530 lines
25 KiB
CSV
530 lines
25 KiB
CSV
"Name","FileName","ExportName"
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"String","String","String"
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"AmberStill","characters.sc","amber_def_still"
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"AmberWin","characters.sc","amber_def_win"
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"AmberWinLoop","characters.sc","amber_def_winLoop"
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"AmberLose","characters.sc","amber_def_lose"
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"AmberLoseLoop","characters.sc","amber_def_loseLoop"
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"Amber002Still","characters.sc","amber_002_still"
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"Amber002Win","characters.sc","amber_002_win"
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"Amber002WinLoop","characters.sc","amber_002_winLoop"
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"Amber002Lose","characters.sc","amber_002_lose"
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"Amber002LoseLoop","characters.sc","amber_002_loseLoop"
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"ArcadeIntro","characters.sc","arcade_def_intro"
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"ArcadeStill","characters.sc","arcade_def_still"
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"ArcadeWin","characters.sc","arcade_def_win"
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"ArcadeWinLoop","characters.sc","arcade_def_winLoop"
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"ArcadeLose","characters.sc","arcade_def_lose"
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"ArcadeLooseLoop","characters.sc","arcade_def_loseLoop"
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"Arcade002Intro","characters.sc","arcade_002_intro"
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"Arcade002Still","characters.sc","arcade_002_still"
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"Arcade002Win","characters.sc","arcade_002_win"
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"Arcade002WinLoop","characters.sc","arcade_002_winLoop"
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"Arcade002Lose","characters.sc","arcade_002_lose"
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"ArcadeVirusFace","characters.sc","arcade_003_angry"
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"ArcadeVirusFaceloop","characters.sc","arcade_003_angryloop"
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"ArcadeVirusLose","characters.sc","arcade_003_gameover"
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"ArcadeVirusLoseloop","characters.sc","arcade_003_gameover_loop"
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"BarleyWin","characters.sc","barley_def_win"
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"BarleyWinLoop","characters.sc","barley_def_winLoop"
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"BarleyLose","characters.sc","barley_def_lose"
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"BarleyLoseLoop","characters.sc","barley_def_loseLoop"
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"BarleyStill","characters.sc","barley_def_still"
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"Barley003Win","characters.sc","barley_003_win"
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"Barley003WinLoop","characters.sc","barley_003_winLoop"
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"Barley003Lose","characters.sc","barley_003_lose"
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"Barley003LoseLoop","characters.sc","barley_003_loseLoop"
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"Barley003Still","characters.sc","barley_003_still"
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"Barley004Win","characters.sc","barley_004_win"
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"Barley004WinLoop","characters.sc","barley_004_winLoop"
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"Barley004Lose","characters.sc","barley_004_lose"
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"Barley004LoseLoop","characters.sc","barley_004_loseLoop"
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"Barley004Still","characters.sc","barley_004_still"
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"BeaWin","characters.sc","bea_def_win"
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"BeaWinLoop","characters.sc","bea_def_winLoop"
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"BeaLose","characters.sc","bea_def_lose"
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"BeaLoseLoop","characters.sc","bea_def_loseLoop"
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"BeaStill","characters.sc","bea_def_still"
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"Bea002Still","characters.sc","bea_002_still"
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"Bea002Win","characters.sc","bea_002_win"
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"Bea002WinLoop","characters.sc","bea_002_winLoop"
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"Bea002Lose","characters.sc","bea_002_lose"
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"Bea002LoseLoop","characters.sc","bea_002_loseLoop"
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"Bea003Still","characters.sc","bea_003_still"
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"Bea003Win","characters.sc","bea_003_win"
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"Bea003WinLoop","characters.sc","bea_003_winLoop"
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"Bea003Lose","characters.sc","bea_003_lose"
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"Bea003LoseLoop","characters.sc","bea_003_loseLoop"
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"Bea004Still","characters.sc","bea_004_still"
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"Bea004Win","characters.sc","bea_004_win"
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"Bea004WinLoop","characters.sc","bea_004_winLoop"
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"Bea004Lose","characters.sc","bea_004_lose"
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"Bea004LoseLoop","characters.sc","bea_004_loseLoop"
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"BarleyMsFace","characters.sc","barley_ms_face"
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"BarleyMsLose","characters.sc","barley_ms_lose"
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"BarleyMsLoseloop","characters.sc","barley_ms_loseloop"
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"BelleWin","characters.sc","belle_def_win"
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"BelleWinLoop","characters.sc","belle_def_winLoop"
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"BelleLose","characters.sc","belle_def_lose"
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"BelleLoseLoop","characters.sc","belle_def_loseLoop"
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"BelleStill","characters.sc","belle_def_still"
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"Belle002Win","characters.sc","belle_002_win"
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"Belle002WinLoop","characters.sc","belle_002_winLoop"
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"Belle002Lose","characters.sc","belle_002_lose"
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"Belle002LoseLoop","characters.sc","belle_002_loseLoop"
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"Belle002Still","characters.sc","belle_002_still"
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"BibiWin","characters.sc","bibi_def_win"
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"BibiWinLoop","characters.sc","bibi_def_winLoop"
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"BibiLose","characters.sc","bibi_def_lose"
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"BibiLoseLoop","characters.sc","bibi_def_loseLoop"
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"BibiStill","characters.sc","bibi_def_still"
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"Bibi002Win","characters.sc","bibi_002_win"
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"Bibi002WinLoop","characters.sc","bibi_002_winLoop"
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"Bibi002Lose","characters.sc","bibi_002_lose"
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"Bibi002LoseLoop","characters.sc","bibi_002_loseLoop"
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"Bibi002Still","characters.sc","bibi_002_still"
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"Bibi003Win","characters.sc","bibi_003_win"
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"Bibi003WinLoop","characters.sc","bibi_003_face"
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"Bibi003Lose","characters.sc","bibi_003_lose"
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"Bibi003LoseLoop","characters.sc","bibi_003_loseLoop"
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"Bibi003Still","characters.sc","bibi_003_still"
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"Bibi004Win","characters.sc","bibi_004_win"
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"Bibi004WinLoop","characters.sc","bibi_004_winLoop"
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"Bibi004Lose","characters.sc","bibi_004_lose"
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"Bibi004LoseLoop","characters.sc","bibi_004_loseLoop"
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"Bibi004Still","characters.sc","bibi_004_still"
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"BullWin","characters.sc","bull_def_win"
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"BullWinLoop","characters.sc","bull_def_winLoop"
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"BullLose","characters.sc","bull_def_lose"
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"BullLoseLoop","characters.sc","bull_def_loseLoop"
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"BullStill","characters.sc","bull_def_still"
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"Bull002Win","characters.sc","bull_002_win"
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"Bull002WinLoop","characters.sc","bull_002_winLoop"
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"Bull002Lose","characters.sc","bull_002_lose"
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"Bull002LoseLoop","characters.sc","bull_002_loseLoop"
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"Bull002Still","characters.sc","bull_002_still"
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"CarlWin","characters.sc","carl_def_win"
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"CarlWinLoop","characters.sc","carl_def_winLoop"
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"CarlLose","characters.sc","carl_def_lose"
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"CarlLoseLoop","characters.sc","carl_def_loseLoop"
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"CarlStill","characters.sc","carl_def_still"
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"Carl002Win","characters.sc","carl_002_win"
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"Carl002WinLoop","characters.sc","carl_002_winLoop"
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"Carl002Lose","characters.sc","carl_002_lose"
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"Carl002LoseLoop","characters.sc","carl_002_loseLoop"
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"Carl002Still","characters.sc","carl_002_still"
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"Carl003Win","characters.sc","carl_003_win"
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"Carl003WinLoop","characters.sc","carl_003_winLoop"
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"Carl003Lose","characters.sc","carl_003_lose"
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"Carl003LoseLoop","characters.sc","carl_003_loseLoop"
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"Carl003Still","characters.sc","carl_003_still"
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"Carl004Win","characters.sc","carl_004_win"
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"Carl004WinLoop","characters.sc","carl_004_winLoop"
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"Carl004Lose","characters.sc","carl_004_lose"
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"Carl004LoseLoop","characters.sc","carl_004_loseLoop"
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"Carl004Still","characters.sc","carl_004_still"
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"Carl005WinLoop","characters.sc","carl_005_winLoop"
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"Carl005Still","characters.sc","carl_005_still"
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"ColtFace","characters.sc","colt_face"
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"ColtStill","characters.sc","colt_still"
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"ColtHappy","characters.sc","colt_happy"
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"ColtSad","characters.sc","colt_sad"
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"ColtSadLoop","characters.sc","colt_sadLoop"
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"Colt002Face","characters.sc","colt_002_face"
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"Colt002Still","characters.sc","colt_002_still"
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"Colt002Happy","characters.sc","colt_002_happy"
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"Colt002Sad","characters.sc","colt_002_sad"
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"Colt003Still","characters.sc","colt_003_still"
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"Colt003Win","characters.sc","colt_003_win"
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"Colt003WinLoop","characters.sc","colt_003_winLoop"
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"Colt003Lose","characters.sc","colt_003_lose"
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"Colt003LoseLoop","characters.sc","colt_003_loseLoop"
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"Colt004Still","characters.sc","colt_004_still"
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"Colt004Win","characters.sc","colt_004_win"
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"Colt004WinLoop","characters.sc","colt_004_winLoop"
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"CrowFace","characters.sc","crow_def_face"
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"CrowHappy","characters.sc","crow_def_happy"
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"CrowSad","characters.sc","crow_def_sad"
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"Crow002Face","characters.sc","crow_002_face"
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"Crow002Happy","characters.sc","crow_002_happy"
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"Crow002Sad","characters.sc","crow_002_sad"
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"DarrylStill","characters.sc","darryl_def_still"
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"DarrylWin","characters.sc","darryl_def_win"
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"DarrylWinLoop","characters.sc","darryl_def_winLoop"
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"DarrylLose","characters.sc","darryl_def_lose"
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"DarrylLoseLoop","characters.sc","darryl_def_loseLoop"
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"DynaStill","characters.sc","dyna_def_still"
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"DynaWin","characters.sc","dyna_def_win"
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"DynaWinLoop","characters.sc","dyna_def_winLoop"
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"DynaLose","characters.sc","dyna_def_lose"
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"DynaLoseLoop","characters.sc","dyna_def_loseLoop"
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"Dyna002Still","characters.sc","dyna_002_still"
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"Dyna002Win","characters.sc","dyna_002_win"
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"Dyna002WinLoop","characters.sc","dyna_002_winLoop"
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"Dyna002Lose","characters.sc","dyna_002_lose"
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"Dyna002LoseLoop","characters.sc","dyna_002_loseLoop"
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"Dyna003Still","characters.sc","dyna_003_still"
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"Dyna003Win","characters.sc","dyna_003_win"
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"Dyna003WinLoop","characters.sc","dyna_003_winLoop"
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"Dyna003Lose","characters.sc","dyna_003_lose"
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"Dyna003LoseLoop","characters.sc","dyna_003_loseLoop"
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"EdgarWin","characters.sc","edgar_def_win"
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"EdgarWinLoop","characters.sc","edgar_def_winLoop"
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"EdgarLose","characters.sc","edgar_def_lose"
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"EdgarLoseLoop","characters.sc","edgar_def_loseLoop"
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"EdgarStill","characters.sc","edgar_def_still"
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"Edgar002Win","characters.sc","edgar_002_win"
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"Edgar002WinLoop","characters.sc","edgar_002_winLoop"
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"Edgar002Lose","characters.sc","edgar_002_lose"
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"Edgar002LoseLoop","characters.sc","edgar_002_loseLoop"
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"Edgar002Still","characters.sc","edgar_002_still"
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"EmzStill","characters.sc","emz_def_still"
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"EmzWin","characters.sc","emz_def_win"
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"EmzWinLoop","characters.sc","emz_def_winLoop"
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"EmzLose","characters.sc","emz_def_lose"
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"EmzLoseLoop","characters.sc","emz_def_loseLoop"
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"Emz002Still","characters.sc","emz_002_still"
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"Emz002Win","characters.sc","emz_002_win"
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"Emz002WinLoop","characters.sc","emz_002_winLoop"
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"Emz002Lose","characters.sc","emz_002_lose"
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"Emz002LoseLoop","characters.sc","emz_002_loseLoop"
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"FrankWin","characters.sc","frank_def_win"
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"FrankWinLoop","characters.sc","frank_def_winLoop"
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"FrankLose","characters.sc","frank_def_lose"
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"FrankLoseLoop","characters.sc","frank_def_loseLoop"
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"FrankStill","characters.sc","frank_def_still"
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"FrankDJIdle","characters.sc","dj_idle"
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"FrankDJWin","characters.sc","dj_win"
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"FrankDJWinLoop","characters.sc","dj_winLoop"
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"Frank003Win","characters.sc","frank_003_win"
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"Frank003Still","characters.sc","frank_def_still"
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"JackyWin","characters.sc","jacky_def_win"
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"JackyWinLoop","characters.sc","jacky_def_winLoop"
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"JackyLose","characters.sc","jacky_def_lose"
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"JackyLoseLoop","characters.sc","jacky_def_loseLoop"
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"JackyStill","characters.sc","jacky_def_still"
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"Jacky002Win","characters.sc","jacky_002_win"
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"Jacky002WinLoop","characters.sc","jacky_002_winloop"
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"Jacky002Lose","characters.sc","jacky_002_lose"
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"Jacky002LoseLoop","characters.sc","jacky_002_loseloop"
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"Jacky002Still","characters.sc","jacky_002_still"
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"JessieStill","characters.sc","jessie_def_still"
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"JessieIdle","characters.sc","jessie_def_idle"
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"JessieWin","characters.sc","jessie_def_win"
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"JessieWinLoop","characters.sc","jessie_def_winLoop"
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"JessieLose","characters.sc","jessie_def_lose"
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"JessieLoseLoop","characters.sc","jessie_def_loseLoop"
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"Jessie002Still","characters.sc","jessie_002_still"
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"Jessie002Win","characters.sc","jessie_002_win"
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"Jessie002WinLoop","characters.sc","jessie_002_winLoop"
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"Jessie002Lose","characters.sc","jessie_002_lose"
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"Jessie002LoseLoop","characters.sc","jessie_002_loseLoop"
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"TaraStill","characters.sc","tara_def_still"
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"TaraWin","characters.sc","tara_def_win"
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"TaraWinLoop","characters.sc","tara_def_winLoop"
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"TaraLose","characters.sc","tara_def_lose"
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"TaraLoseLoop","characters.sc","tara_def_loseLoop"
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"Tara002Still","characters.sc","tara_002_still"
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"Tara002Win","characters.sc","tara_002_win"
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"Tara002WinLoop","characters.sc","tara_002_winLoop"
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"Tara002Lose","characters.sc","tara_002_lose"
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"Tara002LoseLoop","characters.sc","tara_002_loseLoop"
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"Tara003Still","characters.sc","tara_003_still"
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"Tara003Win","characters.sc","tara_003_win"
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"Tara003WinLoop","characters.sc","tara_003_winLoop"
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"Tara003Lose","characters.sc","tara_003_lose"
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"Tara003LoseLoop","characters.sc","tara_003_loseLoop"
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"MaxWin","characters.sc","max_def_win"
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"MaxWinLoop","characters.sc","max_def_winLoop"
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"MaxLose","characters.sc","max_def_lose"
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"MaxLoseLoop","characters.sc","max_def_loseLoop"
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"MaxStill","characters.sc","max_def_still"
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"Max002Win","characters.sc","max_002_win"
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"Max002WinLoop","characters.sc","max_002_winLoop"
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"Max002Lose","characters.sc","max_002_lose"
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"Max002LoseLoop","characters.sc","max_002_loseLoop"
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"Max002Still","characters.sc","max_002_still"
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"Max003Win","characters.sc","max_003_win"
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"Max003WinLoop","characters.sc","max_003_winLoop"
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"Max003Lose","characters.sc","max_003_lose"
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"Max003LoseLoop","characters.sc","max_003_loseLoop"
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"Max003Still","characters.sc","max_003_still"
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"MrPPetOff","characters.sc","mrp_pet_off"
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"MrPPetOn","characters.sc","mrp_pet_on"
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"MrPAgentpPetOff","characters.sc","mrp_agentp_pet_off"
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"MrPAgentpPetOn","characters.sc","mrp_agentp_pet_on"
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"MortisWin","characters.sc","mortis_def_win"
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"MortisWinLoop","characters.sc","mortis_def_winLoop"
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"MortisLose","characters.sc","mortis_def_lose"
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"MortisLoseLoop","characters.sc","mortis_def_loseLoop"
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"MortisStill","characters.sc","mortis_def_still"
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"Mortis002Face","characters.sc","mortis_002_face"
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"Mortis002Idle","characters.sc","mortis_002_idle"
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"Mortis003Win","characters.sc","mortis_003_win"
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"Mortis003WinLoop","characters.sc","mortis_003_winLoop"
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"Mortis003Lose","characters.sc","mortis_003_lose"
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"Mortis003LoseLoop","characters.sc","mortis_003_loseLoop"
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"Mortis003Still","characters.sc","mortis_003_still"
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"Mortis004Win","characters.sc","mortis_004_win"
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"Mortis004WinLoop","characters.sc","mortis_004_winLoop"
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"Mortis004Lose","characters.sc","mortis_004_lose"
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"Mortis004LoseLoop","characters.sc","mortis_004_loseLoop"
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"Mortis004Still","characters.sc","mortis_004_still"
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"NaniStill","characters.sc","nani_def_still"
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"NaniWin","characters.sc","nani_def_win"
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"NaniWinLoop","characters.sc","nani_def_winLoop"
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"NaniLose","characters.sc","nani_def_lose"
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"NaniLoseLoop","characters.sc","nani_def_loseLoop"
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"Nani002Still","characters.sc","nani_002_still"
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"Nani002Win","characters.sc","nani_002_win"
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"Nani002WinLoop","characters.sc","nani_002_winLoop"
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"Nani002Lose","characters.sc","nani_002_lose"
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"Nani002LoseLoop","characters.sc","nani_002_loseLoop"
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"Nani003Still","characters.sc","nani_003_still"
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"Nani003Win","characters.sc","nani_003_win"
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"Nani003WinLoop","characters.sc","nani_003_winLoop"
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"Nani003Lose","characters.sc","nani_003_lose"
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"Nani003LoseLoop","characters.sc","nani_003_loseLoop"
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"NitaStill","characters.sc","nita_def_still"
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"NitaWin","characters.sc","nita_def_win"
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"NitaWinLoop","characters.sc","nita_def_winLoop"
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"NitaLose","characters.sc","nita_def_lose"
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"NitaLoseLoop","characters.sc","nita_def_loseLoop"
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"Nita002Still","characters.sc","nita_002_still"
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"Nita002Win","characters.sc","nita_002_win"
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"Nita002WinLoop","characters.sc","nita_002_winLoop"
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"Nita002Lose","characters.sc","nita_002_lose"
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"Nita002LoseLoop","characters.sc","nita_002_loseLoop"
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"PamFace","characters.sc","pam_def_face"
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"PamStill","characters.sc","pam_def_still"
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"PamHappy","characters.sc","pam_def_happy"
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"PennyFace","characters.sc","penny_face"
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"Penny002Face","characters.sc","penny_002_face"
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"PiperStillOpen","characters.sc","piper_still_open"
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"PiperStillClosed","characters.sc","piper_still_close"
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"PiperWin","characters.sc","piper_win"
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|
"PiperWinLoop","characters.sc","piper_winLoop"
|
|
"PiperLose","characters.sc","piper_lose"
|
|
"PiperLoseLoop","characters.sc","piper_loseLoop"
|
|
"Piper002StillOpen","characters.sc","piper_002_stillOpen"
|
|
"Piper002StillClosed","characters.sc","piper_002_stillClosed"
|
|
"Piper002Win","characters.sc","piper_002_win"
|
|
"Piper002WinLoop","characters.sc","piper_002_winLoop"
|
|
"Piper002Lose","characters.sc","piper_002_lose"
|
|
"Piper002LoseLoop","characters.sc","piper_002_loseLoop"
|
|
"Piper003Win","characters.sc","piper_003_win"
|
|
"Piper003WinLoop","characters.sc","piper_003_winLoop"
|
|
"Piper003Lose","characters.sc","piper_003_lose"
|
|
"Piper003LoseLoop","characters.sc","piper_003_loseLoop"
|
|
"RosaWin","characters.sc","rosa_def_win"
|
|
"RosaWinLoop","characters.sc","rosa_def_winLoop"
|
|
"RosaLose","characters.sc","rosa_def_lose"
|
|
"RosaLoseLoop","characters.sc","rosa_def_loseLoop"
|
|
"RosaStill","characters.sc","rosa_def_still"
|
|
"Rosa002Win","characters.sc","rosa_002_win"
|
|
"Rosa002WinLoop","characters.sc","rosa_002_winLoop"
|
|
"Rosa002Lose","characters.sc","rosa_002_lose"
|
|
"Rosa002LoseLoop","characters.sc","rosa_002_loseLoop"
|
|
"Rosa002Still","characters.sc","rosa_002_still"
|
|
"SandyIdle","characters.sc","sandy_idle"
|
|
"SandyWin","characters.sc","sandy_win"
|
|
"SandyWinloop","characters.sc","sandy_winloop"
|
|
"SandyWalk","characters.sc","sandy_walk"
|
|
"SandyProfile","characters.sc","sandy_profile"
|
|
"Sandy002Win","characters.sc","sandy_002_win"
|
|
"Sandy002WinLoop","characters.sc","sandy_002_winLoop"
|
|
"Sandy002Lose","characters.sc","sandy_002_lose"
|
|
"Sandy002LoseLoop","characters.sc","sandy_002_loseLoop"
|
|
"Sandy002Still","characters.sc","sandy_002_still"
|
|
"ShellyFace","characters.sc","shelly_face"
|
|
"ShellyStill","characters.sc","shelly_still"
|
|
"ShellyHappy","characters.sc","shelly_happy"
|
|
"ShellySad","characters.sc","shelly_sad"
|
|
"ShellySadLoop","characters.sc","shelly_sadLoop"
|
|
"Shelly002Win","characters.sc","shelly_002_win"
|
|
"Shelly002WinLoop","characters.sc","shelly_002_winLoop"
|
|
"Shelly002Lose","characters.sc","shelly_002_lose"
|
|
"Shelly002LoseLoop","characters.sc","shelly_002_loseLoop"
|
|
"Shelly002Still","characters.sc","shelly_002_still"
|
|
"Shelly003Win","characters.sc","shelly_003_win"
|
|
"Shelly003WinLoop","characters.sc","shelly_003_winLoop"
|
|
"Shelly003Lose","characters.sc","shelly_003_lose"
|
|
"Shelly003LoseLoop","characters.sc","shelly_003_loseLoop"
|
|
"Shelly003Still","characters.sc","shelly_003_still"
|
|
"SqueakStill","characters.sc","squeak_def_still"
|
|
"SqueakWin","characters.sc","squeak_def_win"
|
|
"SqueakWinLoop","characters.sc","squeak_def_winLoop"
|
|
"SqueakLose","characters.sc","squeak_def_lose"
|
|
"SqueakLoseLoop","characters.sc","squeak_def_loseLoop"
|
|
"BrownIdle","characters.sc","primo_brown_idle"
|
|
"BrownWin","characters.sc","primo_brown_win"
|
|
"BrownWinLoop","characters.sc","primo_brown_winLoop"
|
|
"BrownLose","characters.sc","primo_brown_lose"
|
|
"BrownLoseLoop","characters.sc","primo_brown_loseLoop"
|
|
"BrownHS","characters.sc","primo_brown_hS"
|
|
"GeneWin","characters.sc","gene_def_win"
|
|
"GeneWinLoop","characters.sc","gene_def_winLoop"
|
|
"GeneLose","characters.sc","gene_def_lose"
|
|
"GeneLoseLoop","characters.sc","gene_def_loseLoop"
|
|
"GeneStill","characters.sc","gene_def_still"
|
|
"Gene002Win","characters.sc","gene_002_win"
|
|
"Gene002WinLoop","characters.sc","gene_002_winLoop"
|
|
"Gene002Lose","characters.sc","gene_002_lose"
|
|
"Gene002LoseLoop","characters.sc","gene_002_loseLoop"
|
|
"Gene002Still","characters.sc","gene_002_still"
|
|
"GeneBazaarHappy","characters.sc","gene_003_happy"
|
|
"GeneBazaarIdle","characters.sc","gene_003_idle"
|
|
"GeneBazaarIntro","characters.sc","gene_003_intro"
|
|
"GeneBazaarSad","characters.sc","gene_003_sad"
|
|
"ColetteWin","characters.sc","colette_def_win"
|
|
"ColetteWinLoop","characters.sc","colette_def_winLoop"
|
|
"ColetteLose","characters.sc","colette_def_lose"
|
|
"ColetteLoseLoop","characters.sc","colette_def_loseLoop"
|
|
"ColetteStill","characters.sc","colette_def_still"
|
|
"Colette002Win","characters.sc","colette_002_win"
|
|
"Colette002WinLoop","characters.sc","colette_002_winLoop"
|
|
"Colette002Lose","characters.sc","colette_002_lose"
|
|
"Colette002LoseLoop","characters.sc","colette_002_loseLoop"
|
|
"Colette002Still","characters.sc","colette_002_still"
|
|
"Colette003Win","characters.sc","colette_003_win"
|
|
"Colette003WinLoop","characters.sc","colette_003_winLoop"
|
|
"Colette003Lose","characters.sc","colette_003_lose"
|
|
"Colette003LoseLoop","characters.sc","colette_003_loseLoop"
|
|
"Colette003Still","characters.sc","colette_003_still"
|
|
"LouWin","characters.sc","lou_def_win"
|
|
"LouWinLoop","characters.sc","lou_def_winLoop"
|
|
"LouLose","characters.sc","lou_def_lose"
|
|
"LouLoseLoop","characters.sc","lou_def_loseLoop"
|
|
"LouStill","characters.sc","lou_def_still"
|
|
"Lou002Win","characters.sc","lou_002_win"
|
|
"Lou002WinLoop","characters.sc","lou_002_winLoop"
|
|
"Lou002Lose","characters.sc","lou_002_lose"
|
|
"Lou002LoseLoop","characters.sc","lou_002_loseLoop"
|
|
"Lou002Still","characters.sc","lou_002_still"
|
|
"Lou003Lose","characters.sc","lou_003_lose"
|
|
"Lou003LoseLoop","characters.sc","lou_003_loseLoop"
|
|
"ByronWin","characters.sc","byron_def_win"
|
|
"ByronWinLoop","characters.sc","byron_def_winLoop"
|
|
"ByronLose","characters.sc","byron_def_lose"
|
|
"ByronLoseLoop","characters.sc","byron_def_loseLoop"
|
|
"ByronStill","characters.sc","byron_def_still"
|
|
"RuffsWin","characters.sc","ruffs_def_win"
|
|
"RuffsWinLoop","characters.sc","ruffs_def_winLoop"
|
|
"RuffsLose","characters.sc","ruffs_def_lose"
|
|
"RuffsLoseLoop","characters.sc","ruffs_def_loseLoop"
|
|
"RuffsStill","characters.sc","ruffs_def_still"
|
|
"Bull003Win","characters.sc","bull_003_win"
|
|
"Bull003WinLoop","characters.sc","bull_003_winLoop"
|
|
"Bull003Lose","characters.sc","bull_003_lose"
|
|
"Bull003LoseLoop","characters.sc","bull_003_loseLoop"
|
|
"Bull003Still","characters.sc","bull_003_still"
|
|
"BoWin","characters.sc","bo_def_win"
|
|
"BoWinLoop","characters.sc","bo_def_winLoop"
|
|
"BoLose","characters.sc","bo_def_lose"
|
|
"BoLoseLoop","characters.sc","bo_def_loseLoop"
|
|
"BoStill","characters.sc","bo_def_still"
|
|
"Bo002Win","characters.sc","bo_002_win"
|
|
"Bo002WinLoop","characters.sc","bo_002_winLoop"
|
|
"Bo002Lose","characters.sc","bo_002_lose"
|
|
"Bo002LoseLoop","characters.sc","bo_002_loseLoop"
|
|
"Bo002Still","characters.sc","bo_002_still"
|
|
"Bo003Win","characters.sc","bo_003_win"
|
|
"Bo003WinLoop","characters.sc","bo_003_winLoop"
|
|
"Bo003Lose","characters.sc","bo_003_lose"
|
|
"Bo003LoseLoop","characters.sc","bo_003_loseLoop"
|
|
"Bo003Still","characters.sc","bo_003_still"
|
|
"Bo004Win","characters.sc","bo_004_win"
|
|
"Bo004WinLoop","characters.sc","bo_004_winLoop"
|
|
"Bo004Lose","characters.sc","bo_004_lose"
|
|
"Bo004LoseLoop","characters.sc","bo_004_loseLoop"
|
|
"Bo004Still","characters.sc","bo_004_still"
|
|
"BrockWin","characters.sc","brock_def_win"
|
|
"BrockWinLoop","characters.sc","brock_def_winLoop"
|
|
"BrockLose","characters.sc","brock_def_lose"
|
|
"BrockLoseLoop","characters.sc","brock_def_loseLoop"
|
|
"BrockStill","characters.sc","brock_def_still"
|
|
"Brock002Win","characters.sc","brock_002_win"
|
|
"Brock002WinLoop","characters.sc","brock_002_winLoop"
|
|
"Brock002Lose","characters.sc","brock_002_lose"
|
|
"Brock002LoseLoop","characters.sc","brock_002_loseLoop"
|
|
"Brock002Still","characters.sc","brock_002_still"
|
|
"PrimoWin","characters.sc","primo_def_win"
|
|
"PrimoWinLoop","characters.sc","primo_def_winLoop"
|
|
"PrimoLose","characters.sc","primo_def_lose"
|
|
"PrimoLoseLoop","characters.sc","primo_def_loseLoop"
|
|
"PrimoStill","characters.sc","primo_def_still"
|
|
"Primo002Win","characters.sc","primo_002_win"
|
|
"Primo002WinLoop","characters.sc","primo_002_winLoop"
|
|
"Primo002Lose","characters.sc","primo_002_lose"
|
|
"Primo002LoseLoop","characters.sc","primo_002_loseLoop"
|
|
"Primo002Still","characters.sc","primo_002_still"
|
|
"Primo004Win","characters.sc","primo_004_win"
|
|
"Primo004WinLoop","characters.sc","primo_004_winLoop"
|
|
"Primo004Lose","characters.sc","primo_004_lose"
|
|
"Primo004LoseLoop","characters.sc","primo_004_loseLoop"
|
|
"Primo004Still","characters.sc","primo_004_still"
|
|
"Primo005Win","characters.sc","primo_005_win"
|
|
"Primo005WinLoop","characters.sc","primo_005_winLoop"
|
|
"Primo005Lose","characters.sc","primo_005_lose"
|
|
"Primo005LoseLoop","characters.sc","primo_005_loseLoop"
|
|
"Primo005Still","characters.sc","primo_005_still"
|
|
"TickWin","characters.sc","tick_def_win"
|
|
"TickWinLoop","characters.sc","tick_def_winLoop"
|
|
"TickLose","characters.sc","tick_def_lose"
|
|
"TickLoseLoop","characters.sc","tick_def_loseLoop"
|
|
"TickStill","characters.sc","tick_def_still"
|
|
"Tick002Win","characters.sc","tick_002_win"
|
|
"Tick002WinLoop","characters.sc","tick_002_winLoop"
|
|
"Tick002Lose","characters.sc","tick_002_lose"
|
|
"Tick002LoseLoop","characters.sc","tick_002_loseLoop"
|
|
"Tick002Still","characters.sc","tick_002_still"
|
|
"Tick003Win","characters.sc","tick_003_win"
|
|
"Tick003WinLoop","characters.sc","tick_003_winLoop"
|
|
"Tick003Lose","characters.sc","tick_003_lose"
|
|
"Tick003LoseLoop","characters.sc","tick_003_loseLoop"
|
|
"Tick003Still","characters.sc","tick_003_still"
|
|
"PocoWin","characters.sc","poco_def_win"
|
|
"PocoWinLoop","characters.sc","poco_def_winLoop"
|
|
"PocoLose","characters.sc","poco_def_lose"
|
|
"PocoLoseLoop","characters.sc","poco_def_loseLoop"
|
|
"PocoStill","characters.sc","poco_def_still"
|
|
"Poco002Win","characters.sc","poco_002_win"
|
|
"Poco002WinLoop","characters.sc","poco_002_winLoop"
|
|
"Poco002Lose","characters.sc","poco_002_lose"
|
|
"Poco002LoseLoop","characters.sc","poco_002_loseLoop"
|
|
"Poco002Still","characters.sc","poco_002_still"
|
|
"Poco003Win","characters.sc","poco_003_win"
|
|
"Poco003WinLoop","characters.sc","poco_003_winLoop"
|
|
"Poco003Lose","characters.sc","poco_003_lose"
|
|
"Poco003LoseLoop","characters.sc","poco_003_loseLoop"
|
|
"Poco003Still","characters.sc","poco_003_still"
|
|
"LeonWin","characters.sc","leon_def_win"
|
|
"LeonWinLoop","characters.sc","leon_def_winLoop"
|
|
"LeonLose","characters.sc","leon_def_lose"
|
|
"LeonLoseLoop","characters.sc","leon_def_loseLoop"
|
|
"LeonStill","characters.sc","leon_def_still"
|
|
"Leon002Win","characters.sc","leon_002_win"
|
|
"Leon002WinLoop","characters.sc","leon_002_winLoop"
|
|
"Leon002Lose","characters.sc","leon_002_lose"
|
|
"Leon002LoseLoop","characters.sc","leon_002_loseLoop"
|
|
"Leon002Still","characters.sc","leon_002_still"
|
|
"RicoWin","characters.sc","rico_def_win"
|
|
"RicoWinLoop","characters.sc","rico_def_winLoop"
|
|
"RicoLose","characters.sc","rico_def_lose"
|
|
"RicoLoseLoop","characters.sc","rico_def_loseLoop"
|
|
"RicoStill","characters.sc","rico_def_still"
|
|
"Rico002Win","characters.sc","rico_002_win"
|
|
"Rico002WinLoop","characters.sc","rico_002_winLoop"
|
|
"Rico002Lose","characters.sc","rico_002_lose"
|
|
"Rico002LoseLoop","characters.sc","rico_002_loseLoop"
|
|
"Rico002Still","characters.sc","rico_002_still"
|
|
"Rico003Win","characters.sc","rico_003_win"
|
|
"Rico003WinLoop","characters.sc","rico_003_winLoop"
|
|
"Rico003Lose","characters.sc","rico_003_lose"
|
|
"Rico003LoseLoop","characters.sc","rico_003_loseLoop"
|
|
"Rico003Still","characters.sc","rico_003_still"
|
|
"Rico004Win","characters.sc","rico_004_win"
|
|
"Rico004WinLoop","characters.sc","rico_004_winLoop"
|
|
"Rico004Lose","characters.sc","rico_004_lose"
|
|
"Rico004LoseLoop","characters.sc","rico_004_loseLoop"
|
|
"Rico004Still","characters.sc","rico_004_still"
|