brawl-stars-assets/CN-53.2.2/csv_client/faces.csv
2024-02-01 23:02:47 +04:00

1609 lines
No EOL
69 KiB
CSV

Name,FileName,ExportName
String,String,String
AmberStill,characters.sc,amber_def_still
AmberWin,characters.sc,amber_def_win
AmberWinLoop,characters.sc,amber_def_winLoop
AmberLose,characters.sc,amber_def_lose
AmberLoseLoop,characters.sc,amber_def_loseLoop
Amber002Still,characters.sc,amber_002_still
Amber002Win,characters.sc,amber_002_win
Amber002WinLoop,characters.sc,amber_002_winLoop
Amber002Lose,characters.sc,amber_002_lose
Amber002LoseLoop,characters.sc,amber_002_loseLoop
ArcadeIntro,characters.sc,arcade_def_intro
ArcadeStill,characters.sc,arcade_def_still
ArcadeWin,characters.sc,arcade_def_win
ArcadeWinLoop,characters.sc,arcade_def_winLoop
ArcadeLose,characters.sc,arcade_def_lose
ArcadeLooseLoop,characters.sc,arcade_def_loseLoop
Arcade002Intro,characters.sc,arcade_002_intro
Arcade002Still,characters.sc,arcade_002_still
Arcade002Win,characters.sc,arcade_002_win
Arcade002WinLoop,characters.sc,arcade_002_winLoop
Arcade002Lose,characters.sc,arcade_002_lose
ArcadeVirusFace,characters.sc,arcade_003_angry
ArcadeVirusFaceloop,characters.sc,arcade_003_angryloop
ArcadeVirusLose,characters.sc,arcade_003_gameover
ArcadeVirusLoseloop,characters.sc,arcade_003_gameover_loop
Arcade004Intro,characters.sc,arcade_004_intro
Arcade004Still,characters.sc,arcade_004_still
Arcade004Win,characters.sc,arcade_004_win
Arcade004WinLoop,characters.sc,arcade_004_winLoop
Arcade004Lose,characters.sc,arcade_004_lose
Arcade004LoseLoop,characters.sc,arcade_004_loseLoop
AshWin,characters.sc,ash_def_win
AshWinLoop,characters.sc,ash_def_winLoop
AshLose,characters.sc,ash_def_lose
AshLoseLoop,characters.sc,ash_def_loseLoop
AshStill,characters.sc,ash_def_still
Ash002Win,characters.sc,ash_002_win
Ash002WinLoop,characters.sc,ash_002_winLoop
Ash002Lose,characters.sc,ash_002_lose
Ash002LoseLoop,characters.sc,ash_002_loseLoop
Ash002Still,characters.sc,ash_002_still
Ash003Win,characters.sc,ash_003_win
Ash003WinLoop,characters.sc,ash_003_winLoop
Ash003Lose,characters.sc,ash_003_lose
Ash003LoseLoop,characters.sc,ash_003_loseLoop
Ash003Still,characters.sc,ash_003_still
Ash003StillLoop,characters.sc,ash_003_stillLoop
BarleyWin,characters.sc,barley_def_win
BarleyWinLoop,characters.sc,barley_def_winLoop
BarleyLose,characters.sc,barley_def_lose
BarleyLoseLoop,characters.sc,barley_def_loseLoop
BarleyStill,characters.sc,barley_def_still
Barley003Win,characters.sc,barley_003_win
Barley003WinLoop,characters.sc,barley_003_winLoop
Barley003Lose,characters.sc,barley_003_lose
Barley003LoseLoop,characters.sc,barley_003_loseLoop
Barley003Still,characters.sc,barley_003_still
Barley004Win,characters.sc,barley_004_win
Barley004WinLoop,characters.sc,barley_004_winLoop
Barley004Lose,characters.sc,barley_004_lose
Barley004LoseLoop,characters.sc,barley_004_loseLoop
Barley004Still,characters.sc,barley_004_still
Barley005Win,characters.sc,barley_005_win
Barley005WinLoop,characters.sc,barley_005_winLoop
Barley005Lose,characters.sc,barley_005_lose
Barley005LoseLoop,characters.sc,barley_005_loseLoop
Barley005Still,characters.sc,barley_005_still
BeaWin,characters.sc,bea_def_win
BeaWinLoop,characters.sc,bea_def_winLoop
BeaLose,characters.sc,bea_def_lose
BeaLoseLoop,characters.sc,bea_def_loseLoop
BeaStill,characters.sc,bea_def_still
Bea002Still,characters.sc,bea_002_still
Bea002Win,characters.sc,bea_002_win
Bea002WinLoop,characters.sc,bea_002_winLoop
Bea002Lose,characters.sc,bea_002_lose
Bea002LoseLoop,characters.sc,bea_002_loseLoop
Bea003Still,characters.sc,bea_003_still
Bea003Win,characters.sc,bea_003_win
Bea003WinLoop,characters.sc,bea_003_winLoop
Bea003Lose,characters.sc,bea_003_lose
Bea003LoseLoop,characters.sc,bea_003_loseLoop
Bea004Still,characters.sc,bea_004_still
Bea004Win,characters.sc,bea_004_win
Bea004WinLoop,characters.sc,bea_004_winLoop
Bea004Lose,characters.sc,bea_004_lose
Bea004LoseLoop,characters.sc,bea_004_loseLoop
BarleyMsFace,characters.sc,barley_ms_face
BarleyMsLose,characters.sc,barley_ms_lose
BarleyMsLoseloop,characters.sc,barley_ms_loseloop
BelleWin,characters.sc,belle_def_win
BelleWinLoop,characters.sc,belle_def_winLoop
BelleLose,characters.sc,belle_def_lose
BelleLoseLoop,characters.sc,belle_def_loseLoop
BelleStill,characters.sc,belle_def_still
Belle002Win,characters.sc,belle_002_win
Belle002WinLoop,characters.sc,belle_002_winLoop
Belle002Lose,characters.sc,belle_002_lose
Belle002LoseLoop,characters.sc,belle_002_loseLoop
Belle002Still,characters.sc,belle_002_still
Belle003Win,characters.sc,belle_003_win
Belle003WinLoop,characters.sc,belle_003_winLoop
Belle003Lose,characters.sc,belle_003_lose
Belle003LoseLoop,characters.sc,belle_003_loseLoop
Belle003Still,characters.sc,belle_003_still
BibiWin,characters.sc,bibi_def_win
BibiWinLoop,characters.sc,bibi_def_winLoop
BibiLose,characters.sc,bibi_def_lose
BibiLoseLoop,characters.sc,bibi_def_loseLoop
BibiStill,characters.sc,bibi_def_still
Bibi002Win,characters.sc,bibi_002_win
Bibi002WinLoop,characters.sc,bibi_002_winLoop
Bibi002Lose,characters.sc,bibi_002_lose
Bibi002LoseLoop,characters.sc,bibi_002_loseLoop
Bibi002Still,characters.sc,bibi_002_still
Bibi003Win,characters.sc,bibi_003_win
Bibi003WinLoop,characters.sc,bibi_003_face
Bibi003Lose,characters.sc,bibi_003_lose
Bibi003LoseLoop,characters.sc,bibi_003_loseLoop
Bibi003Still,characters.sc,bibi_003_still
Bibi004Win,characters.sc,bibi_004_win
Bibi004WinLoop,characters.sc,bibi_004_winLoop
Bibi004Lose,characters.sc,bibi_004_lose
Bibi004LoseLoop,characters.sc,bibi_004_loseLoop
Bibi004Still,characters.sc,bibi_004_still
Bibi005Win,characters.sc,bibi_005_win
Bibi005WinLoop,characters.sc,bibi_005_winLoop
Bibi005Lose,characters.sc,bibi_005_lose
Bibi005LoseLoop,characters.sc,bibi_005_loseLoop
Bibi005Still,characters.sc,bibi_005_still
BullWin,characters.sc,bull_def_win
BullWinLoop,characters.sc,bull_def_winLoop
BullLose,characters.sc,bull_def_lose
BullLoseLoop,characters.sc,bull_def_loseLoop
BullStill,characters.sc,bull_def_still
Bull002Win,characters.sc,bull_002_win
Bull002WinLoop,characters.sc,bull_002_winLoop
Bull002Lose,characters.sc,bull_002_lose
Bull002LoseLoop,characters.sc,bull_002_loseLoop
Bull002Still,characters.sc,bull_002_still
Bull004Win,characters.sc,bull_004_win
Bull004WinLoop,characters.sc,bull_004_winLoop
Bull004Lose,characters.sc,bull_004_lose
Bull004LoseLoop,characters.sc,bull_004_loseLoop
Bull004Still,characters.sc,bull_004_still
Bull005Win,characters.sc,bull_005_win
Bull005WinLoop,characters.sc,bull_005_winLoop
Bull005Lose,characters.sc,bull_005_lose
Bull005LoseLoop,characters.sc,bull_005_loseLoop
Bull005Still,characters.sc,bull_005_still
BusterWin,characters.sc,buster_def_win
BusterWinLoop,characters.sc,buster_def_winLoop
BusterLose,characters.sc,buster_def_lose
BusterLoseLoop,characters.sc,buster_def_loseLoop
BusterStill,characters.sc,buster_def_still
Buster002Win,characters.sc,buster_002_win
Buster002WinLoop,characters.sc,buster_002_winLoop
Buster002Lose,characters.sc,buster_002_lose
Buster002LoseLoop,characters.sc,buster_002_loseLoop
Buster002Still,characters.sc,buster_002_still
CarlWin,characters.sc,carl_def_win
CarlWinLoop,characters.sc,carl_def_winLoop
CarlLose,characters.sc,carl_def_lose
CarlLoseLoop,characters.sc,carl_def_loseLoop
CarlStill,characters.sc,carl_def_still
Carl002Win,characters.sc,carl_002_win
Carl002WinLoop,characters.sc,carl_002_winLoop
Carl002Lose,characters.sc,carl_002_lose
Carl002LoseLoop,characters.sc,carl_002_loseLoop
Carl002Still,characters.sc,carl_002_still
Carl003Win,characters.sc,carl_003_win
Carl003WinLoop,characters.sc,carl_003_winLoop
Carl003Lose,characters.sc,carl_003_lose
Carl003LoseLoop,characters.sc,carl_003_loseLoop
Carl003Still,characters.sc,carl_003_still
Carl004Win,characters.sc,carl_004_win
Carl004WinLoop,characters.sc,carl_004_winLoop
Carl004Lose,characters.sc,carl_004_lose
Carl004LoseLoop,characters.sc,carl_004_loseLoop
Carl004Still,characters.sc,carl_004_still
Carl005WinLoop,characters.sc,carl_005_winLoop
Carl005Still,characters.sc,carl_005_still
Carl006Win,characters.sc,carl_006_win
Carl006WinLoop,characters.sc,carl_006_winLoop
Carl006Lose,characters.sc,carl_006_lose
Carl006LoseLoop,characters.sc,carl_006_loseLoop
Carl006Still,characters.sc,carl_006_still
ColtFace,characters.sc,colt_face
ColtStill,characters.sc,colt_still
ColtHappy,characters.sc,colt_happy
ColtSad,characters.sc,colt_sad
ColtSadLoop,characters.sc,colt_sadLoop
Colt002Face,characters.sc,colt_002_face
Colt002Still,characters.sc,colt_002_still
Colt002Happy,characters.sc,colt_002_happy
Colt002Sad,characters.sc,colt_002_sad
Colt003Still,characters.sc,colt_003_still
Colt003Win,characters.sc,colt_003_win
Colt003WinLoop,characters.sc,colt_003_winLoop
Colt003Lose,characters.sc,colt_003_lose
Colt003LoseLoop,characters.sc,colt_003_loseLoop
Colt004Still,characters.sc,colt_004_still
Colt004Win,characters.sc,colt_004_win
Colt004WinLoop,characters.sc,colt_004_winLoop
CrowFace,characters.sc,crow_def_face
CrowHappy,characters.sc,crow_def_happy
CrowSad,characters.sc,crow_def_sad
Crow002Face,characters.sc,crow_002_face
Crow002Happy,characters.sc,crow_002_happy
Crow002Sad,characters.sc,crow_002_sad
Crow004Still,characters.sc,crow_004_still
Crow004Win,characters.sc,crow_004_win
Crow004WinLoop,characters.sc,crow_004_winLoop
Crow004Lose,characters.sc,crow_004_lose
Crow004LoseLoop,characters.sc,crow_004_loseLoop
Crow005Still,characters.sc,crow_005_still
Crow005Win,characters.sc,crow_005_win
Crow005WinLoop,characters.sc,crow_005_winLoop
Crow005Lose,characters.sc,crow_005_lose
Crow005LoseLoop,characters.sc,crow_005_loseLoop
DarrylStill,characters.sc,darryl_def_still
DarrylWin,characters.sc,darryl_def_win
DarrylWinLoop,characters.sc,darryl_def_winLoop
DarrylLose,characters.sc,darryl_def_lose
DarrylLoseLoop,characters.sc,darryl_def_loseLoop
DynaStill,characters.sc,dyna_def_still
DynaWin,characters.sc,dyna_def_win
DynaWinLoop,characters.sc,dyna_def_winLoop
DynaLose,characters.sc,dyna_def_lose
DynaLoseLoop,characters.sc,dyna_def_loseLoop
Dyna002Still,characters.sc,dyna_002_still
Dyna002Win,characters.sc,dyna_002_win
Dyna002WinLoop,characters.sc,dyna_002_winLoop
Dyna002Lose,characters.sc,dyna_002_lose
Dyna002LoseLoop,characters.sc,dyna_002_loseLoop
Dyna003Still,characters.sc,dyna_003_still
Dyna003Win,characters.sc,dyna_003_win
Dyna003WinLoop,characters.sc,dyna_003_winLoop
Dyna003Lose,characters.sc,dyna_003_lose
Dyna003LoseLoop,characters.sc,dyna_003_loseLoop
EdgarWin,characters.sc,edgar_def_win
EdgarWinLoop,characters.sc,edgar_002_winLoop
EdgarLose,characters.sc,edgar_def_lose
EdgarLoseLoop,characters.sc,edgar_002_loseLoop
EdgarStill,characters.sc,edgar_def_still
Edgar002Win,characters.sc,edgar_002_win
Edgar002WinLoop,characters.sc,edgar_002_winLoop
Edgar002Lose,characters.sc,edgar_002_lose
Edgar002LoseLoop,characters.sc,edgar_002_loseLoop
Edgar002Still,characters.sc,edgar_002_still
Edgar003Win,characters.sc,edgar_003_win
Edgar003WinLoop,characters.sc,edgar_003_winLoop
Edgar003Lose,characters.sc,edgar_003_lose
Edgar003LoseLoop,characters.sc,edgar_003_loseLoop
Edgar003Still,characters.sc,edgar_003_still
Edgar004Win,characters.sc,edgar_004_win
Edgar004WinLoop,characters.sc,edgar_004_winLoop
Edgar004Lose,characters.sc,edgar_004_lose
Edgar004LoseLoop,characters.sc,edgar_004_loseLoop
Edgar004Still,characters.sc,edgar_004_still
EmzStill,characters.sc,emz_def_still
EmzWin,characters.sc,emz_def_win
EmzWinLoop,characters.sc,emz_def_winLoop
EmzLose,characters.sc,emz_def_lose
EmzLoseLoop,characters.sc,emz_def_loseLoop
Emz002Still,characters.sc,emz_002_still
Emz002Win,characters.sc,emz_002_win
Emz002WinLoop,characters.sc,emz_002_winLoop
Emz002Lose,characters.sc,emz_002_lose
Emz002LoseLoop,characters.sc,emz_002_loseLoop
EveWin,characters.sc,eve_def_win
EveWinLoop,characters.sc,eve_def_winLoop
EveLose,characters.sc,eve_def_lose
EveLoseLoop,characters.sc,eve_def_loseLoop
EveStill,characters.sc,eve_def_still
Eve002Win,characters.sc,eve_002_win
Eve002WinLoop,characters.sc,eve_002_winLoop
Eve002Lose,characters.sc,eve_002_lose
Eve002LoseLoop,characters.sc,eve_002_loseLoop
Eve002Still,characters.sc,eve_002_still
FrankWin,characters.sc,frank_def_win
FrankWinLoop,characters.sc,frank_def_winLoop
FrankLose,characters.sc,frank_def_lose
FrankLoseLoop,characters.sc,frank_def_loseLoop
FrankStill,characters.sc,frank_def_still
FrankDJIdle,characters.sc,dj_idle
FrankDJWin,characters.sc,dj_win
FrankDJWinLoop,characters.sc,dj_winLoop
Frank003Win,characters.sc,frank_003_win
Frank003Still,characters.sc,frank_def_still
FangWin,characters.sc,fang_def_win
FangWinLoop,characters.sc,fang_def_winLoop
FangLose,characters.sc,fang_def_lose
FangLoseLoop,characters.sc,fang_def_loseLoop
FangStill,characters.sc,fang_def_still
Fang002Win,characters.sc,fang_002_win
Fang002WinLoop,characters.sc,fang_002_winLoop
Fang002Lose,characters.sc,fang_002_lose
Fang002LoseLoop,characters.sc,fang_002_loseLoop
Fang002Still,characters.sc,fang_002_still
GusStill,characters.sc,gus_def_still
GusWin,characters.sc,gus_def_win
GusWinLoop,characters.sc,gus_def_winLoop
GusLose,characters.sc,gus_def_lose
GusLoseLoop,characters.sc,gus_def_loseLoop
JackyWin,characters.sc,jacky_def_win
JackyWinLoop,characters.sc,jacky_def_winLoop
JackyLose,characters.sc,jacky_def_lose
JackyLoseLoop,characters.sc,jacky_def_loseLoop
JackyStill,characters.sc,jacky_def_still
Jacky002Win,characters.sc,jacky_002_win
Jacky002WinLoop,characters.sc,jacky_002_winloop
Jacky002Lose,characters.sc,jacky_002_lose
Jacky002LoseLoop,characters.sc,jacky_002_loseloop
Jacky002Still,characters.sc,jacky_002_still
Jacky003Win,characters.sc,jacky_003_win
Jacky003WinLoop,characters.sc,jacky_003_winLoop
Jacky003Lose,characters.sc,jacky_003_lose
Jacky003LoseLoop,characters.sc,jacky_003_loseLoop
Jacky003Still,characters.sc,jacky_003_still
JessieStill,characters.sc,jessie_def_still
JessieIdle,characters.sc,jessie_def_idle
JessieWin,characters.sc,jessie_def_win
JessieWinLoop,characters.sc,jessie_def_winLoop
JessieLose,characters.sc,jessie_def_lose
JessieLoseLoop,characters.sc,jessie_def_loseLoop
JessieRenewIdle,characters.sc,jessie_def_idle_renew
JessieRenewStill,characters.sc,jessie_def_still_renew
JessieRenewWin,characters.sc,jessie_def_win_renew
JessieRenewWinLoop,characters.sc,jessie_def_winLoop_renew
JessieRenewLose,characters.sc,jessie_def_lose_renew
JessieRenewLoseLoop,characters.sc,jessie_def_loseLoop_renew
Jessie002Still,characters.sc,jessie_002_still
Jessie002Win,characters.sc,jessie_002_win
Jessie002WinLoop,characters.sc,jessie_002_winLoop
Jessie002Lose,characters.sc,jessie_002_lose
Jessie002LoseLoop,characters.sc,jessie_002_loseLoop
Jessie003Still,characters.sc,jessie_003_still
Jessie003Win,characters.sc,jessie_003_win
Jessie003WinLoop,characters.sc,jessie_003_winLoop
Jessie003Lose,characters.sc,jessie_003_lose
Jessie003LoseLoop,characters.sc,jessie_003_loseLoop
TaraStill,characters.sc,tara_def_still
TaraWin,characters.sc,tara_def_win
TaraWinLoop,characters.sc,tara_def_winLoop
TaraLose,characters.sc,tara_def_lose
TaraLoseLoop,characters.sc,tara_def_loseLoop
Tara002Still,characters.sc,tara_002_still
Tara002Win,characters.sc,tara_002_win
Tara002WinLoop,characters.sc,tara_002_winLoop
Tara002Lose,characters.sc,tara_002_lose
Tara002LoseLoop,characters.sc,tara_002_loseLoop
Tara003Still,characters.sc,tara_003_still
Tara003Win,characters.sc,tara_003_win
Tara003WinLoop,characters.sc,tara_003_winLoop
Tara003Lose,characters.sc,tara_003_lose
Tara003LoseLoop,characters.sc,tara_003_loseLoop
Tara005Still,characters.sc,tara_005_still
Tara005Win,characters.sc,tara_005_win
Tara005WinLoop,characters.sc,tara_005_winLoop
Tara005Lose,characters.sc,tara_005_lose
Tara005LoseLoop,characters.sc,tara_005_loseLoop
MaxWin,characters.sc,max_def_win
MaxWinLoop,characters.sc,max_def_winLoop
MaxLose,characters.sc,max_def_lose
MaxLoseLoop,characters.sc,max_def_loseLoop
MaxStill,characters.sc,max_def_still
Max002Win,characters.sc,max_002_win
Max002WinLoop,characters.sc,max_002_winLoop
Max002Lose,characters.sc,max_002_lose
Max002LoseLoop,characters.sc,max_002_loseLoop
Max002Still,characters.sc,max_002_still
Max003Win,characters.sc,max_003_win
Max003WinLoop,characters.sc,max_003_winLoop
Max003Lose,characters.sc,max_003_lose
Max003LoseLoop,characters.sc,max_003_loseLoop
Max003Still,characters.sc,max_003_still
MegStill,characters.sc,meg_def_still
MegWin,characters.sc,meg_def_win
MegWinLoop,characters.sc,meg_def_winLoop
MegLose,characters.sc,meg_def_loseLoop
MegLoseLoop,characters.sc,meg_def_loseLoop
Meg002Still,characters.sc,meg_002_still
Meg002Win,characters.sc,meg_002_win
Meg002WinLoop,characters.sc,meg_002_winLoop
Meg002Lose,characters.sc,meg_002_lose
Meg002LoseLoop,characters.sc,meg_002_loseLoop
MrPPetOff,characters.sc,mrp_pet_off
MrPPetOn,characters.sc,mrp_pet_on
MrPAgentpPetOff,characters.sc,mrp_agentp_pet_off
MrPAgentpPetOn,characters.sc,mrp_agentp_pet_on
MortisWin,characters.sc,mortis_def_win
MortisWinLoop,characters.sc,mortis_def_winLoop
MortisLose,characters.sc,mortis_def_lose
MortisLoseLoop,characters.sc,mortis_def_loseLoop
MortisStill,characters.sc,mortis_def_still
Mortis002Face,characters.sc,mortis_002_face
Mortis002Idle,characters.sc,mortis_002_idle
Mortis003Win,characters.sc,mortis_003_win
Mortis003WinLoop,characters.sc,mortis_003_winLoop
Mortis003Lose,characters.sc,mortis_003_lose
Mortis003LoseLoop,characters.sc,mortis_003_loseLoop
Mortis003Still,characters.sc,mortis_003_still
Mortis004Win,characters.sc,mortis_004_win
Mortis004WinLoop,characters.sc,mortis_004_winLoop
Mortis004Lose,characters.sc,mortis_004_lose
Mortis004LoseLoop,characters.sc,mortis_004_loseLoop
Mortis004Still,characters.sc,mortis_004_still
NaniStill,characters.sc,nani_def_still
NaniWin,characters.sc,nani_def_win
NaniWinLoop,characters.sc,nani_def_winLoop
NaniLose,characters.sc,nani_def_lose
NaniLoseLoop,characters.sc,nani_def_loseLoop
Nani002Still,characters.sc,nani_002_still
Nani002Win,characters.sc,nani_002_win
Nani002WinLoop,characters.sc,nani_002_winLoop
Nani002Lose,characters.sc,nani_002_lose
Nani002LoseLoop,characters.sc,nani_002_loseLoop
Nani003Still,characters.sc,nani_003_still
Nani003Win,characters.sc,nani_003_win
Nani003WinLoop,characters.sc,nani_003_winLoop
Nani003Lose,characters.sc,nani_003_lose
Nani003LoseLoop,characters.sc,nani_003_loseLoop
NitaStill,characters.sc,nita_def_still
NitaWin,characters.sc,nita_def_win
NitaWinLoop,characters.sc,nita_def_winLoop
NitaLose,characters.sc,nita_def_lose
NitaLoseLoop,characters.sc,nita_def_loseLoop
Nita002Still,characters.sc,nita_002_still
Nita002Win,characters.sc,nita_002_win
Nita002WinLoop,characters.sc,nita_002_winLoop
Nita002Lose,characters.sc,nita_002_lose
Nita002LoseLoop,characters.sc,nita_002_loseLoop
Nita003Still,characters.sc,nita_003_still
Nita003Win,characters.sc,nita_003_win
Nita003WinLoop,characters.sc,nita_003_winLoop
Nita003Lose,characters.sc,nita_003_lose
Nita003LoseLoop,characters.sc,nita_003_loseLoop
PamFace,characters.sc,pam_def_face
PamStill,characters.sc,pam_def_still
PamHappy,characters.sc,pam_def_happy
Pam002Win,characters.sc,pam_002_win
Pam002WinLoop,characters.sc,pam_002_winLoop
Pam002Lose,characters.sc,pam_002_lose
Pam002LoseLoop,characters.sc,pam_002_loseLoop
Pam002Still,characters.sc,pam_002_still
Pam003Win,characters.sc,pam_003_win
Pam003WinLoop,characters.sc,pam_003_winLoop
Pam003Lose,characters.sc,pam_003_lose
Pam003LoseLoop,characters.sc,pam_003_loseLoop
Pam003Still,characters.sc,pam_003_still
PennyFace,characters.sc,penny_face
PiperStillOpen,characters.sc,piper_still_open
PiperStillClosed,characters.sc,piper_still_close
PiperWin,characters.sc,piper_win
PiperWinLoop,characters.sc,piper_winLoop
PiperLose,characters.sc,piper_lose
PiperLoseLoop,characters.sc,piper_loseLoop
Piper002StillOpen,characters.sc,piper_002_stillOpen
Piper002StillClosed,characters.sc,piper_002_stillClosed
Piper002Win,characters.sc,piper_002_win
Piper002WinLoop,characters.sc,piper_002_winLoop
Piper002Lose,characters.sc,piper_002_lose
Piper002LoseLoop,characters.sc,piper_002_loseLoop
Piper003Win,characters.sc,piper_003_win
Piper003WinLoop,characters.sc,piper_003_winLoop
Piper003Lose,characters.sc,piper_003_lose
Piper003LoseLoop,characters.sc,piper_003_loseLoop
Piper004Win,characters.sc,piper_004_win
Piper004WinLoop,characters.sc,piper_004_winLoop
Piper004Lose,characters.sc,piper_004_lose
Piper004LoseLoop,characters.sc,piper_004_loseLoop
Piper004Still,characters.sc,piper_004_still
RosaWin,characters.sc,rosa_def_win
RosaWinLoop,characters.sc,rosa_def_winLoop
RosaLose,characters.sc,rosa_def_lose
RosaLoseLoop,characters.sc,rosa_def_loseLoop
RosaStill,characters.sc,rosa_def_still
Rosa002Win,characters.sc,rosa_002_win
Rosa002WinLoop,characters.sc,rosa_002_winLoop
Rosa002Lose,characters.sc,rosa_002_lose
Rosa002LoseLoop,characters.sc,rosa_002_loseLoop
Rosa002Still,characters.sc,rosa_002_still
Rosa003Win,characters.sc,rosa_003_win
Rosa003WinLoop,characters.sc,rosa_003_winLoop
Rosa003Lose,characters.sc,rosa_003_lose
Rosa003LoseLoop,characters.sc,rosa_003_loseLoop
Rosa003Still,characters.sc,rosa_003_still
Rosa004Win,characters.sc,rosa_004_win
Rosa004WinLoop,characters.sc,rosa_004_winLoop
Rosa004Lose,characters.sc,rosa_004_lose
Rosa004LoseLoop,characters.sc,rosa_004_loseLoop
Rosa004Still,characters.sc,rosa_004_still
SandyIdle,characters.sc,sandy_idle
SandyWin,characters.sc,sandy_win
SandyWinloop,characters.sc,sandy_winloop
SandyWalk,characters.sc,sandy_walk
SandyProfile,characters.sc,sandy_profile
Sandy002Win,characters.sc,sandy_002_win
Sandy002WinLoop,characters.sc,sandy_002_winLoop
Sandy002Lose,characters.sc,sandy_002_lose
Sandy002LoseLoop,characters.sc,sandy_002_loseLoop
Sandy002Still,characters.sc,sandy_002_still
ShellyFace,characters.sc,shelly_face
ShellyStill,characters.sc,shelly_still
ShellyHappy,characters.sc,shelly_happy
ShellySad,characters.sc,shelly_sad
ShellySadLoop,characters.sc,shelly_sadLoop
Shelly002Win,characters.sc,shelly_002_win
Shelly002WinLoop,characters.sc,shelly_002_winLoop
Shelly002Lose,characters.sc,shelly_002_lose
Shelly002LoseLoop,characters.sc,shelly_002_loseLoop
Shelly002Still,characters.sc,shelly_002_still
Shelly003Win,characters.sc,shelly_003_win
Shelly003WinLoop,characters.sc,shelly_003_winLoop
Shelly003Lose,characters.sc,shelly_003_lose
Shelly003LoseLoop,characters.sc,shelly_003_loseLoop
Shelly003Still,characters.sc,shelly_003_still
Shelly004Win,characters.sc,shelly_004_win
Shelly004WinLoop,characters.sc,shelly_004_winLoop
Shelly004Lose,characters.sc,shelly_004_lose
Shelly004LoseLoop,characters.sc,shelly_004_loseLoop
Shelly004Still,characters.sc,shelly_004_still
Stu002Face,characters.sc,stu_002_win
SqueakStill,characters.sc,squeak_def_still
SqueakWin,characters.sc,squeak_def_win
SqueakWinLoop,characters.sc,squeak_def_winLoop
SqueakLose,characters.sc,squeak_def_lose
SqueakLoseLoop,characters.sc,squeak_def_loseLoop
Squeak004Still,characters.sc,squeak_004_still
Squeak004Win,characters.sc,squeak_004_win
Squeak004WinLoop,characters.sc,squeak_004_winLoop
Squeak004Lose,characters.sc,squeak_004_lose
Squeak004LoseLoop,characters.sc,squeak_004_loseLoop
Squeak005Still,characters.sc,squeak_005_still
Squeak005Win,characters.sc,squeak_005_win
Squeak005WinLoop,characters.sc,squeak_005_winLoop
Squeak005Lose,characters.sc,squeak_005_lose
Squeak005LoseLoop,characters.sc,squeak_005_loseLoop
Squeak006Still,characters.sc,squeak_006_still
Squeak006Win,characters.sc,squeak_006_win
Squeak006WinLoop,characters.sc,squeak_006_winLoop
Squeak006Lose,characters.sc,squeak_006_lose
Squeak006LoseLoop,characters.sc,squeak_006_loseLoop
BrownIdle,characters.sc,primo_brown_idle
BrownWin,characters.sc,primo_brown_win
BrownWinLoop,characters.sc,primo_brown_winLoop
BrownLose,characters.sc,primo_brown_lose
BrownLoseLoop,characters.sc,primo_brown_loseLoop
BrownHS,characters.sc,primo_brown_hS
GeneWin,characters.sc,gene_def_win
GeneWinLoop,characters.sc,gene_def_winLoop
GeneLose,characters.sc,gene_def_lose
GeneLoseLoop,characters.sc,gene_def_loseLoop
GeneStill,characters.sc,gene_def_still
Gene002Win,characters.sc,gene_002_win
Gene002WinLoop,characters.sc,gene_002_winLoop
Gene002Lose,characters.sc,gene_002_lose
Gene002LoseLoop,characters.sc,gene_002_loseLoop
Gene002Still,characters.sc,gene_002_still
GeneBazaarHappy,characters.sc,gene_003_happy
GeneBazaarIdle,characters.sc,gene_003_idle
GeneBazaarIntro,characters.sc,gene_003_intro
GeneBazaarSad,characters.sc,gene_003_sad
Gene004Win,characters.sc,gene_004_win
Gene004WinLoop,characters.sc,gene_004_winLoop
Gene004Lose,characters.sc,gene_004_lose
Gene004LoseLoop,characters.sc,gene_004_loseLoop
Gene004Still,characters.sc,gene_004_still
GromWin,characters.sc,grom_def_win
GromWinLoop,characters.sc,grom_def_winLoop
GromLose,characters.sc,grom_def_lose
GromLoseLoop,characters.sc,grom_def_loseLoop
GromStill,characters.sc,grom_def_still
Grom002Win,characters.sc,grom_002_win
Grom002WinLoop,characters.sc,grom_002_winLoop
Grom002Lose,characters.sc,grom_002_lose
Grom002LoseLoop,characters.sc,grom_002_loseLoop
Grom002Still,characters.sc,grom_002_still
ColetteWin,characters.sc,colette_def_win
ColetteWinLoop,characters.sc,colette_def_winLoop
ColetteLose,characters.sc,colette_def_lose
ColetteLoseLoop,characters.sc,colette_def_loseLoop
ColetteStill,characters.sc,colette_def_still
Colette002Win,characters.sc,colette_002_win
Colette002WinLoop,characters.sc,colette_002_winLoop
Colette002Lose,characters.sc,colette_002_lose
Colette002LoseLoop,characters.sc,colette_002_loseLoop
Colette002Still,characters.sc,colette_002_still
Colette003Win,characters.sc,colette_003_win
Colette003WinLoop,characters.sc,colette_003_winLoop
Colette003Lose,characters.sc,colette_003_lose
Colette003LoseLoop,characters.sc,colette_003_loseLoop
Colette003Still,characters.sc,colette_003_still
Colette004Win,characters.sc,colette_004_win
Colette004WinLoop,characters.sc,colette_004_winLoop
Colette004Lose,characters.sc,colette_004_lose
Colette004LoseLoop,characters.sc,colette_004_loseLoop
Colette004Still,characters.sc,colette_004_still
Colette005Win,characters.sc,colette_005_win
Colette005WinLoop,characters.sc,colette_005_winLoop
Colette005Lose,characters.sc,colette_005_lose
Colette005LoseLoop,characters.sc,colette_005_loseLoop
Colette005Still,characters.sc,colette_005_still
LouWin,characters.sc,lou_def_win
LouWinLoop,characters.sc,lou_def_winLoop
LouLose,characters.sc,lou_def_lose
LouLoseLoop,characters.sc,lou_def_loseLoop
LouStill,characters.sc,lou_def_still
Lou002Win,characters.sc,lou_002_win
Lou002WinLoop,characters.sc,lou_002_winLoop
Lou002Lose,characters.sc,lou_002_lose
Lou002LoseLoop,characters.sc,lou_002_loseLoop
Lou002Still,characters.sc,lou_002_still
Lou003Lose,characters.sc,lou_003_lose
Lou003LoseLoop,characters.sc,lou_003_loseLoop
Lou004Still,characters.sc,lou_004_still
Lou004Win,characters.sc,lou_004_win
Lou004WinLoop,characters.sc,lou_004_winLoop
Lou004Lose,characters.sc,lou_004_lose
Lou004LoseLoop,characters.sc,lou_004_loseLoop
ByronWin,characters.sc,byron_def_win
ByronWinLoop,characters.sc,byron_def_winLoop
ByronLose,characters.sc,byron_def_lose
ByronLoseLoop,characters.sc,byron_def_loseLoop
ByronStill,characters.sc,byron_def_still
Byron002Win,characters.sc,byron_002_win
Byron002WinLoop,characters.sc,byron_002_winLoop
Byron002Lose,characters.sc,byron_002_lose
Byron002LoseLoop,characters.sc,byron_002_loseLoop
Byron002Still,characters.sc,byron_002_still
RuffsWin,characters.sc,ruffs_def_win
RuffsWinLoop,characters.sc,ruffs_def_winLoop
RuffsLose,characters.sc,ruffs_def_lose
RuffsLoseLoop,characters.sc,ruffs_def_loseLoop
RuffsStill,characters.sc,ruffs_def_still
Bull003Win,characters.sc,bull_003_win
Bull003WinLoop,characters.sc,bull_003_winLoop
Bull003Lose,characters.sc,bull_003_lose
Bull003LoseLoop,characters.sc,bull_003_loseLoop
Bull003Still,characters.sc,bull_003_still
BoWin,characters.sc,bo_def_win
BoWinLoop,characters.sc,bo_def_winLoop
BoLose,characters.sc,bo_def_lose
BoLoseLoop,characters.sc,bo_def_loseLoop
BoStill,characters.sc,bo_def_still
Bo002Win,characters.sc,bo_002_win
Bo002WinLoop,characters.sc,bo_002_winLoop
Bo002Lose,characters.sc,bo_002_lose
Bo002LoseLoop,characters.sc,bo_002_loseLoop
Bo002Still,characters.sc,bo_002_still
Bo003Win,characters.sc,bo_003_win
Bo003WinLoop,characters.sc,bo_003_winLoop
Bo003Lose,characters.sc,bo_003_lose
Bo003LoseLoop,characters.sc,bo_003_loseLoop
Bo003Still,characters.sc,bo_003_still
Bo004Win,characters.sc,bo_004_win
Bo004WinLoop,characters.sc,bo_004_winLoop
Bo004Lose,characters.sc,bo_004_lose
Bo004LoseLoop,characters.sc,bo_004_loseLoop
Bo004Still,characters.sc,bo_004_still
Bo005Win,characters.sc,bo_005_win
Bo005WinLoop,characters.sc,bo_005_winLoop
Bo005Lose,characters.sc,bo_005_lose
Bo005LoseLoop,characters.sc,bo_005_loseLoop
Bo005Still,characters.sc,bo_005_still
Bo006Win,characters.sc,bo_006_win
Bo006WinLoop,characters.sc,bo_006_winLoop
Bo006Lose,characters.sc,bo_006_lose
Bo006LoseLoop,characters.sc,bo_006_loseLoop
Bo006Still,characters.sc,bo_006_still
BrockWin,characters.sc,brock_def_win
BrockWinLoop,characters.sc,brock_def_winLoop
BrockLose,characters.sc,brock_def_lose
BrockLoseLoop,characters.sc,brock_def_loseLoop
BrockStill,characters.sc,brock_def_still
Brock002Win,characters.sc,brock_002_win
Brock002WinLoop,characters.sc,brock_002_winLoop
Brock002Lose,characters.sc,brock_002_lose
Brock002LoseLoop,characters.sc,brock_002_loseLoop
Brock002Still,characters.sc,brock_002_still
Brock004Win,characters.sc,brock_004_win
Brock004WinLoop,characters.sc,brock_004_winLoop
Brock004Lose,characters.sc,brock_004_lose
Brock004LoseLoop,characters.sc,brock_004_loseLoop
Brock004Still,characters.sc,brock_004_still
PrimoWin,characters.sc,primo_def_win
PrimoWinLoop,characters.sc,primo_def_winLoop
PrimoLose,characters.sc,primo_def_lose
PrimoLoseLoop,characters.sc,primo_def_loseLoop
PrimoStill,characters.sc,primo_def_still
Primo002Win,characters.sc,primo_002_win
Primo002WinLoop,characters.sc,primo_002_winLoop
Primo002Lose,characters.sc,primo_002_lose
Primo002LoseLoop,characters.sc,primo_002_loseLoop
Primo002Still,characters.sc,primo_002_still
Primo004Win,characters.sc,primo_004_win
Primo004WinLoop,characters.sc,primo_004_winLoop
Primo004Lose,characters.sc,primo_004_lose
Primo004LoseLoop,characters.sc,primo_004_loseLoop
Primo004Still,characters.sc,primo_004_still
Primo005Win,characters.sc,primo_005_win
Primo005WinLoop,characters.sc,primo_005_winLoop
Primo005Lose,characters.sc,primo_005_lose
Primo005LoseLoop,characters.sc,primo_005_loseLoop
Primo005Still,characters.sc,primo_005_still
Primo006Win,characters.sc,primo_006_win
Primo006WinLoop,characters.sc,primo_006_winLoop
Primo006Lose,characters.sc,primo_006_lose
Primo006LoseLoop,characters.sc,primo_006_loseLoop
Primo006Still,characters.sc,primo_006_still
Primo007Win,characters.sc,primo_007_win
Primo007WinLoop,characters.sc,primo_007_winLoop
Primo007Lose,characters.sc,primo_007_lose
Primo007LoseLoop,characters.sc,primo_007_loseLoop
Primo007Still,characters.sc,primo_007_still
Primo008Win,characters.sc,primo_008_win
Primo008WinLoop,characters.sc,primo_008_winLoop
Primo008Lose,characters.sc,primo_008_lose
Primo008LoseLoop,characters.sc,primo_008_loseLoop
Primo008Still,characters.sc,primo_008_still
TickWin,characters.sc,tick_def_win
TickWinLoop,characters.sc,tick_def_winLoop
TickLose,characters.sc,tick_def_lose
TickLoseLoop,characters.sc,tick_def_loseLoop
TickStill,characters.sc,tick_def_still
Tick002Win,characters.sc,tick_002_win
Tick002WinLoop,characters.sc,tick_002_winLoop
Tick002Lose,characters.sc,tick_002_lose
Tick002LoseLoop,characters.sc,tick_002_loseLoop
Tick002Still,characters.sc,tick_002_still
Tick003Win,characters.sc,tick_003_win
Tick003WinLoop,characters.sc,tick_003_winLoop
Tick003Lose,characters.sc,tick_003_lose
Tick003LoseLoop,characters.sc,tick_003_loseLoop
Tick003Still,characters.sc,tick_003_still
PocoWin,characters.sc,poco_def_win
PocoWinLoop,characters.sc,poco_def_winLoop
PocoLose,characters.sc,poco_def_lose
PocoLoseLoop,characters.sc,poco_def_loseLoop
PocoStill,characters.sc,poco_def_still
Poco002Win,characters.sc,poco_002_win
Poco002WinLoop,characters.sc,poco_002_winLoop
Poco002Lose,characters.sc,poco_002_lose
Poco002LoseLoop,characters.sc,poco_002_loseLoop
Poco002Still,characters.sc,poco_002_still
Poco003Win,characters.sc,poco_003_win
Poco003WinLoop,characters.sc,poco_003_winLoop
Poco003Lose,characters.sc,poco_003_lose
Poco003LoseLoop,characters.sc,poco_003_loseLoop
Poco003Still,characters.sc,poco_003_still
Poco004Win,characters.sc,poco_004_win
Poco004WinLoop,characters.sc,poco_004_winLoop
Poco004Lose,characters.sc,poco_004_lose
Poco004LoseLoop,characters.sc,poco_004_loseLoop
Poco004Still,characters.sc,poco_004_still
Poco005Win,characters.sc,poco_005_win
Poco005WinLoop,characters.sc,poco_005_winLoop
Poco005Lose,characters.sc,poco_005_lose
Poco005LoseLoop,characters.sc,poco_005_loseLoop
Poco005Still,characters.sc,poco_005_still
LeonWin,characters.sc,leon_def_win
LeonWinLoop,characters.sc,leon_def_winLoop
LeonLose,characters.sc,leon_def_lose
LeonLoseLoop,characters.sc,leon_def_loseLoop
LeonStill,characters.sc,leon_def_still
Leon002Win,characters.sc,leon_002_win
Leon002WinLoop,characters.sc,leon_002_winLoop
Leon002Lose,characters.sc,leon_002_lose
Leon002LoseLoop,characters.sc,leon_002_loseLoop
Leon002Still,characters.sc,leon_002_still
Leon003Win,characters.sc,leon_003_win
Leon003WinLoop,characters.sc,leon_003_winLoop
Leon003Lose,characters.sc,leon_003_lose
Leon003LoseLoop,characters.sc,leon_003_loseLoop
Leon003Still,characters.sc,leon_003_still
Leon004Win,characters.sc,leon_004_win
Leon004WinLoop,characters.sc,leon_004_winLoop
RicoWin,characters.sc,rico_def_win
RicoWinLoop,characters.sc,rico_def_winLoop
RicoLose,characters.sc,rico_def_lose
RicoLoseLoop,characters.sc,rico_def_loseLoop
RicoStill,characters.sc,rico_def_still
Rico002Win,characters.sc,rico_002_win
Rico002WinLoop,characters.sc,rico_002_winLoop
Rico002Lose,characters.sc,rico_002_lose
Rico002LoseLoop,characters.sc,rico_002_loseLoop
Rico002Still,characters.sc,rico_002_still
Rico003Win,characters.sc,rico_003_win
Rico003WinLoop,characters.sc,rico_003_winLoop
Rico003Lose,characters.sc,rico_003_lose
Rico003LoseLoop,characters.sc,rico_003_loseLoop
Rico003Still,characters.sc,rico_003_still
Rico004Win,characters.sc,rico_004_win
Rico004WinLoop,characters.sc,rico_004_winLoop
Rico004Lose,characters.sc,rico_004_lose
Rico004LoseLoop,characters.sc,rico_004_loseLoop
Rico004Still,characters.sc,rico_004_still
LollaWin,characters.sc,lolla_def_win
LollaWinLoop,characters.sc,lolla_def_winLoop
LollaLose,characters.sc,lolla_def_lose
LollaLoseLoop,characters.sc,lolla_def_loseLoop
LollaStill,characters.sc,lolla_def_still
Lolla002Win,characters.sc,lolla_002_win
Lolla002WinLoop,characters.sc,lolla_002_winLoop
Lolla002Lose,characters.sc,lolla_002_lose
Lolla002LoseLoop,characters.sc,lolla_def_loseLoop
Lolla002Still,characters.sc,lolla_002_still
Lolla004Win,characters.sc,lolla_004_win
Lolla004WinLoop,characters.sc,lolla_004_winLoop
Lolla004Lose,characters.sc,lolla_004_lose
Lolla004LoseLoop,characters.sc,lolla_004_loseLoop
Lolla004Still,characters.sc,lolla_004_still
Carl007Win,characters.sc,carl_007_win
Carl007WinLoop,characters.sc,carl_007_winLoop
Carl007Lose,characters.sc,carl_007_lose
Carl007LoseLoop,characters.sc,carl_007_loseLoop
Carl007Still,characters.sc,carl_007_still
Darryl002Still,characters.sc,darryl_002_still
Darryl002Win,characters.sc,darryl_002_win
Darryl002WinLoop,characters.sc,darryl_002_winLoop
Darryl002Lose,characters.sc,darryl_002_lose
Darryl002LoseLoop,characters.sc,darryl_002_loseLoop
Tara004Still,characters.sc,tara_004_still
Tara004Win,characters.sc,tara_004_win
Tara004WinLoop,characters.sc,tara_004_winLoop
Tara004Lose,characters.sc,tara_004_lose
Tara004LoseLoop,characters.sc,tara_004_loseLoop
Meg003Still,characters.sc,meg_003_still
Meg003Win,characters.sc,meg_003_win
Meg003WinLoop,characters.sc,meg_003_winLoop
Meg003Lose,characters.sc,meg_003_lose
Meg003LoseLoop,characters.sc,meg_003_loseLoop
Byron003Win,characters.sc,byron_003_win
Byron003WinLoop,characters.sc,byron_003_winLoop
Byron003Lose,characters.sc,byron_003_lose
Byron003LoseLoop,characters.sc,byron_003_loseLoop
Byron003Still,characters.sc,byron_003_still
Lolla003Win,characters.sc,lolla_003_win
Lolla003WinLoop,characters.sc,lolla_003_winLoop
Lolla003Lose,characters.sc,lolla_003_lose
Lolla003LoseLoop,characters.sc,lolla_003_loseLoop
Lolla003Still,characters.sc,lolla_003_still
BonnieWin,characters.sc,bonnie_def_win
BonnieWinLoop,characters.sc,bonnie_def_winLoop
BonnieLose,characters.sc,bonnie_def_lose
BonnieLoseLoop,characters.sc,bonnie_def_loseLoop
BonnieStill,characters.sc,bonnie_def_still
JanetWin,characters.sc,janet_def_win
JanetWinLoop,characters.sc,janet_def_winLoop
JanetLose,characters.sc,janet_def_lose
JanetLoseLoop,characters.sc,janet_def_loseLoop
JanetStill,characters.sc,janet_def_still
Bonnie002Win,characters.sc,bonnie_002_win
Bonnie002WinLoop,characters.sc,bonnie_002_winLoop
Bonnie002Lose,characters.sc,bonnie_002_lose
Bonnie002LoseLoop,characters.sc,bonnie_002_loseLoop
Bonnie002Still,characters.sc,bonnie_002_still
Janet002Win,characters.sc,janet_002_win
Janet002WinLoop,characters.sc,janet_002_winLoop
Janet002Lose,characters.sc,janet_002_lose
Janet002LoseLoop,characters.sc,janet_002_loseLoop
Janet002Still,characters.sc,janet_002_still
Tick004Win,characters.sc,tick_004_win
Tick004WinLoop,characters.sc,tick_004_winLoop
Tick004Lose,characters.sc,tick_004_lose
Tick004LoseLoop,characters.sc,tick_004_loseLoop
Tick004Still,characters.sc,tick_004_still
Ruffs002Win,characters.sc,ruffs_002_win
Ruffs002WinLoop,characters.sc,ruffs_002_winLoop
Ruffs002Lose,characters.sc,ruffs_002_lose
Ruffs002LoseLoop,characters.sc,ruffs_002_loseLoop
Ruffs002Still,characters.sc,ruffs_002_still
Edgar005Win,characters.sc,edgar_005_win
Edgar005WinLoop,characters.sc,edgar_005_winLoop
Edgar005Lose,characters.sc,edgar_005_lose
Edgar005LoseLoop,characters.sc,edgar_005_loseLoop
Edgar005Still,characters.sc,edgar_005_still
Bibi006Win,characters.sc,bibi_006_win
Bibi006WinLoop,characters.sc,bibi_006_winLoop
Bibi006Lose,characters.sc,bibi_006_lose
Bibi006LoseLoop,characters.sc,bibi_006_loseLoop
Bibi006Still,characters.sc,bibi_006_still
Bull006Win,characters.sc,bull_006_win
Bull006WinLoop,characters.sc,bull_006_winLoop
Bull006Lose,characters.sc,bull_006_lose
Bull006LoseLoop,characters.sc,bull_006_loseLoop
Bull006Still,characters.sc,bull_006_still
Jacky004Win,characters.sc,jacky_004_win
Jacky004WinLoop,characters.sc,jacky_004_winLoop
Jacky004Lose,characters.sc,jacky_004_lose
Jacky004LoseLoop,characters.sc,jacky_004_loseLoop
Jacky004Still,characters.sc,jacky_004_still
Sandy003Win,characters.sc,sandy_003_win
Sandy003WinLoop,characters.sc,sandy_003_winLoop
Sandy003Lose,characters.sc,sandy_003_lose
Sandy003LoseLoop,characters.sc,sandy_003_loseLoop
Sandy003Still,characters.sc,sandy_003_still
Brock003Win,characters.sc,brock_003_win
Brock003WinLoop,characters.sc,brock_003_winLoop
Brock003Lose,characters.sc,brock_003_lose
Brock003LoseLoop,characters.sc,brock_003_loseLoop
Brock003Still,characters.sc,brock_003_still
Emz003Still,characters.sc,emz_003_still
Emz003Win,characters.sc,emz_003_win
Emz003WinLoop,characters.sc,emz_003_winLoop
Emz003Lose,characters.sc,emz_003_lose
Emz003LoseLoop,characters.sc,emz_003_loseLoop
Penny003Win,characters.sc,penny_003_win
Penny003WinLoop,characters.sc,penny_003_winLoop
Penny003Lose,characters.sc,penny_003_lose
Penny003LoseLoop,characters.sc,penny_003_loseLoop
Penny003Still,characters.sc,penny_003_still
Penny004Win,characters.sc,penny_004_win
Penny004WinLoop,characters.sc,penny_004_winLoop
Penny004Lose,characters.sc,penny_004_lose
Penny004LoseLoop,characters.sc,penny_004_loseLoop
Penny004Still,characters.sc,penny_004_still
Belle004Win,characters.sc,belle_004_win
Belle004WinLoop,characters.sc,belle_004_Winloop
Belle004Lose,characters.sc,belle_004_lose
Belle004LoseLoop,characters.sc,belle_004_loseLoop
Belle004Still,characters.sc,belle_004_still
BronsonWin,characters.sc,bronson_def_win
BronsonWinLoop,characters.sc,bronson_def_winLoop
BronsonLose,characters.sc,bronson_def_lose
BronsonLoseLoop,characters.sc,bronson_def_loseLoop
BronsonStill,characters.sc,bronson_def_still
Bronson002Win,characters.sc,bronson_002_win
Bronson002WinLoop,characters.sc,bronson_002_winLoop
Bronson002Lose,characters.sc,bronson_002_lose
Bronson002LoseLoop,characters.sc,bronson_002_loseLoop
Bronson002Still,characters.sc,bronson_002_still
Colt005Still,characters.sc,colt_005_still
Colt005Win,characters.sc,colt_005_win
Colt005WinLoop,characters.sc,colt_005_winLoop
Colt005Lose,characters.sc,colt_005_lose
Colt005LoseLoop,characters.sc,colt_005_loseLoop
Fang003Win,characters.sc,fang_003_win
Fang003WinLoop,characters.sc,fang_003_winLoop
Fang003Lose,characters.sc,fang_003_lose
Fang003LoseLoop,characters.sc,fang_003_loseLoop
Fang003Still,characters.sc,fang_003_still
OtisStill,characters.sc,otis_def_still
OtisWin,characters.sc,otis_def_win
OtisWinLoop,characters.sc,otis_def_winLoop
OtisLose,characters.sc,otis_def_lose
OtisLoseLoop,characters.sc,otis_def_loseLoop
Otis002Still,characters.sc,otis_002_still
Otis002Win,characters.sc,otis_002_win
Otis002WinLoop,characters.sc,otis_002_winLoop
Otis002Lose,characters.sc,otis_002_lose
Otis002LoseLoop,characters.sc,otis_002_loseLoop
MandyStill,characters.sc,mandy_def_still
MandyWin,characters.sc,mandy_def_win
MandyWinLoop,characters.sc,mandy_def_winLoop
MandyLose,characters.sc,mandy_def_lose
MandyLoseLoop,characters.sc,mandy_def_loseLoop
Darryl003Still,characters.sc,darryl_003_still
Darryl003Win,characters.sc,darryl_003_win
Darryl003WinLoop,characters.sc,darryl_003_winLoop
Darryl003Lose,characters.sc,darryl_003_lose
Darryl003LoseLoop,characters.sc,darryl_003_loseLoop
Amber003Win,characters.sc,amber_003_win
Amber003WinLoop,characters.sc,amber_003_winLoop
Amber003Lose,characters.sc,amber_003_lose
Amber003LoseLoop,characters.sc,amber_003_loseLoop
Amber003Still,characters.sc,amber_003_still
Bronson003Win,characters.sc,bronson_003_win
Bronson003WinLoop,characters.sc,bronson_003_winLoop
Bronson003Lose,characters.sc,bronson_003_lose
Bronson003LoseLoop,characters.sc,bronson_003_loseLoop
Bronson003Still,characters.sc,bronson_003_still
Ash004Win,characters.sc,ash_004_win
Ash004WinLoop,characters.sc,ash_004_winLoop
Ash004Lose,characters.sc,ash_004_lose
Ash004LoseLoop,characters.sc,ash_004_loseLoop
Ash004Still,characters.sc,ash_004_still
Ash005Win,characters.sc,ash_005_win
Ash005WinLoop,characters.sc,ash_005_winLoop
Ash005Lose,characters.sc,ash_005_lose
Ash005LoseLoop,characters.sc,ash_005_loseLoop
Ash005Still,characters.sc,ash_005_still
ChesterStill,characters.sc,chester_def_still
ChesterWin,characters.sc,chester_def_win
ChesterWinLoop,characters.sc,chester_def_winLoop
ChesterLose,characters.sc,chester_def_lose
ChesterLoseLoop,characters.sc,chester_def_loseLoop
Mandy002Still,characters.sc,mandy_002_still
Mandy002Win,characters.sc,mandy_002_win
Mandy002WinLoop,characters.sc,mandy_002_winLoop
Mandy002Lose,characters.sc,mandy_002_lose
Mandy002LoseLoop,characters.sc,mandy_002_loseLoop
Buzz001Still,characters.sc,buzz_001_still
Buzz001Win,characters.sc,buzz_001_win
Buzz001WinLoop,characters.sc,buzz_001_winLoop
Buzz001Lose,characters.sc,buzz_001_lose
Buzz001LoseLoop,characters.sc,buzz_001_loseLoop
Nita004Still,characters.sc,nita_004_still
Nita004Win,characters.sc,nita_004_win
Nita004WinLoop,characters.sc,nita_004_winLoop
Nita004Lose,characters.sc,nita_004_lose
Nita004LoseLoop,characters.sc,nita_004_loseLoop
GrayStill,characters.sc,gray_def_still
GrayWin,characters.sc,gray_def_win
GrayWinLoop,characters.sc,gray_def_winLoop
GrayLose,characters.sc,gray_def_lose
GrayLoseLoop,characters.sc,gray_def_loseLoop
Griff001Still,characters.sc,griff_001_still
Griff001Win,characters.sc,griff_001_win
Griff001WinLoop,characters.sc,griff_001_winLoop
Griff001Lose,characters.sc,griff_001_lose
Griff001LoseLoop,characters.sc,griff_001_loseLoop
Gus002Still,characters.sc,gus_002_still
Gus002Win,characters.sc,gus_002_win
Gus002WinLoop,characters.sc,gus_002_winLoop
Gus002Lose,characters.sc,gus_002_lose
Gus002LoseLoop,characters.sc,gus_002_loseLoop
Chester002Still,characters.sc,chester_002_still
Chester002Win,characters.sc,chester_002_win
Chester002WinLoop,characters.sc,chester_002_winLoop
Chester002Lose,characters.sc,chester_002_lose
Chester002LoseLoop,characters.sc,chester_002_loseLoop
Bronson004Win,characters.sc,bronson_004_win
Bronson004WinLoop,characters.sc,bronson_004_winLoop
Bronson004Lose,characters.sc,bronson_004_lose
Bronson004LoseLoop,characters.sc,bronson_004_loseLoop
Bronson004Still,characters.sc,bronson_004_still
Eve003Win,characters.sc,eve_003_win
Eve003WinLoop,characters.sc,eve_003_winLoop
Eve003Lose,characters.sc,eve_003_lose
Eve003LoseLoop,characters.sc,eve_003_loseLoop
Eve003Still,characters.sc,eve_003_still
Jessie004Still,characters.sc,jessie_004_still
Jessie004Win,characters.sc,jessie_004_win
Jessie004WinLoop,characters.sc,jessie_004_winLoop
Jessie004Lose,characters.sc,jessie_004_lose
Jessie004LoseLoop,characters.sc,jessie_004_loseLoop
Jessie005Still,characters.sc,jessie_005_still
Jessie005Win,characters.sc,jessie_005_win
Jessie005WinLoop,characters.sc,jessie_005_winLoop
Jessie005Lose,characters.sc,jessie_005_lose
Jessie005LoseLoop,characters.sc,jessie_005_loseLoop
Penny005Win,characters.sc,penny_005_win
Penny005WinLoop,characters.sc,penny_005_winLoop
Penny005Lose,characters.sc,penny_005_lose
Penny005LoseLoop,characters.sc,penny_005_loseLoop
Penny005Still,characters.sc,penny_005_still
Lolla005Win,characters.sc,lolla_005_win
Lolla005WinLoop,characters.sc,lolla_005_winLoop
Lolla005Lose,characters.sc,lolla_005_lose
Lolla005LoseLoop,characters.sc,lolla_005_loseLoop
Lolla005Still,characters.sc,lolla_005_still
Dyna004Still,characters.sc,dyna_004_still
Dyna004Win,characters.sc,dyna_004_win
Dyna004WinLoop,characters.sc,dyna_004_winLoop
Dyna004Lose,characters.sc,dyna_004_lose
Dyna004LoseLoop,characters.sc,dyna_004_loseLoop
Otis003Still,characters.sc,otis_003_still
Otis003Win,characters.sc,otis_003_win
Otis003WinLoop,characters.sc,otis_003_winLoop
Otis003Lose,characters.sc,otis_003_lose
Otis003LoseLoop,characters.sc,otis_003_loseLoop
Janet003Win,characters.sc,janet_003_win
Janet003WinLoop,characters.sc,janet_003_winLoop
Janet003Lose,characters.sc,janet_003_lose
Janet003LoseLoop,characters.sc,janet_003_loseLoop
Janet003Still,characters.sc,janet_003_still
Janet003Profile,characters.sc,janet_003_profile
Carl008Win,characters.sc,carl_008_win
Carl008WinLoop,characters.sc,carl_008_winLoop
Carl008Lose,characters.sc,carl_008_lose
Carl008LoseLoop,characters.sc,carl_008_loseLoop
Carl008Still,characters.sc,carl_008_still
Piper005Win,characters.sc,piper_005_win
Piper005WinLoop,characters.sc,piper_005_winLoop
Piper005Lose,characters.sc,piper_005_lose
Piper005LoseLoop,characters.sc,piper_005_loseLoop
Piper005Still,characters.sc,piper_005_still
Nani004Still,characters.sc,nani_004_still
Nani004Win,characters.sc,nani_004_win
Nani004WinLoop,characters.sc,nani_004_winLoop
Nani004Lose,characters.sc,nani_004_lose
Nani004LoseLoop,characters.sc,nani_004_loseLoop
Bull007Win,characters.sc,bull_007_win
Bull007WinLoop,characters.sc,bull_007_winLoop
Bull007Lose,characters.sc,bull_007_lose
Bull007LoseLoop,characters.sc,bull_007_loseLoop
Bull007Still,characters.sc,bull_007_still
Primo009Win,characters.sc,primo_009_win
Primo009WinLoop,characters.sc,primo_009_winLoop
Primo009Lose,characters.sc,primo_009_lose
Primo009LoseLoop,characters.sc,primo_009_loseLoop
Primo009Still,characters.sc,primo_009_still
Gray002Still,characters.sc,gray_002_still
Gray002Win,characters.sc,gray_002_win
Gray002WinLoop,characters.sc,gray_002_winLoop
Gray002Lose,characters.sc,gray_002_lose
Gray002LoseLoop,characters.sc,gray_002_loseLoop
WillowWin,characters.sc,willow_def_win
WillowWinLoop,characters.sc,willow_def_winLoop
WillowLose,characters.sc,willow_def_lose
WillowLoseLoop,characters.sc,willow_def_loseLoop
WillowStill,characters.sc,willow_def_still
RtWin,characters.sc,rt_def_win
RtWinLoop,characters.sc,rt_def_winLoop
RtLose,characters.sc,rt_def_lose
RtLoseLoop,characters.sc,rt_def_loseLoop
RtStill,characters.sc,rt_def_still
Willow002Win,characters.sc,willow_002_win
Willow002WinLoop,characters.sc,willow_002_winLoop
Willow002Lose,characters.sc,willow_002_lose
Willow002LoseLoop,characters.sc,willow_002_loseLoop
Willow002Still,characters.sc,willow_002_still
Rt003Win,characters.sc,rt_003_win
Rt003WinLoop,characters.sc,rt_003_winLoop
Rt003Lose,characters.sc,rt_003_lose
Rt003LoseLoop,characters.sc,rt_003_loseLoop
Rt003Still,characters.sc,rt_003_still
Rt002Win,characters.sc,rt_002_win
Rt002WinLoop,characters.sc,rt_002_winLoop
Rt002Lose,characters.sc,rt_002_lose
Rt002LoseLoop,characters.sc,rt_002_loseLoop
Rt002Still,characters.sc,rt_002_still
Frank004Win,characters.sc,frank_004_win
Frank004WinLoop,characters.sc,frank_004_winLoop
Frank004Lose,characters.sc,frank_004_lose
Frank004LoseLoop,characters.sc,frank_004_loseLoop
Frank004Still,characters.sc,frank_004_still
Bibi007Win,characters.sc,bibi_007_win
Bibi007WinLoop,characters.sc,bibi_007_winLoop
Bibi007Lose,characters.sc,bibi_007_lose
Bibi007LoseLoop,characters.sc,bibi_007_loseLoop
Bibi007Still,characters.sc,bibi_007_still
Leon005Win,characters.sc,leon_005_win
Leon005WinLoop,characters.sc,leon_005_winLoop
Leon005Lose,characters.sc,leon_005_lose
Leon005LoseLoop,characters.sc,leon_005_loseLoop
Leon005Still,characters.sc,leon_005_still
Nani005Still,characters.sc,nani_005_still
Nani005Win,characters.sc,nani_005_win
Nani005WinLoop,characters.sc,nani_005_winLoop
Nani005Lose,characters.sc,nani_005_lose
Nani005LoseLoop,characters.sc,nani_005_loseLoop
Carl009Win,characters.sc,carl_009_win
Carl009WinLoop,characters.sc,carl_009_winLoop
Carl009Lose,characters.sc,carl_009_lose
Carl009LoseLoop,characters.sc,carl_009_loseLoop
Carl009Still,characters.sc,carl_009_still
Jessie006Still,characters.sc,jessie_006_still
Jessie006Win,characters.sc,jessie_006_win
Jessie006WinLoop,characters.sc,jessie_006_winLoop
Jessie006Lose,characters.sc,jessie_006_lose
Jessie006LoseLoop,characters.sc,jessie_006_loseLoop
Tick005Win,characters.sc,tick_005_win
Tick005WinLoop,characters.sc,tick_005_winLoop
Tick005Lose,characters.sc,tick_005_lose
Tick005LoseLoop,characters.sc,tick_005_loseLoop
Tick005Still,characters.sc,tick_005_still
Emz004Still,characters.sc,emz_004_still
Emz004Win,characters.sc,emz_004_win
Emz004WinLoop,characters.sc,emz_004_winLoop
Emz004Lose,characters.sc,emz_004_lose
Emz004LoseLoop,characters.sc,emz_004_loseLoop
Jessie007Still,characters.sc,jessie_007_still
Jessie007Win,characters.sc,jessie_007_win
Jessie007WinLoop,characters.sc,jessie_007_winLoop
Jessie007Lose,characters.sc,jessie_007_lose
Jessie007LoseLoop,characters.sc,jessie_007_loseLoop
Edgar006Win,characters.sc,edgar_006_win
Edgar006WinLoop,characters.sc,edgar_006_winLoop
Edgar006Lose,characters.sc,edgar_006_lose
Edgar006LoseLoop,characters.sc,edgar_006_loseLoop
Edgar006Still,characters.sc,edgar_006_still
Max004Win,characters.sc,max_004_win
Max004WinLoop,characters.sc,max_004_winLoop
Max004Lose,characters.sc,max_004_lose
Max004LoseLoop,characters.sc,max_004_loseLoop
Max004Still,characters.sc,max_004_still
Meg004Still,characters.sc,meg_004_still
Meg004Win,characters.sc,meg_004_win
Meg004WinLoop,characters.sc,meg_004_winLoop
Meg004Lose,characters.sc,meg_004_lose
Meg004LoseLoop,characters.sc,meg_004_loseLoop
MaisieStill,characters.sc,maisie_def_still
MaisieWin,characters.sc,maisie_def_win
MaisieWinLoop,characters.sc,maisie_def_winLoop
MaisieLose,characters.sc,maisie_def_lose
MaisieLoseLoop,characters.sc,maisie_def_loseLoop
MaisieProfile,characters.sc,maisie_def_profile
Maisie002Profile,characters.sc,maisie_002_profile
Maisie002Still,characters.sc,maisie_002_still
Maisie002Win,characters.sc,maisie_002_win
Maisie002WinLoop,characters.sc,maisie_002_winLoop
Maisie002Lose,characters.sc,maisie_002_lose
Maisie002LoseLoop,characters.sc,maisie_002_loseLoop
Colt006Still,characters.sc,colt_006_still
Colt006Win,characters.sc,colt_006_win
Colt006WinLoop,characters.sc,colt_006_winLoop
Colt006Lose,characters.sc,colt_006_lose
Colt006LoseLoop,characters.sc,colt_006_loseLoop
HankStill,characters.sc,hank_def_still
HankWin,characters.sc,hank_def_win
HankWinLoop,characters.sc,hank_def_winLoop
HankLose,characters.sc,hank_def_lose
HankLoseLoop,characters.sc,hank_def_loseLoop
Hank002Still,characters.sc,hank_002_still
Hank002Win,characters.sc,hank_002_win
Hank002WinLoop,characters.sc,hank_002_winLoop
Hank002Lose,characters.sc,hank_002_lose
Hank002LoseLoop,characters.sc,hank_002_loseLoop
Buster003Win,characters.sc,buster_003_win
Buster003WinLoop,characters.sc,buster_003_winLoop
Buster003Lose,characters.sc,buster_003_lose
Buster003LoseLoop,characters.sc,buster_003_loseLoop
Buster003Still,characters.sc,buster_003_still
Tara006Still,characters.sc,tara_006_still
Tara006Win,characters.sc,tara_006_win
Tara006WinLoop,characters.sc,tara_006_winLoop
Tara006Lose,characters.sc,tara_006_lose
Tara006LoseLoop,characters.sc,tara_006_loseLoop
Bibi008Win,characters.sc,bibi_008_win
Bibi008WinLoop,characters.sc,bibi_008_winLoop
Bibi008Lose,characters.sc,bibi_008_lose
Bibi008LoseLoop,characters.sc,bibi_008_loseLoop
Bibi008Still,characters.sc,bibi_008_still
Lou005Still,characters.sc,lou_005_still
Lou005Win,characters.sc,lou_005_win
Lou005WinLoop,characters.sc,lou_005_winLoop
Lou005Lose,characters.sc,lou_005_lose
Lou005LoseLoop,characters.sc,lou_005_loseLoop
Chester003Still,characters.sc,chester_003_still
Chester003Win,characters.sc,chester_003_win
Chester003WinLoop,characters.sc,chester_003_winLoop
Chester003Lose,characters.sc,chester_003_lose
Chester003LoseLoop,characters.sc,chester_003_loseLoop
Arcade005Still,characters.sc,arcade_005_still
Arcade005Win,characters.sc,arcade_005_win
Arcade005WinLoop,characters.sc,arcade_005_winLoop
Arcade005Lose,characters.sc,arcade_005_lose
Arcade005LoseLoop,characters.sc,arcade_005_loseLoop
Meg005Still,characters.sc,meg_005_still
Meg005Win,characters.sc,meg_005_win
Meg005WinLoop,characters.sc,meg_005_winLoop
Meg005Lose,characters.sc,meg_005_lose
Meg005LoseLoop,characters.sc,meg_005_loseLoop
Carl010Win,characters.sc,carl_010_win
Carl010WinLoop,characters.sc,carl_010_winLoop
Carl010Lose,characters.sc,carl_010_lose
Carl010LoseLoop,characters.sc,carl_010_loseLoop
Carl010Still,characters.sc,carl_010_still
Crow003Still,characters.sc,crow_003_still
Crow003Win,characters.sc,crow_003_win
Crow003WinLoop,characters.sc,crow_003_winLoop
Crow003Lose,characters.sc,crow_003_lose
Crow003LoseLoop,characters.sc,crow_003_loseLoop
Griff002Still,characters.sc,griff_002_still
Griff002Win,characters.sc,griff_002_win
Griff002WinLoop,characters.sc,griff_002_winLoop
Griff002Lose,characters.sc,griff_002_lose
Griff002LoseLoop,characters.sc,griff_002_loseLoop
Janet004Win,characters.sc,janet_004_win
Janet004WinLoop,characters.sc,janet_004_winLoop
Janet004Lose,characters.sc,janet_004_lose
Janet004LoseLoop,characters.sc,janet_004_loseLoop
Janet004Still,characters.sc,janet_004_still
Surge001Win,characters.sc,surge_001_win
Surge001WinLoop,characters.sc,surge_001_winLoop
Surge001Lose,characters.sc,surge_001_lose
Surge001LoseLoop,characters.sc,surge_001_loseLoop
Surge001Still,characters.sc,surge_001_still
Penny002Win,characters.sc,penny_002_win
Penny002WinLoop,characters.sc,penny_002_winLoop
Penny002Lose,characters.sc,penny_002_lose
Penny002LoseLoop,characters.sc,penny_002_loseLoop
Penny002Still,characters.sc,penny_002_still
Brock005Win,characters.sc,brock_005_win
Brock005WinLoop,characters.sc,brock_005_winLoop
Brock005Lose,characters.sc,brock_005_lose
Brock005LoseLoop,characters.sc,brock_005_loseLoop
Brock005Still,characters.sc,brock_005_still
CordeliusStill,characters.sc,cordelius_def_still
CordeliusWin,characters.sc,cordelius_def_win
CordeliusWinLoop,characters.sc,cordelius_def_winLoop
CordeliusLose,characters.sc,cordelius_def_lose
CordeliusLoseLoop,characters.sc,cordelius_def_loseLoop
Cordelius002Still,characters.sc,cordelius_002_still
Cordelius002Win,characters.sc,cordelius_002_win
Cordelius002WinLoop,characters.sc,cordelius_002_winLoop
Cordelius002Lose,characters.sc,cordelius_002_lose
Cordelius002LoseLoop,characters.sc,cordelius_002_loseLoop
DougStill,characters.sc,doug_def_still
DougWin,characters.sc,doug_def_win
DougWinLoop,characters.sc,doug_def_winLoop
DougLose,characters.sc,doug_def_lose
DougLoseLoop,characters.sc,doug_def_loseLoop
Doug002Still,characters.sc,doug_002_still
Doug002Win,characters.sc,doug_002_win
Doug002WinLoop,characters.sc,doug_002_winLoop
Doug002Lose,characters.sc,doug_002_lose
Doug002LoseLoop,characters.sc,doug_002_loseLoop
Cordelius003Still,characters.sc,cordelius_003_still
Cordelius003Win,characters.sc,cordelius_003_win
Cordelius003WinLoop,characters.sc,cordelius_003_winLoop
Cordelius003Lose,characters.sc,cordelius_003_lose
Cordelius003LoseLoop,characters.sc,cordelius_003_loseLoop
starr_01_change,characters.sc,starr_01_change
starr_01_idle,characters.sc,starr_01_idle
starr_01_final,characters.sc,starr_01_final
Rosa005Win,characters.sc,rosa_005_win
Rosa005WinLoop,characters.sc,rosa_005_winLoop
Rosa005Lose,characters.sc,rosa_005_lose
Rosa005LoseLoop,characters.sc,rosa_005_loseLoop
Rosa005Still,characters.sc,rosa_005_still
Stu003Still,characters.sc,stu_003_still
Stu003Win,characters.sc,stu_003_win
Stu003WinLoop,characters.sc,stu_003_winLoop
Stu003Lose,characters.sc,stu_003_lose
Stu003LoseLoop,characters.sc,stu_003_loseLoop
Squeak007Still,characters.sc,squeak_007_still
Squeak007Win,characters.sc,squeak_007_win
Squeak007WinLoop,characters.sc,squeak_007_winLoop
Squeak007Lose,characters.sc,squeak_007_lose
Squeak007LoseLoop,characters.sc,squeak_007_loseLoop
Emz005Still,characters.sc,emz_005_still
Emz005Win,characters.sc,emz_005_win
Emz005WinLoop,characters.sc,emz_005_winLoop
Emz005Lose,characters.sc,emz_005_lose
Emz005LoseLoop,characters.sc,emz_005_loseLoop
Cordelius004Still,characters.sc,cordelius_004_still
Cordelius004Win,characters.sc,cordelius_004_win
Cordelius004WinLoop,characters.sc,cordelius_004_winLoop
Cordelius004Lose,characters.sc,cordelius_004_lose
Cordelius004LoseLoop,characters.sc,cordelius_004_loseLoop
Willow003Win,characters.sc,willow_003_win
Willow003WinLoop,characters.sc,willow_003_winLoop
Willow003Lose,characters.sc,willow_003_lose
Willow003LoseLoop,characters.sc,willow_003_loseLoop
Willow003Still,characters.sc,willow_003_still
PearlWin,characters.sc,pearl_def_win
PearlWinLoop,characters.sc,pearl_def_winLoop
PearlLose,characters.sc,pearl_def_lose
PearlLoseLoop,characters.sc,pearl_def_loseLoop
PearlStill,characters.sc,pearl_def_still
Hank003Still,characters.sc,hank_003_still
Hank003Win,characters.sc,hank_003_win
Hank003WinLoop,characters.sc,hank_003_winLoop
Hank003Lose,characters.sc,hank_003_lose
Hank003LoseLoop,characters.sc,hank_003_loseLoop
Maisie003Still,characters.sc,maisie_003_still
Maisie003Win,characters.sc,maisie_003_win
Maisie003WinLoop,characters.sc,maisie_003_winLoop
Maisie003Lose,characters.sc,maisie_003_lose
Maisie003LoseLoop,characters.sc,maisie_003_loseLoop
Mandy003Still,characters.sc,mandy_003_still
Mandy003Win,characters.sc,mandy_003_win
Mandy003WinLoop,characters.sc,mandy_003_winLoop
Mandy003Lose,characters.sc,mandy_003_lose
Mandy003LoseLoop,characters.sc,mandy_003_loseLoop
Janet005Win,characters.sc,janet_005_win
Janet005WinLoop,characters.sc,janet_005_winLoop
Janet005Lose,characters.sc,janet_005_lose
Janet005LoseLoop,characters.sc,janet_005_loseLoop
Janet005Still,characters.sc,janet_005_still
ChuckWin,characters.sc,chuck_def_win
ChuckWinLoop,characters.sc,chuck_def_winLoop
ChuckLose,characters.sc,chuck_def_lose
ChuckLoseLoop,characters.sc,chuck_def_loseLoop
ChuckStill,characters.sc,chuck_def_still
Chuck002Win,characters.sc,chuck_002_win
Chuck002WinLoop,characters.sc,chuck_002_winLoop
Chuck002Lose,characters.sc,chuck_002_lose
Chuck002LoseLoop,characters.sc,chuck_002_loseLoop
Chuck002Still,characters.sc,chuck_002_still
Pearl002Win,characters.sc,pearl_002_win
Pearl002WinLoop,characters.sc,pearl_002_winLoop
Pearl002Lose,characters.sc,pearl_002_lose
Pearl002LoseLoop,characters.sc,pearl_002_loseLoop
Pearl002Still,characters.sc,pearl_002_still
Edgar007Win,characters.sc,edgar_007_win
Edgar007WinLoop,characters.sc,edgar_007_winLoop
Edgar007Lose,characters.sc,edgar_007_lose
Edgar007LoseLoop,characters.sc,edgar_007_loseLoop
Edgar007Still,characters.sc,edgar_007_still
Mortis005Win,characters.sc,mortis_005_win
Mortis005WinLoop,characters.sc,mortis_005_winLoop
Mortis005Lose,characters.sc,mortis_005_lose
Mortis005LoseLoop,characters.sc,mortis_005_loseLoop
Mortis005Still,characters.sc,mortis_005_still
Frank005Win,characters.sc,frank_005_win
Frank005WinLoop,characters.sc,frank_005_winLoop
Frank005Lose,characters.sc,frank_005_lose
Frank005LoseLoop,characters.sc,frank_005_loseLoop
Frank005Still,characters.sc,frank_005_still
Grom003Win,characters.sc,grom_003_win
Grom003WinLoop,characters.sc,grom_003_winLoop
Grom003Lose,characters.sc,grom_003_lose
Grom003LoseLoop,characters.sc,grom_003_loseLoop
Grom003Still,characters.sc,grom_003_still
Bo007Win,characters.sc,bo_007_win
Bo007WinLoop,characters.sc,bo_007_winLoop
Bo007Lose,characters.sc,bo_007_lose
Bo007LoseLoop,characters.sc,bo_007_loseLoop
Bo007Still,characters.sc,bo_007_still
Bronson005Win,characters.sc,bronson_005_win
Bronson005WinLoop,characters.sc,bronson_005_winLoop
Bronson005Lose,characters.sc,bronson_005_lose
Bronson005LoseLoop,characters.sc,bronson_005_loseLoop
Bronson005Still,characters.sc,bronson_005_still
Edgar008Win,characters.sc,edgar_008_win
Edgar008WinLoop,characters.sc,edgar_008_winLoop
Edgar008Lose,characters.sc,edgar_008_lose
Edgar008LoseLoop,characters.sc,edgar_008_loseLoop
Edgar008Still,characters.sc,edgar_008_still
Edgar009Win,characters.sc,edgar_009_win
Edgar009WinLoop,characters.sc,edgar_009_winLoop
Edgar009Lose,characters.sc,edgar_009_lose
Edgar009LoseLoop,characters.sc,edgar_009_loseLoop
Edgar009Still,characters.sc,edgar_009_still
Byron004Win,characters.sc,byron_004_win
Byron004WinLoop,characters.sc,byron_004_winLoop
Byron004Lose,characters.sc,byron_004_lose
Byron004LoseLoop,characters.sc,byron_004_loseLoop
Byron004Still,characters.sc,byron_004_still
Nita005Still,characters.sc,nita_005_still
Nita005Win,characters.sc,nita_005_win
Nita005WinLoop,characters.sc,nita_005_winLoop
Nita005Lose,characters.sc,nita_005_lose
Nita005LoseLoop,characters.sc,nita_005_loseLoop
CharlieStill,characters.sc,charlie_def_still
CharlieWin,characters.sc,charlie_def_win
CharlieWinLoop,characters.sc,charlie_def_winLoop
CharlieLose,characters.sc,charlie_def_lose
CharlieLoseLoop,characters.sc,charlie_def_loseLoop
Fang004Win,characters.sc,fang_004_win
Fang004WinLoop,characters.sc,fang_004_winLoop
Fang004Lose,characters.sc,fang_004_lose
Fang004LoseLoop,characters.sc,fang_004_loseLoop
Fang004Still,characters.sc,fang_004_still
Bo008Win,characters.sc,bo_008_win
Bo008WinLoop,characters.sc,bo_008_winLoop
Bo008Lose,characters.sc,bo_008_lose
Bo008LoseLoop,characters.sc,bo_008_loseLoop
Bo008Still,characters.sc,bo_008_still
Charlie002Still,characters.sc,charlie_002_still
Charlie002Win,characters.sc,charlie_002_win
Charlie002WinLoop,characters.sc,charlie_002_winLoop
Charlie002Lose,characters.sc,charlie_002_lose
Charlie002LoseLoop,characters.sc,charlie_002_loseLoop
Shelly005Win,characters.sc,shelly_005_win
Shelly005WinLoop,characters.sc,shelly_005_winLoop
Shelly005Lose,characters.sc,shelly_005_lose
Shelly005LoseLoop,characters.sc,shelly_005_loseLoop
Shelly005Still,characters.sc,shelly_005_still
Lolla006Win,characters.sc,lolla_006_win
Lolla006WinLoop,characters.sc,lolla_006_winLoop
Lolla006Lose,characters.sc,lolla_006_lose
Lolla006LoseLoop,characters.sc,lolla_006_loseLoop
Lolla006Still,characters.sc,lolla_006_still
Charlie003Still,characters.sc,charlie_003_still
Charlie003Win,characters.sc,charlie_003_win
Charlie003WinLoop,characters.sc,charlie_003_winLoop
Charlie003Lose,characters.sc,charlie_003_lose
Charlie003LoseLoop,characters.sc,charlie_003_loseLoop
Leon006Win,characters.sc,leon_006_win
Leon006WinLoop,characters.sc,leon_006_winLoop
Leon006Lose,characters.sc,leon_006_lose
Leon006LoseLoop,characters.sc,leon_006_loseLoop
Leon006Still,characters.sc,leon_006_still
Bo001Still_K2,characters.sc,bo_001_still_K2
Bo001WinLoop_K2,characters.sc,bo_001_winLoop_K2
Bo001Show_K2,characters.sc,bo_001_Show_K2
Bo001Lose_K2,characters.sc,bo_001_lose_K2
Bo001LoseLoop_K2,characters.sc,bo_001_loseLoop_K2
Stu001Still_K2,characters.sc,stu_001_still_K2
Stu001WinLoop_K2,characters.sc,stu_001_winLoop_K2
Stu001Show_K2,characters.sc,stu_001_show_K2
Stu001Lose_K2,characters.sc,stu_001_lose_K2
Stu001LoseLoop_K2,characters.sc,stu_001_loseLoop_K2
Stu001Win_K2,characters.sc,stu_001_win_K2
Colt001Win_K2,characters.sc,colt_001_win_k2
Colt001WinLoop_K2,characters.sc,colt_001_winloop_k2
Colt001Lose_K2,characters.sc,colt_001_lose_k2
Colt001LoseLoop_K2,characters.sc,colt_001_loseloop_k2
Colt001Still_K2,characters.sc,colt_001_still_k2
Colt001Show_K2,characters.sc,colt_001_show_k2
Colt001ShowLoop_K2,characters.sc,colt_001_showloop_k2
Shelly001Win_K2,characters.sc,shelly_001_win_k2
Shelly001WinLoop_K2,characters.sc,shelly_001_winloop_k2
Shelly001Lose_K2,characters.sc,shelly_001_lose_k2
Shelly001LoseLoop_K2,characters.sc,shelly_001_loseloop_k2
Shelly001Still_K2,characters.sc,shelly_001_still_k2
Shelly001Show_K2,characters.sc,shelly_001_show_k2
Shelly001ShowLoop_K2,characters.sc,shelly_001_showloop_k2
Shelly001Profile_K2,characters.sc,shelly_001_profile_k2
"Stu004Still","characters.sc","stu_004_still"
"Stu004Win","characters.sc","stu_004_win"
"Stu004WinLoop","characters.sc","stu_004_winLoop"
"Stu004Lose","characters.sc","stu_004_lose"
"Stu004LoseLoop","characters.sc","stu_004_loseLoop"
"Primo010Win","characters.sc","primo_010_win"
"Primo010WinLoop","characters.sc","primo_010_winLoop"
"Primo010LoseLoop","characters.sc","primo_010_loseLoop"
"Primo010Still","characters.sc","primo_010_still"
"Frank006Win","characters.sc","frank_006_win"
"Frank006WinLoop","characters.sc","frank_006_winLoop"
"Frank006LoseLoop","characters.sc","frank_006_loseLoop"
"Frank006Still","characters.sc","frank_006_still"
"Jessie008Still","characters.sc","jessie_008_still"
"Jessie008Win","characters.sc","jessie_008_win"
"Jessie008WinLoop","characters.sc","jessie_008_winLoop"
"Jessie008Lose","characters.sc","jessie_008_lose"
"Jessie008LoseLoop","characters.sc","jessie_008_loseLoop"
"MicoWin","characters.sc","mico_def_win"
"MicoWinLoop","characters.sc","mico_def_winLoop"
"MicoLose","characters.sc","mico_def_lose"
"MicoStill","characters.sc","mico_def_still"
"Mico002Win","characters.sc","mico_002_win"
"Mico002WinLoop","characters.sc","mico_002_winLoop"
"Mico002Lose","characters.sc","mico_002_lose"
"Mico002Still","characters.sc","mico_002_still"
"Poco006Win","characters.sc","poco_006_win"
"Poco006WinLoop","characters.sc","poco_006_winLoop"
"Poco006Lose","characters.sc","poco_006_lose"
"Poco006Still","characters.sc","poco_006_still"
"Piper007Win","characters.sc","piper_007_win"
"Piper007WinLoop","characters.sc","piper_007_winLoop"
"Piper007Lose","characters.sc","piper_007_lose"
"Piper007LoseLoop","characters.sc","piper_007_loseLoop"
"Piper007Still","characters.sc","piper_007_still"
"Mico003Win","characters.sc","mico_003_win"
"Mico003WinLoop","characters.sc","mico_003_winLoop"
"Mico003Lose","characters.sc","mico_003_lose"
"Mico003LoseLoop","characters.sc","mico_003_loseLoop"
"Mico003Still","characters.sc","mico_003_still"
"Spike007Win","characters.sc","spike_007_win"
"Spike007WinLoop","characters.sc","spike_007_winLoop"
"Spike007Lose","characters.sc","spike_007_lose"
"Spike007Still","characters.sc","spike_007_still"
"KitWin","characters.sc","kit_def_win"
"KitWinLoop","characters.sc","kit_def_winLoop"
"KitLose","characters.sc","kit_def_lose"
"KitStill","characters.sc","kit_def_still"
"Kit002Win","characters.sc","kit_002_win"
"Kit002WinLoop","characters.sc","kit_002_winLoop"
"Kit002Lose","characters.sc","kit_002_lose"
"Kit002Still","characters.sc","kit_002_still"
"Kit003Win","characters.sc","kit_003_win"
"Kit003WinLoop","characters.sc","kit_003_winLoop"
"Kit003Lose","characters.sc","kit_003_lose"
"Kit003LoseLoop","characters.sc","kit_003_loseLoop"
"Kit003Still","characters.sc","kit_003_still"
"Kit004Win","characters.sc","kit_004_win"
"Kit004WinLoop","characters.sc","kit_004_winLoop"
"Kit004Lose","characters.sc","kit_004_lose"
"Kit004LoseLoop","characters.sc","kit_004_loseLoop"
"Kit004Still","characters.sc","kit_004_still"
"Colette006Win","characters.sc","colette_006_win"
"Colette006WinLoop","characters.sc","colette_006_winLoop"
"Colette006Lose","characters.sc","colette_006_lose"
"Colette006LoseLoop","characters.sc","colette_006_loseLoop"
"Colette006Still","characters.sc","colette_006_still"
"Rico007Win","characters.sc","rico_007_win"
"Rico007WinLoop","characters.sc","rico_007_winLoop"
"Rico007Lose","characters.sc","rico_007_lose"
"Rico007LoseLoop","characters.sc","rico_007_loseLoop"
"Rico007Still","characters.sc","rico_007_still"
"Colette007Win","characters.sc","colette_007_win"
"Colette007Lose","characters.sc","colette_007_lose"
"Colette007Still","characters.sc","colette_007_still"
"Colette008Win","characters.sc","colette_008_win"
"Colette008Lose","characters.sc","colette_008_lose"
"Colette008Still","characters.sc","colette_008_still"
"Otis004Still","characters.sc","otis_004_still"
"Otis004Win","characters.sc","otis_004_win"
"Otis004Lose","characters.sc","otis_004_lose"
"Otis004LoseLoop","characters.sc","otis_004_loseLoop"
"Colt007Still","characters.sc","colt_007_still"
"Colt007Win","characters.sc","colt_007_win"
"Colt007WinLoop","characters.sc","colt_007_winLoop"
"Colt007Lose","characters.sc","colt_007_lose"
"TwinsLose","characters.sc","twins_def_lose"
"TwinsLoseLoop","characters.sc","twins_def_loseLoop"
"TwinsStill","characters.sc","twins_def_still"
"TwinsWin","characters.sc","twins_def_win"
"TwinsWinLoop","characters.sc","twins_def_winLoop"
"Twins002Lose","characters.sc","twins_002_lose"
"Twins002LoseLoop","characters.sc","twins_002_loseLoop"
"Twins002Still","characters.sc","twins_002_still"
"Twins002Win","characters.sc","twins_002_win"
"Twins002WinLoop","characters.sc","twins_002_winLoop"
"Arcade006Face","characters.sc","arcade_006_angry"
"Arcade006Faceloop","characters.sc","arcade_006_angryloop"
"Arcade006Lose","characters.sc","arcade_006_gameover"
"Arcade006Loseloop","characters.sc","arcade_006_gameover_loop"
"Twins003Lose","characters.sc","twins_003_lose"
"Twins003LoseLoop","characters.sc","twins_003_loseLoop"
"Twins003Still","characters.sc","twins_003_still"
"Twins003Win","characters.sc","twins_003_win"
"Twins003WinLoop","characters.sc","twins_003_winLoop"
Emz006Still,characters.sc,emz_006_still
Emz006Win,characters.sc,emz_006_win
Emz006WinLoop,characters.sc,emz_006_winLoop
Emz006Lose,characters.sc,emz_006_lose
Emz006LoseLoop,characters.sc,emz_006_loseLoop
Emz006Show,characters.sc,emz_006_show
Emz006ShowLoop,characters.sc,emz_006_showLoop