"Name","FileName","StartFrame","EndFrame","RunningTimeMs","Speed","TransitionInMs","TransitionOutMs","AutoFadeMs","Looping","Priority" "string","string","int","int","int","int","int","int","int","boolean","string" "Turret","turret.scw",-1,-1,-1,,,,,"true", "GunslingerIdle","gunslinger_uipose.scw",-1,-1,-1,,100,100,,"true", "GunslingerWalk","gunslinger_walk.scw",-1,-1,-1,150,100,100,,"true",1 "GunslingerPrimary","gunslinger_attack2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#3" "GunslingerSecondary","gunslinger_attack2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#3" "GunslingerRecoil","gunslinger_recoil.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4" "GunslingerRecoil2","gunslinger_recoil2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4" "GunslingerReload","gunslinger_uipose.scw",-1,-1,-1,,800,800,800,"false","ChestBone#2" "GunslingerUipose","gunslinger_uipose.scw",-1,-1,-1,,200,200,200,"false", "GunslingerPushback","gunslinger_idle.scw",-1,-1,-1,,200,100,200,"false",5 "GunslingerWin","gunslinger_win1.scw",-1,-1,-1,,,,200,"false", "GunslingerWinloop","gunslinger_winloop1.scw",-1,-1,-1,,,,,"true", "GunslingerLose","gunslinger_lose1.scw",-1,-1,-1,,,,200,"false", "GunslingerLoseloop","gunslinger_loseloop1.scw",-1,-1,-1,,,,,"true", "TntguyIdle","tntguy_idle1.scw",-1,-1,-1,,500,500,,"true", "TntguyWalk","tntguy_walk1.scw",-1,-1,-1,250,500,500,,"true",1 "TntguyPrimary","tntguy_attack1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4" "TntguySecondary","tntguy_attack1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3" "TntguyRecoil","tntguy_recoil1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4" "TntguyRecoil2","tntguy_ulti1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#4" "TntguyReload","tntguy_idle1.scw",-1,-1,-1,,200,300,400,"false","ChestBone#2" "TntguyUlti","tntguy_ulti1.scw",-1,-1,-1,,10,10,3,"false",5 "TntguyUipose","tntguy_uipose1.scw",-1,-1,-1,,100,200,400,"false", "TntguyPushback","tntguy_idle1.scw",-1,-1,-1,,100,200,400,"false",5 "TntguyWin","tntguy_win1.scw",-1,-1,-1,,,,200,"false", "TntguyWinloop","tntguy_winloop1.scw",-1,-1,-1,,,,,"true", "TntguyLose","tntguy_lose1.scw",-1,-1,-1,,,,200,"false", "TntguyLoseloop","tntguy_loseloop1.scw",-1,-1,-1,,,,,"true", "BanditgirlIdle","shelly_idle.scw",-1,-1,-1,,100,100,,"true", "BanditgirlWalk","shelly_idle.scw",-1,-1,-1,,100,100,,"true",1 "BanditgirlPrimary","shelly_idle.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3" "BanditgirlSecondary","shelly_idle.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3" "BanditgirlRecoil","shelly_idle.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4" "BanditgirlRecoil2","shelly_idle.scw",-1,-1,-1,,100,200,500,"false","ChestBone#4" "BanditgirlReload","shelly_idle.scw",-1,-1,-1,,200,300,500,"false","ChestBone#2" "BanditgirlPushback","shelly_idle.scw",-1,-1,-1,,100,100,200,"false",5 "BullGuyIdle","basic_tank_bullguy_idle.scw",-1,-1,-1,,500,500,,"true", "BullGuyWalk","basic_tank_bullguy_walk.scw",-1,-1,-1,,500,500,,"true",1 "BullGuyPrimary","basic_tank_bullguy_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3" "BullGuySecondary","basic_tank_bullguy_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3" "BullGuyRecoil","basic_tank_bullguy_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "BullGuyRecoil2","basic_tank_bullguy_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "BullGuyReload","basic_tank_bullguy_reload.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2" "BullGuyPushback","basic_tank_bullguy_idle.scw",-1,-1,-1,,100,200,400,"false",5 "ShamangirlIdle","basic_female_shaman_idle.scw",-1,-1,-1,,100,100,,"true", "ShamangirlWalk","basic_female_shaman_run.scw",-1,-1,-1,,100,100,,"true",1 "ShamangirlAttack","basic_female_shaman_attack.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3" "ShamangirlSecondary","basic_female_shaman_attack.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3" "ShamangirlRecoil","basic_female_shaman_attack.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4" "ShamangirlReload","basic_female_shaman_attack.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2" "ShamangirlPushback","basic_female_shaman_attack.scw",-1,-1,-1,,200,300,500,"false",5 "UndertakerIdle","undertaker_idle.scw",-1,-1,-1,,100,100,,"true", "UndertakerAttack","undertaker_recoil1.scw",-1,-1,-1,,100,100,,"false","SpineBone#3" "UndertakerWalk","undertaker_walk.scw",-1,-1,-1,,100,100,,"true",1 "UndertakerRecoil1","undertaker_recoil1.scw",-1,-1,-1,,100,100,,"false","SpineBone#3" "UndertakerUltiRecoil1","undertaker_ulti_recoil1.scw",-1,-1,-1,,100,10,3,"false","ChestBone#4" "UndertakerUltiAttack","undertaker_ulti_attack.scw",-1,-1,-1,,100,10,3,"false","ChestBone#3" "UndertakerUipose","undertaker_uipose1.scw",-1,-1,-1,,100,10,3,"false","ChestBone#3" "UndertakerWin","undertaker_win1.scw",-1,-1,-1,,,,200,"false","ChestBone#3" "UndertakerWinloop","undertaker_winloop1.scw",-1,-1,-1,,,,,"true","ChestBone#3" "UndertakerLose","undertaker_lose1.scw",-1,-1,-1,,,,200,"false","ChestBone#3" "UndertakerLoseloop","undertaker_loseloop1.scw",-1,-1,-1,,,,,"true","ChestBone#3" "MariachiIdle","mariachi_idle.scw",-1,-1,-1,,100,100,,"true", "MariachiWalk","mariachi_walk.scw",-1,-1,-1,140,100,100,,"true",1 "MariachiAttack","mariachi_attack.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3" "MariachiSecondary","mariachi_attack.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3" "MariachiRecoil","mariachi_recoil.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4" "MariachiReload","mariachi_reload.scw",-1,-1,-1,,100,200,200,"false","ChestBone#2" "MariachiPushback","mariachi_idle.scw",-1,-1,-1,,200,300,500,"false",5 "MariachiWin","mariachi_win1.scw",-1,-1,-1,50,,,50,"false", "MariachiWinloop","mariachi_winloop1.scw",-1,-1,-1,,,,,"true", "MariachiLose","mariachi_lose1.scw",-1,-1,-1,,,,50,"false", "MariachiLoseloop","mariachi_loseloop1.scw",-1,-1,-1,,,,,"true", "CrowIdle","crow_idle1.scw",-1,-1,-1,,100,100,,"true", "CrowWalk","crow_walk1.scw",-1,-1,-1,200,100,100,,"true",1 "CrowPrimary","crow_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3" "CrowSecondary","crow_attack2.scw",-1,-1,-1,,50,50,10,"false",5 "CrowRecoil","crow_recoil1.scw",-1,-1,-1,,50,50,200,"false","ChestBone#4" "CrowRecoil2","crow_attack2.scw",-1,-1,-1,,50,50,10,"false",5 "CrowReload","crow_idle1.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2" "CrowUipose","crow_uipose1.scw",-1,-1,-1,,200,200,200,"false", "CrowPushback","crow_idle1.scw",-1,-1,-1,,200,100,200,"false",5 "CrowWin","crow_win1.scw",-1,-1,-1,,,,200,"false", "CrowWinloop","crow_winloop1.scw",-1,-1,-1,,,,,"true", "CrowLose","crow_lose1.scw",-1,-1,-1,,,,200,"false", "CrowLoseloop","crow_loseloop1.scw",-1,-1,-1,,,,,"true", "BowGuyIdle","bowdude_idle.scw",-1,-1,-1,,500,500,,"true", "BowGuyWalk","bowdude_walk.scw",-1,-1,-1,150,500,500,,"true",1 "BowGuyAttack","bowdude_attack.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0" "BowGuySecondary","bowdude_ultiattack1.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0" "BowGuyRecoil","bowdude_recoil.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0" "BowGuyRecoil2","bowdude_ultirecoil1.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0" "BowGuyReload","bowdude_idle.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2" "BowGuyPushback","bowdude_idle.scw",-1,-1,-1,,100,200,400,"false",5 "BowGuyUIpose","bowdude_menu.scw",-1,-1,-1,,500,500,,"true", "BowGuyWin","bowdude_win1.scw",-1,-1,-1,,,,200,"false", "BowGuyWinloop","bowdude_winloop1.scw",-1,-1,-1,,,,,"true", "BowGuyLose","bowdude_lose1.scw",-1,-1,-1,,,,200,"false", "BowGuyLoseloop","bowdude_loseloop1.scw",-1,-1,-1,,,,,"true", "RickosheaIdle","rickoshea_idle.scw",-1,-1,-1,,100,100,,"true", "RickosheaWalk","rickoshea_walk.scw",-1,-1,-1,100,100,100,,"true",1 "RickosheaPrimary","rickoshea_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3" "RickosheaSecondary","rickoshea_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3" "RickosheaRecoil","rickoshea_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4" "RickosheaRecoil2","rickoshea_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4" "RickosheaReload","rickoshea_reload.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2" "RickosheaUipose","rickoshea_menu.scw",-1,-1,-1,,200,200,200,"false", "RickosheaPushback","rickoshea_idle.scw",-1,-1,-1,,200,100,200,"false",5 "RickosheaWin","rickoshea_win1.scw",-1,-1,-1,,,,200,"false", "RickosheaWinloop","rickoshea_winloop1.scw",-1,-1,-1,,,,,"true", "RickosheaLose","rickoshea_lose1.scw",-1,-1,-1,,,,200,"false", "RickosheaLoseloop","rickoshea_loseloop1.scw",-1,-1,-1,,,,,"true", "JunkerIdle","junker_idle1.scw",-1,-1,-1,,100,100,,"true", "JunkerWalk","junker_walk1.scw",-1,-1,-1,200,100,100,,"true",1 "JunkerPrimary","junker_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3" "JunkerUltiAttack","junker_ulti1.scw",-1,-1,-1,,200,200,10,"false",5 "JunkerRecoil","junker_recoil1.scw",-1,-1,-1,,50,50,200,"false","ChestBone#4" "JunkerUltiRecoil","junker_ultirecoil1.scw",-1,-1,-1,,200,200,100,"false",5 "JunkerReload","junker_idle1.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2" "JunkerUipose","junker_uipose1.scw",-1,-1,-1,,200,200,200,"false", "JunkerPushback","junker_idle1.scw",-1,-1,-1,,200,100,200,"false",5 "JunkerWin","junker_win1.scw",-1,-1,-1,,,,200,"false", "JunkerWinloop","junker_winloop1.scw",-1,-1,-1,,,,,"true", "JunkerLose","junker_lose1.scw",-1,-1,-1,,,,200,"false", "JunkerLoseloop","junker_loseloop1.scw",-1,-1,-1,,,,,"true", "BarkeepIdle","barkeep_idle.scw",-1,-1,-1,,100,100,,"true", "BarkeepWalk","barkeep_walk.scw",-1,-1,-1,120,100,100,,"true",1 "BarkeepPrimary","barkeep_attack1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3" "BarkeepSecondary","barkeep_attack1.scw",-1,-1,-1,,100,50,200,"false","ChestBone#3" "BarkeepRecoil","barkeep_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "BarkeepRecoil2","barkeep_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "BarkeepReload","barkeep_reload.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2" "BarkeepUipose","barkeep_uipose.scw",-1,-1,-1,,200,200,200,"false", "BarkeepPushback","barkeep_idle.scw",-1,-1,-1,,200,100,200,"false",5 "BarkeepWin","barkeep_win1.scw",-1,-1,-1,,,,200,"false", "BarkeepWinloop","barkeep_winloop1.scw",-1,-1,-1,,,,,"true", "BarkeepLose","barkeep_lose1.scw",-1,-1,-1,,,,200,"false", "BarkeepLoseloop","barkeep_loseloop1.scw",-1,-1,-1,,,,,"true", "CactusIdle","cactus_idle1.scw",-1,-1,-1,,100,100,,"true", "CactusWalk","cactus_walk1.scw",-1,-1,-1,100,100,100,,"true",1 "CactusPrimary","cactus_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "CactusSecondary","cactus_ultirecoil1.scw",-1,-1,-1,,50,50,200,"false",5 "CactusRecoil","cactus_recoil1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "CactusRecoil2","cactus_ultirecoil1.scw",-1,-1,-1,,50,50,200,"false",5 "CactusReload","cactus_idle1.scw",-1,-1,-1,,200,200,200,"false",5 "CactusUipose","cactus_uipose1.scw",-1,-1,-1,,200,200,,"true", "CactusPushback","cactus_idle1.scw",-1,-1,-1,,200,100,200,"false",5 "CactusWin","cactus_win1.scw",-1,-1,-1,,,,200,"false", "CactusWinloop","cactus_winloop1.scw",-1,-1,-1,,,,,"true", "CactusLose","cactus_lose1.scw",-1,-1,-1,,,,200,"false", "CactusLoseloop","cactus_loseloop1.scw",-1,-1,-1,,,,,"true", "LouchadorIdle","louchador_idle.scw",-1,-1,-1,,500,500,,"true", "LouchadorWalk","louchador_walk.scw",-1,-1,-1,150,120,200,,"true",1 "LouchadorPrimary","louchador_attack1.scw",-1,-1,-1,,100,100,50,"false","ChestBone#3" "LouchadorSecondary","louchador_ulti_attack1.scw",-1,-1,-1,,100,100,,"false","ChestBone#3" "LouchadorRecoil","louchador_recoil.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0" "LouchadorReload","louchador_idle.scw",-1,-1,-1,,200,500,500,"false","ChestBone#2" "LouchadorPushback","louchador_idle.scw",-1,-1,-1,,100,100,400,"false",5 "LouchadorUipose","louchador_menu.scw",-1,-1,-1,,500,500,,"true", "LouchadorRecoil2","louchador_recoil2.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0" "LouchadorWin","luchador_win1.scw",-1,-1,-1,,,,200,"false",5 "LouchadorWinloop","luchador_winloop1.scw",-1,-1,-1,,,,,"true",1 "LouchadorLose","luchador_lose1.scw",-1,-1,-1,,,,200,"false",5 "LouchadorLoseloop","luchador_loseloop1.scw",-1,-1,-1,,,,,"true",1 "ShamanIdle","shaman_idle1.scw",-1,-1,-1,,100,100,,"true", "ShamanWalk","shaman_walk1.scw",-1,-1,-1,200,100,100,,"true",1 "ShamanAttack","shaman_attack1.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3" "ShamanSecondary","shaman_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3" "ShamanRecoil","shaman_recoil1.scw",-1,-1,-1,,100,100,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0" "ShamanReload","shaman_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2" "ShamanPushback","shaman_idle1.scw",-1,-1,-1,,200,300,500,"false",5 "ShamanUipose","shaman_uipose1.scw",-1,-1,-1,,200,300,500,"false",5 "ShamanWin","shaman_win1.scw",-1,-1,-1,,,,200,"false",5 "ShamanWinloop","shaman_winloop1.scw",-1,-1,-1,,,,,"true",1 "ShamanLose","shaman_lose1.scw",-1,-1,-1,,,,200,"false",5 "ShamanLoseloop","shaman_loseloop1.scw",-1,-1,-1,,,,,"true",1 "ShellyIdle","shelly_idle.scw",-1,-1,-1,,100,100,,"true", "ShellyWalk","shelly_walk.scw",-1,-1,-1,,100,100,,"true",1 "ShellyPrimary","shelly_attack1.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3" "ShellySecondary","shelly_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3" "ShellyRecoil","shelly_recoil1.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4" "ShellyRecoil2","shelly_recoil1.scw",-1,-1,-1,,100,200,100,"false","ChestBone#4" "ShellyReload","shelly_reload.scw",-1,-1,-1,,200,10,100,"false","ChestBone#2" "ShellyPushback","shelly_pushback.scw",-1,-1,-1,,100,100,200,"false",5 "ShellyUipose","shelly_uipose.scw",-1,-1,-1,,100,100,200,"false",5 "ShellyWin","shelly_win1.scw",-1,-1,-1,,,,200,"false",5 "ShellyWinloop","shelly_winloop1.scw",-1,-1,-1,,,,,"true",1 "ShellyLose","shelly_lose1.scw",-1,-1,-1,,,,200,"false",5 "ShellyLoseloop","shelly_loseloop1.scw",-1,-1,-1,,,,,"true",1 "BearIdle","bear_idle1.scw",-1,-1,-1,,100,100,,"true", "BearWalk","bear_walk1.scw",-1,-1,-1,100,100,100,,"true",1 "BearAttack","bear_attack1.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4" "BearRecoil","bear_recoil1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4" "BearPushback","bear_idle1.scw",-1,-1,-1,,200,300,500,"false",5 "BrockIdle","brock_idle1.scw",-1,-1,-1,,100,100,,"true", "BrockWalk","brock_walk1.scw",-1,-1,-1,150,100,100,,"true",1 "BrockPrimary","brock_attack1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4" "BrockSecondary","brock_ultiattack1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4" "BrockRecoil","brock_recoil1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4" "BrockRecoil2","brock_ultirecoil1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4" "BrockReload","brock_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2" "BrockPushback","brock_idle1.scw",-1,-1,-1,,200,300,500,"false",5 "BrockUipose","brock_uipose1.scw",-1,-1,-1,,200,300,500,"false",5 "BrockWin","brock_win1.scw",-1,-1,-1,,,,200,"false",5 "BrockWinloop","brock_winloop1.scw",-1,-1,-1,,,,,"true",5 "BrockLose","brock_lose1.scw",-1,-1,-1,,,,200,"false",5 "BrockLoseloop","brock_loseloop1.scw",-1,-1,-1,,,,,"true",5 "BullIdle","bull_idle.scw",-1,-1,-1,,500,500,,"true", "BullWalk","bull_run.scw",-1,-1,-1,,500,500,,"true",1 "BullPrimary","bull_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3" "BullSecondary","bull_charge.scw",-1,-1,-1,,100,200,200,"true","ChestBone#4" "BullRecoil","bull_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "BullRecoil2","bull_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "BullReload","bull_idle.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2" "BullPushback","bull_idle.scw",-1,-1,-1,,100,200,400,"false",5 "BullUipose","bull_menu.scw",-1,-1,-1,,200,300,500,"false",5 "BullRockIdle","bull_rock_idle.scw",-1,-1,-1,,500,500,,"true", "BullRockWalk","bull_rock_run.scw",-1,-1,-1,140,500,500,,"true",1 "BullRockPrimary","bull_rock_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3" "BullRockSecondary","bull_rock_charge.scw",-1,-1,-1,,100,200,200,"true","ChestBone#4" "BullRockRecoil","bull_rock_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "BullRockRecoil2","bull_rock_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4" "BullRockReload","bull_rock_idle.scw",-1,-1,-1,,100,100,600,"false","ChestBone#2" "BullRockPushback","bull_rock_idle.scw",-1,-1,-1,,100,200,400,"false",5 "BullRockUipose","bull_rock_menu.scw",-1,-1,-1,,200,300,500,"false",5 "BullRockWin","bull_rock_win1.scw",-1,-1,-1,,,,200,"false",5 "BullRockWinloop","bull_rock_winloop1.scw",-1,-1,-1,,,,,"true",5 "BullRockLose","bull_rock_lose1.scw",-1,-1,-1,,,,200,"false",5 "BullRockLoseloop","bull_rock_loseloop1.scw",-1,-1,-1,,,,,"true",5 "SniperIdle","sniper_idle1.scw",-1,-1,-1,,100,100,,"true", "SniperWalk","sniper_walk1.scw",-1,-1,-1,150,100,100,,"true",1 "SniperAttack","sniper_attack1.scw",-1,-1,-1,,50,50,200,"false",5 "SniperSecondary","sniper_ulti1.scw",-1,-1,-1,,50,50,200,"false",5 "SniperRecoil","sniper_recoil1.scw",-1,-1,-1,,50,50,200,"false",5 "SniperReload","sniper_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2" "SniperPushback","sniper_idle1.scw",-1,-1,-1,,200,300,500,"false",5 "SniperUipose","sniper_idle1.scw",-1,-1,-1,,200,300,500,"false",5 "SniperWin","sniper_win1.scw",0,26,-1,,,,200,"false",5 "SniperWinloop","sniper_win1.scw",26,60,-1,,,,100,"true",1 "SniperLose","sniper_lose1.scw",0,30,-1,,,,200,"false",5 "SniperLoseloop","sniper_lose1.scw",30,39,-1,,,,,"true",1