#ifdef GL_ES precision highp float; #else #define highp #define mediump #define lowp #endif attribute vec4 a_pos; attribute vec2 a_uv0; uniform mat4 u_projectionViewModel; varying vec2 v_texCoord0; void main(void) { gl_Position = u_projectionViewModel * a_pos; v_texCoord0 = a_uv0; }