4.2 KiB
4.2 KiB
| 1 | Name | TileCode | DynamicCode | BlocksMovement | BlocksProjectiles | IsDestructible | IsDestructibleNormalWeapon | HidesHero | RestroreAfterDynamicOverlap | RespawnSeconds | CollisionMargin | BaseExportName | BaseExplosionEffect | BaseHitEffect | BaseWindEffect | BaseBulletHole1 | BaseBulletHole2 | BaseCrack1 | BaseCrack2 | SortOffset | HasHitAnim | HasWindAnim | ShadowScaleX | ShadowScaleY | ShadowX | ShadowY | ShadowSkew | Lifetime | CustomSCW | CustomMesh | CustomAngleStep | MapEditorVisible | MapEditorVisualMode |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | string | string | int | boolean | boolean | boolean | boolean | boolean | boolean | int | int | string | string | string | string | string | string | string | string | int | boolean | boolean | int | int | int | int | int | int | string | string | int | boolean | int |
| 3 | Open | . | 100 | 60 | -10 | 60 | 25 | true | 1 | ||||||||||||||||||||||||
| 4 | Blocking1 | M | true | true | true | blocking1 | Rock_explo_fx | Rock_hit_fx | true | 100 | 60 | -10 | 60 | 25 | true | 1 | |||||||||||||||||
| 5 | Blocking2 | X | true | true | true | blocking2 | blocking2_explosion | blocking2_hit | -1 | true | 100 | 60 | -10 | 60 | 25 | true | 1 | ||||||||||||||||
| 6 | Blocking3 | Y | true | true | true | blocking3 | crate_explosion | crate_hit | true | 100 | 60 | -10 | 60 | 25 | true | 1 | |||||||||||||||||
| 7 | Blocking4 | C | true | true | true | blocking4 | barrel_explosion | barrel_hit | true | 100 | 60 | -10 | 60 | 25 | true | 1 | |||||||||||||||||
| 8 | DecoDestructible | D | true | destructable | true | 100 | 60 | -10 | 60 | 25 | true | 1 | |||||||||||||||||||||
| 9 | Indestructible | I | true | true | indestructible | Solid_hit_fx | 1 | true | 100 | 60 | -10 | 60 | 25 | 1 | |||||||||||||||||||
| 10 | Forest | F | true | true | forest | Grass_explo_fx_yellow | Grass_hit_fx_yellow | -1 | true | true | 100 | 60 | -10 | 60 | 25 | true | 1 | ||||||||||||||||
| 11 | RespawningForest | R | true | true | respawningforest | Grass_explo_fx | Grass_hit_fx | -1 | true | true | 100 | 60 | -10 | 60 | 25 | 1 | |||||||||||||||||
| 12 | Water | W | true | water_tile | 100 | 60 | -10 | 60 | 25 | true | 4 | ||||||||||||||||||||||
| 13 | RespawningWall | T | true | true | true | respawningwall | Green_explo_fx | Green_hit_fx | -1 | true | 100 | 60 | -10 | 60 | 25 | true | 1 | ||||||||||||||||
| 14 | InvisibleWater | V | true | 100 | 60 | -10 | 60 | 25 | 1 | ||||||||||||||||||||||||
| 15 | BlockingDestroyableWithWeapon | B | true | true | true | true | fragile | fragile_explo_debris | true | 100 | 60 | -10 | 60 | 25 | true | 1 | |||||||||||||||||
| 16 | Fence | N | true | true | true | fence_tile | fence_explosion | fence_hit | 100 | 60 | -10 | 30 | 25 | true | 1 | ||||||||||||||||||
| 17 | InvisibleIndestructible | J | true | true | 100 | 60 | -10 | 60 | 25 | 1 | |||||||||||||||||||||||
| 18 | Bench1 | A | true | true | true | bench_tile_1 | bench_explosion | bench_hit | true | 100 | 60 | -10 | 60 | 25 | 2 | ||||||||||||||||||
| 19 | Bench2 | E | true | true | true | bench_tile_2 | bench_explosion | bench_hit | true | 100 | 60 | -10 | 60 | 25 | 2 | ||||||||||||||||||
| 20 | WallyWall | - | 1 | true | true | true | custom | sprout_def_wall_explo | sprout_def_wall_hit | true | 100 | 60 | -10 | 60 | 25 | 200 | sc3d/wally_wall.scw | wally_wall | 90 | 1 | |||||||||||||
| 21 | WallyFillerWall | - | 2 | true | true | true | custom | sprout_def_wall_explo | sprout_def_wall_hit | true | 100 | 60 | -10 | 60 | 25 | 200 | sc3d/wally_wall.scw | wally_wall_filler | 90 | 1 | |||||||||||||
| 22 | ExtraBush | - | 3 | true | true | custom | Grass_explo_fx | Grass_hit_fx | -1 | true | true | 100 | 60 | -10 | 60 | 25 | sc3d/grass2.scw | grass_1 | 1 | ||||||||||||||
| 23 | RopeFence | a | true | true | rope_fence_pole | Rope_explo_fx | 100 | 60 | -10 | 60 | 25 | true | 2 | ||||||||||||||||||||
| 24 | Road | b | true | road | 100 | 60 | -10 | 60 | 25 | true | 1 | ||||||||||||||||||||||
| 25 | WallyMoonWall | - | 4 | true | true | true | custom | sprout_002_wall_explo_satellite | sprout_002_wall_hit | true | 100 | 60 | -10 | 60 | 25 | 200 | sc3d/wally_wall_moon.scw | wally_wall | 90 | 1 | |||||||||||||
| 26 | WallyMoonFillerWall | - | 5 | true | true | true | custom | sprout_002_wall_explo | sprout_002_wall_hit | true | 100 | 60 | -10 | 60 | 25 | 200 | sc3d/wally_wall_moon.scw | wally_wall_filler | 90 | 1 | |||||||||||||
| 27 | SpawnPoint1 | . | custom | sc3d/spawn_point_blue.scw | true | 1 | |||||||||||||||||||||||||||
| 28 | SpawnPoint2 | . | custom | sc3d/spawn_point_red.scw | true | 1 | |||||||||||||||||||||||||||
| 29 | ReSpawnPoint1 | . | custom | sc3d/respawn_point_blue.scw | true | 1 | |||||||||||||||||||||||||||
| 30 | ReSpawnPoint2 | . | custom | sc3d/respawn_point_red.scw | true | 1 | |||||||||||||||||||||||||||
| 31 | Crate | . | custom | sc3d/crate_powerup.scw | true | 1 |