1609 lines
No EOL
69 KiB
CSV
1609 lines
No EOL
69 KiB
CSV
Name,FileName,ExportName
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String,String,String
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AmberStill,characters.sc,amber_def_still
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AmberWin,characters.sc,amber_def_win
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AmberWinLoop,characters.sc,amber_def_winLoop
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AmberLose,characters.sc,amber_def_lose
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AmberLoseLoop,characters.sc,amber_def_loseLoop
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Amber002Still,characters.sc,amber_002_still
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Amber002Win,characters.sc,amber_002_win
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Amber002WinLoop,characters.sc,amber_002_winLoop
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Amber002Lose,characters.sc,amber_002_lose
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Amber002LoseLoop,characters.sc,amber_002_loseLoop
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ArcadeIntro,characters.sc,arcade_def_intro
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ArcadeStill,characters.sc,arcade_def_still
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ArcadeWin,characters.sc,arcade_def_win
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ArcadeWinLoop,characters.sc,arcade_def_winLoop
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ArcadeLose,characters.sc,arcade_def_lose
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ArcadeLooseLoop,characters.sc,arcade_def_loseLoop
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Arcade002Intro,characters.sc,arcade_002_intro
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Arcade002Still,characters.sc,arcade_002_still
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Arcade002Win,characters.sc,arcade_002_win
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Arcade002WinLoop,characters.sc,arcade_002_winLoop
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Arcade002Lose,characters.sc,arcade_002_lose
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ArcadeVirusFace,characters.sc,arcade_003_angry
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ArcadeVirusFaceloop,characters.sc,arcade_003_angryloop
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ArcadeVirusLose,characters.sc,arcade_003_gameover
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ArcadeVirusLoseloop,characters.sc,arcade_003_gameover_loop
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Arcade004Intro,characters.sc,arcade_004_intro
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Arcade004Still,characters.sc,arcade_004_still
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Arcade004Win,characters.sc,arcade_004_win
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Arcade004WinLoop,characters.sc,arcade_004_winLoop
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Arcade004Lose,characters.sc,arcade_004_lose
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Arcade004LoseLoop,characters.sc,arcade_004_loseLoop
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AshWin,characters.sc,ash_def_win
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AshWinLoop,characters.sc,ash_def_winLoop
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AshLose,characters.sc,ash_def_lose
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AshLoseLoop,characters.sc,ash_def_loseLoop
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AshStill,characters.sc,ash_def_still
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Ash002Win,characters.sc,ash_002_win
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Ash002WinLoop,characters.sc,ash_002_winLoop
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Ash002Lose,characters.sc,ash_002_lose
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Ash002LoseLoop,characters.sc,ash_002_loseLoop
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Ash002Still,characters.sc,ash_002_still
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Ash003Win,characters.sc,ash_003_win
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Ash003WinLoop,characters.sc,ash_003_winLoop
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Ash003Lose,characters.sc,ash_003_lose
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Ash003LoseLoop,characters.sc,ash_003_loseLoop
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Ash003Still,characters.sc,ash_003_still
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Ash003StillLoop,characters.sc,ash_003_stillLoop
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BarleyWin,characters.sc,barley_def_win
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BarleyWinLoop,characters.sc,barley_def_winLoop
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BarleyLose,characters.sc,barley_def_lose
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BarleyLoseLoop,characters.sc,barley_def_loseLoop
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BarleyStill,characters.sc,barley_def_still
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Barley003Win,characters.sc,barley_003_win
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Barley003WinLoop,characters.sc,barley_003_winLoop
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Barley003Lose,characters.sc,barley_003_lose
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Barley003LoseLoop,characters.sc,barley_003_loseLoop
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Barley003Still,characters.sc,barley_003_still
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Barley004Win,characters.sc,barley_004_win
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Barley004WinLoop,characters.sc,barley_004_winLoop
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Barley004Lose,characters.sc,barley_004_lose
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Barley004LoseLoop,characters.sc,barley_004_loseLoop
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Barley004Still,characters.sc,barley_004_still
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Barley005Win,characters.sc,barley_005_win
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Barley005WinLoop,characters.sc,barley_005_winLoop
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Barley005Lose,characters.sc,barley_005_lose
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Barley005LoseLoop,characters.sc,barley_005_loseLoop
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Barley005Still,characters.sc,barley_005_still
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BeaWin,characters.sc,bea_def_win
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BeaWinLoop,characters.sc,bea_def_winLoop
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BeaLose,characters.sc,bea_def_lose
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BeaLoseLoop,characters.sc,bea_def_loseLoop
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BeaStill,characters.sc,bea_def_still
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Bea002Still,characters.sc,bea_002_still
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Bea002Win,characters.sc,bea_002_win
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Bea002WinLoop,characters.sc,bea_002_winLoop
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Bea002Lose,characters.sc,bea_002_lose
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Bea002LoseLoop,characters.sc,bea_002_loseLoop
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Bea003Still,characters.sc,bea_003_still
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Bea003Win,characters.sc,bea_003_win
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Bea003WinLoop,characters.sc,bea_003_winLoop
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Bea003Lose,characters.sc,bea_003_lose
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Bea003LoseLoop,characters.sc,bea_003_loseLoop
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Bea004Still,characters.sc,bea_004_still
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Bea004Win,characters.sc,bea_004_win
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Bea004WinLoop,characters.sc,bea_004_winLoop
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Bea004Lose,characters.sc,bea_004_lose
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Bea004LoseLoop,characters.sc,bea_004_loseLoop
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BarleyMsFace,characters.sc,barley_ms_face
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BarleyMsLose,characters.sc,barley_ms_lose
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BarleyMsLoseloop,characters.sc,barley_ms_loseloop
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BelleWin,characters.sc,belle_def_win
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BelleWinLoop,characters.sc,belle_def_winLoop
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BelleLose,characters.sc,belle_def_lose
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BelleLoseLoop,characters.sc,belle_def_loseLoop
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BelleStill,characters.sc,belle_def_still
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Belle002Win,characters.sc,belle_002_win
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Belle002WinLoop,characters.sc,belle_002_winLoop
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Belle002Lose,characters.sc,belle_002_lose
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Belle002LoseLoop,characters.sc,belle_002_loseLoop
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Belle002Still,characters.sc,belle_002_still
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Belle003Win,characters.sc,belle_003_win
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Belle003WinLoop,characters.sc,belle_003_winLoop
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Belle003Lose,characters.sc,belle_003_lose
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Belle003LoseLoop,characters.sc,belle_003_loseLoop
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Belle003Still,characters.sc,belle_003_still
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BibiWin,characters.sc,bibi_def_win
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BibiWinLoop,characters.sc,bibi_def_winLoop
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BibiLose,characters.sc,bibi_def_lose
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BibiLoseLoop,characters.sc,bibi_def_loseLoop
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BibiStill,characters.sc,bibi_def_still
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Bibi002Win,characters.sc,bibi_002_win
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Bibi002WinLoop,characters.sc,bibi_002_winLoop
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Bibi002Lose,characters.sc,bibi_002_lose
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Bibi002LoseLoop,characters.sc,bibi_002_loseLoop
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Bibi002Still,characters.sc,bibi_002_still
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Bibi003Win,characters.sc,bibi_003_win
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Bibi003WinLoop,characters.sc,bibi_003_face
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Bibi003Lose,characters.sc,bibi_003_lose
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Bibi003LoseLoop,characters.sc,bibi_003_loseLoop
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Bibi003Still,characters.sc,bibi_003_still
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Bibi004Win,characters.sc,bibi_004_win
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Bibi004WinLoop,characters.sc,bibi_004_winLoop
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Bibi004Lose,characters.sc,bibi_004_lose
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Bibi004LoseLoop,characters.sc,bibi_004_loseLoop
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Bibi004Still,characters.sc,bibi_004_still
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Bibi005Win,characters.sc,bibi_005_win
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Bibi005WinLoop,characters.sc,bibi_005_winLoop
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Bibi005Lose,characters.sc,bibi_005_lose
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Bibi005LoseLoop,characters.sc,bibi_005_loseLoop
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Bibi005Still,characters.sc,bibi_005_still
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BullWin,characters.sc,bull_def_win
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BullWinLoop,characters.sc,bull_def_winLoop
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BullLose,characters.sc,bull_def_lose
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BullLoseLoop,characters.sc,bull_def_loseLoop
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BullStill,characters.sc,bull_def_still
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Bull002Win,characters.sc,bull_002_win
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Bull002WinLoop,characters.sc,bull_002_winLoop
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Bull002Lose,characters.sc,bull_002_lose
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Bull002LoseLoop,characters.sc,bull_002_loseLoop
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Bull002Still,characters.sc,bull_002_still
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Bull004Win,characters.sc,bull_004_win
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Bull004WinLoop,characters.sc,bull_004_winLoop
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Bull004Lose,characters.sc,bull_004_lose
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Bull004LoseLoop,characters.sc,bull_004_loseLoop
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Bull004Still,characters.sc,bull_004_still
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Bull005Win,characters.sc,bull_005_win
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Bull005WinLoop,characters.sc,bull_005_winLoop
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Bull005Lose,characters.sc,bull_005_lose
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Bull005LoseLoop,characters.sc,bull_005_loseLoop
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Bull005Still,characters.sc,bull_005_still
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BusterWin,characters.sc,buster_def_win
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BusterWinLoop,characters.sc,buster_def_winLoop
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BusterLose,characters.sc,buster_def_lose
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BusterLoseLoop,characters.sc,buster_def_loseLoop
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BusterStill,characters.sc,buster_def_still
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Buster002Win,characters.sc,buster_002_win
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Buster002WinLoop,characters.sc,buster_002_winLoop
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Buster002Lose,characters.sc,buster_002_lose
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Buster002LoseLoop,characters.sc,buster_002_loseLoop
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Buster002Still,characters.sc,buster_002_still
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CarlWin,characters.sc,carl_def_win
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CarlWinLoop,characters.sc,carl_def_winLoop
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CarlLose,characters.sc,carl_def_lose
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CarlLoseLoop,characters.sc,carl_def_loseLoop
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CarlStill,characters.sc,carl_def_still
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Carl002Win,characters.sc,carl_002_win
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Carl002WinLoop,characters.sc,carl_002_winLoop
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Carl002Lose,characters.sc,carl_002_lose
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Carl002LoseLoop,characters.sc,carl_002_loseLoop
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Carl002Still,characters.sc,carl_002_still
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Carl003Win,characters.sc,carl_003_win
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Carl003WinLoop,characters.sc,carl_003_winLoop
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Carl003Lose,characters.sc,carl_003_lose
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Carl003LoseLoop,characters.sc,carl_003_loseLoop
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Carl003Still,characters.sc,carl_003_still
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Carl004Win,characters.sc,carl_004_win
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Carl004WinLoop,characters.sc,carl_004_winLoop
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Carl004Lose,characters.sc,carl_004_lose
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Carl004LoseLoop,characters.sc,carl_004_loseLoop
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Carl004Still,characters.sc,carl_004_still
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Carl005WinLoop,characters.sc,carl_005_winLoop
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Carl005Still,characters.sc,carl_005_still
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Carl006Win,characters.sc,carl_006_win
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Carl006WinLoop,characters.sc,carl_006_winLoop
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Carl006Lose,characters.sc,carl_006_lose
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Carl006LoseLoop,characters.sc,carl_006_loseLoop
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Carl006Still,characters.sc,carl_006_still
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ColtFace,characters.sc,colt_face
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ColtStill,characters.sc,colt_still
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ColtHappy,characters.sc,colt_happy
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ColtSad,characters.sc,colt_sad
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ColtSadLoop,characters.sc,colt_sadLoop
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Colt002Face,characters.sc,colt_002_face
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Colt002Still,characters.sc,colt_002_still
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Colt002Happy,characters.sc,colt_002_happy
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Colt002Sad,characters.sc,colt_002_sad
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Colt003Still,characters.sc,colt_003_still
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Colt003Win,characters.sc,colt_003_win
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Colt003WinLoop,characters.sc,colt_003_winLoop
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Colt003Lose,characters.sc,colt_003_lose
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Colt003LoseLoop,characters.sc,colt_003_loseLoop
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Colt004Still,characters.sc,colt_004_still
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Colt004Win,characters.sc,colt_004_win
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Colt004WinLoop,characters.sc,colt_004_winLoop
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CrowFace,characters.sc,crow_def_face
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CrowHappy,characters.sc,crow_def_happy
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CrowSad,characters.sc,crow_def_sad
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Crow002Face,characters.sc,crow_002_face
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Crow002Happy,characters.sc,crow_002_happy
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Crow002Sad,characters.sc,crow_002_sad
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Crow004Still,characters.sc,crow_004_still
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Crow004Win,characters.sc,crow_004_win
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Crow004WinLoop,characters.sc,crow_004_winLoop
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Crow004Lose,characters.sc,crow_004_lose
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Crow004LoseLoop,characters.sc,crow_004_loseLoop
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Crow005Still,characters.sc,crow_005_still
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Crow005Win,characters.sc,crow_005_win
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Crow005WinLoop,characters.sc,crow_005_winLoop
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Crow005Lose,characters.sc,crow_005_lose
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Crow005LoseLoop,characters.sc,crow_005_loseLoop
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DarrylStill,characters.sc,darryl_def_still
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DarrylWin,characters.sc,darryl_def_win
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DarrylWinLoop,characters.sc,darryl_def_winLoop
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DarrylLose,characters.sc,darryl_def_lose
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DarrylLoseLoop,characters.sc,darryl_def_loseLoop
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DynaStill,characters.sc,dyna_def_still
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DynaWin,characters.sc,dyna_def_win
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DynaWinLoop,characters.sc,dyna_def_winLoop
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DynaLose,characters.sc,dyna_def_lose
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DynaLoseLoop,characters.sc,dyna_def_loseLoop
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Dyna002Still,characters.sc,dyna_002_still
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Dyna002Win,characters.sc,dyna_002_win
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Dyna002WinLoop,characters.sc,dyna_002_winLoop
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Dyna002Lose,characters.sc,dyna_002_lose
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Dyna002LoseLoop,characters.sc,dyna_002_loseLoop
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Dyna003Still,characters.sc,dyna_003_still
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Dyna003Win,characters.sc,dyna_003_win
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Dyna003WinLoop,characters.sc,dyna_003_winLoop
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Dyna003Lose,characters.sc,dyna_003_lose
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Dyna003LoseLoop,characters.sc,dyna_003_loseLoop
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EdgarWin,characters.sc,edgar_def_win
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EdgarWinLoop,characters.sc,edgar_002_winLoop
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EdgarLose,characters.sc,edgar_def_lose
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EdgarLoseLoop,characters.sc,edgar_002_loseLoop
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EdgarStill,characters.sc,edgar_def_still
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Edgar002Win,characters.sc,edgar_002_win
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Edgar002WinLoop,characters.sc,edgar_002_winLoop
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Edgar002Lose,characters.sc,edgar_002_lose
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Edgar002LoseLoop,characters.sc,edgar_002_loseLoop
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Edgar002Still,characters.sc,edgar_002_still
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Edgar003Win,characters.sc,edgar_003_win
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Edgar003WinLoop,characters.sc,edgar_003_winLoop
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Edgar003Lose,characters.sc,edgar_003_lose
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Edgar003LoseLoop,characters.sc,edgar_003_loseLoop
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Edgar003Still,characters.sc,edgar_003_still
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Edgar004Win,characters.sc,edgar_004_win
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Edgar004WinLoop,characters.sc,edgar_004_winLoop
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Edgar004Lose,characters.sc,edgar_004_lose
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Edgar004LoseLoop,characters.sc,edgar_004_loseLoop
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Edgar004Still,characters.sc,edgar_004_still
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EmzStill,characters.sc,emz_def_still
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EmzWin,characters.sc,emz_def_win
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EmzWinLoop,characters.sc,emz_def_winLoop
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EmzLose,characters.sc,emz_def_lose
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EmzLoseLoop,characters.sc,emz_def_loseLoop
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Emz002Still,characters.sc,emz_002_still
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Emz002Win,characters.sc,emz_002_win
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Emz002WinLoop,characters.sc,emz_002_winLoop
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Emz002Lose,characters.sc,emz_002_lose
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Emz002LoseLoop,characters.sc,emz_002_loseLoop
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EveWin,characters.sc,eve_def_win
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EveWinLoop,characters.sc,eve_def_winLoop
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EveLose,characters.sc,eve_def_lose
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EveLoseLoop,characters.sc,eve_def_loseLoop
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EveStill,characters.sc,eve_def_still
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Eve002Win,characters.sc,eve_002_win
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Eve002WinLoop,characters.sc,eve_002_winLoop
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Eve002Lose,characters.sc,eve_002_lose
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Eve002LoseLoop,characters.sc,eve_002_loseLoop
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Eve002Still,characters.sc,eve_002_still
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FrankWin,characters.sc,frank_def_win
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FrankWinLoop,characters.sc,frank_def_winLoop
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FrankLose,characters.sc,frank_def_lose
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FrankLoseLoop,characters.sc,frank_def_loseLoop
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FrankStill,characters.sc,frank_def_still
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FrankDJIdle,characters.sc,dj_idle
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FrankDJWin,characters.sc,dj_win
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FrankDJWinLoop,characters.sc,dj_winLoop
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Frank003Win,characters.sc,frank_003_win
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Frank003Still,characters.sc,frank_def_still
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FangWin,characters.sc,fang_def_win
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FangWinLoop,characters.sc,fang_def_winLoop
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FangLose,characters.sc,fang_def_lose
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FangLoseLoop,characters.sc,fang_def_loseLoop
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FangStill,characters.sc,fang_def_still
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Fang002Win,characters.sc,fang_002_win
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Fang002WinLoop,characters.sc,fang_002_winLoop
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Fang002Lose,characters.sc,fang_002_lose
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Fang002LoseLoop,characters.sc,fang_002_loseLoop
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Fang002Still,characters.sc,fang_002_still
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GusStill,characters.sc,gus_def_still
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GusWin,characters.sc,gus_def_win
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GusWinLoop,characters.sc,gus_def_winLoop
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GusLose,characters.sc,gus_def_lose
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GusLoseLoop,characters.sc,gus_def_loseLoop
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JackyWin,characters.sc,jacky_def_win
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JackyWinLoop,characters.sc,jacky_def_winLoop
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JackyLose,characters.sc,jacky_def_lose
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JackyLoseLoop,characters.sc,jacky_def_loseLoop
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JackyStill,characters.sc,jacky_def_still
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Jacky002Win,characters.sc,jacky_002_win
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Jacky002WinLoop,characters.sc,jacky_002_winloop
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Jacky002Lose,characters.sc,jacky_002_lose
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Jacky002LoseLoop,characters.sc,jacky_002_loseloop
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Jacky002Still,characters.sc,jacky_002_still
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Jacky003Win,characters.sc,jacky_003_win
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Jacky003WinLoop,characters.sc,jacky_003_winLoop
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Jacky003Lose,characters.sc,jacky_003_lose
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Jacky003LoseLoop,characters.sc,jacky_003_loseLoop
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Jacky003Still,characters.sc,jacky_003_still
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JessieStill,characters.sc,jessie_def_still
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JessieIdle,characters.sc,jessie_def_idle
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JessieWin,characters.sc,jessie_def_win
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JessieWinLoop,characters.sc,jessie_def_winLoop
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JessieLose,characters.sc,jessie_def_lose
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JessieLoseLoop,characters.sc,jessie_def_loseLoop
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JessieRenewIdle,characters.sc,jessie_def_idle_renew
|
|
JessieRenewStill,characters.sc,jessie_def_still_renew
|
|
JessieRenewWin,characters.sc,jessie_def_win_renew
|
|
JessieRenewWinLoop,characters.sc,jessie_def_winLoop_renew
|
|
JessieRenewLose,characters.sc,jessie_def_lose_renew
|
|
JessieRenewLoseLoop,characters.sc,jessie_def_loseLoop_renew
|
|
Jessie002Still,characters.sc,jessie_002_still
|
|
Jessie002Win,characters.sc,jessie_002_win
|
|
Jessie002WinLoop,characters.sc,jessie_002_winLoop
|
|
Jessie002Lose,characters.sc,jessie_002_lose
|
|
Jessie002LoseLoop,characters.sc,jessie_002_loseLoop
|
|
Jessie003Still,characters.sc,jessie_003_still
|
|
Jessie003Win,characters.sc,jessie_003_win
|
|
Jessie003WinLoop,characters.sc,jessie_003_winLoop
|
|
Jessie003Lose,characters.sc,jessie_003_lose
|
|
Jessie003LoseLoop,characters.sc,jessie_003_loseLoop
|
|
TaraStill,characters.sc,tara_def_still
|
|
TaraWin,characters.sc,tara_def_win
|
|
TaraWinLoop,characters.sc,tara_def_winLoop
|
|
TaraLose,characters.sc,tara_def_lose
|
|
TaraLoseLoop,characters.sc,tara_def_loseLoop
|
|
Tara002Still,characters.sc,tara_002_still
|
|
Tara002Win,characters.sc,tara_002_win
|
|
Tara002WinLoop,characters.sc,tara_002_winLoop
|
|
Tara002Lose,characters.sc,tara_002_lose
|
|
Tara002LoseLoop,characters.sc,tara_002_loseLoop
|
|
Tara003Still,characters.sc,tara_003_still
|
|
Tara003Win,characters.sc,tara_003_win
|
|
Tara003WinLoop,characters.sc,tara_003_winLoop
|
|
Tara003Lose,characters.sc,tara_003_lose
|
|
Tara003LoseLoop,characters.sc,tara_003_loseLoop
|
|
Tara005Still,characters.sc,tara_005_still
|
|
Tara005Win,characters.sc,tara_005_win
|
|
Tara005WinLoop,characters.sc,tara_005_winLoop
|
|
Tara005Lose,characters.sc,tara_005_lose
|
|
Tara005LoseLoop,characters.sc,tara_005_loseLoop
|
|
MaxWin,characters.sc,max_def_win
|
|
MaxWinLoop,characters.sc,max_def_winLoop
|
|
MaxLose,characters.sc,max_def_lose
|
|
MaxLoseLoop,characters.sc,max_def_loseLoop
|
|
MaxStill,characters.sc,max_def_still
|
|
Max002Win,characters.sc,max_002_win
|
|
Max002WinLoop,characters.sc,max_002_winLoop
|
|
Max002Lose,characters.sc,max_002_lose
|
|
Max002LoseLoop,characters.sc,max_002_loseLoop
|
|
Max002Still,characters.sc,max_002_still
|
|
Max003Win,characters.sc,max_003_win
|
|
Max003WinLoop,characters.sc,max_003_winLoop
|
|
Max003Lose,characters.sc,max_003_lose
|
|
Max003LoseLoop,characters.sc,max_003_loseLoop
|
|
Max003Still,characters.sc,max_003_still
|
|
MegStill,characters.sc,meg_def_still
|
|
MegWin,characters.sc,meg_def_win
|
|
MegWinLoop,characters.sc,meg_def_winLoop
|
|
MegLose,characters.sc,meg_def_loseLoop
|
|
MegLoseLoop,characters.sc,meg_def_loseLoop
|
|
Meg002Still,characters.sc,meg_002_still
|
|
Meg002Win,characters.sc,meg_002_win
|
|
Meg002WinLoop,characters.sc,meg_002_winLoop
|
|
Meg002Lose,characters.sc,meg_002_lose
|
|
Meg002LoseLoop,characters.sc,meg_002_loseLoop
|
|
MrPPetOff,characters.sc,mrp_pet_off
|
|
MrPPetOn,characters.sc,mrp_pet_on
|
|
MrPAgentpPetOff,characters.sc,mrp_agentp_pet_off
|
|
MrPAgentpPetOn,characters.sc,mrp_agentp_pet_on
|
|
MortisWin,characters.sc,mortis_def_win
|
|
MortisWinLoop,characters.sc,mortis_def_winLoop
|
|
MortisLose,characters.sc,mortis_def_lose
|
|
MortisLoseLoop,characters.sc,mortis_def_loseLoop
|
|
MortisStill,characters.sc,mortis_def_still
|
|
Mortis002Face,characters.sc,mortis_002_face
|
|
Mortis002Idle,characters.sc,mortis_002_idle
|
|
Mortis003Win,characters.sc,mortis_003_win
|
|
Mortis003WinLoop,characters.sc,mortis_003_winLoop
|
|
Mortis003Lose,characters.sc,mortis_003_lose
|
|
Mortis003LoseLoop,characters.sc,mortis_003_loseLoop
|
|
Mortis003Still,characters.sc,mortis_003_still
|
|
Mortis004Win,characters.sc,mortis_004_win
|
|
Mortis004WinLoop,characters.sc,mortis_004_winLoop
|
|
Mortis004Lose,characters.sc,mortis_004_lose
|
|
Mortis004LoseLoop,characters.sc,mortis_004_loseLoop
|
|
Mortis004Still,characters.sc,mortis_004_still
|
|
NaniStill,characters.sc,nani_def_still
|
|
NaniWin,characters.sc,nani_def_win
|
|
NaniWinLoop,characters.sc,nani_def_winLoop
|
|
NaniLose,characters.sc,nani_def_lose
|
|
NaniLoseLoop,characters.sc,nani_def_loseLoop
|
|
Nani002Still,characters.sc,nani_002_still
|
|
Nani002Win,characters.sc,nani_002_win
|
|
Nani002WinLoop,characters.sc,nani_002_winLoop
|
|
Nani002Lose,characters.sc,nani_002_lose
|
|
Nani002LoseLoop,characters.sc,nani_002_loseLoop
|
|
Nani003Still,characters.sc,nani_003_still
|
|
Nani003Win,characters.sc,nani_003_win
|
|
Nani003WinLoop,characters.sc,nani_003_winLoop
|
|
Nani003Lose,characters.sc,nani_003_lose
|
|
Nani003LoseLoop,characters.sc,nani_003_loseLoop
|
|
NitaStill,characters.sc,nita_def_still
|
|
NitaWin,characters.sc,nita_def_win
|
|
NitaWinLoop,characters.sc,nita_def_winLoop
|
|
NitaLose,characters.sc,nita_def_lose
|
|
NitaLoseLoop,characters.sc,nita_def_loseLoop
|
|
Nita002Still,characters.sc,nita_002_still
|
|
Nita002Win,characters.sc,nita_002_win
|
|
Nita002WinLoop,characters.sc,nita_002_winLoop
|
|
Nita002Lose,characters.sc,nita_002_lose
|
|
Nita002LoseLoop,characters.sc,nita_002_loseLoop
|
|
Nita003Still,characters.sc,nita_003_still
|
|
Nita003Win,characters.sc,nita_003_win
|
|
Nita003WinLoop,characters.sc,nita_003_winLoop
|
|
Nita003Lose,characters.sc,nita_003_lose
|
|
Nita003LoseLoop,characters.sc,nita_003_loseLoop
|
|
PamFace,characters.sc,pam_def_face
|
|
PamStill,characters.sc,pam_def_still
|
|
PamHappy,characters.sc,pam_def_happy
|
|
Pam002Win,characters.sc,pam_002_win
|
|
Pam002WinLoop,characters.sc,pam_002_winLoop
|
|
Pam002Lose,characters.sc,pam_002_lose
|
|
Pam002LoseLoop,characters.sc,pam_002_loseLoop
|
|
Pam002Still,characters.sc,pam_002_still
|
|
Pam003Win,characters.sc,pam_003_win
|
|
Pam003WinLoop,characters.sc,pam_003_winLoop
|
|
Pam003Lose,characters.sc,pam_003_lose
|
|
Pam003LoseLoop,characters.sc,pam_003_loseLoop
|
|
Pam003Still,characters.sc,pam_003_still
|
|
PennyFace,characters.sc,penny_face
|
|
PiperStillOpen,characters.sc,piper_still_open
|
|
PiperStillClosed,characters.sc,piper_still_close
|
|
PiperWin,characters.sc,piper_win
|
|
PiperWinLoop,characters.sc,piper_winLoop
|
|
PiperLose,characters.sc,piper_lose
|
|
PiperLoseLoop,characters.sc,piper_loseLoop
|
|
Piper002StillOpen,characters.sc,piper_002_stillOpen
|
|
Piper002StillClosed,characters.sc,piper_002_stillClosed
|
|
Piper002Win,characters.sc,piper_002_win
|
|
Piper002WinLoop,characters.sc,piper_002_winLoop
|
|
Piper002Lose,characters.sc,piper_002_lose
|
|
Piper002LoseLoop,characters.sc,piper_002_loseLoop
|
|
Piper003Win,characters.sc,piper_003_win
|
|
Piper003WinLoop,characters.sc,piper_003_winLoop
|
|
Piper003Lose,characters.sc,piper_003_lose
|
|
Piper003LoseLoop,characters.sc,piper_003_loseLoop
|
|
Piper004Win,characters.sc,piper_004_win
|
|
Piper004WinLoop,characters.sc,piper_004_winLoop
|
|
Piper004Lose,characters.sc,piper_004_lose
|
|
Piper004LoseLoop,characters.sc,piper_004_loseLoop
|
|
Piper004Still,characters.sc,piper_004_still
|
|
RosaWin,characters.sc,rosa_def_win
|
|
RosaWinLoop,characters.sc,rosa_def_winLoop
|
|
RosaLose,characters.sc,rosa_def_lose
|
|
RosaLoseLoop,characters.sc,rosa_def_loseLoop
|
|
RosaStill,characters.sc,rosa_def_still
|
|
Rosa002Win,characters.sc,rosa_002_win
|
|
Rosa002WinLoop,characters.sc,rosa_002_winLoop
|
|
Rosa002Lose,characters.sc,rosa_002_lose
|
|
Rosa002LoseLoop,characters.sc,rosa_002_loseLoop
|
|
Rosa002Still,characters.sc,rosa_002_still
|
|
Rosa003Win,characters.sc,rosa_003_win
|
|
Rosa003WinLoop,characters.sc,rosa_003_winLoop
|
|
Rosa003Lose,characters.sc,rosa_003_lose
|
|
Rosa003LoseLoop,characters.sc,rosa_003_loseLoop
|
|
Rosa003Still,characters.sc,rosa_003_still
|
|
Rosa004Win,characters.sc,rosa_004_win
|
|
Rosa004WinLoop,characters.sc,rosa_004_winLoop
|
|
Rosa004Lose,characters.sc,rosa_004_lose
|
|
Rosa004LoseLoop,characters.sc,rosa_004_loseLoop
|
|
Rosa004Still,characters.sc,rosa_004_still
|
|
SandyIdle,characters.sc,sandy_idle
|
|
SandyWin,characters.sc,sandy_win
|
|
SandyWinloop,characters.sc,sandy_winloop
|
|
SandyWalk,characters.sc,sandy_walk
|
|
SandyProfile,characters.sc,sandy_profile
|
|
Sandy002Win,characters.sc,sandy_002_win
|
|
Sandy002WinLoop,characters.sc,sandy_002_winLoop
|
|
Sandy002Lose,characters.sc,sandy_002_lose
|
|
Sandy002LoseLoop,characters.sc,sandy_002_loseLoop
|
|
Sandy002Still,characters.sc,sandy_002_still
|
|
ShellyFace,characters.sc,shelly_face
|
|
ShellyStill,characters.sc,shelly_still
|
|
ShellyHappy,characters.sc,shelly_happy
|
|
ShellySad,characters.sc,shelly_sad
|
|
ShellySadLoop,characters.sc,shelly_sadLoop
|
|
Shelly002Win,characters.sc,shelly_002_win
|
|
Shelly002WinLoop,characters.sc,shelly_002_winLoop
|
|
Shelly002Lose,characters.sc,shelly_002_lose
|
|
Shelly002LoseLoop,characters.sc,shelly_002_loseLoop
|
|
Shelly002Still,characters.sc,shelly_002_still
|
|
Shelly003Win,characters.sc,shelly_003_win
|
|
Shelly003WinLoop,characters.sc,shelly_003_winLoop
|
|
Shelly003Lose,characters.sc,shelly_003_lose
|
|
Shelly003LoseLoop,characters.sc,shelly_003_loseLoop
|
|
Shelly003Still,characters.sc,shelly_003_still
|
|
Shelly004Win,characters.sc,shelly_004_win
|
|
Shelly004WinLoop,characters.sc,shelly_004_winLoop
|
|
Shelly004Lose,characters.sc,shelly_004_lose
|
|
Shelly004LoseLoop,characters.sc,shelly_004_loseLoop
|
|
Shelly004Still,characters.sc,shelly_004_still
|
|
Stu002Face,characters.sc,stu_002_win
|
|
SqueakStill,characters.sc,squeak_def_still
|
|
SqueakWin,characters.sc,squeak_def_win
|
|
SqueakWinLoop,characters.sc,squeak_def_winLoop
|
|
SqueakLose,characters.sc,squeak_def_lose
|
|
SqueakLoseLoop,characters.sc,squeak_def_loseLoop
|
|
Squeak004Still,characters.sc,squeak_004_still
|
|
Squeak004Win,characters.sc,squeak_004_win
|
|
Squeak004WinLoop,characters.sc,squeak_004_winLoop
|
|
Squeak004Lose,characters.sc,squeak_004_lose
|
|
Squeak004LoseLoop,characters.sc,squeak_004_loseLoop
|
|
Squeak005Still,characters.sc,squeak_005_still
|
|
Squeak005Win,characters.sc,squeak_005_win
|
|
Squeak005WinLoop,characters.sc,squeak_005_winLoop
|
|
Squeak005Lose,characters.sc,squeak_005_lose
|
|
Squeak005LoseLoop,characters.sc,squeak_005_loseLoop
|
|
Squeak006Still,characters.sc,squeak_006_still
|
|
Squeak006Win,characters.sc,squeak_006_win
|
|
Squeak006WinLoop,characters.sc,squeak_006_winLoop
|
|
Squeak006Lose,characters.sc,squeak_006_lose
|
|
Squeak006LoseLoop,characters.sc,squeak_006_loseLoop
|
|
BrownIdle,characters.sc,primo_brown_idle
|
|
BrownWin,characters.sc,primo_brown_win
|
|
BrownWinLoop,characters.sc,primo_brown_winLoop
|
|
BrownLose,characters.sc,primo_brown_lose
|
|
BrownLoseLoop,characters.sc,primo_brown_loseLoop
|
|
BrownHS,characters.sc,primo_brown_hS
|
|
GeneWin,characters.sc,gene_def_win
|
|
GeneWinLoop,characters.sc,gene_def_winLoop
|
|
GeneLose,characters.sc,gene_def_lose
|
|
GeneLoseLoop,characters.sc,gene_def_loseLoop
|
|
GeneStill,characters.sc,gene_def_still
|
|
Gene002Win,characters.sc,gene_002_win
|
|
Gene002WinLoop,characters.sc,gene_002_winLoop
|
|
Gene002Lose,characters.sc,gene_002_lose
|
|
Gene002LoseLoop,characters.sc,gene_002_loseLoop
|
|
Gene002Still,characters.sc,gene_002_still
|
|
GeneBazaarHappy,characters.sc,gene_003_happy
|
|
GeneBazaarIdle,characters.sc,gene_003_idle
|
|
GeneBazaarIntro,characters.sc,gene_003_intro
|
|
GeneBazaarSad,characters.sc,gene_003_sad
|
|
Gene004Win,characters.sc,gene_004_win
|
|
Gene004WinLoop,characters.sc,gene_004_winLoop
|
|
Gene004Lose,characters.sc,gene_004_lose
|
|
Gene004LoseLoop,characters.sc,gene_004_loseLoop
|
|
Gene004Still,characters.sc,gene_004_still
|
|
GromWin,characters.sc,grom_def_win
|
|
GromWinLoop,characters.sc,grom_def_winLoop
|
|
GromLose,characters.sc,grom_def_lose
|
|
GromLoseLoop,characters.sc,grom_def_loseLoop
|
|
GromStill,characters.sc,grom_def_still
|
|
Grom002Win,characters.sc,grom_002_win
|
|
Grom002WinLoop,characters.sc,grom_002_winLoop
|
|
Grom002Lose,characters.sc,grom_002_lose
|
|
Grom002LoseLoop,characters.sc,grom_002_loseLoop
|
|
Grom002Still,characters.sc,grom_002_still
|
|
ColetteWin,characters.sc,colette_def_win
|
|
ColetteWinLoop,characters.sc,colette_def_winLoop
|
|
ColetteLose,characters.sc,colette_def_lose
|
|
ColetteLoseLoop,characters.sc,colette_def_loseLoop
|
|
ColetteStill,characters.sc,colette_def_still
|
|
Colette002Win,characters.sc,colette_002_win
|
|
Colette002WinLoop,characters.sc,colette_002_winLoop
|
|
Colette002Lose,characters.sc,colette_002_lose
|
|
Colette002LoseLoop,characters.sc,colette_002_loseLoop
|
|
Colette002Still,characters.sc,colette_002_still
|
|
Colette003Win,characters.sc,colette_003_win
|
|
Colette003WinLoop,characters.sc,colette_003_winLoop
|
|
Colette003Lose,characters.sc,colette_003_lose
|
|
Colette003LoseLoop,characters.sc,colette_003_loseLoop
|
|
Colette003Still,characters.sc,colette_003_still
|
|
Colette004Win,characters.sc,colette_004_win
|
|
Colette004WinLoop,characters.sc,colette_004_winLoop
|
|
Colette004Lose,characters.sc,colette_004_lose
|
|
Colette004LoseLoop,characters.sc,colette_004_loseLoop
|
|
Colette004Still,characters.sc,colette_004_still
|
|
Colette005Win,characters.sc,colette_005_win
|
|
Colette005WinLoop,characters.sc,colette_005_winLoop
|
|
Colette005Lose,characters.sc,colette_005_lose
|
|
Colette005LoseLoop,characters.sc,colette_005_loseLoop
|
|
Colette005Still,characters.sc,colette_005_still
|
|
LouWin,characters.sc,lou_def_win
|
|
LouWinLoop,characters.sc,lou_def_winLoop
|
|
LouLose,characters.sc,lou_def_lose
|
|
LouLoseLoop,characters.sc,lou_def_loseLoop
|
|
LouStill,characters.sc,lou_def_still
|
|
Lou002Win,characters.sc,lou_002_win
|
|
Lou002WinLoop,characters.sc,lou_002_winLoop
|
|
Lou002Lose,characters.sc,lou_002_lose
|
|
Lou002LoseLoop,characters.sc,lou_002_loseLoop
|
|
Lou002Still,characters.sc,lou_002_still
|
|
Lou003Lose,characters.sc,lou_003_lose
|
|
Lou003LoseLoop,characters.sc,lou_003_loseLoop
|
|
Lou004Still,characters.sc,lou_004_still
|
|
Lou004Win,characters.sc,lou_004_win
|
|
Lou004WinLoop,characters.sc,lou_004_winLoop
|
|
Lou004Lose,characters.sc,lou_004_lose
|
|
Lou004LoseLoop,characters.sc,lou_004_loseLoop
|
|
ByronWin,characters.sc,byron_def_win
|
|
ByronWinLoop,characters.sc,byron_def_winLoop
|
|
ByronLose,characters.sc,byron_def_lose
|
|
ByronLoseLoop,characters.sc,byron_def_loseLoop
|
|
ByronStill,characters.sc,byron_def_still
|
|
Byron002Win,characters.sc,byron_002_win
|
|
Byron002WinLoop,characters.sc,byron_002_winLoop
|
|
Byron002Lose,characters.sc,byron_002_lose
|
|
Byron002LoseLoop,characters.sc,byron_002_loseLoop
|
|
Byron002Still,characters.sc,byron_002_still
|
|
RuffsWin,characters.sc,ruffs_def_win
|
|
RuffsWinLoop,characters.sc,ruffs_def_winLoop
|
|
RuffsLose,characters.sc,ruffs_def_lose
|
|
RuffsLoseLoop,characters.sc,ruffs_def_loseLoop
|
|
RuffsStill,characters.sc,ruffs_def_still
|
|
Bull003Win,characters.sc,bull_003_win
|
|
Bull003WinLoop,characters.sc,bull_003_winLoop
|
|
Bull003Lose,characters.sc,bull_003_lose
|
|
Bull003LoseLoop,characters.sc,bull_003_loseLoop
|
|
Bull003Still,characters.sc,bull_003_still
|
|
BoWin,characters.sc,bo_def_win
|
|
BoWinLoop,characters.sc,bo_def_winLoop
|
|
BoLose,characters.sc,bo_def_lose
|
|
BoLoseLoop,characters.sc,bo_def_loseLoop
|
|
BoStill,characters.sc,bo_def_still
|
|
Bo002Win,characters.sc,bo_002_win
|
|
Bo002WinLoop,characters.sc,bo_002_winLoop
|
|
Bo002Lose,characters.sc,bo_002_lose
|
|
Bo002LoseLoop,characters.sc,bo_002_loseLoop
|
|
Bo002Still,characters.sc,bo_002_still
|
|
Bo003Win,characters.sc,bo_003_win
|
|
Bo003WinLoop,characters.sc,bo_003_winLoop
|
|
Bo003Lose,characters.sc,bo_003_lose
|
|
Bo003LoseLoop,characters.sc,bo_003_loseLoop
|
|
Bo003Still,characters.sc,bo_003_still
|
|
Bo004Win,characters.sc,bo_004_win
|
|
Bo004WinLoop,characters.sc,bo_004_winLoop
|
|
Bo004Lose,characters.sc,bo_004_lose
|
|
Bo004LoseLoop,characters.sc,bo_004_loseLoop
|
|
Bo004Still,characters.sc,bo_004_still
|
|
Bo005Win,characters.sc,bo_005_win
|
|
Bo005WinLoop,characters.sc,bo_005_winLoop
|
|
Bo005Lose,characters.sc,bo_005_lose
|
|
Bo005LoseLoop,characters.sc,bo_005_loseLoop
|
|
Bo005Still,characters.sc,bo_005_still
|
|
Bo006Win,characters.sc,bo_006_win
|
|
Bo006WinLoop,characters.sc,bo_006_winLoop
|
|
Bo006Lose,characters.sc,bo_006_lose
|
|
Bo006LoseLoop,characters.sc,bo_006_loseLoop
|
|
Bo006Still,characters.sc,bo_006_still
|
|
BrockWin,characters.sc,brock_def_win
|
|
BrockWinLoop,characters.sc,brock_def_winLoop
|
|
BrockLose,characters.sc,brock_def_lose
|
|
BrockLoseLoop,characters.sc,brock_def_loseLoop
|
|
BrockStill,characters.sc,brock_def_still
|
|
Brock002Win,characters.sc,brock_002_win
|
|
Brock002WinLoop,characters.sc,brock_002_winLoop
|
|
Brock002Lose,characters.sc,brock_002_lose
|
|
Brock002LoseLoop,characters.sc,brock_002_loseLoop
|
|
Brock002Still,characters.sc,brock_002_still
|
|
Brock004Win,characters.sc,brock_004_win
|
|
Brock004WinLoop,characters.sc,brock_004_winLoop
|
|
Brock004Lose,characters.sc,brock_004_lose
|
|
Brock004LoseLoop,characters.sc,brock_004_loseLoop
|
|
Brock004Still,characters.sc,brock_004_still
|
|
PrimoWin,characters.sc,primo_def_win
|
|
PrimoWinLoop,characters.sc,primo_def_winLoop
|
|
PrimoLose,characters.sc,primo_def_lose
|
|
PrimoLoseLoop,characters.sc,primo_def_loseLoop
|
|
PrimoStill,characters.sc,primo_def_still
|
|
Primo002Win,characters.sc,primo_002_win
|
|
Primo002WinLoop,characters.sc,primo_002_winLoop
|
|
Primo002Lose,characters.sc,primo_002_lose
|
|
Primo002LoseLoop,characters.sc,primo_002_loseLoop
|
|
Primo002Still,characters.sc,primo_002_still
|
|
Primo004Win,characters.sc,primo_004_win
|
|
Primo004WinLoop,characters.sc,primo_004_winLoop
|
|
Primo004Lose,characters.sc,primo_004_lose
|
|
Primo004LoseLoop,characters.sc,primo_004_loseLoop
|
|
Primo004Still,characters.sc,primo_004_still
|
|
Primo005Win,characters.sc,primo_005_win
|
|
Primo005WinLoop,characters.sc,primo_005_winLoop
|
|
Primo005Lose,characters.sc,primo_005_lose
|
|
Primo005LoseLoop,characters.sc,primo_005_loseLoop
|
|
Primo005Still,characters.sc,primo_005_still
|
|
Primo006Win,characters.sc,primo_006_win
|
|
Primo006WinLoop,characters.sc,primo_006_winLoop
|
|
Primo006Lose,characters.sc,primo_006_lose
|
|
Primo006LoseLoop,characters.sc,primo_006_loseLoop
|
|
Primo006Still,characters.sc,primo_006_still
|
|
Primo007Win,characters.sc,primo_007_win
|
|
Primo007WinLoop,characters.sc,primo_007_winLoop
|
|
Primo007Lose,characters.sc,primo_007_lose
|
|
Primo007LoseLoop,characters.sc,primo_007_loseLoop
|
|
Primo007Still,characters.sc,primo_007_still
|
|
Primo008Win,characters.sc,primo_008_win
|
|
Primo008WinLoop,characters.sc,primo_008_winLoop
|
|
Primo008Lose,characters.sc,primo_008_lose
|
|
Primo008LoseLoop,characters.sc,primo_008_loseLoop
|
|
Primo008Still,characters.sc,primo_008_still
|
|
TickWin,characters.sc,tick_def_win
|
|
TickWinLoop,characters.sc,tick_def_winLoop
|
|
TickLose,characters.sc,tick_def_lose
|
|
TickLoseLoop,characters.sc,tick_def_loseLoop
|
|
TickStill,characters.sc,tick_def_still
|
|
Tick002Win,characters.sc,tick_002_win
|
|
Tick002WinLoop,characters.sc,tick_002_winLoop
|
|
Tick002Lose,characters.sc,tick_002_lose
|
|
Tick002LoseLoop,characters.sc,tick_002_loseLoop
|
|
Tick002Still,characters.sc,tick_002_still
|
|
Tick003Win,characters.sc,tick_003_win
|
|
Tick003WinLoop,characters.sc,tick_003_winLoop
|
|
Tick003Lose,characters.sc,tick_003_lose
|
|
Tick003LoseLoop,characters.sc,tick_003_loseLoop
|
|
Tick003Still,characters.sc,tick_003_still
|
|
PocoWin,characters.sc,poco_def_win
|
|
PocoWinLoop,characters.sc,poco_def_winLoop
|
|
PocoLose,characters.sc,poco_def_lose
|
|
PocoLoseLoop,characters.sc,poco_def_loseLoop
|
|
PocoStill,characters.sc,poco_def_still
|
|
Poco002Win,characters.sc,poco_002_win
|
|
Poco002WinLoop,characters.sc,poco_002_winLoop
|
|
Poco002Lose,characters.sc,poco_002_lose
|
|
Poco002LoseLoop,characters.sc,poco_002_loseLoop
|
|
Poco002Still,characters.sc,poco_002_still
|
|
Poco003Win,characters.sc,poco_003_win
|
|
Poco003WinLoop,characters.sc,poco_003_winLoop
|
|
Poco003Lose,characters.sc,poco_003_lose
|
|
Poco003LoseLoop,characters.sc,poco_003_loseLoop
|
|
Poco003Still,characters.sc,poco_003_still
|
|
Poco004Win,characters.sc,poco_004_win
|
|
Poco004WinLoop,characters.sc,poco_004_winLoop
|
|
Poco004Lose,characters.sc,poco_004_lose
|
|
Poco004LoseLoop,characters.sc,poco_004_loseLoop
|
|
Poco004Still,characters.sc,poco_004_still
|
|
Poco005Win,characters.sc,poco_005_win
|
|
Poco005WinLoop,characters.sc,poco_005_winLoop
|
|
Poco005Lose,characters.sc,poco_005_lose
|
|
Poco005LoseLoop,characters.sc,poco_005_loseLoop
|
|
Poco005Still,characters.sc,poco_005_still
|
|
LeonWin,characters.sc,leon_def_win
|
|
LeonWinLoop,characters.sc,leon_def_winLoop
|
|
LeonLose,characters.sc,leon_def_lose
|
|
LeonLoseLoop,characters.sc,leon_def_loseLoop
|
|
LeonStill,characters.sc,leon_def_still
|
|
Leon002Win,characters.sc,leon_002_win
|
|
Leon002WinLoop,characters.sc,leon_002_winLoop
|
|
Leon002Lose,characters.sc,leon_002_lose
|
|
Leon002LoseLoop,characters.sc,leon_002_loseLoop
|
|
Leon002Still,characters.sc,leon_002_still
|
|
Leon003Win,characters.sc,leon_003_win
|
|
Leon003WinLoop,characters.sc,leon_003_winLoop
|
|
Leon003Lose,characters.sc,leon_003_lose
|
|
Leon003LoseLoop,characters.sc,leon_003_loseLoop
|
|
Leon003Still,characters.sc,leon_003_still
|
|
Leon004Win,characters.sc,leon_004_win
|
|
Leon004WinLoop,characters.sc,leon_004_winLoop
|
|
RicoWin,characters.sc,rico_def_win
|
|
RicoWinLoop,characters.sc,rico_def_winLoop
|
|
RicoLose,characters.sc,rico_def_lose
|
|
RicoLoseLoop,characters.sc,rico_def_loseLoop
|
|
RicoStill,characters.sc,rico_def_still
|
|
Rico002Win,characters.sc,rico_002_win
|
|
Rico002WinLoop,characters.sc,rico_002_winLoop
|
|
Rico002Lose,characters.sc,rico_002_lose
|
|
Rico002LoseLoop,characters.sc,rico_002_loseLoop
|
|
Rico002Still,characters.sc,rico_002_still
|
|
Rico003Win,characters.sc,rico_003_win
|
|
Rico003WinLoop,characters.sc,rico_003_winLoop
|
|
Rico003Lose,characters.sc,rico_003_lose
|
|
Rico003LoseLoop,characters.sc,rico_003_loseLoop
|
|
Rico003Still,characters.sc,rico_003_still
|
|
Rico004Win,characters.sc,rico_004_win
|
|
Rico004WinLoop,characters.sc,rico_004_winLoop
|
|
Rico004Lose,characters.sc,rico_004_lose
|
|
Rico004LoseLoop,characters.sc,rico_004_loseLoop
|
|
Rico004Still,characters.sc,rico_004_still
|
|
LollaWin,characters.sc,lolla_def_win
|
|
LollaWinLoop,characters.sc,lolla_def_winLoop
|
|
LollaLose,characters.sc,lolla_def_lose
|
|
LollaLoseLoop,characters.sc,lolla_def_loseLoop
|
|
LollaStill,characters.sc,lolla_def_still
|
|
Lolla002Win,characters.sc,lolla_002_win
|
|
Lolla002WinLoop,characters.sc,lolla_002_winLoop
|
|
Lolla002Lose,characters.sc,lolla_002_lose
|
|
Lolla002LoseLoop,characters.sc,lolla_def_loseLoop
|
|
Lolla002Still,characters.sc,lolla_002_still
|
|
Lolla004Win,characters.sc,lolla_004_win
|
|
Lolla004WinLoop,characters.sc,lolla_004_winLoop
|
|
Lolla004Lose,characters.sc,lolla_004_lose
|
|
Lolla004LoseLoop,characters.sc,lolla_004_loseLoop
|
|
Lolla004Still,characters.sc,lolla_004_still
|
|
Carl007Win,characters.sc,carl_007_win
|
|
Carl007WinLoop,characters.sc,carl_007_winLoop
|
|
Carl007Lose,characters.sc,carl_007_lose
|
|
Carl007LoseLoop,characters.sc,carl_007_loseLoop
|
|
Carl007Still,characters.sc,carl_007_still
|
|
Darryl002Still,characters.sc,darryl_002_still
|
|
Darryl002Win,characters.sc,darryl_002_win
|
|
Darryl002WinLoop,characters.sc,darryl_002_winLoop
|
|
Darryl002Lose,characters.sc,darryl_002_lose
|
|
Darryl002LoseLoop,characters.sc,darryl_002_loseLoop
|
|
Tara004Still,characters.sc,tara_004_still
|
|
Tara004Win,characters.sc,tara_004_win
|
|
Tara004WinLoop,characters.sc,tara_004_winLoop
|
|
Tara004Lose,characters.sc,tara_004_lose
|
|
Tara004LoseLoop,characters.sc,tara_004_loseLoop
|
|
Meg003Still,characters.sc,meg_003_still
|
|
Meg003Win,characters.sc,meg_003_win
|
|
Meg003WinLoop,characters.sc,meg_003_winLoop
|
|
Meg003Lose,characters.sc,meg_003_lose
|
|
Meg003LoseLoop,characters.sc,meg_003_loseLoop
|
|
Byron003Win,characters.sc,byron_003_win
|
|
Byron003WinLoop,characters.sc,byron_003_winLoop
|
|
Byron003Lose,characters.sc,byron_003_lose
|
|
Byron003LoseLoop,characters.sc,byron_003_loseLoop
|
|
Byron003Still,characters.sc,byron_003_still
|
|
Lolla003Win,characters.sc,lolla_003_win
|
|
Lolla003WinLoop,characters.sc,lolla_003_winLoop
|
|
Lolla003Lose,characters.sc,lolla_003_lose
|
|
Lolla003LoseLoop,characters.sc,lolla_003_loseLoop
|
|
Lolla003Still,characters.sc,lolla_003_still
|
|
BonnieWin,characters.sc,bonnie_def_win
|
|
BonnieWinLoop,characters.sc,bonnie_def_winLoop
|
|
BonnieLose,characters.sc,bonnie_def_lose
|
|
BonnieLoseLoop,characters.sc,bonnie_def_loseLoop
|
|
BonnieStill,characters.sc,bonnie_def_still
|
|
JanetWin,characters.sc,janet_def_win
|
|
JanetWinLoop,characters.sc,janet_def_winLoop
|
|
JanetLose,characters.sc,janet_def_lose
|
|
JanetLoseLoop,characters.sc,janet_def_loseLoop
|
|
JanetStill,characters.sc,janet_def_still
|
|
Bonnie002Win,characters.sc,bonnie_002_win
|
|
Bonnie002WinLoop,characters.sc,bonnie_002_winLoop
|
|
Bonnie002Lose,characters.sc,bonnie_002_lose
|
|
Bonnie002LoseLoop,characters.sc,bonnie_002_loseLoop
|
|
Bonnie002Still,characters.sc,bonnie_002_still
|
|
Janet002Win,characters.sc,janet_002_win
|
|
Janet002WinLoop,characters.sc,janet_002_winLoop
|
|
Janet002Lose,characters.sc,janet_002_lose
|
|
Janet002LoseLoop,characters.sc,janet_002_loseLoop
|
|
Janet002Still,characters.sc,janet_002_still
|
|
Tick004Win,characters.sc,tick_004_win
|
|
Tick004WinLoop,characters.sc,tick_004_winLoop
|
|
Tick004Lose,characters.sc,tick_004_lose
|
|
Tick004LoseLoop,characters.sc,tick_004_loseLoop
|
|
Tick004Still,characters.sc,tick_004_still
|
|
Ruffs002Win,characters.sc,ruffs_002_win
|
|
Ruffs002WinLoop,characters.sc,ruffs_002_winLoop
|
|
Ruffs002Lose,characters.sc,ruffs_002_lose
|
|
Ruffs002LoseLoop,characters.sc,ruffs_002_loseLoop
|
|
Ruffs002Still,characters.sc,ruffs_002_still
|
|
Edgar005Win,characters.sc,edgar_005_win
|
|
Edgar005WinLoop,characters.sc,edgar_005_winLoop
|
|
Edgar005Lose,characters.sc,edgar_005_lose
|
|
Edgar005LoseLoop,characters.sc,edgar_005_loseLoop
|
|
Edgar005Still,characters.sc,edgar_005_still
|
|
Bibi006Win,characters.sc,bibi_006_win
|
|
Bibi006WinLoop,characters.sc,bibi_006_winLoop
|
|
Bibi006Lose,characters.sc,bibi_006_lose
|
|
Bibi006LoseLoop,characters.sc,bibi_006_loseLoop
|
|
Bibi006Still,characters.sc,bibi_006_still
|
|
Bull006Win,characters.sc,bull_006_win
|
|
Bull006WinLoop,characters.sc,bull_006_winLoop
|
|
Bull006Lose,characters.sc,bull_006_lose
|
|
Bull006LoseLoop,characters.sc,bull_006_loseLoop
|
|
Bull006Still,characters.sc,bull_006_still
|
|
Jacky004Win,characters.sc,jacky_004_win
|
|
Jacky004WinLoop,characters.sc,jacky_004_winLoop
|
|
Jacky004Lose,characters.sc,jacky_004_lose
|
|
Jacky004LoseLoop,characters.sc,jacky_004_loseLoop
|
|
Jacky004Still,characters.sc,jacky_004_still
|
|
Sandy003Win,characters.sc,sandy_003_win
|
|
Sandy003WinLoop,characters.sc,sandy_003_winLoop
|
|
Sandy003Lose,characters.sc,sandy_003_lose
|
|
Sandy003LoseLoop,characters.sc,sandy_003_loseLoop
|
|
Sandy003Still,characters.sc,sandy_003_still
|
|
Brock003Win,characters.sc,brock_003_win
|
|
Brock003WinLoop,characters.sc,brock_003_winLoop
|
|
Brock003Lose,characters.sc,brock_003_lose
|
|
Brock003LoseLoop,characters.sc,brock_003_loseLoop
|
|
Brock003Still,characters.sc,brock_003_still
|
|
Emz003Still,characters.sc,emz_003_still
|
|
Emz003Win,characters.sc,emz_003_win
|
|
Emz003WinLoop,characters.sc,emz_003_winLoop
|
|
Emz003Lose,characters.sc,emz_003_lose
|
|
Emz003LoseLoop,characters.sc,emz_003_loseLoop
|
|
Penny003Win,characters.sc,penny_003_win
|
|
Penny003WinLoop,characters.sc,penny_003_winLoop
|
|
Penny003Lose,characters.sc,penny_003_lose
|
|
Penny003LoseLoop,characters.sc,penny_003_loseLoop
|
|
Penny003Still,characters.sc,penny_003_still
|
|
Penny004Win,characters.sc,penny_004_win
|
|
Penny004WinLoop,characters.sc,penny_004_winLoop
|
|
Penny004Lose,characters.sc,penny_004_lose
|
|
Penny004LoseLoop,characters.sc,penny_004_loseLoop
|
|
Penny004Still,characters.sc,penny_004_still
|
|
Belle004Win,characters.sc,belle_004_win
|
|
Belle004WinLoop,characters.sc,belle_004_Winloop
|
|
Belle004Lose,characters.sc,belle_004_lose
|
|
Belle004LoseLoop,characters.sc,belle_004_loseLoop
|
|
Belle004Still,characters.sc,belle_004_still
|
|
BronsonWin,characters.sc,bronson_def_win
|
|
BronsonWinLoop,characters.sc,bronson_def_winLoop
|
|
BronsonLose,characters.sc,bronson_def_lose
|
|
BronsonLoseLoop,characters.sc,bronson_def_loseLoop
|
|
BronsonStill,characters.sc,bronson_def_still
|
|
Bronson002Win,characters.sc,bronson_002_win
|
|
Bronson002WinLoop,characters.sc,bronson_002_winLoop
|
|
Bronson002Lose,characters.sc,bronson_002_lose
|
|
Bronson002LoseLoop,characters.sc,bronson_002_loseLoop
|
|
Bronson002Still,characters.sc,bronson_002_still
|
|
Colt005Still,characters.sc,colt_005_still
|
|
Colt005Win,characters.sc,colt_005_win
|
|
Colt005WinLoop,characters.sc,colt_005_winLoop
|
|
Colt005Lose,characters.sc,colt_005_lose
|
|
Colt005LoseLoop,characters.sc,colt_005_loseLoop
|
|
Fang003Win,characters.sc,fang_003_win
|
|
Fang003WinLoop,characters.sc,fang_003_winLoop
|
|
Fang003Lose,characters.sc,fang_003_lose
|
|
Fang003LoseLoop,characters.sc,fang_003_loseLoop
|
|
Fang003Still,characters.sc,fang_003_still
|
|
OtisStill,characters.sc,otis_def_still
|
|
OtisWin,characters.sc,otis_def_win
|
|
OtisWinLoop,characters.sc,otis_def_winLoop
|
|
OtisLose,characters.sc,otis_def_lose
|
|
OtisLoseLoop,characters.sc,otis_def_loseLoop
|
|
Otis002Still,characters.sc,otis_002_still
|
|
Otis002Win,characters.sc,otis_002_win
|
|
Otis002WinLoop,characters.sc,otis_002_winLoop
|
|
Otis002Lose,characters.sc,otis_002_lose
|
|
Otis002LoseLoop,characters.sc,otis_002_loseLoop
|
|
MandyStill,characters.sc,mandy_def_still
|
|
MandyWin,characters.sc,mandy_def_win
|
|
MandyWinLoop,characters.sc,mandy_def_winLoop
|
|
MandyLose,characters.sc,mandy_def_lose
|
|
MandyLoseLoop,characters.sc,mandy_def_loseLoop
|
|
Darryl003Still,characters.sc,darryl_003_still
|
|
Darryl003Win,characters.sc,darryl_003_win
|
|
Darryl003WinLoop,characters.sc,darryl_003_winLoop
|
|
Darryl003Lose,characters.sc,darryl_003_lose
|
|
Darryl003LoseLoop,characters.sc,darryl_003_loseLoop
|
|
Amber003Win,characters.sc,amber_003_win
|
|
Amber003WinLoop,characters.sc,amber_003_winLoop
|
|
Amber003Lose,characters.sc,amber_003_lose
|
|
Amber003LoseLoop,characters.sc,amber_003_loseLoop
|
|
Amber003Still,characters.sc,amber_003_still
|
|
Bronson003Win,characters.sc,bronson_003_win
|
|
Bronson003WinLoop,characters.sc,bronson_003_winLoop
|
|
Bronson003Lose,characters.sc,bronson_003_lose
|
|
Bronson003LoseLoop,characters.sc,bronson_003_loseLoop
|
|
Bronson003Still,characters.sc,bronson_003_still
|
|
Ash004Win,characters.sc,ash_004_win
|
|
Ash004WinLoop,characters.sc,ash_004_winLoop
|
|
Ash004Lose,characters.sc,ash_004_lose
|
|
Ash004LoseLoop,characters.sc,ash_004_loseLoop
|
|
Ash004Still,characters.sc,ash_004_still
|
|
Ash005Win,characters.sc,ash_005_win
|
|
Ash005WinLoop,characters.sc,ash_005_winLoop
|
|
Ash005Lose,characters.sc,ash_005_lose
|
|
Ash005LoseLoop,characters.sc,ash_005_loseLoop
|
|
Ash005Still,characters.sc,ash_005_still
|
|
ChesterStill,characters.sc,chester_def_still
|
|
ChesterWin,characters.sc,chester_def_win
|
|
ChesterWinLoop,characters.sc,chester_def_winLoop
|
|
ChesterLose,characters.sc,chester_def_lose
|
|
ChesterLoseLoop,characters.sc,chester_def_loseLoop
|
|
Mandy002Still,characters.sc,mandy_002_still
|
|
Mandy002Win,characters.sc,mandy_002_win
|
|
Mandy002WinLoop,characters.sc,mandy_002_winLoop
|
|
Mandy002Lose,characters.sc,mandy_002_lose
|
|
Mandy002LoseLoop,characters.sc,mandy_002_loseLoop
|
|
Buzz001Still,characters.sc,buzz_001_still
|
|
Buzz001Win,characters.sc,buzz_001_win
|
|
Buzz001WinLoop,characters.sc,buzz_001_winLoop
|
|
Buzz001Lose,characters.sc,buzz_001_lose
|
|
Buzz001LoseLoop,characters.sc,buzz_001_loseLoop
|
|
Nita004Still,characters.sc,nita_004_still
|
|
Nita004Win,characters.sc,nita_004_win
|
|
Nita004WinLoop,characters.sc,nita_004_winLoop
|
|
Nita004Lose,characters.sc,nita_004_lose
|
|
Nita004LoseLoop,characters.sc,nita_004_loseLoop
|
|
GrayStill,characters.sc,gray_def_still
|
|
GrayWin,characters.sc,gray_def_win
|
|
GrayWinLoop,characters.sc,gray_def_winLoop
|
|
GrayLose,characters.sc,gray_def_lose
|
|
GrayLoseLoop,characters.sc,gray_def_loseLoop
|
|
Griff001Still,characters.sc,griff_001_still
|
|
Griff001Win,characters.sc,griff_001_win
|
|
Griff001WinLoop,characters.sc,griff_001_winLoop
|
|
Griff001Lose,characters.sc,griff_001_lose
|
|
Griff001LoseLoop,characters.sc,griff_001_loseLoop
|
|
Gus002Still,characters.sc,gus_002_still
|
|
Gus002Win,characters.sc,gus_002_win
|
|
Gus002WinLoop,characters.sc,gus_002_winLoop
|
|
Gus002Lose,characters.sc,gus_002_lose
|
|
Gus002LoseLoop,characters.sc,gus_002_loseLoop
|
|
Chester002Still,characters.sc,chester_002_still
|
|
Chester002Win,characters.sc,chester_002_win
|
|
Chester002WinLoop,characters.sc,chester_002_winLoop
|
|
Chester002Lose,characters.sc,chester_002_lose
|
|
Chester002LoseLoop,characters.sc,chester_002_loseLoop
|
|
Bronson004Win,characters.sc,bronson_004_win
|
|
Bronson004WinLoop,characters.sc,bronson_004_winLoop
|
|
Bronson004Lose,characters.sc,bronson_004_lose
|
|
Bronson004LoseLoop,characters.sc,bronson_004_loseLoop
|
|
Bronson004Still,characters.sc,bronson_004_still
|
|
Eve003Win,characters.sc,eve_003_win
|
|
Eve003WinLoop,characters.sc,eve_003_winLoop
|
|
Eve003Lose,characters.sc,eve_003_lose
|
|
Eve003LoseLoop,characters.sc,eve_003_loseLoop
|
|
Eve003Still,characters.sc,eve_003_still
|
|
Jessie004Still,characters.sc,jessie_004_still
|
|
Jessie004Win,characters.sc,jessie_004_win
|
|
Jessie004WinLoop,characters.sc,jessie_004_winLoop
|
|
Jessie004Lose,characters.sc,jessie_004_lose
|
|
Jessie004LoseLoop,characters.sc,jessie_004_loseLoop
|
|
Jessie005Still,characters.sc,jessie_005_still
|
|
Jessie005Win,characters.sc,jessie_005_win
|
|
Jessie005WinLoop,characters.sc,jessie_005_winLoop
|
|
Jessie005Lose,characters.sc,jessie_005_lose
|
|
Jessie005LoseLoop,characters.sc,jessie_005_loseLoop
|
|
Penny005Win,characters.sc,penny_005_win
|
|
Penny005WinLoop,characters.sc,penny_005_winLoop
|
|
Penny005Lose,characters.sc,penny_005_lose
|
|
Penny005LoseLoop,characters.sc,penny_005_loseLoop
|
|
Penny005Still,characters.sc,penny_005_still
|
|
Lolla005Win,characters.sc,lolla_005_win
|
|
Lolla005WinLoop,characters.sc,lolla_005_winLoop
|
|
Lolla005Lose,characters.sc,lolla_005_lose
|
|
Lolla005LoseLoop,characters.sc,lolla_005_loseLoop
|
|
Lolla005Still,characters.sc,lolla_005_still
|
|
Dyna004Still,characters.sc,dyna_004_still
|
|
Dyna004Win,characters.sc,dyna_004_win
|
|
Dyna004WinLoop,characters.sc,dyna_004_winLoop
|
|
Dyna004Lose,characters.sc,dyna_004_lose
|
|
Dyna004LoseLoop,characters.sc,dyna_004_loseLoop
|
|
Otis003Still,characters.sc,otis_003_still
|
|
Otis003Win,characters.sc,otis_003_win
|
|
Otis003WinLoop,characters.sc,otis_003_winLoop
|
|
Otis003Lose,characters.sc,otis_003_lose
|
|
Otis003LoseLoop,characters.sc,otis_003_loseLoop
|
|
Janet003Win,characters.sc,janet_003_win
|
|
Janet003WinLoop,characters.sc,janet_003_winLoop
|
|
Janet003Lose,characters.sc,janet_003_lose
|
|
Janet003LoseLoop,characters.sc,janet_003_loseLoop
|
|
Janet003Still,characters.sc,janet_003_still
|
|
Janet003Profile,characters.sc,janet_003_profile
|
|
Carl008Win,characters.sc,carl_008_win
|
|
Carl008WinLoop,characters.sc,carl_008_winLoop
|
|
Carl008Lose,characters.sc,carl_008_lose
|
|
Carl008LoseLoop,characters.sc,carl_008_loseLoop
|
|
Carl008Still,characters.sc,carl_008_still
|
|
Piper005Win,characters.sc,piper_005_win
|
|
Piper005WinLoop,characters.sc,piper_005_winLoop
|
|
Piper005Lose,characters.sc,piper_005_lose
|
|
Piper005LoseLoop,characters.sc,piper_005_loseLoop
|
|
Piper005Still,characters.sc,piper_005_still
|
|
Nani004Still,characters.sc,nani_004_still
|
|
Nani004Win,characters.sc,nani_004_win
|
|
Nani004WinLoop,characters.sc,nani_004_winLoop
|
|
Nani004Lose,characters.sc,nani_004_lose
|
|
Nani004LoseLoop,characters.sc,nani_004_loseLoop
|
|
Bull007Win,characters.sc,bull_007_win
|
|
Bull007WinLoop,characters.sc,bull_007_winLoop
|
|
Bull007Lose,characters.sc,bull_007_lose
|
|
Bull007LoseLoop,characters.sc,bull_007_loseLoop
|
|
Bull007Still,characters.sc,bull_007_still
|
|
Primo009Win,characters.sc,primo_009_win
|
|
Primo009WinLoop,characters.sc,primo_009_winLoop
|
|
Primo009Lose,characters.sc,primo_009_lose
|
|
Primo009LoseLoop,characters.sc,primo_009_loseLoop
|
|
Primo009Still,characters.sc,primo_009_still
|
|
Gray002Still,characters.sc,gray_002_still
|
|
Gray002Win,characters.sc,gray_002_win
|
|
Gray002WinLoop,characters.sc,gray_002_winLoop
|
|
Gray002Lose,characters.sc,gray_002_lose
|
|
Gray002LoseLoop,characters.sc,gray_002_loseLoop
|
|
WillowWin,characters.sc,willow_def_win
|
|
WillowWinLoop,characters.sc,willow_def_winLoop
|
|
WillowLose,characters.sc,willow_def_lose
|
|
WillowLoseLoop,characters.sc,willow_def_loseLoop
|
|
WillowStill,characters.sc,willow_def_still
|
|
RtWin,characters.sc,rt_def_win
|
|
RtWinLoop,characters.sc,rt_def_winLoop
|
|
RtLose,characters.sc,rt_def_lose
|
|
RtLoseLoop,characters.sc,rt_def_loseLoop
|
|
RtStill,characters.sc,rt_def_still
|
|
Willow002Win,characters.sc,willow_002_win
|
|
Willow002WinLoop,characters.sc,willow_002_winLoop
|
|
Willow002Lose,characters.sc,willow_002_lose
|
|
Willow002LoseLoop,characters.sc,willow_002_loseLoop
|
|
Willow002Still,characters.sc,willow_002_still
|
|
Rt003Win,characters.sc,rt_003_win
|
|
Rt003WinLoop,characters.sc,rt_003_winLoop
|
|
Rt003Lose,characters.sc,rt_003_lose
|
|
Rt003LoseLoop,characters.sc,rt_003_loseLoop
|
|
Rt003Still,characters.sc,rt_003_still
|
|
Rt002Win,characters.sc,rt_002_win
|
|
Rt002WinLoop,characters.sc,rt_002_winLoop
|
|
Rt002Lose,characters.sc,rt_002_lose
|
|
Rt002LoseLoop,characters.sc,rt_002_loseLoop
|
|
Rt002Still,characters.sc,rt_002_still
|
|
Frank004Win,characters.sc,frank_004_win
|
|
Frank004WinLoop,characters.sc,frank_004_winLoop
|
|
Frank004Lose,characters.sc,frank_004_lose
|
|
Frank004LoseLoop,characters.sc,frank_004_loseLoop
|
|
Frank004Still,characters.sc,frank_004_still
|
|
Bibi007Win,characters.sc,bibi_007_win
|
|
Bibi007WinLoop,characters.sc,bibi_007_winLoop
|
|
Bibi007Lose,characters.sc,bibi_007_lose
|
|
Bibi007LoseLoop,characters.sc,bibi_007_loseLoop
|
|
Bibi007Still,characters.sc,bibi_007_still
|
|
Leon005Win,characters.sc,leon_005_win
|
|
Leon005WinLoop,characters.sc,leon_005_winLoop
|
|
Leon005Lose,characters.sc,leon_005_lose
|
|
Leon005LoseLoop,characters.sc,leon_005_loseLoop
|
|
Leon005Still,characters.sc,leon_005_still
|
|
Nani005Still,characters.sc,nani_005_still
|
|
Nani005Win,characters.sc,nani_005_win
|
|
Nani005WinLoop,characters.sc,nani_005_winLoop
|
|
Nani005Lose,characters.sc,nani_005_lose
|
|
Nani005LoseLoop,characters.sc,nani_005_loseLoop
|
|
Carl009Win,characters.sc,carl_009_win
|
|
Carl009WinLoop,characters.sc,carl_009_winLoop
|
|
Carl009Lose,characters.sc,carl_009_lose
|
|
Carl009LoseLoop,characters.sc,carl_009_loseLoop
|
|
Carl009Still,characters.sc,carl_009_still
|
|
Jessie006Still,characters.sc,jessie_006_still
|
|
Jessie006Win,characters.sc,jessie_006_win
|
|
Jessie006WinLoop,characters.sc,jessie_006_winLoop
|
|
Jessie006Lose,characters.sc,jessie_006_lose
|
|
Jessie006LoseLoop,characters.sc,jessie_006_loseLoop
|
|
Tick005Win,characters.sc,tick_005_win
|
|
Tick005WinLoop,characters.sc,tick_005_winLoop
|
|
Tick005Lose,characters.sc,tick_005_lose
|
|
Tick005LoseLoop,characters.sc,tick_005_loseLoop
|
|
Tick005Still,characters.sc,tick_005_still
|
|
Emz004Still,characters.sc,emz_004_still
|
|
Emz004Win,characters.sc,emz_004_win
|
|
Emz004WinLoop,characters.sc,emz_004_winLoop
|
|
Emz004Lose,characters.sc,emz_004_lose
|
|
Emz004LoseLoop,characters.sc,emz_004_loseLoop
|
|
Jessie007Still,characters.sc,jessie_007_still
|
|
Jessie007Win,characters.sc,jessie_007_win
|
|
Jessie007WinLoop,characters.sc,jessie_007_winLoop
|
|
Jessie007Lose,characters.sc,jessie_007_lose
|
|
Jessie007LoseLoop,characters.sc,jessie_007_loseLoop
|
|
Edgar006Win,characters.sc,edgar_006_win
|
|
Edgar006WinLoop,characters.sc,edgar_006_winLoop
|
|
Edgar006Lose,characters.sc,edgar_006_lose
|
|
Edgar006LoseLoop,characters.sc,edgar_006_loseLoop
|
|
Edgar006Still,characters.sc,edgar_006_still
|
|
Max004Win,characters.sc,max_004_win
|
|
Max004WinLoop,characters.sc,max_004_winLoop
|
|
Max004Lose,characters.sc,max_004_lose
|
|
Max004LoseLoop,characters.sc,max_004_loseLoop
|
|
Max004Still,characters.sc,max_004_still
|
|
Meg004Still,characters.sc,meg_004_still
|
|
Meg004Win,characters.sc,meg_004_win
|
|
Meg004WinLoop,characters.sc,meg_004_winLoop
|
|
Meg004Lose,characters.sc,meg_004_lose
|
|
Meg004LoseLoop,characters.sc,meg_004_loseLoop
|
|
MaisieStill,characters.sc,maisie_def_still
|
|
MaisieWin,characters.sc,maisie_def_win
|
|
MaisieWinLoop,characters.sc,maisie_def_winLoop
|
|
MaisieLose,characters.sc,maisie_def_lose
|
|
MaisieLoseLoop,characters.sc,maisie_def_loseLoop
|
|
MaisieProfile,characters.sc,maisie_def_profile
|
|
Maisie002Profile,characters.sc,maisie_002_profile
|
|
Maisie002Still,characters.sc,maisie_002_still
|
|
Maisie002Win,characters.sc,maisie_002_win
|
|
Maisie002WinLoop,characters.sc,maisie_002_winLoop
|
|
Maisie002Lose,characters.sc,maisie_002_lose
|
|
Maisie002LoseLoop,characters.sc,maisie_002_loseLoop
|
|
Colt006Still,characters.sc,colt_006_still
|
|
Colt006Win,characters.sc,colt_006_win
|
|
Colt006WinLoop,characters.sc,colt_006_winLoop
|
|
Colt006Lose,characters.sc,colt_006_lose
|
|
Colt006LoseLoop,characters.sc,colt_006_loseLoop
|
|
HankStill,characters.sc,hank_def_still
|
|
HankWin,characters.sc,hank_def_win
|
|
HankWinLoop,characters.sc,hank_def_winLoop
|
|
HankLose,characters.sc,hank_def_lose
|
|
HankLoseLoop,characters.sc,hank_def_loseLoop
|
|
Hank002Still,characters.sc,hank_002_still
|
|
Hank002Win,characters.sc,hank_002_win
|
|
Hank002WinLoop,characters.sc,hank_002_winLoop
|
|
Hank002Lose,characters.sc,hank_002_lose
|
|
Hank002LoseLoop,characters.sc,hank_002_loseLoop
|
|
Buster003Win,characters.sc,buster_003_win
|
|
Buster003WinLoop,characters.sc,buster_003_winLoop
|
|
Buster003Lose,characters.sc,buster_003_lose
|
|
Buster003LoseLoop,characters.sc,buster_003_loseLoop
|
|
Buster003Still,characters.sc,buster_003_still
|
|
Tara006Still,characters.sc,tara_006_still
|
|
Tara006Win,characters.sc,tara_006_win
|
|
Tara006WinLoop,characters.sc,tara_006_winLoop
|
|
Tara006Lose,characters.sc,tara_006_lose
|
|
Tara006LoseLoop,characters.sc,tara_006_loseLoop
|
|
Bibi008Win,characters.sc,bibi_008_win
|
|
Bibi008WinLoop,characters.sc,bibi_008_winLoop
|
|
Bibi008Lose,characters.sc,bibi_008_lose
|
|
Bibi008LoseLoop,characters.sc,bibi_008_loseLoop
|
|
Bibi008Still,characters.sc,bibi_008_still
|
|
Lou005Still,characters.sc,lou_005_still
|
|
Lou005Win,characters.sc,lou_005_win
|
|
Lou005WinLoop,characters.sc,lou_005_winLoop
|
|
Lou005Lose,characters.sc,lou_005_lose
|
|
Lou005LoseLoop,characters.sc,lou_005_loseLoop
|
|
Chester003Still,characters.sc,chester_003_still
|
|
Chester003Win,characters.sc,chester_003_win
|
|
Chester003WinLoop,characters.sc,chester_003_winLoop
|
|
Chester003Lose,characters.sc,chester_003_lose
|
|
Chester003LoseLoop,characters.sc,chester_003_loseLoop
|
|
Arcade005Still,characters.sc,arcade_005_still
|
|
Arcade005Win,characters.sc,arcade_005_win
|
|
Arcade005WinLoop,characters.sc,arcade_005_winLoop
|
|
Arcade005Lose,characters.sc,arcade_005_lose
|
|
Arcade005LoseLoop,characters.sc,arcade_005_loseLoop
|
|
Meg005Still,characters.sc,meg_005_still
|
|
Meg005Win,characters.sc,meg_005_win
|
|
Meg005WinLoop,characters.sc,meg_005_winLoop
|
|
Meg005Lose,characters.sc,meg_005_lose
|
|
Meg005LoseLoop,characters.sc,meg_005_loseLoop
|
|
Carl010Win,characters.sc,carl_010_win
|
|
Carl010WinLoop,characters.sc,carl_010_winLoop
|
|
Carl010Lose,characters.sc,carl_010_lose
|
|
Carl010LoseLoop,characters.sc,carl_010_loseLoop
|
|
Carl010Still,characters.sc,carl_010_still
|
|
Crow003Still,characters.sc,crow_003_still
|
|
Crow003Win,characters.sc,crow_003_win
|
|
Crow003WinLoop,characters.sc,crow_003_winLoop
|
|
Crow003Lose,characters.sc,crow_003_lose
|
|
Crow003LoseLoop,characters.sc,crow_003_loseLoop
|
|
Griff002Still,characters.sc,griff_002_still
|
|
Griff002Win,characters.sc,griff_002_win
|
|
Griff002WinLoop,characters.sc,griff_002_winLoop
|
|
Griff002Lose,characters.sc,griff_002_lose
|
|
Griff002LoseLoop,characters.sc,griff_002_loseLoop
|
|
Janet004Win,characters.sc,janet_004_win
|
|
Janet004WinLoop,characters.sc,janet_004_winLoop
|
|
Janet004Lose,characters.sc,janet_004_lose
|
|
Janet004LoseLoop,characters.sc,janet_004_loseLoop
|
|
Janet004Still,characters.sc,janet_004_still
|
|
Surge001Win,characters.sc,surge_001_win
|
|
Surge001WinLoop,characters.sc,surge_001_winLoop
|
|
Surge001Lose,characters.sc,surge_001_lose
|
|
Surge001LoseLoop,characters.sc,surge_001_loseLoop
|
|
Surge001Still,characters.sc,surge_001_still
|
|
Penny002Win,characters.sc,penny_002_win
|
|
Penny002WinLoop,characters.sc,penny_002_winLoop
|
|
Penny002Lose,characters.sc,penny_002_lose
|
|
Penny002LoseLoop,characters.sc,penny_002_loseLoop
|
|
Penny002Still,characters.sc,penny_002_still
|
|
Brock005Win,characters.sc,brock_005_win
|
|
Brock005WinLoop,characters.sc,brock_005_winLoop
|
|
Brock005Lose,characters.sc,brock_005_lose
|
|
Brock005LoseLoop,characters.sc,brock_005_loseLoop
|
|
Brock005Still,characters.sc,brock_005_still
|
|
CordeliusStill,characters.sc,cordelius_def_still
|
|
CordeliusWin,characters.sc,cordelius_def_win
|
|
CordeliusWinLoop,characters.sc,cordelius_def_winLoop
|
|
CordeliusLose,characters.sc,cordelius_def_lose
|
|
CordeliusLoseLoop,characters.sc,cordelius_def_loseLoop
|
|
Cordelius002Still,characters.sc,cordelius_002_still
|
|
Cordelius002Win,characters.sc,cordelius_002_win
|
|
Cordelius002WinLoop,characters.sc,cordelius_002_winLoop
|
|
Cordelius002Lose,characters.sc,cordelius_002_lose
|
|
Cordelius002LoseLoop,characters.sc,cordelius_002_loseLoop
|
|
DougStill,characters.sc,doug_def_still
|
|
DougWin,characters.sc,doug_def_win
|
|
DougWinLoop,characters.sc,doug_def_winLoop
|
|
DougLose,characters.sc,doug_def_lose
|
|
DougLoseLoop,characters.sc,doug_def_loseLoop
|
|
Doug002Still,characters.sc,doug_002_still
|
|
Doug002Win,characters.sc,doug_002_win
|
|
Doug002WinLoop,characters.sc,doug_002_winLoop
|
|
Doug002Lose,characters.sc,doug_002_lose
|
|
Doug002LoseLoop,characters.sc,doug_002_loseLoop
|
|
Cordelius003Still,characters.sc,cordelius_003_still
|
|
Cordelius003Win,characters.sc,cordelius_003_win
|
|
Cordelius003WinLoop,characters.sc,cordelius_003_winLoop
|
|
Cordelius003Lose,characters.sc,cordelius_003_lose
|
|
Cordelius003LoseLoop,characters.sc,cordelius_003_loseLoop
|
|
starr_01_change,characters.sc,starr_01_change
|
|
starr_01_idle,characters.sc,starr_01_idle
|
|
starr_01_final,characters.sc,starr_01_final
|
|
Rosa005Win,characters.sc,rosa_005_win
|
|
Rosa005WinLoop,characters.sc,rosa_005_winLoop
|
|
Rosa005Lose,characters.sc,rosa_005_lose
|
|
Rosa005LoseLoop,characters.sc,rosa_005_loseLoop
|
|
Rosa005Still,characters.sc,rosa_005_still
|
|
Stu003Still,characters.sc,stu_003_still
|
|
Stu003Win,characters.sc,stu_003_win
|
|
Stu003WinLoop,characters.sc,stu_003_winLoop
|
|
Stu003Lose,characters.sc,stu_003_lose
|
|
Stu003LoseLoop,characters.sc,stu_003_loseLoop
|
|
Squeak007Still,characters.sc,squeak_007_still
|
|
Squeak007Win,characters.sc,squeak_007_win
|
|
Squeak007WinLoop,characters.sc,squeak_007_winLoop
|
|
Squeak007Lose,characters.sc,squeak_007_lose
|
|
Squeak007LoseLoop,characters.sc,squeak_007_loseLoop
|
|
Emz005Still,characters.sc,emz_005_still
|
|
Emz005Win,characters.sc,emz_005_win
|
|
Emz005WinLoop,characters.sc,emz_005_winLoop
|
|
Emz005Lose,characters.sc,emz_005_lose
|
|
Emz005LoseLoop,characters.sc,emz_005_loseLoop
|
|
Cordelius004Still,characters.sc,cordelius_004_still
|
|
Cordelius004Win,characters.sc,cordelius_004_win
|
|
Cordelius004WinLoop,characters.sc,cordelius_004_winLoop
|
|
Cordelius004Lose,characters.sc,cordelius_004_lose
|
|
Cordelius004LoseLoop,characters.sc,cordelius_004_loseLoop
|
|
Willow003Win,characters.sc,willow_003_win
|
|
Willow003WinLoop,characters.sc,willow_003_winLoop
|
|
Willow003Lose,characters.sc,willow_003_lose
|
|
Willow003LoseLoop,characters.sc,willow_003_loseLoop
|
|
Willow003Still,characters.sc,willow_003_still
|
|
PearlWin,characters.sc,pearl_def_win
|
|
PearlWinLoop,characters.sc,pearl_def_winLoop
|
|
PearlLose,characters.sc,pearl_def_lose
|
|
PearlLoseLoop,characters.sc,pearl_def_loseLoop
|
|
PearlStill,characters.sc,pearl_def_still
|
|
Hank003Still,characters.sc,hank_003_still
|
|
Hank003Win,characters.sc,hank_003_win
|
|
Hank003WinLoop,characters.sc,hank_003_winLoop
|
|
Hank003Lose,characters.sc,hank_003_lose
|
|
Hank003LoseLoop,characters.sc,hank_003_loseLoop
|
|
Maisie003Still,characters.sc,maisie_003_still
|
|
Maisie003Win,characters.sc,maisie_003_win
|
|
Maisie003WinLoop,characters.sc,maisie_003_winLoop
|
|
Maisie003Lose,characters.sc,maisie_003_lose
|
|
Maisie003LoseLoop,characters.sc,maisie_003_loseLoop
|
|
Mandy003Still,characters.sc,mandy_003_still
|
|
Mandy003Win,characters.sc,mandy_003_win
|
|
Mandy003WinLoop,characters.sc,mandy_003_winLoop
|
|
Mandy003Lose,characters.sc,mandy_003_lose
|
|
Mandy003LoseLoop,characters.sc,mandy_003_loseLoop
|
|
Janet005Win,characters.sc,janet_005_win
|
|
Janet005WinLoop,characters.sc,janet_005_winLoop
|
|
Janet005Lose,characters.sc,janet_005_lose
|
|
Janet005LoseLoop,characters.sc,janet_005_loseLoop
|
|
Janet005Still,characters.sc,janet_005_still
|
|
ChuckWin,characters.sc,chuck_def_win
|
|
ChuckWinLoop,characters.sc,chuck_def_winLoop
|
|
ChuckLose,characters.sc,chuck_def_lose
|
|
ChuckLoseLoop,characters.sc,chuck_def_loseLoop
|
|
ChuckStill,characters.sc,chuck_def_still
|
|
Chuck002Win,characters.sc,chuck_002_win
|
|
Chuck002WinLoop,characters.sc,chuck_002_winLoop
|
|
Chuck002Lose,characters.sc,chuck_002_lose
|
|
Chuck002LoseLoop,characters.sc,chuck_002_loseLoop
|
|
Chuck002Still,characters.sc,chuck_002_still
|
|
Pearl002Win,characters.sc,pearl_002_win
|
|
Pearl002WinLoop,characters.sc,pearl_002_winLoop
|
|
Pearl002Lose,characters.sc,pearl_002_lose
|
|
Pearl002LoseLoop,characters.sc,pearl_002_loseLoop
|
|
Pearl002Still,characters.sc,pearl_002_still
|
|
Edgar007Win,characters.sc,edgar_007_win
|
|
Edgar007WinLoop,characters.sc,edgar_007_winLoop
|
|
Edgar007Lose,characters.sc,edgar_007_lose
|
|
Edgar007LoseLoop,characters.sc,edgar_007_loseLoop
|
|
Edgar007Still,characters.sc,edgar_007_still
|
|
Mortis005Win,characters.sc,mortis_005_win
|
|
Mortis005WinLoop,characters.sc,mortis_005_winLoop
|
|
Mortis005Lose,characters.sc,mortis_005_lose
|
|
Mortis005LoseLoop,characters.sc,mortis_005_loseLoop
|
|
Mortis005Still,characters.sc,mortis_005_still
|
|
Frank005Win,characters.sc,frank_005_win
|
|
Frank005WinLoop,characters.sc,frank_005_winLoop
|
|
Frank005Lose,characters.sc,frank_005_lose
|
|
Frank005LoseLoop,characters.sc,frank_005_loseLoop
|
|
Frank005Still,characters.sc,frank_005_still
|
|
Grom003Win,characters.sc,grom_003_win
|
|
Grom003WinLoop,characters.sc,grom_003_winLoop
|
|
Grom003Lose,characters.sc,grom_003_lose
|
|
Grom003LoseLoop,characters.sc,grom_003_loseLoop
|
|
Grom003Still,characters.sc,grom_003_still
|
|
Bo007Win,characters.sc,bo_007_win
|
|
Bo007WinLoop,characters.sc,bo_007_winLoop
|
|
Bo007Lose,characters.sc,bo_007_lose
|
|
Bo007LoseLoop,characters.sc,bo_007_loseLoop
|
|
Bo007Still,characters.sc,bo_007_still
|
|
Bronson005Win,characters.sc,bronson_005_win
|
|
Bronson005WinLoop,characters.sc,bronson_005_winLoop
|
|
Bronson005Lose,characters.sc,bronson_005_lose
|
|
Bronson005LoseLoop,characters.sc,bronson_005_loseLoop
|
|
Bronson005Still,characters.sc,bronson_005_still
|
|
Edgar008Win,characters.sc,edgar_008_win
|
|
Edgar008WinLoop,characters.sc,edgar_008_winLoop
|
|
Edgar008Lose,characters.sc,edgar_008_lose
|
|
Edgar008LoseLoop,characters.sc,edgar_008_loseLoop
|
|
Edgar008Still,characters.sc,edgar_008_still
|
|
Edgar009Win,characters.sc,edgar_009_win
|
|
Edgar009WinLoop,characters.sc,edgar_009_winLoop
|
|
Edgar009Lose,characters.sc,edgar_009_lose
|
|
Edgar009LoseLoop,characters.sc,edgar_009_loseLoop
|
|
Edgar009Still,characters.sc,edgar_009_still
|
|
Byron004Win,characters.sc,byron_004_win
|
|
Byron004WinLoop,characters.sc,byron_004_winLoop
|
|
Byron004Lose,characters.sc,byron_004_lose
|
|
Byron004LoseLoop,characters.sc,byron_004_loseLoop
|
|
Byron004Still,characters.sc,byron_004_still
|
|
Nita005Still,characters.sc,nita_005_still
|
|
Nita005Win,characters.sc,nita_005_win
|
|
Nita005WinLoop,characters.sc,nita_005_winLoop
|
|
Nita005Lose,characters.sc,nita_005_lose
|
|
Nita005LoseLoop,characters.sc,nita_005_loseLoop
|
|
CharlieStill,characters.sc,charlie_def_still
|
|
CharlieWin,characters.sc,charlie_def_win
|
|
CharlieWinLoop,characters.sc,charlie_def_winLoop
|
|
CharlieLose,characters.sc,charlie_def_lose
|
|
CharlieLoseLoop,characters.sc,charlie_def_loseLoop
|
|
Fang004Win,characters.sc,fang_004_win
|
|
Fang004WinLoop,characters.sc,fang_004_winLoop
|
|
Fang004Lose,characters.sc,fang_004_lose
|
|
Fang004LoseLoop,characters.sc,fang_004_loseLoop
|
|
Fang004Still,characters.sc,fang_004_still
|
|
Bo008Win,characters.sc,bo_008_win
|
|
Bo008WinLoop,characters.sc,bo_008_winLoop
|
|
Bo008Lose,characters.sc,bo_008_lose
|
|
Bo008LoseLoop,characters.sc,bo_008_loseLoop
|
|
Bo008Still,characters.sc,bo_008_still
|
|
Charlie002Still,characters.sc,charlie_002_still
|
|
Charlie002Win,characters.sc,charlie_002_win
|
|
Charlie002WinLoop,characters.sc,charlie_002_winLoop
|
|
Charlie002Lose,characters.sc,charlie_002_lose
|
|
Charlie002LoseLoop,characters.sc,charlie_002_loseLoop
|
|
Shelly005Win,characters.sc,shelly_005_win
|
|
Shelly005WinLoop,characters.sc,shelly_005_winLoop
|
|
Shelly005Lose,characters.sc,shelly_005_lose
|
|
Shelly005LoseLoop,characters.sc,shelly_005_loseLoop
|
|
Shelly005Still,characters.sc,shelly_005_still
|
|
Lolla006Win,characters.sc,lolla_006_win
|
|
Lolla006WinLoop,characters.sc,lolla_006_winLoop
|
|
Lolla006Lose,characters.sc,lolla_006_lose
|
|
Lolla006LoseLoop,characters.sc,lolla_006_loseLoop
|
|
Lolla006Still,characters.sc,lolla_006_still
|
|
Charlie003Still,characters.sc,charlie_003_still
|
|
Charlie003Win,characters.sc,charlie_003_win
|
|
Charlie003WinLoop,characters.sc,charlie_003_winLoop
|
|
Charlie003Lose,characters.sc,charlie_003_lose
|
|
Charlie003LoseLoop,characters.sc,charlie_003_loseLoop
|
|
Leon006Win,characters.sc,leon_006_win
|
|
Leon006WinLoop,characters.sc,leon_006_winLoop
|
|
Leon006Lose,characters.sc,leon_006_lose
|
|
Leon006LoseLoop,characters.sc,leon_006_loseLoop
|
|
Leon006Still,characters.sc,leon_006_still
|
|
Bo001Still_K2,characters.sc,bo_001_still_K2
|
|
Bo001WinLoop_K2,characters.sc,bo_001_winLoop_K2
|
|
Bo001Show_K2,characters.sc,bo_001_Show_K2
|
|
Bo001Lose_K2,characters.sc,bo_001_lose_K2
|
|
Bo001LoseLoop_K2,characters.sc,bo_001_loseLoop_K2
|
|
Stu001Still_K2,characters.sc,stu_001_still_K2
|
|
Stu001WinLoop_K2,characters.sc,stu_001_winLoop_K2
|
|
Stu001Show_K2,characters.sc,stu_001_show_K2
|
|
Stu001Lose_K2,characters.sc,stu_001_lose_K2
|
|
Stu001LoseLoop_K2,characters.sc,stu_001_loseLoop_K2
|
|
Stu001Win_K2,characters.sc,stu_001_win_K2
|
|
Colt001Win_K2,characters.sc,colt_001_win_k2
|
|
Colt001WinLoop_K2,characters.sc,colt_001_winloop_k2
|
|
Colt001Lose_K2,characters.sc,colt_001_lose_k2
|
|
Colt001LoseLoop_K2,characters.sc,colt_001_loseloop_k2
|
|
Colt001Still_K2,characters.sc,colt_001_still_k2
|
|
Colt001Show_K2,characters.sc,colt_001_show_k2
|
|
Colt001ShowLoop_K2,characters.sc,colt_001_showloop_k2
|
|
Shelly001Win_K2,characters.sc,shelly_001_win_k2
|
|
Shelly001WinLoop_K2,characters.sc,shelly_001_winloop_k2
|
|
Shelly001Lose_K2,characters.sc,shelly_001_lose_k2
|
|
Shelly001LoseLoop_K2,characters.sc,shelly_001_loseloop_k2
|
|
Shelly001Still_K2,characters.sc,shelly_001_still_k2
|
|
Shelly001Show_K2,characters.sc,shelly_001_show_k2
|
|
Shelly001ShowLoop_K2,characters.sc,shelly_001_showloop_k2
|
|
Shelly001Profile_K2,characters.sc,shelly_001_profile_k2
|
|
"Stu004Still","characters.sc","stu_004_still"
|
|
"Stu004Win","characters.sc","stu_004_win"
|
|
"Stu004WinLoop","characters.sc","stu_004_winLoop"
|
|
"Stu004Lose","characters.sc","stu_004_lose"
|
|
"Stu004LoseLoop","characters.sc","stu_004_loseLoop"
|
|
"Primo010Win","characters.sc","primo_010_win"
|
|
"Primo010WinLoop","characters.sc","primo_010_winLoop"
|
|
"Primo010LoseLoop","characters.sc","primo_010_loseLoop"
|
|
"Primo010Still","characters.sc","primo_010_still"
|
|
"Frank006Win","characters.sc","frank_006_win"
|
|
"Frank006WinLoop","characters.sc","frank_006_winLoop"
|
|
"Frank006LoseLoop","characters.sc","frank_006_loseLoop"
|
|
"Frank006Still","characters.sc","frank_006_still"
|
|
"Jessie008Still","characters.sc","jessie_008_still"
|
|
"Jessie008Win","characters.sc","jessie_008_win"
|
|
"Jessie008WinLoop","characters.sc","jessie_008_winLoop"
|
|
"Jessie008Lose","characters.sc","jessie_008_lose"
|
|
"Jessie008LoseLoop","characters.sc","jessie_008_loseLoop"
|
|
"MicoWin","characters.sc","mico_def_win"
|
|
"MicoWinLoop","characters.sc","mico_def_winLoop"
|
|
"MicoLose","characters.sc","mico_def_lose"
|
|
"MicoStill","characters.sc","mico_def_still"
|
|
"Mico002Win","characters.sc","mico_002_win"
|
|
"Mico002WinLoop","characters.sc","mico_002_winLoop"
|
|
"Mico002Lose","characters.sc","mico_002_lose"
|
|
"Mico002Still","characters.sc","mico_002_still"
|
|
"Poco006Win","characters.sc","poco_006_win"
|
|
"Poco006WinLoop","characters.sc","poco_006_winLoop"
|
|
"Poco006Lose","characters.sc","poco_006_lose"
|
|
"Poco006Still","characters.sc","poco_006_still"
|
|
"Piper007Win","characters.sc","piper_007_win"
|
|
"Piper007WinLoop","characters.sc","piper_007_winLoop"
|
|
"Piper007Lose","characters.sc","piper_007_lose"
|
|
"Piper007LoseLoop","characters.sc","piper_007_loseLoop"
|
|
"Piper007Still","characters.sc","piper_007_still"
|
|
"Mico003Win","characters.sc","mico_003_win"
|
|
"Mico003WinLoop","characters.sc","mico_003_winLoop"
|
|
"Mico003Lose","characters.sc","mico_003_lose"
|
|
"Mico003LoseLoop","characters.sc","mico_003_loseLoop"
|
|
"Mico003Still","characters.sc","mico_003_still"
|
|
"Spike007Win","characters.sc","spike_007_win"
|
|
"Spike007WinLoop","characters.sc","spike_007_winLoop"
|
|
"Spike007Lose","characters.sc","spike_007_lose"
|
|
"Spike007Still","characters.sc","spike_007_still"
|
|
"KitWin","characters.sc","kit_def_win"
|
|
"KitWinLoop","characters.sc","kit_def_winLoop"
|
|
"KitLose","characters.sc","kit_def_lose"
|
|
"KitStill","characters.sc","kit_def_still"
|
|
"Kit002Win","characters.sc","kit_002_win"
|
|
"Kit002WinLoop","characters.sc","kit_002_winLoop"
|
|
"Kit002Lose","characters.sc","kit_002_lose"
|
|
"Kit002Still","characters.sc","kit_002_still"
|
|
"Kit003Win","characters.sc","kit_003_win"
|
|
"Kit003WinLoop","characters.sc","kit_003_winLoop"
|
|
"Kit003Lose","characters.sc","kit_003_lose"
|
|
"Kit003LoseLoop","characters.sc","kit_003_loseLoop"
|
|
"Kit003Still","characters.sc","kit_003_still"
|
|
"Kit004Win","characters.sc","kit_004_win"
|
|
"Kit004WinLoop","characters.sc","kit_004_winLoop"
|
|
"Kit004Lose","characters.sc","kit_004_lose"
|
|
"Kit004LoseLoop","characters.sc","kit_004_loseLoop"
|
|
"Kit004Still","characters.sc","kit_004_still"
|
|
"Colette006Win","characters.sc","colette_006_win"
|
|
"Colette006WinLoop","characters.sc","colette_006_winLoop"
|
|
"Colette006Lose","characters.sc","colette_006_lose"
|
|
"Colette006LoseLoop","characters.sc","colette_006_loseLoop"
|
|
"Colette006Still","characters.sc","colette_006_still"
|
|
"Rico007Win","characters.sc","rico_007_win"
|
|
"Rico007WinLoop","characters.sc","rico_007_winLoop"
|
|
"Rico007Lose","characters.sc","rico_007_lose"
|
|
"Rico007LoseLoop","characters.sc","rico_007_loseLoop"
|
|
"Rico007Still","characters.sc","rico_007_still"
|
|
"Colette007Win","characters.sc","colette_007_win"
|
|
"Colette007Lose","characters.sc","colette_007_lose"
|
|
"Colette007Still","characters.sc","colette_007_still"
|
|
"Colette008Win","characters.sc","colette_008_win"
|
|
"Colette008Lose","characters.sc","colette_008_lose"
|
|
"Colette008Still","characters.sc","colette_008_still"
|
|
"Otis004Still","characters.sc","otis_004_still"
|
|
"Otis004Win","characters.sc","otis_004_win"
|
|
"Otis004Lose","characters.sc","otis_004_lose"
|
|
"Otis004LoseLoop","characters.sc","otis_004_loseLoop"
|
|
"Colt007Still","characters.sc","colt_007_still"
|
|
"Colt007Win","characters.sc","colt_007_win"
|
|
"Colt007WinLoop","characters.sc","colt_007_winLoop"
|
|
"Colt007Lose","characters.sc","colt_007_lose"
|
|
"TwinsLose","characters.sc","twins_def_lose"
|
|
"TwinsLoseLoop","characters.sc","twins_def_loseLoop"
|
|
"TwinsStill","characters.sc","twins_def_still"
|
|
"TwinsWin","characters.sc","twins_def_win"
|
|
"TwinsWinLoop","characters.sc","twins_def_winLoop"
|
|
"Twins002Lose","characters.sc","twins_002_lose"
|
|
"Twins002LoseLoop","characters.sc","twins_002_loseLoop"
|
|
"Twins002Still","characters.sc","twins_002_still"
|
|
"Twins002Win","characters.sc","twins_002_win"
|
|
"Twins002WinLoop","characters.sc","twins_002_winLoop"
|
|
"Arcade006Face","characters.sc","arcade_006_angry"
|
|
"Arcade006Faceloop","characters.sc","arcade_006_angryloop"
|
|
"Arcade006Lose","characters.sc","arcade_006_gameover"
|
|
"Arcade006Loseloop","characters.sc","arcade_006_gameover_loop"
|
|
"Twins003Lose","characters.sc","twins_003_lose"
|
|
"Twins003LoseLoop","characters.sc","twins_003_loseLoop"
|
|
"Twins003Still","characters.sc","twins_003_still"
|
|
"Twins003Win","characters.sc","twins_003_win"
|
|
"Twins003WinLoop","characters.sc","twins_003_winLoop"
|
|
Emz006Still,characters.sc,emz_006_still
|
|
Emz006Win,characters.sc,emz_006_win
|
|
Emz006WinLoop,characters.sc,emz_006_winLoop
|
|
Emz006Lose,characters.sc,emz_006_lose
|
|
Emz006LoseLoop,characters.sc,emz_006_loseLoop
|
|
Emz006Show,characters.sc,emz_006_show
|
|
Emz006ShowLoop,characters.sc,emz_006_showLoop |