brawl-stars-assets/13.283/shader/shadow.vsh
2023-12-07 08:23:21 +04:00

19 lines
292 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
attribute vec2 a_uv0;
uniform mat4 u_projectionViewModel;
varying vec2 v_texCoord0;
void main(void)
{
gl_Position = u_projectionViewModel * a_pos;
v_texCoord0 = a_uv0;
}