"Name","FileName","ExportName" "String","String","String" "AmberFace","characters.sc","amber_def_idle" "AmberWin","characters.sc","amber_def_win" "AmberLose","characters.sc","amber_def_lose" "AmberLoseLoop","characters.sc","amber_def_loseLoop" "ArcadeIntro","characters.sc","arcade_def_intro" "ArcadeStill","characters.sc","arcade_def_still" "ArcadeWin","characters.sc","arcade_def_win" "ArcadeWinLoop","characters.sc","arcade_def_winLoop" "ArcadeLose","characters.sc","arcade_def_lose" "ArcadeLooseLoop","characters.sc","arcade_def_loseLoop" "Arcade002Intro","characters.sc","arcade_002_intro" "Arcade002Still","characters.sc","arcade_002_still" "Arcade002Win","characters.sc","arcade_002_win" "Arcade002WinLoop","characters.sc","arcade_002_winLoop" "Arcade002Lose","characters.sc","arcade_002_lose" "ArcadeVirusFace","characters.sc","arcade_003_angry" "ArcadeVirusFaceloop","characters.sc","arcade_003_angryloop" "ArcadeVirusLose","characters.sc","arcade_003_gameover" "ArcadeVirusLoseloop","characters.sc","arcade_003_gameover_loop" "BeaWin","characters.sc","bea_def_win" "BeaWinLoop","characters.sc","bea_def_winLoop" "BeaLose","characters.sc","bea_def_lose" "BeaLoseLoop","characters.sc","bea_def_loseLoop" "BeaStill","characters.sc","bea_def_still" "Bea002Still","characters.sc","bea_002_still" "Bea002Win","characters.sc","bea_002_win" "Bea002WinLoop","characters.sc","bea_002_winLoop" "Bea002Lose","characters.sc","bea_002_lose" "Bea002LoseLoop","characters.sc","bea_002_loseLoop" "BarleyMsFace","characters.sc","barley_ms_face" "BarleyMsLose","characters.sc","barley_ms_lose" "BarleyMsLoseloop","characters.sc","barley_ms_loseloop" "BibiWin","characters.sc","bibi_def_win" "BibiWinLoop","characters.sc","bibi_def_winLoop" "BibiLose","characters.sc","bibi_def_lose" "BibiLoseLoop","characters.sc","bibi_def_loseLoop" "BibiStill","characters.sc","bibi_def_still" "Bibi002Win","characters.sc","bibi_002_win" "Bibi002WinLoop","characters.sc","bibi_002_winLoop" "Bibi002Lose","characters.sc","bibi_002_lose" "Bibi002LoseLoop","characters.sc","bibi_002_loseLoop" "Bibi002Still","characters.sc","bibi_002_still" "Bibi003Win","characters.sc","bibi_003_win" "Bibi003WinLoop","characters.sc","bibi_003_face" "Bibi003Lose","characters.sc","bibi_003_lose" "Bibi003LoseLoop","characters.sc","bibi_003_loseLoop" "Bibi003Still","characters.sc","bibi_003_still" "BullWin","characters.sc","bull_def_win" "BullWinLoop","characters.sc","bull_def_winLoop" "BullLose","characters.sc","bull_def_lose" "BullLoseLoop","characters.sc","bull_def_loseLoop" "BullStill","characters.sc","bull_def_still" "Bull002Win","characters.sc","bull_002_win" "Bull002WinLoop","characters.sc","bull_002_winLoop" "Bull002Lose","characters.sc","bull_002_lose" "Bull002LoseLoop","characters.sc","bull_002_loseLoop" "Bull002Still","characters.sc","bull_002_still" "CarlIdle","characters.sc","carl_idle" "CarlAngry","characters.sc","carl_angry" "CarlAngryloop","characters.sc","carl_angry_loop" "CarlProfile","characters.sc","carl_profile" "CarlHotrodIdle","characters.sc","hotrod_carl_idle" "CarlHotrodAngry","characters.sc","hotrod_carl_angry" "CarlHotrodAngryloop","characters.sc","hotrod_carl_angry_loop" "CarlLeonardIdle","characters.sc","carl_leonard_idle" "CarlLeonardHappy","characters.sc","carl_leonard_happy" "CarlLeonardSad","characters.sc","carl_leonard_sad" "CarlLeonardSadLoop","characters.sc","carl_leonard_sadLoop" "CarlPirateIdle","characters.sc","pirate_carl_idle" "CarlPirateAngry","characters.sc","pirate_carl_angry" "CarlPirateAngryloop","characters.sc","carl_angry_loop" "CarlPirateProfile","characters.sc","pirate_carl_profile" "Carl005WinLoop","characters.sc","carl_005_winLoop" "Carl005Still","characters.sc","carl_005_still" "ColtFace","characters.sc","colt_face" "ColtStill","characters.sc","colt_still" "ColtHappy","characters.sc","colt_happy" "ColtSad","characters.sc","colt_sad" "ColtSadLoop","characters.sc","colt_sadLoop" "Colt002Face","characters.sc","colt_002_face" "Colt002Still","characters.sc","colt_002_still" "Colt002Happy","characters.sc","colt_002_happy" "Colt002Sad","characters.sc","colt_002_sad" "Colt003Still","characters.sc","colt_003_still" "Colt003Win","characters.sc","colt_003_win" "Colt003WinLoop","characters.sc","colt_003_winLoop" "Colt003Lose","characters.sc","colt_003_lose" "Colt003LoseLoop","characters.sc","colt_003_loseLoop" "CrowFace","characters.sc","crow_def_face" "CrowHappy","characters.sc","crow_def_happy" "CrowSad","characters.sc","crow_def_sad" "Crow002Face","characters.sc","crow_002_face" "Crow002Happy","characters.sc","crow_002_happy" "Crow002Sad","characters.sc","crow_002_sad" "DynaStill","characters.sc","dyna_def_still" "DynaWin","characters.sc","dyna_def_win" "DynaWinLoop","characters.sc","dyna_def_winLoop" "DynaLose","characters.sc","dyna_def_lose" "DynaLoseLoop","characters.sc","dyna_def_loseLoop" "Dyna002Still","characters.sc","dyna_002_still" "Dyna002Win","characters.sc","dyna_002_win" "Dyna002WinLoop","characters.sc","dyna_002_winLoop" "Dyna002Lose","characters.sc","dyna_002_lose" "Dyna002LoseLoop","characters.sc","dyna_002_loseLoop" "Dyna003Still","characters.sc","dyna_003_still" "Dyna003Win","characters.sc","dyna_003_win" "Dyna003WinLoop","characters.sc","dyna_003_winLoop" "Dyna003Lose","characters.sc","dyna_003_lose" "Dyna003LoseLoop","characters.sc","dyna_003_loseLoop" "EdgarWin","characters.sc","edgar_def_win" "EdgarWinLoop","characters.sc","edgar_def_winLoop" "EdgarLose","characters.sc","edgar_def_lose" "EdgarLoseLoop","characters.sc","edgar_def_loseLoop" "EdgarStill","characters.sc","edgar_def_still" "EmzIdle","characters.sc","emz_idle" "EmzWin","characters.sc","emz_win" "EmzWinLoop","characters.sc","emz_winloop" "EmzFront","characters.sc","emz_front" "EmzLose","characters.sc","emz_lose" "EmzLoseLoop","characters.sc","emz_loseloop" "FrankWin","characters.sc","frank_def_win" "FrankWinLoop","characters.sc","frank_def_winLoop" "FrankLose","characters.sc","frank_def_lose" "FrankLoseLoop","characters.sc","frank_def_loseLoop" "FrankStill","characters.sc","frank_def_still" "FrankDJIdle","characters.sc","dj_idle" "FrankDJWin","characters.sc","dj_win" "FrankDJWinLoop","characters.sc","dj_winLoop" "Frank003Win","characters.sc","frank_003_win" "Frank003Still","characters.sc","frank_def_still" "JackyWin","characters.sc","jacky_def_win" "JackyWinLoop","characters.sc","jacky_def_winLoop" "JackyLose","characters.sc","jacky_def_lose" "JackyLoseLoop","characters.sc","jacky_def_loseLoop" "JackyStill","characters.sc","jacky_def_still" "Jacky002Win","characters.sc","jacky_002_win" "Jacky002WinLoop","characters.sc","jacky_002_winloop" "Jacky002Lose","characters.sc","jacky_002_lose" "Jacky002LoseLoop","characters.sc","jacky_002_loseloop" "Jacky002Still","characters.sc","jacky_002_still" "JessieStill","characters.sc","jessie_def_still" "JessieIdle","characters.sc","jessie_def_idle" "JessieWin","characters.sc","jessie_def_win" "JessieWinLoop","characters.sc","jessie_def_winLoop" "JessieLose","characters.sc","jessie_def_lose" "JessieLoseLoop","characters.sc","jessie_def_loseLoop" "Jessie002Still","characters.sc","jessie_002_still" "Jessie002Win","characters.sc","jessie_002_win" "Jessie002WinLoop","characters.sc","jessie_002_winLoop" "Jessie002Lose","characters.sc","jessie_002_lose" "Jessie002LoseLoop","characters.sc","jessie_002_loseLoop" "TaraFaceIdle","characters.sc","tara_idle" "TaraFaceWin","characters.sc","tara_win" "TaraFaceWinLoop","characters.sc","tara_winloop" "TaraFaceLose","characters.sc","tara_lose" "TaraFaceLoseloop","characters.sc","tara_loseloop" "TaraStreeninjaFaceIdle","characters.sc","tara_streetninja_idle" "MaxWin","characters.sc","max_def_win" "MaxWinLoop","characters.sc","max_def_winLoop" "MaxLose","characters.sc","max_def_lose" "MaxLoseLoop","characters.sc","max_def_loseLoop" "MaxStill","characters.sc","max_def_still" "Max002Win","characters.sc","max_002_win" "Max002WinLoop","characters.sc","max_002_winLoop" "Max002Lose","characters.sc","max_002_lose" "Max002LoseLoop","characters.sc","max_002_loseLoop" "Max002Still","characters.sc","max_002_still" "MrPPetOff","characters.sc","mrp_pet_off" "MrPPetOn","characters.sc","mrp_pet_on" "MrPAgentpPetOff","characters.sc","mrp_agentp_pet_off" "MrPAgentpPetOn","characters.sc","mrp_agentp_pet_on" "MortisWin","characters.sc","mortis_def_win" "MortisWinLoop","characters.sc","mortis_def_winLoop" "MortisLose","characters.sc","mortis_def_lose" "MortisLoseLoop","characters.sc","mortis_def_loseLoop" "MortisStill","characters.sc","mortis_def_still" "Mortis002Face","characters.sc","mortis_002_face" "Mortis002Idle","characters.sc","mortis_002_idle" "Mortis003Win","characters.sc","mortis_003_win" "Mortis003WinLoop","characters.sc","mortis_003_winLoop" "Mortis003Lose","characters.sc","mortis_003_lose" "Mortis003LoseLoop","characters.sc","mortis_003_loseLoop" "Mortis003Still","characters.sc","mortis_003_still" "Mortis004Win","characters.sc","mortis_004_win" "Mortis004WinLoop","characters.sc","mortis_004_winLoop" "Mortis004Lose","characters.sc","mortis_004_lose" "Mortis004LoseLoop","characters.sc","mortis_004_loseLoop" "Mortis004Still","characters.sc","mortis_004_still" "NitaStill","characters.sc","nita_def_still" "NitaWin","characters.sc","nita_def_win" "NitaWinLoop","characters.sc","nita_def_winLoop" "NitaLose","characters.sc","nita_def_lose" "NitaLoseLoop","characters.sc","nita_def_loseLoop" "Nita002Still","characters.sc","nita_002_still" "Nita002Win","characters.sc","nita_002_win" "Nita002WinLoop","characters.sc","nita_002_winLoop" "Nita002Lose","characters.sc","nita_002_lose" "Nita002LoseLoop","characters.sc","nita_002_loseLoop" "PamFace","characters.sc","pam_def_face" "PamStill","characters.sc","pam_def_still" "PamHappy","characters.sc","pam_def_happy" "PennyFace","characters.sc","penny_face" "PiperStillOpen","characters.sc","piper_still_open" "PiperStillClosed","characters.sc","piper_still_close" "PiperWin","characters.sc","piper_win" "PiperWinLoop","characters.sc","piper_winLoop" "PiperLose","characters.sc","piper_lose" "PiperLoseLoop","characters.sc","piper_loseLoop" "Piper002StillOpen","characters.sc","piper_002_stillOpen" "Piper002StillClosed","characters.sc","piper_002_stillClosed" "Piper002Win","characters.sc","piper_002_win" "Piper002WinLoop","characters.sc","piper_002_winLoop" "Piper002Lose","characters.sc","piper_002_lose" "Piper002LoseLoop","characters.sc","piper_002_loseLoop" "Piper003Win","characters.sc","piper_003_win" "Piper003WinLoop","characters.sc","piper_003_winLoop" "Piper003Lose","characters.sc","piper_003_lose" "Piper003LoseLoop","characters.sc","piper_003_loseLoop" "PrimoElreyIdle","characters.sc","primo_elrey_idle" "SandyIdle","characters.sc","sandy_idle" "SandyWin","characters.sc","sandy_win" "SandyWinloop","characters.sc","sandy_winloop" "SandyWalk","characters.sc","sandy_walk" "SandyProfile","characters.sc","sandy_profile" "ShellyFace","characters.sc","shelly_face" "ShellyStill","characters.sc","shelly_still" "ShellyHappy","characters.sc","shelly_happy" "ShellySad","characters.sc","shelly_sad" "ShellySadLoop","characters.sc","shelly_sadLoop" "Shelly002Win","characters.sc","shelly_002_win" "Shelly002WinLoop","characters.sc","shelly_002_winLoop" "Shelly002Lose","characters.sc","shelly_002_lose" "Shelly002LoseLoop","characters.sc","shelly_002_loseLoop" "Shelly002Still","characters.sc","shelly_002_still" "Shelly003Win","characters.sc","shelly_003_win" "Shelly003WinLoop","characters.sc","shelly_003_winLoop" "Shelly003Lose","characters.sc","shelly_003_lose" "Shelly003LoseLoop","characters.sc","shelly_003_loseLoop" "Shelly003Still","characters.sc","shelly_003_still" "LeonIdle","characters.sc","leon_idle" "LeonWin","characters.sc","leon_win" "LeonWinLoop","characters.sc","leon_winloop" "LeonLose","characters.sc","leon_lose" "LeonLoseLoop","characters.sc","leon_loseloop" "LeonWolfIdle","characters.sc","wolf_leon_idle" "LeonWolfWin","characters.sc","wolf_leon_win" "BrownIdle","characters.sc","primo_brown_idle" "BrownWin","characters.sc","primo_brown_win" "BrownWinLoop","characters.sc","primo_brown_winLoop" "BrownLose","characters.sc","primo_brown_lose" "BrownLoseLoop","characters.sc","primo_brown_loseLoop" "BrownHS","characters.sc","primo_brown_hS" "GeneBazaarHappy","characters.sc","gene_003_happy" "GeneBazaarIdle","characters.sc","gene_003_idle" "GeneBazaarIntro","characters.sc","gene_003_intro" "GeneBazaarSad","characters.sc","gene_003_sad" "ColetteIdle","characters.sc","colette_def_idle" "ColetteHappy","characters.sc","colette_def_happy" "ColetteLose","characters.sc","colette_def_lose" "ColetteLoseLoop","characters.sc","colette_def_loseLoop" "Colette002Idle","characters.sc","colette_002_idle" "Colette002Happy","characters.sc","colette_002_happy" "Colette002Lose","characters.sc","colette_002_lose" "Colette002LoseLoop","characters.sc","colette_002_loseLoop" "LouWin","characters.sc","lou_def_win" "LouWinLoop","characters.sc","lou_def_winLoop" "LouLose","characters.sc","lou_def_lose" "LouLoseLoop","characters.sc","lou_def_loseLoop" "LouStill","characters.sc","lou_def_still" "Lou002Win","characters.sc","lou_002_win" "Lou002WinLoop","characters.sc","lou_002_winLoop" "Lou002Lose","characters.sc","lou_002_lose" "Lou002LoseLoop","characters.sc","lou_002_loseLoop" "Lou002Still","characters.sc","lou_002_still" "Lou003Lose","characters.sc","lou_003_lose" "Lou003LoseLoop","characters.sc","lou_003_loseLoop" "ByronWin","characters.sc","byron_def_win" "ByronWinLoop","characters.sc","byron_def_winLoop" "ByronLose","characters.sc","byron_def_lose" "ByronLoseLoop","characters.sc","byron_def_loseLoop" "ByronStill","characters.sc","byron_def_still" "RuffsWin","characters.sc","ruffs_def_win" "RuffsWinLoop","characters.sc","ruffs_def_winLoop" "RuffsLose","characters.sc","ruffs_def_lose" "RuffsLoseLoop","characters.sc","ruffs_def_loseLoop" "RuffsStill","characters.sc","ruffs_def_still" "Bull003Win","characters.sc","bull_003_win" "Bull003WinLoop","characters.sc","bull_003_winLoop" "Bull003Lose","characters.sc","bull_003_lose" "Bull003LoseLoop","characters.sc","bull_003_loseLoop" "Bull003Still","characters.sc","bull_003_still"