brawl-stars-assets/25.130/shader/mask.fsh

12 lines
159 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
void main (void)
{
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}