2 KiB
2 KiB
| 1 | Name | TileCode | BlocksMovement | BlocksProjectiles | IsDestructible | IsDestructibleNormalWeapon | HidesHero | RespawnSeconds | CollisionMargin | BaseExportName | BaseExplosionEffect | BaseHitEffect | BaseWindEffect | BaseBulletHole1 | BaseBulletHole2 | BaseCrack1 | BaseCrack2 | SortOffset | HasHitAnim | HasWindAnim | ShadowScaleX | ShadowScaleY | ShadowX | ShadowY | ShadowSkew |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | string | string | boolean | boolean | boolean | boolean | boolean | int | int | string | string | string | string | string | string | string | string | int | boolean | boolean | int | int | int | int | int |
| 3 | Open | . | 100 | 60 | -10 | 60 | 25 | ||||||||||||||||||
| 4 | Blocking1 | M | true | true | true | blocking1 | Rock_explo_fx | Rock_hit_fx | true | 100 | 60 | -10 | 60 | 25 | |||||||||||
| 5 | Blocking2 | X | true | true | true | blocking2 | blocking2_explosion | blocking2_hit | -1 | true | 100 | 60 | -10 | 60 | 25 | ||||||||||
| 6 | Blocking3 | Y | true | true | true | blocking3 | Gen_wood_explosion | Box_hit_fx | true | 100 | 60 | -10 | 60 | 25 | |||||||||||
| 7 | Blocking4 | C | true | true | true | blocking4 | Gen_wood_explosion | Box_hit_fx | true | 100 | 60 | -10 | 60 | 25 | |||||||||||
| 8 | DecoDestructible | D | true | destructable | true | 100 | 60 | -10 | 60 | 25 | |||||||||||||||
| 9 | Indestructible | I | true | true | indestructible | Solid_hit_fx | 1 | true | 100 | 60 | -10 | 60 | 25 | ||||||||||||
| 10 | Forest | F | true | true | forest | Grass_explo_fx_yellow | Grass_hit_fx_yellow | -1 | true | true | 100 | 60 | -10 | 60 | 25 | ||||||||||
| 11 | RespawningForest | R | true | true | 35 | respawningforest | Grass_explo_fx | Grass_hit_fx | -1 | true | true | 100 | 60 | -10 | 60 | 25 | |||||||||
| 12 | Water | W | true | water_tile | 100 | 60 | -10 | 60 | 25 | ||||||||||||||||
| 13 | RespawningWall | T | true | true | true | respawningwall | Green_explo_fx | Green_hit_fx | -1 | true | 100 | 60 | -10 | 60 | 25 | ||||||||||
| 14 | InvisibleWater | V | true | 100 | 60 | -10 | 60 | 25 | |||||||||||||||||
| 15 | BlockingDestroyableWithWeapon | B | true | true | true | true | fragile | fragile_explo_debris | true | 100 | 60 | -10 | 60 | 25 | |||||||||||
| 16 | Fence | N | true | true | true | 100 | fence_tile | Gen_wood_explosion | Box_hit_fx | 100 | 60 | -10 | 30 | 25 |