brawl-stars-assets/25.130/shader/impostor.fsh

26 lines
577 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
uniform sampler2D diffuseTex;
uniform vec2 u_viewportOffset;
uniform vec2 u_viewportSizeInverse;
uniform vec4 u_colorMul;
uniform vec4 u_colorAdd;
void main (void)
{
vec2 uv = (gl_FragCoord.xy - u_viewportOffset) * u_viewportSizeInverse;
vec4 diffuseSample = texture2D(diffuseTex, uv);
vec4 diffuseColor = vec4(diffuseSample.rgb * u_colorMul.rgb * u_colorMul.a, diffuseSample.a * u_colorMul.a);
diffuseColor += u_colorAdd * diffuseColor.a;
gl_FragColor = diffuseColor;
}