293 lines
14 KiB
CSV
293 lines
14 KiB
CSV
"Name","FileName","ExportName"
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"String","String","String"
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"AmberFace","characters.sc","amber_def_idle"
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"AmberWin","characters.sc","amber_def_win"
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"AmberLose","characters.sc","amber_def_lose"
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"AmberLoseLoop","characters.sc","amber_def_loseLoop"
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"ArcadeIntro","characters.sc","arcade_def_intro"
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"ArcadeStill","characters.sc","arcade_def_still"
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"ArcadeWin","characters.sc","arcade_def_win"
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"ArcadeWinLoop","characters.sc","arcade_def_winLoop"
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"ArcadeLose","characters.sc","arcade_def_lose"
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"ArcadeLooseLoop","characters.sc","arcade_def_loseLoop"
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"Arcade002Intro","characters.sc","arcade_002_intro"
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"Arcade002Still","characters.sc","arcade_002_still"
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"Arcade002Win","characters.sc","arcade_002_win"
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"Arcade002WinLoop","characters.sc","arcade_002_winLoop"
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"Arcade002Lose","characters.sc","arcade_002_lose"
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"ArcadeVirusFace","characters.sc","arcade_003_angry"
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"ArcadeVirusFaceloop","characters.sc","arcade_003_angryloop"
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"ArcadeVirusLose","characters.sc","arcade_003_gameover"
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"ArcadeVirusLoseloop","characters.sc","arcade_003_gameover_loop"
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"BeaWin","characters.sc","bea_def_win"
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"BeaWinLoop","characters.sc","bea_def_winLoop"
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"BeaLose","characters.sc","bea_def_lose"
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"BeaLoseLoop","characters.sc","bea_def_loseLoop"
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"BeaStill","characters.sc","bea_def_still"
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"Bea002Still","characters.sc","bea_002_still"
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"Bea002Win","characters.sc","bea_002_win"
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"Bea002WinLoop","characters.sc","bea_002_winLoop"
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"Bea002Lose","characters.sc","bea_002_lose"
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"Bea002LoseLoop","characters.sc","bea_002_loseLoop"
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"BarleyMsFace","characters.sc","barley_ms_face"
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"BarleyMsLose","characters.sc","barley_ms_lose"
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"BarleyMsLoseloop","characters.sc","barley_ms_loseloop"
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"BibiWin","characters.sc","bibi_def_win"
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"BibiWinLoop","characters.sc","bibi_def_winLoop"
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"BibiLose","characters.sc","bibi_def_lose"
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"BibiLoseLoop","characters.sc","bibi_def_loseLoop"
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"BibiStill","characters.sc","bibi_def_still"
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"Bibi002Win","characters.sc","bibi_002_win"
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"Bibi002WinLoop","characters.sc","bibi_002_winLoop"
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"Bibi002Lose","characters.sc","bibi_002_lose"
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"Bibi002LoseLoop","characters.sc","bibi_002_loseLoop"
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"Bibi002Still","characters.sc","bibi_002_still"
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"Bibi003Win","characters.sc","bibi_003_win"
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"Bibi003WinLoop","characters.sc","bibi_003_face"
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"Bibi003Lose","characters.sc","bibi_003_lose"
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"Bibi003LoseLoop","characters.sc","bibi_003_loseLoop"
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"Bibi003Still","characters.sc","bibi_003_still"
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"BullWin","characters.sc","bull_def_win"
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"BullWinLoop","characters.sc","bull_def_winLoop"
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"BullLose","characters.sc","bull_def_lose"
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"BullLoseLoop","characters.sc","bull_def_loseLoop"
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"BullStill","characters.sc","bull_def_still"
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"Bull002Win","characters.sc","bull_002_win"
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"Bull002WinLoop","characters.sc","bull_002_winLoop"
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"Bull002Lose","characters.sc","bull_002_lose"
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"Bull002LoseLoop","characters.sc","bull_002_loseLoop"
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"Bull002Still","characters.sc","bull_002_still"
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"CarlIdle","characters.sc","carl_idle"
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"CarlAngry","characters.sc","carl_angry"
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"CarlAngryloop","characters.sc","carl_angry_loop"
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"CarlProfile","characters.sc","carl_profile"
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"CarlHotrodIdle","characters.sc","hotrod_carl_idle"
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"CarlHotrodAngry","characters.sc","hotrod_carl_angry"
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"CarlHotrodAngryloop","characters.sc","hotrod_carl_angry_loop"
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"CarlLeonardIdle","characters.sc","carl_leonard_idle"
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"CarlLeonardHappy","characters.sc","carl_leonard_happy"
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"CarlLeonardSad","characters.sc","carl_leonard_sad"
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"CarlLeonardSadLoop","characters.sc","carl_leonard_sadLoop"
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"CarlPirateIdle","characters.sc","pirate_carl_idle"
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"CarlPirateAngry","characters.sc","pirate_carl_angry"
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"CarlPirateAngryloop","characters.sc","carl_angry_loop"
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"CarlPirateProfile","characters.sc","pirate_carl_profile"
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"Carl005WinLoop","characters.sc","carl_005_winLoop"
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"Carl005Still","characters.sc","carl_005_still"
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"ColtFace","characters.sc","colt_face"
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"ColtStill","characters.sc","colt_still"
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"ColtHappy","characters.sc","colt_happy"
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"ColtSad","characters.sc","colt_sad"
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"ColtSadLoop","characters.sc","colt_sadLoop"
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"Colt002Face","characters.sc","colt_002_face"
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"Colt002Still","characters.sc","colt_002_still"
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"Colt002Happy","characters.sc","colt_002_happy"
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"Colt002Sad","characters.sc","colt_002_sad"
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"Colt003Still","characters.sc","colt_003_still"
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"Colt003Win","characters.sc","colt_003_win"
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"Colt003WinLoop","characters.sc","colt_003_winLoop"
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"Colt003Lose","characters.sc","colt_003_lose"
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"Colt003LoseLoop","characters.sc","colt_003_loseLoop"
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"CrowFace","characters.sc","crow_def_face"
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"CrowHappy","characters.sc","crow_def_happy"
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"CrowSad","characters.sc","crow_def_sad"
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"Crow002Face","characters.sc","crow_002_face"
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"Crow002Happy","characters.sc","crow_002_happy"
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"Crow002Sad","characters.sc","crow_002_sad"
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"DynaStill","characters.sc","dyna_def_still"
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"DynaWin","characters.sc","dyna_def_win"
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"DynaWinLoop","characters.sc","dyna_def_winLoop"
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"DynaLose","characters.sc","dyna_def_lose"
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"DynaLoseLoop","characters.sc","dyna_def_loseLoop"
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"Dyna002Still","characters.sc","dyna_002_still"
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"Dyna002Win","characters.sc","dyna_002_win"
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"Dyna002WinLoop","characters.sc","dyna_002_winLoop"
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"Dyna002Lose","characters.sc","dyna_002_lose"
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"Dyna002LoseLoop","characters.sc","dyna_002_loseLoop"
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"Dyna003Still","characters.sc","dyna_003_still"
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"Dyna003Win","characters.sc","dyna_003_win"
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"Dyna003WinLoop","characters.sc","dyna_003_winLoop"
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"Dyna003Lose","characters.sc","dyna_003_lose"
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"Dyna003LoseLoop","characters.sc","dyna_003_loseLoop"
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"EdgarWin","characters.sc","edgar_def_win"
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"EdgarWinLoop","characters.sc","edgar_def_winLoop"
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"EdgarLose","characters.sc","edgar_def_lose"
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"EdgarLoseLoop","characters.sc","edgar_def_loseLoop"
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"EdgarStill","characters.sc","edgar_def_still"
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"EmzIdle","characters.sc","emz_idle"
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"EmzWin","characters.sc","emz_win"
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"EmzWinLoop","characters.sc","emz_winloop"
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"EmzFront","characters.sc","emz_front"
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"EmzLose","characters.sc","emz_lose"
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"EmzLoseLoop","characters.sc","emz_loseloop"
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"FrankWin","characters.sc","frank_def_win"
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"FrankWinLoop","characters.sc","frank_def_winLoop"
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"FrankLose","characters.sc","frank_def_lose"
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"FrankLoseLoop","characters.sc","frank_def_loseLoop"
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"FrankStill","characters.sc","frank_def_still"
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"FrankDJIdle","characters.sc","dj_idle"
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"FrankDJWin","characters.sc","dj_win"
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"FrankDJWinLoop","characters.sc","dj_winLoop"
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"Frank003Win","characters.sc","frank_003_win"
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"Frank003Still","characters.sc","frank_def_still"
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"JackyWin","characters.sc","jacky_def_win"
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"JackyWinLoop","characters.sc","jacky_def_winLoop"
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"JackyLose","characters.sc","jacky_def_lose"
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"JackyLoseLoop","characters.sc","jacky_def_loseLoop"
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"JackyStill","characters.sc","jacky_def_still"
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"Jacky002Win","characters.sc","jacky_002_win"
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"Jacky002WinLoop","characters.sc","jacky_002_winloop"
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"Jacky002Lose","characters.sc","jacky_002_lose"
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"Jacky002LoseLoop","characters.sc","jacky_002_loseloop"
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"Jacky002Still","characters.sc","jacky_002_still"
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"JessieStill","characters.sc","jessie_def_still"
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"JessieIdle","characters.sc","jessie_def_idle"
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"JessieWin","characters.sc","jessie_def_win"
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"JessieWinLoop","characters.sc","jessie_def_winLoop"
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"JessieLose","characters.sc","jessie_def_lose"
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"JessieLoseLoop","characters.sc","jessie_def_loseLoop"
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"Jessie002Still","characters.sc","jessie_002_still"
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"Jessie002Win","characters.sc","jessie_002_win"
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"Jessie002WinLoop","characters.sc","jessie_002_winLoop"
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"Jessie002Lose","characters.sc","jessie_002_lose"
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"Jessie002LoseLoop","characters.sc","jessie_002_loseLoop"
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"TaraFaceIdle","characters.sc","tara_idle"
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"TaraFaceWin","characters.sc","tara_win"
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"TaraFaceWinLoop","characters.sc","tara_winloop"
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"TaraFaceLose","characters.sc","tara_lose"
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"TaraFaceLoseloop","characters.sc","tara_loseloop"
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"TaraStreeninjaFaceIdle","characters.sc","tara_streetninja_idle"
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"MaxWin","characters.sc","max_def_win"
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"MaxWinLoop","characters.sc","max_def_winLoop"
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"MaxLose","characters.sc","max_def_lose"
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"MaxLoseLoop","characters.sc","max_def_loseLoop"
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"MaxStill","characters.sc","max_def_still"
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"Max002Win","characters.sc","max_002_win"
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"Max002WinLoop","characters.sc","max_002_winLoop"
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"Max002Lose","characters.sc","max_002_lose"
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"Max002LoseLoop","characters.sc","max_002_loseLoop"
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"Max002Still","characters.sc","max_002_still"
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"MrPPetOff","characters.sc","mrp_pet_off"
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"MrPPetOn","characters.sc","mrp_pet_on"
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"MrPAgentpPetOff","characters.sc","mrp_agentp_pet_off"
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"MrPAgentpPetOn","characters.sc","mrp_agentp_pet_on"
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"MortisWin","characters.sc","mortis_def_win"
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"MortisWinLoop","characters.sc","mortis_def_winLoop"
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"MortisLose","characters.sc","mortis_def_lose"
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"MortisLoseLoop","characters.sc","mortis_def_loseLoop"
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"MortisStill","characters.sc","mortis_def_still"
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"Mortis002Face","characters.sc","mortis_002_face"
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"Mortis002Idle","characters.sc","mortis_002_idle"
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"Mortis003Win","characters.sc","mortis_003_win"
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"Mortis003WinLoop","characters.sc","mortis_003_winLoop"
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"Mortis003Lose","characters.sc","mortis_003_lose"
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"Mortis003LoseLoop","characters.sc","mortis_003_loseLoop"
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"Mortis003Still","characters.sc","mortis_003_still"
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"Mortis004Win","characters.sc","mortis_004_win"
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"Mortis004WinLoop","characters.sc","mortis_004_winLoop"
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"Mortis004Lose","characters.sc","mortis_004_lose"
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"Mortis004LoseLoop","characters.sc","mortis_004_loseLoop"
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"Mortis004Still","characters.sc","mortis_004_still"
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"NitaStill","characters.sc","nita_def_still"
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"NitaWin","characters.sc","nita_def_win"
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"NitaWinLoop","characters.sc","nita_def_winLoop"
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"NitaLose","characters.sc","nita_def_lose"
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"NitaLoseLoop","characters.sc","nita_def_loseLoop"
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"Nita002Still","characters.sc","nita_002_still"
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"Nita002Win","characters.sc","nita_002_win"
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"Nita002WinLoop","characters.sc","nita_002_winLoop"
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"Nita002Lose","characters.sc","nita_002_lose"
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"Nita002LoseLoop","characters.sc","nita_002_loseLoop"
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"PamFace","characters.sc","pam_def_face"
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"PamStill","characters.sc","pam_def_still"
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"PamHappy","characters.sc","pam_def_happy"
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"PennyFace","characters.sc","penny_face"
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"PiperStillOpen","characters.sc","piper_still_open"
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"PiperStillClosed","characters.sc","piper_still_close"
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"PiperWin","characters.sc","piper_win"
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"PiperWinLoop","characters.sc","piper_winLoop"
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"PiperLose","characters.sc","piper_lose"
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"PiperLoseLoop","characters.sc","piper_loseLoop"
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"Piper002StillOpen","characters.sc","piper_002_stillOpen"
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"Piper002StillClosed","characters.sc","piper_002_stillClosed"
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"Piper002Win","characters.sc","piper_002_win"
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"Piper002WinLoop","characters.sc","piper_002_winLoop"
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"Piper002Lose","characters.sc","piper_002_lose"
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"Piper002LoseLoop","characters.sc","piper_002_loseLoop"
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"Piper003Win","characters.sc","piper_003_win"
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"Piper003WinLoop","characters.sc","piper_003_winLoop"
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"Piper003Lose","characters.sc","piper_003_lose"
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"Piper003LoseLoop","characters.sc","piper_003_loseLoop"
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"PrimoElreyIdle","characters.sc","primo_elrey_idle"
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"SandyIdle","characters.sc","sandy_idle"
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"SandyWin","characters.sc","sandy_win"
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"SandyWinloop","characters.sc","sandy_winloop"
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"SandyWalk","characters.sc","sandy_walk"
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"SandyProfile","characters.sc","sandy_profile"
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"ShellyFace","characters.sc","shelly_face"
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"ShellyStill","characters.sc","shelly_still"
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"ShellyHappy","characters.sc","shelly_happy"
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"ShellySad","characters.sc","shelly_sad"
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"ShellySadLoop","characters.sc","shelly_sadLoop"
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"Shelly002Win","characters.sc","shelly_002_win"
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"Shelly002WinLoop","characters.sc","shelly_002_winLoop"
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"Shelly002Lose","characters.sc","shelly_002_lose"
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"Shelly002LoseLoop","characters.sc","shelly_002_loseLoop"
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"Shelly002Still","characters.sc","shelly_002_still"
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"Shelly003Win","characters.sc","shelly_003_win"
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"Shelly003WinLoop","characters.sc","shelly_003_winLoop"
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"Shelly003Lose","characters.sc","shelly_003_lose"
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"Shelly003LoseLoop","characters.sc","shelly_003_loseLoop"
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"Shelly003Still","characters.sc","shelly_003_still"
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"LeonIdle","characters.sc","leon_idle"
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"LeonWin","characters.sc","leon_win"
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"LeonWinLoop","characters.sc","leon_winloop"
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"LeonLose","characters.sc","leon_lose"
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"LeonLoseLoop","characters.sc","leon_loseloop"
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"LeonWolfIdle","characters.sc","wolf_leon_idle"
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"LeonWolfWin","characters.sc","wolf_leon_win"
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"BrownIdle","characters.sc","primo_brown_idle"
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"BrownWin","characters.sc","primo_brown_win"
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"BrownWinLoop","characters.sc","primo_brown_winLoop"
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"BrownLose","characters.sc","primo_brown_lose"
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"BrownLoseLoop","characters.sc","primo_brown_loseLoop"
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"BrownHS","characters.sc","primo_brown_hS"
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"GeneBazaarHappy","characters.sc","gene_003_happy"
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"GeneBazaarIdle","characters.sc","gene_003_idle"
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"GeneBazaarIntro","characters.sc","gene_003_intro"
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"GeneBazaarSad","characters.sc","gene_003_sad"
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"ColetteIdle","characters.sc","colette_def_idle"
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"ColetteHappy","characters.sc","colette_def_happy"
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"ColetteLose","characters.sc","colette_def_lose"
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"ColetteLoseLoop","characters.sc","colette_def_loseLoop"
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"Colette002Idle","characters.sc","colette_002_idle"
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"Colette002Happy","characters.sc","colette_002_happy"
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"Colette002Lose","characters.sc","colette_002_lose"
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"Colette002LoseLoop","characters.sc","colette_002_loseLoop"
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"LouWin","characters.sc","lou_def_win"
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"LouWinLoop","characters.sc","lou_def_winLoop"
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"LouLose","characters.sc","lou_def_lose"
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"LouLoseLoop","characters.sc","lou_def_loseLoop"
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"LouStill","characters.sc","lou_def_still"
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"Lou002Win","characters.sc","lou_002_win"
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"Lou002WinLoop","characters.sc","lou_002_winLoop"
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"Lou002Lose","characters.sc","lou_002_lose"
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"Lou002LoseLoop","characters.sc","lou_002_loseLoop"
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"Lou002Still","characters.sc","lou_002_still"
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"Lou003Lose","characters.sc","lou_003_lose"
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"Lou003LoseLoop","characters.sc","lou_003_loseLoop"
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"ByronWin","characters.sc","byron_def_win"
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"ByronWinLoop","characters.sc","byron_def_winLoop"
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"ByronLose","characters.sc","byron_def_lose"
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"ByronLoseLoop","characters.sc","byron_def_loseLoop"
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"ByronStill","characters.sc","byron_def_still"
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"RuffsWin","characters.sc","ruffs_def_win"
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"RuffsWinLoop","characters.sc","ruffs_def_winLoop"
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"RuffsLose","characters.sc","ruffs_def_lose"
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"RuffsLoseLoop","characters.sc","ruffs_def_loseLoop"
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"RuffsStill","characters.sc","ruffs_def_still"
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"Bull003Win","characters.sc","bull_003_win"
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"Bull003WinLoop","characters.sc","bull_003_winLoop"
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"Bull003Lose","characters.sc","bull_003_lose"
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"Bull003LoseLoop","characters.sc","bull_003_loseLoop"
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"Bull003Still","characters.sc","bull_003_still"
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