brawl-stars-assets/15.156/shader/impostor.vsh
2024-07-01 11:57:26 +04:00

18 lines
249 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
attribute mat4 a_model;
uniform mat4 u_projectionView;
void main(void)
{
gl_Position = u_projectionView * (a_model * a_pos);
}