16 lines
222 B
GLSL
16 lines
222 B
GLSL
#ifdef GL_ES
|
|
precision highp float;
|
|
#else
|
|
#define highp
|
|
#define mediump
|
|
#define lowp
|
|
#endif
|
|
|
|
attribute vec4 a_pos;
|
|
|
|
uniform mat4 u_projectionViewModel;
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = u_projectionViewModel * a_pos;
|
|
}
|