22 lines
294 B
GLSL
22 lines
294 B
GLSL
#ifdef GL_ES
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precision highp float;
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#else
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#define highp
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#define mediump
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#define lowp
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#endif
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varying vec2 v_texCoord0;
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#ifdef OPACITY_TEX
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uniform sampler2D opacityTex;
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#endif
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void main (void)
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{
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#ifdef OPACITY_TEX
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if ((texture2D(opacityTex, v_texCoord0).b) < 0.2) {
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discard;
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}
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#endif
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}
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