335 lines
24 KiB
CSV
335 lines
24 KiB
CSV
"Name","FileName","StartFrame","EndFrame","RunningTimeMs","Speed","TransitionInMs","TransitionOutMs","AutoFadeMs","Looping","Priority"
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"string","string","int","int","int","int","int","int","int","boolean","string"
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"Turret","turret.scw",-1,-1,-1,,,,,"true",
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"GunslingerIdle","gunslinger_uipose.scw",-1,-1,-1,,100,100,,"true",
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"GunslingerWalk","gunslinger_walk.scw",-1,-1,-1,150,100,100,,"true",1
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"GunslingerPrimary","gunslinger_attack2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#3"
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"GunslingerSecondary","gunslinger_attack2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#3"
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"GunslingerRecoil","gunslinger_recoil.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4"
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"GunslingerRecoil2","gunslinger_recoil2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4"
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"GunslingerReload","gunslinger_uipose.scw",-1,-1,-1,,800,800,800,"false","ChestBone#2"
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"GunslingerUipose","gunslinger_uipose.scw",-1,-1,-1,,200,200,200,"false",
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"GunslingerPushback","gunslinger_idle.scw",-1,-1,-1,,200,100,200,"false",5
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"GunslingerWin","gunslinger_win1.scw",-1,-1,-1,,,,200,"false",
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"GunslingerWinloop","gunslinger_winloop1.scw",-1,-1,-1,,,,,"true",
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"GunslingerLose","gunslinger_lose1.scw",-1,-1,-1,,,,200,"false",
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"GunslingerLoseloop","gunslinger_loseloop1.scw",-1,-1,-1,,,,,"true",
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"TntguyIdle","tntguy_idle1.scw",-1,-1,-1,,500,500,,"true",
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"TntguyWalk","tntguy_walk1.scw",-1,-1,-1,250,500,500,,"true",1
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"TntguyPrimary","tntguy_attack1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4"
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"TntguySecondary","tntguy_attack1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
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"TntguyRecoil","tntguy_recoil1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4"
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"TntguyRecoil2","tntguy_ulti1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#4"
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"TntguyReload","tntguy_idle1.scw",-1,-1,-1,,200,300,400,"false","ChestBone#2"
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"TntguyUlti","tntguy_ulti1.scw",-1,-1,-1,,10,10,3,"false",5
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"TntguyUipose","tntguy_uipose1.scw",-1,-1,-1,,100,200,400,"false",
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"TntguyPushback","tntguy_idle1.scw",-1,-1,-1,,100,200,400,"false",5
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"TntguyWin","tntguy_win1.scw",-1,-1,-1,,,,200,"false",
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"TntguyWinloop","tntguy_winloop1.scw",-1,-1,-1,,,,,"true",
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"TntguyLose","tntguy_lose1.scw",-1,-1,-1,,,,200,"false",
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"TntguyLoseloop","tntguy_loseloop1.scw",-1,-1,-1,,,,,"true",
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"BanditgirlIdle","shelly_idle.scw",-1,-1,-1,,100,100,,"true",
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"BanditgirlWalk","shelly_idle.scw",-1,-1,-1,,100,100,,"true",1
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"BanditgirlPrimary","shelly_idle.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
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"BanditgirlSecondary","shelly_idle.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
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"BanditgirlRecoil","shelly_idle.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
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"BanditgirlRecoil2","shelly_idle.scw",-1,-1,-1,,100,200,500,"false","ChestBone#4"
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"BanditgirlReload","shelly_idle.scw",-1,-1,-1,,200,300,500,"false","ChestBone#2"
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"BanditgirlPushback","shelly_idle.scw",-1,-1,-1,,100,100,200,"false",5
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"BullGuyIdle","basic_tank_bullguy_idle.scw",-1,-1,-1,,500,500,,"true",
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"BullGuyWalk","basic_tank_bullguy_walk.scw",-1,-1,-1,,500,500,,"true",1
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"BullGuyPrimary","basic_tank_bullguy_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
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"BullGuySecondary","basic_tank_bullguy_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
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"BullGuyRecoil","basic_tank_bullguy_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
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"BullGuyRecoil2","basic_tank_bullguy_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
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"BullGuyReload","basic_tank_bullguy_reload.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2"
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"BullGuyPushback","basic_tank_bullguy_idle.scw",-1,-1,-1,,100,200,400,"false",5
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"ShamangirlIdle","basic_female_shaman_idle.scw",-1,-1,-1,,100,100,,"true",
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"ShamangirlWalk","basic_female_shaman_run.scw",-1,-1,-1,,100,100,,"true",1
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"ShamangirlAttack","basic_female_shaman_attack.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
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"ShamangirlSecondary","basic_female_shaman_attack.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
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"ShamangirlRecoil","basic_female_shaman_attack.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
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"ShamangirlReload","basic_female_shaman_attack.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
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"ShamangirlPushback","basic_female_shaman_attack.scw",-1,-1,-1,,200,300,500,"false",5
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"UndertakerIdle","undertaker_idle.scw",-1,-1,-1,,100,100,,"true",
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"UndertakerAttack","undertaker_recoil1.scw",-1,-1,-1,,100,100,,"false","SpineBone#3"
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"UndertakerWalk","undertaker_walk.scw",-1,-1,-1,,100,100,,"true",1
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"UndertakerRecoil1","undertaker_recoil1.scw",-1,-1,-1,,100,100,,"false","SpineBone#3"
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"UndertakerUltiRecoil1","undertaker_ulti_recoil1.scw",-1,-1,-1,,100,10,3,"false","ChestBone#4"
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"UndertakerUltiAttack","undertaker_ulti_attack.scw",-1,-1,-1,,100,10,3,"false","ChestBone#3"
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"UndertakerUipose","undertaker_uipose1.scw",-1,-1,-1,,100,10,3,"false","ChestBone#3"
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"UndertakerWin","undertaker_win1.scw",-1,-1,-1,,,,200,"false","ChestBone#3"
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"UndertakerWinloop","undertaker_winloop1.scw",-1,-1,-1,,,,,"true","ChestBone#3"
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"UndertakerLose","undertaker_lose1.scw",-1,-1,-1,,,,200,"false","ChestBone#3"
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"UndertakerLoseloop","undertaker_loseloop1.scw",-1,-1,-1,,,,,"true","ChestBone#3"
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"MariachiIdle","mariachi_idle.scw",-1,-1,-1,,100,100,,"true",
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"MariachiWalk","mariachi_walk.scw",-1,-1,-1,140,100,100,,"true",1
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"MariachiAttack","mariachi_attack.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
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"MariachiSecondary","mariachi_attack.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
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"MariachiRecoil","mariachi_recoil.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
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"MariachiReload","mariachi_reload.scw",-1,-1,-1,,100,200,200,"false","ChestBone#2"
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"MariachiPushback","mariachi_idle.scw",-1,-1,-1,,200,300,500,"false",5
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"MariachiWin","mariachi_win1.scw",-1,-1,-1,50,,,50,"false",
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"MariachiWinloop","mariachi_winloop1.scw",-1,-1,-1,,,,,"true",
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"MariachiLose","mariachi_lose1.scw",-1,-1,-1,,,,50,"false",
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"MariachiLoseloop","mariachi_loseloop1.scw",-1,-1,-1,,,,,"true",
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"CrowIdle","crow_idle1.scw",-1,-1,-1,,100,100,,"true",
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"CrowWalk","crow_walk1.scw",-1,-1,-1,200,100,100,,"true",1
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"CrowPrimary","crow_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
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"CrowSecondary","crow_attack2.scw",-1,-1,-1,,50,50,10,"false",5
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"CrowRecoil","crow_recoil1.scw",-1,-1,-1,,50,50,200,"false","ChestBone#4"
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"CrowReload","crow_idle1.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
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"CrowUipose","crow_uipose1.scw",-1,-1,-1,,200,200,200,"false",
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"CrowPushback","crow_idle1.scw",-1,-1,-1,,200,100,200,"false",5
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"CrowWin","crow_win1.scw",-1,-1,-1,,,,200,"false",
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"CrowWinloop","crow_winloop1.scw",-1,-1,-1,,,,,"true",
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"CrowLose","crow_lose1.scw",-1,-1,-1,,,,200,"false",
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"CrowLoseloop","crow_loseloop1.scw",-1,-1,-1,,,,,"true",
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"BowGuyIdle","bowdude_idle.scw",-1,-1,-1,,500,500,,"true",
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"BowGuyWalk","bowdude_walk.scw",-1,-1,-1,150,500,500,,"true",1
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"BowGuyAttack","bowdude_attack.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
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"BowGuySecondary","bowdude_ultiattack1.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
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"BowGuyRecoil","bowdude_recoil.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
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"BowGuyRecoil2","bowdude_ultirecoil1.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
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"BowGuyReload","bowdude_idle.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2"
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"BowGuyPushback","bowdude_idle.scw",-1,-1,-1,,100,200,400,"false",5
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"BowGuyUIpose","bowdude_menu.scw",-1,-1,-1,,500,500,,"true",
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"BowGuyWin","bowdude_win1.scw",-1,-1,-1,,,,200,"false",
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"BowGuyWinloop","bowdude_winloop1.scw",-1,-1,-1,,,,,"true",
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"BowGuyLose","bowdude_lose1.scw",-1,-1,-1,,,,200,"false",
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"BowGuyLoseloop","bowdude_loseloop1.scw",-1,-1,-1,,,,,"true",
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"RickosheaIdle","rickoshea_idle.scw",-1,-1,-1,,100,100,,"true",
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"RickosheaWalk","rickoshea_walk.scw",-1,-1,-1,100,100,100,,"true",1
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"RickosheaPrimary","rickoshea_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
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"RickosheaSecondary","rickoshea_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
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"RickosheaRecoil","rickoshea_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4"
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"RickosheaRecoil2","rickoshea_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4"
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"RickosheaReload","rickoshea_reload.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
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"RickosheaUipose","rickoshea_menu.scw",-1,-1,-1,,200,200,200,"false",
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"RickosheaPushback","rickoshea_idle.scw",-1,-1,-1,,200,100,200,"false",5
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"RickosheaWin","rickoshea_win1.scw",-1,-1,-1,,,,200,"false",
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"RickosheaWinloop","rickoshea_winloop1.scw",-1,-1,-1,,,,,"true",
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"RickosheaLose","rickoshea_lose1.scw",-1,-1,-1,,,,200,"false",
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"RickosheaLoseloop","rickoshea_loseloop1.scw",-1,-1,-1,,,,,"true",
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"JunkerIdle","junker_idle1.scw",-1,-1,-1,,100,100,,"true",
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"JunkerWalk","junker_walk1.scw",-1,-1,-1,200,100,100,,"true",1
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"JunkerPrimary","junker_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
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"JunkerUltiAttack","junker_ulti1.scw",-1,-1,-1,,200,200,10,"false",5
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"JunkerRecoil","junker_recoil1.scw",-1,-1,-1,,50,50,200,"false","ChestBone#4"
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"JunkerUltiRecoil","junker_ultirecoil1.scw",-1,-1,-1,,200,200,100,"false",5
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"JunkerReload","junker_idle1.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
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"JunkerUipose","junker_uipose1.scw",-1,-1,-1,,200,200,200,"false",
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"JunkerPushback","junker_idle1.scw",-1,-1,-1,,200,100,200,"false",5
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"JunkerWin","junker_win1.scw",-1,-1,-1,,,,200,"false",
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"JunkerWinloop","junker_winloop1.scw",-1,-1,-1,,,,,"true",
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"JunkerLose","junker_lose1.scw",-1,-1,-1,,,,200,"false",
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"JunkerLoseloop","junker_loseloop1.scw",-1,-1,-1,,,,,"true",
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"BarkeepIdle","barkeep_idle.scw",-1,-1,-1,,100,100,,"true",
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"BarkeepWalk","barkeep_walk.scw",-1,-1,-1,120,100,100,,"true",1
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"BarkeepPrimary","barkeep_attack1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
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"BarkeepSecondary","barkeep_attack1.scw",-1,-1,-1,,100,50,200,"false","ChestBone#3"
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"BarkeepRecoil","barkeep_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
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"BarkeepRecoil2","barkeep_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
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"BarkeepReload","barkeep_reload.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
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"BarkeepUipose","barkeep_uipose.scw",-1,-1,-1,,200,200,200,"false",
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"BarkeepPushback","barkeep_idle.scw",-1,-1,-1,,200,100,200,"false",5
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"BarkeepWin","barkeep_win1.scw",-1,-1,-1,,,,200,"false",
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"BarkeepWinloop","barkeep_winloop1.scw",-1,-1,-1,,,,,"true",
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"BarkeepLose","barkeep_lose1.scw",-1,-1,-1,,,,200,"false",
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"BarkeepLoseloop","barkeep_loseloop1.scw",-1,-1,-1,,,,,"true",
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"CactusIdle","cactus_idle1.scw",-1,-1,-1,,100,100,,"true",
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"CactusWalk","cactus_walk1.scw",-1,-1,-1,100,100,100,,"true",1
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"CactusPrimary","cactus_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
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"CactusSecondary","cactus_ultirecoil1.scw",-1,-1,-1,,50,50,200,"false",5
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"CactusRecoil","cactus_recoil1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
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"CactusRecoil2","cactus_ultirecoil1.scw",-1,-1,-1,,50,50,200,"false",5
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"CactusReload","cactus_idle1.scw",-1,-1,-1,,200,200,200,"false",5
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"CactusUipose","cactus_uipose1.scw",-1,-1,-1,,200,200,,"true",
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"CactusPushback","cactus_idle1.scw",-1,-1,-1,,200,100,200,"false",5
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"CactusWin","cactus_win1.scw",-1,-1,-1,,,,200,"false",
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"CactusWinloop","cactus_winloop1.scw",-1,-1,-1,,,,,"true",
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"CactusLose","cactus_lose1.scw",-1,-1,-1,,,,200,"false",
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"CactusLoseloop","cactus_loseloop1.scw",-1,-1,-1,,,,,"true",
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"LouchadorIdle","louchador_idle.scw",-1,-1,-1,,500,500,,"true",
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"LouchadorWalk","louchador_walk.scw",-1,-1,-1,150,120,200,,"true",1
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"LouchadorPrimary","louchador_attack1.scw",-1,-1,-1,,100,100,50,"false","ChestBone#3"
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"LouchadorSecondary","louchador_ulti_attack1.scw",-1,-1,-1,,100,100,,"false","ChestBone#3"
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"LouchadorRecoil","louchador_recoil.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
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"LouchadorReload","louchador_idle.scw",-1,-1,-1,,200,500,500,"false","ChestBone#2"
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"LouchadorPushback","louchador_idle.scw",-1,-1,-1,,100,100,400,"false",5
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"LouchadorUipose","louchador_menu.scw",-1,-1,-1,,500,500,,"true",
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"LouchadorRecoil2","louchador_recoil2.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
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"LouchadorWin","luchador_win1.scw",-1,-1,-1,,,,200,"false",5
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"LouchadorWinloop","luchador_winloop1.scw",-1,-1,-1,,,,,"true",1
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"LouchadorLose","luchador_lose1.scw",-1,-1,-1,,,,200,"false",5
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"LouchadorLoseloop","luchador_loseloop1.scw",-1,-1,-1,,,,,"true",1
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"ShamanIdle","shaman_idle1.scw",-1,-1,-1,,100,100,,"true",
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"ShamanWalk","shaman_walk1.scw",-1,-1,-1,200,100,100,,"true",1
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"ShamanAttack","shaman_attack1.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
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"ShamanSecondary","shaman_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
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"ShamanRecoil","shaman_recoil1.scw",-1,-1,-1,,100,100,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
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"ShamanReload","shaman_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
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"ShamanPushback","shaman_idle1.scw",-1,-1,-1,,200,300,500,"false",5
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"ShamanUipose","shaman_uipose1.scw",-1,-1,-1,,200,300,500,"false",5
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"ShamanWin","shaman_win1.scw",-1,-1,-1,,,,200,"false",5
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"ShamanWinloop","shaman_winloop1.scw",-1,-1,-1,,,,,"true",1
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"ShamanLose","shaman_lose1.scw",-1,-1,-1,,,,200,"false",5
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"ShamanLoseloop","shaman_loseloop1.scw",-1,-1,-1,,,,,"true",1
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"ShellyIdle","shelly_idle.scw",-1,-1,-1,,100,100,,"true",
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"ShellyWalk","shelly_walk.scw",-1,-1,-1,,100,100,,"true",1
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"ShellyPrimary","shelly_attack1.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
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"ShellySecondary","shelly_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
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"ShellyRecoil","shelly_recoil1.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
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"ShellyRecoil2","shelly_recoil1.scw",-1,-1,-1,,100,200,100,"false","ChestBone#4"
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"ShellyReload","shelly_reload.scw",-1,-1,-1,,200,10,100,"false","ChestBone#2"
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"ShellyPushback","shelly_pushback.scw",-1,-1,-1,,100,100,200,"false",5
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"ShellyUipose","shelly_uipose.scw",-1,-1,-1,,100,100,200,"false",5
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"ShellyWin","shelly_win1.scw",-1,-1,-1,,,,200,"false",5
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"ShellyWinloop","shelly_winloop1.scw",-1,-1,-1,,,,,"true",1
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"ShellyLose","shelly_lose1.scw",-1,-1,-1,,,,200,"false",5
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"ShellyLoseloop","shelly_loseloop1.scw",-1,-1,-1,,,,,"true",1
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"BearIdle","bear_idle1.scw",-1,-1,-1,,100,100,,"true",
|
|
"BearWalk","bear_walk1.scw",-1,-1,-1,100,100,100,,"true",1
|
|
"BearAttack","bear_attack1.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
|
|
"BearRecoil","bear_recoil1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4"
|
|
"BearPushback","bear_idle1.scw",-1,-1,-1,,200,300,500,"false",5
|
|
"BrockIdle","brock_idle1.scw",-1,-1,-1,,100,100,,"true",
|
|
"BrockWalk","brock_walk1.scw",-1,-1,-1,150,100,100,,"true",1
|
|
"BrockPrimary","brock_attack1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
|
|
"BrockSecondary","brock_ultiattack1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
|
|
"BrockRecoil","brock_recoil1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
|
|
"BrockRecoil2","brock_ultirecoil1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
|
|
"BrockReload","brock_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
|
|
"BrockPushback","brock_idle1.scw",-1,-1,-1,,200,300,500,"false",5
|
|
"BrockUipose","brock_uipose1.scw",-1,-1,-1,,200,300,500,"false",5
|
|
"BrockWin","brock_win1.scw",-1,-1,-1,,,,200,"false",5
|
|
"BrockWinloop","brock_winloop1.scw",-1,-1,-1,,,,,"true",5
|
|
"BrockLose","brock_lose1.scw",-1,-1,-1,,,,200,"false",5
|
|
"BrockLoseloop","brock_loseloop1.scw",-1,-1,-1,,,,,"true",5
|
|
"BullIdle","bull_idle.scw",-1,-1,-1,,500,500,,"true",
|
|
"BullWalk","bull_run.scw",-1,-1,-1,,500,500,,"true",1
|
|
"BullPrimary","bull_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
|
"BullSecondary","bull_charge.scw",-1,-1,-1,,100,200,200,"true","ChestBone#4"
|
|
"BullRecoil","bull_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
|
"BullRecoil2","bull_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
|
"BullReload","bull_idle.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2"
|
|
"BullPushback","bull_idle.scw",-1,-1,-1,,100,200,400,"false",5
|
|
"BullUipose","bull_menu.scw",-1,-1,-1,,200,300,500,"false",5
|
|
"BullRockIdle","bull_rock_idle.scw",-1,-1,-1,,500,500,,"true",
|
|
"BullRockWalk","bull_rock_run.scw",-1,-1,-1,140,500,500,,"true",1
|
|
"BullRockPrimary","bull_rock_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
|
"BullRockSecondary","bull_rock_charge.scw",-1,-1,-1,,100,200,200,"true","ChestBone#4"
|
|
"BullRockRecoil","bull_rock_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
|
"BullRockRecoil2","bull_rock_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
|
"BullRockReload","bull_rock_idle.scw",-1,-1,-1,,100,100,600,"false","ChestBone#2"
|
|
"BullRockPushback","bull_rock_idle.scw",-1,-1,-1,,100,200,400,"false",5
|
|
"BullRockUipose","bull_rock_menu.scw",-1,-1,-1,,200,300,500,"false",5
|
|
"BullRockWin","bull_rock_win1.scw",-1,-1,-1,,,,200,"false",5
|
|
"BullRockWinloop","bull_rock_winloop1.scw",-1,-1,-1,,,,,"true",5
|
|
"BullRockLose","bull_rock_lose1.scw",-1,-1,-1,,,,200,"false",5
|
|
"BullRockLoseloop","bull_rock_loseloop1.scw",-1,-1,-1,,,,,"true",5
|
|
"SniperIdle","sniper_idle1.scw",-1,-1,-1,,100,100,,"true",
|
|
"SniperWalk","sniper_walk1.scw",-1,-1,-1,150,100,100,,"true",1
|
|
"SniperAttack","sniper_attack1.scw",-1,-1,-1,,50,50,200,"false",5
|
|
"SniperSecondary","sniper_ulti1.scw",-1,-1,-1,,50,50,200,"false",5
|
|
"SniperRecoil","sniper_recoil1.scw",-1,-1,-1,,50,50,200,"false",5
|
|
"SniperReload","sniper_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
|
|
"SniperPushback","sniper_idle1.scw",-1,-1,-1,,200,300,500,"false",5
|
|
"SniperUipose","sniper_idle1.scw",-1,-1,-1,,200,300,500,"false",5
|
|
"SniperWin","sniper_win1.scw",0,26,-1,,,,,"false",5
|
|
"SniperWinloop","sniper_win1.scw",26,60,-1,,,,,"true",1
|
|
"SniperLose","sniper_lose1.scw",0,30,-1,,,,,"false",5
|
|
"SniperLoseloop","sniper_lose1.scw",30,39,-1,,,,,"true",1
|
|
"Ball","ball_geo.scw",-1,-1,-1,,,,,"true",
|
|
"NinjaIdle","ninja_idle.scw",-1,-1,-1,,100,100,,"true",
|
|
"NinjaWalk","ninja_walk.scw",0,19,-1,,100,100,,"true",1
|
|
"NinjaPrimary","ninja_attack1.scw",0,2,-1,,100,100,300,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"NinjaSecondary","ninja_ulti1.scw",0,2,-1,,100,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"NinjaRecoil","ninja_attack1.scw",4,15,-1,,100,200,150,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"NinjaRecoil2","ninja_ulti1.scw",0,15,-1,,100,200,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"NinjaReload","ninja_idle.scw",-1,-1,-1,,200,10,100,"false","ChestBone#2"
|
|
"NinjaPushback","ninja_idle.scw",-1,-1,-1,,100,100,200,"false",5
|
|
"NinjaUipose","ninja_idle.scw",-1,-1,-1,,100,100,200,"false",5
|
|
"NinjaWin","ninja_win1.scw",0,32,-1,,,,200,"false",5
|
|
"NinjaWinloop","ninja_win1.scw",32,40,-1,,,,,"true",1
|
|
"NinjaLose","ninja_lose1.scw",0,20,-1,,,,200,"false",5
|
|
"NinjaLoseloop","ninja_lose1.scw",20,30,-1,,,,,"true",1
|
|
"MinigunnerIdle","minigunner_idle.scw",0,39,-1,,100,100,,"true","PelvisBone#4"
|
|
"MinigunnerWalk","minigunner_walk.scw",-1,-1,-1,140,500,500,,"true",1
|
|
"MinigunnerPrimary","minigunner_idle.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
|
"MinigunnerSecondary","minigunner_ulti1.scw",0,3,-1,,100,100,200,"true","ChestBone#4"
|
|
"MinigunnerRecoil","minigunner_idle.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
|
"MinigunnerRecoil2","minigunner_ulti1.scw",0,15,-1,,100,100,200,"false","ChestBone#4"
|
|
"MinigunnerReload","minigunner_idle.scw",-1,-1,-1,,100,100,600,"false","ChestBone#2"
|
|
"MinigunnerPushback","minigunner_idle.scw",-1,-1,-1,,100,200,400,"false",5
|
|
"MinigunnerUipose","minigunner_idle.scw",-1,-1,-1,,200,300,500,"false",5
|
|
"MinigunnerWin","minigunner_win1.scw",0,32,-1,,,,200,"false",5
|
|
"MinigunnerWinloop","minigunner_win1.scw",33,57,-1,,,,,"true",5
|
|
"MinigunnerLose","minigunner_lose1.scw",0,40,-1,,,,200,"false",5
|
|
"MinigunnerLoseloop","minigunner_lose1.scw",40,45,-1,,,,,"true",5
|
|
"BarrelbotIdle","barrelbot_idle.scw",-1,-1,-1,,100,100,,"true",
|
|
"BarrelbotWalk","barrelbot_walk.scw",-1,-1,-1,150,100,100,,"true",1
|
|
"BarrelbotPrimary","barrelbot_idle.scw",-1,-1,-1,,200,200,100,"false","ChestBone#3"
|
|
"BarrelbotSecondary","barrelbot_charge.scw",-1,-1,-1,,1,1,1,"true",5
|
|
"BarrelbotRecoil","barrelbot_recoil.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4"
|
|
"BarrelbotRecoil2","barrelbot_recoil2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4"
|
|
"BarrelbotReload","barrelbot_recoil.scw",-1,-1,-1,,800,800,800,"false","ChestBone#2"
|
|
"BarrelbotUipose","barrelbot_uipose.scw",-1,-1,-1,,200,200,200,"false",
|
|
"BarrelbotPushback","barrelbot_idle.scw",-1,-1,-1,,200,100,200,"false",5
|
|
"BarrelbotWin","barrelbot_win1.scw",0,28,-1,,,,200,"false",
|
|
"BarrelbotWinloop","barrelbot_win1.scw",29,88,-1,,,,,"true",
|
|
"BarrelbotLose","barrelbot_lose1.scw",0,67,-1,,,,200,"false",
|
|
"BarrelbotHide","barrelbot_signature.scw",-1,-1,-1,,200,200,100,"true",
|
|
"BarrelbotLoseloop","barrelbot_lose1.scw",68,68,-1,,,,,"true",
|
|
"RangedBotIdle","rangedbot_idle.scw",-1,-1,-1,,100,100,,"true",
|
|
"RangedBotWalk","rangedbot_walk.scw",-1,-1,-1,100,100,100,,"true",1
|
|
"RangedBotPrimary","rangedbot_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
|
|
"RangedBotSecondary","rangedbot_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
|
|
"RangedBotRecoil","rangedbot_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4"
|
|
"RangedBotRecoil2","rangedbot_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4"
|
|
"RangedBotReload","rangedbot_reload.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
|
|
"RangedBotUipose","rangedbot_menu.scw",-1,-1,-1,,200,200,200,"false",
|
|
"RangedBotPushback","rangedbot_idle.scw",-1,-1,-1,,200,100,200,"false",5
|
|
"RangedBotWin","rangedbot_win1.scw",-1,-1,-1,,,,200,"false",
|
|
"RangedBotWinloop","rangedbot_winloop1.scw",-1,-1,-1,,,,,"true",
|
|
"RangedBotLose","rangedbot_lose1.scw",-1,-1,-1,,,,200,"false",
|
|
"RangedBotLoseloop","rangedbot_loseloop1.scw",-1,-1,-1,,,,,"true",
|
|
"FastMeleeBotIdle","fastmeleebot_idle.scw",-1,-1,-1,,500,500,,"true",
|
|
"FastMeleeBotWalk","fastmeleebot_walk.scw",-1,-1,-1,150,120,200,,"true",1
|
|
"FastMeleeBotPrimary","fastmeleebot_shoot.scw",-1,-1,-1,,100,100,50,"false","ChestBone#3"
|
|
"FastMeleeBotSecondary","fastmeleebot_shoot.scw",-1,-1,-1,,100,100,,"false","ChestBone#3"
|
|
"FastMeleeBotRecoil","fastmeleebot_recoil.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"FastMeleeBotReload","fastmeleebot_idle.scw",-1,-1,-1,,200,500,500,"false","ChestBone#2"
|
|
"FastMeleeBotPushback","fastmeleebot_idle.scw",-1,-1,-1,,100,100,400,"false",5
|
|
"FastMeleeBotUipose","fastmeleebot_idle.scw",-1,-1,-1,,500,500,,"true",
|
|
"FastMeleeBotRecoil2","fastmeleebot_recoil.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"FastMeleeBotWin","fastmeleebot_idle.scw",-1,-1,-1,,,,200,"false",5
|
|
"FastMeleeBotWinloop","fastmeleebot_idle.scw",-1,-1,-1,,,,,"true",1
|
|
"FastMeleeBotLose","fastmeleebot_idle.scw",-1,-1,-1,,,,200,"false",5
|
|
"FastMeleeBotLoseloop","fastmeleebot_idle.scw",-1,-1,-1,,,,,"true",1
|
|
"MeleeBotIdle","meleebot_idle.scw",-1,-1,-1,,500,500,,"true",
|
|
"MeleeBotWalk","meleebot_walk.scw",-1,-1,-1,150,120,200,,"true",1
|
|
"MeleeBotPrimary","meleebot_idle.scw",-1,-1,-1,,100,100,50,"false","ChestBone#3"
|
|
"MeleeBotSecondary","meleebot_idle.scw",-1,-1,-1,,100,100,,"false","ChestBone#3"
|
|
"MeleeBotRecoil","recoil.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"MeleeBotReload","meleebot_idle.scw",-1,-1,-1,,200,500,500,"false","ChestBone#2"
|
|
"MeleeBotPushback","meleebot_idle.scw",-1,-1,-1,,100,100,400,"false",5
|
|
"MeleeBotUipose","meleebot_idle.scw",-1,-1,-1,,500,500,,"true",
|
|
"MeleeBotRecoil2","recoil_2.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"MeleeBotWin","meleebot_idle.scw",-1,-1,-1,,,,200,"false",5
|
|
"MeleeBotWinloop","meleebot_idle.scw",-1,-1,-1,,,,,"true",1
|
|
"MeleeBotLose","meleebot_idle.scw",-1,-1,-1,,,,200,"false",5
|
|
"MeleeBotLoseloop","meleebot_idle.scw",-1,-1,-1,,,,,"true",1
|
|
"BossBotIdle","bossbot_idle.scw",-1,-1,-1,,500,500,,"true",
|
|
"BossBotWalk","bossbot_walk.scw",-1,-1,-1,150,120,200,,"true",1
|
|
"BossBotPrimary","bossbot_shoot_recoil.scw",-1,-1,-1,,1,100,200,"false","ChestBone#3"
|
|
"BossBotSecondary","bossbot_idle.scw",-1,-1,-1,,100,100,,"false","ChestBone#3"
|
|
"BossBotRecoil","bossbot_recoil_1.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"BossBotReload","bossbot_idle.scw",-1,-1,-1,,200,500,500,"false","ChestBone#2"
|
|
"BossBotPushback","bossbot_idle.scw",-1,-1,-1,,100,100,400,"false",5
|
|
"BossBotUipose","bossbot_idle.scw",-1,-1,-1,,500,500,,"true",
|
|
"BossBotRecoil2","bossbot_recoil_2.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
|
"BossBotWin","bossbot_idle.scw",-1,-1,-1,,,,200,"false",5
|
|
"BossBotWinloop","bossbot_idle.scw",-1,-1,-1,,,,,"true",1
|
|
"BossBotLose","bossbot_idle.scw",-1,-1,-1,,,,200,"false",5
|
|
"BossBotLoseloop","bossbot_idle.scw",-1,-1,-1,,,,,"true",1
|