brawl-stars-assets/27.540/shader/shadow.vsh
2023-12-06 22:51:42 +04:00

33 lines
492 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
#ifdef OPACITY_TEX
attribute vec2 a_uv0;
#endif
#ifdef SUPPORTED_GL_OES_30
attribute mat4 a_model;
#else
uniform mat4 u_model;
#define a_model u_model
#endif
uniform mat4 u_projectionView;
#ifdef OPACITY_TEX
varying mediump vec2 v_texCoord0;
#endif
void main(void)
{
#ifdef OPACITY_TEX
v_texCoord0 = a_uv0;
#endif
gl_Position = u_projectionView * (a_model * a_pos);
}