23 lines
292 B
GLSL
23 lines
292 B
GLSL
#ifdef GL_ES
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precision highp float;
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#else
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#define highp
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#define mediump
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#define lowp
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#endif
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#ifdef CLIP_PLANE
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varying mediump float v_clipDistance;
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#endif
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void main (void)
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{
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#ifdef CLIP_PLANE
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if(v_clipDistance < 0.0)
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{
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discard;
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}
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#endif
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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