brawl-stars-assets/14.100/shader/shadow.vsh
2023-12-06 18:55:54 +04:00

28 lines
398 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
#ifdef OPACITY_TEX
attribute vec2 a_uv0;
#endif
attribute mat4 a_model;
uniform mat4 u_projectionView;
#ifdef OPACITY_TEX
varying vec2 v_texCoord0;
#endif
void main(void)
{
#ifdef OPACITY_TEX
v_texCoord0 = a_uv0;
#endif
gl_Position = u_projectionView * (a_model * a_pos);
}