brawl-stars-assets/13.274/shader/impostor_outline.vsh
2024-07-01 11:37:47 +04:00

16 lines
222 B
GLSL

#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
uniform mat4 u_projectionViewModel;
void main(void)
{
gl_Position = u_projectionViewModel * a_pos;
}