brawl-stars-assets/42.330/shader/mask.fsh
2024-02-08 22:48:46 +04:00

23 lines
292 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
#ifdef CLIP_PLANE
varying mediump float v_clipDistance;
#endif
void main (void)
{
#ifdef CLIP_PLANE
if(v_clipDistance < 0.0)
{
discard;
}
#endif
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}