793 lines
33 KiB
CSV
793 lines
33 KiB
CSV
Name,FileName,ExportName
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String,String,String
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AmberStill,characters.sc,amber_def_still
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AmberWin,characters.sc,amber_def_win
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AmberWinLoop,characters.sc,amber_def_winLoop
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AmberLose,characters.sc,amber_def_lose
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AmberLoseLoop,characters.sc,amber_def_loseLoop
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Amber002Still,characters.sc,amber_002_still
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Amber002Win,characters.sc,amber_002_win
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Amber002WinLoop,characters.sc,amber_002_winLoop
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Amber002Lose,characters.sc,amber_002_lose
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Amber002LoseLoop,characters.sc,amber_002_loseLoop
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ArcadeIntro,characters.sc,arcade_def_intro
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ArcadeStill,characters.sc,arcade_def_still
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ArcadeWin,characters.sc,arcade_def_win
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ArcadeWinLoop,characters.sc,arcade_def_winLoop
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ArcadeLose,characters.sc,arcade_def_lose
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ArcadeLooseLoop,characters.sc,arcade_def_loseLoop
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Arcade002Intro,characters.sc,arcade_002_intro
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Arcade002Still,characters.sc,arcade_002_still
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Arcade002Win,characters.sc,arcade_002_win
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Arcade002WinLoop,characters.sc,arcade_002_winLoop
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Arcade002Lose,characters.sc,arcade_002_lose
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ArcadeVirusFace,characters.sc,arcade_003_angry
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ArcadeVirusFaceloop,characters.sc,arcade_003_angryloop
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ArcadeVirusLose,characters.sc,arcade_003_gameover
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ArcadeVirusLoseloop,characters.sc,arcade_003_gameover_loop
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Arcade004Intro,characters.sc,arcade_004_intro
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Arcade004Still,characters.sc,arcade_004_still
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Arcade004Win,characters.sc,arcade_004_win
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Arcade004WinLoop,characters.sc,arcade_004_winLoop
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Arcade004Lose,characters.sc,arcade_004_lose
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Arcade004LoseLoop,characters.sc,arcade_004_loseLoop
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AshWin,characters.sc,ash_def_win
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AshWinLoop,characters.sc,ash_def_winLoop
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AshLose,characters.sc,ash_def_lose
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AshLoseLoop,characters.sc,ash_def_loseLoop
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AshStill,characters.sc,ash_def_still
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Ash002Win,characters.sc,ash_002_win
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Ash002WinLoop,characters.sc,ash_002_winLoop
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Ash002Lose,characters.sc,ash_002_lose
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Ash002LoseLoop,characters.sc,ash_002_loseLoop
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Ash002Still,characters.sc,ash_002_still
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BarleyWin,characters.sc,barley_def_win
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BarleyWinLoop,characters.sc,barley_def_winLoop
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BarleyLose,characters.sc,barley_def_lose
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BarleyLoseLoop,characters.sc,barley_def_loseLoop
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BarleyStill,characters.sc,barley_def_still
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Barley003Win,characters.sc,barley_003_win
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Barley003WinLoop,characters.sc,barley_003_winLoop
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Barley003Lose,characters.sc,barley_003_lose
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Barley003LoseLoop,characters.sc,barley_003_loseLoop
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Barley003Still,characters.sc,barley_003_still
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Barley004Win,characters.sc,barley_004_win
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Barley004WinLoop,characters.sc,barley_004_winLoop
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Barley004Lose,characters.sc,barley_004_lose
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Barley004LoseLoop,characters.sc,barley_004_loseLoop
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Barley004Still,characters.sc,barley_004_still
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Barley005Win,characters.sc,barley_005_win
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Barley005WinLoop,characters.sc,barley_005_winLoop
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Barley005Lose,characters.sc,barley_005_lose
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Barley005LoseLoop,characters.sc,barley_005_loseLoop
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Barley005Still,characters.sc,barley_005_still
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BeaWin,characters.sc,bea_def_win
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BeaWinLoop,characters.sc,bea_def_winLoop
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BeaLose,characters.sc,bea_def_lose
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BeaLoseLoop,characters.sc,bea_def_loseLoop
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BeaStill,characters.sc,bea_def_still
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Bea002Still,characters.sc,bea_002_still
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Bea002Win,characters.sc,bea_002_win
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Bea002WinLoop,characters.sc,bea_002_winLoop
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Bea002Lose,characters.sc,bea_002_lose
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Bea002LoseLoop,characters.sc,bea_002_loseLoop
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Bea003Still,characters.sc,bea_003_still
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Bea003Win,characters.sc,bea_003_win
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Bea003WinLoop,characters.sc,bea_003_winLoop
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Bea003Lose,characters.sc,bea_003_lose
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Bea003LoseLoop,characters.sc,bea_003_loseLoop
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Bea004Still,characters.sc,bea_004_still
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Bea004Win,characters.sc,bea_004_win
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Bea004WinLoop,characters.sc,bea_004_winLoop
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Bea004Lose,characters.sc,bea_004_lose
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Bea004LoseLoop,characters.sc,bea_004_loseLoop
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BarleyMsFace,characters.sc,barley_ms_face
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BarleyMsLose,characters.sc,barley_ms_lose
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BarleyMsLoseloop,characters.sc,barley_ms_loseloop
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BelleWin,characters.sc,belle_def_win
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BelleWinLoop,characters.sc,belle_def_winLoop
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BelleLose,characters.sc,belle_def_lose
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BelleLoseLoop,characters.sc,belle_def_loseLoop
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BelleStill,characters.sc,belle_def_still
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Belle002Win,characters.sc,belle_002_win
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Belle002WinLoop,characters.sc,belle_002_winLoop
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Belle002Lose,characters.sc,belle_002_lose
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Belle002LoseLoop,characters.sc,belle_002_loseLoop
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Belle002Still,characters.sc,belle_002_still
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Belle003Win,characters.sc,belle_003_win
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Belle003WinLoop,characters.sc,belle_003_winLoop
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Belle003Lose,characters.sc,belle_003_lose
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Belle003LoseLoop,characters.sc,belle_003_loseLoop
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Belle003Still,characters.sc,belle_003_still
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BibiWin,characters.sc,bibi_def_win
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BibiWinLoop,characters.sc,bibi_def_winLoop
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BibiLose,characters.sc,bibi_def_lose
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BibiLoseLoop,characters.sc,bibi_def_loseLoop
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BibiStill,characters.sc,bibi_def_still
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Bibi002Win,characters.sc,bibi_002_win
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Bibi002WinLoop,characters.sc,bibi_002_winLoop
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Bibi002Lose,characters.sc,bibi_002_lose
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Bibi002LoseLoop,characters.sc,bibi_002_loseLoop
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Bibi002Still,characters.sc,bibi_002_still
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Bibi003Win,characters.sc,bibi_003_win
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Bibi003WinLoop,characters.sc,bibi_003_face
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Bibi003Lose,characters.sc,bibi_003_lose
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Bibi003LoseLoop,characters.sc,bibi_003_loseLoop
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Bibi003Still,characters.sc,bibi_003_still
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Bibi004Win,characters.sc,bibi_004_win
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Bibi004WinLoop,characters.sc,bibi_004_winLoop
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Bibi004Lose,characters.sc,bibi_004_lose
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Bibi004LoseLoop,characters.sc,bibi_004_loseLoop
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Bibi004Still,characters.sc,bibi_004_still
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Bibi005Win,characters.sc,bibi_005_win
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Bibi005WinLoop,characters.sc,bibi_005_winLoop
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Bibi005Lose,characters.sc,bibi_005_lose
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Bibi005LoseLoop,characters.sc,bibi_005_loseLoop
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Bibi005Still,characters.sc,bibi_005_still
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BullWin,characters.sc,bull_def_win
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BullWinLoop,characters.sc,bull_def_winLoop
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BullLose,characters.sc,bull_def_lose
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BullLoseLoop,characters.sc,bull_def_loseLoop
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BullStill,characters.sc,bull_def_still
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Bull002Win,characters.sc,bull_002_win
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Bull002WinLoop,characters.sc,bull_002_winLoop
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Bull002Lose,characters.sc,bull_002_lose
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Bull002LoseLoop,characters.sc,bull_002_loseLoop
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Bull002Still,characters.sc,bull_002_still
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Bull004Win,characters.sc,bull_004_win
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Bull004WinLoop,characters.sc,bull_004_winLoop
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Bull004Lose,characters.sc,bull_004_lose
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Bull004LoseLoop,characters.sc,bull_004_loseLoop
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Bull004Still,characters.sc,bull_004_still
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Bull005Win,characters.sc,bull_005_win
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Bull005WinLoop,characters.sc,bull_005_winLoop
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Bull005Lose,characters.sc,bull_005_lose
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Bull005LoseLoop,characters.sc,bull_005_loseLoop
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Bull005Still,characters.sc,bull_005_still
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CarlWin,characters.sc,carl_def_win
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CarlWinLoop,characters.sc,carl_def_winLoop
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CarlLose,characters.sc,carl_def_lose
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CarlLoseLoop,characters.sc,carl_def_loseLoop
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CarlStill,characters.sc,carl_def_still
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Carl002Win,characters.sc,carl_002_win
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Carl002WinLoop,characters.sc,carl_002_winLoop
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Carl002Lose,characters.sc,carl_002_lose
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Carl002LoseLoop,characters.sc,carl_002_loseLoop
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Carl002Still,characters.sc,carl_002_still
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Carl003Win,characters.sc,carl_003_win
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Carl003WinLoop,characters.sc,carl_003_winLoop
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Carl003Lose,characters.sc,carl_003_lose
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Carl003LoseLoop,characters.sc,carl_003_loseLoop
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Carl003Still,characters.sc,carl_003_still
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Carl004Win,characters.sc,carl_004_win
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Carl004WinLoop,characters.sc,carl_004_winLoop
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Carl004Lose,characters.sc,carl_004_lose
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Carl004LoseLoop,characters.sc,carl_004_loseLoop
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Carl004Still,characters.sc,carl_004_still
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Carl005WinLoop,characters.sc,carl_005_winLoop
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Carl005Still,characters.sc,carl_005_still
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Carl006Win,characters.sc,carl_006_win
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Carl006WinLoop,characters.sc,carl_006_winLoop
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Carl006Lose,characters.sc,carl_006_lose
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Carl006LoseLoop,characters.sc,carl_006_loseLoop
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Carl006Still,characters.sc,carl_006_still
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ColtFace,characters.sc,colt_face
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ColtStill,characters.sc,colt_still
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ColtHappy,characters.sc,colt_happy
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ColtSad,characters.sc,colt_sad
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ColtSadLoop,characters.sc,colt_sadLoop
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Colt002Face,characters.sc,colt_002_face
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Colt002Still,characters.sc,colt_002_still
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Colt002Happy,characters.sc,colt_002_happy
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Colt002Sad,characters.sc,colt_002_sad
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Colt003Still,characters.sc,colt_003_still
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Colt003Win,characters.sc,colt_003_win
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Colt003WinLoop,characters.sc,colt_003_winLoop
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Colt003Lose,characters.sc,colt_003_lose
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Colt003LoseLoop,characters.sc,colt_003_loseLoop
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Colt004Still,characters.sc,colt_004_still
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Colt004Win,characters.sc,colt_004_win
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Colt004WinLoop,characters.sc,colt_004_winLoop
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CrowFace,characters.sc,crow_def_face
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CrowHappy,characters.sc,crow_def_happy
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CrowSad,characters.sc,crow_def_sad
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Crow002Face,characters.sc,crow_002_face
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Crow002Happy,characters.sc,crow_002_happy
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Crow002Sad,characters.sc,crow_002_sad
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Crow004Still,characters.sc,crow_004_still
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Crow004Win,characters.sc,crow_004_win
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Crow004WinLoop,characters.sc,crow_004_winLoop
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Crow004Lose,characters.sc,crow_004_lose
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Crow004LoseLoop,characters.sc,crow_004_loseLoop
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DarrylStill,characters.sc,darryl_def_still
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DarrylWin,characters.sc,darryl_def_win
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DarrylWinLoop,characters.sc,darryl_def_winLoop
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DarrylLose,characters.sc,darryl_def_lose
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DarrylLoseLoop,characters.sc,darryl_def_loseLoop
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DynaStill,characters.sc,dyna_def_still
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DynaWin,characters.sc,dyna_def_win
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DynaWinLoop,characters.sc,dyna_def_winLoop
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DynaLose,characters.sc,dyna_def_lose
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DynaLoseLoop,characters.sc,dyna_def_loseLoop
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Dyna002Still,characters.sc,dyna_002_still
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Dyna002Win,characters.sc,dyna_002_win
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Dyna002WinLoop,characters.sc,dyna_002_winLoop
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Dyna002Lose,characters.sc,dyna_002_lose
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Dyna002LoseLoop,characters.sc,dyna_002_loseLoop
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Dyna003Still,characters.sc,dyna_003_still
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Dyna003Win,characters.sc,dyna_003_win
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Dyna003WinLoop,characters.sc,dyna_003_winLoop
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Dyna003Lose,characters.sc,dyna_003_lose
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Dyna003LoseLoop,characters.sc,dyna_003_loseLoop
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EdgarWin,characters.sc,edgar_def_win
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EdgarWinLoop,characters.sc,edgar_002_winLoop
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EdgarLose,characters.sc,edgar_def_lose
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EdgarLoseLoop,characters.sc,edgar_002_loseLoop
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EdgarStill,characters.sc,edgar_def_still
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Edgar002Win,characters.sc,edgar_002_win
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Edgar002WinLoop,characters.sc,edgar_002_winLoop
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Edgar002Lose,characters.sc,edgar_002_lose
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Edgar002LoseLoop,characters.sc,edgar_002_loseLoop
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Edgar002Still,characters.sc,edgar_002_still
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Edgar003Win,characters.sc,edgar_003_win
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Edgar003WinLoop,characters.sc,edgar_003_winLoop
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Edgar003Lose,characters.sc,edgar_003_lose
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Edgar003LoseLoop,characters.sc,edgar_003_loseLoop
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Edgar003Still,characters.sc,edgar_003_still
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Edgar004Win,characters.sc,edgar_004_win
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Edgar004WinLoop,characters.sc,edgar_004_winLoop
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Edgar004Lose,characters.sc,edgar_004_lose
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Edgar004LoseLoop,characters.sc,edgar_004_loseLoop
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Edgar004Still,characters.sc,edgar_004_still
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EmzStill,characters.sc,emz_def_still
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EmzWin,characters.sc,emz_def_win
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EmzWinLoop,characters.sc,emz_def_winLoop
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EmzLose,characters.sc,emz_def_lose
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EmzLoseLoop,characters.sc,emz_def_loseLoop
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Emz002Still,characters.sc,emz_002_still
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Emz002Win,characters.sc,emz_002_win
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Emz002WinLoop,characters.sc,emz_002_winLoop
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Emz002Lose,characters.sc,emz_002_lose
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Emz002LoseLoop,characters.sc,emz_002_loseLoop
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EveWin,characters.sc,eve_def_win
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EveWinLoop,characters.sc,eve_def_winLoop
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EveLose,characters.sc,eve_def_lose
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EveLoseLoop,characters.sc,eve_def_loseLoop
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EveStill,characters.sc,eve_def_still
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Eve002Win,characters.sc,eve_002_win
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Eve002WinLoop,characters.sc,eve_002_winLoop
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Eve002Lose,characters.sc,eve_002_lose
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Eve002LoseLoop,characters.sc,eve_002_loseLoop
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Eve002Still,characters.sc,eve_002_still
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FrankWin,characters.sc,frank_def_win
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FrankWinLoop,characters.sc,frank_def_winLoop
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FrankLose,characters.sc,frank_def_lose
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FrankLoseLoop,characters.sc,frank_def_loseLoop
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FrankStill,characters.sc,frank_def_still
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FrankDJIdle,characters.sc,dj_idle
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FrankDJWin,characters.sc,dj_win
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FrankDJWinLoop,characters.sc,dj_winLoop
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Frank003Win,characters.sc,frank_003_win
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Frank003Still,characters.sc,frank_def_still
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FangWin,characters.sc,fang_def_win
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FangWinLoop,characters.sc,fang_def_winLoop
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FangLose,characters.sc,fang_def_lose
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FangLoseLoop,characters.sc,fang_def_loseLoop
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FangStill,characters.sc,fang_def_still
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Fang002Win,characters.sc,fang_002_win
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Fang002WinLoop,characters.sc,fang_002_winLoop
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Fang002Lose,characters.sc,fang_002_lose
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Fang002LoseLoop,characters.sc,fang_002_loseLoop
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Fang002Still,characters.sc,fang_002_still
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JackyWin,characters.sc,jacky_def_win
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JackyWinLoop,characters.sc,jacky_def_winLoop
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JackyLose,characters.sc,jacky_def_lose
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JackyLoseLoop,characters.sc,jacky_def_loseLoop
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JackyStill,characters.sc,jacky_def_still
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Jacky002Win,characters.sc,jacky_002_win
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Jacky002WinLoop,characters.sc,jacky_002_winloop
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Jacky002Lose,characters.sc,jacky_002_lose
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Jacky002LoseLoop,characters.sc,jacky_002_loseloop
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Jacky002Still,characters.sc,jacky_002_still
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Jacky003Win,characters.sc,jacky_003_win
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Jacky003WinLoop,characters.sc,jacky_003_winLoop
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Jacky003Lose,characters.sc,jacky_003_lose
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Jacky003LoseLoop,characters.sc,jacky_003_loseLoop
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Jacky003Still,characters.sc,jacky_003_still
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JessieStill,characters.sc,jessie_def_still
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JessieIdle,characters.sc,jessie_def_idle
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JessieWin,characters.sc,jessie_def_win
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JessieWinLoop,characters.sc,jessie_def_winLoop
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JessieLose,characters.sc,jessie_def_lose
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JessieLoseLoop,characters.sc,jessie_def_loseLoop
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JessieRenewIdle,characters.sc,jessie_def_idle_renew
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JessieRenewStill,characters.sc,jessie_def_still_renew
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JessieRenewWin,characters.sc,jessie_def_win_renew
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JessieRenewWinLoop,characters.sc,jessie_def_winLoop_renew
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JessieRenewLose,characters.sc,jessie_def_lose_renew
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JessieRenewLoseLoop,characters.sc,jessie_def_loseLoop_renew
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Jessie002Still,characters.sc,jessie_002_still
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Jessie002Win,characters.sc,jessie_002_win
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Jessie002WinLoop,characters.sc,jessie_002_winLoop
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Jessie002Lose,characters.sc,jessie_002_lose
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Jessie002LoseLoop,characters.sc,jessie_002_loseLoop
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Jessie003Still,characters.sc,jessie_003_still
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Jessie003Win,characters.sc,jessie_003_win
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Jessie003WinLoop,characters.sc,jessie_003_winLoop
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Jessie003Lose,characters.sc,jessie_003_lose
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Jessie003LoseLoop,characters.sc,jessie_003_loseLoop
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TaraStill,characters.sc,tara_def_still
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TaraWin,characters.sc,tara_def_win
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TaraWinLoop,characters.sc,tara_def_winLoop
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TaraLose,characters.sc,tara_def_lose
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TaraLoseLoop,characters.sc,tara_def_loseLoop
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Tara002Still,characters.sc,tara_002_still
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Tara002Win,characters.sc,tara_002_win
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Tara002WinLoop,characters.sc,tara_002_winLoop
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Tara002Lose,characters.sc,tara_002_lose
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Tara002LoseLoop,characters.sc,tara_002_loseLoop
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Tara003Still,characters.sc,tara_003_still
|
|
Tara003Win,characters.sc,tara_003_win
|
|
Tara003WinLoop,characters.sc,tara_003_winLoop
|
|
Tara003Lose,characters.sc,tara_003_lose
|
|
Tara003LoseLoop,characters.sc,tara_003_loseLoop
|
|
MaxWin,characters.sc,max_def_win
|
|
MaxWinLoop,characters.sc,max_def_winLoop
|
|
MaxLose,characters.sc,max_def_lose
|
|
MaxLoseLoop,characters.sc,max_def_loseLoop
|
|
MaxStill,characters.sc,max_def_still
|
|
Max002Win,characters.sc,max_002_win
|
|
Max002WinLoop,characters.sc,max_002_winLoop
|
|
Max002Lose,characters.sc,max_002_lose
|
|
Max002LoseLoop,characters.sc,max_002_loseLoop
|
|
Max002Still,characters.sc,max_002_still
|
|
Max003Win,characters.sc,max_003_win
|
|
Max003WinLoop,characters.sc,max_003_winLoop
|
|
Max003Lose,characters.sc,max_003_lose
|
|
Max003LoseLoop,characters.sc,max_003_loseLoop
|
|
Max003Still,characters.sc,max_003_still
|
|
MegStill,characters.sc,meg_def_still
|
|
MegWin,characters.sc,meg_def_win
|
|
MegWinLoop,characters.sc,meg_def_winLoop
|
|
MegLose,characters.sc,meg_def_loseLoop
|
|
MegLoseLoop,characters.sc,meg_def_loseLoop
|
|
Meg002Still,characters.sc,meg_002_still
|
|
Meg002Win,characters.sc,meg_002_win
|
|
Meg002WinLoop,characters.sc,meg_002_winLoop
|
|
Meg002Lose,characters.sc,meg_002_lose
|
|
Meg002LoseLoop,characters.sc,meg_002_loseLoop
|
|
MrPPetOff,characters.sc,mrp_pet_off
|
|
MrPPetOn,characters.sc,mrp_pet_on
|
|
MrPAgentpPetOff,characters.sc,mrp_agentp_pet_off
|
|
MrPAgentpPetOn,characters.sc,mrp_agentp_pet_on
|
|
MortisWin,characters.sc,mortis_def_win
|
|
MortisWinLoop,characters.sc,mortis_def_winLoop
|
|
MortisLose,characters.sc,mortis_def_lose
|
|
MortisLoseLoop,characters.sc,mortis_def_loseLoop
|
|
MortisStill,characters.sc,mortis_def_still
|
|
Mortis002Face,characters.sc,mortis_002_face
|
|
Mortis002Idle,characters.sc,mortis_002_idle
|
|
Mortis003Win,characters.sc,mortis_003_win
|
|
Mortis003WinLoop,characters.sc,mortis_003_winLoop
|
|
Mortis003Lose,characters.sc,mortis_003_lose
|
|
Mortis003LoseLoop,characters.sc,mortis_003_loseLoop
|
|
Mortis003Still,characters.sc,mortis_003_still
|
|
Mortis004Win,characters.sc,mortis_004_win
|
|
Mortis004WinLoop,characters.sc,mortis_004_winLoop
|
|
Mortis004Lose,characters.sc,mortis_004_lose
|
|
Mortis004LoseLoop,characters.sc,mortis_004_loseLoop
|
|
Mortis004Still,characters.sc,mortis_004_still
|
|
NaniStill,characters.sc,nani_def_still
|
|
NaniWin,characters.sc,nani_def_win
|
|
NaniWinLoop,characters.sc,nani_def_winLoop
|
|
NaniLose,characters.sc,nani_def_lose
|
|
NaniLoseLoop,characters.sc,nani_def_loseLoop
|
|
Nani002Still,characters.sc,nani_002_still
|
|
Nani002Win,characters.sc,nani_002_win
|
|
Nani002WinLoop,characters.sc,nani_002_winLoop
|
|
Nani002Lose,characters.sc,nani_002_lose
|
|
Nani002LoseLoop,characters.sc,nani_002_loseLoop
|
|
Nani003Still,characters.sc,nani_003_still
|
|
Nani003Win,characters.sc,nani_003_win
|
|
Nani003WinLoop,characters.sc,nani_003_winLoop
|
|
Nani003Lose,characters.sc,nani_003_lose
|
|
Nani003LoseLoop,characters.sc,nani_003_loseLoop
|
|
NitaStill,characters.sc,nita_def_still
|
|
NitaWin,characters.sc,nita_def_win
|
|
NitaWinLoop,characters.sc,nita_def_winLoop
|
|
NitaLose,characters.sc,nita_def_lose
|
|
NitaLoseLoop,characters.sc,nita_def_loseLoop
|
|
Nita002Still,characters.sc,nita_002_still
|
|
Nita002Win,characters.sc,nita_002_win
|
|
Nita002WinLoop,characters.sc,nita_002_winLoop
|
|
Nita002Lose,characters.sc,nita_002_lose
|
|
Nita002LoseLoop,characters.sc,nita_002_loseLoop
|
|
Nita003Still,characters.sc,nita_003_still
|
|
Nita003Win,characters.sc,nita_003_win
|
|
Nita003WinLoop,characters.sc,nita_003_winLoop
|
|
Nita003Lose,characters.sc,nita_003_lose
|
|
Nita003LoseLoop,characters.sc,nita_003_loseLoop
|
|
PamFace,characters.sc,pam_def_face
|
|
PamStill,characters.sc,pam_def_still
|
|
PamHappy,characters.sc,pam_def_happy
|
|
Pam002Win,characters.sc,pam_002_win
|
|
Pam002WinLoop,characters.sc,pam_002_winLoop
|
|
Pam002Lose,characters.sc,pam_002_lose
|
|
Pam002LoseLoop,characters.sc,pam_002_loseLoop
|
|
Pam002Still,characters.sc,pam_002_still
|
|
PennyFace,characters.sc,penny_face
|
|
Penny002Face,characters.sc,penny_002_face
|
|
PiperStillOpen,characters.sc,piper_still_open
|
|
PiperStillClosed,characters.sc,piper_still_close
|
|
PiperWin,characters.sc,piper_win
|
|
PiperWinLoop,characters.sc,piper_winLoop
|
|
PiperLose,characters.sc,piper_lose
|
|
PiperLoseLoop,characters.sc,piper_loseLoop
|
|
Piper002StillOpen,characters.sc,piper_002_stillOpen
|
|
Piper002StillClosed,characters.sc,piper_002_stillClosed
|
|
Piper002Win,characters.sc,piper_002_win
|
|
Piper002WinLoop,characters.sc,piper_002_winLoop
|
|
Piper002Lose,characters.sc,piper_002_lose
|
|
Piper002LoseLoop,characters.sc,piper_002_loseLoop
|
|
Piper003Win,characters.sc,piper_003_win
|
|
Piper003WinLoop,characters.sc,piper_003_winLoop
|
|
Piper003Lose,characters.sc,piper_003_lose
|
|
Piper003LoseLoop,characters.sc,piper_003_loseLoop
|
|
Piper004Win,characters.sc,piper_004_win
|
|
Piper004WinLoop,characters.sc,piper_004_winLoop
|
|
Piper004Lose,characters.sc,piper_004_lose
|
|
Piper004LoseLoop,characters.sc,piper_004_loseLoop
|
|
Piper004Still,characters.sc,piper_004_still
|
|
RosaWin,characters.sc,rosa_def_win
|
|
RosaWinLoop,characters.sc,rosa_def_winLoop
|
|
RosaLose,characters.sc,rosa_def_lose
|
|
RosaLoseLoop,characters.sc,rosa_def_loseLoop
|
|
RosaStill,characters.sc,rosa_def_still
|
|
Rosa002Win,characters.sc,rosa_002_win
|
|
Rosa002WinLoop,characters.sc,rosa_002_winLoop
|
|
Rosa002Lose,characters.sc,rosa_002_lose
|
|
Rosa002LoseLoop,characters.sc,rosa_002_loseLoop
|
|
Rosa002Still,characters.sc,rosa_002_still
|
|
Rosa003Win,characters.sc,rosa_003_win
|
|
Rosa003WinLoop,characters.sc,rosa_003_winLoop
|
|
Rosa003Lose,characters.sc,rosa_003_lose
|
|
Rosa003LoseLoop,characters.sc,rosa_003_loseLoop
|
|
Rosa003Still,characters.sc,rosa_003_still
|
|
Rosa004Win,characters.sc,rosa_004_win
|
|
Rosa004WinLoop,characters.sc,rosa_004_winLoop
|
|
Rosa004Lose,characters.sc,rosa_004_lose
|
|
Rosa004LoseLoop,characters.sc,rosa_004_loseLoop
|
|
Rosa004Still,characters.sc,rosa_004_still
|
|
SandyIdle,characters.sc,sandy_idle
|
|
SandyWin,characters.sc,sandy_win
|
|
SandyWinloop,characters.sc,sandy_winloop
|
|
SandyWalk,characters.sc,sandy_walk
|
|
SandyProfile,characters.sc,sandy_profile
|
|
Sandy002Win,characters.sc,sandy_002_win
|
|
Sandy002WinLoop,characters.sc,sandy_002_winLoop
|
|
Sandy002Lose,characters.sc,sandy_002_lose
|
|
Sandy002LoseLoop,characters.sc,sandy_002_loseLoop
|
|
Sandy002Still,characters.sc,sandy_002_still
|
|
ShellyFace,characters.sc,shelly_face
|
|
ShellyStill,characters.sc,shelly_still
|
|
ShellyHappy,characters.sc,shelly_happy
|
|
ShellySad,characters.sc,shelly_sad
|
|
ShellySadLoop,characters.sc,shelly_sadLoop
|
|
Shelly002Win,characters.sc,shelly_002_win
|
|
Shelly002WinLoop,characters.sc,shelly_002_winLoop
|
|
Shelly002Lose,characters.sc,shelly_002_lose
|
|
Shelly002LoseLoop,characters.sc,shelly_002_loseLoop
|
|
Shelly002Still,characters.sc,shelly_002_still
|
|
Shelly003Win,characters.sc,shelly_003_win
|
|
Shelly003WinLoop,characters.sc,shelly_003_winLoop
|
|
Shelly003Lose,characters.sc,shelly_003_lose
|
|
Shelly003LoseLoop,characters.sc,shelly_003_loseLoop
|
|
Shelly003Still,characters.sc,shelly_003_still
|
|
Shelly004Win,characters.sc,shelly_004_win
|
|
Shelly004WinLoop,characters.sc,shelly_004_winLoop
|
|
Shelly004Lose,characters.sc,shelly_004_lose
|
|
Shelly004LoseLoop,characters.sc,shelly_004_loseLoop
|
|
Shelly004Still,characters.sc,shelly_004_still
|
|
Stu002Face,characters.sc,stu_002_win
|
|
SqueakStill,characters.sc,squeak_def_still
|
|
SqueakWin,characters.sc,squeak_def_win
|
|
SqueakWinLoop,characters.sc,squeak_def_winLoop
|
|
SqueakLose,characters.sc,squeak_def_lose
|
|
SqueakLoseLoop,characters.sc,squeak_def_loseLoop
|
|
Squeak004Still,characters.sc,squeak_004_still
|
|
Squeak004Win,characters.sc,squeak_004_win
|
|
Squeak004WinLoop,characters.sc,squeak_004_winLoop
|
|
Squeak004Lose,characters.sc,squeak_004_lose
|
|
Squeak004LoseLoop,characters.sc,squeak_004_loseLoop
|
|
BrownIdle,characters.sc,primo_brown_idle
|
|
BrownWin,characters.sc,primo_brown_win
|
|
BrownWinLoop,characters.sc,primo_brown_winLoop
|
|
BrownLose,characters.sc,primo_brown_lose
|
|
BrownLoseLoop,characters.sc,primo_brown_loseLoop
|
|
BrownHS,characters.sc,primo_brown_hS
|
|
GeneWin,characters.sc,gene_def_win
|
|
GeneWinLoop,characters.sc,gene_def_winLoop
|
|
GeneLose,characters.sc,gene_def_lose
|
|
GeneLoseLoop,characters.sc,gene_def_loseLoop
|
|
GeneStill,characters.sc,gene_def_still
|
|
Gene002Win,characters.sc,gene_002_win
|
|
Gene002WinLoop,characters.sc,gene_002_winLoop
|
|
Gene002Lose,characters.sc,gene_002_lose
|
|
Gene002LoseLoop,characters.sc,gene_002_loseLoop
|
|
Gene002Still,characters.sc,gene_002_still
|
|
GeneBazaarHappy,characters.sc,gene_003_happy
|
|
GeneBazaarIdle,characters.sc,gene_003_idle
|
|
GeneBazaarIntro,characters.sc,gene_003_intro
|
|
GeneBazaarSad,characters.sc,gene_003_sad
|
|
Gene004Win,characters.sc,gene_004_win
|
|
Gene004WinLoop,characters.sc,gene_004_winLoop
|
|
Gene004Lose,characters.sc,gene_004_lose
|
|
Gene004LoseLoop,characters.sc,gene_004_loseLoop
|
|
Gene004Still,characters.sc,gene_004_still
|
|
GromWin,characters.sc,grom_def_win
|
|
GromWinLoop,characters.sc,grom_def_winLoop
|
|
GromLose,characters.sc,grom_def_lose
|
|
GromLoseLoop,characters.sc,grom_def_loseLoop
|
|
GromStill,characters.sc,grom_def_still
|
|
ColetteWin,characters.sc,colette_def_win
|
|
ColetteWinLoop,characters.sc,colette_def_winLoop
|
|
ColetteLose,characters.sc,colette_def_lose
|
|
ColetteLoseLoop,characters.sc,colette_def_loseLoop
|
|
ColetteStill,characters.sc,colette_def_still
|
|
Colette002Win,characters.sc,colette_002_win
|
|
Colette002WinLoop,characters.sc,colette_002_winLoop
|
|
Colette002Lose,characters.sc,colette_002_lose
|
|
Colette002LoseLoop,characters.sc,colette_002_loseLoop
|
|
Colette002Still,characters.sc,colette_002_still
|
|
Colette003Win,characters.sc,colette_003_win
|
|
Colette003WinLoop,characters.sc,colette_003_winLoop
|
|
Colette003Lose,characters.sc,colette_003_lose
|
|
Colette003LoseLoop,characters.sc,colette_003_loseLoop
|
|
Colette003Still,characters.sc,colette_003_still
|
|
Colette004Win,characters.sc,colette_004_win
|
|
Colette004WinLoop,characters.sc,colette_004_winLoop
|
|
Colette004Lose,characters.sc,colette_004_lose
|
|
Colette004LoseLoop,characters.sc,colette_004_loseLoop
|
|
Colette004Still,characters.sc,colette_004_still
|
|
LouWin,characters.sc,lou_def_win
|
|
LouWinLoop,characters.sc,lou_def_winLoop
|
|
LouLose,characters.sc,lou_def_lose
|
|
LouLoseLoop,characters.sc,lou_def_loseLoop
|
|
LouStill,characters.sc,lou_def_still
|
|
Lou002Win,characters.sc,lou_002_win
|
|
Lou002WinLoop,characters.sc,lou_002_winLoop
|
|
Lou002Lose,characters.sc,lou_002_lose
|
|
Lou002LoseLoop,characters.sc,lou_002_loseLoop
|
|
Lou002Still,characters.sc,lou_002_still
|
|
Lou003Lose,characters.sc,lou_003_lose
|
|
Lou003LoseLoop,characters.sc,lou_003_loseLoop
|
|
Lou004Still,characters.sc,lou_004_still
|
|
Lou004Win,characters.sc,lou_004_win
|
|
Lou004WinLoop,characters.sc,lou_004_winLoop
|
|
Lou004Lose,characters.sc,lou_004_lose
|
|
Lou004LoseLoop,characters.sc,lou_004_loseLoop
|
|
ByronWin,characters.sc,byron_def_win
|
|
ByronWinLoop,characters.sc,byron_def_winLoop
|
|
ByronLose,characters.sc,byron_def_lose
|
|
ByronLoseLoop,characters.sc,byron_def_loseLoop
|
|
ByronStill,characters.sc,byron_def_still
|
|
Byron002Win,characters.sc,byron_002_win
|
|
Byron002WinLoop,characters.sc,byron_002_winLoop
|
|
Byron002Lose,characters.sc,byron_002_lose
|
|
Byron002LoseLoop,characters.sc,byron_002_loseLoop
|
|
Byron002Still,characters.sc,byron_002_still
|
|
RuffsWin,characters.sc,ruffs_def_win
|
|
RuffsWinLoop,characters.sc,ruffs_def_winLoop
|
|
RuffsLose,characters.sc,ruffs_def_lose
|
|
RuffsLoseLoop,characters.sc,ruffs_def_loseLoop
|
|
RuffsStill,characters.sc,ruffs_def_still
|
|
Bull003Win,characters.sc,bull_003_win
|
|
Bull003WinLoop,characters.sc,bull_003_winLoop
|
|
Bull003Lose,characters.sc,bull_003_lose
|
|
Bull003LoseLoop,characters.sc,bull_003_loseLoop
|
|
Bull003Still,characters.sc,bull_003_still
|
|
BoWin,characters.sc,bo_def_win
|
|
BoWinLoop,characters.sc,bo_def_winLoop
|
|
BoLose,characters.sc,bo_def_lose
|
|
BoLoseLoop,characters.sc,bo_def_loseLoop
|
|
BoStill,characters.sc,bo_def_still
|
|
Bo002Win,characters.sc,bo_002_win
|
|
Bo002WinLoop,characters.sc,bo_002_winLoop
|
|
Bo002Lose,characters.sc,bo_002_lose
|
|
Bo002LoseLoop,characters.sc,bo_002_loseLoop
|
|
Bo002Still,characters.sc,bo_002_still
|
|
Bo003Win,characters.sc,bo_003_win
|
|
Bo003WinLoop,characters.sc,bo_003_winLoop
|
|
Bo003Lose,characters.sc,bo_003_lose
|
|
Bo003LoseLoop,characters.sc,bo_003_loseLoop
|
|
Bo003Still,characters.sc,bo_003_still
|
|
Bo004Win,characters.sc,bo_004_win
|
|
Bo004WinLoop,characters.sc,bo_004_winLoop
|
|
Bo004Lose,characters.sc,bo_004_lose
|
|
Bo004LoseLoop,characters.sc,bo_004_loseLoop
|
|
Bo004Still,characters.sc,bo_004_still
|
|
Bo005Win,characters.sc,bo_005_win
|
|
Bo005WinLoop,characters.sc,bo_005_winLoop
|
|
Bo005Lose,characters.sc,bo_005_lose
|
|
Bo005LoseLoop,characters.sc,bo_005_loseLoop
|
|
Bo005Still,characters.sc,bo_005_still
|
|
Bo006Win,characters.sc,bo_006_win
|
|
Bo006WinLoop,characters.sc,bo_006_winLoop
|
|
Bo006Lose,characters.sc,bo_006_lose
|
|
Bo006LoseLoop,characters.sc,bo_006_loseLoop
|
|
Bo006Still,characters.sc,bo_006_still
|
|
BrockWin,characters.sc,brock_def_win
|
|
BrockWinLoop,characters.sc,brock_def_winLoop
|
|
BrockLose,characters.sc,brock_def_lose
|
|
BrockLoseLoop,characters.sc,brock_def_loseLoop
|
|
BrockStill,characters.sc,brock_def_still
|
|
Brock002Win,characters.sc,brock_002_win
|
|
Brock002WinLoop,characters.sc,brock_002_winLoop
|
|
Brock002Lose,characters.sc,brock_002_lose
|
|
Brock002LoseLoop,characters.sc,brock_002_loseLoop
|
|
Brock002Still,characters.sc,brock_002_still
|
|
PrimoWin,characters.sc,primo_def_win
|
|
PrimoWinLoop,characters.sc,primo_def_winLoop
|
|
PrimoLose,characters.sc,primo_def_lose
|
|
PrimoLoseLoop,characters.sc,primo_def_loseLoop
|
|
PrimoStill,characters.sc,primo_def_still
|
|
Primo002Win,characters.sc,primo_002_win
|
|
Primo002WinLoop,characters.sc,primo_002_winLoop
|
|
Primo002Lose,characters.sc,primo_002_lose
|
|
Primo002LoseLoop,characters.sc,primo_002_loseLoop
|
|
Primo002Still,characters.sc,primo_002_still
|
|
Primo004Win,characters.sc,primo_004_win
|
|
Primo004WinLoop,characters.sc,primo_004_winLoop
|
|
Primo004Lose,characters.sc,primo_004_lose
|
|
Primo004LoseLoop,characters.sc,primo_004_loseLoop
|
|
Primo004Still,characters.sc,primo_004_still
|
|
Primo005Win,characters.sc,primo_005_win
|
|
Primo005WinLoop,characters.sc,primo_005_winLoop
|
|
Primo005Lose,characters.sc,primo_005_lose
|
|
Primo005LoseLoop,characters.sc,primo_005_loseLoop
|
|
Primo005Still,characters.sc,primo_005_still
|
|
Primo006Win,characters.sc,primo_006_win
|
|
Primo006WinLoop,characters.sc,primo_006_winLoop
|
|
Primo006Lose,characters.sc,primo_006_lose
|
|
Primo006LoseLoop,characters.sc,primo_006_loseLoop
|
|
Primo006Still,characters.sc,primo_006_still
|
|
Primo007Win,characters.sc,primo_007_win
|
|
Primo007WinLoop,characters.sc,primo_007_winLoop
|
|
Primo007Lose,characters.sc,primo_007_lose
|
|
Primo007LoseLoop,characters.sc,primo_007_loseLoop
|
|
Primo007Still,characters.sc,primo_007_still
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Primo008Win,characters.sc,primo_008_win
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Primo008WinLoop,characters.sc,primo_008_winLoop
|
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Primo008Lose,characters.sc,primo_008_lose
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Primo008LoseLoop,characters.sc,primo_008_loseLoop
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Primo008Still,characters.sc,primo_008_still
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TickWin,characters.sc,tick_def_win
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TickWinLoop,characters.sc,tick_def_winLoop
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TickLose,characters.sc,tick_def_lose
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TickLoseLoop,characters.sc,tick_def_loseLoop
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TickStill,characters.sc,tick_def_still
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Tick002Win,characters.sc,tick_002_win
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Tick002WinLoop,characters.sc,tick_002_winLoop
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Tick002Lose,characters.sc,tick_002_lose
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Tick002LoseLoop,characters.sc,tick_002_loseLoop
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Tick002Still,characters.sc,tick_002_still
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Tick003Win,characters.sc,tick_003_win
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Tick003WinLoop,characters.sc,tick_003_winLoop
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Tick003Lose,characters.sc,tick_003_lose
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Tick003LoseLoop,characters.sc,tick_003_loseLoop
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Tick003Still,characters.sc,tick_003_still
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PocoWin,characters.sc,poco_def_win
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PocoWinLoop,characters.sc,poco_def_winLoop
|
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PocoLose,characters.sc,poco_def_lose
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PocoLoseLoop,characters.sc,poco_def_loseLoop
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PocoStill,characters.sc,poco_def_still
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Poco002Win,characters.sc,poco_002_win
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Poco002WinLoop,characters.sc,poco_002_winLoop
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Poco002Lose,characters.sc,poco_002_lose
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Poco002LoseLoop,characters.sc,poco_002_loseLoop
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Poco002Still,characters.sc,poco_002_still
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Poco003Win,characters.sc,poco_003_win
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Poco003WinLoop,characters.sc,poco_003_winLoop
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Poco003Lose,characters.sc,poco_003_lose
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Poco003LoseLoop,characters.sc,poco_003_loseLoop
|
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Poco003Still,characters.sc,poco_003_still
|
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Poco004Win,characters.sc,poco_004_win
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Poco004WinLoop,characters.sc,poco_004_winLoop
|
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Poco004Lose,characters.sc,poco_004_lose
|
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Poco004LoseLoop,characters.sc,poco_004_loseLoop
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Poco004Still,characters.sc,poco_004_still
|
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LeonWin,characters.sc,leon_def_win
|
|
LeonWinLoop,characters.sc,leon_def_winLoop
|
|
LeonLose,characters.sc,leon_def_lose
|
|
LeonLoseLoop,characters.sc,leon_def_loseLoop
|
|
LeonStill,characters.sc,leon_def_still
|
|
Leon002Win,characters.sc,leon_002_win
|
|
Leon002WinLoop,characters.sc,leon_002_winLoop
|
|
Leon002Lose,characters.sc,leon_002_lose
|
|
Leon002LoseLoop,characters.sc,leon_002_loseLoop
|
|
Leon002Still,characters.sc,leon_002_still
|
|
Leon003Win,characters.sc,leon_003_win
|
|
Leon003WinLoop,characters.sc,leon_003_winLoop
|
|
Leon003Lose,characters.sc,leon_003_lose
|
|
Leon003LoseLoop,characters.sc,leon_003_loseLoop
|
|
Leon003Still,characters.sc,leon_003_still
|
|
RicoWin,characters.sc,rico_def_win
|
|
RicoWinLoop,characters.sc,rico_def_winLoop
|
|
RicoLose,characters.sc,rico_def_lose
|
|
RicoLoseLoop,characters.sc,rico_def_loseLoop
|
|
RicoStill,characters.sc,rico_def_still
|
|
Rico002Win,characters.sc,rico_002_win
|
|
Rico002WinLoop,characters.sc,rico_002_winLoop
|
|
Rico002Lose,characters.sc,rico_002_lose
|
|
Rico002LoseLoop,characters.sc,rico_002_loseLoop
|
|
Rico002Still,characters.sc,rico_002_still
|
|
Rico003Win,characters.sc,rico_003_win
|
|
Rico003WinLoop,characters.sc,rico_003_winLoop
|
|
Rico003Lose,characters.sc,rico_003_lose
|
|
Rico003LoseLoop,characters.sc,rico_003_loseLoop
|
|
Rico003Still,characters.sc,rico_003_still
|
|
Rico004Win,characters.sc,rico_004_win
|
|
Rico004WinLoop,characters.sc,rico_004_winLoop
|
|
Rico004Lose,characters.sc,rico_004_lose
|
|
Rico004LoseLoop,characters.sc,rico_004_loseLoop
|
|
Rico004Still,characters.sc,rico_004_still
|
|
LollaWin,characters.sc,lolla_def_win
|
|
LollaWinLoop,characters.sc,lolla_def_winLoop
|
|
LollaLose,characters.sc,lolla_def_lose
|
|
LollaLoseLoop,characters.sc,lolla_def_loseLoop
|
|
LollaStill,characters.sc,lolla_def_still
|
|
Lolla002Win,characters.sc,lolla_002_win
|
|
Lolla002WinLoop,characters.sc,lolla_002_winLoop
|
|
Lolla002Lose,characters.sc,lolla_002_lose
|
|
Lolla002LoseLoop,characters.sc,lolla_def_loseLoop
|
|
Lolla002Still,characters.sc,lolla_002_still
|
|
Carl007Win,characters.sc,carl_007_win
|
|
Carl007WinLoop,characters.sc,carl_007_winLoop
|
|
Carl007Lose,characters.sc,carl_007_lose
|
|
Carl007LoseLoop,characters.sc,carl_007_loseLoop
|
|
Carl007Still,characters.sc,carl_007_still
|
|
Darryl002Still,characters.sc,darryl_002_still
|
|
Darryl002Win,characters.sc,darryl_002_win
|
|
Darryl002WinLoop,characters.sc,darryl_002_winLoop
|
|
Darryl002Lose,characters.sc,darryl_002_lose
|
|
Darryl002LoseLoop,characters.sc,darryl_002_loseLoop
|
|
Tara004Still,characters.sc,tara_004_still
|
|
Tara004Win,characters.sc,tara_004_win
|
|
Tara004WinLoop,characters.sc,tara_004_winLoop
|
|
Tara004Lose,characters.sc,tara_004_lose
|
|
Tara004LoseLoop,characters.sc,tara_004_loseLoop
|
|
Meg003Still,characters.sc,meg_003_still
|
|
Meg003Win,characters.sc,meg_003_win
|
|
Meg003WinLoop,characters.sc,meg_003_winLoop
|
|
Meg003Lose,characters.sc,meg_003_lose
|
|
Meg003LoseLoop,characters.sc,meg_003_loseLoop
|
|
Byron003Win,characters.sc,byron_003_win
|
|
Byron003WinLoop,characters.sc,byron_003_winLoop
|
|
Byron003Lose,characters.sc,byron_003_lose
|
|
Byron003LoseLoop,characters.sc,byron_003_loseLoop
|
|
Byron003Still,characters.sc,byron_003_still
|
|
Lolla003Win,characters.sc,lolla_003_win
|
|
Lolla003WinLoop,characters.sc,lolla_003_winLoop
|
|
Lolla003Lose,characters.sc,lolla_003_lose
|
|
Lolla003LoseLoop,characters.sc,lolla_003_loseLoop
|
|
Lolla003Still,characters.sc,lolla_003_still
|
|
BonnieWin,characters.sc,bonnie_def_win
|
|
BonnieWinLoop,characters.sc,bonnie_def_winLoop
|
|
BonnieLose,characters.sc,bonnie_def_lose
|
|
BonnieLoseLoop,characters.sc,bonnie_def_loseLoop
|
|
BonnieStill,characters.sc,bonnie_def_still
|
|
JanetWin,characters.sc,janet_def_win
|
|
JanetWinLoop,characters.sc,janet_def_winLoop
|
|
JanetLose,characters.sc,janet_def_lose
|
|
JanetLoseLoop,characters.sc,janet_def_loseLoop
|
|
JanetStill,characters.sc,janet_def_still
|
|
Bonnie002Win,characters.sc,bonnie_002_win
|
|
Bonnie002WinLoop,characters.sc,bonnie_002_winLoop
|
|
Bonnie002Lose,characters.sc,bonnie_002_lose
|
|
Bonnie002LoseLoop,characters.sc,bonnie_002_loseLoop
|
|
Bonnie002Still,characters.sc,bonnie_002_still
|
|
Janet002Win,characters.sc,janet_002_win
|
|
Janet002WinLoop,characters.sc,janet_002_winLoop
|
|
Janet002Lose,characters.sc,janet_002_lose
|
|
Janet002LoseLoop,characters.sc,janet_002_loseLoop
|
|
Janet002Still,characters.sc,janet_002_still
|