brawl-stars-assets/43.229/csv_client/faces.csv
2023-12-06 19:35:13 +04:00

793 lines
33 KiB
CSV

Name,FileName,ExportName
String,String,String
AmberStill,characters.sc,amber_def_still
AmberWin,characters.sc,amber_def_win
AmberWinLoop,characters.sc,amber_def_winLoop
AmberLose,characters.sc,amber_def_lose
AmberLoseLoop,characters.sc,amber_def_loseLoop
Amber002Still,characters.sc,amber_002_still
Amber002Win,characters.sc,amber_002_win
Amber002WinLoop,characters.sc,amber_002_winLoop
Amber002Lose,characters.sc,amber_002_lose
Amber002LoseLoop,characters.sc,amber_002_loseLoop
ArcadeIntro,characters.sc,arcade_def_intro
ArcadeStill,characters.sc,arcade_def_still
ArcadeWin,characters.sc,arcade_def_win
ArcadeWinLoop,characters.sc,arcade_def_winLoop
ArcadeLose,characters.sc,arcade_def_lose
ArcadeLooseLoop,characters.sc,arcade_def_loseLoop
Arcade002Intro,characters.sc,arcade_002_intro
Arcade002Still,characters.sc,arcade_002_still
Arcade002Win,characters.sc,arcade_002_win
Arcade002WinLoop,characters.sc,arcade_002_winLoop
Arcade002Lose,characters.sc,arcade_002_lose
ArcadeVirusFace,characters.sc,arcade_003_angry
ArcadeVirusFaceloop,characters.sc,arcade_003_angryloop
ArcadeVirusLose,characters.sc,arcade_003_gameover
ArcadeVirusLoseloop,characters.sc,arcade_003_gameover_loop
Arcade004Intro,characters.sc,arcade_004_intro
Arcade004Still,characters.sc,arcade_004_still
Arcade004Win,characters.sc,arcade_004_win
Arcade004WinLoop,characters.sc,arcade_004_winLoop
Arcade004Lose,characters.sc,arcade_004_lose
Arcade004LoseLoop,characters.sc,arcade_004_loseLoop
AshWin,characters.sc,ash_def_win
AshWinLoop,characters.sc,ash_def_winLoop
AshLose,characters.sc,ash_def_lose
AshLoseLoop,characters.sc,ash_def_loseLoop
AshStill,characters.sc,ash_def_still
Ash002Win,characters.sc,ash_002_win
Ash002WinLoop,characters.sc,ash_002_winLoop
Ash002Lose,characters.sc,ash_002_lose
Ash002LoseLoop,characters.sc,ash_002_loseLoop
Ash002Still,characters.sc,ash_002_still
BarleyWin,characters.sc,barley_def_win
BarleyWinLoop,characters.sc,barley_def_winLoop
BarleyLose,characters.sc,barley_def_lose
BarleyLoseLoop,characters.sc,barley_def_loseLoop
BarleyStill,characters.sc,barley_def_still
Barley003Win,characters.sc,barley_003_win
Barley003WinLoop,characters.sc,barley_003_winLoop
Barley003Lose,characters.sc,barley_003_lose
Barley003LoseLoop,characters.sc,barley_003_loseLoop
Barley003Still,characters.sc,barley_003_still
Barley004Win,characters.sc,barley_004_win
Barley004WinLoop,characters.sc,barley_004_winLoop
Barley004Lose,characters.sc,barley_004_lose
Barley004LoseLoop,characters.sc,barley_004_loseLoop
Barley004Still,characters.sc,barley_004_still
Barley005Win,characters.sc,barley_005_win
Barley005WinLoop,characters.sc,barley_005_winLoop
Barley005Lose,characters.sc,barley_005_lose
Barley005LoseLoop,characters.sc,barley_005_loseLoop
Barley005Still,characters.sc,barley_005_still
BeaWin,characters.sc,bea_def_win
BeaWinLoop,characters.sc,bea_def_winLoop
BeaLose,characters.sc,bea_def_lose
BeaLoseLoop,characters.sc,bea_def_loseLoop
BeaStill,characters.sc,bea_def_still
Bea002Still,characters.sc,bea_002_still
Bea002Win,characters.sc,bea_002_win
Bea002WinLoop,characters.sc,bea_002_winLoop
Bea002Lose,characters.sc,bea_002_lose
Bea002LoseLoop,characters.sc,bea_002_loseLoop
Bea003Still,characters.sc,bea_003_still
Bea003Win,characters.sc,bea_003_win
Bea003WinLoop,characters.sc,bea_003_winLoop
Bea003Lose,characters.sc,bea_003_lose
Bea003LoseLoop,characters.sc,bea_003_loseLoop
Bea004Still,characters.sc,bea_004_still
Bea004Win,characters.sc,bea_004_win
Bea004WinLoop,characters.sc,bea_004_winLoop
Bea004Lose,characters.sc,bea_004_lose
Bea004LoseLoop,characters.sc,bea_004_loseLoop
BarleyMsFace,characters.sc,barley_ms_face
BarleyMsLose,characters.sc,barley_ms_lose
BarleyMsLoseloop,characters.sc,barley_ms_loseloop
BelleWin,characters.sc,belle_def_win
BelleWinLoop,characters.sc,belle_def_winLoop
BelleLose,characters.sc,belle_def_lose
BelleLoseLoop,characters.sc,belle_def_loseLoop
BelleStill,characters.sc,belle_def_still
Belle002Win,characters.sc,belle_002_win
Belle002WinLoop,characters.sc,belle_002_winLoop
Belle002Lose,characters.sc,belle_002_lose
Belle002LoseLoop,characters.sc,belle_002_loseLoop
Belle002Still,characters.sc,belle_002_still
Belle003Win,characters.sc,belle_003_win
Belle003WinLoop,characters.sc,belle_003_winLoop
Belle003Lose,characters.sc,belle_003_lose
Belle003LoseLoop,characters.sc,belle_003_loseLoop
Belle003Still,characters.sc,belle_003_still
BibiWin,characters.sc,bibi_def_win
BibiWinLoop,characters.sc,bibi_def_winLoop
BibiLose,characters.sc,bibi_def_lose
BibiLoseLoop,characters.sc,bibi_def_loseLoop
BibiStill,characters.sc,bibi_def_still
Bibi002Win,characters.sc,bibi_002_win
Bibi002WinLoop,characters.sc,bibi_002_winLoop
Bibi002Lose,characters.sc,bibi_002_lose
Bibi002LoseLoop,characters.sc,bibi_002_loseLoop
Bibi002Still,characters.sc,bibi_002_still
Bibi003Win,characters.sc,bibi_003_win
Bibi003WinLoop,characters.sc,bibi_003_face
Bibi003Lose,characters.sc,bibi_003_lose
Bibi003LoseLoop,characters.sc,bibi_003_loseLoop
Bibi003Still,characters.sc,bibi_003_still
Bibi004Win,characters.sc,bibi_004_win
Bibi004WinLoop,characters.sc,bibi_004_winLoop
Bibi004Lose,characters.sc,bibi_004_lose
Bibi004LoseLoop,characters.sc,bibi_004_loseLoop
Bibi004Still,characters.sc,bibi_004_still
Bibi005Win,characters.sc,bibi_005_win
Bibi005WinLoop,characters.sc,bibi_005_winLoop
Bibi005Lose,characters.sc,bibi_005_lose
Bibi005LoseLoop,characters.sc,bibi_005_loseLoop
Bibi005Still,characters.sc,bibi_005_still
BullWin,characters.sc,bull_def_win
BullWinLoop,characters.sc,bull_def_winLoop
BullLose,characters.sc,bull_def_lose
BullLoseLoop,characters.sc,bull_def_loseLoop
BullStill,characters.sc,bull_def_still
Bull002Win,characters.sc,bull_002_win
Bull002WinLoop,characters.sc,bull_002_winLoop
Bull002Lose,characters.sc,bull_002_lose
Bull002LoseLoop,characters.sc,bull_002_loseLoop
Bull002Still,characters.sc,bull_002_still
Bull004Win,characters.sc,bull_004_win
Bull004WinLoop,characters.sc,bull_004_winLoop
Bull004Lose,characters.sc,bull_004_lose
Bull004LoseLoop,characters.sc,bull_004_loseLoop
Bull004Still,characters.sc,bull_004_still
Bull005Win,characters.sc,bull_005_win
Bull005WinLoop,characters.sc,bull_005_winLoop
Bull005Lose,characters.sc,bull_005_lose
Bull005LoseLoop,characters.sc,bull_005_loseLoop
Bull005Still,characters.sc,bull_005_still
CarlWin,characters.sc,carl_def_win
CarlWinLoop,characters.sc,carl_def_winLoop
CarlLose,characters.sc,carl_def_lose
CarlLoseLoop,characters.sc,carl_def_loseLoop
CarlStill,characters.sc,carl_def_still
Carl002Win,characters.sc,carl_002_win
Carl002WinLoop,characters.sc,carl_002_winLoop
Carl002Lose,characters.sc,carl_002_lose
Carl002LoseLoop,characters.sc,carl_002_loseLoop
Carl002Still,characters.sc,carl_002_still
Carl003Win,characters.sc,carl_003_win
Carl003WinLoop,characters.sc,carl_003_winLoop
Carl003Lose,characters.sc,carl_003_lose
Carl003LoseLoop,characters.sc,carl_003_loseLoop
Carl003Still,characters.sc,carl_003_still
Carl004Win,characters.sc,carl_004_win
Carl004WinLoop,characters.sc,carl_004_winLoop
Carl004Lose,characters.sc,carl_004_lose
Carl004LoseLoop,characters.sc,carl_004_loseLoop
Carl004Still,characters.sc,carl_004_still
Carl005WinLoop,characters.sc,carl_005_winLoop
Carl005Still,characters.sc,carl_005_still
Carl006Win,characters.sc,carl_006_win
Carl006WinLoop,characters.sc,carl_006_winLoop
Carl006Lose,characters.sc,carl_006_lose
Carl006LoseLoop,characters.sc,carl_006_loseLoop
Carl006Still,characters.sc,carl_006_still
ColtFace,characters.sc,colt_face
ColtStill,characters.sc,colt_still
ColtHappy,characters.sc,colt_happy
ColtSad,characters.sc,colt_sad
ColtSadLoop,characters.sc,colt_sadLoop
Colt002Face,characters.sc,colt_002_face
Colt002Still,characters.sc,colt_002_still
Colt002Happy,characters.sc,colt_002_happy
Colt002Sad,characters.sc,colt_002_sad
Colt003Still,characters.sc,colt_003_still
Colt003Win,characters.sc,colt_003_win
Colt003WinLoop,characters.sc,colt_003_winLoop
Colt003Lose,characters.sc,colt_003_lose
Colt003LoseLoop,characters.sc,colt_003_loseLoop
Colt004Still,characters.sc,colt_004_still
Colt004Win,characters.sc,colt_004_win
Colt004WinLoop,characters.sc,colt_004_winLoop
CrowFace,characters.sc,crow_def_face
CrowHappy,characters.sc,crow_def_happy
CrowSad,characters.sc,crow_def_sad
Crow002Face,characters.sc,crow_002_face
Crow002Happy,characters.sc,crow_002_happy
Crow002Sad,characters.sc,crow_002_sad
Crow004Still,characters.sc,crow_004_still
Crow004Win,characters.sc,crow_004_win
Crow004WinLoop,characters.sc,crow_004_winLoop
Crow004Lose,characters.sc,crow_004_lose
Crow004LoseLoop,characters.sc,crow_004_loseLoop
DarrylStill,characters.sc,darryl_def_still
DarrylWin,characters.sc,darryl_def_win
DarrylWinLoop,characters.sc,darryl_def_winLoop
DarrylLose,characters.sc,darryl_def_lose
DarrylLoseLoop,characters.sc,darryl_def_loseLoop
DynaStill,characters.sc,dyna_def_still
DynaWin,characters.sc,dyna_def_win
DynaWinLoop,characters.sc,dyna_def_winLoop
DynaLose,characters.sc,dyna_def_lose
DynaLoseLoop,characters.sc,dyna_def_loseLoop
Dyna002Still,characters.sc,dyna_002_still
Dyna002Win,characters.sc,dyna_002_win
Dyna002WinLoop,characters.sc,dyna_002_winLoop
Dyna002Lose,characters.sc,dyna_002_lose
Dyna002LoseLoop,characters.sc,dyna_002_loseLoop
Dyna003Still,characters.sc,dyna_003_still
Dyna003Win,characters.sc,dyna_003_win
Dyna003WinLoop,characters.sc,dyna_003_winLoop
Dyna003Lose,characters.sc,dyna_003_lose
Dyna003LoseLoop,characters.sc,dyna_003_loseLoop
EdgarWin,characters.sc,edgar_def_win
EdgarWinLoop,characters.sc,edgar_002_winLoop
EdgarLose,characters.sc,edgar_def_lose
EdgarLoseLoop,characters.sc,edgar_002_loseLoop
EdgarStill,characters.sc,edgar_def_still
Edgar002Win,characters.sc,edgar_002_win
Edgar002WinLoop,characters.sc,edgar_002_winLoop
Edgar002Lose,characters.sc,edgar_002_lose
Edgar002LoseLoop,characters.sc,edgar_002_loseLoop
Edgar002Still,characters.sc,edgar_002_still
Edgar003Win,characters.sc,edgar_003_win
Edgar003WinLoop,characters.sc,edgar_003_winLoop
Edgar003Lose,characters.sc,edgar_003_lose
Edgar003LoseLoop,characters.sc,edgar_003_loseLoop
Edgar003Still,characters.sc,edgar_003_still
Edgar004Win,characters.sc,edgar_004_win
Edgar004WinLoop,characters.sc,edgar_004_winLoop
Edgar004Lose,characters.sc,edgar_004_lose
Edgar004LoseLoop,characters.sc,edgar_004_loseLoop
Edgar004Still,characters.sc,edgar_004_still
EmzStill,characters.sc,emz_def_still
EmzWin,characters.sc,emz_def_win
EmzWinLoop,characters.sc,emz_def_winLoop
EmzLose,characters.sc,emz_def_lose
EmzLoseLoop,characters.sc,emz_def_loseLoop
Emz002Still,characters.sc,emz_002_still
Emz002Win,characters.sc,emz_002_win
Emz002WinLoop,characters.sc,emz_002_winLoop
Emz002Lose,characters.sc,emz_002_lose
Emz002LoseLoop,characters.sc,emz_002_loseLoop
EveWin,characters.sc,eve_def_win
EveWinLoop,characters.sc,eve_def_winLoop
EveLose,characters.sc,eve_def_lose
EveLoseLoop,characters.sc,eve_def_loseLoop
EveStill,characters.sc,eve_def_still
Eve002Win,characters.sc,eve_002_win
Eve002WinLoop,characters.sc,eve_002_winLoop
Eve002Lose,characters.sc,eve_002_lose
Eve002LoseLoop,characters.sc,eve_002_loseLoop
Eve002Still,characters.sc,eve_002_still
FrankWin,characters.sc,frank_def_win
FrankWinLoop,characters.sc,frank_def_winLoop
FrankLose,characters.sc,frank_def_lose
FrankLoseLoop,characters.sc,frank_def_loseLoop
FrankStill,characters.sc,frank_def_still
FrankDJIdle,characters.sc,dj_idle
FrankDJWin,characters.sc,dj_win
FrankDJWinLoop,characters.sc,dj_winLoop
Frank003Win,characters.sc,frank_003_win
Frank003Still,characters.sc,frank_def_still
FangWin,characters.sc,fang_def_win
FangWinLoop,characters.sc,fang_def_winLoop
FangLose,characters.sc,fang_def_lose
FangLoseLoop,characters.sc,fang_def_loseLoop
FangStill,characters.sc,fang_def_still
Fang002Win,characters.sc,fang_002_win
Fang002WinLoop,characters.sc,fang_002_winLoop
Fang002Lose,characters.sc,fang_002_lose
Fang002LoseLoop,characters.sc,fang_002_loseLoop
Fang002Still,characters.sc,fang_002_still
JackyWin,characters.sc,jacky_def_win
JackyWinLoop,characters.sc,jacky_def_winLoop
JackyLose,characters.sc,jacky_def_lose
JackyLoseLoop,characters.sc,jacky_def_loseLoop
JackyStill,characters.sc,jacky_def_still
Jacky002Win,characters.sc,jacky_002_win
Jacky002WinLoop,characters.sc,jacky_002_winloop
Jacky002Lose,characters.sc,jacky_002_lose
Jacky002LoseLoop,characters.sc,jacky_002_loseloop
Jacky002Still,characters.sc,jacky_002_still
Jacky003Win,characters.sc,jacky_003_win
Jacky003WinLoop,characters.sc,jacky_003_winLoop
Jacky003Lose,characters.sc,jacky_003_lose
Jacky003LoseLoop,characters.sc,jacky_003_loseLoop
Jacky003Still,characters.sc,jacky_003_still
JessieStill,characters.sc,jessie_def_still
JessieIdle,characters.sc,jessie_def_idle
JessieWin,characters.sc,jessie_def_win
JessieWinLoop,characters.sc,jessie_def_winLoop
JessieLose,characters.sc,jessie_def_lose
JessieLoseLoop,characters.sc,jessie_def_loseLoop
JessieRenewIdle,characters.sc,jessie_def_idle_renew
JessieRenewStill,characters.sc,jessie_def_still_renew
JessieRenewWin,characters.sc,jessie_def_win_renew
JessieRenewWinLoop,characters.sc,jessie_def_winLoop_renew
JessieRenewLose,characters.sc,jessie_def_lose_renew
JessieRenewLoseLoop,characters.sc,jessie_def_loseLoop_renew
Jessie002Still,characters.sc,jessie_002_still
Jessie002Win,characters.sc,jessie_002_win
Jessie002WinLoop,characters.sc,jessie_002_winLoop
Jessie002Lose,characters.sc,jessie_002_lose
Jessie002LoseLoop,characters.sc,jessie_002_loseLoop
Jessie003Still,characters.sc,jessie_003_still
Jessie003Win,characters.sc,jessie_003_win
Jessie003WinLoop,characters.sc,jessie_003_winLoop
Jessie003Lose,characters.sc,jessie_003_lose
Jessie003LoseLoop,characters.sc,jessie_003_loseLoop
TaraStill,characters.sc,tara_def_still
TaraWin,characters.sc,tara_def_win
TaraWinLoop,characters.sc,tara_def_winLoop
TaraLose,characters.sc,tara_def_lose
TaraLoseLoop,characters.sc,tara_def_loseLoop
Tara002Still,characters.sc,tara_002_still
Tara002Win,characters.sc,tara_002_win
Tara002WinLoop,characters.sc,tara_002_winLoop
Tara002Lose,characters.sc,tara_002_lose
Tara002LoseLoop,characters.sc,tara_002_loseLoop
Tara003Still,characters.sc,tara_003_still
Tara003Win,characters.sc,tara_003_win
Tara003WinLoop,characters.sc,tara_003_winLoop
Tara003Lose,characters.sc,tara_003_lose
Tara003LoseLoop,characters.sc,tara_003_loseLoop
MaxWin,characters.sc,max_def_win
MaxWinLoop,characters.sc,max_def_winLoop
MaxLose,characters.sc,max_def_lose
MaxLoseLoop,characters.sc,max_def_loseLoop
MaxStill,characters.sc,max_def_still
Max002Win,characters.sc,max_002_win
Max002WinLoop,characters.sc,max_002_winLoop
Max002Lose,characters.sc,max_002_lose
Max002LoseLoop,characters.sc,max_002_loseLoop
Max002Still,characters.sc,max_002_still
Max003Win,characters.sc,max_003_win
Max003WinLoop,characters.sc,max_003_winLoop
Max003Lose,characters.sc,max_003_lose
Max003LoseLoop,characters.sc,max_003_loseLoop
Max003Still,characters.sc,max_003_still
MegStill,characters.sc,meg_def_still
MegWin,characters.sc,meg_def_win
MegWinLoop,characters.sc,meg_def_winLoop
MegLose,characters.sc,meg_def_loseLoop
MegLoseLoop,characters.sc,meg_def_loseLoop
Meg002Still,characters.sc,meg_002_still
Meg002Win,characters.sc,meg_002_win
Meg002WinLoop,characters.sc,meg_002_winLoop
Meg002Lose,characters.sc,meg_002_lose
Meg002LoseLoop,characters.sc,meg_002_loseLoop
MrPPetOff,characters.sc,mrp_pet_off
MrPPetOn,characters.sc,mrp_pet_on
MrPAgentpPetOff,characters.sc,mrp_agentp_pet_off
MrPAgentpPetOn,characters.sc,mrp_agentp_pet_on
MortisWin,characters.sc,mortis_def_win
MortisWinLoop,characters.sc,mortis_def_winLoop
MortisLose,characters.sc,mortis_def_lose
MortisLoseLoop,characters.sc,mortis_def_loseLoop
MortisStill,characters.sc,mortis_def_still
Mortis002Face,characters.sc,mortis_002_face
Mortis002Idle,characters.sc,mortis_002_idle
Mortis003Win,characters.sc,mortis_003_win
Mortis003WinLoop,characters.sc,mortis_003_winLoop
Mortis003Lose,characters.sc,mortis_003_lose
Mortis003LoseLoop,characters.sc,mortis_003_loseLoop
Mortis003Still,characters.sc,mortis_003_still
Mortis004Win,characters.sc,mortis_004_win
Mortis004WinLoop,characters.sc,mortis_004_winLoop
Mortis004Lose,characters.sc,mortis_004_lose
Mortis004LoseLoop,characters.sc,mortis_004_loseLoop
Mortis004Still,characters.sc,mortis_004_still
NaniStill,characters.sc,nani_def_still
NaniWin,characters.sc,nani_def_win
NaniWinLoop,characters.sc,nani_def_winLoop
NaniLose,characters.sc,nani_def_lose
NaniLoseLoop,characters.sc,nani_def_loseLoop
Nani002Still,characters.sc,nani_002_still
Nani002Win,characters.sc,nani_002_win
Nani002WinLoop,characters.sc,nani_002_winLoop
Nani002Lose,characters.sc,nani_002_lose
Nani002LoseLoop,characters.sc,nani_002_loseLoop
Nani003Still,characters.sc,nani_003_still
Nani003Win,characters.sc,nani_003_win
Nani003WinLoop,characters.sc,nani_003_winLoop
Nani003Lose,characters.sc,nani_003_lose
Nani003LoseLoop,characters.sc,nani_003_loseLoop
NitaStill,characters.sc,nita_def_still
NitaWin,characters.sc,nita_def_win
NitaWinLoop,characters.sc,nita_def_winLoop
NitaLose,characters.sc,nita_def_lose
NitaLoseLoop,characters.sc,nita_def_loseLoop
Nita002Still,characters.sc,nita_002_still
Nita002Win,characters.sc,nita_002_win
Nita002WinLoop,characters.sc,nita_002_winLoop
Nita002Lose,characters.sc,nita_002_lose
Nita002LoseLoop,characters.sc,nita_002_loseLoop
Nita003Still,characters.sc,nita_003_still
Nita003Win,characters.sc,nita_003_win
Nita003WinLoop,characters.sc,nita_003_winLoop
Nita003Lose,characters.sc,nita_003_lose
Nita003LoseLoop,characters.sc,nita_003_loseLoop
PamFace,characters.sc,pam_def_face
PamStill,characters.sc,pam_def_still
PamHappy,characters.sc,pam_def_happy
Pam002Win,characters.sc,pam_002_win
Pam002WinLoop,characters.sc,pam_002_winLoop
Pam002Lose,characters.sc,pam_002_lose
Pam002LoseLoop,characters.sc,pam_002_loseLoop
Pam002Still,characters.sc,pam_002_still
PennyFace,characters.sc,penny_face
Penny002Face,characters.sc,penny_002_face
PiperStillOpen,characters.sc,piper_still_open
PiperStillClosed,characters.sc,piper_still_close
PiperWin,characters.sc,piper_win
PiperWinLoop,characters.sc,piper_winLoop
PiperLose,characters.sc,piper_lose
PiperLoseLoop,characters.sc,piper_loseLoop
Piper002StillOpen,characters.sc,piper_002_stillOpen
Piper002StillClosed,characters.sc,piper_002_stillClosed
Piper002Win,characters.sc,piper_002_win
Piper002WinLoop,characters.sc,piper_002_winLoop
Piper002Lose,characters.sc,piper_002_lose
Piper002LoseLoop,characters.sc,piper_002_loseLoop
Piper003Win,characters.sc,piper_003_win
Piper003WinLoop,characters.sc,piper_003_winLoop
Piper003Lose,characters.sc,piper_003_lose
Piper003LoseLoop,characters.sc,piper_003_loseLoop
Piper004Win,characters.sc,piper_004_win
Piper004WinLoop,characters.sc,piper_004_winLoop
Piper004Lose,characters.sc,piper_004_lose
Piper004LoseLoop,characters.sc,piper_004_loseLoop
Piper004Still,characters.sc,piper_004_still
RosaWin,characters.sc,rosa_def_win
RosaWinLoop,characters.sc,rosa_def_winLoop
RosaLose,characters.sc,rosa_def_lose
RosaLoseLoop,characters.sc,rosa_def_loseLoop
RosaStill,characters.sc,rosa_def_still
Rosa002Win,characters.sc,rosa_002_win
Rosa002WinLoop,characters.sc,rosa_002_winLoop
Rosa002Lose,characters.sc,rosa_002_lose
Rosa002LoseLoop,characters.sc,rosa_002_loseLoop
Rosa002Still,characters.sc,rosa_002_still
Rosa003Win,characters.sc,rosa_003_win
Rosa003WinLoop,characters.sc,rosa_003_winLoop
Rosa003Lose,characters.sc,rosa_003_lose
Rosa003LoseLoop,characters.sc,rosa_003_loseLoop
Rosa003Still,characters.sc,rosa_003_still
Rosa004Win,characters.sc,rosa_004_win
Rosa004WinLoop,characters.sc,rosa_004_winLoop
Rosa004Lose,characters.sc,rosa_004_lose
Rosa004LoseLoop,characters.sc,rosa_004_loseLoop
Rosa004Still,characters.sc,rosa_004_still
SandyIdle,characters.sc,sandy_idle
SandyWin,characters.sc,sandy_win
SandyWinloop,characters.sc,sandy_winloop
SandyWalk,characters.sc,sandy_walk
SandyProfile,characters.sc,sandy_profile
Sandy002Win,characters.sc,sandy_002_win
Sandy002WinLoop,characters.sc,sandy_002_winLoop
Sandy002Lose,characters.sc,sandy_002_lose
Sandy002LoseLoop,characters.sc,sandy_002_loseLoop
Sandy002Still,characters.sc,sandy_002_still
ShellyFace,characters.sc,shelly_face
ShellyStill,characters.sc,shelly_still
ShellyHappy,characters.sc,shelly_happy
ShellySad,characters.sc,shelly_sad
ShellySadLoop,characters.sc,shelly_sadLoop
Shelly002Win,characters.sc,shelly_002_win
Shelly002WinLoop,characters.sc,shelly_002_winLoop
Shelly002Lose,characters.sc,shelly_002_lose
Shelly002LoseLoop,characters.sc,shelly_002_loseLoop
Shelly002Still,characters.sc,shelly_002_still
Shelly003Win,characters.sc,shelly_003_win
Shelly003WinLoop,characters.sc,shelly_003_winLoop
Shelly003Lose,characters.sc,shelly_003_lose
Shelly003LoseLoop,characters.sc,shelly_003_loseLoop
Shelly003Still,characters.sc,shelly_003_still
Shelly004Win,characters.sc,shelly_004_win
Shelly004WinLoop,characters.sc,shelly_004_winLoop
Shelly004Lose,characters.sc,shelly_004_lose
Shelly004LoseLoop,characters.sc,shelly_004_loseLoop
Shelly004Still,characters.sc,shelly_004_still
Stu002Face,characters.sc,stu_002_win
SqueakStill,characters.sc,squeak_def_still
SqueakWin,characters.sc,squeak_def_win
SqueakWinLoop,characters.sc,squeak_def_winLoop
SqueakLose,characters.sc,squeak_def_lose
SqueakLoseLoop,characters.sc,squeak_def_loseLoop
Squeak004Still,characters.sc,squeak_004_still
Squeak004Win,characters.sc,squeak_004_win
Squeak004WinLoop,characters.sc,squeak_004_winLoop
Squeak004Lose,characters.sc,squeak_004_lose
Squeak004LoseLoop,characters.sc,squeak_004_loseLoop
BrownIdle,characters.sc,primo_brown_idle
BrownWin,characters.sc,primo_brown_win
BrownWinLoop,characters.sc,primo_brown_winLoop
BrownLose,characters.sc,primo_brown_lose
BrownLoseLoop,characters.sc,primo_brown_loseLoop
BrownHS,characters.sc,primo_brown_hS
GeneWin,characters.sc,gene_def_win
GeneWinLoop,characters.sc,gene_def_winLoop
GeneLose,characters.sc,gene_def_lose
GeneLoseLoop,characters.sc,gene_def_loseLoop
GeneStill,characters.sc,gene_def_still
Gene002Win,characters.sc,gene_002_win
Gene002WinLoop,characters.sc,gene_002_winLoop
Gene002Lose,characters.sc,gene_002_lose
Gene002LoseLoop,characters.sc,gene_002_loseLoop
Gene002Still,characters.sc,gene_002_still
GeneBazaarHappy,characters.sc,gene_003_happy
GeneBazaarIdle,characters.sc,gene_003_idle
GeneBazaarIntro,characters.sc,gene_003_intro
GeneBazaarSad,characters.sc,gene_003_sad
Gene004Win,characters.sc,gene_004_win
Gene004WinLoop,characters.sc,gene_004_winLoop
Gene004Lose,characters.sc,gene_004_lose
Gene004LoseLoop,characters.sc,gene_004_loseLoop
Gene004Still,characters.sc,gene_004_still
GromWin,characters.sc,grom_def_win
GromWinLoop,characters.sc,grom_def_winLoop
GromLose,characters.sc,grom_def_lose
GromLoseLoop,characters.sc,grom_def_loseLoop
GromStill,characters.sc,grom_def_still
ColetteWin,characters.sc,colette_def_win
ColetteWinLoop,characters.sc,colette_def_winLoop
ColetteLose,characters.sc,colette_def_lose
ColetteLoseLoop,characters.sc,colette_def_loseLoop
ColetteStill,characters.sc,colette_def_still
Colette002Win,characters.sc,colette_002_win
Colette002WinLoop,characters.sc,colette_002_winLoop
Colette002Lose,characters.sc,colette_002_lose
Colette002LoseLoop,characters.sc,colette_002_loseLoop
Colette002Still,characters.sc,colette_002_still
Colette003Win,characters.sc,colette_003_win
Colette003WinLoop,characters.sc,colette_003_winLoop
Colette003Lose,characters.sc,colette_003_lose
Colette003LoseLoop,characters.sc,colette_003_loseLoop
Colette003Still,characters.sc,colette_003_still
Colette004Win,characters.sc,colette_004_win
Colette004WinLoop,characters.sc,colette_004_winLoop
Colette004Lose,characters.sc,colette_004_lose
Colette004LoseLoop,characters.sc,colette_004_loseLoop
Colette004Still,characters.sc,colette_004_still
LouWin,characters.sc,lou_def_win
LouWinLoop,characters.sc,lou_def_winLoop
LouLose,characters.sc,lou_def_lose
LouLoseLoop,characters.sc,lou_def_loseLoop
LouStill,characters.sc,lou_def_still
Lou002Win,characters.sc,lou_002_win
Lou002WinLoop,characters.sc,lou_002_winLoop
Lou002Lose,characters.sc,lou_002_lose
Lou002LoseLoop,characters.sc,lou_002_loseLoop
Lou002Still,characters.sc,lou_002_still
Lou003Lose,characters.sc,lou_003_lose
Lou003LoseLoop,characters.sc,lou_003_loseLoop
Lou004Still,characters.sc,lou_004_still
Lou004Win,characters.sc,lou_004_win
Lou004WinLoop,characters.sc,lou_004_winLoop
Lou004Lose,characters.sc,lou_004_lose
Lou004LoseLoop,characters.sc,lou_004_loseLoop
ByronWin,characters.sc,byron_def_win
ByronWinLoop,characters.sc,byron_def_winLoop
ByronLose,characters.sc,byron_def_lose
ByronLoseLoop,characters.sc,byron_def_loseLoop
ByronStill,characters.sc,byron_def_still
Byron002Win,characters.sc,byron_002_win
Byron002WinLoop,characters.sc,byron_002_winLoop
Byron002Lose,characters.sc,byron_002_lose
Byron002LoseLoop,characters.sc,byron_002_loseLoop
Byron002Still,characters.sc,byron_002_still
RuffsWin,characters.sc,ruffs_def_win
RuffsWinLoop,characters.sc,ruffs_def_winLoop
RuffsLose,characters.sc,ruffs_def_lose
RuffsLoseLoop,characters.sc,ruffs_def_loseLoop
RuffsStill,characters.sc,ruffs_def_still
Bull003Win,characters.sc,bull_003_win
Bull003WinLoop,characters.sc,bull_003_winLoop
Bull003Lose,characters.sc,bull_003_lose
Bull003LoseLoop,characters.sc,bull_003_loseLoop
Bull003Still,characters.sc,bull_003_still
BoWin,characters.sc,bo_def_win
BoWinLoop,characters.sc,bo_def_winLoop
BoLose,characters.sc,bo_def_lose
BoLoseLoop,characters.sc,bo_def_loseLoop
BoStill,characters.sc,bo_def_still
Bo002Win,characters.sc,bo_002_win
Bo002WinLoop,characters.sc,bo_002_winLoop
Bo002Lose,characters.sc,bo_002_lose
Bo002LoseLoop,characters.sc,bo_002_loseLoop
Bo002Still,characters.sc,bo_002_still
Bo003Win,characters.sc,bo_003_win
Bo003WinLoop,characters.sc,bo_003_winLoop
Bo003Lose,characters.sc,bo_003_lose
Bo003LoseLoop,characters.sc,bo_003_loseLoop
Bo003Still,characters.sc,bo_003_still
Bo004Win,characters.sc,bo_004_win
Bo004WinLoop,characters.sc,bo_004_winLoop
Bo004Lose,characters.sc,bo_004_lose
Bo004LoseLoop,characters.sc,bo_004_loseLoop
Bo004Still,characters.sc,bo_004_still
Bo005Win,characters.sc,bo_005_win
Bo005WinLoop,characters.sc,bo_005_winLoop
Bo005Lose,characters.sc,bo_005_lose
Bo005LoseLoop,characters.sc,bo_005_loseLoop
Bo005Still,characters.sc,bo_005_still
Bo006Win,characters.sc,bo_006_win
Bo006WinLoop,characters.sc,bo_006_winLoop
Bo006Lose,characters.sc,bo_006_lose
Bo006LoseLoop,characters.sc,bo_006_loseLoop
Bo006Still,characters.sc,bo_006_still
BrockWin,characters.sc,brock_def_win
BrockWinLoop,characters.sc,brock_def_winLoop
BrockLose,characters.sc,brock_def_lose
BrockLoseLoop,characters.sc,brock_def_loseLoop
BrockStill,characters.sc,brock_def_still
Brock002Win,characters.sc,brock_002_win
Brock002WinLoop,characters.sc,brock_002_winLoop
Brock002Lose,characters.sc,brock_002_lose
Brock002LoseLoop,characters.sc,brock_002_loseLoop
Brock002Still,characters.sc,brock_002_still
PrimoWin,characters.sc,primo_def_win
PrimoWinLoop,characters.sc,primo_def_winLoop
PrimoLose,characters.sc,primo_def_lose
PrimoLoseLoop,characters.sc,primo_def_loseLoop
PrimoStill,characters.sc,primo_def_still
Primo002Win,characters.sc,primo_002_win
Primo002WinLoop,characters.sc,primo_002_winLoop
Primo002Lose,characters.sc,primo_002_lose
Primo002LoseLoop,characters.sc,primo_002_loseLoop
Primo002Still,characters.sc,primo_002_still
Primo004Win,characters.sc,primo_004_win
Primo004WinLoop,characters.sc,primo_004_winLoop
Primo004Lose,characters.sc,primo_004_lose
Primo004LoseLoop,characters.sc,primo_004_loseLoop
Primo004Still,characters.sc,primo_004_still
Primo005Win,characters.sc,primo_005_win
Primo005WinLoop,characters.sc,primo_005_winLoop
Primo005Lose,characters.sc,primo_005_lose
Primo005LoseLoop,characters.sc,primo_005_loseLoop
Primo005Still,characters.sc,primo_005_still
Primo006Win,characters.sc,primo_006_win
Primo006WinLoop,characters.sc,primo_006_winLoop
Primo006Lose,characters.sc,primo_006_lose
Primo006LoseLoop,characters.sc,primo_006_loseLoop
Primo006Still,characters.sc,primo_006_still
Primo007Win,characters.sc,primo_007_win
Primo007WinLoop,characters.sc,primo_007_winLoop
Primo007Lose,characters.sc,primo_007_lose
Primo007LoseLoop,characters.sc,primo_007_loseLoop
Primo007Still,characters.sc,primo_007_still
Primo008Win,characters.sc,primo_008_win
Primo008WinLoop,characters.sc,primo_008_winLoop
Primo008Lose,characters.sc,primo_008_lose
Primo008LoseLoop,characters.sc,primo_008_loseLoop
Primo008Still,characters.sc,primo_008_still
TickWin,characters.sc,tick_def_win
TickWinLoop,characters.sc,tick_def_winLoop
TickLose,characters.sc,tick_def_lose
TickLoseLoop,characters.sc,tick_def_loseLoop
TickStill,characters.sc,tick_def_still
Tick002Win,characters.sc,tick_002_win
Tick002WinLoop,characters.sc,tick_002_winLoop
Tick002Lose,characters.sc,tick_002_lose
Tick002LoseLoop,characters.sc,tick_002_loseLoop
Tick002Still,characters.sc,tick_002_still
Tick003Win,characters.sc,tick_003_win
Tick003WinLoop,characters.sc,tick_003_winLoop
Tick003Lose,characters.sc,tick_003_lose
Tick003LoseLoop,characters.sc,tick_003_loseLoop
Tick003Still,characters.sc,tick_003_still
PocoWin,characters.sc,poco_def_win
PocoWinLoop,characters.sc,poco_def_winLoop
PocoLose,characters.sc,poco_def_lose
PocoLoseLoop,characters.sc,poco_def_loseLoop
PocoStill,characters.sc,poco_def_still
Poco002Win,characters.sc,poco_002_win
Poco002WinLoop,characters.sc,poco_002_winLoop
Poco002Lose,characters.sc,poco_002_lose
Poco002LoseLoop,characters.sc,poco_002_loseLoop
Poco002Still,characters.sc,poco_002_still
Poco003Win,characters.sc,poco_003_win
Poco003WinLoop,characters.sc,poco_003_winLoop
Poco003Lose,characters.sc,poco_003_lose
Poco003LoseLoop,characters.sc,poco_003_loseLoop
Poco003Still,characters.sc,poco_003_still
Poco004Win,characters.sc,poco_004_win
Poco004WinLoop,characters.sc,poco_004_winLoop
Poco004Lose,characters.sc,poco_004_lose
Poco004LoseLoop,characters.sc,poco_004_loseLoop
Poco004Still,characters.sc,poco_004_still
LeonWin,characters.sc,leon_def_win
LeonWinLoop,characters.sc,leon_def_winLoop
LeonLose,characters.sc,leon_def_lose
LeonLoseLoop,characters.sc,leon_def_loseLoop
LeonStill,characters.sc,leon_def_still
Leon002Win,characters.sc,leon_002_win
Leon002WinLoop,characters.sc,leon_002_winLoop
Leon002Lose,characters.sc,leon_002_lose
Leon002LoseLoop,characters.sc,leon_002_loseLoop
Leon002Still,characters.sc,leon_002_still
Leon003Win,characters.sc,leon_003_win
Leon003WinLoop,characters.sc,leon_003_winLoop
Leon003Lose,characters.sc,leon_003_lose
Leon003LoseLoop,characters.sc,leon_003_loseLoop
Leon003Still,characters.sc,leon_003_still
RicoWin,characters.sc,rico_def_win
RicoWinLoop,characters.sc,rico_def_winLoop
RicoLose,characters.sc,rico_def_lose
RicoLoseLoop,characters.sc,rico_def_loseLoop
RicoStill,characters.sc,rico_def_still
Rico002Win,characters.sc,rico_002_win
Rico002WinLoop,characters.sc,rico_002_winLoop
Rico002Lose,characters.sc,rico_002_lose
Rico002LoseLoop,characters.sc,rico_002_loseLoop
Rico002Still,characters.sc,rico_002_still
Rico003Win,characters.sc,rico_003_win
Rico003WinLoop,characters.sc,rico_003_winLoop
Rico003Lose,characters.sc,rico_003_lose
Rico003LoseLoop,characters.sc,rico_003_loseLoop
Rico003Still,characters.sc,rico_003_still
Rico004Win,characters.sc,rico_004_win
Rico004WinLoop,characters.sc,rico_004_winLoop
Rico004Lose,characters.sc,rico_004_lose
Rico004LoseLoop,characters.sc,rico_004_loseLoop
Rico004Still,characters.sc,rico_004_still
LollaWin,characters.sc,lolla_def_win
LollaWinLoop,characters.sc,lolla_def_winLoop
LollaLose,characters.sc,lolla_def_lose
LollaLoseLoop,characters.sc,lolla_def_loseLoop
LollaStill,characters.sc,lolla_def_still
Lolla002Win,characters.sc,lolla_002_win
Lolla002WinLoop,characters.sc,lolla_002_winLoop
Lolla002Lose,characters.sc,lolla_002_lose
Lolla002LoseLoop,characters.sc,lolla_def_loseLoop
Lolla002Still,characters.sc,lolla_002_still
Carl007Win,characters.sc,carl_007_win
Carl007WinLoop,characters.sc,carl_007_winLoop
Carl007Lose,characters.sc,carl_007_lose
Carl007LoseLoop,characters.sc,carl_007_loseLoop
Carl007Still,characters.sc,carl_007_still
Darryl002Still,characters.sc,darryl_002_still
Darryl002Win,characters.sc,darryl_002_win
Darryl002WinLoop,characters.sc,darryl_002_winLoop
Darryl002Lose,characters.sc,darryl_002_lose
Darryl002LoseLoop,characters.sc,darryl_002_loseLoop
Tara004Still,characters.sc,tara_004_still
Tara004Win,characters.sc,tara_004_win
Tara004WinLoop,characters.sc,tara_004_winLoop
Tara004Lose,characters.sc,tara_004_lose
Tara004LoseLoop,characters.sc,tara_004_loseLoop
Meg003Still,characters.sc,meg_003_still
Meg003Win,characters.sc,meg_003_win
Meg003WinLoop,characters.sc,meg_003_winLoop
Meg003Lose,characters.sc,meg_003_lose
Meg003LoseLoop,characters.sc,meg_003_loseLoop
Byron003Win,characters.sc,byron_003_win
Byron003WinLoop,characters.sc,byron_003_winLoop
Byron003Lose,characters.sc,byron_003_lose
Byron003LoseLoop,characters.sc,byron_003_loseLoop
Byron003Still,characters.sc,byron_003_still
Lolla003Win,characters.sc,lolla_003_win
Lolla003WinLoop,characters.sc,lolla_003_winLoop
Lolla003Lose,characters.sc,lolla_003_lose
Lolla003LoseLoop,characters.sc,lolla_003_loseLoop
Lolla003Still,characters.sc,lolla_003_still
BonnieWin,characters.sc,bonnie_def_win
BonnieWinLoop,characters.sc,bonnie_def_winLoop
BonnieLose,characters.sc,bonnie_def_lose
BonnieLoseLoop,characters.sc,bonnie_def_loseLoop
BonnieStill,characters.sc,bonnie_def_still
JanetWin,characters.sc,janet_def_win
JanetWinLoop,characters.sc,janet_def_winLoop
JanetLose,characters.sc,janet_def_lose
JanetLoseLoop,characters.sc,janet_def_loseLoop
JanetStill,characters.sc,janet_def_still
Bonnie002Win,characters.sc,bonnie_002_win
Bonnie002WinLoop,characters.sc,bonnie_002_winLoop
Bonnie002Lose,characters.sc,bonnie_002_lose
Bonnie002LoseLoop,characters.sc,bonnie_002_loseLoop
Bonnie002Still,characters.sc,bonnie_002_still
Janet002Win,characters.sc,janet_002_win
Janet002WinLoop,characters.sc,janet_002_winLoop
Janet002Lose,characters.sc,janet_002_lose
Janet002LoseLoop,characters.sc,janet_002_loseLoop
Janet002Still,characters.sc,janet_002_still