brawl-stars-assets/42.330/shader/ghost.vsh
2024-02-08 22:48:46 +04:00

29 lines
499 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
attribute vec3 a_normal;
#ifdef SUPPORTED_GL_OES_30
attribute mat4 a_model;
#else
uniform mat4 u_model;
#define a_model u_model
#endif
uniform mat4 u_projectionView;
uniform mat4 u_view;
varying mediump vec3 v_normal;
void main(void)
{
vec4 pos = a_model * a_pos;
v_normal = normalize(vec3(u_view * (a_model * vec4(a_normal, 0.0))));
gl_Position = u_projectionView * pos;
}