#ifdef GL_ES precision highp float; #else #define highp #define mediump #define lowp #endif attribute vec4 a_pos; attribute vec2 a_uv0; #ifdef SUPPORTED_GL_OES_30 attribute mat4 a_model; #else uniform mat4 u_model; #define a_model u_model #endif uniform mat4 u_projectionView; uniform vec4 u_stencilScaleOffset; varying vec2 v_texCoordStencil; #ifdef CLIP_PLANE uniform mediump vec4 u_clipPlane; varying float v_clipDistance; #endif void main(void) { vec4 pos = a_model * a_pos; v_texCoordStencil = a_uv0 * u_stencilScaleOffset.xy + u_stencilScaleOffset.zw; #ifdef CLIP_PLANE v_clipDistance = dot(u_clipPlane, pos); #endif gl_Position = u_projectionView * pos; }