brawl-stars-assets/14.113/shader/shadow.fsh
2023-12-08 09:10:21 +04:00

22 lines
294 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
varying vec2 v_texCoord0;
#ifdef OPACITY_TEX
uniform sampler2D opacityTex;
#endif
void main (void)
{
#ifdef OPACITY_TEX
if ((texture2D(opacityTex, v_texCoord0).b) < 0.2) {
discard;
}
#endif
}