brawl-stars-assets/11.106/shader/uber.vsh
2023-12-07 08:15:38 +04:00

37 lines
781 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
attribute vec2 a_uv0;
attribute vec3 a_normal;
uniform mat4 u_projectionViewModel;
uniform mat4 u_viewModelIT;
varying vec2 v_texCoord0;
#ifdef LIGHTMAP
varying vec2 v_texCoordLightmap;
#endif
#ifdef STENCIL
uniform vec4 u_stencilScaleOffset;
varying vec2 v_texCoordStencil;
#endif
varying highp vec3 v_normal;
void main(void)
{
v_texCoord0 = a_uv0;
v_normal = normalize(vec3(u_viewModelIT * vec4(a_normal, 0.0)));
#ifdef LIGHTMAP
v_texCoordLightmap = v_normal.xy * vec2(0.5, -0.5) + vec2(0.5, 0.5);
#endif
#ifdef STENCIL
v_texCoordStencil = a_uv0 * u_stencilScaleOffset.xy + u_stencilScaleOffset.zw;
#endif
gl_Position = u_projectionViewModel * a_pos;
}