brawl-stars-assets/37.238/csv_client/faces.csv
2023-12-07 20:19:53 +04:00

610 lines
29 KiB
CSV

"Name","FileName","ExportName"
"String","String","String"
"AmberStill","characters.sc","amber_def_still"
"AmberWin","characters.sc","amber_def_win"
"AmberWinLoop","characters.sc","amber_def_winLoop"
"AmberLose","characters.sc","amber_def_lose"
"AmberLoseLoop","characters.sc","amber_def_loseLoop"
"Amber002Still","characters.sc","amber_002_still"
"Amber002Win","characters.sc","amber_002_win"
"Amber002WinLoop","characters.sc","amber_002_winLoop"
"Amber002Lose","characters.sc","amber_002_lose"
"Amber002LoseLoop","characters.sc","amber_002_loseLoop"
"ArcadeIntro","characters.sc","arcade_def_intro"
"ArcadeStill","characters.sc","arcade_def_still"
"ArcadeWin","characters.sc","arcade_def_win"
"ArcadeWinLoop","characters.sc","arcade_def_winLoop"
"ArcadeLose","characters.sc","arcade_def_lose"
"ArcadeLooseLoop","characters.sc","arcade_def_loseLoop"
"Arcade002Intro","characters.sc","arcade_002_intro"
"Arcade002Still","characters.sc","arcade_002_still"
"Arcade002Win","characters.sc","arcade_002_win"
"Arcade002WinLoop","characters.sc","arcade_002_winLoop"
"Arcade002Lose","characters.sc","arcade_002_lose"
"ArcadeVirusFace","characters.sc","arcade_003_angry"
"ArcadeVirusFaceloop","characters.sc","arcade_003_angryloop"
"ArcadeVirusLose","characters.sc","arcade_003_gameover"
"ArcadeVirusLoseloop","characters.sc","arcade_003_gameover_loop"
"AshWin","characters.sc","ash_def_win"
"AshWinLoop","characters.sc","ash_def_winLoop"
"AshLose","characters.sc","ash_def_lose"
"AshLoseLoop","characters.sc","ash_def_loseLoop"
"AshStill","characters.sc","ash_def_still"
"Ash002Win","characters.sc","ash_002_win"
"Ash002WinLoop","characters.sc","ash_002_winLoop"
"Ash002Lose","characters.sc","ash_002_lose"
"Ash002LoseLoop","characters.sc","ash_002_loseLoop"
"Ash002Still","characters.sc","ash_002_still"
"BarleyWin","characters.sc","barley_def_win"
"BarleyWinLoop","characters.sc","barley_def_winLoop"
"BarleyLose","characters.sc","barley_def_lose"
"BarleyLoseLoop","characters.sc","barley_def_loseLoop"
"BarleyStill","characters.sc","barley_def_still"
"Barley003Win","characters.sc","barley_003_win"
"Barley003WinLoop","characters.sc","barley_003_winLoop"
"Barley003Lose","characters.sc","barley_003_lose"
"Barley003LoseLoop","characters.sc","barley_003_loseLoop"
"Barley003Still","characters.sc","barley_003_still"
"Barley004Win","characters.sc","barley_004_win"
"Barley004WinLoop","characters.sc","barley_004_winLoop"
"Barley004Lose","characters.sc","barley_004_lose"
"Barley004LoseLoop","characters.sc","barley_004_loseLoop"
"Barley004Still","characters.sc","barley_004_still"
"BeaWin","characters.sc","bea_def_win"
"BeaWinLoop","characters.sc","bea_def_winLoop"
"BeaLose","characters.sc","bea_def_lose"
"BeaLoseLoop","characters.sc","bea_def_loseLoop"
"BeaStill","characters.sc","bea_def_still"
"Bea002Still","characters.sc","bea_002_still"
"Bea002Win","characters.sc","bea_002_win"
"Bea002WinLoop","characters.sc","bea_002_winLoop"
"Bea002Lose","characters.sc","bea_002_lose"
"Bea002LoseLoop","characters.sc","bea_002_loseLoop"
"Bea003Still","characters.sc","bea_003_still"
"Bea003Win","characters.sc","bea_003_win"
"Bea003WinLoop","characters.sc","bea_003_winLoop"
"Bea003Lose","characters.sc","bea_003_lose"
"Bea003LoseLoop","characters.sc","bea_003_loseLoop"
"Bea004Still","characters.sc","bea_004_still"
"Bea004Win","characters.sc","bea_004_win"
"Bea004WinLoop","characters.sc","bea_004_winLoop"
"Bea004Lose","characters.sc","bea_004_lose"
"Bea004LoseLoop","characters.sc","bea_004_loseLoop"
"BarleyMsFace","characters.sc","barley_ms_face"
"BarleyMsLose","characters.sc","barley_ms_lose"
"BarleyMsLoseloop","characters.sc","barley_ms_loseloop"
"BelleWin","characters.sc","belle_def_win"
"BelleWinLoop","characters.sc","belle_def_winLoop"
"BelleLose","characters.sc","belle_def_lose"
"BelleLoseLoop","characters.sc","belle_def_loseLoop"
"BelleStill","characters.sc","belle_def_still"
"Belle002Win","characters.sc","belle_002_win"
"Belle002WinLoop","characters.sc","belle_002_winLoop"
"Belle002Lose","characters.sc","belle_002_lose"
"Belle002LoseLoop","characters.sc","belle_002_loseLoop"
"Belle002Still","characters.sc","belle_002_still"
"BibiWin","characters.sc","bibi_def_win"
"BibiWinLoop","characters.sc","bibi_def_winLoop"
"BibiLose","characters.sc","bibi_def_lose"
"BibiLoseLoop","characters.sc","bibi_def_loseLoop"
"BibiStill","characters.sc","bibi_def_still"
"Bibi002Win","characters.sc","bibi_002_win"
"Bibi002WinLoop","characters.sc","bibi_002_winLoop"
"Bibi002Lose","characters.sc","bibi_002_lose"
"Bibi002LoseLoop","characters.sc","bibi_002_loseLoop"
"Bibi002Still","characters.sc","bibi_002_still"
"Bibi003Win","characters.sc","bibi_003_win"
"Bibi003WinLoop","characters.sc","bibi_003_face"
"Bibi003Lose","characters.sc","bibi_003_lose"
"Bibi003LoseLoop","characters.sc","bibi_003_loseLoop"
"Bibi003Still","characters.sc","bibi_003_still"
"Bibi004Win","characters.sc","bibi_004_win"
"Bibi004WinLoop","characters.sc","bibi_004_winLoop"
"Bibi004Lose","characters.sc","bibi_004_lose"
"Bibi004LoseLoop","characters.sc","bibi_004_loseLoop"
"Bibi004Still","characters.sc","bibi_004_still"
"Bibi005Win","characters.sc","bibi_005_win"
"Bibi005WinLoop","characters.sc","bibi_005_winLoop"
"Bibi005Lose","characters.sc","bibi_005_lose"
"Bibi005LoseLoop","characters.sc","bibi_005_loseLoop"
"Bibi005Still","characters.sc","bibi_005_still"
"BullWin","characters.sc","bull_def_win"
"BullWinLoop","characters.sc","bull_def_winLoop"
"BullLose","characters.sc","bull_def_lose"
"BullLoseLoop","characters.sc","bull_def_loseLoop"
"BullStill","characters.sc","bull_def_still"
"Bull002Win","characters.sc","bull_002_win"
"Bull002WinLoop","characters.sc","bull_002_winLoop"
"Bull002Lose","characters.sc","bull_002_lose"
"Bull002LoseLoop","characters.sc","bull_002_loseLoop"
"Bull002Still","characters.sc","bull_002_still"
"CarlWin","characters.sc","carl_def_win"
"CarlWinLoop","characters.sc","carl_def_winLoop"
"CarlLose","characters.sc","carl_def_lose"
"CarlLoseLoop","characters.sc","carl_def_loseLoop"
"CarlStill","characters.sc","carl_def_still"
"Carl002Win","characters.sc","carl_002_win"
"Carl002WinLoop","characters.sc","carl_002_winLoop"
"Carl002Lose","characters.sc","carl_002_lose"
"Carl002LoseLoop","characters.sc","carl_002_loseLoop"
"Carl002Still","characters.sc","carl_002_still"
"Carl003Win","characters.sc","carl_003_win"
"Carl003WinLoop","characters.sc","carl_003_winLoop"
"Carl003Lose","characters.sc","carl_003_lose"
"Carl003LoseLoop","characters.sc","carl_003_loseLoop"
"Carl003Still","characters.sc","carl_003_still"
"Carl004Win","characters.sc","carl_004_win"
"Carl004WinLoop","characters.sc","carl_004_winLoop"
"Carl004Lose","characters.sc","carl_004_lose"
"Carl004LoseLoop","characters.sc","carl_004_loseLoop"
"Carl004Still","characters.sc","carl_004_still"
"Carl005WinLoop","characters.sc","carl_005_winLoop"
"Carl005Still","characters.sc","carl_005_still"
"Carl006Win","characters.sc","carl_006_win"
"Carl006WinLoop","characters.sc","carl_006_winLoop"
"Carl006Lose","characters.sc","carl_006_lose"
"Carl006LoseLoop","characters.sc","carl_006_loseLoop"
"Carl006Still","characters.sc","carl_006_still"
"ColtFace","characters.sc","colt_face"
"ColtStill","characters.sc","colt_still"
"ColtHappy","characters.sc","colt_happy"
"ColtSad","characters.sc","colt_sad"
"ColtSadLoop","characters.sc","colt_sadLoop"
"Colt002Face","characters.sc","colt_002_face"
"Colt002Still","characters.sc","colt_002_still"
"Colt002Happy","characters.sc","colt_002_happy"
"Colt002Sad","characters.sc","colt_002_sad"
"Colt003Still","characters.sc","colt_003_still"
"Colt003Win","characters.sc","colt_003_win"
"Colt003WinLoop","characters.sc","colt_003_winLoop"
"Colt003Lose","characters.sc","colt_003_lose"
"Colt003LoseLoop","characters.sc","colt_003_loseLoop"
"Colt004Still","characters.sc","colt_004_still"
"Colt004Win","characters.sc","colt_004_win"
"Colt004WinLoop","characters.sc","colt_004_winLoop"
"CrowFace","characters.sc","crow_def_face"
"CrowHappy","characters.sc","crow_def_happy"
"CrowSad","characters.sc","crow_def_sad"
"Crow002Face","characters.sc","crow_002_face"
"Crow002Happy","characters.sc","crow_002_happy"
"Crow002Sad","characters.sc","crow_002_sad"
"DarrylStill","characters.sc","darryl_def_still"
"DarrylWin","characters.sc","darryl_def_win"
"DarrylWinLoop","characters.sc","darryl_def_winLoop"
"DarrylLose","characters.sc","darryl_def_lose"
"DarrylLoseLoop","characters.sc","darryl_def_loseLoop"
"DynaStill","characters.sc","dyna_def_still"
"DynaWin","characters.sc","dyna_def_win"
"DynaWinLoop","characters.sc","dyna_def_winLoop"
"DynaLose","characters.sc","dyna_def_lose"
"DynaLoseLoop","characters.sc","dyna_def_loseLoop"
"Dyna002Still","characters.sc","dyna_002_still"
"Dyna002Win","characters.sc","dyna_002_win"
"Dyna002WinLoop","characters.sc","dyna_002_winLoop"
"Dyna002Lose","characters.sc","dyna_002_lose"
"Dyna002LoseLoop","characters.sc","dyna_002_loseLoop"
"Dyna003Still","characters.sc","dyna_003_still"
"Dyna003Win","characters.sc","dyna_003_win"
"Dyna003WinLoop","characters.sc","dyna_003_winLoop"
"Dyna003Lose","characters.sc","dyna_003_lose"
"Dyna003LoseLoop","characters.sc","dyna_003_loseLoop"
"EdgarWin","characters.sc","edgar_def_win"
"EdgarWinLoop","characters.sc","edgar_def_winLoop"
"EdgarLose","characters.sc","edgar_def_lose"
"EdgarLoseLoop","characters.sc","edgar_def_loseLoop"
"EdgarStill","characters.sc","edgar_def_still"
"Edgar002Win","characters.sc","edgar_002_win"
"Edgar002WinLoop","characters.sc","edgar_002_winLoop"
"Edgar002Lose","characters.sc","edgar_002_lose"
"Edgar002LoseLoop","characters.sc","edgar_002_loseLoop"
"Edgar002Still","characters.sc","edgar_002_still"
"EmzStill","characters.sc","emz_def_still"
"EmzWin","characters.sc","emz_def_win"
"EmzWinLoop","characters.sc","emz_def_winLoop"
"EmzLose","characters.sc","emz_def_lose"
"EmzLoseLoop","characters.sc","emz_def_loseLoop"
"Emz002Still","characters.sc","emz_002_still"
"Emz002Win","characters.sc","emz_002_win"
"Emz002WinLoop","characters.sc","emz_002_winLoop"
"Emz002Lose","characters.sc","emz_002_lose"
"Emz002LoseLoop","characters.sc","emz_002_loseLoop"
"FrankWin","characters.sc","frank_def_win"
"FrankWinLoop","characters.sc","frank_def_winLoop"
"FrankLose","characters.sc","frank_def_lose"
"FrankLoseLoop","characters.sc","frank_def_loseLoop"
"FrankStill","characters.sc","frank_def_still"
"FrankDJIdle","characters.sc","dj_idle"
"FrankDJWin","characters.sc","dj_win"
"FrankDJWinLoop","characters.sc","dj_winLoop"
"Frank003Win","characters.sc","frank_003_win"
"Frank003Still","characters.sc","frank_def_still"
"JackyWin","characters.sc","jacky_def_win"
"JackyWinLoop","characters.sc","jacky_def_winLoop"
"JackyLose","characters.sc","jacky_def_lose"
"JackyLoseLoop","characters.sc","jacky_def_loseLoop"
"JackyStill","characters.sc","jacky_def_still"
"Jacky002Win","characters.sc","jacky_002_win"
"Jacky002WinLoop","characters.sc","jacky_002_winloop"
"Jacky002Lose","characters.sc","jacky_002_lose"
"Jacky002LoseLoop","characters.sc","jacky_002_loseloop"
"Jacky002Still","characters.sc","jacky_002_still"
"Jacky003Win","characters.sc","jacky_003_win"
"Jacky003WinLoop","characters.sc","jacky_003_winLoop"
"Jacky003Lose","characters.sc","jacky_003_lose"
"Jacky003LoseLoop","characters.sc","jacky_003_loseLoop"
"Jacky003Still","characters.sc","jacky_003_still"
"JessieStill","characters.sc","jessie_def_still"
"JessieIdle","characters.sc","jessie_def_idle"
"JessieWin","characters.sc","jessie_def_win"
"JessieWinLoop","characters.sc","jessie_def_winLoop"
"JessieLose","characters.sc","jessie_def_lose"
"JessieLoseLoop","characters.sc","jessie_def_loseLoop"
"Jessie002Still","characters.sc","jessie_002_still"
"Jessie002Win","characters.sc","jessie_002_win"
"Jessie002WinLoop","characters.sc","jessie_002_winLoop"
"Jessie002Lose","characters.sc","jessie_002_lose"
"Jessie002LoseLoop","characters.sc","jessie_002_loseLoop"
"TaraStill","characters.sc","tara_def_still"
"TaraWin","characters.sc","tara_def_win"
"TaraWinLoop","characters.sc","tara_def_winLoop"
"TaraLose","characters.sc","tara_def_lose"
"TaraLoseLoop","characters.sc","tara_def_loseLoop"
"Tara002Still","characters.sc","tara_002_still"
"Tara002Win","characters.sc","tara_002_win"
"Tara002WinLoop","characters.sc","tara_002_winLoop"
"Tara002Lose","characters.sc","tara_002_lose"
"Tara002LoseLoop","characters.sc","tara_002_loseLoop"
"Tara003Still","characters.sc","tara_003_still"
"Tara003Win","characters.sc","tara_003_win"
"Tara003WinLoop","characters.sc","tara_003_winLoop"
"Tara003Lose","characters.sc","tara_003_lose"
"Tara003LoseLoop","characters.sc","tara_003_loseLoop"
"MaxWin","characters.sc","max_def_win"
"MaxWinLoop","characters.sc","max_def_winLoop"
"MaxLose","characters.sc","max_def_lose"
"MaxLoseLoop","characters.sc","max_def_loseLoop"
"MaxStill","characters.sc","max_def_still"
"Max002Win","characters.sc","max_002_win"
"Max002WinLoop","characters.sc","max_002_winLoop"
"Max002Lose","characters.sc","max_002_lose"
"Max002LoseLoop","characters.sc","max_002_loseLoop"
"Max002Still","characters.sc","max_002_still"
"Max003Win","characters.sc","max_003_win"
"Max003WinLoop","characters.sc","max_003_winLoop"
"Max003Lose","characters.sc","max_003_lose"
"Max003LoseLoop","characters.sc","max_003_loseLoop"
"Max003Still","characters.sc","max_003_still"
"MrPPetOff","characters.sc","mrp_pet_off"
"MrPPetOn","characters.sc","mrp_pet_on"
"MrPAgentpPetOff","characters.sc","mrp_agentp_pet_off"
"MrPAgentpPetOn","characters.sc","mrp_agentp_pet_on"
"MortisWin","characters.sc","mortis_def_win"
"MortisWinLoop","characters.sc","mortis_def_winLoop"
"MortisLose","characters.sc","mortis_def_lose"
"MortisLoseLoop","characters.sc","mortis_def_loseLoop"
"MortisStill","characters.sc","mortis_def_still"
"Mortis002Face","characters.sc","mortis_002_face"
"Mortis002Idle","characters.sc","mortis_002_idle"
"Mortis003Win","characters.sc","mortis_003_win"
"Mortis003WinLoop","characters.sc","mortis_003_winLoop"
"Mortis003Lose","characters.sc","mortis_003_lose"
"Mortis003LoseLoop","characters.sc","mortis_003_loseLoop"
"Mortis003Still","characters.sc","mortis_003_still"
"Mortis004Win","characters.sc","mortis_004_win"
"Mortis004WinLoop","characters.sc","mortis_004_winLoop"
"Mortis004Lose","characters.sc","mortis_004_lose"
"Mortis004LoseLoop","characters.sc","mortis_004_loseLoop"
"Mortis004Still","characters.sc","mortis_004_still"
"NaniStill","characters.sc","nani_def_still"
"NaniWin","characters.sc","nani_def_win"
"NaniWinLoop","characters.sc","nani_def_winLoop"
"NaniLose","characters.sc","nani_def_lose"
"NaniLoseLoop","characters.sc","nani_def_loseLoop"
"Nani002Still","characters.sc","nani_002_still"
"Nani002Win","characters.sc","nani_002_win"
"Nani002WinLoop","characters.sc","nani_002_winLoop"
"Nani002Lose","characters.sc","nani_002_lose"
"Nani002LoseLoop","characters.sc","nani_002_loseLoop"
"Nani003Still","characters.sc","nani_003_still"
"Nani003Win","characters.sc","nani_003_win"
"Nani003WinLoop","characters.sc","nani_003_winLoop"
"Nani003Lose","characters.sc","nani_003_lose"
"Nani003LoseLoop","characters.sc","nani_003_loseLoop"
"NitaStill","characters.sc","nita_def_still"
"NitaWin","characters.sc","nita_def_win"
"NitaWinLoop","characters.sc","nita_def_winLoop"
"NitaLose","characters.sc","nita_def_lose"
"NitaLoseLoop","characters.sc","nita_def_loseLoop"
"Nita002Still","characters.sc","nita_002_still"
"Nita002Win","characters.sc","nita_002_win"
"Nita002WinLoop","characters.sc","nita_002_winLoop"
"Nita002Lose","characters.sc","nita_002_lose"
"Nita002LoseLoop","characters.sc","nita_002_loseLoop"
"Nita003Still","characters.sc","nita_003_still"
"Nita003Win","characters.sc","nita_003_win"
"Nita003WinLoop","characters.sc","nita_003_winLoop"
"Nita003Lose","characters.sc","nita_003_lose"
"Nita003LoseLoop","characters.sc","nita_003_loseLoop"
"PamFace","characters.sc","pam_def_face"
"PamStill","characters.sc","pam_def_still"
"PamHappy","characters.sc","pam_def_happy"
"Pam002Win","characters.sc","pam_002_win"
"Pam002WinLoop","characters.sc","pam_002_winLoop"
"Pam002Lose","characters.sc","pam_002_lose"
"Pam002LoseLoop","characters.sc","pam_002_loseLoop"
"Pam002Still","characters.sc","pam_002_still"
"PennyFace","characters.sc","penny_face"
"Penny002Face","characters.sc","penny_002_face"
"PiperStillOpen","characters.sc","piper_still_open"
"PiperStillClosed","characters.sc","piper_still_close"
"PiperWin","characters.sc","piper_win"
"PiperWinLoop","characters.sc","piper_winLoop"
"PiperLose","characters.sc","piper_lose"
"PiperLoseLoop","characters.sc","piper_loseLoop"
"Piper002StillOpen","characters.sc","piper_002_stillOpen"
"Piper002StillClosed","characters.sc","piper_002_stillClosed"
"Piper002Win","characters.sc","piper_002_win"
"Piper002WinLoop","characters.sc","piper_002_winLoop"
"Piper002Lose","characters.sc","piper_002_lose"
"Piper002LoseLoop","characters.sc","piper_002_loseLoop"
"Piper003Win","characters.sc","piper_003_win"
"Piper003WinLoop","characters.sc","piper_003_winLoop"
"Piper003Lose","characters.sc","piper_003_lose"
"Piper003LoseLoop","characters.sc","piper_003_loseLoop"
"Piper004Win","characters.sc","piper_004_win"
"Piper004WinLoop","characters.sc","piper_004_winLoop"
"Piper004Lose","characters.sc","piper_004_lose"
"Piper004LoseLoop","characters.sc","piper_004_loseLoop"
"Piper004Still","characters.sc","piper_004_still"
"RosaWin","characters.sc","rosa_def_win"
"RosaWinLoop","characters.sc","rosa_def_winLoop"
"RosaLose","characters.sc","rosa_def_lose"
"RosaLoseLoop","characters.sc","rosa_def_loseLoop"
"RosaStill","characters.sc","rosa_def_still"
"Rosa002Win","characters.sc","rosa_002_win"
"Rosa002WinLoop","characters.sc","rosa_002_winLoop"
"Rosa002Lose","characters.sc","rosa_002_lose"
"Rosa002LoseLoop","characters.sc","rosa_002_loseLoop"
"Rosa002Still","characters.sc","rosa_002_still"
"Rosa003Win","characters.sc","rosa_003_win"
"Rosa003WinLoop","characters.sc","rosa_003_winLoop"
"Rosa003Lose","characters.sc","rosa_003_lose"
"Rosa003LoseLoop","characters.sc","rosa_003_loseLoop"
"Rosa003Still","characters.sc","rosa_003_still"
"SandyIdle","characters.sc","sandy_idle"
"SandyWin","characters.sc","sandy_win"
"SandyWinloop","characters.sc","sandy_winloop"
"SandyWalk","characters.sc","sandy_walk"
"SandyProfile","characters.sc","sandy_profile"
"Sandy002Win","characters.sc","sandy_002_win"
"Sandy002WinLoop","characters.sc","sandy_002_winLoop"
"Sandy002Lose","characters.sc","sandy_002_lose"
"Sandy002LoseLoop","characters.sc","sandy_002_loseLoop"
"Sandy002Still","characters.sc","sandy_002_still"
"ShellyFace","characters.sc","shelly_face"
"ShellyStill","characters.sc","shelly_still"
"ShellyHappy","characters.sc","shelly_happy"
"ShellySad","characters.sc","shelly_sad"
"ShellySadLoop","characters.sc","shelly_sadLoop"
"Shelly002Win","characters.sc","shelly_002_win"
"Shelly002WinLoop","characters.sc","shelly_002_winLoop"
"Shelly002Lose","characters.sc","shelly_002_lose"
"Shelly002LoseLoop","characters.sc","shelly_002_loseLoop"
"Shelly002Still","characters.sc","shelly_002_still"
"Shelly003Win","characters.sc","shelly_003_win"
"Shelly003WinLoop","characters.sc","shelly_003_winLoop"
"Shelly003Lose","characters.sc","shelly_003_lose"
"Shelly003LoseLoop","characters.sc","shelly_003_loseLoop"
"Shelly003Still","characters.sc","shelly_003_still"
"Shelly004Win","characters.sc","shelly_004_win"
"Shelly004WinLoop","characters.sc","shelly_004_winLoop"
"Shelly004Lose","characters.sc","shelly_004_lose"
"Shelly004LoseLoop","characters.sc","shelly_004_loseLoop"
"Shelly004Still","characters.sc","shelly_004_still"
"SqueakStill","characters.sc","squeak_def_still"
"SqueakWin","characters.sc","squeak_def_win"
"SqueakWinLoop","characters.sc","squeak_def_winLoop"
"SqueakLose","characters.sc","squeak_def_lose"
"SqueakLoseLoop","characters.sc","squeak_def_loseLoop"
"BrownIdle","characters.sc","primo_brown_idle"
"BrownWin","characters.sc","primo_brown_win"
"BrownWinLoop","characters.sc","primo_brown_winLoop"
"BrownLose","characters.sc","primo_brown_lose"
"BrownLoseLoop","characters.sc","primo_brown_loseLoop"
"BrownHS","characters.sc","primo_brown_hS"
"GeneWin","characters.sc","gene_def_win"
"GeneWinLoop","characters.sc","gene_def_winLoop"
"GeneLose","characters.sc","gene_def_lose"
"GeneLoseLoop","characters.sc","gene_def_loseLoop"
"GeneStill","characters.sc","gene_def_still"
"Gene002Win","characters.sc","gene_002_win"
"Gene002WinLoop","characters.sc","gene_002_winLoop"
"Gene002Lose","characters.sc","gene_002_lose"
"Gene002LoseLoop","characters.sc","gene_002_loseLoop"
"Gene002Still","characters.sc","gene_002_still"
"GeneBazaarHappy","characters.sc","gene_003_happy"
"GeneBazaarIdle","characters.sc","gene_003_idle"
"GeneBazaarIntro","characters.sc","gene_003_intro"
"GeneBazaarSad","characters.sc","gene_003_sad"
"ColetteWin","characters.sc","colette_def_win"
"ColetteWinLoop","characters.sc","colette_def_winLoop"
"ColetteLose","characters.sc","colette_def_lose"
"ColetteLoseLoop","characters.sc","colette_def_loseLoop"
"ColetteStill","characters.sc","colette_def_still"
"Colette002Win","characters.sc","colette_002_win"
"Colette002WinLoop","characters.sc","colette_002_winLoop"
"Colette002Lose","characters.sc","colette_002_lose"
"Colette002LoseLoop","characters.sc","colette_002_loseLoop"
"Colette002Still","characters.sc","colette_002_still"
"Colette003Win","characters.sc","colette_003_win"
"Colette003WinLoop","characters.sc","colette_003_winLoop"
"Colette003Lose","characters.sc","colette_003_lose"
"Colette003LoseLoop","characters.sc","colette_003_loseLoop"
"Colette003Still","characters.sc","colette_003_still"
"LouWin","characters.sc","lou_def_win"
"LouWinLoop","characters.sc","lou_def_winLoop"
"LouLose","characters.sc","lou_def_lose"
"LouLoseLoop","characters.sc","lou_def_loseLoop"
"LouStill","characters.sc","lou_def_still"
"Lou002Win","characters.sc","lou_002_win"
"Lou002WinLoop","characters.sc","lou_002_winLoop"
"Lou002Lose","characters.sc","lou_002_lose"
"Lou002LoseLoop","characters.sc","lou_002_loseLoop"
"Lou002Still","characters.sc","lou_002_still"
"Lou003Lose","characters.sc","lou_003_lose"
"Lou003LoseLoop","characters.sc","lou_003_loseLoop"
"Lou004Still","characters.sc","lou_004_still"
"Lou004Win","characters.sc","lou_004_win"
"Lou004WinLoop","characters.sc","lou_004_winLoop"
"Lou004Lose","characters.sc","lou_004_lose"
"Lou004LoseLoop","characters.sc","lou_004_loseLoop"
"ByronWin","characters.sc","byron_def_win"
"ByronWinLoop","characters.sc","byron_def_winLoop"
"ByronLose","characters.sc","byron_def_lose"
"ByronLoseLoop","characters.sc","byron_def_loseLoop"
"ByronStill","characters.sc","byron_def_still"
"Byron002Win","characters.sc","byron_002_win"
"Byron002WinLoop","characters.sc","byron_002_winLoop"
"Byron002Lose","characters.sc","byron_002_lose"
"Byron002LoseLoop","characters.sc","byron_002_loseLoop"
"Byron002Still","characters.sc","byron_002_still"
"RuffsWin","characters.sc","ruffs_def_win"
"RuffsWinLoop","characters.sc","ruffs_def_winLoop"
"RuffsLose","characters.sc","ruffs_def_lose"
"RuffsLoseLoop","characters.sc","ruffs_def_loseLoop"
"RuffsStill","characters.sc","ruffs_def_still"
"Bull003Win","characters.sc","bull_003_win"
"Bull003WinLoop","characters.sc","bull_003_winLoop"
"Bull003Lose","characters.sc","bull_003_lose"
"Bull003LoseLoop","characters.sc","bull_003_loseLoop"
"Bull003Still","characters.sc","bull_003_still"
"BoWin","characters.sc","bo_def_win"
"BoWinLoop","characters.sc","bo_def_winLoop"
"BoLose","characters.sc","bo_def_lose"
"BoLoseLoop","characters.sc","bo_def_loseLoop"
"BoStill","characters.sc","bo_def_still"
"Bo002Win","characters.sc","bo_002_win"
"Bo002WinLoop","characters.sc","bo_002_winLoop"
"Bo002Lose","characters.sc","bo_002_lose"
"Bo002LoseLoop","characters.sc","bo_002_loseLoop"
"Bo002Still","characters.sc","bo_002_still"
"Bo003Win","characters.sc","bo_003_win"
"Bo003WinLoop","characters.sc","bo_003_winLoop"
"Bo003Lose","characters.sc","bo_003_lose"
"Bo003LoseLoop","characters.sc","bo_003_loseLoop"
"Bo003Still","characters.sc","bo_003_still"
"Bo004Win","characters.sc","bo_004_win"
"Bo004WinLoop","characters.sc","bo_004_winLoop"
"Bo004Lose","characters.sc","bo_004_lose"
"Bo004LoseLoop","characters.sc","bo_004_loseLoop"
"Bo004Still","characters.sc","bo_004_still"
"BrockWin","characters.sc","brock_def_win"
"BrockWinLoop","characters.sc","brock_def_winLoop"
"BrockLose","characters.sc","brock_def_lose"
"BrockLoseLoop","characters.sc","brock_def_loseLoop"
"BrockStill","characters.sc","brock_def_still"
"Brock002Win","characters.sc","brock_002_win"
"Brock002WinLoop","characters.sc","brock_002_winLoop"
"Brock002Lose","characters.sc","brock_002_lose"
"Brock002LoseLoop","characters.sc","brock_002_loseLoop"
"Brock002Still","characters.sc","brock_002_still"
"PrimoWin","characters.sc","primo_def_win"
"PrimoWinLoop","characters.sc","primo_def_winLoop"
"PrimoLose","characters.sc","primo_def_lose"
"PrimoLoseLoop","characters.sc","primo_def_loseLoop"
"PrimoStill","characters.sc","primo_def_still"
"Primo002Win","characters.sc","primo_002_win"
"Primo002WinLoop","characters.sc","primo_002_winLoop"
"Primo002Lose","characters.sc","primo_002_lose"
"Primo002LoseLoop","characters.sc","primo_002_loseLoop"
"Primo002Still","characters.sc","primo_002_still"
"Primo004Win","characters.sc","primo_004_win"
"Primo004WinLoop","characters.sc","primo_004_winLoop"
"Primo004Lose","characters.sc","primo_004_lose"
"Primo004LoseLoop","characters.sc","primo_004_loseLoop"
"Primo004Still","characters.sc","primo_004_still"
"Primo005Win","characters.sc","primo_005_win"
"Primo005WinLoop","characters.sc","primo_005_winLoop"
"Primo005Lose","characters.sc","primo_005_lose"
"Primo005LoseLoop","characters.sc","primo_005_loseLoop"
"Primo005Still","characters.sc","primo_005_still"
"Primo006Win","characters.sc","primo_006_win"
"Primo006WinLoop","characters.sc","primo_006_winLoop"
"Primo006Lose","characters.sc","primo_006_lose"
"Primo006LoseLoop","characters.sc","primo_006_loseLoop"
"Primo006Still","characters.sc","primo_006_still"
"Primo007Win","characters.sc","primo_007_win"
"Primo007WinLoop","characters.sc","primo_007_winLoop"
"Primo007Lose","characters.sc","primo_007_lose"
"Primo007LoseLoop","characters.sc","primo_007_loseLoop"
"Primo007Still","characters.sc","primo_007_still"
"TickWin","characters.sc","tick_def_win"
"TickWinLoop","characters.sc","tick_def_winLoop"
"TickLose","characters.sc","tick_def_lose"
"TickLoseLoop","characters.sc","tick_def_loseLoop"
"TickStill","characters.sc","tick_def_still"
"Tick002Win","characters.sc","tick_002_win"
"Tick002WinLoop","characters.sc","tick_002_winLoop"
"Tick002Lose","characters.sc","tick_002_lose"
"Tick002LoseLoop","characters.sc","tick_002_loseLoop"
"Tick002Still","characters.sc","tick_002_still"
"Tick003Win","characters.sc","tick_003_win"
"Tick003WinLoop","characters.sc","tick_003_winLoop"
"Tick003Lose","characters.sc","tick_003_lose"
"Tick003LoseLoop","characters.sc","tick_003_loseLoop"
"Tick003Still","characters.sc","tick_003_still"
"PocoWin","characters.sc","poco_def_win"
"PocoWinLoop","characters.sc","poco_def_winLoop"
"PocoLose","characters.sc","poco_def_lose"
"PocoLoseLoop","characters.sc","poco_def_loseLoop"
"PocoStill","characters.sc","poco_def_still"
"Poco002Win","characters.sc","poco_002_win"
"Poco002WinLoop","characters.sc","poco_002_winLoop"
"Poco002Lose","characters.sc","poco_002_lose"
"Poco002LoseLoop","characters.sc","poco_002_loseLoop"
"Poco002Still","characters.sc","poco_002_still"
"Poco003Win","characters.sc","poco_003_win"
"Poco003WinLoop","characters.sc","poco_003_winLoop"
"Poco003Lose","characters.sc","poco_003_lose"
"Poco003LoseLoop","characters.sc","poco_003_loseLoop"
"Poco003Still","characters.sc","poco_003_still"
"Poco004Win","characters.sc","poco_004_win"
"Poco004WinLoop","characters.sc","poco_004_winLoop"
"Poco004Lose","characters.sc","poco_004_lose"
"Poco004LoseLoop","characters.sc","poco_004_loseLoop"
"Poco004Still","characters.sc","poco_004_still"
"LeonWin","characters.sc","leon_def_win"
"LeonWinLoop","characters.sc","leon_def_winLoop"
"LeonLose","characters.sc","leon_def_lose"
"LeonLoseLoop","characters.sc","leon_def_loseLoop"
"LeonStill","characters.sc","leon_def_still"
"Leon002Win","characters.sc","leon_002_win"
"Leon002WinLoop","characters.sc","leon_002_winLoop"
"Leon002Lose","characters.sc","leon_002_lose"
"Leon002LoseLoop","characters.sc","leon_002_loseLoop"
"Leon002Still","characters.sc","leon_002_still"
"Leon003Win","characters.sc","leon_003_win"
"Leon003WinLoop","characters.sc","leon_003_winLoop"
"Leon003Lose","characters.sc","leon_003_lose"
"Leon003LoseLoop","characters.sc","leon_003_loseLoop"
"Leon003Still","characters.sc","leon_003_still"
"RicoWin","characters.sc","rico_def_win"
"RicoWinLoop","characters.sc","rico_def_winLoop"
"RicoLose","characters.sc","rico_def_lose"
"RicoLoseLoop","characters.sc","rico_def_loseLoop"
"RicoStill","characters.sc","rico_def_still"
"Rico002Win","characters.sc","rico_002_win"
"Rico002WinLoop","characters.sc","rico_002_winLoop"
"Rico002Lose","characters.sc","rico_002_lose"
"Rico002LoseLoop","characters.sc","rico_002_loseLoop"
"Rico002Still","characters.sc","rico_002_still"
"Rico003Win","characters.sc","rico_003_win"
"Rico003WinLoop","characters.sc","rico_003_winLoop"
"Rico003Lose","characters.sc","rico_003_lose"
"Rico003LoseLoop","characters.sc","rico_003_loseLoop"
"Rico003Still","characters.sc","rico_003_still"
"Rico004Win","characters.sc","rico_004_win"
"Rico004WinLoop","characters.sc","rico_004_winLoop"
"Rico004Lose","characters.sc","rico_004_lose"
"Rico004LoseLoop","characters.sc","rico_004_loseLoop"
"Rico004Still","characters.sc","rico_004_still"