#ifdef GL_ES precision highp float; #else #define highp #define mediump #define lowp #endif #ifdef OPACITY_TEX varying vec2 v_texCoord0; uniform sampler2D opacityTex; #endif void main (void) { #ifdef OPACITY_TEX if ((texture2D(opacityTex, v_texCoord0).b) < 0.2) { discard; } #endif }