brawl-stars-assets/31.97/shader/mask.vsh
2024-07-02 11:08:54 +04:00

33 lines
515 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
#ifdef SUPPORTED_GL_OES_30
attribute mat4 a_model;
#else
uniform mat4 u_model;
#define a_model u_model
#endif
uniform mat4 u_projectionView;
#ifdef CLIP_PLANE
uniform mediump vec4 u_clipPlane;
varying mediump float v_clipDistance;
#endif
void main(void)
{
vec4 pos = a_model * a_pos;
#ifdef CLIP_PLANE
v_clipDistance = dot(u_clipPlane, pos);
#endif
gl_Position = u_projectionView * pos;
}