brawl-stars-assets/41.131/shader/badge.vsh
2023-12-08 08:22:40 +04:00

33 lines
704 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
uniform mat4 u_model;
uniform mat4 u_modelViewProjection;
uniform vec3 u_cameraPosition;
attribute vec4 a_pos;
attribute vec3 a_normal;
attribute vec3 a_tangent;
attribute vec3 a_binormal;
attribute vec2 a_uv0;
varying vec3 v_view;
varying vec3 v_normal;
varying vec3 v_tangent;
varying vec3 v_binormal;
varying vec2 v_uv;
void main()
{
v_view = u_cameraPosition - (u_model * a_pos).xyz;
v_normal = (u_model * vec4(a_normal, 0.0)).xyz;
v_tangent = (u_model * vec4(a_tangent, 0.0)).xyz;
v_binormal = (u_model * vec4(a_binormal, 0.0)).xyz;
v_uv = a_uv0;
gl_Position = u_modelViewProjection * a_pos;
}