#ifdef GL_ES precision highp float; #else #define highp #define mediump #define lowp #endif #ifdef CLIP_PLANE varying mediump float v_clipDistance; #endif void main (void) { #ifdef CLIP_PLANE if(v_clipDistance < 0.0) { discard; } #endif gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); }