brawl-stars-assets/25.96/shader/hologram.fsh
2023-12-08 22:20:46 +04:00

30 lines
455 B
GLSL

#ifdef GL_ES
#ifdef SUPPORTED_GL_EXT_shadow_samplers
#extension GL_EXT_shadow_samplers : require
#endif
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
varying vec2 v_texCoordStencil;
uniform sampler2D stencilTex;
#ifdef CLIP_PLANE
varying float v_clipDistance;
#endif
void main (void)
{
#ifdef CLIP_PLANE
if(v_clipDistance < 0.0)
{
discard;
}
#endif
gl_FragColor = texture2D(stencilTex, v_texCoordStencil);
}