4.7
270
4.7/csv_client/animations.csv
Normal file
|
|
@ -0,0 +1,270 @@
|
||||||
|
"Name","FileName","StartFrame","EndFrame","RunningTimeMs","Speed","TransitionInMs","TransitionOutMs","AutoFadeMs","Looping","Priority"
|
||||||
|
"string","string","int","int","int","int","int","int","int","boolean","string"
|
||||||
|
"Turret","turret.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"GunslingerIdle","gunslinger_uipose.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"GunslingerWalk","gunslinger_walk.scw",-1,-1,-1,150,100,100,,"true",1
|
||||||
|
"GunslingerPrimary","gunslinger_attack2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#3"
|
||||||
|
"GunslingerSecondary","gunslinger_attack2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#3"
|
||||||
|
"GunslingerRecoil","gunslinger_recoil.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4"
|
||||||
|
"GunslingerRecoil2","gunslinger_recoil2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4"
|
||||||
|
"GunslingerReload","gunslinger_uipose.scw",-1,-1,-1,,800,800,800,"false","ChestBone#2"
|
||||||
|
"GunslingerUipose","gunslinger_uipose.scw",-1,-1,-1,,200,200,200,"false",
|
||||||
|
"GunslingerPushback","gunslinger_idle.scw",-1,-1,-1,,200,100,200,"false",5
|
||||||
|
"GunslingerWin","gunslinger_win1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"GunslingerWinloop","gunslinger_winloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"GunslingerLose","gunslinger_lose1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"GunslingerLoseloop","gunslinger_loseloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"TntguyIdle","tntguy_idle1.scw",-1,-1,-1,,500,500,,"true",
|
||||||
|
"TntguyWalk","tntguy_walk1.scw",-1,-1,-1,250,500,500,,"true",1
|
||||||
|
"TntguyPrimary","tntguy_attack1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4"
|
||||||
|
"TntguySecondary","tntguy_attack1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
||||||
|
"TntguyRecoil","tntguy_recoil1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4"
|
||||||
|
"TntguyRecoil2","tntguy_ulti1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#4"
|
||||||
|
"TntguyReload","tntguy_idle1.scw",-1,-1,-1,,200,300,400,"false","ChestBone#2"
|
||||||
|
"TntguyUlti","tntguy_ulti1.scw",-1,-1,-1,,10,10,3,"false",5
|
||||||
|
"TntguyUipose","tntguy_uipose1.scw",-1,-1,-1,,100,200,400,"false",
|
||||||
|
"TntguyPushback","tntguy_idle1.scw",-1,-1,-1,,100,200,400,"false",5
|
||||||
|
"TntguyWin","tntguy_win1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"TntguyWinloop","tntguy_winloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"TntguyLose","tntguy_lose1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"TntguyLoseloop","tntguy_loseloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"BanditgirlIdle","shelly_idle.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"BanditgirlWalk","shelly_idle.scw",-1,-1,-1,,100,100,,"true",1
|
||||||
|
"BanditgirlPrimary","shelly_idle.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
|
||||||
|
"BanditgirlSecondary","shelly_idle.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
|
||||||
|
"BanditgirlRecoil","shelly_idle.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
|
||||||
|
"BanditgirlRecoil2","shelly_idle.scw",-1,-1,-1,,100,200,500,"false","ChestBone#4"
|
||||||
|
"BanditgirlReload","shelly_idle.scw",-1,-1,-1,,200,300,500,"false","ChestBone#2"
|
||||||
|
"BanditgirlPushback","shelly_idle.scw",-1,-1,-1,,100,100,200,"false",5
|
||||||
|
"BullGuyIdle","basic_tank_bullguy_idle.scw",-1,-1,-1,,500,500,,"true",
|
||||||
|
"BullGuyWalk","basic_tank_bullguy_walk.scw",-1,-1,-1,,500,500,,"true",1
|
||||||
|
"BullGuyPrimary","basic_tank_bullguy_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
||||||
|
"BullGuySecondary","basic_tank_bullguy_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
||||||
|
"BullGuyRecoil","basic_tank_bullguy_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"BullGuyRecoil2","basic_tank_bullguy_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"BullGuyReload","basic_tank_bullguy_reload.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2"
|
||||||
|
"BullGuyPushback","basic_tank_bullguy_idle.scw",-1,-1,-1,,100,200,400,"false",5
|
||||||
|
"ShamangirlIdle","basic_female_shaman_idle.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"ShamangirlWalk","basic_female_shaman_run.scw",-1,-1,-1,,100,100,,"true",1
|
||||||
|
"ShamangirlAttack","basic_female_shaman_attack.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
|
||||||
|
"ShamangirlSecondary","basic_female_shaman_attack.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
|
||||||
|
"ShamangirlRecoil","basic_female_shaman_attack.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
|
||||||
|
"ShamangirlReload","basic_female_shaman_attack.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
|
||||||
|
"ShamangirlPushback","basic_female_shaman_attack.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"UndertakerIdle","undertaker_idle.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"UndertakerAttack","undertaker_recoil1.scw",-1,-1,-1,,100,100,,"false","SpineBone#3"
|
||||||
|
"UndertakerWalk","undertaker_walk.scw",-1,-1,-1,,100,100,,"true",1
|
||||||
|
"UndertakerRecoil1","undertaker_recoil1.scw",-1,-1,-1,,100,100,,"false","SpineBone#3"
|
||||||
|
"UndertakerUltiRecoil1","undertaker_ulti_recoil1.scw",-1,-1,-1,,100,10,3,"false","ChestBone#4"
|
||||||
|
"UndertakerUltiAttack","undertaker_ulti_attack.scw",-1,-1,-1,,100,10,3,"false","ChestBone#3"
|
||||||
|
"UndertakerUipose","undertaker_uipose1.scw",-1,-1,-1,,100,10,3,"false","ChestBone#3"
|
||||||
|
"UndertakerWin","undertaker_win1.scw",-1,-1,-1,,,,200,"false","ChestBone#3"
|
||||||
|
"UndertakerWinloop","undertaker_winloop1.scw",-1,-1,-1,,,,,"true","ChestBone#3"
|
||||||
|
"UndertakerLose","undertaker_lose1.scw",-1,-1,-1,,,,200,"false","ChestBone#3"
|
||||||
|
"UndertakerLoseloop","undertaker_loseloop1.scw",-1,-1,-1,,,,,"true","ChestBone#3"
|
||||||
|
"MariachiIdle","mariachi_idle.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"MariachiWalk","mariachi_walk.scw",-1,-1,-1,140,100,100,,"true",1
|
||||||
|
"MariachiAttack","mariachi_attack.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
|
||||||
|
"MariachiSecondary","mariachi_attack.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
|
||||||
|
"MariachiRecoil","mariachi_recoil.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
|
||||||
|
"MariachiReload","mariachi_reload.scw",-1,-1,-1,,100,200,200,"false","ChestBone#2"
|
||||||
|
"MariachiPushback","mariachi_idle.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"MariachiWin","mariachi_win1.scw",-1,-1,-1,50,,,50,"false",
|
||||||
|
"MariachiWinloop","mariachi_winloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"MariachiLose","mariachi_lose1.scw",-1,-1,-1,,,,50,"false",
|
||||||
|
"MariachiLoseloop","mariachi_loseloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"CrowIdle","crow_idle1.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"CrowWalk","crow_walk1.scw",-1,-1,-1,200,100,100,,"true",1
|
||||||
|
"CrowPrimary","crow_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
|
||||||
|
"CrowSecondary","crow_attack2.scw",-1,-1,-1,,50,50,10,"false",5
|
||||||
|
"CrowRecoil","crow_recoil1.scw",-1,-1,-1,,50,50,200,"false","ChestBone#4"
|
||||||
|
"CrowRecoil2","crow_attack2.scw",-1,-1,-1,,50,50,10,"false",5
|
||||||
|
"CrowReload","crow_idle1.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
|
||||||
|
"CrowUipose","crow_uipose1.scw",-1,-1,-1,,200,200,200,"false",
|
||||||
|
"CrowPushback","crow_idle1.scw",-1,-1,-1,,200,100,200,"false",5
|
||||||
|
"CrowWin","crow_win1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"CrowWinloop","crow_winloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"CrowLose","crow_lose1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"CrowLoseloop","crow_loseloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"BowGuyIdle","bowdude_idle.scw",-1,-1,-1,,500,500,,"true",
|
||||||
|
"BowGuyWalk","bowdude_walk.scw",-1,-1,-1,150,500,500,,"true",1
|
||||||
|
"BowGuyAttack","bowdude_attack.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"BowGuySecondary","bowdude_ultiattack1.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"BowGuyRecoil","bowdude_recoil.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"BowGuyRecoil2","bowdude_ultirecoil1.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"BowGuyReload","bowdude_idle.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2"
|
||||||
|
"BowGuyPushback","bowdude_idle.scw",-1,-1,-1,,100,200,400,"false",5
|
||||||
|
"BowGuyUIpose","bowdude_menu.scw",-1,-1,-1,,500,500,,"true",
|
||||||
|
"BowGuyWin","bowdude_win1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"BowGuyWinloop","bowdude_winloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"BowGuyLose","bowdude_lose1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"BowGuyLoseloop","bowdude_loseloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"RickosheaIdle","rickoshea_idle.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"RickosheaWalk","rickoshea_walk.scw",-1,-1,-1,100,100,100,,"true",1
|
||||||
|
"RickosheaPrimary","rickoshea_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
|
||||||
|
"RickosheaSecondary","rickoshea_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
|
||||||
|
"RickosheaRecoil","rickoshea_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4"
|
||||||
|
"RickosheaRecoil2","rickoshea_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4"
|
||||||
|
"RickosheaReload","rickoshea_reload.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
|
||||||
|
"RickosheaUipose","rickoshea_menu.scw",-1,-1,-1,,200,200,200,"false",
|
||||||
|
"RickosheaPushback","rickoshea_idle.scw",-1,-1,-1,,200,100,200,"false",5
|
||||||
|
"RickosheaWin","rickoshea_win1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"RickosheaWinloop","rickoshea_winloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"RickosheaLose","rickoshea_lose1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"RickosheaLoseloop","rickoshea_loseloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"JunkerIdle","junker_idle1.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"JunkerWalk","junker_walk1.scw",-1,-1,-1,200,100,100,,"true",1
|
||||||
|
"JunkerPrimary","junker_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
|
||||||
|
"JunkerUltiAttack","junker_ulti1.scw",-1,-1,-1,,200,200,10,"false",5
|
||||||
|
"JunkerRecoil","junker_recoil1.scw",-1,-1,-1,,50,50,200,"false","ChestBone#4"
|
||||||
|
"JunkerUltiRecoil","junker_ultirecoil1.scw",-1,-1,-1,,200,200,100,"false",5
|
||||||
|
"JunkerReload","junker_idle1.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
|
||||||
|
"JunkerUipose","junker_uipose1.scw",-1,-1,-1,,200,200,200,"false",
|
||||||
|
"JunkerPushback","junker_idle1.scw",-1,-1,-1,,200,100,200,"false",5
|
||||||
|
"JunkerWin","junker_win1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"JunkerWinloop","junker_winloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"JunkerLose","junker_lose1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"JunkerLoseloop","junker_loseloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"BarkeepIdle","barkeep_idle.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"BarkeepWalk","barkeep_walk.scw",-1,-1,-1,120,100,100,,"true",1
|
||||||
|
"BarkeepPrimary","barkeep_attack1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
||||||
|
"BarkeepSecondary","barkeep_attack1.scw",-1,-1,-1,,100,50,200,"false","ChestBone#3"
|
||||||
|
"BarkeepRecoil","barkeep_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"BarkeepRecoil2","barkeep_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"BarkeepReload","barkeep_reload.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
|
||||||
|
"BarkeepUipose","barkeep_uipose.scw",-1,-1,-1,,200,200,200,"false",
|
||||||
|
"BarkeepPushback","barkeep_idle.scw",-1,-1,-1,,200,100,200,"false",5
|
||||||
|
"BarkeepWin","barkeep_win1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"BarkeepWinloop","barkeep_winloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"BarkeepLose","barkeep_lose1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"BarkeepLoseloop","barkeep_loseloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"CactusIdle","cactus_idle1.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"CactusWalk","cactus_walk1.scw",-1,-1,-1,100,100,100,,"true",1
|
||||||
|
"CactusPrimary","cactus_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"CactusSecondary","cactus_ultirecoil1.scw",-1,-1,-1,,50,50,200,"false",5
|
||||||
|
"CactusRecoil","cactus_recoil1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"CactusRecoil2","cactus_ultirecoil1.scw",-1,-1,-1,,50,50,200,"false",5
|
||||||
|
"CactusReload","cactus_idle1.scw",-1,-1,-1,,200,200,200,"false",5
|
||||||
|
"CactusUipose","cactus_uipose1.scw",-1,-1,-1,,200,200,,"true",
|
||||||
|
"CactusPushback","cactus_idle1.scw",-1,-1,-1,,200,100,200,"false",5
|
||||||
|
"CactusWin","cactus_win1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"CactusWinloop","cactus_winloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"CactusLose","cactus_lose1.scw",-1,-1,-1,,,,200,"false",
|
||||||
|
"CactusLoseloop","cactus_loseloop1.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"LouchadorIdle","louchador_idle.scw",-1,-1,-1,,500,500,,"true",
|
||||||
|
"LouchadorWalk","louchador_walk.scw",-1,-1,-1,150,120,200,,"true",1
|
||||||
|
"LouchadorPrimary","louchador_attack1.scw",-1,-1,-1,,100,100,50,"false","ChestBone#3"
|
||||||
|
"LouchadorSecondary","louchador_ulti_attack1.scw",-1,-1,-1,,100,100,,"false","ChestBone#3"
|
||||||
|
"LouchadorRecoil","louchador_recoil.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"LouchadorReload","louchador_idle.scw",-1,-1,-1,,200,500,500,"false","ChestBone#2"
|
||||||
|
"LouchadorPushback","louchador_idle.scw",-1,-1,-1,,100,100,400,"false",5
|
||||||
|
"LouchadorUipose","louchador_menu.scw",-1,-1,-1,,500,500,,"true",
|
||||||
|
"LouchadorRecoil2","louchador_recoil2.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"LouchadorWin","luchador_win1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"LouchadorWinloop","luchador_winloop1.scw",-1,-1,-1,,,,,"true",1
|
||||||
|
"LouchadorLose","luchador_lose1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"LouchadorLoseloop","luchador_loseloop1.scw",-1,-1,-1,,,,,"true",1
|
||||||
|
"ShamanIdle","shaman_idle1.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"ShamanWalk","shaman_walk1.scw",-1,-1,-1,200,100,100,,"true",1
|
||||||
|
"ShamanAttack","shaman_attack1.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
|
||||||
|
"ShamanSecondary","shaman_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
|
||||||
|
"ShamanRecoil","shaman_recoil1.scw",-1,-1,-1,,100,100,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"ShamanReload","shaman_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
|
||||||
|
"ShamanPushback","shaman_idle1.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"ShamanUipose","shaman_uipose1.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"ShamanWin","shaman_win1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"ShamanWinloop","shaman_winloop1.scw",-1,-1,-1,,,,,"true",1
|
||||||
|
"ShamanLose","shaman_lose1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"ShamanLoseloop","shaman_loseloop1.scw",-1,-1,-1,,,,,"true",1
|
||||||
|
"ShellyIdle","shelly_idle.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"ShellyWalk","shelly_walk.scw",-1,-1,-1,,100,100,,"true",1
|
||||||
|
"ShellyPrimary","shelly_attack1.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
|
||||||
|
"ShellySecondary","shelly_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
|
||||||
|
"ShellyRecoil","shelly_recoil1.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
|
||||||
|
"ShellyRecoil2","shelly_recoil1.scw",-1,-1,-1,,100,200,100,"false","ChestBone#4"
|
||||||
|
"ShellyReload","shelly_reload.scw",-1,-1,-1,,200,10,100,"false","ChestBone#2"
|
||||||
|
"ShellyPushback","shelly_pushback.scw",-1,-1,-1,,100,100,200,"false",5
|
||||||
|
"ShellyUipose","shelly_uipose.scw",-1,-1,-1,,100,100,200,"false",5
|
||||||
|
"ShellyWin","shelly_win1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"ShellyWinloop","shelly_winloop1.scw",-1,-1,-1,,,,,"true",1
|
||||||
|
"ShellyLose","shelly_lose1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"ShellyLoseloop","shelly_loseloop1.scw",-1,-1,-1,,,,,"true",1
|
||||||
|
"BearIdle","bear_idle1.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"BearWalk","bear_walk1.scw",-1,-1,-1,100,100,100,,"true",1
|
||||||
|
"BearAttack","bear_attack1.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
|
||||||
|
"BearRecoil","bear_recoil1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4"
|
||||||
|
"BearPushback","bear_idle1.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"BrockIdle","brock_idle1.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"BrockWalk","brock_walk1.scw",-1,-1,-1,150,100,100,,"true",1
|
||||||
|
"BrockPrimary","brock_attack1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
|
||||||
|
"BrockSecondary","brock_ultiattack1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
|
||||||
|
"BrockRecoil","brock_recoil1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
|
||||||
|
"BrockRecoil2","brock_ultirecoil1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
|
||||||
|
"BrockReload","brock_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
|
||||||
|
"BrockPushback","brock_idle1.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"BrockUipose","brock_uipose1.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"BrockWin","brock_win1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"BrockWinloop","brock_winloop1.scw",-1,-1,-1,,,,,"true",5
|
||||||
|
"BrockLose","brock_lose1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"BrockLoseloop","brock_loseloop1.scw",-1,-1,-1,,,,,"true",5
|
||||||
|
"BullIdle","bull_idle.scw",-1,-1,-1,,500,500,,"true",
|
||||||
|
"BullWalk","bull_run.scw",-1,-1,-1,,500,500,,"true",1
|
||||||
|
"BullPrimary","bull_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
||||||
|
"BullSecondary","bull_charge.scw",-1,-1,-1,,100,200,200,"true","ChestBone#4"
|
||||||
|
"BullRecoil","bull_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"BullRecoil2","bull_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"BullReload","bull_idle.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2"
|
||||||
|
"BullPushback","bull_idle.scw",-1,-1,-1,,100,200,400,"false",5
|
||||||
|
"BullUipose","bull_menu.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"BullRockIdle","bull_rock_idle.scw",-1,-1,-1,,500,500,,"true",
|
||||||
|
"BullRockWalk","bull_rock_run.scw",-1,-1,-1,140,500,500,,"true",1
|
||||||
|
"BullRockPrimary","bull_rock_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
||||||
|
"BullRockSecondary","bull_rock_charge.scw",-1,-1,-1,,100,200,200,"true","ChestBone#4"
|
||||||
|
"BullRockRecoil","bull_rock_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"BullRockRecoil2","bull_rock_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"BullRockReload","bull_rock_idle.scw",-1,-1,-1,,100,100,600,"false","ChestBone#2"
|
||||||
|
"BullRockPushback","bull_rock_idle.scw",-1,-1,-1,,100,200,400,"false",5
|
||||||
|
"BullRockUipose","bull_rock_menu.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"BullRockWin","bull_rock_win1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"BullRockWinloop","bull_rock_winloop1.scw",-1,-1,-1,,,,,"true",5
|
||||||
|
"BullRockLose","bull_rock_lose1.scw",-1,-1,-1,,,,200,"false",5
|
||||||
|
"BullRockLoseloop","bull_rock_loseloop1.scw",-1,-1,-1,,,,,"true",5
|
||||||
|
"SniperIdle","sniper_idle1.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"SniperWalk","sniper_walk1.scw",-1,-1,-1,150,100,100,,"true",1
|
||||||
|
"SniperAttack","sniper_attack1.scw",-1,-1,-1,,50,50,200,"false",5
|
||||||
|
"SniperSecondary","sniper_ulti1.scw",-1,-1,-1,,50,50,200,"false",5
|
||||||
|
"SniperRecoil","sniper_recoil1.scw",-1,-1,-1,,50,50,200,"false",5
|
||||||
|
"SniperReload","sniper_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
|
||||||
|
"SniperPushback","sniper_idle1.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"SniperUipose","sniper_idle1.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"SniperWin","sniper_win1.scw",0,26,-1,,,,,"false",5
|
||||||
|
"SniperWinloop","sniper_win1.scw",26,60,-1,,,,,"true",1
|
||||||
|
"SniperLose","sniper_lose1.scw",0,30,-1,,,,,"false",5
|
||||||
|
"SniperLoseloop","sniper_lose1.scw",30,39,-1,,,,,"true",1
|
||||||
|
"Ball","ball_geo.scw",-1,-1,-1,,,,,"true",
|
||||||
|
"NinjaIdle","ninja_idle.scw",-1,-1,-1,,100,100,,"true",
|
||||||
|
"NinjaWalk","ninja_walk.scw",0,19,-1,,100,100,,"true",1
|
||||||
|
"NinjaPrimary","ninja_attack1.scw",0,2,-1,,100,100,300,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"NinjaSecondary","ninja_ulti1.scw",0,2,-1,,100,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"NinjaRecoil","ninja_attack1.scw",4,15,-1,,100,200,150,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"NinjaRecoil2","ninja_ulti1.scw",0,15,-1,,100,200,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
|
||||||
|
"NinjaReload","ninja_idle.scw",-1,-1,-1,,200,10,100,"false","ChestBone#2"
|
||||||
|
"NinjaPushback","ninja_idle.scw",-1,-1,-1,,100,100,200,"false",5
|
||||||
|
"NinjaUipose","ninja_idle.scw",-1,-1,-1,,100,100,200,"false",5
|
||||||
|
"NinjaWin","ninja_win1.scw",0,32,-1,,,,200,"false",5
|
||||||
|
"NinjaWinloop","ninja_win1.scw",32,40,-1,,,,,"true",1
|
||||||
|
"NinjaLose","ninja_lose1.scw",0,20,-1,,,,200,"false",5
|
||||||
|
"NinjaLoseloop","ninja_lose1.scw",20,30,-1,,,,,"true",1
|
||||||
|
"MinigunnerIdle","minigunner_idle.scw",0,39,-1,,100,100,,"true","PelvisBone#4"
|
||||||
|
"MinigunnerWalk","minigunner_walk.scw",-1,-1,-1,140,500,500,,"true",1
|
||||||
|
"MinigunnerPrimary","minigunner_idle.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
|
||||||
|
"MinigunnerSecondary","minigunner_ulti1.scw",0,3,-1,,100,100,200,"true","ChestBone#4"
|
||||||
|
"MinigunnerRecoil","minigunner_idle.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"MinigunnerRecoil2","minigunner_ulti1.scw",0,15,-1,,100,100,200,"false","ChestBone#4"
|
||||||
|
"MinigunnerReload","minigunner_idle.scw",-1,-1,-1,,100,100,600,"false","ChestBone#2"
|
||||||
|
"MinigunnerPushback","minigunner_idle.scw",-1,-1,-1,,100,200,400,"false",5
|
||||||
|
"MinigunnerUipose","minigunner_idle.scw",-1,-1,-1,,200,300,500,"false",5
|
||||||
|
"MinigunnerWin","minigunner_win1.scw",0,32,-1,,,,200,"false",5
|
||||||
|
"MinigunnerWinloop","minigunner_win1.scw",33,57,-1,,,,,"true",5
|
||||||
|
"MinigunnerLose","minigunner_lose1.scw",0,40,-1,,,,200,"false",5
|
||||||
|
"MinigunnerLoseloop","minigunner_lose1.scw",40,45,-1,,,,,"true",5
|
||||||
|
11
4.7/csv_client/billing_packages.csv
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
"Name","TID","Disabled","ExistsApple","ExistsAndroid","Diamonds","USD","Order","IconExportName","StarterPackNumber","GatchaBox","XpLevelReq","ValueFactor"
|
||||||
|
"String","String","boolean","boolean","boolean","int","int","int","string","int","int","int","int"
|
||||||
|
"com.supercell.laser.gempack0","TID_DIAMOND_PACK_1",,"TRUE","TRUE",30,199,1,"shop_gem_fistful",,,,
|
||||||
|
"com.supercell.laser.gempack1","TID_DIAMOND_PACK_2",,"TRUE","TRUE",80,499,2,"shop_gem_bagful",,,,
|
||||||
|
"com.supercell.laser.gempack2","TID_DIAMOND_PACK_3",,"TRUE","TRUE",170,999,3,"shop_gem_satchel",,,,
|
||||||
|
"com.supercell.laser.gempack3","TID_DIAMOND_PACK_4",,"TRUE","TRUE",350,1999,4,"shop_gem_bucket",,,,
|
||||||
|
"com.supercell.laser.gempack4","TID_DIAMOND_PACK_5",,"TRUE","TRUE",900,4999,5,"shop_gem_crate",,,,
|
||||||
|
"com.supercell.laser.gempack5","TID_DIAMOND_PACK_6",,"TRUE","TRUE",1850,9999,6,"shop_gem_safe",,,,
|
||||||
|
"com.supercell.laser.starterpack1","TID_STARTER_PACK_1",,"TRUE","TRUE",80,199,0,,1,3,10,5
|
||||||
|
"com.supercell.laser.starterpack2","TID_STARTER_PACK_2",,"TRUE","TRUE",170,499,0,,2,3,20,3
|
||||||
|
"com.supercell.laser.starterpack3","TID_STARTER_PACK_3",,"TRUE","TRUE",350,999,0,,3,3,30,2
|
||||||
|
346
4.7/csv_client/client_globals.csv
Normal file
|
|
@ -0,0 +1,346 @@
|
||||||
|
"Name","NumberValue","BooleanValue","TextValue","NumberArray","StringArray","AltStringArray"
|
||||||
|
"String","int","boolean","string","int","String","String"
|
||||||
|
"FEEDBACK_EMAIL",,,,,,
|
||||||
|
"FEEDBACK_EMAIL_ANDROID",,,,,,
|
||||||
|
"GAME_FACEBOOK_URL",,,,,,
|
||||||
|
"GAME_WEIBO_URL",,,,,,
|
||||||
|
"GAME_APPBANK_URL",,,,,,
|
||||||
|
"GAME_EXTERNAL_URL",,,,,,
|
||||||
|
"GAME_TWITTER_URL",,,,,,
|
||||||
|
"GAME_TWITTER_URL_JP",,,,,,
|
||||||
|
"TOS_URL",,,"http://www.supercell.net/terms-of-service",,,
|
||||||
|
"PRIVACY_POLICY_URL_JP",,,"http://supercell.co.jp/privacy-policy.html",,,
|
||||||
|
"TOS_URL_JP",,,"http://supercell.co.jp/terms-of-service.html",,,
|
||||||
|
"PRIVACY_POLICY_URL_KR",,,,,,
|
||||||
|
"TOS_URL_KR",,,,,,
|
||||||
|
"HELP_CENTER_LANGUAGES",,,,,"EN",
|
||||||
|
,,,,,"DE",
|
||||||
|
,,,,,"IT",
|
||||||
|
,,,,,"FR",
|
||||||
|
,,,,,"ES",
|
||||||
|
,,,,,"PT",
|
||||||
|
,,,,,"NL",
|
||||||
|
,,,,,"CN",
|
||||||
|
,,,,,"JP",
|
||||||
|
,,,,,"KR",
|
||||||
|
,,,,,"TR",
|
||||||
|
,,,,,"NO",
|
||||||
|
,,,,,"RU",
|
||||||
|
"FAQ_URL",,,,,,
|
||||||
|
"FORUMS_URL",,,,,,
|
||||||
|
"PRIVACY_POLICY_URL",,,"http://www.supercell.net/privacy-policy",,,
|
||||||
|
"FEEDBACK_CATEGORIES",,,,,"Purchasing Issue",
|
||||||
|
,,,,,"Connection Issue",
|
||||||
|
,,,,,"Report Problem",
|
||||||
|
,,,,,"Feedback",
|
||||||
|
,,,,,"Lost Village",
|
||||||
|
,,,,,"Account Locked",
|
||||||
|
"FEEDBACK_CATEGORY_BANNED",,,"Banned",,,
|
||||||
|
"APP_RATE_XP_LEVEL",11,,,,,
|
||||||
|
"COME_BACK_NOTIFICATION_DELAY_HOURS_SMALL",48,,,,,
|
||||||
|
"COME_BACK_NOTIFICATION_DELAY_HOURS_MEDIUM",120,,,,,
|
||||||
|
"COME_BACK_NOTIFICATION_DELAY_HOURS_LARGE",336,,,,,
|
||||||
|
"GAMECENTER_REAUTHORIZE",,"FALSE",,,,
|
||||||
|
"BILLING_PACK_NAMES_FROM_CSV",,"FALSE",,,,
|
||||||
|
"LOW_MEM_DEVICES",,,,,"iPod1",
|
||||||
|
,,,,,"iPod2",
|
||||||
|
,,,,,"iPod3",
|
||||||
|
,,,,,"iPod4",
|
||||||
|
,,,,,"iPad1",
|
||||||
|
,,,,,"iPhone2",
|
||||||
|
,,,,,"st25i",
|
||||||
|
"MEDIUM_GFX_DEVICES",,,,,"iPad2,1",
|
||||||
|
,,,,,"iPad2,2",
|
||||||
|
,,,,,"iPad2,3",
|
||||||
|
,,,,,"iPad2,4",
|
||||||
|
,,,,,"iPod5",
|
||||||
|
"LOW_GFX_DEVICES",,,,,"iPod1",
|
||||||
|
,,,,,"iPod2",
|
||||||
|
,,,,,"iPod3",
|
||||||
|
,,,,,"iPod4",
|
||||||
|
,,,,,"iPad1",
|
||||||
|
,,,,,"iPhone1",
|
||||||
|
,,,,,"iPhone2",
|
||||||
|
,,,,,"iPhone3",
|
||||||
|
,,,,,"iPhone4",
|
||||||
|
,,,,,"iPad2,5",
|
||||||
|
,,,,,"iPad2,6",
|
||||||
|
,,,,,"iPad2,7",
|
||||||
|
"DROID_SANS_FALLBACK_ON_LOW_MEM_DEVICES",,"TRUE",,,,
|
||||||
|
"GOOGLE_SERVICE_ACHIEVEMENTS_BUTTON",,"TRUE",,,,
|
||||||
|
"ASH_CNT",250,,,,,
|
||||||
|
"ASH_CNT_LOW",120,,,,,
|
||||||
|
"ASH_CNT_COMBAT",40,,,,,
|
||||||
|
"ASH_CNT_COMBAT_LOW",0,,,,,
|
||||||
|
"SNOWFLAKE_CNT",0,,,,,
|
||||||
|
"SNOWFLAKE_CNT_LOW",0,,,,,
|
||||||
|
"SNOWFLAKE_CNT_COMBAT",0,,,,,
|
||||||
|
"SNOWFLAKE_CNT_COMBAT_LOW",0,,,,,
|
||||||
|
"PARTNER_AFTER_LOGIN",,"TRUE",,,,
|
||||||
|
"LOAD_DROID_SANS_FALLBACK_MANUALLY",,"TRUE",,,,
|
||||||
|
"LOAD_DROID_SANS_FALLBACK_MANUALLY_ANDROID",,"FALSE",,,,
|
||||||
|
"ANDROID_LOW_GFX_DEVICES",,,,,"GT-N7000",
|
||||||
|
,,,,,"GT-i8190N",
|
||||||
|
,,,,,"U8950",
|
||||||
|
,,,,,"SM-T211",
|
||||||
|
"ANDROID_HIGH_MEMORY_LIMIT",900,,,,,
|
||||||
|
"ANDROID_MEDIUM_MEMORY_LIMIT",600,,,,,
|
||||||
|
"SEND_EVENTS_TO_FB",,"FALSE",,,,
|
||||||
|
"SEND_EVENTS_TO_TAPJOY",,"TRUE",,,,
|
||||||
|
"SEND_EVENTS_TO_ADCOLONY",,"FALSE",,,,
|
||||||
|
"SEND_EVENTS_TO_INMOBI",,"TRUE",,,,
|
||||||
|
"SEND_EVENTS_TO_MOBILE_APP_TRACKER",,"TRUE",,,,
|
||||||
|
"LIVE_REPLAY_PRESIMULATE_MAX_SUBTICKS_PER_FRAME",120,,,,,
|
||||||
|
"LIVE_REPLAY_PRESIMULATE_MAX_SUBTICKS_TOTAL",14400,,,,,
|
||||||
|
"WAR_COOLDOWN_MAX_DISPLAY_TIME",86400,,,,,
|
||||||
|
"INITIAL_ZOOM_TABLET",90,,,,,
|
||||||
|
"INITIAL_ZOOM_PHONE_WIDESCREEN",100,,,,,
|
||||||
|
"INITIAL_ZOOM_PHONE",100,,,,,
|
||||||
|
"MAX_WAR_TROOP_MESSAGE_LENGTH",40,,,,,
|
||||||
|
"DISCONNECT_IF_NETWORK_UNREACHABLE",,"FALSE",,,,
|
||||||
|
"NETWORK_UNREACHABLE_TIMEOUT",30,,,,,
|
||||||
|
"CLOSE_EXIT_CONFIRMATION_ON_BACK_KEY",,"TRUE",,,,
|
||||||
|
"LOADING_ANIM_DISPLAY_DELAY",1000,,,,,
|
||||||
|
"SHOW_GEM_BALANCE_IN_JP",,"TRUE",,,,
|
||||||
|
"LIVE_REPLAY_SPEEDUP_TO_CATCHUP_TO_LIVE_FEED",,"FALSE",,,,
|
||||||
|
"POWER_SAVE_MODE_LESS_ENDTURN_MESSAGES",,"TRUE",,,,
|
||||||
|
"WALL_ANIMATE_CYCLE",45,,,,,
|
||||||
|
"WALL_ANIMATE_CYCLE_LOW_END",90,,,,,
|
||||||
|
"USE_CLOUDS_FOR_WAR_TRANSITION",,"FALSE",,,,
|
||||||
|
"WAR_MAP_SHOW_STARS_IN_REAL_TIME",,"TRUE",,,,
|
||||||
|
"ENABLE_KR_CALL_CENTER",,"TRUE",,,,
|
||||||
|
"ENABLE_ALLIANCE_WARS",,"TRUE",,,,
|
||||||
|
"ENABLE_OLD_WARS",,"TRUE",,,,
|
||||||
|
"ENABLE_WAR_HISTORY_MENU",,"TRUE",,,,
|
||||||
|
"ENABLE_WAR_STREAM",,"TRUE",,,,
|
||||||
|
"GOOGLE_SERVICE_ACHIEVEMENTS",,"FALSE",,,,
|
||||||
|
"GOOGLE_SERVICE_REAUTHORIZE",,,,,,
|
||||||
|
"GOOGLE_SERVICE_POPUP_AFTER_FIRST_PURCHASE",,"TRUE",,,,
|
||||||
|
"GOOGLE_SERVICE_POPUP_AFTER_TOWN_HALL_LEVEL",3,,,,,
|
||||||
|
"GOOGLE_SERVICE_POPUP_SHOW_AFTER_EACH_TOWNHALL",,"TRUE",,,,
|
||||||
|
"ENABLE_CHAT_IN_VISIT",,"TRUE",,,,
|
||||||
|
"ENABLE_CHAT_IN_CLOUDS",,"TRUE",,,,
|
||||||
|
"ENABLE_CHAT_IN_REPLAY",,"TRUE",,,,
|
||||||
|
"CLOUD_CHAT_TIME_LIMIT_SECONDS",4,,,,,
|
||||||
|
"CLOUD_CHAT_TROPHY_LIMIT",3600,,,,,
|
||||||
|
"CLOUD_CHAT_TROPHY_LIMIT_V2",2000,,,,,
|
||||||
|
"USE_LOWRES_INGAME_ASSETS_IN_MEDIUM",,"TRUE",,,,
|
||||||
|
"CLOSE_TROOP_TRAINING_IN_TUTORIAL",,"FALSE",,,,
|
||||||
|
"RECOVER_EDIT_MODE_SESSION",,"TRUE",,,,
|
||||||
|
"IN_APP_RETRY_LIMIT",4,,,,,
|
||||||
|
"SHOW_BUBBLE_ICON_ON_BROKEN_TRAPS",,"FALSE",,,,
|
||||||
|
"DISCONNECT_IN_APPS",,"FALSE",,,,
|
||||||
|
"RETRY_PURCHASES_IN_SHOP",,"TRUE",,,,
|
||||||
|
"RECONNECT_AFTER_SLEEPING_SECONDS",180,,,,,
|
||||||
|
"SHOW_GEMS_PURCHASE_BUTTON_DURING_TUTORIAL",,"FALSE",,,,
|
||||||
|
"VILLAGE_EDIT_MODE_MINIMUM_TH_LEVEL",2,,,,,
|
||||||
|
"CONTENT_UPDATE_HASH_CHECK",,"TRUE",,,,
|
||||||
|
"SEND_PERFORMANCE_EVENTS",,"FALSE",,,,
|
||||||
|
"SEND_PERFORMANCE_EVENTS_ANDROID",,"FALSE",,,,
|
||||||
|
"PERFORMANCE_EVENTS_INTERVAL_SECONDS",99999,,,,,
|
||||||
|
"PERFORMANCE_EVENTS_INTERVAL_SECONDS_ANDROID",60,,,,,
|
||||||
|
"HARD_BIND_TOWN_HALL_LEVEL",4,,,,,
|
||||||
|
"SCALE_UNIT_UI_IN_BATTLE",,"TRUE",,,,
|
||||||
|
"USE_DEVICE_LINK",,"TRUE",,,,
|
||||||
|
"DISABLE_MASK_FROM_EMPTY_INPUT_FIELD",,"TRUE",,,,
|
||||||
|
"HIDE_ISO_ENGINE_IN_BIG_POPUPS",,"TRUE",,,,
|
||||||
|
"HIGE_ISO_ENGINE_UNDER_CHAT",,"TRUE",,,,
|
||||||
|
"HIDE_ISO_ENGINE_IN_SHOP",,"TRUE",,,,
|
||||||
|
"ONLY_INSTALLED_FACEBOOK_FRIENDS",,"TRUE",,,,
|
||||||
|
"CONFIRM_WORD_MAX_LENGTH",15,,,,,
|
||||||
|
"HUD_PRINT_TIME",6,,,,,
|
||||||
|
"HUD_PRINT_TIME_LONG",30,,,,,
|
||||||
|
"PAYMENT_LIMIT_CONFIRMATION_ENABLED",,"FALSE",,,,
|
||||||
|
"PAYMENT_LIMIT_CONFIRMATION_USD",15000,,,,,
|
||||||
|
"PAYMENT_LIMIT_CONFIRMATION_TIME",15,,,,,
|
||||||
|
"SHOW_DONATION_STATS_FOR_ALL_CLANS",,"TRUE",,,,
|
||||||
|
"USE_NEW_LOADING_BAR_LOGIC",,"TRUE",,,,
|
||||||
|
"HIGH_SCORE_EMPTY_LINES",,,,10,,
|
||||||
|
,,,,50,,
|
||||||
|
,,,,100,,
|
||||||
|
,,,,150,,
|
||||||
|
,,,,200,,
|
||||||
|
"SHOW_IAP_NOTIFICATION_POPUP",,"TRUE",,,,
|
||||||
|
"SEND_ONLY_INSTALL_EVENTS_TO_APP_TRACKER",,"FALSE",,,,
|
||||||
|
"DEFAULT_TO_LOCAL_HIGHSCORES",,"FALSE",,,,
|
||||||
|
"ENABLE_LOCAL_RANKINGS",,"TRUE",,,,
|
||||||
|
"DEFAULT_TO_LOCAL_CLAN_HIGHSCORES",,"FALSE",,,,
|
||||||
|
"ENABLE_LOCAL_CLAN_RANKINGS",,"TRUE",,,,
|
||||||
|
"USE_ARMY_READY_NOTIFICATION",,"TRUE",,,,
|
||||||
|
"USE_SPELLS_READY_NOTIFICATION",,"TRUE",,,,
|
||||||
|
"USE_LABORATORY_UPGRADE_READY_NOTIFICATION",,"TRUE",,,,
|
||||||
|
"USE_WALL_MOVE_TOOL",,"TRUE",,,,
|
||||||
|
"USE_HERO_HEALTH_FULL_NOTIFICATION",,"FALSE",,,,
|
||||||
|
"LOW_END_WALL_CORNERS",,"TRUE",,,,
|
||||||
|
"REPEAT_ATTACK_INSTRUCTION_TIME",5,,,,,
|
||||||
|
"SWITCH_CONFIRMATION_XP_LEVEL",7,,,,,
|
||||||
|
"DISABLE_ANIMATOR_RESET",,"FALSE",,,,
|
||||||
|
"BUFFER_SERVER_COMMANDS",,"TRUE",,,,
|
||||||
|
"NO_MONEY_COLOR_RED",255,,,,,
|
||||||
|
"NO_MONEY_COLOR_GREEN",123,,,,,
|
||||||
|
"NO_MONEY_COLOR_BLUE",114,,,,,
|
||||||
|
"ACHIEVEMENTS_ENABLED",,"TRUE",,,,
|
||||||
|
"GAME_CENTER_ACHIEVEMENTS_ENABLED",,"TRUE",,,,
|
||||||
|
"GAME_CENTER_CHALLENGES_ENABLED",,"TRUE",,,,
|
||||||
|
"MAX_ALLIANCE_SEARCH_TROPHIES",50000,,,,,
|
||||||
|
"RED_CAMPAIGN_ENABLED",,"FALSE",,,,
|
||||||
|
"SHOW_NEWS_INDICATOR_XP_LIMIT",10,,,,,
|
||||||
|
"SEND_GC_ACHIEVEMENT_0_PROGRESS",,"FALSE",,,,
|
||||||
|
"USE_GC_SEND_ALL_ACHIEVEMENTS",,"TRUE",,,,
|
||||||
|
"SEND_GC_ACHIEVEMENT_PROGRESS_ONCE",,"TRUE",,,,
|
||||||
|
"HELPSHIFT_ENABLED",,"TRUE",,,,
|
||||||
|
"DISABLE_HELPSHIFT_CONTACT_US_FROM_NON_PAYING",,"FALSE",,,,
|
||||||
|
"DISABLE_STARTUP_CONSTANT_CONNECTION_FIX",,"FALSE",,,,
|
||||||
|
"HERO_HEALTH_WARNING_LEVEL",40,,,,,
|
||||||
|
"KEEPALIVE_INTERVAL_SECONDS",5,,,,,
|
||||||
|
"DISCONNECT_IF_KEEPALIVE_IS_BEHIND",,"TRUE",,,,
|
||||||
|
"KEEPALIVE_TIMEOUT",30,,,,,
|
||||||
|
"KEEPALIVE_SHOW_WARNING_AFTER_SECONDS",10,,,,,
|
||||||
|
"USE_RTT_FOR_THUMBNAILS",,"TRUE",,,,
|
||||||
|
"USE_DEFAULT_USER_NAME",,"FALSE",,,,
|
||||||
|
"PARENTS_GUIDE_URL",,,"http://www.supercell.net/parents",,,
|
||||||
|
"FORGET_WAR_PARTICIPANTS_WHEN_WAR_MAP_CLOSES",,"TRUE",,,,
|
||||||
|
"SHOW_VILLAGE_THUMBNAIL_ON_PROFILE",,"TRUE",,,,
|
||||||
|
"ALWAYS_FORCE_VALID_WAR_SIZE_IN_WAR_PARTICIPANTS_SCREEN",,"FALSE",,,,
|
||||||
|
"ONLY_SHOW_WAR_PREFERENCE_IN_CLAN_LIST",,"TRUE",,,,
|
||||||
|
"CLAN_BADGE_SCROLLER_SNAP_AGRESSIVENESS",200,,,,,
|
||||||
|
"SHOW_SUPPORT_TARGETING_ICON",,"FALSE",,,,
|
||||||
|
"MAX_INSTRUCTOR_TH_LEVEL",0,,,,,
|
||||||
|
"ENABLE_SC_CACHING",,"TRUE",,,,
|
||||||
|
"ENABLE_SC_CACHE_LOADING",,"TRUE",,,,
|
||||||
|
"SC_CACHE_FREE_SPACE_LIMIT",200,,,,,
|
||||||
|
"SC_CACHE_FREE_SPACE_LIMIT_ANDROID",400,,,,,
|
||||||
|
"SC_CACHE_USE_MODULO",,,,,,
|
||||||
|
"INSTRUCTOR_RECOMMENDS_PVP",,"FALSE",,,,
|
||||||
|
"REMOVE_INSTRUCTOR_AFTER_CLAN_CASTLE_REPAIR",,"FALSE",,,,
|
||||||
|
"INSTRUCTOR_MIN_IDLE_TIME_SEC",5,,,,,
|
||||||
|
"INSTRUCTOR_MAX_IDLE_TIME_SEC",10,,,,,
|
||||||
|
"INSTRUCTOR_MIN_GOLD_PERCENT_FOR_RECOMMENDING_RAID",25,,,,,
|
||||||
|
"INSTRUCTOR_MIN_ELIXIR_PERCENT_FOR_RECOMMENDING_RAID",25,,,,,
|
||||||
|
"INSTRUCTOR_TIME_TO_HIDE_BUBBLE_AFTER_TAP_IN_SECONDS",10,,,,,
|
||||||
|
"SHOW_SAFE_ZONE_WHEN_BUILDING_SELECTED",,"TRUE",,,,
|
||||||
|
"CONNECT_IOS_TO_KUNLUN",,"TRUE",,,,
|
||||||
|
"KUNLUN_SPLASH_MESSAGE",,,,,,
|
||||||
|
"RENDER_TEXT_OUTLINES_FIRST",,"TRUE",,,,
|
||||||
|
"FALLBACK_ARABIC_FONT",,,,,,
|
||||||
|
"USE_HELPSHIFT_SDK_LANGUAGE",,"TRUE",,,,
|
||||||
|
"EXTRA_HELPSHIFT_LANGUAGES",,,,,"fi",
|
||||||
|
"TRACK_GC_SPEND_MODULO",199,,,,,
|
||||||
|
"LEGEND_TROPHY_LIMIT",5000,,,,,
|
||||||
|
"TEXTFIELD_SCALE_FONT_SIZE_MAX_TESTS",3,,,,,
|
||||||
|
"LANGUAGE_SETTINGS_SCROLL_MS",300,,,,,
|
||||||
|
"LANGUAGE_SETTINGS_SCROLL_ENABLED",,"TRUE",,,,
|
||||||
|
"USE_REAL_WORLD_THRESHOLDS",,"FALSE",,,,
|
||||||
|
"PAN_THRESHOLD",16,,,,,
|
||||||
|
"PINCH_THRESHOLD",13,,,,,
|
||||||
|
"UNIT_BAR_SENSITIVITY",30,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_HOME",200,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_WAR",200,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_NPC",0,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_VILLAGE2",500,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_BOTTOM_HOME",400,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_BOTTOM_WAR",400,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_BOTTOM_NPC",-55,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_BOTTOM_VILLAGE2",800,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_TOP_HOME",100,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_TOP_WAR",100,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_TOP_NPC",0,,,,,
|
||||||
|
"CAMERA_EXTRA_BOUNDS_TOP_VILLAGE2",600,,,,,
|
||||||
|
"CLOUD_CHAT_NOTIFICATION_SOUND_TIME_LIMIT",10,,,,,
|
||||||
|
"CANCEL_GAME_INPUT_ON_PAN_AND_PINCH",,"TRUE",,,,
|
||||||
|
"ALWAYS_SEND_DEVICE_TOKEN_MESSAGE_AFTER_SECONDS",15,,,,,
|
||||||
|
"GOOGLE_PLAY_KUNLUN_TUTORIAL_VIDEO_URL",,,,,,
|
||||||
|
"GOOGLE_PLAY_KUNLUN_TUTORIAL_VIDEO_URL_ANDROID",,,,,,
|
||||||
|
"GOOGLE_KUNLUN_TRANSFER_COUNTRIES",,,,,"CN",
|
||||||
|
"GENERATE_CODE_TH_LEVEL_REQUIREMENT",3,,,,,
|
||||||
|
"DEVICE_LINK_CHECK_BOUND_TO_KUNLUN",,"TRUE",,,,
|
||||||
|
"SHOW_CONTEXT_MENU_FOR_PLAYER",,"TRUE",,,,
|
||||||
|
"SHOW_IAP_INFO_IN_KOREA",,"TRUE",,,,
|
||||||
|
"USE_HELPSHIFT_LINKS",,"FALSE",,,,
|
||||||
|
"USE_TOS_AND_PP_FIRST_POPUP",,"FALSE",,,,
|
||||||
|
"TERMS_AND_CONDITIONS_HELPSHIFT_URL",,,,,,
|
||||||
|
"USE_PEPPER_CRYPTO",,"TRUE",,,,
|
||||||
|
"IAP_INFO_KOREA_URL",,,,,,
|
||||||
|
"HUD_PRINT_TIME_PERSONAL_BREAK",300,,,,,
|
||||||
|
"GUARD_NOTIFICATION_TIME",900,,,,,
|
||||||
|
"SHIELD_NOTIFICATION_TIME",0,,,,,
|
||||||
|
"SHOW_SHIELD_BREAKING_POPUP_ONCE",,"TRUE",,,,
|
||||||
|
"ANIMATE_WAR_BUTTON_ON_ACTIVITY",,"TRUE",,,,
|
||||||
|
"HELPSHIFT_MIN_IOS_VERSION",,,7,,,
|
||||||
|
"USE_TREASURY_WINDOW",,"TRUE",,,,
|
||||||
|
"APPLY_REPLAY_COMPATIBILITY_IF_CONTENT_VERSION",0,,,,,
|
||||||
|
"MIN_COMPATIBLE_CONTENT_VERSION_FOR_REPLAY",0,,,,,
|
||||||
|
"ENABLE_SCREENRECORDING",,"FALSE",,,,
|
||||||
|
"DISABLE_SCREENSHAKE_WHILE_RECORDING",,"TRUE",,,,
|
||||||
|
"SEND_CONNECTION_TYPE_INFO",,"TRUE",,,,
|
||||||
|
"HELPSHIFT_AFTER_LOGIN",,"TRUE",,,,
|
||||||
|
"SHOW_HELPSHIFT_CONTACT_IN_TH",4,,,,,
|
||||||
|
"REMOVE_SHADOWS_FROM_DESTROYED_BUILDINGS",,"TRUE",,,,
|
||||||
|
"FINISH_DEFERRED_TRANSACTION_IN_HOURS",24,,,,,
|
||||||
|
"RESET_PENDING_TRANSACTION_WHEN_FINISHING_DEFERRED_PURCHASE",,"TRUE",,,,
|
||||||
|
"LOAD_ADDITIONAL_SC_FILES",,"FALSE",,,,
|
||||||
|
"DO_GOOGLE_LOGIN_AT_STARTUP",,"TRUE",,,,
|
||||||
|
"USE_FIXED_TIME_STEP_EMITTERS",,"TRUE",,,,
|
||||||
|
"BUILDER_CONTEXT_MENU_ENABLED",,"TRUE",,,,
|
||||||
|
"LOOTCART_CONTEXT_MENU_ENABLED",,"TRUE",,,,
|
||||||
|
"EMITTER_MAX_DELTA_TIME_MS",0,,,,,
|
||||||
|
"SHOW_INGAME_MAINTENANCE_SCREEN",,"FALSE",,,,
|
||||||
|
"USE_DEEP_LINKING",,"TRUE",,,,
|
||||||
|
"USE_GAMEOBJECT_SELECTION_IN_REPLAYS",,"TRUE",,,,
|
||||||
|
"SHOW_AOE_IN_REPLAYS",,"TRUE",,,,
|
||||||
|
"SHOW_FORGOT_ARMY_NOTIF",,"TRUE",,,,
|
||||||
|
"SHOW_FORGOT_SPELLS_NOTIF",,"TRUE",,,,
|
||||||
|
"SHOW_COMBINED_ARMY_READY_NOTIF",,"TRUE",,,,
|
||||||
|
"USE_COPY_PASTE_MENU",,"TRUE",,,,
|
||||||
|
"USE_STAR_BONUS_NOTIFICATION",,"TRUE",,,,
|
||||||
|
"SHOW_SHORT_NOTIFICATIONS",,"TRUE",,,,
|
||||||
|
"NEWS_DEFAULT_ITEM",,,"news_entry_dynamic",,,
|
||||||
|
"NEWS_DEFAULT_ICON",,,"news_tutor_icon",,,
|
||||||
|
"ENABLE_WATCH_LIVE_IN_SCOUTING",,"TRUE",,,,
|
||||||
|
"ENABLE_CHALLENGE_SCOUT",,"TRUE",,,,
|
||||||
|
"DEFAULT_LANGUAGE_FOR_CAFEBAZAAR",,,"FA",,,
|
||||||
|
"FORGOT_ARMY_NOTIF_MINUTES",720,,,,,
|
||||||
|
"FORGOT_SPELLS_NOTIF_MINUTES",720,,,,,
|
||||||
|
"FORGOT_SPELLS_NOTIF_SLOT_COUNT",2,,,,,
|
||||||
|
"ALLIANCE_DATA_MESSAGE_OWN_ALLIANCE_FIX",,"TRUE",,,,
|
||||||
|
"ALLIANCE_WAR_ATTACK_HID_OBJ_NULL_CHECK",,"TRUE",,,,
|
||||||
|
"TRACK_MODULO",13,,,,,
|
||||||
|
"TRACK_CURRENCY_BALANCE",,"TRUE",,,,
|
||||||
|
"ALLIANCE_VIEW_CLOSE_CONTEXT_ON_CLICK",,"TRUE",,,,
|
||||||
|
"USE_EMPTY_ANIM_FOR_BUILDINGS_UNDER_UPGRADE",,"TRUE",,,,
|
||||||
|
"ARMY_READY_NOTIF_ADDITIONAL_SECONDS",30,,,,,
|
||||||
|
"CHALLENGE_FRIENDS_FROM_LIST",,"FALSE",,,,
|
||||||
|
"CANCEL_KUNLUN_PURCHASES_ON_WINDOW_CLOSED",,"TRUE",,,,
|
||||||
|
"TRAINING_SHOW_MAX_CAPACITY_WITH_OVERTRAINING",,"FALSE",,,,
|
||||||
|
"MINIMUM_LIVE_CHAT",-1,,,,,
|
||||||
|
"DARK_COLOR_RED",0,,,,,
|
||||||
|
"DARK_COLOR_GREEN",0,,,,,
|
||||||
|
"DARK_COLOR_BLUE",35,,,,,
|
||||||
|
"DARK_COLOR_ALPHA",95,,,,,
|
||||||
|
"FOREGROUND_BUFFER_W",256,,,,,
|
||||||
|
"FOREGROUND_BUFFER_H",256,,,,,
|
||||||
|
"BACKGROUND_BUFFER_W_LOW_MEM",512,,,,,
|
||||||
|
"BACKGROUND_BUFFER_H_LOW_MEM",512,,,,,
|
||||||
|
"BACKGROUND_BUFFER_W",2048,,,,,
|
||||||
|
"BACKGROUND_BUFFER_H",1024,,,,,
|
||||||
|
"USE_ALLIANCE_CHAT_REPORTING",,"TRUE",,,,
|
||||||
|
"EVENT_LOCAL_NOTIF_TH_MIN_LIMIT",3,,,,,
|
||||||
|
"SPECIAL_URLS",,,,,"EN",
|
||||||
|
,,,,,"CN",
|
||||||
|
"USE_SHIP_SCREEN_URL",,"FALSE",,,,
|
||||||
|
"SHOW_VILLAGE_OBJECTS",,"TRUE",,,,
|
||||||
|
"PRELOAD_SOUNDS",,"FALSE",,,,
|
||||||
|
"SHARE_TAGS_ENABLED",,"TRUE",,,,
|
||||||
|
"SHARED_DEEPLINK_URL",,,,,,
|
||||||
|
"DEFERRED_FILE_DOWNLOAD_ENABLED",,"TRUE",,,,
|
||||||
|
"SHOW_V2_COLLECTORS_FULL_NOTIF",,"TRUE",,,,
|
||||||
|
"SHOW_V2_DAILY_LIMIT_RESET_NOTIF",,"TRUE",,,,
|
||||||
|
"GC_TENCENT_CONFIRMATION_TH_LEVEL",3,,,,,
|
||||||
|
"GIFT_PACK_LOCAL_EXTENSION",,,,,,
|
||||||
|
"TENCENT_IOS_CHECK_LANGUAGE_CODE",,"FALSE",,,,
|
||||||
|
"ENABLE_TENCENT",,"FALSE",,,,
|
||||||
|
"ENABLE_TENCENT_FRIENDS",,"FALSE",,,,
|
||||||
|
"ENABLE_TUNE",,"TRUE",,,,
|
||||||
|
"LASER_BOX_URL_WHITE_LIST",,,,,,
|
||||||
|
"LASER_BOX_DOMAIN_WHITE_LIST",,,,,"qualtrics.com",
|
||||||
|
"JOYSTICK_AREA_WIDTH",350,,,,,
|
||||||
|
27
4.7/csv_client/credits.csv
Normal file
|
|
@ -0,0 +1,27 @@
|
||||||
|
"Name",-0
|
||||||
|
"String","int"
|
||||||
|
"Mauritz Bart",
|
||||||
|
"Brad Bolinder",
|
||||||
|
"Paul Chambers",
|
||||||
|
"Chris Duong",
|
||||||
|
"Jon Franzas",
|
||||||
|
"Stefan Hauk",
|
||||||
|
"Juha Huotari",
|
||||||
|
"Tomi Joki-Korpela",
|
||||||
|
"Robert Kamphuis",
|
||||||
|
"Matti Kemppainen",
|
||||||
|
"Terje Koskinen",
|
||||||
|
"Mikko Laakkio",
|
||||||
|
"Mikko Lehtonen",
|
||||||
|
"Ryan Lighton",
|
||||||
|
"Phillip Lockwood",
|
||||||
|
"Jonne Loikkanen",
|
||||||
|
"Lauri Manninen",
|
||||||
|
"Antti Mattila",
|
||||||
|
"Taneli Oksama",
|
||||||
|
"Janne Peltola",
|
||||||
|
"Martin Schjøler",
|
||||||
|
"Antti Summala",
|
||||||
|
"Touko Tahkokallio",
|
||||||
|
"Antti Varila",
|
||||||
|
"Jaakko Väyrynen",
|
||||||
|
488
4.7/csv_client/effects.csv
Normal file
|
|
@ -0,0 +1,488 @@
|
||||||
|
"Name","Loop","FollowParent","FollowBone","OwnScreenShake","OthersScreenShake","Time","Sound","Type","FileName","ExportName","ParticleEmitterName","Effect","Layer","FlashColor","Scale","FlashDuration","TextInstanceName","TextParentInstanceName","EnemyVersion","FlashWidth","EffectZ"
|
||||||
|
"string","boolean","boolean","string","int","int","int","string","string","string","string","string","string","string","int","int","int","string","string","string","int","int"
|
||||||
|
"Dummy_effect",,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"poisoned","true","true",,,,,,"ParticleEmitter",,,"poisoned_particle",,"Object",,50,,,,,,
|
||||||
|
"Gen_Effect","true","true",,,,,,"ParticleEmitter",,,"gen_round_particle",,"Object",,50,,,,,,
|
||||||
|
"shotgun_hit",,,,,,,,"ParticleEmitter",,,"Hit_dust",,"Object",,,,,,,,
|
||||||
|
"blackhole_no_hit",,,,,,,,"ParticleEmitter",,,"no_hit_effect",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"one_card_flying",,"Object",,,,,,,,
|
||||||
|
"no_hit",,,,,,,,"ParticleEmitter",,,"no_hit_effect",,"Object",,,,,,,,
|
||||||
|
"hammer_attack",,,,,,,,"ParticleEmitter",,,"Hit_dust",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,,,,,,,
|
||||||
|
"Electricity_hit_red",,,,,,,"Jess_hit","ParticleEmitter",,,"Hit_dust",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","electricity_hit_red",,,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,,,,,,,
|
||||||
|
"Electricity_hit",,,,,,,"Jess_hit","ParticleEmitter",,,"Hit_dust",,"Above",,,,,,"Electricity_hit_red",,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","electricity_hit",,,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,,,,,,,
|
||||||
|
"Poison_hit",,,,,,,,"ParticleEmitter",,,"Hit_dust",,"Above",,200,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,300,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"poison_trail_particle",,"Above",,300,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","Poison_hit",,,"Above",,,,,,,,
|
||||||
|
"Trash_hit",,,,,,,,"Effect",,,,"Gen_hit","Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"trash_hit_particle",,"Object",,,,,,,,
|
||||||
|
"Gen_hit",,,,,,,,"ParticleEmitter",,,"Hit_dust",,"Above",,200,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,300,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,200,,,,,,
|
||||||
|
"Gen_Trail","true","true",,,,,,"ParticleEmitter",,,"gen_trail_particle",,"Above",,50,,,,,,
|
||||||
|
"shotgun_trail_small","true","true",,,,,,"ParticleEmitter",,,"shotgun_trail_small_particle",,"Above",,50,,,,,,
|
||||||
|
"sparkle_trail_dark","true","true",,,,,,"ParticleEmitter",,,"sparkle_trail_particle_black",,"Object",,50,,,,,,
|
||||||
|
"sparkle_trail","true","true",,,,,,"ParticleEmitter",,,"sparkle_trail_particle",,"Object",,50,,,,,,
|
||||||
|
"poison_trail","true","true",,,,,,"ParticleEmitter",,,"poison_trail_particle",,"Object",,50,,,,,,
|
||||||
|
"Gen_Trail_dust_darker","true","true",,,,,,"ParticleEmitter",,,"gen_trail_small_particle_smoke_darker",,"Object",,50,,,,,,
|
||||||
|
"Gen_Trail_dust","true","true",,,,,,"ParticleEmitter",,,"gen_trail_small_particle_smoke",,"Above",,50,,,,,,
|
||||||
|
"Gen_Trail_small","true","true",,,,,,"ParticleEmitter",,,"gen_trail_small_particle",,"Above",,50,,,,,,
|
||||||
|
"Gen_Beam_Trail","true","true",,,,,,"ParticleEmitter",,,"gen_beam_trail_particle",,"Above",,50,,,,,,
|
||||||
|
"Gen_Ground_fx",,,,,,,,"Effect",,,,,"Ground",,,,,,,,
|
||||||
|
"Bats","true",,,,,,,"ParticleEmitter",,,"bat_trail_emitter",,"Above",,50,,,,,,
|
||||||
|
"bear_spawn","true",,,,,,"Nita_ulti_bear","ParticleEmitter",,,"magic_spark_exlposion",,"Above",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_dust_emitter_big",,"Above",,100,,,,,,
|
||||||
|
"magic_Trail","true",,,,,,,"ParticleEmitter",,,"magic_spark_trail_emitter",,"Above",,50,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"electricity_ring_trail_emitter",,"Above",,,,,,,,
|
||||||
|
"electricity_Trail","true",,,,,,,"ParticleEmitter",,,"electricity_spark_trail_emitter",,"Above",,50,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"electricity_ring_trail_emitter",,"Above",,,,,,,,
|
||||||
|
"Sniper_Trail","true",,,,,,"Sniper_trail","ParticleEmitter",,,"sniper_trail_emitter",,"Above",,50,,,,,,
|
||||||
|
"Plasma_Trail","true",,,,,,,"ParticleEmitter",,,"plasma_trail_emitter",,"Above",,50,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,,,"Above",,,,,,,,
|
||||||
|
"Blink_old",,,,,,70,,"ParticleEmitter",,,"Stunner",,"Object",,60,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","ExplosionGroundGlowBlue",,,"Ground",,60,,,,,,
|
||||||
|
,,,,,,130,,"SWF","sc/effects.sc","ElectricLightning",,,"Object",,60,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","ElectricGlowBall",,,"Object",,60,,,,,,
|
||||||
|
,,,,,,200,,"ScreenFlash",,,,,"Ground",-1258291201,60,,,,,,
|
||||||
|
"Plasmoid_glow",,,,,,,,"SWF","sc/effects.sc","LevelUpGroundGlow",,,"Object",,20,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","LevelUpFx",,,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ScreenFlash",,,,,"Ground",-154,,,,,,,
|
||||||
|
"xp_bar_effect",,,,,,,,"ParticleEmitter",,,"Death_sparkle_still1",,"Above",,,,,,,,
|
||||||
|
"Healing_old",,"true",,,,,,"SWF",,,,,"Object",,100,,,,,,
|
||||||
|
"Immunity_old",,"true",,,,,,"SWF",,,,,"Above",,100,,,,,,
|
||||||
|
"Blob_fx","true","true",,,,,,"ParticleEmitter",,,"blob_fx_particles",,"Object",,,,,,,,
|
||||||
|
"Collect_plasmoid_old",,,,,,70,"Orb_get","ParticleEmitter",,,"Stunner",,"Object",,60,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","ExplosionGroundGlowBlue",,,"Ground",,60,,,,,,
|
||||||
|
,,,,,,130,,"SWF","sc/effects.sc","ElectricLightning",,,"Object",,60,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","ElectricGlowBall",,,"Object",,60,,,,,,
|
||||||
|
,,,,,,200,,"ScreenFlash",,,,,"Ground",-1258291201,60,,,,,,
|
||||||
|
"Health_fx","true","true",,,,,,"ParticleEmitter",,,"health_fx_particles",,"Object",,,,,,,,
|
||||||
|
"testfx1",,,,,,,,"ParticleEmitter","sc/effects.sc",,"Dust_emitter",,"Object",,,,,,,,
|
||||||
|
"testfx2","true","true",,,,,"Sound_poison_bomb","ParticleEmitter","sc/effects.sc",,"Toxic_emitter",,"Object",,,,,,,,
|
||||||
|
"heal_area_fx","true","true",,,,,"Sound_Heal","ParticleEmitter","sc/effects.sc",,"heal_area_particles",,"Object",,,,,,,,
|
||||||
|
"Collect_plasmoid",,"true",,,,,"Orb_get","ParticleEmitter",,,"Point_collect_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","collect_glow1",,,"Ground",,75,,,,,,
|
||||||
|
"Ring_Trail","true","true",,,,,,"ParticleEmitter",,,"Ring_trail_emitter",,"Above",,100,,,,,,
|
||||||
|
"Healing",,"true",,,,,,"ParticleEmitter",,,"Health_collect_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"heal_particle",,"Above",,,,,,,,
|
||||||
|
"HealingBig",,"true",,,,,"Sound_Heal","ParticleEmitter",,,"Health_collect_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,,,,"heal_particle",,"Above",,,,,,,,
|
||||||
|
"poison_fog",,,,,,,,"ParticleEmitter",,,"poison_fog_emitter",,"Above",,,,,,,,
|
||||||
|
"poison_skull",,,,,,,,"ParticleEmitter",,,"poison_fog_skull_particle",,"Above",,,,,,,,
|
||||||
|
"death_blackhole",,,,,,,"Female_1_death","Effect",,,,"gen_troop_death","Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Cards_flying",,"Above",,,,,,,,
|
||||||
|
"gen_troop_death",,,,,,,,"ParticleEmitter",,,"ground_explosion",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"ground_splat_emitter",,"Ground",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"ground_splat_small",,"Ground",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"splats_flying",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Death_Dust_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc",,,,"Object",,50,,,,,,
|
||||||
|
"Gen_small_explosion",,,,200,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,70,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,70,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,70,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,70,,,,,,
|
||||||
|
"Gen_small_explosion_2",,,,200,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,70,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,70,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"ground_explosion",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"sparks",,"Above",,70,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,70,,,,,,
|
||||||
|
"bandit_reload",,"true",,,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"laser_attack",,,,,,,"LaserShot01","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"laser_muzzle_emitter",,"Object",,100,,,,,,
|
||||||
|
"tgrenade_attack",,,,,,,"Timedgrenade","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"laser_muzzle_emitter",,"Object",,100,,,,,,
|
||||||
|
"grenade_attack",,,,,,,"Sound_Grenade","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Spawn_plasmoid",,"true",,,,,"Orb_spawn","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"sniper_hit","true","true",,100,50,,,"SWF","sc/effects.sc","sniper_hit",,,"Above",,50,,,,,,
|
||||||
|
"Mariachi_hit_red","true","true",,,,,,"SWF","sc/effects.sc","sound_hit_red",,,"Above",,50,,,,,,
|
||||||
|
"Mariachi_hit","true","true",,,,,,"SWF","sc/effects.sc","sound_hit",,,"Above",,50,,,,"Mariachi_hit_red",,
|
||||||
|
"Mariachi_soundwaves_trail","true","true",,,,,,"ParticleEmitter",,,"soundwave_trail_dust",,"Object",,50,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"music_note_particle",,"Object",,,,,,,,
|
||||||
|
"nuts_bolts_metal_small","true","true",,,,,,"ParticleEmitter",,,"Nuts_and_bolts_particle",,"Ground",,50,,,,,,
|
||||||
|
,,,,,,,,"Effect",,,,"Gen_hit","Object",,100,,,,,,
|
||||||
|
"nuts_bolts_metal_explosion","true","true",,,,,,"ParticleEmitter",,,"Nuts_and_bolts_particle_big",,"Object",,50,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_dark_smoke",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"Effect",,,,"Gen_small_explosion_2","Object",,,,,,,,
|
||||||
|
"Mariachi_ulti_trail","true","true",,,,,,"ParticleEmitter",,,"soundwave_trail_heal_ulti_flowers",,"Object",,50,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"soundwave_trail_heal_ulti",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,,,"Above",,500,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"heal_particle",,"Above",,500,,,,,,
|
||||||
|
"safe_explosion","true","true",,,,,,"ParticleEmitter",,,"Gems_flying",,"Above",,50,,,,,,
|
||||||
|
,,,,,,,,"Effect",,,,"Gen_Explosion","Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks_big",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks",,"Object",,,,,,,,
|
||||||
|
"Shaman_trail","true","true",,,,,,"ParticleEmitter",,,"Hammer_trail_particle",,"Ground",,50,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"magic_native_particle",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks_big",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_dust",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"magic_native_particle",,"Above",,,,,,,,
|
||||||
|
"Hammer_trail","true","true",,,,,,"ParticleEmitter",,,"Hammer_trail_particle",,"Ground",,50,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks_big",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_dust",,"Above",,,,,,,,
|
||||||
|
"Purple_Trail","true","true",,,,,,"ParticleEmitter",,,"purple_trail_particle",,"Above",,50,,,,,,
|
||||||
|
"Gen_dust_puff","true",,,,,,,"ParticleEmitter",,,"dust_puff",,"Ground",,100,,,,,,
|
||||||
|
"Gen_move_fx","true",,,,,,,"ParticleEmitter",,,"walking_smoke",,"Ground",,100,,,,,,
|
||||||
|
"Melee_alien_atk",,,,,,,"Alien_melee_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Gen_alien_move_fx","true",,,,,,,"SWF","sc/effects.sc","gen_move_fx",,,"Ground",,100,,,,,,
|
||||||
|
"Tap_direction",,"true",,,,,"Tap_direction","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Blink_red",,,,,,,"Sound_Blink","SWF","sc/effects.sc","teleport_light1_fx_red",,,"Above",,60,,,,,,
|
||||||
|
,,,,,,200,,"ParticleEmitter",,,"Teleport_light_particles",,"Above",,,,,,,,
|
||||||
|
"Blink",,,,,,,"Sound_Blink","SWF","sc/effects.sc","teleport_light1_fx",,,"Above",,60,,,,"Blink_red",,
|
||||||
|
,,,,,,200,,"ParticleEmitter",,,"Teleport_light_particles",,"Above",,,,,,,,
|
||||||
|
"Immunity_red",,"true",,,,,"Sound_Armor","SWF","sc/effects.sc","shield_fx_red",,,"Above",,100,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","shield_fx_back_red",,,"Ground",,,,,,,,
|
||||||
|
"Immunity",,"true",,,,,"Sound_Armor","SWF","sc/effects.sc","shield_fx",,,"Above",,100,,,,"Immunity_red",,
|
||||||
|
"poison_trail_old","true","true",,,,,,"ParticleEmitter",,,"poison_trail_particle",,"Object",,75,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_trail_particle",,"Object",,33,,,,,,
|
||||||
|
"Chop_atk",,,,,,,"Metal_swipe","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Hazzard_atk",,,,,,,"Hazzard_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Deadeye_atk",,,,,,,"Sound_Deadeye_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Gen_Grenade","true","true",,,,,"Sound_Grenade","ParticleEmitter",,,"gen_trail_particle",,"Above",,50,,,,,,
|
||||||
|
"UltiReady",,"true",,,,,"Ulti_ready","ParticleEmitter",,,"Point_collect_emitter",,"Object",,,,,,,,
|
||||||
|
"UltiGain",,"true",,,,,"Ulti_gain","ParticleEmitter",,,"Point_collect_emitter",,"Object",,,,,,,,
|
||||||
|
"Grass_wind_fx",,,,,,,,"ParticleEmitter",,,"Grass_wind",,"Object",,100,,,,,,
|
||||||
|
"Box_hit_fx",,,,,,,"Bullet_rico_wood","ParticleEmitter",,,"splinters_small",,"Ground",,100,,,,,,
|
||||||
|
"mine_Grass_hit_fx",,,,,,,"Bullet_rico_grass","ParticleEmitter",,,"Grass_hit_mine",,"Object",,100,,,,,,
|
||||||
|
"Grass_hit_fx_yellow",,,,,,,"Bullet_rico_grass","ParticleEmitter",,,"Grass_hit_yellow",,"Object",,100,,,,,,
|
||||||
|
"Grass_hit_fx",,,,,,,"Bullet_rico_grass","ParticleEmitter",,,"Grass_hit",,"Object",,100,,,,,,
|
||||||
|
"mine_Grass_explo_fx",,,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Grass_hit_big_mine",,"Object",,,,,,,,
|
||||||
|
"Grass_explo_fx_yellow",,,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Grass_hit_big_yellow",,"Object",,,,,,,,
|
||||||
|
"Grass_explo_fx",,,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Grass_hit_big",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"leaves_on_ground",,"Object",,100,,,,,,
|
||||||
|
"mine_Rock_hit_fx",,,,,,,"Bullet_rico_rock","ParticleEmitter",,,"Rock_hit_debris1_mine",,"Object",,133,,,,,,
|
||||||
|
"mine_blocking2_hit",,,,,,,,"Effect",,,,"mine_Rock_hit_fx","Object",,133,,,,,,
|
||||||
|
"blocking2_hit",,,,,,,,"Effect",,,,"Rock_hit_fx","Object",,133,,,,,,
|
||||||
|
"Rock_hit_fx",,,,,,,"Bullet_rico_rock","ParticleEmitter",,,"Rock_hit_debris1",,"Object",,133,,,,,,
|
||||||
|
"mine_blocking2_explosion",,,,,,,,"Effect",,,,"mine_Rock_explo_fx","Object",,100,,,,,,
|
||||||
|
"blocking2_explosion",,,,,,,,"Effect",,,,"Gen_wood_explosion","Object",,100,,,,,,
|
||||||
|
"Gen_wood_explosion",,,,,,,,"ParticleEmitter",,,"splinters",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"planks",,"Ground",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"planks_fly",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"fire_after_explosion",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"ground_explosion_small",,"Object",,,,,,,,
|
||||||
|
"oasis_Gen_wood_explosion",,,,300,300,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris1_mine",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris2_mine",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
|
||||||
|
"mine_Rock_explo_fx",,,,300,300,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris1_mine",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris2_mine",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
|
||||||
|
"oasis_fragile_explo_debris",,,,,,,,"ParticleEmitter","sc/effects.sc",,"fragile_explo_debris_oasis",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Above",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
|
||||||
|
"fragile_explo_debris",,,,,,,,"ParticleEmitter","sc/effects.sc",,"fragile_explo_debris",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Above",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
|
||||||
|
"Rock_explo_fx",,,,300,300,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris1",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris2",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Above",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
|
||||||
|
"StartCharge",,"true",,,,,"Rhinofire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"StartBuildTurretUlti",,"true",,,,,"Robocon","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Bullet_bounce_enemy",,,,,,,,"ParticleEmitter",,,"gen_bouncefx_dot_emitter",,"Object",,,,,,,,
|
||||||
|
"Bullet_bounce",,,,,,,,"ParticleEmitter",,,"gen_bouncefx_dot_blue_emitter",,"Object",,,,,,"Bullet_bounce_enemy",,
|
||||||
|
"lucha_smoke_Trail","true","true",,,,,,"ParticleEmitter",,,"lucha_smoke_emitter",,"Object",,75,,,,,,
|
||||||
|
"Smoke_Trail","true","true",,,,,,"ParticleEmitter",,,"shotgun_trail_smoke_emitter",,"Object",,75,,,,,,
|
||||||
|
"Rocket_Trail","true","true",,,,,,"ParticleEmitter",,,"rocket_trail_smoke_emitter",,"Above",,75,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"rocket_spark_emitter",,"Above",,75,,,,,,
|
||||||
|
"SpawnTurret",,"true",,,,,"Roboturret","ParticleEmitter","sc/effects.sc",,"Gen_dust_emitter",,"Object",,100,,,,,,
|
||||||
|
"gunslinger_attack",,,,100,,,"gunslinger_fire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shell",,"Ground",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,100,,,,,,
|
||||||
|
"gunslinger_attack_ulti",,,,200,,,"gunslinger_fire_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shell",,"Ground",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,100,,,,,,
|
||||||
|
"shotgun_girl_attack",,,,200,,,"Shotgun","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shell_shotgun",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"muzzle_flash",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
|
||||||
|
"shotgun_girl_attack_ulti",,,,450,150,,"Utilshotgun","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
|
||||||
|
"No_ammo_shotgungirl",,"true",,,,,"No_ammo_shotgungirl","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Dry_fire_shotgungirl",,"true",,,,,"Dry_fire_shotgungirl","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"dry_fire_bowdude",,"true",,,,,"Bow_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"dry_fire_mechanic",,"true",,,,,"Jess_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"crow_dryfire",,"true",,,,,"crow_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Brock_dryfire",,"true",,,,,"Brock_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"dry_fire_barkeep",,"true",,,,,"Barkeep_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Minig_dryfire",,"true",,,,,"Minig_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Mystic_dryfire",,"true",,,,,"Mystic_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"bull_dude_attack",,,,200,,,"Rhinofire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shell_shotgun",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"muzzle_flash",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
|
||||||
|
"tnt_attack",,,,,,,"tnt_attack","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"tnt_attack_ulti",,,,,,,"tnt_attack_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"rocket_girl_attack_ulti",,,,200,,,"Robotfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
|
||||||
|
"rocket_girl_attack",,,,200,,,"Robotfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
|
||||||
|
"trickshot_dude_attack",,,,100,,,"Trickshot_fire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shell",,"Ground",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,100,,,,,,
|
||||||
|
"trickshot_dude_attack_ulti",,,,200,,,"Trickshot_fire_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shell",,"Ground",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,100,,,,,,
|
||||||
|
"cactus_attack",,,,,,,"spike_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"cactus_attack_ulti",,,,,,,"tnt_attack_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"bow_dude_attack",,,,,,,"Bow_fire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"bow_dude_ulti",,,,,,,"tnt_attack_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"barkeep_attack",,,,,,,"Barkeep_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"barkeep_attack_ulti",,,,,,,"Barkeep_ulti_throw","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"luchador_attack_red",,,,,,,"Lucha_punch","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"luchador_attack",,,,,,,"Lucha_punch","SWF","sc/effects.sc",,,,"Object",,100,,,,"luchador_attack_red",,
|
||||||
|
"hammer_ulti_explosion",,,,450,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_ulti_rocks",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_ulti_cracks",,"Ground",,,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,,,,,,,
|
||||||
|
"blackhole_hit_char",,,,100,,,,"ParticleEmitter",,"Gen_Small_Debris_emitter",,,"Object",,100,,,,"mechanic_attack_red",,
|
||||||
|
,,,,,,,,"ParticleEmitter",,"Hit_dust",,,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,"gen_hit_flash",,,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,"gen_hitfx_dot_blue_emitter",,,"Object",,,,,,,,
|
||||||
|
"blackhole_hit_envy",,,,100,,,,"SWF","sc/effects.sc","card_hit_envy",,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"one_card_flying",,"Object",,,,,,,,
|
||||||
|
"blackhole_hit_envy_enemy",,,,100,,,,"SWF","sc/effects.sc","card_hit_envy_red",,,"Object",,100,,,,,,
|
||||||
|
"mechanic_attack_red",,,,200,,,"Jess_shoot","SWF","sc/effects.sc","electricity_attack_red",,,"Object",,30,,,,,,
|
||||||
|
"mechanic_attack",,,,200,,,"Jess_shoot","SWF","sc/effects.sc","electricity_attack",,,"Object",,100,,,,"mechanic_attack_red",,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"spark_fx_emitter",,"Object",,,,,,,,
|
||||||
|
"mechanic_ulti",,,,,,,"Jess_throw","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"shaman_attack",,,,200,,,"Earth_atk","Effect",,,,"mechanic_attack","Ground",,,,,,,,
|
||||||
|
"shaman_ulti",,,,,,,"Nita_ulti_throw","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"bear_attack",,,,,,,"tnt_attack","Effect",,,,"undertaker_attack","Object",,100,,,,,,
|
||||||
|
"undertaker_attack",,"true",,,,,"Mortis_atk","SWF","sc/effects.sc","slash_gen",,,"Object",,100,,,,,,
|
||||||
|
"undertaker_attack_ulti",,,,,,,"Mortis_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"crow_attack",,,,,,,"Crow_throw","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"crow_ulti",,"true",,,,,"tnt_attack_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"dead_mariachi_attack_red",,,,,,,"Poco_atk","SWF","sc/effects.sc","sound_attack_red",,,"Object",,200,,,,,,100
|
||||||
|
"dead_mariachi_attack",,,,,,,"Poco_atk","SWF","sc/effects.sc","sound_attack",,,"Object",,200,,,,"dead_mariachi_attack_red",,100
|
||||||
|
"dead_mariachi_attack_ulti_red",,,,,,,"Poco_ulti","SWF","sc/effects.sc","sound_attack_ulti_red",,,"Object",,100,,,,,,
|
||||||
|
"dead_mariachi_attack_ulti",,,,,,,"Poco_ulti","SWF","sc/effects.sc","sound_attack_ulti",,,"Object",,100,,,,"dead_mariachi_attack_ulti_red",,
|
||||||
|
"bull_dude_ulti",,,,,,,"Rhinocharge","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"bull_dude_ulti_loop","true","true",,,,,,"ParticleEmitter",,,"Hammer_trail_particle",,"Object",,75,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_dust",,"Object",,75,,,,,,
|
||||||
|
"luchador_ulti",,"true",,,,,"Lucha_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"sniper_attack",,,,250,,,"Sniper_atk","ParticleEmitter",,,"shell",,"Object",,150,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,,,,,,,
|
||||||
|
"sniper_ulti",,,,,,,"Sniper_ulti","Effect",,,,"Gen_dust_puff","Object",,100,,,,,,
|
||||||
|
"minigun_attack",,,,50,20,,"MiniG_fire","ParticleEmitter",,,"muzzle_flash_white_tiny",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_darker",,"Object",,,,,,,,
|
||||||
|
"minigun_ulti",,,,,,,"MiniG_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"charge_fx","true",,,,,,,"ParticleEmitter",,,"charge_fx_emitter",,"Object",,200,,,,,,
|
||||||
|
"turret_attack",,,,,,,"LaserShot01","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shell_shotgun",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,,,,,,,
|
||||||
|
"death_shotgun_girl",,,,,,,,"Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"takedamage_gen",,,,,,,,"SWF","sc/effects.sc",,,,"Object",,200,,,,,,
|
||||||
|
"death_gunslinger",,,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_bull_dude",,,,,,,"Rhino_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_rocket_girl",,,,,,,"Female_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_trickshot_dude",,,,,,,"Male_2_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_cactus",,,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_barkeep",,,,,,,"Male_2_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_mechanic",,,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_shaman",,,,,,,"Female_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_tnt_dude",,,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_luchador",,,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_undertaker",,,,,,,"Female_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_crow",,,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_dead_mariachi",,,,,,,"Male_2_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_bow_dude",,,,,,,"Male_2_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_sniper",,,,,,,"Female_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_minigun",,,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"death_bonethrower",,,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
|
||||||
|
"reload_shotgun_girl",,"true",,,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_gunslinger",,"true",,,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_bull_dude",,"true",,,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_rocket_girl",,"true",,,,,"Brock_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_trickshot_dude",,"true",,,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_cactus",,"true",,,,,"Spike_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_barkeep",,"true",,,,,"Barkeep_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_mechanic",,"true",,,,,"Jess_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_tnt_dude",,"true",,,,,"TNT_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_crow",,"true",,,,,"crow_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_undertaker",,"true",,,,,"Mortis_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_dead_mariachi",,"true",,,,,"Poco_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_bow_dude",,"true",,,,,"Bow_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_sniper",,"true",,,,,"Sniper_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_minigun",,"true",,,,,"MiniG_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_bonethrower",,"true",,,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"reload_blackhole",,"true",,,,,"Mystic_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Gen_Big_Explosion",,"true",,300,300,,"Sound_Gen_explosion","ParticleEmitter",,,"big_explosion_lines_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"big_explosion_streaks_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"big_Dust_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"big_Hot_dust_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,200,,"ScreenFlash",,,,,"Ground",-1258291201,60,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Object",,,,,,,,
|
||||||
|
"Gen_Very_Big_Explosion",,"true",,300,300,,"Sound_Gen_explosion","ParticleEmitter",,,"very_big_explosion_lines_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"very_big_explosion_streaks_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"very_big_Dust_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"very_big_Hot_dust_emitter",,"Object",,,,,,,,
|
||||||
|
,,,,,,200,,"ScreenFlash",,,,,"Ground",-1258291201,60,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Object",,,,,,,,
|
||||||
|
"Gen_Explosion",,"true",,200,200,,"Sound_Gen_explosion","Effect",,,,"Gen_small_explosion","Object",,130,,,,,,
|
||||||
|
"gen_take_damage",,"true",,,,,,"SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
,,"true",,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
|
||||||
|
"low_health","true","true",,,,,"Low_health_1_loop","ParticleEmitter",,,,,"Object",,,,,,,,
|
||||||
|
"very_low_health","true","true",,,,,"Low_health_2_loop","ParticleEmitter",,,,,"Object",,,,,,,,
|
||||||
|
"bgrfx","true","true",,,,,,"ParticleEmitter",,,"bgr_test_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"bgr_test_trail_spark_emitter",,"Object",,100,,,,,,
|
||||||
|
"sniper_landing_smoke_ring",,,,200,200,,"Sniper_land","SWF","sc/effects.sc","smoke_ring",,,"Ground",,100,,,,,,
|
||||||
|
"ground_hit_800",,,,200,200,,"Sound_Gen_explosion","Effect",,,,"hammer_ulti_explosion","Object",,230,,,,,,
|
||||||
|
"explosion_1150",,,,200,200,,"Sound_Gen_explosion","Effect",,,,"Gen_small_explosion","Object",,100,,,,,,
|
||||||
|
"explosion_1200",,,,200,200,,"Sound_Gen_explosion","Effect",,,,"Gen_small_explosion","Object",,100,,,,,,
|
||||||
|
"explosion_200",,,,150,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,70,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,70,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,70,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,70,,,,,,
|
||||||
|
"explosion_300",,,,150,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,95,,,,,,
|
||||||
|
"explosion_450",,,,150,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,120,,,,,,
|
||||||
|
"explosion_600",,,,150,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,190,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,190,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,190,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,190,,,,,,
|
||||||
|
"explosion_800",,,,150,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,230,,,,,,
|
||||||
|
"explosion_rocket_rose",,,,200,50,,"explosion_rocket_rose","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,95,,,,,,
|
||||||
|
"explosion_rocket_rose_ulti",,,,200,50,,"explosion_rocket_rose_ulti","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,120,,,,,,
|
||||||
|
"explosion_tnt_dude",,,,200,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,120,,,,,,
|
||||||
|
"explosion_tnt_dude_ulti",,,,450,150,,"Sound_TNT_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,230,,,,,,
|
||||||
|
"Solid_hit_fx",,,,,,,"Bullet_rico_metal","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"explosion_cactus",,,,200,50,,"Cactus_explo","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,95,,,,,,
|
||||||
|
"explosion_cactus_ulti_red",,,,200,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","cactus_field_red",,,"Ground",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,230,,,,,,
|
||||||
|
"explosion_cactus_ulti",,,,200,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,"explosion_cactus_ulti_red",,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","cactus_field",,,"Ground",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,230,,,,,,
|
||||||
|
"explosion_barkeep",,,,150,50,,"Barkeep_bottle_hit","ParticleEmitter",,,"gen_hit_flash",,"Object",,190,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"barkeep_shards",,"Object",,190,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"barkeep_splat",,"Ground",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"barkeep_smoke",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_Dust_emitter",,"Object",,,,,,,,
|
||||||
|
"explosion_barkeep_ulti",,,,150,50,,"Barkeep_ulti_hit","ParticleEmitter",,,"barkeep_smoke_ulti",,"Above",,190,,,,,,
|
||||||
|
,,,,,,,,"Effect",,,,"Gen_Explosion","Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"barkeep_fire",,"Ground",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"barkeep_splat_ulti",,"Ground",,,,,,,,
|
||||||
|
"explosion_bow_dude",,,,200,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,95,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,95,,,,,,
|
||||||
|
"Lucha_hit",,,,200,50,,"Punch_impact","ParticleEmitter",,,"Hit_dust",,"Above",,0,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","Primo_hit",,,"Above",,,,,,,,
|
||||||
|
"Gen_hit_melee",,,,,,,"Punch_impact","ParticleEmitter",,,"Hit_dust",,"Above",,200,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,300,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,200,,,,,,
|
||||||
|
"Trickshot_hit_env",,,,,,,"Trickshot_bullet","ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,200,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"trickshot_hit_ring_emitter",,"Above",,200,,,,,,
|
||||||
|
"oasis_blocking2_explosion",,,,300,300,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris1_mine",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris2_mine",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
|
||||||
|
"Green_explo_fx",,,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,120,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Grass_hit_big",,"Object",,,,,,,,
|
||||||
|
"Green_hit_fx",,,,,,,"Bullet_rico_grass","ParticleEmitter",,,"Green_hit",,"Object",,100,,,,,,
|
||||||
|
"MineActive_enemy",,,,,,,"Bomb_bleeps","ParticleEmitter",,,"Sharpie_emitter_enemy",,"Above",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"MineRing_emitter_enemy",,"Above",,100,,,,,,
|
||||||
|
"MineActive",,,,,,,"Bomb_bleeps_friend","ParticleEmitter",,,"Sharpie_emitter",,"Above",,100,,,,"MineActive_enemy",,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"MineRing_emitter",,"Above",,100,,,,,,
|
||||||
|
"Spawn_Shield","true","true",,,,,,"SWF","sc/effects.sc","spawnshield_fx",,,"Object",,100,,,,,,
|
||||||
|
"Spawn_mine",,"true",,,,,"Bo_mine_spawn","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"Spawn_sniper_bomb",,"true",,,,,"Piper_mine_drop","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"bonethrower_attack",,,,,,,"tnt_attack","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"bonethrower_ulti",,,,,,,"tnt_attack","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"blackhole_attack",,,,,,,"Mystic_atk","SWF","sc/effects.sc","blackhole_slash",,,"Object",,100,,,,,,
|
||||||
|
"blackhole_ulti",,,,,,,"Mystic_ulti_deploy","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
|
||||||
|
"blackhole_ulti_suck_enemy",,,,200,100,,,"ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","Black_hole_wortex_red",,,"Ground",,100,,,,,,
|
||||||
|
"blackhole_ulti_suck",,,,200,100,,"Black_hole","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,"blackhole_ulti_suck_enemy",,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","Black_hole_wortex",,,"Ground",,100,,,,,,
|
||||||
|
"laser_ball_throw",,,,250,,,"Throw_bawl","SWF","sc/effects.sc","bb_kick",,,"Above",,100,,,,,,
|
||||||
|
"laser_ball_throw_ulti",,,,350,,,"Throw_bawl_ulti","SWF","sc/effects.sc","bb_kick_ulti",,,"Above",,100,,,,,,
|
||||||
|
"laser_ball_catch",,,,250,,,"Catch_bawl","SWF","sc/effects.sc","bb_catch",,,"Ground",,30,,,,,,
|
||||||
|
"laser_ball_catch_other",,,,250,,,,"SWF","sc/effects.sc","bb_catch",,,"Object",,30,,,,,,
|
||||||
|
"blackhole_ulti_damage",,,,450,150,,"Sound_TNT_explosion","ParticleEmitter",,,"Dust_emitter_lingering",,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,230,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"black_hole_projectile_afterexplosion",,"Object",,,,,,,,
|
||||||
|
"boss","true","true",,,,,,"ParticleEmitter",,,"poisoned_particle",,"Object",,50,,,,,,
|
||||||
|
"laser_ball_glow","true","true",,,,,,"SWF","sc/effects.sc","bb_gradient",,,"Above",,100,,,,,,
|
||||||
|
,,,,,,,,"SWF","sc/effects.sc","bb_round",,,"Ground",,,,,,,,
|
||||||
|
"laser_ball_glow_ulti","true","true",,,,,,"SWF","sc/effects.sc","bb_gradient",,,"Above",,100,,,,,,
|
||||||
|
"laser_ball_goal","true","true",,450,450,,,"ParticleEmitter",,,"confetti_flying",,"Object",,50,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"confetti_explosion",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Gen_Big_Debris_emitter",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"huge_explosion_streaks_emitter",,"Object",,300,,,,,,
|
||||||
|
,,,,,,,,"Effect",,,,"Gen_Explosion","Object",,100,,,,,,
|
||||||
|
"laser_ball_fly","true","true",,,,,,"ParticleEmitter",,,"bb_trail_small_particle",,"Object",,100,,,,,,
|
||||||
|
"laser_ball_fly_ulti","true","true",,,,,,"ParticleEmitter",,,"bb_trail_ulti",,"Object",,100,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"fire_after_explosion",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"magic_native_particle",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks",,"Object",,,,,,,,
|
||||||
|
,,,,,,,,"ParticleEmitter",,,"Hammer_trail_dust",,"Object",,,,,,,,
|
||||||
|
"luchador_ulti_ground_hit",,,,200,200,,"Sound_Gen_explosion","Effect",,,,"hammer_ulti_explosion","Object",,230,,,,,,
|
||||||
|
"TntDude_bone_trail_1","true","true","RGunBone",,,,,"ParticleEmitter",,,"gen_trail_particle",,"Above",,50,,,,,,
|
||||||
|
"TntDude_bone_trail_2","true","true","LGunBone",,,,,"ParticleEmitter",,,"gen_trail_particle",,"Above",,50,,,,,,
|
||||||
|
9
4.7/csv_client/faces.csv
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
"Name","FileName","ExportName"
|
||||||
|
"String","String","String"
|
||||||
|
"BullGuyIdle","ui.sc","hero_portrait"
|
||||||
|
"BullGuyWalk","ui.sc","hero_portrait"
|
||||||
|
"BullGuyHappy","ui.sc","hero_portrait"
|
||||||
|
"BullGuySad","ui.sc","hero_portrait"
|
||||||
|
"BullGuySignature","ui.sc","hero_portrait"
|
||||||
|
"BullGuyUiPose","ui.sc","hero_portrait"
|
||||||
|
"ShellyFace","characters.sc","shelly_face"
|
||||||
|
3
4.7/csv_client/health_bars.csv
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
"Name","FileName","PlayerExportNameTop","PlayerExportNameBot","EnemyExportNameTop","EnemyExportNameBot","YourTeamExportNameTop","YourTeamExportNameBot"
|
||||||
|
"String","String","String","String","String","String","String","String"
|
||||||
|
"Medium","sc/ui.sc","player_info_badge","player_info_badge_btm","enemy_info_badge","enemy_info_badge_btm","yourteam_info_badge","teammate_info_badge_btm"
|
||||||
|
21
4.7/csv_client/music.csv
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
"Name","FileName","Volume","Loop","PlayCount","FadeOutTimeSec","DurationSec"
|
||||||
|
"String","String","int","boolean","int","int","int"
|
||||||
|
"BattleMusic","music/Slugfest_ingame_01.ogg",65,"true",,,60
|
||||||
|
,"music/Slugfest_ingame_02.ogg",65,"true",,,60
|
||||||
|
,"music/Slugfest_ingame_03.ogg",65,"true",,,66
|
||||||
|
,"music/Slugfest_ingame_04.ogg",65,"true",,,57
|
||||||
|
,"music/Slugfest_ingame_05.ogg",65,"true",,,53
|
||||||
|
"SingleplayerBattlemusic","music/Slugfest_ingame_01.ogg",65,"true",,,60
|
||||||
|
,"music/Slugfest_ingame_02.ogg",65,"true",,,60
|
||||||
|
,"music/Slugfest_ingame_03.ogg",65,"true",,,66
|
||||||
|
,"music/Slugfest_ingame_04.ogg",65,"true",,,57
|
||||||
|
,"music/Slugfest_ingame_05.ogg",65,"true",,,60
|
||||||
|
"MenuMusic","music/Slugfest_menu_01.ogg",60,,1,,124
|
||||||
|
"WinJingle","music/slugfest_game_won_01.ogg",80,,1,,
|
||||||
|
"LoseJingle","music/slugfest_game_lost_01.ogg",70,,1,,
|
||||||
|
"DrawJingle","music/laser_game_draw_01.ogg",70,,1,,
|
||||||
|
"Win_loop","music/win_screen_loop_4x_01.ogg",60,"true",,,30
|
||||||
|
"Draw_loop","music/draw_screen_loop_4x_01.ogg",60,"true",,,34
|
||||||
|
"Lose_loop","music/lose_screen_loop_4x_01.ogg",60,"true",,,28
|
||||||
|
"Brawlbawl_goal","music/brawl_goal_01.ogg",80,,1,,
|
||||||
|
"30_sec_panic","music/brawl_panic_time_01.ogg",75,"true",,,30
|
||||||
|
360
4.7/csv_client/particle_emitters.csv
Normal file
|
|
@ -0,0 +1,360 @@
|
||||||
|
"Name","MaxParticleCount","MinLife","MaxLife","ParticleMinInterval","ParticleMaxInterval","ParticleMinLife","ParticleMaxLife","ParticleMinAngle","ParticleMaxAngle","ParticleAngleRelativeToParent","ParticleRandomAngle","ParticleMinRadius","ParticleMaxRadius","ParticleMinSpeed","ParticleMaxSpeed","ParticleStartZ","ParticleMinVelocityZ","ParticleMaxVelocityZ","ParticleGravity","ParticleMinTailLength","ParticleMaxTailLength","ParticleResource","ParticleExportName","RotateToDirection","LoopParticleClip","StartScale","EndScale","FadeOutDuration","Inertia","EnemyVersion"
|
||||||
|
"string","int","int","int","int","int","int","int","int","int","boolean","boolean","int","int","int","int","int","int","int","int","int","int","string","string","boolean","boolean","int","int","int","int","string"
|
||||||
|
"music_note_particle_ulti_red",10,400,1000,,200,400,1000,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","music_note_red",,,150,50,100,20,
|
||||||
|
"music_note_particle_ulti",10,400,1000,,200,400,1000,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","music_note",,,150,50,100,20,"music_note_particle_ulti_red"
|
||||||
|
"music_note_particle_red",3,100,200,,200,200,800,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","music_note_red",,,100,50,500,20,
|
||||||
|
"music_note_particle",3,100,200,,200,200,800,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","music_note_1",,,80,10,500,20,"music_note_particle_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","music_note_2",,,,,,,
|
||||||
|
"magic_native_particle_red",20,150,200,,1000,1000,1200,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","magic_particle_red",,,100,1,500,20,
|
||||||
|
"magic_native_particle",20,150,200,,1000,1000,1200,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","magic_particle",,,100,1,500,20,"magic_native_particle_red"
|
||||||
|
"heal_particle",3,600,800,,200,500,600,,360,,"true",3,5,20,80,200,,50,200,,,"sc/effects.sc","Heal_particle",,,100,1,20,100,
|
||||||
|
"poisoned_particle",3,800,800,,10,600,800,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","poison_skull",,,100,50,500,20,
|
||||||
|
"sparks",7,400,700,,10,1000,1200,,360,,"true",0,4,20,600,,,50,400,,,"sc/effects.sc","gen_spark_anim",,,70,1,300,200,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"gen_spark_anim_2",,,,,,,
|
||||||
|
"gen_round_particle",13,800,800,,10,600,800,,360,,"true",0,4,20,100,,,50,35,,,"sc/effects.sc","gen_particle_blue",,,55,80,500,20,
|
||||||
|
"gen_beam_particle",1,800,800,,10,600,800,,360,,"true",-4,4,15,300,,,50,35,,,"sc/effects.sc","gen_particle_blue",,,55,80,500,20,
|
||||||
|
"gen_hit",1,250,300,1,1,200,300,-360,360,,,0,0,0,0,30,1,1,,,,"sc/effects.sc","gen_hitlines_particle",,,,,100,,
|
||||||
|
"gen_trail_particle_enemy",15,30,40,30,40,600,1000,0,360,"true","true",0,0,1,12,,,0,35,500,500,"sc/effects.sc","gen_particle_red","true",,60,10,500,0,
|
||||||
|
"black_hole_projectile_afterexplosion",20,50,50,2,3,1000,2500,0,360,"true","true",-10,25,1,12,,-5,5,35,500,500,"sc/effects.sc","sparkle_dark","true",,100,10,500,0,"sparkle_dark"
|
||||||
|
"black_hole_projectile_ghost",20,100,100,50,50,400,2000,0,360,"true","true",-2,2,1,12,,-5,5,35,500,500,"sc/effects.sc","sparkle_dark","true",,100,10,500,0,"sparkle_dark"
|
||||||
|
"sparkle_trail_particle_black",20,100,100,50,50,400,1000,0,360,"true","true",-2,2,1,12,,-5,5,35,500,500,"sc/effects.sc","sparkle_dark","true",,100,10,500,0,"sparkle_dark"
|
||||||
|
"sparkle_trail_particle_enemy",10,100,100,50,50,200,300,0,360,"true","true",-2,2,1,12,,-3,3,35,500,500,"sc/effects.sc","sparkle_01_red","true",,100,10,300,0,
|
||||||
|
"sparkle_trail_particle",10,100,100,50,50,200,300,0,360,"true","true",-2,2,1,12,,-3,3,35,500,500,"sc/effects.sc","sparkle_01","true",,100,10,300,0,"sparkle_trail_particle_enemy"
|
||||||
|
"poison_trail_particle",5,30,40,50,50,200,300,0,360,"true","true",-1,1,1,12,,-3,3,35,500,500,"sc/effects.sc","poison_skull","true",,100,50,300,0,"gen_trail_particle_enemy"
|
||||||
|
"gen_trail_particle",15,30,40,30,40,600,1000,0,360,"true","true",-1,1,1,12,,-3,3,35,500,500,"sc/effects.sc","gen_particle_blue","true",,60,10,500,0,"gen_trail_particle_enemy"
|
||||||
|
"gen_trail_small_particle_enemy",3,30,40,30,40,600,1000,0,0,"true","true",0,0,1,12,,0,0,0,500,500,"sc/effects.sc","gen_particle_red","true",,45,3,500,0,
|
||||||
|
"bb_trail_ulti",100,,,10,10,100,1000,0,0,"true","true",-2,1,1,2,,0,0,0,600,800,"sc/effects.sc","gen_particle_yellow","true",,200,10,500,0,
|
||||||
|
"bb_trail_ulti_smoke",100,,,10,10,100,1000,90,0,,"true",-2,1,1,2,,0,0,0,600,800,"sc/effects.sc","fire_2","true",,200,1,500,0,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_3",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_1",,,,,,,
|
||||||
|
"bb_trail_small_particle",100,,,70,70,1000,1000,0,0,"true","true",0,0,0,0,,0,0,0,600,800,"sc/effects.sc","gen_particle_blue","true",,150,40,200,0,
|
||||||
|
"shotgun_trail_small_particle",20,800,1200,1,30,400,600,0,0,"true","true",0,0,1,12,,0,0,0,300,400,"sc/effects.sc","shotgun_trail_particle","true",,20,1,500,0,"gen_trail_particle_enemy"
|
||||||
|
"gen_trail_small_particle",15,800,1200,1,30,400,600,0,0,"true","true",0,0,1,12,,0,0,0,500,500,"sc/effects.sc","gen_particle_blue","true",,100,3,500,0,"gen_trail_particle_enemy"
|
||||||
|
"gen_trail_smoke_darker_enemy",50,10,100,1,10,200,200,-360,0,"true","true",-1,2,1,12,,0,0,0,300,500,"sc/effects.sc","gen_smoke_small_particle_darker_solo_red",,,120,1,100,0,
|
||||||
|
"gen_trail_small_particle_smoke_darker",50,10,100,1,10,200,200,-360,0,"true","true",-1,2,1,12,,0,0,0,300,500,"sc/effects.sc","gen_smoke_small_particle_darker_solo",,,120,1,100,0,"gen_trail_smoke_darker_enemy"
|
||||||
|
"gen_trail_small_particle_smoke",15,1000,2000,40,50,400,800,0,0,"true","true",0,0,1,12,,0,0,0,500,500,"sc/effects.sc","smokepuff_bigger",,,70,1,500,0,"gen_trail_particle_enemy"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","smokepuff_bigger_2",,,,,,,
|
||||||
|
"ground_explosion_small",1,,,,,2000,2000,-360,360,,,0,0,0,0,,,,,,,"sc/effects.sc","ground_hit","true",,50,40,0,,
|
||||||
|
"ground_explosion",1,,,,,2000,2000,-360,360,,,0,0,0,0,,,,,,,"sc/effects.sc","ground_hit","true",,100,80,0,,
|
||||||
|
"shotgun_hit",1,100,200,2,3,100,150,-360,360,"true","true",0,0,65,100,,,,,,,"sc/effects.sc","hit_star","true","true",10,110,10,,
|
||||||
|
"no_hit_effect_red",5,200,300,1,2,200,300,-360,360,"true","true",1,1,0,32,,,,,,,"sc/effects.sc","gen_hitfx_dot_red","true",,150,25,80,,
|
||||||
|
"no_hit_effect",5,200,300,1,2,200,300,-360,360,"true","true",1,1,0,32,,,,,,,"sc/effects.sc","gen_hitfx_dot_blue","true",,150,25,80,,"no_hit_effect_red"
|
||||||
|
"gen_hit_flash",1,10,40,1,1,30,60,-360,360,"true","true",-3,3,0,32,,,,,,,"sc/effects.sc","hit_star","true","true",100,25,0,,
|
||||||
|
"gen_hitfx_line_emitter",8,100,200,2,3,100,150,-360,360,"true","true",0,0,65,100,,,,,,,"sc/effects.sc","gen_hitfx_particle","true","true",50,110,50,,
|
||||||
|
"gen_hitfx_dot_emitter",5,200,300,1,2,200,300,-360,360,"true","true",1,1,0,32,,,,,,,"sc/effects.sc","gen_hitfx_dot","true",,100,25,80,,
|
||||||
|
"gen_beam_trail_particle_enemy",10,30,40,30,40,300,800,0,360,"true","true",0,0,2,12,,,0,,1000,1000,"sc/effects.sc","gen_particle_red","true",,45,1,1000,0,
|
||||||
|
"gen_beam_trail_particle",10,30,40,30,40,300,800,0,360,"true","true",0,0,2,12,,,0,,1000,1000,"sc/effects.sc","gen_particle_blue","true",,45,1,1000,0,"gen_beam_trail_particle_enemy"
|
||||||
|
"plasma_trail_emitter_red",20,100,200,12,24,300,800,0,360,"true","true",1,2,4,6,,0,0,15,,,"sc/effects.sc","tendril_particle_red","true",,70,5,1000,0,
|
||||||
|
"bat_trail_emitter_red",10,900,900,10,20,400,500,0,360,"true","true",1,2,2,6,,0,0,15,,,"sc/effects.sc","bat_flight_01_red","true","true",70,40,100,0,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bat_flight_02_red","true",,,,,,
|
||||||
|
"bat_trail_emitter",10,900,900,10,20,400,500,0,360,"true","true",1,2,2,6,,0,0,15,,,"sc/effects.sc","bat_flight_01","true","true",70,40,100,0,"bat_trail_emitter_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bat_flight_02","true",,,,,,
|
||||||
|
"sniper_trail_emitter",20,400,400,30,30,600,750,0,0,"true","true",1,2,4,6,,0,0,15,,,"sc/effects.sc","gradient_ring","true",,70,1,500,0,
|
||||||
|
"plasma_trail_emitter",20,100,200,12,24,300,800,0,360,"true","true",1,2,4,6,,0,0,15,,,"sc/effects.sc","tendril_particle_blue","true",,70,5,1000,0,"plasma_trail_emitter_red"
|
||||||
|
"magic_spark_exlposion",50,200,700,12,24,300,1000,0,360,"true","true",2,5,4,100,,0,0,200,,,"sc/effects.sc","magic_particle","true",,150,20,200,0,"plasma_trail_emitter_red"
|
||||||
|
"magic_spark_trail_emitter",5,100,200,12,24,300,400,0,360,"true","true",1,3,4,6,,0,0,15,,,"sc/effects.sc","magic_particle","true",,150,20,200,0,"plasma_trail_emitter_red"
|
||||||
|
"electricity_spark_trail_emitter_red",5,100,200,12,24,300,400,0,360,"true","true",1,3,4,6,,0,0,15,,,"sc/effects.sc","spark_4_red","true",,150,20,200,0,
|
||||||
|
"electricity_spark_trail_emitter",5,100,200,12,24,300,400,0,360,"true","true",1,3,4,6,,0,0,15,,,"sc/effects.sc","spark_4","true",,150,20,200,0,"electricity_spark_trail_emitter_red"
|
||||||
|
"blob_fx_particles",20,100,200,15,33,300,1200,265,280,,,-2,2,80,120,50,,,200,,,"sc/effects.sc","gen_turbulence_dot_yellow",,,50,15,100,450,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"gen_turbulence_dot2_yellow",,,,,,,
|
||||||
|
"health_fx_particles",5,100,200,15,33,300,1200,265,265,"true","true",-4,4,80,120,50,,,200,,,"sc/effects.sc","gen_spark",,,30,1,100,450,
|
||||||
|
"gen_explosion_ring_emitter",1,100,200,1,2,1000,2000,0,0,,,0,0,1,1,0,0,0,0,,,"sc/effects.sc","gen_explosion_ring1","false","false",100,100,300,,
|
||||||
|
"gen_explosion_lines_emitter",2,100,200,1,2,200,300,0,0,,,0,0,1,1,0,0,0,0,,,"sc/effects.sc","gen_explosion_lines1","false","false",50,200,33,,
|
||||||
|
"gen_explosion_dust1_emitter",1,3000,3000,3,5,5000,10000,0,360,,,-1,1,-1,1,0,0,0,10,,,"sc/effects.sc","gen_explosion_dust1","false","false",50,150,2000,,
|
||||||
|
"gen_explosion_dust2_emitter",1,3000,3000,3,5,5000,10000,0,360,,,-1,1,-1,1,0,0,0,10,,,"sc/effects.sc","gen_explosion_dust2","false","false",50,150,2000,,
|
||||||
|
"spark_fx_emitter",3,200,200,1,1,100,200,,360,,"true",-2,,400,500,,80,100,,200,400,"sc/effects.sc","Smallspark",,,50,30,,,
|
||||||
|
"Plasma_fx_emitter",9,200,300,,,200,300,,360,,"true",,,400,500,,80,100,,200,400,"sc/effects.sc","SparkleBlue",,,,,,,
|
||||||
|
"Dust_emitter_lingering",50,50,100,3,5,500,2000,-360,360,"true","true",-10,20,5,12,10,1,2,10,,,"sc/effects.sc","BlackSmokeLingering","false",,300,1,400,100,
|
||||||
|
"Dust_emitter",4,50,100,3,5,1200,1200,-360,360,"true","true",-4,4,5,12,10,1,2,10,,,"sc/effects.sc","dust_particle1","false",,80,10,400,100,
|
||||||
|
,,,,,,,,,,,,,,,,12,,,,,,,"dust_particle2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,15,,,,,,,"dust_particle3",,,,,,,
|
||||||
|
"Toxic_emitter_red",20,6000,6000,50,1000,2000,3200,-360,360,"true","true",-15,15,5,10,,10,20,-30,0,0,"sc/effects.sc","toxic_particle1_red","true",,20,230,2000,,
|
||||||
|
"Toxic_emitter",20,6000,6000,50,1000,2000,3200,-360,360,"true","true",-15,15,5,10,,10,20,-30,0,0,"sc/effects.sc","toxic_particle1","true",,20,230,2000,,"Toxic_emitter_red"
|
||||||
|
"explosion_streaks_emitter",4,200,300,,,400,600,80,100,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","gen_explosion_s1",,,100,10,400,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_s2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_s3",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_dark_streak1",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_s1",,,,,,,
|
||||||
|
"trickshot_hit_ring_emitter",1,,,,,300,400,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","ring_trail_particle","true","true",1,150,200,,"Ring_trail_emitter_red"
|
||||||
|
"poison_fog_skull_particle",1,0,0,0,0,600,1000,,360,,"true",3,7,,,100,,50,35,,,"sc/effects.sc","poison_skull",,,20,200,500,20,
|
||||||
|
"poison_fog_emitter",1,0,0,0,0,3000,4000,-140,140,"true","true",-3,3,300,1000,65,20,20,0,,,"sc/effects.sc","Poison_smoke","false","true",100,400,300,8000,
|
||||||
|
"Hot_dust_emitter",2,100,200,,,150,250,,360,,"true",,,0,0,10,0,0,,0,0,"sc/effects.sc","hot_dust_particle",,,110,33,100,,
|
||||||
|
"heal_area_particles_enemy",10,100,200,10,20,800,1000,0,360,,,10,27,10,30,5,10,100,300,0,0,"sc/effects.sc","Heal_particle_red","true","true",20,80,300,,
|
||||||
|
"heal_area_particles",10,100,200,10,20,800,1000,0,360,,,10,27,10,30,5,10,100,300,0,0,"sc/effects.sc","Heal_particle","true","true",20,80,300,,"heal_area_particles_enemy"
|
||||||
|
"Point_collect_emitter",33,100,200,10,20,300,450,0,360,,"true",-1,1,0,1,20,0,0,0,,,"sc/effects.sc","point_collect_particle1","true",,70,1,500,,
|
||||||
|
"Ring_trail_emitter_red",3,30,40,30,40,400,500,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","ring_trail_particle_red","true","true",1,100,300,,
|
||||||
|
"electricity_ring_red",3,30,40,30,40,400,500,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","electricity_ring_red","true","true",1,100,300,,
|
||||||
|
"electricity_ring_trail_emitter",3,30,40,30,40,400,500,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","electricity_ring","true","true",1,100,300,,"electricity_ring_red"
|
||||||
|
"Ring_trail_emitter",3,30,40,30,40,400,500,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","ring_trail_particle","true","true",1,100,300,,"Ring_trail_emitter_red"
|
||||||
|
"Health_collect_emitter",33,100,200,10,20,300,450,0,360,,"true",-1,1,0,1,20,0,0,0,,,"sc/effects.sc","health_collect_particle1","true",,70,1,500,,
|
||||||
|
"explosion_arcs_emitter",3,200,300,,,200,300,80,100,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","gen_explosion_arc1",,,100,70,400,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_arc2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_arc2",,,,,,,
|
||||||
|
"gen_death_particle",13,100,200,3,4,800,1200,220,320,,"true",-1,3,10,15,65,30,65,-30,,,"sc/effects.sc","gen_particle_black",,,200,20,100,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_particle",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_particle_black",,,,,,,
|
||||||
|
"barkeep_smoke_red",70,1000,1000,20,20,700,2000,-140,140,"true","true",-10,20,200,300,40,20,200,20,,,"sc/effects.sc","barkeep_smoke_1_red","false","true",2,500,300,8000,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","barkeep_smoke_2_red",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"barkeep_smoke_3_red",,,,,,,
|
||||||
|
"barkeep_smoke_ulti",100,2000,1600,20,20,1000,2000,-140,140,"true","true",-10,20,200,300,200,20,200,50,,,"sc/effects.sc","BlackSmoke","false","true",2,500,300,8000,"barkeep_smoke_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","BlackSmoke2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"BlackSmoke3",,,,,,,
|
||||||
|
"barkeep_smoke",70,1000,1000,20,20,700,2000,-140,140,"true","true",-10,20,200,300,40,20,200,20,,,"sc/effects.sc","barkeep_smoke_1","false","true",10,300,100,8000,"barkeep_smoke_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","barkeep_smoke_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"barkeep_smoke_3",,,,,,,
|
||||||
|
"Gen_dark_smoke",30,200,300,10,10,1000,2000,-140,140,"true","true",-6,8,200,300,65,20,200,20,,,"sc/effects.sc","BlackSmoke","false","true",350,1,0,8000,"Death_Dust_emitter_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","BlackSmoke2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"BlackSmoke3",,,,,,,
|
||||||
|
"Gen_dust_emitter",20,200,300,10,10,200,700,-140,140,"true","true",-2,5,300,1000,65,20,200,20,,,"sc/effects.sc","gen_smoke_small_particle","false","true",200,1,0,8000,"Death_Dust_emitter_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_smoke_small_particle_2",,,,,,,
|
||||||
|
"Gen_dust_emitter_big",20,200,300,10,10,200,700,-140,140,"true","true",-3,10,300,1000,65,20,200,20,,,"sc/effects.sc","gen_smoke_small_particle","false","true",300,1,0,8000,"Death_Dust_emitter_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_smoke_small_particle_2",,,,,,,
|
||||||
|
"Death_Dust_emitter_top",5,100,200,4,5,2000,3000,-140,140,"true","true",2,0,100,200,100,20,200,20,,,"sc/effects.sc","BlackSmoke3","false","true",150,170,100,8000,
|
||||||
|
"Death_Dust_skull",1,100,200,4,5,2000,3000,-140,140,"true","true",0,0,100,200,100,20,200,20,,,"sc/effects.sc","deathskull","false","true",100,150,100,8000,
|
||||||
|
"Death_Dust_emitter_red",40,100,200,4,5,1000,2000,-140,140,"true","true",0,2,300,1000,65,20,200,20,,,"sc/effects.sc","smokepuff_red_01","false","true",400,5,100,8000,
|
||||||
|
"Death_Dust_emitter",40,100,200,4,5,1000,2000,-140,140,"true","true",0,2,300,1000,65,20,200,20,,,"sc/effects.sc","smokepuff_blue_01","false","true",400,5,100,8000,"Death_Dust_emitter_red"
|
||||||
|
"Small_Dust_emitter",10,50,100,3,5,10000,10000,-360,360,"true","true",-2,2,5,12,100,100,200,200,,,"sc/effects.sc","BlackSmoke","false",,150,100,100,100,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","BlackSmoke2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","BlackSmoke3",,,,,,,
|
||||||
|
"huge_explosion_streaks_emitter",3,200,300,,,400,600,80,360,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","explosion_spike_1",,,200,100,100,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","explosion_spike_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","explosion_spike_3",,,,,,,
|
||||||
|
"Small_explosion_streaks_emitter",3,200,300,,,400,600,80,360,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","explosion_spike_1",,,120,50,100,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","explosion_spike_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","explosion_spike_3",,,,,,,
|
||||||
|
"Small_Hot_dust_emitter",2,100,200,,,150,250,,360,,"true",,,0,0,10,0,0,,0,0,"sc/effects.sc","hot_dust_particle",,,75,20,100,,
|
||||||
|
"barkeep_shards_red",8,400,400,,1,600,1000,,360,,"true",-1,1,50,80,20,100,250,-2000,30,50,"sc/effects.sc","shard_red",,,150,50,100,10,
|
||||||
|
"barkeep_shards",8,400,400,,1,600,1000,,360,,"true",-1,1,50,80,20,100,250,-2000,30,50,"sc/effects.sc","shard",,,150,50,100,10,"barkeep_shards_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"shard_2",,,,,,,
|
||||||
|
"Gen_Big_Debris_emitter",10,500,500,5,5,500,1000,0,360,,"true",-10,7,100,200,0,1000,3000,-7000,0,0,"sc/effects.sc","gen_debris1_particle",,"true",100,1,200,30,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_debris2_particle",,,,,,,
|
||||||
|
"Gen_Small_Debris_emitter",8,400,400,,5,600,800,,360,,"true",-1,1,50,80,20,100,250,-2000,30,50,"sc/effects.sc","gen_debris1_particle",,,50,10,50,10,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_debris2_particle",,,,,,,
|
||||||
|
"Hammer_ulti_cracks",1,1,1,0,0,5000,6000,-360,360,"true","true",0,0,0,0,0,0,0,0,0,0,"sc/effects.sc","cracks_ground_01",,"true",200,200,1000,0,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","cracks_ground_02",,,,,,,
|
||||||
|
"Hammer_ulti_rocks",50,0,0,0,0,1000,3000,0,360,"true","true",-15,15,20,100,33,600,1500,-7000,0,0,"sc/effects.sc","stone_1",,"true",120,30,150,150,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
|
||||||
|
"confetti_explosion",100,500,500,1,1,500,1000,0,360,,"true",0,5,50,250,0,0,0,-7000,0,0,"sc/effects.sc","confetti_rotate_1",,"true",120,10,100,30,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_3",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_4",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_5",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_6",,,,,,,
|
||||||
|
"confetti_flying",100,1000,1000,2,5,2000,4000,0,360,,"true",-30,30,20,300,0,0,0,-1000,0,0,"sc/effects.sc","confetti_rotate_1",,"true",80,20,500,30,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_3",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_4",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_5",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_rotate_6",,,,,,,
|
||||||
|
"one_card_flying",1,100,100,10,10,500,800,0,360,"true","true",0,0,0,50,0,100,200,-2000,0,0,"sc/effects.sc","card_love","true","true",100,90,150,30,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","card_money",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","card_death",,,,,,,
|
||||||
|
"trash_hit_particle_enemy",1,10,200,10,10,200,500,0,360,"true","true",-2,7,100,100,0,500,1200,-7000,0,0,"sc/effects.sc","scrap_red_01","true","true",100,50,150,30,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","scrap_red_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","scrap_red_03",,,,,,,
|
||||||
|
"trash_hit_particle",1,10,20,10,10,700,1000,0,360,"true","true",-2,7,100,100,0,500,1200,-7000,0,0,"sc/effects.sc","scrap_blue_01","true","true",100,50,150,30,"trash_hit_particle_enemy"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","scrap_blue_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","scrap_blue_03",,,,,,,
|
||||||
|
"Cards_flying",10,100,100,10,10,700,1000,0,360,"true","true",-2,7,100,100,200,500,1200,-2000,0,0,"sc/effects.sc","card_love","true","true",100,100,150,30,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","card_money",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","card_death",,,,,,,
|
||||||
|
"Gems_flying",40,1000,1000,2,2,8000,10000,0,360,,"true",-10,7,100,200,0,1000,3000,-7000,0,0,"sc/effects.sc","gem_rotate",,"true",80,70,200,30,
|
||||||
|
"Hammer_trail_rocks_big",10,30,40,20,20,200,500,0,360,,"true",-7,7,20,300,0,600,1000,-7000,0,0,"sc/effects.sc","stone_1",,"true",190,100,200,500,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
|
||||||
|
"Hammer_trail_rocks",10,30,40,30,30,300,800,0,360,"true","true",-2,2,50,200,33,600,1500,-7000,0,0,"sc/effects.sc","stone_1",,"true",120,30,150,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
|
||||||
|
"Hammer_trail_dust",20,30,40,5,5,200,500,90,90,,,-5,7,10,50,70,10,20,35,500,500,"sc/effects.sc","hit_dust","true",,150,1,300,0,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","hit_dust_2",,,,,,,
|
||||||
|
"soundwave_trail_heal_ulti_red",40,500,1000,20,5,500,1000,90,90,,,-8,10,10,50,70,10,20,35,500,500,"sc/effects.sc","mexico_cloud_dark_red","true",,150,1,10,0,
|
||||||
|
"soundwave_trail_heal_ulti_flowers",40,100,200,20,40,100,200,0,360,,,-10,10,1,1,1,1,1,1,500,500,"sc/effects.sc","mexico_cloud_heal","true",,200,1,10,0,
|
||||||
|
"soundwave_trail_heal_ulti",40,500,1000,20,5,200,1200,90,90,,,-8,10,0,1,1,1,1,1,500,500,"sc/effects.sc","flower_01","true",,150,50,300,0,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","music_note_3",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","flower_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","flower_03",,,,,,,
|
||||||
|
"soundwave_trail_dust_red",20,30,40,5,5,50,200,90,90,,"true",-5,15,10,50,70,10,20,35,500,200,"sc/effects.sc","mexico_cloud_red","true",,140,1,50,0,
|
||||||
|
"soundwave_trail_dust",20,100,100,5,5,50,200,90,90,,"true",-5,15,10,50,70,10,20,35,500,200,"sc/effects.sc","mexico_cloud","true",,140,1,50,0,"soundwave_trail_dust_red"
|
||||||
|
"Nuts_and_bolts_particle_big",10,30,40,0,0,500,2000,0,360,"true","true",-2,2,50,200,33,600,1500,-7000,0,0,"sc/effects.sc","bolt_1",,"true",120,30,150,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bolt_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bolt_3",,,,,,,
|
||||||
|
"Nuts_and_bolts_particle",1,30,40,0,0,500,1000,0,360,"true","true",-2,2,50,200,33,600,1500,-7000,0,0,"sc/effects.sc","bolt_1",,"true",120,30,150,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bolt_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bolt_3",,,,,,,
|
||||||
|
"Hammer_trail_particle",4,40,40,70,70,700,700,,,,,-5,5,,,-50,-3,3,,500,500,"sc/effects.sc","cracks_ground_02","true",,70,70,700,0,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","cracks_ground_01",,,,,,,
|
||||||
|
"purple_trail_particle",10,30,40,30,40,400,500,0,360,"true","true",-1,1,1,12,,-3,3,35,500,500,"sc/effects.sc","gen_particle_purple","true",,60,10,500,0,
|
||||||
|
"gen_move_dust_emitter",10,100,200,100,200,600,800,0,360,"true","true",-1,1,3,5,10,30,20,20,,,"sc/effects.sc","dust_particle1_single",,"true",20,2,500,,
|
||||||
|
"Teleport_light_particles",33,40,100,10,20,2400,3200,0,360,"true","true",-1,1,10,12,30,-5,5,20,100,100,"sc/effects.sc","gen_particle",,,100,20,10,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"gen_particle_black",,,,,,,
|
||||||
|
"Stunner",9,100,200,,,100,400,,360,,"true",,,400,500,,80,100,,200,400,"sc/effects.sc","SparkleBlue",,,,,,,
|
||||||
|
"Death_sparkle_still1",12,180,180,1,3,300,2500,-20,20,"true",,,2,,35,25,,50,-150,,,"sc/effects.sc","Death_blue_sparkle1",,"true",80,10,2000,25,"Death_sparkle2_purple"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle3",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle4",,,,,,,
|
||||||
|
"Death_sparkle2_purple",12,180,180,1,3,600,2900,-20,20,"true",,,2,,35,25,,50,-150,,,"sc/effects.sc","Death_purple_sparkle1",,"true",80,10,1600,25,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle3",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,
|
||||||
|
"Grass_hit_debris1",12,100,200,10,20,300,800,0,360,,"true",-4,4,10,15,50,10,20,-100,,,"sc/effects.sc","grass_straw_1","true",,80,10,500,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_1",,,,,,,
|
||||||
|
"Grass_hit_big_mine",40,200,300,10,10,300,1200,-120,90,,"true",-5,5,10,200,100,20,40,-200,,,"sc/effects.sc","grass_straw_3_mine","true",,200,20,500,300,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2_mine",,,,,,,
|
||||||
|
"Grass_hit_big_yellow",40,200,300,10,10,300,1200,-120,90,,"true",-5,5,10,200,100,20,40,-200,,,"sc/effects.sc","grass_straw_1_desert","true",,200,20,500,300,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2_desert",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_3_desert",,,,,,,
|
||||||
|
"Grass_hit_big",40,200,300,10,10,300,1200,-120,90,,"true",-5,5,10,200,100,20,40,-200,,,"sc/effects.sc","grass_straw_3","true",,200,20,500,300,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
|
||||||
|
"Grass_hit_mine",5,200,300,10,10,300,900,-120,90,,"true",-2,2,10,200,170,20,40,-200,,,"sc/effects.sc","grass_straw_3_mine","true",,120,20,500,300,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2_mine",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"grass_straw_1_mine",,,,,,,
|
||||||
|
"Grass_hit_yellow",5,200,300,10,10,300,900,-120,90,,"true",-2,2,10,200,170,20,40,-200,,,"sc/effects.sc","grass_straw_1_desert","true",,120,20,500,300,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2_desert",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"grass_straw_3_desert",,,,,,,
|
||||||
|
"Grass_hit",5,200,300,10,10,300,900,-120,90,,"true",-2,2,10,200,170,20,40,-200,,,"sc/effects.sc","grass_straw_3","true",,120,20,500,300,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"grass_straw_1",,,,,,,
|
||||||
|
"Grass_wind",1,200,300,1,3,50,900,-120,90,,"true",-5,5,30,45,50,20,40,-100,,,"sc/effects.sc","grass_straw_3","true",,70,20,500,5,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_1",,,,,,,
|
||||||
|
"Grass_explo_debris1",60,200,300,10,20,500,900,0,360,,"true",-5,5,30,45,50,20,40,-100,,,"sc/effects.sc","grass_straw_3","true",,80,45,500,5,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_1",,,,,,,
|
||||||
|
"leaves_on_ground",30,550,800,20,30,1000,2000,0,360,,"true",-5,5,20,50,40,10,20,-50,,,"sc/effects.sc","grass_straw_3","true",,75,50,400,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_1",,,,,,,
|
||||||
|
"shell",1,0,0,10,500,1000,2000,-360,360,,"true",-2,2,70,100,28,150,300,-2000,0,0,"sc/effects.sc","shell_1",,"true",60,70,300,10,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shell_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shell_3",,,,,,,
|
||||||
|
"shell_shotgun",1,0,0,10,500,1000,2000,90,110,,"true",-2,2,70,100,28,150,300,-2000,0,0,"sc/effects.sc","shell_1",,"true",60,70,300,10,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shell_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shell_3",,,,,,,
|
||||||
|
"Rock_hit_debris1_mine",1,0,0,10,500,100,1000,-45,45,,"true",-2,2,20,70,28,150,300,-2000,0,0,"sc/effects.sc","stone_1_mine","true","true",75,40,100,10,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2_mine",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3_mine",,,,,,,
|
||||||
|
"Rock_hit_debris1",1,0,0,10,500,100,1000,-45,45,,"true",-2,2,20,70,28,150,300,-2000,0,0,"sc/effects.sc","stone_1","true","true",75,40,100,10,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
|
||||||
|
"splinters_small",1,200,400,5,10,1000,2000,90,360,"true","true",-2,2,50,200,33,600,800,-7000,0,0,"sc/effects.sc","splinter_01",,"true",100,30,300,120,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_03",,,,,,,
|
||||||
|
"splinters",2,200,400,5,10,1000,2000,0,360,"true","true",-2,2,50,200,33,600,1500,-7000,0,0,"sc/effects.sc","splinter_01",,"true",100,30,300,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","nail_01",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_03",,,,,,,
|
||||||
|
"Rock_explo_debris1_mine",5,,,,,1000,2000,0,360,"true","true",-2,2,50,100,33,1000,2000,-7000,0,0,"sc/effects.sc","stone_1_mine",,"true",100,50,300,5,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2_mine",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3_mine",,,,,,,
|
||||||
|
"fragile_explo_debris_oasis",20,,,,,1000,2000,0,360,"true","true",-2,2,50,100,33,1000,2000,-7000,0,0,"sc/effects.sc","vase_shard_01",,"true",100,50,300,5,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","vase_shard_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","vase_shard_03",,,,,,,
|
||||||
|
"fragile_explo_debris",20,,,,,1000,2000,0,360,"true","true",-2,2,50,100,33,1000,2000,-7000,0,0,"sc/effects.sc","bone_01",,"true",100,50,300,5,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bone_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bone_03",,,,,,,
|
||||||
|
"Rock_explo_debris1",5,,,,,1000,2000,0,360,"true","true",-2,2,50,100,33,1000,2000,-7000,0,0,"sc/effects.sc","stone_1",,"true",100,50,300,5,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
|
||||||
|
"Hit_dust",1,200,400,5,10,500,1000,-360,360,,"true",0,3,10,15,0,5,8,140,,,"sc/effects.sc","hit_dust_2",,,140,10,200,10,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","hit_dust",,,,,,,
|
||||||
|
"Explo_dust",20,50,500,1,2,100,1200,-360,360,,"true",-5,5,10,20,50,12,22,200,,,"sc/effects.sc","hit_dust",,,150,50,300,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","hit_dust_2",,,,,,,
|
||||||
|
"planks_fly",10,,,,,500,1000,90,360,,"true",-5,10,20,300,0,600,3000,-7000,0,0,"sc/effects.sc","plank_01",,"true",150,50,200,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","plank_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_03",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","plank_03",,,,,,,
|
||||||
|
"fire_after_explosion",3,,,,,200,5000,90,360,,"true",-10,15,,,,,,,0,0,"sc/effects.sc","fire_2",,"true",50,10,200,0,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_3",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_1",,,,,,,
|
||||||
|
"planks",10,,,,,2000,7000,90,360,,"true",-5,10,20,300,0,600,1000,-7000,0,0,"sc/effects.sc","plank_01",,"true",150,120,200,500,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","plank_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_02",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_03",,,,,,,
|
||||||
|
"Rock_explo_debris2_mine",5,,,,,200,1000,0,360,,"true",-3,3,20,100,0,1000,3000,-6000,0,0,"sc/effects.sc","stone_1_mine",,"true",300,100,200,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2_mine",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3_mine",,,,,,,
|
||||||
|
"Rock_explo_debris2",5,,,,,200,1000,0,360,,"true",-3,3,20,100,0,1000,3000,-6000,0,0,"sc/effects.sc","stone_1",,"true",300,100,200,20,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
|
||||||
|
"Pix_emitter_red",50,1200,1200,10,20,900,1300,0,360,,,-5,5,2,3,140,-40,-100,-400,,,"sc/effects.sc","red_pix",,"true",100,20,200,,
|
||||||
|
"Pix_emitter",50,1200,1200,10,20,900,1300,0,360,,,-5,5,2,3,140,-40,-100,-400,,,"sc/effects.sc","blue_pix",,"true",100,20,200,,"Pix_emitter_red"
|
||||||
|
"Pix_emitter_up",50,1200,1200,10,20,900,1300,0,360,,,-5,5,2,3,0,40,120,200,,,"sc/effects.sc","blue_pix",,"true",100,20,200,,"Pix_emitter_red"
|
||||||
|
"Ground_glow_emitter_red",1,100,200,3,4,2000,2000,0,360,,,0,0,0,0,0,0,0,0,0,0,"sc/effects.sc","red_buildup_ground",,,450,350,200,,
|
||||||
|
"Ground_glow_emitter",1,100,200,3,4,2000,2000,0,360,,,0,0,0,0,0,0,0,0,0,0,"sc/effects.sc","buildup_ground",,,450,350,200,,"Ground_glow_emitter_red"
|
||||||
|
"gen_bouncefx_dot_blue_emitter",3,100,150,1,2,200,250,-360,360,"true","true",1,1,0,10,,,,,,,"sc/effects.sc","gen_hitfx_dot_blue","true",,80,2,140,,
|
||||||
|
"gen_bouncefx_dot_emitter",3,100,150,1,2,200,250,-360,360,"true","true",0,0,0,7,,,,,,,"sc/effects.sc","gen_hitfx_dot","true",,80,2,140,,
|
||||||
|
"rocket_trail_emitter_red",25,8500,8500,40,40,1000,1200,0,0,"true","true",0,0,1,12,,0,0,0,,,"sc/effects.sc","rocket_trail_particle_red","true",,100,50,500,0,
|
||||||
|
"rocket_trail_spark_emitter_red",20,8500,8500,50,50,500,750,-10,10,"true",,-1,1,5,25,,0,0,0,,,"sc/effects.sc","gen_hitfx_dot","true",,33,5,50,0,
|
||||||
|
"rocket_trail_emitter",25,8500,8500,40,40,1000,1200,0,0,"true","true",0,0,1,12,,0,0,0,,,"sc/effects.sc","rocket_trail_particle","true",,100,50,500,0,"rocket_trail_emitter_red"
|
||||||
|
"rocket_trail_smoke_emitter_red",33,0,0,30,30,5000,10000,-360,360,"true","true",,,1,12,,0,0,0,,,"sc/effects.sc","BlackSmoke_rocket_red","true",,70,1,800,0,"rocket_trail_smoke_emitter_red"
|
||||||
|
"lucha_smoke_emitter_red",100,0,0,30,30,2000,3000,-360,360,"true","true",-1,1,1,12,,0,0,0,,,"sc/effects.sc","lucha_smoke_red","true",,150,1,800,0,
|
||||||
|
"lucha_smoke_emitter",100,0,0,30,30,2000,3000,-360,360,"true","true",-1,1,1,12,,0,0,0,,,"sc/effects.sc","lucha_smoke","true",,150,1,800,0,"lucha_smoke_emitter_red"
|
||||||
|
"shotgun_trail_smoke_emitter",100,0,0,30,30,5000,10000,-360,360,"true","true",-1,1,1,12,,0,0,0,,,"sc/effects.sc","BlackSmoke_rocket","true",,100,50,800,0,"rocket_trail_smoke_emitter_red"
|
||||||
|
"rocket_trail_smoke_emitter",33,0,0,30,30,5000,10000,-360,360,"true","true",,,1,12,,0,0,0,,,"sc/effects.sc","BlackSmoke_rocket","true",,70,1,800,0,"rocket_trail_smoke_emitter_red"
|
||||||
|
"rocket_trail_spark_emitter",20,8500,8500,50,50,500,750,-10,10,"true",,-1,1,5,25,,0,0,0,,,"sc/effects.sc","gen_hitfx_dot","true",,33,5,50,0,"rocket_trail_spark_emitter_red"
|
||||||
|
"gen_small_smoke_emitter_red",5,180,240,10,20,1200,2400,0,0,"true","true",-3,3,20,30,70,-3,-30,20,,,"sc/effects.sc","gen_smoke_small_particle_red",,,200,20,800,10,
|
||||||
|
"Gen_small_smoke",5,700,800,5,7,1200,2400,-5,45,"true","true",-3,3,1,1,0,-3,0,100,,,"sc/effects.sc","smokepuff_walk",,,50,100,800,10,
|
||||||
|
"dust_puff",5,5,240,5,7,1200,2400,-5,45,"true","true",-2,2,1,1,0,-3,0,100,,,"sc/effects.sc","smokepuff_walk",,,200,50,800,10,
|
||||||
|
"walking_smoke",1,5,240,5,7,1200,2400,-5,45,"true","true",-1,1,1,1,0,-3,0,100,,,"sc/effects.sc","smokepuff_walk",,,50,100,800,10,
|
||||||
|
"gen_small_smoke_emitter_smaller",5,5,240,5,7,1000,1700,-5,45,"true","true",-3,3,40,50,70,-3,-30,20,,,"sc/effects.sc","gen_smoke_small_particle",,,50,10,800,10,
|
||||||
|
"gen_small_smoke_emitter_darker",1,2,240,5,7,1000,1000,-5,45,"true","true",-3,3,40,50,70,-3,-30,20,,,"sc/effects.sc","gen_smoke_small_particle_darker",,,120,20,800,10,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_smoke_small_particle_darker_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_smoke_small_particle_darker_3",,,,,,,
|
||||||
|
"gen_small_smoke_emitter",5,5,240,5,7,1000,1700,-5,45,"true","true",-3,3,40,50,70,-3,-30,20,,,"sc/effects.sc","gen_smoke_small_particle",,,100,20,800,10,
|
||||||
|
"shooting_spark_emitter_red",20,120,180,10,20,500,750,-5,45,"true",,0,0,100,120,70,0,0,0,,,"sc/effects.sc","gen_hitfx_dot","true",,33,1,100,0,
|
||||||
|
"muzzle_flash_white_tiny",3,3,1,20,100,100,100,-5,45,"true",,0,0,0,0,70,0,0,0,,,"sc/effects.sc","muzzle_flash_white","true","true",100,200,0,0,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","muzzle_flash_white_2",,,,,,,
|
||||||
|
"muzzle_flash_smaller",3,3,1,20,100,100,100,-5,45,"true",,0,0,0,0,70,0,0,0,,,"sc/effects.sc","muzzle_flash","true","true",100,200,0,0,
|
||||||
|
,3,3,1,20,100,100,100,-5,45,"true",,0,0,0,0,70,0,0,0,,,"sc/effects.sc","muzzle_flash_2","true","true",150,300,0,0,
|
||||||
|
"muzzle_flash",3,3,1,20,100,100,100,-5,45,"true",,0,0,0,0,70,0,0,0,,,"sc/effects.sc","muzzle_flash","true","true",150,300,0,0,
|
||||||
|
,3,3,1,20,100,100,100,-5,45,"true",,0,0,0,0,70,0,0,0,,,"sc/effects.sc","muzzle_flash_2","true","true",150,300,0,0,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"shooting_spark_emitter",7,10,180,10,,300,750,-5,45,"true",,0,0,100,120,70,0,0,0,,,"sc/effects.sc","gen_spark","true",,50,1,100,0,
|
||||||
|
"rocket_spark_emitter",1,,,20,,50,200,-356,,"true","true",,2,100,200,0,200,300,0,,,"sc/effects.sc","gen_spark","true",,30,1,200,0,
|
||||||
|
"rocket_attack_smoke_emitter_red",5,180,240,10,20,1200,2400,0,0,"true","true",-4,4,2,5,66,-100,-200,10,,,"sc/effects.sc","gen_smoke_small_particle_red",,,60,300,600,20,
|
||||||
|
"rocket_attack_smoke_emitter",5,180,240,10,20,1200,2400,0,0,"true","true",-4,4,2,5,66,-100,-200,10,,,"sc/effects.sc","gen_smoke_small_particle",,,60,300,600,20,"rocket_attack_smoke_emitter_red"
|
||||||
|
"rocket_shoot_spark_emitter_red",8,120,180,10,20,500,750,-5,45,"true",,-2,2,3,5,66,-400,-600,-200,10,30,"sc/effects.sc","gen_hitfx_dot","true",,70,1,200,0,
|
||||||
|
"rocket_shoot_spark_emitter",8,120,180,10,20,500,750,-5,45,"true",,-2,2,3,5,66,-400,-600,-200,10,30,"sc/effects.sc","gen_hitfx_dot_blue","true",,70,1,200,0,"rocket_shoot_spark_emitter_red"
|
||||||
|
"laser_muzzle_emitter_red",2,100,200,2,3,200,300,0,5,"true","true",0,0,0,0,75,0,0,0,,,"sc/effects.sc","gen_muzzleline_particle_red","true",,10,200,100,,
|
||||||
|
"laser_muzzle_emitter",2,100,200,2,3,200,300,0,5,"true","true",0,0,0,0,75,0,0,0,,,"sc/effects.sc","gen_muzzleline_particle","true",,10,200,100,,"laser_muzzle_emitter_red"
|
||||||
|
"charge_fx_emitter",30,500,1200,50,100,1200,2400,0,,"true","true",-1,1,10,20,50,0,0,-30,40,500,"sc/effects.sc","gen_smoke_small_particle","true",,100,300,300,,
|
||||||
|
"turret_muzzle_emitter_red",2,100,200,2,3,200,300,0,5,"true","true",0,0,0,0,20,0,0,0,,,"sc/effects.sc","gen_muzzleline_particle_red","true",,10,200,100,,
|
||||||
|
"turret_muzzle_emitter",2,100,200,2,3,200,300,0,5,"true","true",0,0,0,0,20,0,0,0,,,"sc/effects.sc","gen_muzzleline_particle","true",,10,200,100,,"turret_muzzle_emitter_red"
|
||||||
|
"splat_emitter",4,100,200,10,30,600,800,0,360,"true","true",-1,1,2,3,100,80,120,20,,,"sc/effects.sc","splat",,,20,50,600,,
|
||||||
|
"ground_splat_emitter_red",10,1,1,0,0,10000,10000,0,360,"true","true",-5,5,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_1_red",,,50,20,200,10,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splat_2_red",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splat_3_red",,,,,,,
|
||||||
|
"ground_splat_small_red",10,1,1,0,0,8000,9000,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_3_red",,,40,1,200,10,
|
||||||
|
"ground_splat_small",10,1,1,0,0,8000,9000,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_3",,,40,1,200,10,"ground_splat_small_red"
|
||||||
|
"ground_splat_emitter",10,1,1,0,0,10000,10000,0,360,"true","true",-5,5,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_1",,,50,20,200,10,"ground_splat_emitter_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splat_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splat_3",,,,,,,
|
||||||
|
"barkeep_fire",70,1,1,0,0,100,5000,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","fire",,,80,30,200,300,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_3",,,,,,,
|
||||||
|
"barkeep_splat_red",10,1,1,0,0,1400,1400,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","barkeep_splat_1_red",,,70,50,200,300,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","barkeep_splat_2_red",,,,,,,
|
||||||
|
"barkeep_splat",10,1,1,0,0,1400,1400,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","barkeep_splat_1",,,70,50,200,300,"barkeep_splat_red"
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","barkeep_splat_2",,,,,,,
|
||||||
|
"barkeep_splat_ulti",1,1,1,0,0,3000,4000,0,360,"true","true",-20,20,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_ulti",,,40,10,200,300,"barkeep_splat_red"
|
||||||
|
"splats_flying_red",10,,,,,100,700,90,360,,"true",-10,15,200,250,0,,,-2000,0,0,"sc/effects.sc","splat_3_red",,"true",100,10,200,200,
|
||||||
|
"splats_flying",10,,,,,100,700,90,360,,"true",-10,15,200,250,0,,,-2000,0,0,"sc/effects.sc","splat_3",,"true",100,10,200,200,"splats_flying_red"
|
||||||
|
"big_explosion_streaks_emitter",4,200,300,,,400,600,80,100,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","gen_explosion_s1",,,100,10,400,,
|
||||||
|
"big_explosion_lines_emitter",2,100,200,1,2,200,300,0,0,,,0,0,1,1,0,0,0,0,,,"sc/effects.sc","gen_explosion_lines1","false","false",50,200,33,,
|
||||||
|
"big_Dust_emitter",4,50,100,3,5,1200,1200,-360,360,"true","true",-4,4,5,12,10,1,2,10,,,"sc/effects.sc","dust_particle1","false",,150,10,400,100,
|
||||||
|
"big_Hot_dust_emitter",2,100,200,,,150,250,,360,,"true",,,0,0,10,0,0,,0,0,"sc/effects.sc","hot_dust_particle",,,200,33,100,,
|
||||||
|
"very_big_explosion_lines_emitter",4,200,300,,,400,600,80,100,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","gen_explosion_s1",,,150,70,400,,
|
||||||
|
"very_big_explosion_streaks_emitter",2,100,200,1,2,200,300,0,0,,,0,0,1,1,0,0,0,0,,,"sc/effects.sc","gen_explosion_lines1","false","false",50,200,33,,
|
||||||
|
"very_big_Dust_emitter",4,50,100,3,5,1200,1200,-360,360,"true","true",-4,4,5,12,10,1,2,10,,,"sc/effects.sc","dust_particle1","false",,200,10,400,100,
|
||||||
|
"very_big_Hot_dust_emitter",2,100,200,,,150,250,,360,,"true",,,0,0,10,0,0,,0,0,"sc/effects.sc","hot_dust_particle",,,300,33,100,,
|
||||||
|
"bgr_test_emitter",15,8500,8500,70,120,3200,6400,0,360,,"true",-1,1,1,3,10,100,200,-10,,,"sc/effects.sc","dust_particle1","false","false",15,150,5500,,
|
||||||
|
"bgr_test_trail_spark_emitter",15,8500,8500,50,50,500,750,0,360,"true",,-1,1,1,3,,120,250,-20,,,"sc/effects.sc","gen_hitfx_dot","true",,33,5,50,0,"rocket_trail_spark_emitter_red"
|
||||||
|
"Green_hit",3,200,300,5,5,300,600,0,0,,"true",0,1,15,120,0,50,500,-1200,,,"sc/effects.sc","grass_straw_3","true",,120,20,500,100,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,"grass_straw_1",,,,,,,
|
||||||
|
"Sharpie_emitter",1,2,2,1,5,1200,1200,0,360,"true","true",0,0,1,1,5,5,15,10,,,"sc/effects.sc","sharpie_fx",,"true",45,45,50,500,
|
||||||
|
"Sharpie_emitter_enemy",1,2,2,1,5,1200,1200,0,360,"true","true",0,0,1,1,5,5,15,10,,,"sc/effects.sc","sharpie_fx_red",,"true",45,45,50,500,
|
||||||
|
"MineRing_emitter_enemy",1,1,1,1,1,1300,1300,0,0,"true",,0,0,0,0,0,0,0,0,,,"sc/effects.sc","mine_range600_red",,,40,40,50,,
|
||||||
|
"MineRing_emitter",1,1,1,1,1,1300,1300,0,0,"true",,0,0,0,0,0,0,0,0,,,"sc/effects.sc","mine_range600_blue",,,40,40,50,,
|
||||||
|
"SpawnShield_emitter",1,1,1,1,1,4000,4000,180,180,"true",,0,0,0,0,0,0,0,0,,,"sc/effects.sc","spawnshield_fx",,"true",100,100,50,,
|
||||||
|
388
4.7/csv_client/sounds.csv
Normal file
|
|
@ -0,0 +1,388 @@
|
||||||
|
"Name","FileNames","MinVolume","MaxVolume","MinPitch","MaxPitch","Priority","MaximumByType","MaxRepeatMs","Loop","PlayVariationsInSequence","PlayVariationsInSequenceManualReset","StartDelayMinMs","StartDelayMaxMs","PlayOnlyWhenInView","MaxVolumeScaleLimit","NoSoundScaleLimit","PadEmpyToEndMs"
|
||||||
|
"string","string","int","int","int","int","int","int","int","boolean","boolean","boolean","int","int","boolean","int","int","int"
|
||||||
|
"Laser_loading_jingle","sfx/laser_load_02.wav",40,40,200,200,1,1,4000,,,,,,,,,
|
||||||
|
"ButtonClick2","sfx/menu_click_08.wav",60,60,100,100,1,3,,,,,,,,,,
|
||||||
|
"Menu_goback","sfx/menu_go_back_01.wav",55,55,100,100,1,3,,,,,,,,,,
|
||||||
|
"Menu_dismiss","sfx/menu_dismiss_01.wav",40,40,100,100,1,3,,,,,,,,,,
|
||||||
|
"LaserShot01","sfx/laser_04.wav",25,35,94,106,1,10,30,,,,,,,,,
|
||||||
|
"Orb_spawn","sfx/pickup_spawn_03.wav",40,40,100,100,1,4,,,,,,,,,,
|
||||||
|
"Orb_land","sfx/pickup_land_01.wav",40,40,100,100,1,4,,,,,,,,,,
|
||||||
|
"Orb_get","sfx/get_pickup_06.wav",45,45,100,100,1,4,,,,,,,,,,
|
||||||
|
"Orb_glow_loop","sfx/orb_glow_03.wav",15,15,100,100,1,1,,"TRUE",,,,,,,,
|
||||||
|
"Squiddy_fire","sfx/alien_shot_01.wav",50,60,95,105,1,4,,,,,,,,,,
|
||||||
|
"Squiddy_die","sfx/alien_die_02.wav",60,70,95,105,1,3,,,,,,,,,,
|
||||||
|
"Alien_melee_atk","sfx/alien_melee_01.wav",40,50,95,105,1,3,,,,,,,,,,
|
||||||
|
"Tap_direction","sfx/tap_direction_03.wav",15,20,96,104,1,3,,,,,,,,,,
|
||||||
|
"Sound_Gen_explosion","sfx/laser_explo_01.wav",40,40,97,103,1,7,,,,,,,,,,
|
||||||
|
"Sound_TNT_explosion","sfx/tnt_ulti_01.wav",60,60,97,103,1,7,,,,,,,,,,
|
||||||
|
"Sound_Gen_small_explosion","sfx/gen_small_explo_02.wav",40,40,95,105,1,3,,,,,,,,,,
|
||||||
|
"TNT_reload","sfx/tnt_reload_03.wav",50,50,98,102,1,3,,,,,,,,,,
|
||||||
|
"Skill_select","sfx/skill_select_01.wav",40,40,100,100,1,3,,,,,,,,,,
|
||||||
|
"Skill_deselect","sfx/unselect_01.wav",30,30,100,100,1,3,,,,,,,,,,
|
||||||
|
"Metal_swipe","sfx/metal_swipe_03.wav",35,45,94,106,1,5,,,,,,,,,,
|
||||||
|
"Hazzard_atk","sfx/hazzard_fire_01.wav",40,50,95,105,1,3,,,,,,,,,,
|
||||||
|
"Sound_Deadeye_atk","sfx/deadyey_shot_01.wav",55,55,96,104,1,3,,,,,,,,,,
|
||||||
|
"Sound_poison_bomb","sfx/poison_loop_01.wav",25,25,100,100,1,1,,"TRUE",,,,,,,,
|
||||||
|
"Sound_Blink","sfx/blink_01.wav",60,60,98,102,1,3,,,,,,,,,,
|
||||||
|
"Sound_Armor","sfx/shield_03.wav",55,55,98,102,1,3,,,,,,,,,,
|
||||||
|
"Sound_Heal","sfx/heal01.wav",50,50,100,100,1,3,,,,,,,,,,
|
||||||
|
"Sound_Grenade","sfx/gr_launch02.wav",50,50,95,105,1,3,,,,,,,,,,
|
||||||
|
"Skill_activated","sfx/skill_used_03.wav",20,25,95,105,1,4,,,,,,,,,,
|
||||||
|
"Ulti_gain","sfx/ulti_gain_03.wav",25,25,100,100,1,1,100,,,,,,,,,
|
||||||
|
"Ulti_ready","sfx/ulti_ready_01.wav",60,60,100,100,1,1,,,,,,,,,,
|
||||||
|
"10_sec_panic","sfx/10secsfx_01.wav",80,80,100,100,1,1,,,,,,,,,,
|
||||||
|
"Laser_Count_15","sfx/countdown_01.wav",60,60,75,75,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_14","sfx/countdown_01.wav",60,60,79,79,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_13","sfx/countdown_01.wav",60,60,84,84,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_12","sfx/countdown_01.wav",60,60,89,89,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_11","sfx/countdown_01.wav",60,60,94,94,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_10","sfx/countdown_01.wav",60,60,100,100,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_9","sfx/countdown_01.wav",60,60,106,106,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_8","sfx/countdown_01.wav",60,60,112,112,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_7","sfx/countdown_01.wav",60,60,119,119,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_6","sfx/countdown_01.wav",60,60,126,128,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_5","sfx/countdown_01.wav",60,60,133,133,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_4","sfx/countdown_01.wav",60,60,141,141,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_3","sfx/countdown_01.wav",60,60,150,150,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_2","sfx/countdown_01.wav",60,60,159,159,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_1","sfx/countdown_01.wav",60,60,168,168,1,5,,,,,,,,,,
|
||||||
|
"Laser_Count_0","sfx/countdown_01.wav",60,60,178,178,1,5,,,,,,,,,,
|
||||||
|
"Low_health_1_loop","sfx/low_health_beep_03.wav",20,20,100,100,1,1,,"TRUE",,,,,,,,
|
||||||
|
"Low_health_2_loop","sfx/low_health_beep_03.wav",30,30,200,200,1,1,,"TRUE",,,,,,,,
|
||||||
|
"bandit_reload","sfx/bandit_reload_01.wav",25,25,95,105,1,3,,,,,,,,,,
|
||||||
|
"gunslinger_fire","sfx/pistol_fire_01.wav",15,30,95,105,1,20,50,,,,,,,,,
|
||||||
|
"gunslinger_fire_ulti","sfx/pistol_fire_ulti_01.wav",20,30,105,115,1,20,50,,,,,,,,,
|
||||||
|
"explosion_rocket_rose","sfx/rose_rocket_explo_01.wav",25,35,95,105,1,10,,,,,,,,,,
|
||||||
|
"explosion_rocket_rose_ulti","sfx/rose_rocket_ulti_explo_01.wav",30,40,95,105,1,10,,,,,,,,,,
|
||||||
|
"tnt_attack","sfx/dynamike_throw_01.wav",40,50,95,105,1,4,,,,,,,,,,
|
||||||
|
"tnt_attack_ulti","sfx/dynamike_throw_02.wav",50,60,95,105,1,4,,,,,,,,,,
|
||||||
|
"No_ammo_shotgungirl","sfx/sgg_out_of_ammo_02.wav",60,60,100,100,1,3,,,,,,,,,,
|
||||||
|
"Dry_fire_shotgungirl","sfx/sgg_dryfire_01.wav",60,60,95,105,1,3,,,,,,,,,,
|
||||||
|
"Rhinocharge","sfx/dummy.wav",1,1,98,102,1,5,,,,,,,,,,
|
||||||
|
"Rhinofire","sfx/rhino_fire_01.wav",40,45,95,105,1,5,,,,,,,,,,
|
||||||
|
"Rhinostep","sfx/rhinostep_01.wav",35,50,92,108,1,8,,,,,,,,,,
|
||||||
|
"Robotfire","sfx/rocket_rose_atk_02.wav",30,40,95,105,1,8,,,,,,,,,,
|
||||||
|
"Rocketgirlspecial","sfx/flowerrocket_01.wav",55,55,95,105,1,8,,,,,,,,,,
|
||||||
|
"Roboturret","sfx/roboturret01.wav",60,60,98,102,1,4,,,,,,,,,,
|
||||||
|
"Robocon","sfx/robocon_01.wav",60,60,98,102,1,3,,,,,,,,,,
|
||||||
|
"Timedgrenade","sfx/solgrenade01.wav",60,70,96,104,1,4,,,,,,,,,,
|
||||||
|
"Shotgun","sfx/shotgun_fire_01.wav",45,55,95,105,1,4,,,,,,,,,,
|
||||||
|
"Utilshotgun","sfx/bigshotgun01.wav",65,70,97,103,1,4,,,,,,,,,,
|
||||||
|
"Utilshotgun_Vo","sfx/shelly_ulti_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/shelly_ulti_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/shelly_ulti_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/shelly_ulti_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"ShellyTakedamge_Vo","sfx/shelly_hurt_01.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/shelly_hurt_02.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/shelly_hurt_03.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/shelly_hurt_04.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/shelly_hurt_05.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
"Shelly_Die","sfx/shelly_die_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/shelly_die_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/shelly_die_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/shelly_die_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Shelly_Kill","sfx/shelly_kill_01.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/shelly_kill_02.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/shelly_kill_03.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/shelly_kill_04.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/shelly_kill_05.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
"Shelly_Lead","sfx/shelly_lead_01.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/shelly_lead_02.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/shelly_lead_03.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/shelly_lead_04.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
"Shelly_Start","sfx/shelly_start_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/shelly_start_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/shelly_start_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/shelly_start_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Jess_ulti","sfx/jess_ulti_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_ulti_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_ulti_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_ulti_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_ulti_05.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_ulti_06.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Bull_takedamage_vo","sfx/bull_hurt_vo_01.wav",40,50,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/bull_hurt_vo_02.wav",40,50,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/bull_hurt_vo_03.wav",40,50,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/bull_hurt_vo_04.wav",40,50,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/bull_hurt_vo_05.wav",40,50,98,102,1,1,3000,,,,,,,,,
|
||||||
|
"Bull_die","sfx/bull_die_vo_01.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/bull_die_vo_02.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/bull_die_vo_03.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/bull_die_vo_04.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
"Bull_kill","sfx/bull_kill_vo_01.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/bull_kill_vo_02.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/bull_kill_vo_03.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/bull_kill_vo_04.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
"Bull_lead","sfx/bull_lead_vo_01.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/bull_lead_vo_02.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/bull_lead_vo_03.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/bull_lead_vo_04.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
"Bull_start","sfx/bull_start_vo_01.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/bull_start_vo_02.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/bull_start_vo_03.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
"Bull_ulti","sfx/bull_ulti_vo_01.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/bull_ulti_vo_02.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/bull_ulti_vo_03.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/bull_ulti_vo_04.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
"Jess_takedamage","sfx/jess_hurt_01.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/jess_hurt_02.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/jess_hurt_03.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/jess_hurt_04.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/jess_hurt_05.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/jess_hurt_06.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
"Jess_die","sfx/jess_die_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_die_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_die_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_die_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Jess_kill","sfx/jess_kill_01.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/jess_kill_02.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/jess_kill_03.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/jess_kill_04.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/jess_kill_05.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/jess_kill_06.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/jess_kill_07.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
"Jess_lead","sfx/jess_lead_01.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/jess_lead_02.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/jess_lead_03.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/jess_lead_04.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/jess_lead_05.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
"Jess_start","sfx/jess_start_vo_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_start_vo_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_start_vo_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_start_vo_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/jess_start_vo_05.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Hotshot_Takedamge_Vo","sfx/hotshot_hurt_01.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_hurt_02.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_hurt_03.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_hurt_04.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_hurt_05.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_hurt_06.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_hurt_07.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_hurt_08.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
"Hotshot_Die","sfx/hotshot_die_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/hotshot_die_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/hotshot_die_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/hotshot_die_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Hotshot_Kill","sfx/hotshot_kill_01.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_kill_02.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_kill_03.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_kill_04.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_kill_05.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_kill_06.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_kill_07.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
"Hotshot_Lead","sfx/hotshot_lead_01.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_lead_02.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_lead_03.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_lead_04.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_lead_05.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
"Hotshot_Start","sfx/hotshot_start_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/hotshot_start_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/hotshot_start_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/hotshot_start_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Hotshot_Ulti","sfx/hotshot_ulti_01.wav",30,40,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_ulti_02.wav",30,40,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_ulti_03.wav",30,40,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/hotshot_ulti_04.wav",30,40,98,102,1,1,10000,,,,,,,,,
|
||||||
|
"Rick_start","sfx/rick_start_vo_01.wav",30,40,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_start_vo_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/rick_start_vo_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/rick_start_vo_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/rick_start_vo_05.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/rick_start_vo_06.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Rick_kill","sfx/rick_kill_vo_01.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_kill_vo_02.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_kill_vo_03.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_kill_vo_04.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_kill_vo_05.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_kill_vo_06.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_kill_vo_07.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
"Rick_hurt","sfx/rick_hurt_01.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_hurt_02.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_hurt_03.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_hurt_04.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_hurt_05.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
"Rick_ulti","sfx/rick_ulti_01.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_ulti_02.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_ulti_03.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_ulti_04.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_ulti_05.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/rick_ulti_06.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
"Rick_lead","sfx/rick_lead_01.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/rick_lead_02.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/rick_lead_03.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/rick_lead_04.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/rick_lead_05.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
"Rick_die","sfx/rick_die_01.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_die_02.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_die_03.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_die_04.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/rick_die_05.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
"El_primo_start","sfx/el_primo_start_vo_01.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/el_primo_start_vo_02.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/el_primo_start_vo_03.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/el_primo_start_vo_04.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/el_primo_start_vo_05.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/el_primo_start_vo_06.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/el_primo_start_vo_07.wav",40,50,98,102,1,1,,,,,,,,,,
|
||||||
|
"El_primo_kill","sfx/el_primo_kill_01.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_kill_02.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_kill_03.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
"El_primo_hurt","sfx/el_primo_hurt_01.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_hurt_02.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_hurt_03.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_hurt_04.wav",40,50,98,102,1,1,10000,,,,,,,,,
|
||||||
|
"El_primo_lead","sfx/el_primo_lead_01.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_lead_02.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_lead_03.wav",40,50,98,102,1,1,20000,,,,,,,,,
|
||||||
|
"El_primo_die","sfx/el_primo_death_01.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_death_02.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_death_03.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/el_primo_death_04.wav",40,50,98,102,1,1,15000,,,,,,,,,
|
||||||
|
"El_primo_ulti","sfx/el_primo_ulti_01.wav",50,55,98,102,1,1,,,,,,,,,,
|
||||||
|
"El_primo_ulti_land","sfx/el_primo_ulti_02.wav",50,55,98,102,1,1,,,,,,,,,,
|
||||||
|
"Roll","sfx/safe_drop_01.wav",85,85,100,100,1,3,,,,,,,,,,
|
||||||
|
"Reveal","sfx/safe_drop_01.wav",1,1,100,100,1,3,,,,,,,,,,
|
||||||
|
"Upgrade","sfx/laser_upgrade_char_01.wav",70,70,100,100,1,3,1000,,,,,,,,,
|
||||||
|
"Male_1_death","sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
|
||||||
|
,"sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
|
||||||
|
"Male_2_death","sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
|
||||||
|
,"sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
|
||||||
|
"Female_1_death","sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
|
||||||
|
,"sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
|
||||||
|
"Rhino_death","sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
|
||||||
|
,"sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
|
||||||
|
"Robo_death","sfx/robo_death_01.wav",70,70,98,102,1,4,,,,,,,,,,
|
||||||
|
,"sfx/robo_death_02.wav",70,70,98,102,1,4,,,,,,,,,,
|
||||||
|
"laser_panic_jingle","sfx/laser_panic_01.wav",85,85,100,100,1,1,,,,,,,,,,
|
||||||
|
"ui_coin_gain","sfx/coin_count_03.wav",40,40,100,100,1,20,30,,,,,,,,,
|
||||||
|
"ui_firstcoin","sfx/coin_hit_01.wav",50,50,100,100,1,3,,,,,,,,,,
|
||||||
|
"ui_collect_coins","sfx/collect_coins_01.wav",60,60,100,100,1,5,,,,,,,,,,
|
||||||
|
"ui_tapbottomitem","sfx/tap_normal_02.wav",50,50,98,102,1,3,,,,,,,,,,
|
||||||
|
"ui_tapbottomguns","sfx/tap_guns_02.wav",50,50,98,102,1,3,,,,,,,,,,
|
||||||
|
"ui_upgradium_gain","sfx/shield_03.wav",40,50,95,105,1,20,,,,,,,,,,
|
||||||
|
"ui_dust_gain","sfx/get_pickup_02.wav",40,50,95,105,1,20,,,,,,,,,,
|
||||||
|
"ui_battle_end_xp_gain","sfx/get_xp_01.wav",30,30,100,100,1,20,50,,,,,,,,,
|
||||||
|
"ui_battle_end_trophy_gain","sfx/get_trophies_01.wav",50,50,100,100,1,20,50,,,,,,,,,
|
||||||
|
"ui_battle_end_trophy_loss","sfx/lose_trophies_01.wav",40,40,100,100,1,20,50,,,,,,,,,
|
||||||
|
"ui_battle_end_rank_up","sfx/rank_up_01.wav",70,70,100,100,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_level_up","sfx/level_up_01.wav",60,60,100,100,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_element_slide","sfx/blink_01v2.wav",40,50,95,105,1,20,,,,,,,,,,
|
||||||
|
"ui_battle_end_victory","sfx/post_match_win_cheer_01.wav",70,70,98,102,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_defeat","sfx/post_match_lose_cheer_01.wav",70,70,98,102,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_draw","sfx/post_match_draw_cheer_01.wav",70,70,98,102,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_transition","sfx/planet_whoosh_03.wav",40,50,95,105,1,20,,,,,,,,,,
|
||||||
|
"ui_battle_end_mvp_you","sfx/mvp_jingle_01.wav",60,60,100,100,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_mvp_enemy","sfx/mvp_jingle_01.wav",60,60,100,100,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_mvp_other_friendly","sfx/dummy.wav",1,1,98,102,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_score_decrease_appear","sfx/dummy.wav",1,1,98,102,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_score_increase_appear","sfx/dummy.wav",1,1,98,102,1,1,,,,,,,,,,
|
||||||
|
"ui_battle_end_coin_element_appear","sfx/deadyey_shot_01.wav",40,50,95,105,1,20,,,,,,,,,,
|
||||||
|
"can_not_cast_ulti_tutorial","sfx/rhinostep_01.wav",35,50,92,108,1,8,,,,,,,,,,
|
||||||
|
"Bullet_rico_metal","sfx/bullet_rico_metal_01.wav",20,25,95,105,1,3,100,,,,,,,,,
|
||||||
|
"Bullet_rico_rock","sfx/bullet_rico_rock_01.wav",20,25,95,105,1,3,100,,,,,,,,,
|
||||||
|
"Bullet_rico_wood","sfx/bullet_rico_wood_01.wav",20,25,95,105,1,3,100,,,,,,,,,
|
||||||
|
"Bullet_rico_grass","sfx/bullet_rico_grass_02.wav",10,15,95,105,1,3,100,,,,,,,,,
|
||||||
|
"Chest_loop","sfx/Gatcha_loop_02.wav",10,10,100,100,1,1,,"TRUE",,,,,,,,
|
||||||
|
"Ulti_button_press","sfx/ulti_button_press_01.wav",70,70,100,100,1,1,,,,,,,,,,
|
||||||
|
"Ulti_button_cancel","sfx/ulti_button_cancel_01.wav",70,70,100,100,1,1,,,,,,,,,,
|
||||||
|
"Slugfest_go","sfx/slugfest_go_02.wav",60,60,100,100,1,1,,,,,,,,,,
|
||||||
|
"Tick_tock","sfx/slugfest_clock_01.wav",50,50,100,100,1,6,,,,,,,,,,
|
||||||
|
"Bad_kill","sfx/slug_bad_kill_01.wav",30,30,100,100,1,1,,,,,,,,,,
|
||||||
|
"Good_kill","sfx/slug_good_kill_01.wav",40,40,100,100,1,1,,,,,,,,,,
|
||||||
|
"Select_char","sfx/guntown_select_char_01.wav",70,70,100,100,1,1,,,,,,,,,,
|
||||||
|
"Wind_gust","sfx/wind_gust_01.wav",5,25,92,108,1,3,2000,,,,,,,,,
|
||||||
|
"Jess_shoot","sfx/jess_shoot_01.wav",45,55,96,104,1,3,,,,,,,,,,
|
||||||
|
"Jess_hit","sfx/jess_hit_01.wav",35,45,96,104,1,3,,,,,,,,,,
|
||||||
|
"Jess_throw","sfx/jess_throw_01.wav",45,55,98,102,1,3,,,,,,,,,,
|
||||||
|
"Jess_dryfire","sfx/jess_dry_fire_01.wav",45,55,98,102,1,3,,,,,,,,,,
|
||||||
|
"Jess_reload","sfx/jess_reload_02.wav",30,30,100,100,1,3,,,,,,,,,,
|
||||||
|
"Brock_dryfire","sfx/brock_dryfire_01.wav",55,55,98,102,1,3,,,,,,,,,,
|
||||||
|
"Brock_reload","sfx/brock_reload_01.wav",55,55,100,100,1,3,,,,,,,,,,
|
||||||
|
"Lucha_punch","sfx/lucha_punch_01.wav",25,45,90,110,1,10,,,,,,,,,,
|
||||||
|
"Lucha_ulti","sfx/lucha_ulti_01.wav",60,60,100,100,1,3,,,,,,,,,,
|
||||||
|
"Punch_impact","sfx/punch_impact_01.wav",30,60,92,108,1,10,,,,,100,100,,,,
|
||||||
|
,"sfx/punch_impact_02.wav",30,60,92,108,1,10,,,,,100,100,,,,
|
||||||
|
"Trickshot_fire","sfx/bounce_fire_01.wav",35,50,95,105,1,10,50,,,,,,,,,
|
||||||
|
"Trickshot_bullet","sfx/rick_bullet_01.wav",10,25,92,108,1,20,50,,,,,,,,,
|
||||||
|
"Trickshot_fire_ulti","sfx/bounce_fire_01.wav",25,40,135,150,1,20,30,,,,,,,,,
|
||||||
|
"Bow_fire","sfx/bow_fire_01.wav",20,40,90,100,1,12,50,,,,,,,,,
|
||||||
|
"Bow_reload","sfx/bow_reload_01.wav",30,35,96,104,1,3,,,,,,,,,,
|
||||||
|
"Bow_dryfire","sfx/bow_dryfire_01.wav",35,40,97,103,1,3,,,,,,,,,,
|
||||||
|
"Earth_atk","sfx/earth_atk_01.wav",45,55,93,107,1,3,,,,,,,,,,
|
||||||
|
"Crow_throw","sfx/crow_throw_01.wav",30,40,94,106,1,3,,,,,,,,,,
|
||||||
|
"crow_reload","sfx/crow_reload_01.wav",25,35,98,102,1,3,,,,,,,,,,
|
||||||
|
"crow_dryfire","sfx/crow_dryfire_01.wav",30,35,98,102,1,3,,,,,,,,,,
|
||||||
|
"spike_atk","sfx/spike_atk_01.wav",50,60,97,103,1,3,,,,,,,,,,
|
||||||
|
"Spike_reload","sfx/spike_reload_03.wav",30,30,98,102,1,3,,,,,,,,,,
|
||||||
|
"Cactus_explo","sfx/spike_ulti_explo_01.wav",70,80,96,104,1,3,,,,,,,,,,
|
||||||
|
"Mortis_atk","sfx/mortis_atk_01.wav",60,70,98,102,1,3,,,,,,,,,,
|
||||||
|
"Mortis_ulti","sfx/mortis_ulti_01.wav",80,80,100,100,1,3,,,,,,,,,,
|
||||||
|
"Mortis_reload","sfx/mortis_reload_02.wav",40,40,100,100,1,3,,,,,,,,,,
|
||||||
|
"Barkeep_atk","sfx/barkeep_throw_01.wav",60,70,98,102,1,3,,,,,,,,,,
|
||||||
|
"Barkeep_bottle_hit","sfx/barkeep_bottle_hit_01.wav",35,55,95,105,1,3,,,,,,,,,,
|
||||||
|
"Barkeep_reload","sfx/barkeep_reload_01.wav",60,70,96,104,1,3,,,,,,,,,,
|
||||||
|
"Barkeep_ulti_throw","sfx/barkeep_throw_ulti_01.wav",60,70,95,105,1,5,,,,,,,,,,
|
||||||
|
"Barkeep_ulti_hit","sfx/barkeep_ulti_hit_01.wav",60,70,98,105,1,5,,,,,,,,,,
|
||||||
|
"Barkeep_dryfire","sfx/barkeep_dryfire_01.wav",50,60,96,104,1,3,,,,,,,,,,
|
||||||
|
"Poco_reload","sfx/poco_new_reload_02.wav",40,40,98,102,1,3,,,,,,,,,,
|
||||||
|
"Poco_atk","sfx/poco_new_atk_01.wav",50,50,84,84,1,3,,,,,,,,,,
|
||||||
|
,"sfx/poco_new_atk_01.wav",50,40,89,89,1,3,,,,,,,,,,
|
||||||
|
,"sfx/poco_new_atk_01.wav",50,50,100,100,1,3,,,,,,,,,,
|
||||||
|
"Poco_ulti","sfx/poco_ulti_01.wav",50,50,100,100,1,3,,,,,,,,,,
|
||||||
|
"Tnt_guy_start_vo","sfx/tnt_guy_start_vo_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_start_vo_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_start_vo_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_start_vo_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Tnt_guy_lead_vo","sfx/tnt_guy_lead_01.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_lead_02.wav",30,40,98,102,1,1,20000,,,,,,,,,
|
||||||
|
"Tnt_guy_kill_vo","sfx/tnt_guy_kill_01.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_kill_02.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_kill_03.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_kill_04.wav",30,40,98,102,1,1,15000,,,,,,,,,
|
||||||
|
"Tnt_guy_hurt_vo","sfx/tnt_guy_hurt_01.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_hurt_02.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_hurt_03.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_hurt_04.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_hurt_05.wav",30,40,98,102,1,1,3000,,,,,,,,,
|
||||||
|
"Tnt_guy_ulti_vo","sfx/tnt_guy_ulti_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_ulti_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Tnt_guy_die_vo","sfx/tnt_guy_die_01.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_die_02.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_die_03.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_die_04.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
,"sfx/tnt_guy_die_05.wav",30,40,98,102,1,1,,,,,,,,,,
|
||||||
|
"Nita_ulti_throw","sfx/nita_ulti_01.wav",50,50,100,100,1,3,,,,,,,,,,
|
||||||
|
"Nita_ulti_bear","sfx/bear_spawn_01.wav",70,70,96,104,1,3,,,,,,,,,,
|
||||||
|
"Bomb_bleeps","sfx/bomb_bleeps_01.wav",45,45,100,100,1,3,,,,,,,,,,
|
||||||
|
"Bomb_bleeps_friend","sfx/blue_mine_01.wav",45,45,100,100,1,3,,,,,,,,,,
|
||||||
|
"Tutorial_circle","sfx/tutorial_enter_circle_01.wav",50,50,100,100,1,3,,,,,,,,,,
|
||||||
|
"Reveal_common","sfx/reveal_common_card_01.wav",50,50,100,100,1,3,,,,,,,,,,
|
||||||
|
"Reveal_rare","sfx/reveal_rare_card_01.wav",60,60,100,100,1,3,,,,,,,,,,
|
||||||
|
"Reveal_epic","sfx/reveal_epic_card_01.wav",70,70,100,100,1,3,,,,,,,,,,
|
||||||
|
"Reveal_legendary","sfx/reveal_legendary_card_01.wav",90,90,100,100,1,3,,,,,,,,,,
|
||||||
|
"Reveal_loop","sfx/reveal_sparkle_loop_01.wav",50,50,100,100,1,3,,"TRUE",,,,,,,,
|
||||||
|
"Bo_mine_spawn","sfx/bo_mine_spawn_01.wav",40,50,95,105,1,6,,,,,,,,,,
|
||||||
|
"Buy_gems","sfx/buy_gems_01.wav",50,50,100,100,1,3,,,,,,,,,,
|
||||||
|
"Become_chips","sfx/become_chips_01.wav",75,75,100,100,1,3,,,,,,,,,,
|
||||||
|
"Safe_open_elixir","sfx/safe_open_elixir_01.wav",95,95,100,100,1,1,,,,,,,,,,
|
||||||
|
"Safe_open_char","sfx/safe_open_char_01.wav",95,95,100,100,1,1,,,,,,,,,,
|
||||||
|
"Getting_healed","sfx/heal_loop_01.wav",25,25,100,100,1,3,,,,,,,,,,
|
||||||
|
"Sniper_atk","sfx/princess_shoot_01.wav",70,70,98,102,1,3,,,,,,,,,,
|
||||||
|
"Sniper_trail","sfx/sniper_trail_02.wav",30,30,98,102,1,3,,"TRUE",,,,,,,,
|
||||||
|
"Sniper_reload","sfx/sniper_reload_01.wav",40,40,98,102,1,3,,,,,,,,,,
|
||||||
|
"Sniper_ulti","sfx/sniper_ulti_01.wav",60,60,100,100,1,3,,,,,,,,,,
|
||||||
|
"Piper_mine_drop","sfx/piper_mine_drop_02.wav",60,70,95,105,1,3,,,,,,,,,,
|
||||||
|
"Sniper_land","sfx/princess_land_01.wav",60,65,96,104,1,3,,,,,,,,,,
|
||||||
|
"Throw_bawl","sfx/brawl_ball_kick_02.wav",70,70,96,104,1,3,,,,,,,,,,
|
||||||
|
"Throw_bawl_ulti","sfx/throw_bawl_ulti_01.wav",80,80,96,104,1,3,,,,,,,,,,
|
||||||
|
"Catch_bawl","sfx/catch_bawl_01.wav",80,80,100,100,1,3,,,,,,,,,,
|
||||||
|
"Mystic_atk","sfx/mystic_atk_01.wav",50,60,96,104,1,3,,,,,,,,,,
|
||||||
|
"Black_hole","sfx/mystic_hole_01.wav",70,70,100,100,1,3,,,,,,,,,,
|
||||||
|
"Mystic_reload","sfx/mystic_reload_01.wav",70,70,96,104,1,3,,,,,,,,,,
|
||||||
|
"Mystic_ulti_deploy","sfx/mystic_ulti_deploy_01.wav",40,40,100,100,1,3,,,,,,,,,,
|
||||||
|
"Mystic_dryfire","sfx/mystic_dryfire_01.wav",50,60,98,102,1,3,,,,,,,,,,
|
||||||
|
"Overtime","sfx/overtime_01.wav",90,90,100,100,1,1,,,,,,,,,,
|
||||||
|
"MiniG_fire","sfx/minig_fire_01.wav",30,50,85,115,1,15,,,,,,,,,,
|
||||||
|
"MiniG_reload","sfx/minig_reload_01.wav",50,50,98,102,1,3,,,,,,,,,,
|
||||||
|
"Minig_dryfire","sfx/minig_dryfire_01.wav",50,50,98,102,1,3,,,,,,,,,,
|
||||||
|
"MiniG_ulti","sfx/minig_ulti_01.wav",65,75,98,102,1,3,,,,,,,,,,
|
||||||
|
900
4.7/csv_client/texts.csv
Normal file
|
|
@ -0,0 +1,900 @@
|
||||||
|
"TID","EN"
|
||||||
|
"string","string"
|
||||||
|
"TID_CHOOSE_CHARACTER","Choose Brawler"
|
||||||
|
"TID_ARMOR","Health"
|
||||||
|
"TID_ARMOR_DESC","Health represents how much sustained damage the \nBrawler can absorb before going down."
|
||||||
|
"TID_SHOTGUN_GIRL","Shelly"
|
||||||
|
"TID_SHOTGUN_GIRL_DESC","Shotgun Shelly loves to run and gun! Her trusty boomstick makes sure no one gets in her way."
|
||||||
|
"TID_LONG_RANGE_SHOTGUN","Buckshot"
|
||||||
|
"TID_LONG_RANGE_SHOTGUN_DESC","Shelly's boomstick is always locked and loaded. You don't want to be anywhere in front of this baby."
|
||||||
|
"TID_MEGA_BLASH_ULTI","Super Shell"
|
||||||
|
"TID_MEGA_BLASH_ULTI_DESC","Shelly's Super Shell obliterates both cover and enemies. Any survivors get knocked out of the way."
|
||||||
|
"TID_GUNSLINGER","Colt"
|
||||||
|
"TID_GUNSLINGER_DESC","Town Sheriff and resident hair model, Colt enforces the law with long range accuracy and a mighty fine smile."
|
||||||
|
"TID_RAPID_FIRE","Six-Shooters"
|
||||||
|
"TID_RAPID_FIRE_DESC","Colt lets his long-range revolvers do his talking for him. He never seems to run out of lines."
|
||||||
|
"TID_RAPID_FIRE_ULTI","Bullet Train"
|
||||||
|
"TID_RAPID_FIRE_ULTI_DESC","Colt spins his chambers, rattling off a massive burst of bullets that will shred through almost anything."
|
||||||
|
"TID_BULL_DUDE","Bull"
|
||||||
|
"TID_BULL_DUDE_DESC","Bull Blanco is like a bull in a China Shop. A bull with a double barrel shotgun."
|
||||||
|
"TID_SHOTGUN_BLAST","Double-Barrel"
|
||||||
|
"TID_SHOTGUN_BLAST_DESC","Bull can't see ten feet, but he doesn't need to! His double barreled shotgun can blow off a barn door with ease."
|
||||||
|
"TID_CHARGE","Bulldozer"
|
||||||
|
"TID_CHARGE_DESC","Bull has always been headstrong. So he puts his head down and bulldozes through opponents and obstacles."
|
||||||
|
"TID_ROCKET_GIRL","Brock"
|
||||||
|
"TID_ROCKET_GIRL_DESC","When Brock’s not lighting up the battle with rockets, he's lighting up the dance floor with his smooth moves."
|
||||||
|
"TID_FIREWORKS_WEAPON","Rockin' Rocket"
|
||||||
|
"TID_FIREWORKS_WEAPON_DESC","Brock lets fly with a single Rockin' Rocket that really goes the distance."
|
||||||
|
"TID_FIREWORKS_ULTI","Rocket Rain"
|
||||||
|
"TID_FIREWORKS_ULTI_DESC","Brock only wants to see you bathing in Rocket Rain: an explosive deluge that takes out enemies and obstacles."
|
||||||
|
"TID_TNT_DUDE","Dynamike"
|
||||||
|
"TID_TNT_DUDE_DESC","Dynamike is a retired miner who misses the favorite part of his old job - blowing stuff up!"
|
||||||
|
"TID_MORTAR","Short Fuse"
|
||||||
|
"TID_MORTAR_DESC","Short-tempered Mike is always moments from blowing up, just like the two lit sticks of dynamite he tosses."
|
||||||
|
"TID_MORTAR_ULTI","Big Barrel o' Boom"
|
||||||
|
"TID_MORTAR_ULTI_DESC","A big-bada-barrel of dynamite blows up just about everything. Enemies get knocked back on impact!"
|
||||||
|
"TID_LUCHADOR","El Primo"
|
||||||
|
"TID_LUCHADOR_DESC","El Primo was hit by a meteor from outer space, giving him superhuman strength and unrivaled charisma."
|
||||||
|
"TID_LUCHADOR_WEAPON","Fists of Fury"
|
||||||
|
"TID_LUCHADOR_WEAPON_DESC","El Primo fires off a furious flurry of four fiery fists.\nThat's a spicy jalapeno knuckle sandwich!"
|
||||||
|
"TID_LUCHADOR_ULTI","Flying Elbow Drop"
|
||||||
|
"TID_LUCHADOR_ULTI_DESC","Leaping high, El Primo drops an Intergalactic Elbow that pounds and pushes away anything he lands on!"
|
||||||
|
"TID_TRICKSHOT_DUDE","Ricochet"
|
||||||
|
"TID_TRICKSHOT_DUDE_DESC","A former Pool Bot made obsolete by a newer model, Ricochet is banking on his amazing angle-calculation skills to become a great Brawler."
|
||||||
|
"TID_TRICKSHOT_DUDE_WEAPON","Bouncy Bullets"
|
||||||
|
"TID_TRICKSHOT_DUDE_WEAPON_DESC","Ricochet's bullets bounce off everything except his opponents, and can hit them behind cover."
|
||||||
|
"TID_TRICKSHOT_DUDE_ULTI","Trick Shot"
|
||||||
|
"TID_TRICKSHOT_DUDE_ULTI_DESC","Ricochet fires a long burst of bullets that can pierce through enemies and bounce off walls."
|
||||||
|
"TID_CACTUS","Spike"
|
||||||
|
"TID_CACTUS_DESC","This strange desert dweller is the last of his kind.\nOr is he...?"
|
||||||
|
"TID_CACTUS_WEAPON","Needle Grenade"
|
||||||
|
"TID_CACTUS_WEAPON_DESC","Spike throws a small cactus that explodes, shooting spikes in different directions."
|
||||||
|
"TID_CACTUS_ULTI","Stick Around!"
|
||||||
|
"TID_CACTUS_ULTI_DESC","Spike invites all seedlings to a cactus party! Enemies caught in the area take damage and get slowed down."
|
||||||
|
"TID_BARKEEP","Barley"
|
||||||
|
"TID_BARKEEP_DESC","Barley just wants to be a regular barkeeper. Grind his gears though - steam comes out and bottles start flying!"
|
||||||
|
"TID_BARKEEP_WEAPON","Undiluted"
|
||||||
|
"TID_BARKEEP_WEAPON_DESC","Barley lobs a bottle, breaking it and spilling the contents. Its corrosive contents damage enemies standing in the puddle."
|
||||||
|
"TID_BARKEEP_ULTI","Last Call"
|
||||||
|
"TID_BARKEEP_ULTI_DESC","This one’s on the house! Barley hurls a flurry of fiery bottles, covering a huge area in flames. Get out of there, bad guys!"
|
||||||
|
"TID_MECHANIC","Jessie"
|
||||||
|
"TID_MECHANIC_DESC","Junker Jessie is a hillbilly girl genius who fashions dangerous gun turrets from scrap."
|
||||||
|
"TID_MECHANIC_WEAPON","Shock Rifle"
|
||||||
|
"TID_MECHANIC_WEAPON_DESC","Jessie's own invention, the Shock Rifle fires an energy orb that seeks out up to three targets before fizzling out."
|
||||||
|
"TID_MECHANIC_ULTI","Scrappy!"
|
||||||
|
"TID_MECHANIC_ULTI_DESC","Jessie cobbles together a gun turret out of random scrap. She's a genius!"
|
||||||
|
"TID_SHAMAN","Nita"
|
||||||
|
"TID_SHAMAN_DESC","Nita Littlefoot is the latest in a long line of Tribal shamans. Her spirit animal is the Big Baby Bear."
|
||||||
|
"TID_SHAMAN_WEAPON","Rupture"
|
||||||
|
"TID_SHAMAN_WEAPON_DESC","Nita sends forth a shockwave, rupturing the ground and damaging enemies caught in the tremor."
|
||||||
|
"TID_SHAMAN_ULTI","Overbearing"
|
||||||
|
"TID_SHAMAN_ULTI_DESC","Nita calls the spirit of Big Baby Bear to manifest and maul her enemies."
|
||||||
|
"TID_UNDERTAKER","Mortis"
|
||||||
|
"TID_UNDERTAKER_DESC","Mortis the undertaker puts people in coffins. Despite his spindly frame and apparent years, he moves with surprising speed."
|
||||||
|
"TID_UNDERTAKER_WEAPON","Shovel Swing"
|
||||||
|
"TID_UNDERTAKER_WEAPON_DESC","Mortis creates business opportunities for himself by dashing forward with a sharp swing of his shovel."
|
||||||
|
"TID_UNDERTAKER_ULTI","Life Blood"
|
||||||
|
"TID_UNDERTAKER_ULTI_DESC","Mortis calls forth a swarm of vampire bats that drain the health of his enemies while restoring his. Creepy!"
|
||||||
|
"TID_CROW","Crow"
|
||||||
|
"TID_CROW_DESC","This enigmatic creature just appeared in town one day. Nobody dares to ruffle his feathers – not anymore."
|
||||||
|
"TID_CROW_WEAPON","Knife Toss"
|
||||||
|
"TID_CROW_WEAPON_DESC","Crow throws a triple threat of poisoned daggers. Enemies nicked by these blades will take damage over time."
|
||||||
|
"TID_CROW_ULTI","Swoop"
|
||||||
|
"TID_CROW_ULTI_DESC","Crow takes to the skies, throwing a ring of poisoned daggers around him both on take-off and landing."
|
||||||
|
"TID_DEAD_MARIACHI","Poco"
|
||||||
|
"TID_DEAD_MARIACHI_DESC","After losing his fans to a rival band, Poco fills every waking moment trying to find the perfect riff to win it all back."
|
||||||
|
"TID_DEAD_MARIACHI_WEAPON","Power Chord"
|
||||||
|
"TID_DEAD_MARIACHI_WEAPON_DESC","Poco strums his guitarrón, sending forward bone-jarring sound waves. Enemies hit by the waves take damage."
|
||||||
|
"TID_DEAD_MARIACHI_ULTI","Encore"
|
||||||
|
"TID_DEAD_MARIACHI_ULTI_DESC","Poco plays an uplifting melody that heals himself and any teammates within range. Encore!"
|
||||||
|
"TID_BOW_DUDE","Bo"
|
||||||
|
"TID_BOW_DUDE_DESC","Bo the Eagle Hunter is the greatest bowman the Tribes have ever known. His arrows are simply explosive!"
|
||||||
|
"TID_BOW_DUDE_WEAPON","Eagle-eyed"
|
||||||
|
"TID_BOW_DUDE_WEAPON_DESC","Bo releases a trio of exploding arrows, tearing up enemies like an eagle's talons."
|
||||||
|
"TID_BOW_DUDE_ULTI","Catch a Fox"
|
||||||
|
"TID_BOW_DUDE_ULTI_DESC","Bo hides explosive traps on the ground. Enemies stepping on them get blown up and away!"
|
||||||
|
"TID_SNIPER","Piper"
|
||||||
|
"TID_SNIPER_DESC","Piper de la Prim is always the Belle of the Brawl. All class to begin with, she was also top of her class in sharpshooting."
|
||||||
|
"TID_SNIPER_WEAPON","Gunbrella"
|
||||||
|
"TID_SNIPER_WEAPON_DESC","Piper fires a sniper shot from the tip of her parasol. The shot gains more oompf the farther it flies!"
|
||||||
|
"TID_SNIPER_ULTI","Poppin'"
|
||||||
|
"TID_SNIPER_ULTI_DESC","Piper hops away to avoid pushy suitors. She leaves them a lady's favor though: three live grenades from her garter!"
|
||||||
|
"TID_MINIGUN_DUDE","Pam"
|
||||||
|
"TID_MINIGUN_DUDE_DESC","Pam is an iron-willed lady who keeps the extended Junker family in order."
|
||||||
|
"TID_MINIGUN_DUDE_WEAPON","Scrapstorm"
|
||||||
|
"TID_MINIGUN_DUDE_WEAPON_DESC","Pam has a straightforward way of dealing with scrap metal: suck it up and blast it at the bad guys!"
|
||||||
|
"TID_MINIGUN_DUDE_ULTI","Mama's Kiss"
|
||||||
|
"TID_MINIGUN_DUDE_ULTI_DESC","Sometimes you can get dinged up while brawling. Pam can kiss it all better with the help of her healing turret!"
|
||||||
|
"TID_BONE_THROWER","Bone Thrower"
|
||||||
|
"TID_BONE_THROWER_DESC","There's nothing mini about this gunner! Handy with his massive machine gun, the Minigunner can mow down almost any number of bad guys. (Movement speed slow, immune to pushback)"
|
||||||
|
"TID_BONE_THROWER_WEAPON","Minigun"
|
||||||
|
"TID_BONE_THROWER_WEAPON_DESC","The Minigunner makes wielding this massive machine gun easy. He can even walk while firing it full auto!"
|
||||||
|
"TID_BONE_THROWER_ULTI","Bandage Dispenser"
|
||||||
|
"TID_BONE_THROWER_ULTI_DESC","Sometimes you get scratches and flesh wounds in a high-intensity firefight. The Bandage Dispenser helps keep your whole team in fighting shape!"
|
||||||
|
"TID_BLACK_HOLE","Tara"
|
||||||
|
"TID_BLACK_HOLE_DESC","What's in the cards for you? This mystic from a far land has come to read your fortune. It says simply: DEFEAT!"
|
||||||
|
"TID_BLACK_HOLE_WEAPON","Triple Tarot"
|
||||||
|
"TID_BLACK_HOLE_WEAPON_DESC","Tara flicks her wrist, snapping off three tarot cards that pierce through enemies. Quite a trick!"
|
||||||
|
"TID_BLACK_HOLE_ULTI","Gravity"
|
||||||
|
"TID_BLACK_HOLE_ULTI_DESC","Tara's greatest illusion draws her audience inexorably in. Everyone caught in the attraction will bump heads painfully!"
|
||||||
|
"TID_TURRET_DAMAGE","Damage"
|
||||||
|
"TID_TURRET_HEALTH","Health"
|
||||||
|
"TID_STAT_DAMAGE_PER_SECOND","Damage per second"
|
||||||
|
"TID_STAT_DAMAGE_PER_SECOND_EACH","Damage per second"
|
||||||
|
"TID_STAT_DAMAGE_PER_STRIKE","Damage per punch"
|
||||||
|
"TID_ROBOT","Deputy Irons"
|
||||||
|
"TID_ROBOT_DESC","Built to serve. Deputized to destroy."
|
||||||
|
"TID_ROBOT_WEAPON","Rocket Snipe"
|
||||||
|
"TID_ROBOT_WEAPON_DESC","Deputy Irons shoots an explosive rocket at extreme ranges with mechanical precision."
|
||||||
|
"TID_ROBOT_ULTI","Crowd Control"
|
||||||
|
"TID_ROBOT_ULTI_DESC","When extreme measures are called for, Deputy Irons can rain down a barrage of rockets on the unruly crowd."
|
||||||
|
"TID_ARMOR_STAT","Health"
|
||||||
|
"TID_HEALTH","Health"
|
||||||
|
"TID_STAT_GRENADE_DAMAGE","Damage per grenade"
|
||||||
|
"TID_STAT_MISSILE_DAMAGE","Damage per rocket"
|
||||||
|
"TID_STAT_HEALTH","Hit points"
|
||||||
|
"TID_STAT_SPEED","Speed"
|
||||||
|
"TID_STAT_DAMAGE","Damage"
|
||||||
|
"TID_STAT_DAMAGE_PER_SHOT","Damage per bullet"
|
||||||
|
"TID_STAT_DAMAGE_PER_SHELL","Damage per shell"
|
||||||
|
"TID_STAT_HAMMER_DAMAGE","Damage every 0.2 sec"
|
||||||
|
"TID_BATTLE","Brawl"
|
||||||
|
"TID_QUIT","Quit"
|
||||||
|
"TID_MATCHMAKING_QUIT","Quit"
|
||||||
|
"TID_MATCHMAKING_HEADING","Searching for players"
|
||||||
|
"TID_MATCHMAKING_TIME_LABEL","Game starts in:"
|
||||||
|
"TID_MATCHMAKING_PLAYERS","Players found <x>/<y>"
|
||||||
|
"TID_BUTTON_CANCEL","Cancel"
|
||||||
|
"TID_BUTTON_OK","OK"
|
||||||
|
"TID_ENTER_NAME_TITLE","Welcome to Brawl Stars!"
|
||||||
|
"TID_ENTER_NAME_BODY","What's your name?"
|
||||||
|
"TID_TIME_DAYS","d"
|
||||||
|
"TID_TIME_HOURS","h"
|
||||||
|
"TID_TIME_MINS","min"
|
||||||
|
"TID_TIME_SECS","sec"
|
||||||
|
"TID_MATCHMAKING_TIME","Time to start <TIME>"
|
||||||
|
"TID_ERROR_POP_UP_OUT_OF_SYNC_TITLE","Error!"
|
||||||
|
"TID_ERROR_POP_UP_OUT_OF_SYNC","Client and server are out of sync!"
|
||||||
|
"TID_ERROR_POP_UP_OUT_OF_SYNC_BUTTON","Reload game"
|
||||||
|
"TID_ERROR_POP_UP_CONNECTION_FAILED_TITLE","Connection error"
|
||||||
|
"TID_ERROR_POP_UP_CONNECTION_FAILED","Unable to connect with the server. Check your internet connection and try again."
|
||||||
|
"TID_ERROR_POP_UP_CONNECTION_FAILED_BUTTON","Try again"
|
||||||
|
"TID_ERROR_POP_UP_LOGIN_FAILED_TITLE","Login failed"
|
||||||
|
"TID_ERROR_POP_UP_LOGIN_FAILED","Please try again later."
|
||||||
|
"TID_ERROR_POP_UP_LOGIN_FAILED_BUTTON","Try again"
|
||||||
|
"TID_ERROR_POP_UP_AUTO_DISCONNECTED_TITLE","Anyone there?"
|
||||||
|
"TID_ERROR_POP_UP_AUTO_DISCONNECTED","Click the button below to reload the game."
|
||||||
|
"TID_ERROR_POP_UP_AUTO_DISCONNECTED_BUTTON","Reload game"
|
||||||
|
"TID_ERROR_POP_UP_WRONG_CLIENT_VERSION_TITLE","Update is available!"
|
||||||
|
"TID_ERROR_POP_UP_WRONG_CLIENT_VERSION","Good news! A new version of Brawl Stars is available."
|
||||||
|
"TID_ERROR_POP_UP_WRONG_CLIENT_VERSION_BUTTON","Update"
|
||||||
|
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_TITLE","Maintenance break"
|
||||||
|
"TID_ERROR_POP_UP_SERVER_MAINTENANCE","Sorry, the servers are under maintenance. Please try again later."
|
||||||
|
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_BUTTON","Try again"
|
||||||
|
"TID_ERROR_POP_UP_BANNED_TITLE","You have been banned!"
|
||||||
|
"TID_ERROR_POP_UP_BANNED","You have been banned temporarily"
|
||||||
|
"TID_ERROR_POP_UP_BANNED_BUTTON","Okay"
|
||||||
|
"TID_ERROR_POP_UP_BANNED_BUTTON_CONTACT_PS","Contact Support"
|
||||||
|
"TID_ERROR_POP_UP_BANNED_ARTICLE_BUTTON","More Info"
|
||||||
|
"TID_INFO_POP_UP_IAP_NOTE_TITLE","Important Notice"
|
||||||
|
"TID_INFO_POP_UP_IAP_NOTE","Brawl Stars is free to play, but you can speed up progress with in-app purchases (you can disable this in your device settings). Tap Okay to accept our Terms and Privacy Policy."
|
||||||
|
"TID_INFO_POP_UP_IAP_NOTE_BUTTON","Okay"
|
||||||
|
"TID_SERVER_ERROR_TITLE","Server error <number>"
|
||||||
|
"TID_SERVER_ERROR","You were disconnected during combat."
|
||||||
|
"TID_SERVER_ERROR_BUTTON","Okay"
|
||||||
|
"TID_COME_BACK_NOTIFICATION_SMALL","How about another Brawl?"
|
||||||
|
"TID_COME_BACK_NOTIFICATION_MEDIUM","How about another Brawl?"
|
||||||
|
"TID_COME_BACK_NOTIFICATION_LARGE","How about another Brawl?"
|
||||||
|
"TID_ERROR_POP_UP_CONNECTION_LOST_TITLE","Connection lost"
|
||||||
|
"TID_ERROR_POP_UP_CONNECTION_LOST","Please try logging in again!"
|
||||||
|
"TID_ERROR_POP_UP_CONNECTION_LOST_BUTTON","Retry login"
|
||||||
|
"TID_TROPHIES","Trophies"
|
||||||
|
"TID_PRACTICE","Bot Brawl"
|
||||||
|
"TID_READY","Ready"
|
||||||
|
"TID_BATTLE_END_TITLE_VICTORY","Victory!"
|
||||||
|
"TID_BATTLE_END_TITLE_DEFEAT","Enemy team wins"
|
||||||
|
"TID_BATTLE_END_TITLE_DRAW","Draw"
|
||||||
|
"TID_BATTLE_END_DEATHMATCH_VICTORY","You are #1!"
|
||||||
|
"TID_BATTLE_END_DEATHMATCH_DEFEAT","Rank: <RANK>"
|
||||||
|
"TID_BATTLE_END_TVST_DRAW_DESC","Game ended in a draw because both teams collected the same amount of crystals!"
|
||||||
|
"TID_BATTLE_END_RETURN_HOME","Return home"
|
||||||
|
"TID_BATTLE_END_NEXT","Next"
|
||||||
|
"TID_BATTLE_END_TAP","tap to proceed"
|
||||||
|
"TID_BATTLE_END_NO_PRACTISE_TROPHIES","No trophies from matches against Bots"
|
||||||
|
"TID_BATTLE_END_XP_CAPPED","All event experience collected"
|
||||||
|
"TID_RESPAWNING","New life in:\n<n1>"
|
||||||
|
"TID_TEAM_JOIN_ROOM_CODE","Input room code here"
|
||||||
|
"TID_TEAM_JOIN_TITLE","Join Game Room"
|
||||||
|
"TID_TEAM_JOIN_INFO","Input the code you have received from your friend to join this room."
|
||||||
|
"TID_TEAM_JOIN_OK","Join"
|
||||||
|
"TID_TEAM_MEMBER_LEFT_0","You left the room."
|
||||||
|
"TID_TEAM_MEMBER_LEFT_1","You were kicked from room."
|
||||||
|
"TID_TEAM_MEMBER_LEFT_2","Room has been discarded because day has changed."
|
||||||
|
"TID_TEAM_GAME_STARTING","Game starting"
|
||||||
|
"TID_TEAM_CODE_COPIED","Code copied to the clipboard"
|
||||||
|
"TID_TEAM_ERROR_1","Room server error"
|
||||||
|
"TID_TEAM_ERROR_2","Cannot join room. Room is full."
|
||||||
|
"TID_TEAM_ERROR_3","Cannot join room. Room has already been disbanded."
|
||||||
|
"TID_TEAM_ERROR_4","Cannot join room. You haven't unlocked any of the required Brawlers."
|
||||||
|
"TID_TEAM_ERROR_5","Invalid room code. Please check that the code is correct."
|
||||||
|
"TID_TEAM_ERROR_6","Cannot find a room with the given code."
|
||||||
|
"TID_TEAM_ERROR_7","Cannot join room. You cannot rejoin a room you have been kicked out of."
|
||||||
|
"TID_TEAM_ERROR_8","Check side settings. No side can have more than 3 players."
|
||||||
|
"TID_TEAM_ERROR_9","Cannot join room. You haven't unlocked any of the required Brawlers."
|
||||||
|
"TID_TEAM_ERROR_10","Cannot create room. You are already in a room."
|
||||||
|
"TID_TEAM_ERROR_11","Cannot create room. Event has expired."
|
||||||
|
"TID_TEAM_ERROR_12","Cannot join room. Room has expired."
|
||||||
|
"TID_TEAM_ERROR_14","Cannot create room. This event does not support team play."
|
||||||
|
"TID_TEAM_ERROR_15","Cannot join room. This room is not in your region."
|
||||||
|
"TID_TEAM_ERROR_16","Cannot join room. You have not unlocked this room's event."
|
||||||
|
"TID_TEAM_ERROR_17","Cannot start game. Duplicate Brawlers are not allowed."
|
||||||
|
"TID_TEAM_ERROR_18","Cannot start game. Game is going down for maintenance."
|
||||||
|
"TID_TEAM_ERROR_19","Cannot kick room creator while he is online."
|
||||||
|
"TID_TEAM_SEARCH_INVALID_CODE","Invalid room code. Please check that the code is correct."
|
||||||
|
"TID_TEAM_LEAVE","Leave"
|
||||||
|
"TID_TEAM_JOIN","Join"
|
||||||
|
"TID_TEAM_READY_BUTTON_LABEL","I'm ready"
|
||||||
|
"TID_TEAM_CANCEL_READY","Cancel"
|
||||||
|
"TID_TEAM_QUIT","Quit"
|
||||||
|
"TID_TEAM_TEAMCODE","Room code"
|
||||||
|
"TID_TEAM_TEAMCODE_DESC","Your friends can access the room using this code"
|
||||||
|
"TID_TEAM_WAITING_FOR_PLAYER","Invite with room code"
|
||||||
|
"TID_TEAM_NO_PLAYER","empty"
|
||||||
|
"TID_TEAMCREATE_EVENT","Location"
|
||||||
|
"TID_TEAM_KICK","Kick"
|
||||||
|
"TID_TEAM_TOGGLE_TEAM","Toggle side"
|
||||||
|
"TID_TEAM_SIDE_LABEL","Side</c>"
|
||||||
|
"TID_TEAM_SIDE_2","<c999999>Random</c>"
|
||||||
|
"TID_TEAM_SIDE_0","<cffd700>A</c>"
|
||||||
|
"TID_TEAM_SIDE_1","<c00ffff>B</c>"
|
||||||
|
"TID_TEAM_PRACTISE_BUTTON_LABEL","Practice against bots"
|
||||||
|
"TID_BONUS_REWARD","Bonus Reward for 3 victories:"
|
||||||
|
"TID_BONUS_REWARD_COLLECTED","Bonus Reward claimed"
|
||||||
|
"TID_INFO_SERVER_ERROR_TITLE","Server error"
|
||||||
|
"TID_INFO_SERVER_ERROR_BUTTON","Reload game"
|
||||||
|
"TID_RARITY_NAME_0",
|
||||||
|
"TID_RARITY_NAME_1","Rare"
|
||||||
|
"TID_RARITY_NAME_2","Super Rare"
|
||||||
|
"TID_RARITY_NAME_3","Epic"
|
||||||
|
"TID_RARITY_NAME_4","Mythic"
|
||||||
|
"TID_RARITY_NAME_5","Legendary"
|
||||||
|
"TID_RARITY_COLOR_0","3fc396"
|
||||||
|
"TID_RARITY_COLOR_1","a9f25d"
|
||||||
|
"TID_RARITY_COLOR_2","4db3ff"
|
||||||
|
"TID_RARITY_COLOR_3","e795ff"
|
||||||
|
"TID_RARITY_COLOR_4","ff786c"
|
||||||
|
"TID_RARITY_COLOR_5","ffe35f"
|
||||||
|
"TID_NAME_FAILED_TOO_SHORT","Name too short!"
|
||||||
|
"TID_NAME_FAILED_PROFANITIES","Name not accepted!"
|
||||||
|
"TID_NAME_FAILED","Name not accepted!"
|
||||||
|
"TID_EVENT_STARTED","<LOCATION> is now open! New rewards available!"
|
||||||
|
"TID_SELECT_HERO_INFO_1","<cFF8000>Players vs Players</c>"
|
||||||
|
"TID_SELECT_HERO_INFO_2","<c2288ff>Players vs Bots</c>"
|
||||||
|
"TID_SELECT_HERO_INFO_3","<c40E0D0>Play solo with Bots</c>"
|
||||||
|
"TID_SELECT_HERO_INFO_1_6","<cFF8000>Players vs Players</c>"
|
||||||
|
"TID_SELECT_HERO_INFO_3_6","<c40E0D0>Play solo with Bots</c>"
|
||||||
|
"TID_NAVI_1","Shop"
|
||||||
|
"TID_NAVI_2","News"
|
||||||
|
"TID_NAVI_3","Brawl"
|
||||||
|
"TID_NAVI_4","Brawlers"
|
||||||
|
"TID_NAVI_57","Social"
|
||||||
|
"TID_BATTLE_MAIN_NEXT_REWARD","Next reward: <VALUE>/<MAX>"
|
||||||
|
"TID_BATTLE_MAIN_NEXT_PLANET","New location in: <TIME>"
|
||||||
|
"TID_BATTLE_MAIN_COLLECTED_COINS","<VALUE> collected"
|
||||||
|
"TID_GATCHA_ERROR_NOT_ENOUGH_GOLD","Not enough Coins, Brawl to get more!"
|
||||||
|
"TID_GATCHA_INFO","<c0000ff>Brawl Boxes</c>\n\nOpen Brawl Boxes to find Brawlers, Elixir or Boosters.\n\nFinding duplicate Brawlers will pay out in Chips."
|
||||||
|
"TID_HERO_INFO_ARMOR","Health"
|
||||||
|
"TID_HERO_INFO_ABILITY","Attack"
|
||||||
|
"TID_HERO_INFO_ULTI","Super"
|
||||||
|
"TID_HERO_INFO_BACK","BACK"
|
||||||
|
"TID_HERO_INFO_UPGRADE","UPGRADE"
|
||||||
|
"TID_HERO_INFO_ABILITY_LEVEL","LVL <LEVEL>/<MAXLEVEL>"
|
||||||
|
"TID_HERO_INFO_CRAFT_HERO","Buy Brawler"
|
||||||
|
"TID_HERO_INFO_RARITY","<c<COLOR>><NAME></c>"
|
||||||
|
"TID_MATCHMAKE_FAILED_5","Matchmake failed: event has expired"
|
||||||
|
"TID_MATCHMAKE_FAILED_7","Matchmake failed: room member was disconnected"
|
||||||
|
"TID_MATCHMAKE_FAILED_9","Matchmake failed: maintanance is starting"
|
||||||
|
"TID_SUDDEN_DEATH_TIMER","<n1>"
|
||||||
|
"TID_OWN_TEAM_WINNING","Blue team will win in:"
|
||||||
|
"TID_ENEMY_TEAM_WINNING","Red team will win in:"
|
||||||
|
"TID_OWN_TEAM","Blue team"
|
||||||
|
"TID_ENEMY_TEAM","Red team"
|
||||||
|
"TID_COUNTDOWN","COUNTDOWN"
|
||||||
|
"TID_HERO_LIST_UNLOCKED","Unlocked: <COUNT>/<TOTAL>"
|
||||||
|
"TID_HERO_LIST_LABEL","Brawlers"
|
||||||
|
"TID_HERO_LIST_DO_GATCHA","Open Brawl Box"
|
||||||
|
"TID_HERO_LIST_SEASON_ENDS","Season ends in"
|
||||||
|
"TID_HERO_LIST_SEASON_END_INFO","When the season ends, you get Coins based on your best Brawler's trophies and your total trophies.\n\nIn addition, Brawlers over <DECAYSTART> Trophies will lose <DECAYPERCENTAGE>% of the Trophies above <DECAYSTART>."
|
||||||
|
"TID_HERO_LOCKED_CANNOT_VIEW","Tap the roll button to unlock new Brawlers"
|
||||||
|
"TID_DAILY_COINS_COLLECTED","All Coins collected"
|
||||||
|
"TID_TEAM_BATTLE","Create game room"
|
||||||
|
"TID_TEAM_UNREADY","not ready"
|
||||||
|
"TID_TEAM_WAITING_WHILE_READY","You're ready!\nWaiting for others."
|
||||||
|
"TID_GATCHA_SCREEN_NEW_HERO","New <c<COLOR>><NAME></c> Brawler"
|
||||||
|
"TID_GATCHA_SCREEN_EXISTING_HERO","Duplicate <NAME>"
|
||||||
|
"TID_GATCHA_SCREEN_UPGRADIUM_DROP_HEADER","Elixir"
|
||||||
|
"TID_GATCHA_SCREEN_BOXES_REMAINING","Boxes remaining: <AMOUNT>"
|
||||||
|
"TID_UPGRADIUM_GATCHA_DESC","You’ve received Elixir!\n\nUse Elixir to upgrade your Brawlers."
|
||||||
|
"TID_DUST_GATCHA_DESC","You’ve received Chips!\n\nUse Chips to buy new Brawlers!"
|
||||||
|
"TID_GATCHA_SCREEN_OK","Cool!"
|
||||||
|
"TID_GATCHA_SCREEN_TAP","Tap! Tap!"
|
||||||
|
"TID_GATCHA_SCREEN_COIN_DOUBLER_HEADER","Double Coins"
|
||||||
|
"TID_GATCHA_SCREEN_COIN_DOUBLER_VALUE","+ <AMOUNT>"
|
||||||
|
"TID_GATCHA_SCREEN_COIN_DOUBLER_DESC","Every coin you earn from Brawling will give you one of these extra coins!"
|
||||||
|
"TID_GATCHA_SCREEN_COIN_BOOSTER_HEADER","Coin Boost"
|
||||||
|
"TID_GATCHA_SCREEN_COIN_BOOSTER_VALUE","+ <TIME> days"
|
||||||
|
"TID_GATCHA_SCREEN_COIN_BOOSTER_DESC","Coin boost gives you 50% extra coins from all sources"
|
||||||
|
"TID_NAVI_BLOCKED_1","You can't change page while ready!"
|
||||||
|
"TID_TEAM_MEMBER_INFO_READY","<NAME> is waiting for others to get ready"
|
||||||
|
"TID_TEAM_MEMBER_INFO_NOT_READY","<NAME> is not yet ready for the game"
|
||||||
|
"TID_TEAM_MEMBER_INFO_SELF_READY","Cannot change Brawler while ready!"
|
||||||
|
"TID_TEAM_NO_MEMBER_INFO","Share the room code manually. Your friends can use it to join this game room"
|
||||||
|
"TID_TEAM_INFO_TEAM_CODE","Share this code with friends and invite them to join your Game Room!\n\nTap again to copy to Clipboard."
|
||||||
|
"TID_FREEZER","Freezer"
|
||||||
|
"TID_GAME_OVER","Match over"
|
||||||
|
"TID_LEVEL","lvl<LVL>"
|
||||||
|
"TID_PLAYERS_IN_MM","There are players in the matchmaking!"
|
||||||
|
"TID_ONLINE_INFO","Players online: <ONLINE> in matchmaking: <MATCHMAKE> in match: <BATTLES>"
|
||||||
|
"TID_INPUT_NAME","Input your name here"
|
||||||
|
"TID_LEADERBOARD_YOUR_SCORE","Your score"
|
||||||
|
"TID_LEADERBOARD_YOUR_RANK","Your rank"
|
||||||
|
"TID_LEADERBOARD_HIGHEST_SCORE","Your Highest Score"
|
||||||
|
"TID_LEADERBOARD_LOCAL","Local (<COUNTRY>)"
|
||||||
|
"TID_REGION_0","North America"
|
||||||
|
"TID_REGION_1","Asia"
|
||||||
|
"TID_SET_REGION_RESULT_0","Region switched successfully to <REGION>"
|
||||||
|
"TID_SET_REGION_RESULT_1","Region change failed: cannot change region while in a Band"
|
||||||
|
"TID_SET_REGION_RESULT_2","Region change failed: cannot change region while in a game room"
|
||||||
|
"TID_VICTORY_CONDITION_COINRUSH_TITLE","Crystal Grab"
|
||||||
|
"TID_VICTORY_CONDITION_COINRUSH_TEXT","Grab and hold 10 crystals!"
|
||||||
|
"TID_BATTLE_END_MY_TEAM","Your Team"
|
||||||
|
"TID_BATTLE_END_ENEMY_TEAM","Enemy Team"
|
||||||
|
"TID_BACK","BACK"
|
||||||
|
"TID_CARD_CRAFT_ERROR_2","Not enough Elixir, open Brawl Boxes to get Elixir"
|
||||||
|
"TID_CARD_CRAFT_ERROR_3","Not enough Chips, open Brawl Boxes to get Chips"
|
||||||
|
"TID_UNLOCK_SKIN_ERROR_1","Not enough Gems"
|
||||||
|
"TID_EXPERIENCE_LEVEL","Experience level"
|
||||||
|
"TID_BOT_1","Bot 1"
|
||||||
|
"TID_BOT_2","Bot 2"
|
||||||
|
"TID_BOT_3","Bot 3"
|
||||||
|
"TID_BOT_4","Bot 4"
|
||||||
|
"TID_BOT_5","Bot 5"
|
||||||
|
"TID_BOT_6","Bot 6"
|
||||||
|
"TID_BOT_7","Bot 7"
|
||||||
|
"TID_BOT_8","Bot 8"
|
||||||
|
"TID_BOT_9","Bot 9"
|
||||||
|
"TID_CRAFT_HERO_TITLE","Buy Brawler"
|
||||||
|
"TID_CRAFT_HERO_BUTTON_LABEL","Buy"
|
||||||
|
"TID_UNLOCK_SKIN_TITLE","Buy skin"
|
||||||
|
"TID_UNLOCK_SKIN_BUTTON_LABEL","Buy"
|
||||||
|
"TID_HERO_LIST_TOTAL_TROPHIES","Total trophies"
|
||||||
|
"TID_TOP_TOOL_TIP_1","Collect Coins from new events and Brawls.\n\nUse Coins to open Brawl Boxes."
|
||||||
|
"TID_TOP_TOOL_TIP_2","Get Chips for duplicate Brawlers from Brawl Boxes.\n\nUse Chips to buy new Brawlers."
|
||||||
|
"TID_TOP_TOOL_TIP_3","Purchase Gems from the Shop with real money.\n\nUse Gems to buy Brawl Boxes, new skins and Boosters."
|
||||||
|
"TID_TOP_TOOL_TIP_4","Find Elixir inside Brawl Boxes.\n\nUse Elixir to upgrade your Brawlers."
|
||||||
|
"TID_GAME_MODE_0","Smash & Grab"
|
||||||
|
"TID_GAME_MODE_0_DESC","The team that grabs and holds 10 crystals to the end of countdown wins! Losing lives will spill grabbed crystals. "
|
||||||
|
"TID_GAME_MODE_2","Heist"
|
||||||
|
"TID_GAME_MODE_2_DESC","One team defends the safe. The other tries to break it open. Surprise! You won’t know which team you’ll be on!"
|
||||||
|
"TID_GAME_MODE_3","Bounty"
|
||||||
|
"TID_GAME_MODE_3_DESC","Hunt the other team for Stars. More Stars on heads means bigger bounties. The team with the most stars wins!"
|
||||||
|
"TID_GAME_MODE_6","Showdown"
|
||||||
|
"TID_GAME_MODE_6_DESC","Take down the other nine and be the last one standing. Use any means necessary, as you only have one life."
|
||||||
|
"TID_GAME_MODE_5","Brawl Ball"
|
||||||
|
"TID_GAME_MODE_5_DESC","Score two goals to win!"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_FIRST_WIN","First win"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_RANK_UP","Rank up"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_LEVEL_UP","Level up"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_VICTORY","Victory"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_DEFEAT","Defeat"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_DRAW","Draw"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_MVP","Star Player"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_SURVIVAL","Rank score"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_COIN_BOOST","Coin boost\n <c00cc00><PARAM>%</c>"
|
||||||
|
"TID_BATTLE_END_GAIN_LABEL_COIN_DOUBLER","<c00cc00>Coin\nDoubler</c>"
|
||||||
|
"TID_BATTLE_END_COIN_REWARDS","Coin rewards"
|
||||||
|
"TID_BATTLE_END_MVP","STAR PLAYER"
|
||||||
|
"TID_BATTLE_END_DEFEAT_INFO","Better luck next time!"
|
||||||
|
"TID_TUTORIAL_1","Hello, I'm Shelly. Let me show you how to move around.\n\nTap on that yellow circle!"
|
||||||
|
"TID_TUTORIAL_2","You did it! Now move me to that next yellow circle."
|
||||||
|
"TID_TUTORIAL_3","You can hide from enemies in bushes. Let's go to that circle and I'll show you."
|
||||||
|
"TID_TUTORIAL_4","Awesome, now I'm totally hidden! Let's keep moving."
|
||||||
|
"TID_TUTORIAL_5","Attack by swiping and releasing towards your target.\n\nTry it on that target!"
|
||||||
|
"TID_TUTORIAL_6","Nice, keep going!"
|
||||||
|
"TID_TUTORIAL_7","Attacking targets charges up the Super attack meter.\n\nShoot those targets!"
|
||||||
|
"TID_TUTORIAL_8","The blue circle turns yellow to indicate the Super is activated.\n\nShoot a Super attack!"
|
||||||
|
"TID_TUTORIAL_9","You're a natural Brawler! \n\nNow, let's go get 'em!"
|
||||||
|
"TID_TUTORIAL_10","See that spinning blue circle at my feet? It means my Super is ready.\n\nTap the Super button!"
|
||||||
|
"TID_TUTORIAL_11","Kaboom! Oh, those orange bars show your ammo. I'll reload as fast as I can!"
|
||||||
|
"TID_FIGHT_TUTORIAL","Play"
|
||||||
|
"TID_HERO_SCORE_INFO","Collect trophies for this Brawler by winning games against other players. Reach <PROGRESS> trophies to achieve next rank and earn <COINS> Coins."
|
||||||
|
"TID_HERO_SCORE_INFO_MAXED","You have reached the final rank."
|
||||||
|
"TID_XP_INFO_ME","Your experience level.\n\nGain experience by Brawling. Collect <REMPROGRESS> more experience points to reach level <LEVEL> and earn <COINS> Coins."
|
||||||
|
"TID_XP_INFO_OTHER","This player's experience level"
|
||||||
|
"TID_TUTORIAL_WIN_ONE_GAME_PROMPT","Win one practice match to unlock the full game"
|
||||||
|
"TID_HERO_SCORE_SUM_INFO","Total trophies of all Brawlers"
|
||||||
|
"TID_CLAN_TAB_CREATE","Create Band"
|
||||||
|
"TID_CLAN_TAB_SEARCH","Find Band"
|
||||||
|
"TID_CLAN_TAB_MY_CLAN","My Band"
|
||||||
|
"TID_CLAN_TAB_FRIENDS","Friends"
|
||||||
|
"TID_CLAN_CREATE_BUTTON","Create"
|
||||||
|
"TID_CLAN_SAVE_BUTTON","Save"
|
||||||
|
"TID_CLAN_CREATE_TITLE","Create a new Band"
|
||||||
|
"TID_ALLIANCE_TYPE_OPEN","Open"
|
||||||
|
"TID_ALLIANCE_TYPE_INVITE_ONLY","Invite only"
|
||||||
|
"TID_ALLIANCE_TYPE_CLOSED","Closed"
|
||||||
|
"TID_CLAN_SEARCH_TITLE","Search for Bands"
|
||||||
|
"TID_STREAM_ENTRY_AGE","<time> ago"
|
||||||
|
"TID_ALLIANCE_ROLE_LEADER","Leader"
|
||||||
|
"TID_ALLIANCE_ROLE_CO_LEADER","Co-leader"
|
||||||
|
"TID_ALLIANCE_ROLE_MEMBER","Member"
|
||||||
|
"TID_ALLIANCE_ROLE_ELDER","Elder"
|
||||||
|
"TID_STREAM_SENDER_YOU","You"
|
||||||
|
"TID_GOLDRUSH_1","Hard Rock Mine"
|
||||||
|
"TID_BANKHEIST_1","Bandit Stash"
|
||||||
|
"TID_WANTED_1","Temple Ruins"
|
||||||
|
"TID_BATTLE_ROYALE_1","Skull Creek"
|
||||||
|
"TID_GOLDRUSH_2","Crystal Cavern"
|
||||||
|
"TID_BANKHEIST_2","Kaboom Canyon"
|
||||||
|
"TID_WANTED_2","Outlaw Camp"
|
||||||
|
"TID_BATTLE_ROYALE_2","Stormy Plains"
|
||||||
|
"TID_GOLDRUSH_3","Mushroom Cave"
|
||||||
|
"TID_BANKHEIST_3","Safe Zone"
|
||||||
|
"TID_WANTED_3","Terracotta Square"
|
||||||
|
"TID_BATTLE_ROYALE_3","Death Valley"
|
||||||
|
"TID_WANTED_4","Cabbage Patch"
|
||||||
|
"TID_GOLDRUSH_4","Bone Box"
|
||||||
|
"TID_WANTED_5","Star Gulch"
|
||||||
|
"TID_GOLDRUSH_5","Temple Catacombs"
|
||||||
|
"TID_WANTED_6","Snake Prairie"
|
||||||
|
"TID_GOLDRUSH_6","Hog Hunt"
|
||||||
|
"TID_WANTED_7","Shooting Star"
|
||||||
|
"TID_GOLDRUSH_7","Deep Hollows"
|
||||||
|
"TID_BATTLE_ROYALE_4","Feast or Famine"
|
||||||
|
"TID_WANTED_8","Groundhog Burrow"
|
||||||
|
"TID_BANKHEIST_4","G.G. Corral"
|
||||||
|
"TID_CLAN_MEMBERS_ONLINE","<c00ff00>Online: <COUNT>/<TOTAL></c>"
|
||||||
|
"TID_CLAN_TOTAL_TROPHIES","Band trophies"
|
||||||
|
"TID_CLAN_SEARCH_OK","Search"
|
||||||
|
"TID_CLAN_INFO_NAME","Band Name"
|
||||||
|
"TID_CLAN_INFO_BADGE","Badge"
|
||||||
|
"TID_CLAN_INFO_DESC","Description"
|
||||||
|
"TID_CLAN_INFO_TOTAL_TROPHIES","Band trophies"
|
||||||
|
"TID_CLAN_INFO_TYPE","Type"
|
||||||
|
"TID_CLAN_INFO_TAG","Band Tag"
|
||||||
|
"TID_CLAN_INFO_MIN_TROPHIES","Required trophies"
|
||||||
|
"TID_CLAN_INFO_LEAVE","Leave"
|
||||||
|
"TID_CLAN_INFO_SETTINGS","Settings"
|
||||||
|
"TID_CLAN_INFO_JOIN","Join"
|
||||||
|
"TID_CLAN_INFO_MESSAGE","Message"
|
||||||
|
"TID_CLAN_INFO_REQUEST_JOIN","Request join"
|
||||||
|
"TID_CLAN_SEARCH_NO_RESULTS","No Bands found"
|
||||||
|
"TID_CLAN_INFO_MEMBERS","Members"
|
||||||
|
"TID_CLAN_INFO_SELECT_BADGE","Browse"
|
||||||
|
"TID_SELECT_BADGE","Select badge"
|
||||||
|
"TID_ALLIANCE_CREATE_OK","Band created successfully"
|
||||||
|
"TID_CLAN_CHANGE_SETTINGS_TITLE","Band settings"
|
||||||
|
"TID_TITLE_ALLIANCE","Band info"
|
||||||
|
"TID_ALLIANCE_LEFT","You have left the Band"
|
||||||
|
"TID_CLAN_MEMBER_DEMOTE","Demote"
|
||||||
|
"TID_CLAN_MEMBER_PROMOTE","Promote"
|
||||||
|
"TID_CLAN_MEMBER_KICK","Kick"
|
||||||
|
"TID_CLAN_MEMBER_VIEW_ALLIANCE","View Band"
|
||||||
|
"TID_BUTTON_INVITE","Invite"
|
||||||
|
"TID_PLAYER_INFO_GOTO_CLAN","View Band"
|
||||||
|
"TID_PLAYER_INFO_HEROES","Brawlers (<FOUND>/<TOTAL>)"
|
||||||
|
"TID_SELECT_PLAYER_THUMBNAIL","Select your icon"
|
||||||
|
"TID_SELECT_PLAYER_THUMBNAIL_FAIL_2","This icon unlocks at experience level <LEVEL>"
|
||||||
|
"TID_SELECT_PLAYER_THUMBNAIL_FAIL_3","This icon unlocks at <TROPHIES> total trophies"
|
||||||
|
"TID_SELECT_PLAYER_THUMBNAIL_FAIL_5","This icon unlocks at <POINTS> season points"
|
||||||
|
"TID_PLAYER_STAT_1","Victories"
|
||||||
|
"TID_PLAYER_STAT_4","Highest trophies"
|
||||||
|
"TID_PLAYER_STAT_5","Brawlers found"
|
||||||
|
"TID_PLAYER_STAT_8","Showdown victories"
|
||||||
|
"TID_PLAYER_STAT_9","Season points"
|
||||||
|
"TID_NO_CLAN","Not in a Band"
|
||||||
|
"TID_ULTIMATE_NOT_READY","Hit enemies to charge up your Super!"
|
||||||
|
"TID_CANT_ACTIVATE_ULTI","Cannot activate Super when defeated!"
|
||||||
|
"TID_NAME_TOO_SHORT","Your name is too short"
|
||||||
|
"TID_ALLIANCE_JOINED","Band joined"
|
||||||
|
"TID_COIN_RUSH_INTRO_TEXT","Collect crystals to win"
|
||||||
|
"TID_BOUNTY_HUNTER_INTRO_TEXT","Defeat Brawlers for stars"
|
||||||
|
"TID_ATTACK_DEFEND_INTRO_TEXT_ATTACK","Shoot open the safe"
|
||||||
|
"TID_ATTACK_DEFEND_INTRO_TEXT_DEFEND","Defend the safe"
|
||||||
|
"TID_GO","Brawl!"
|
||||||
|
"TID_ALLIANCE_LEAVE_CONFIRMATION_TITLE","Confirm Leave"
|
||||||
|
"TID_ALLIANCE_LEAVE_CONFIRMATION","Are you sure you want to leave?"
|
||||||
|
"TID_ALLIANCE_LEAVE_CONFIRMATION_LEAVE","Leave"
|
||||||
|
"TID_ALLIANCE_PROMOTE_TITLE","Confirm Promote"
|
||||||
|
"TID_ALLIANCE_PROMOTE_CONFIRMATION","Are you sure you want to promote <NAME> to role <ROLE>?"
|
||||||
|
"TID_ALLIANCE_PROMOTE_BUTTON","Promote"
|
||||||
|
"TID_ALLIANCE_KICK_TITLE","Confirm Kick"
|
||||||
|
"TID_ALLIANCE_KICK_CONFIRMATION","Are you sure you want to kick <NAME> from the Band?"
|
||||||
|
"TID_ALLIANCE_KICK_BUTTON","Kick"
|
||||||
|
"TID_ALLIANCE_DEMOTE_TITLE","Confirm Demote"
|
||||||
|
"TID_ALLIANCE_DEMOTE_CONFIRMATION","Are you sure you want to demote <NAME> to role <ROLE>?"
|
||||||
|
"TID_ALLIANCE_DEMOTE_BUTTON","Demote"
|
||||||
|
"TID_CLAN_RESPONSE_10","Settings saved"
|
||||||
|
"TID_CLAN_RESPONSE_20","Band created"
|
||||||
|
"TID_CLAN_RESPONSE_22","Name not accepted"
|
||||||
|
"TID_CLAN_RESPONSE_40","Band joined"
|
||||||
|
"TID_CLAN_RESPONSE_42","Join failed: Band is full"
|
||||||
|
"TID_CLAN_RESPONSE_43","Join failed: Band is not open"
|
||||||
|
"TID_CLAN_RESPONSE_45","Join failed: you don't have enough trophies to join this Band"
|
||||||
|
"TID_CLAN_RESPONSE_46","Join failed: you're banned from this Band because of an earlier kick/rejected join request"
|
||||||
|
"TID_CLAN_RESPONSE_47","Join failed: too many Band joins today. Joining a Band has been blocked for you today."
|
||||||
|
"TID_CLAN_RESPONSE_48","Join failed: cannot join a Band in another region."
|
||||||
|
"TID_CLAN_RESPONSE_50","Join request sent successfully"
|
||||||
|
"TID_CLAN_RESPONSE_51","Join request sending failed: Band is no longer open for membership requests"
|
||||||
|
"TID_CLAN_RESPONSE_52","Join request sending failed: you already have a pending request to this Band"
|
||||||
|
"TID_CLAN_RESPONSE_53","Join request sending failed: you don't have enough trophies to join this Band"
|
||||||
|
"TID_CLAN_RESPONSE_54","Join request failed: you're banned from this Band because of an earlier kick/rejected join request"
|
||||||
|
"TID_CLAN_RESPONSE_55","Join request failed: cannot join a Band in another region."
|
||||||
|
"TID_CLAN_RESPONSE_70","Kick success"
|
||||||
|
"TID_CLAN_RESPONSE_80","You left the Band"
|
||||||
|
"TID_CLAN_RESPONSE_81","Promote success"
|
||||||
|
"TID_CLAN_RESPONSE_82","Demote success"
|
||||||
|
"TID_CLAN_RESPONSE_90","Accept success"
|
||||||
|
"TID_CLAN_RESPONSE_91","Reject success"
|
||||||
|
"TID_CLAN_RESPONSE_92","Accept failed: target is already in a Band"
|
||||||
|
"TID_CLAN_RESPONSE_93","Handle failed: cannot find request"
|
||||||
|
"TID_CLAN_RESPONSE_94","Handle failed: request already handled"
|
||||||
|
"TID_CLAN_RESPONSE_95","Handle failed: no rights"
|
||||||
|
"TID_CLAN_RESPONSE_96","Accept failed: target has been banned from this Band"
|
||||||
|
"TID_CLAN_RESPONSE_100","You have been kicked from a Band"
|
||||||
|
"TID_CLAN_RESPONSE_101","You have been promoted"
|
||||||
|
"TID_CLAN_RESPONSE_102","You have been demoted"
|
||||||
|
"TID_ALLIANCE_NAME_TOO_SHORT","Band name too short"
|
||||||
|
"TID_CLAN_JOIN_REQUEST_TITLE","Request Band membership"
|
||||||
|
"TID_CLAN_JOIN_REQUEST_SEND","Send"
|
||||||
|
"TID_CLAN_JOIN_REQUEST_DEFAULT_MESSAGE","I would like to join your Band..."
|
||||||
|
"TID_CLAN_JOIN_REQUEST_ENTRY_TITLE","Accept this player to the Band?"
|
||||||
|
"TID_CLAN_JOIN_REQUEST_ENTRY_ACCEPT","Accept"
|
||||||
|
"TID_CLAN_JOIN_REQUEST_ENTRY_REJECT","Reject"
|
||||||
|
"TID_CLAN_JOIN_REQUEST_ENTRY_ACCEPTED_BY","Accepted by <name>"
|
||||||
|
"TID_CLAN_JOIN_REQUEST_ENTRY_REJECTED_BY","Rejected by <name>"
|
||||||
|
"TID_HINT_DRAG_TO_AIM","Drag to aim"
|
||||||
|
"TID_HINT_RELEASE_TO_SHOOT","Release to shoot"
|
||||||
|
"TID_HINT_ACTIVATE_ULTI","Push the SUPER button!"
|
||||||
|
"TID_HINT_DRAG_TO_ULTI","Drag to aim SUPER, release to fire!"
|
||||||
|
"TID_HINT_COLLECT_GOLD","Collect crystals to win"
|
||||||
|
"TID_HINT_HOLD_GOLD","Hold on to your crystals!"
|
||||||
|
"TID_HINT_GO_AFTER_ENEMY","Go after the enemy!"
|
||||||
|
"TID_HINT_ATTACK_BASE","Break open the safe!"
|
||||||
|
"TID_HINT_DEFEND_BASE","Defend the safe!"
|
||||||
|
"TID_HINT_SHOOT_ENEMIES","Defeat enemies for stars!"
|
||||||
|
"TID_HINT_YOU_ARE_WINNING","Your team is winning! Play defense!"
|
||||||
|
"TID_HINT_YOU_ARE_LOSING","Your team is losing! Play offense!"
|
||||||
|
"TID_HINT_TAP_TO_MOVE","Tap to move\nMove with your team"
|
||||||
|
"TID_BOUNTY_1",
|
||||||
|
"TID_BOUNTY_2","Watch out: you are worth a big bounty!"
|
||||||
|
"TID_BOUNTY_3","Watch out: you are worth a huge bounty!"
|
||||||
|
"TID_BOUNTY_4","Wanted dead or alive!"
|
||||||
|
"TID_NO_CLAN_TITLE","Find a Band of Brawlers"
|
||||||
|
"TID_NO_CLAN_BODY","Join a Band to chat and play with cool people!"
|
||||||
|
"TID_NO_CLAN_SUGGESTIONS","Recommended Bands for you"
|
||||||
|
"TID_NO_CLAN_RESULTS","Search results"
|
||||||
|
"TID_NO_CLAN_EMPTY","No recommended Bands :-("
|
||||||
|
"TID_NO_CLAN_WAITING_FOR_DATA","Waiting for data..."
|
||||||
|
"TID_CONNECTING_TO_SERVER","Connecting to server..."
|
||||||
|
"TID_TEAM_AD_BUTTON_LABEL","Advertise in your Band"
|
||||||
|
"TID_TEAM_AD_INFO_0","Looking for players for a team game"
|
||||||
|
"TID_TEAM_AD_JOIN","Join Team"
|
||||||
|
"TID_TEAM_AD_JOIN_FAIL_ALREADY_IN_A_TEAM","Cannot join. You're already in a team"
|
||||||
|
"TID_TEAM_MEMBER_STATUS_0","<c3333ff>offline</c>"
|
||||||
|
"TID_TEAM_MEMBER_STATUS_1","<c00ffff>in battle</c>"
|
||||||
|
"TID_TEAM_MEMBER_STATUS_2","<cff00ff>other screen</c>"
|
||||||
|
"TID_TEAM_MEMBER_STATUS_3","<c00ff00>present</c>"
|
||||||
|
"TID_TEAM_MEMBER_STATUS_4","<c77bbff>in matchmake</c>"
|
||||||
|
"TID_TEAM_AD_POST_FAIL_NOT_IN_ALLIANCE","You must join a Band to use this feature"
|
||||||
|
"TID_TEAM_AD_POST_FAIL_TEAM_FULL","Cannot advertise. Room is already full"
|
||||||
|
"TID_TEAM_LOC_INFO","<MODE> at <LOC>"
|
||||||
|
"TID_STREAM_EVENT_1","<target> has been kicked out of the Band by <sender>"
|
||||||
|
"TID_STREAM_EVENT_2","<target> was accepted to the Band by <sender>"
|
||||||
|
"TID_STREAM_EVENT_3","<sender> joined the Band!"
|
||||||
|
"TID_STREAM_EVENT_4","<sender> has left the Band!"
|
||||||
|
"TID_STREAM_EVENT_5","<target> was promoted by <sender>"
|
||||||
|
"TID_STREAM_EVENT_6","<target> was demoted by <sender>"
|
||||||
|
"TID_STREAM_EVENT_101","room created by <sender>"
|
||||||
|
"TID_STREAM_EVENT_102","<sender> joined"
|
||||||
|
"TID_STREAM_EVENT_103","<sender> left"
|
||||||
|
"TID_STREAM_EVENT_104","<sender> kicked <target>"
|
||||||
|
"TID_STREAM_EVENT_105","matchmake started"
|
||||||
|
"TID_STREAM_EVENT_106","matchmake cancelled"
|
||||||
|
"TID_STREAM_EVENT_107","game started"
|
||||||
|
"TID_STREAM_EVENT_108","game won"
|
||||||
|
"TID_STREAM_EVENT_109","game lost"
|
||||||
|
"TID_STREAM_EVENT_110","practice started"
|
||||||
|
"TID_STREAM_EVENT_111","practice ended"
|
||||||
|
"TID_STREAM_EVENT_112","game draw"
|
||||||
|
"TID_CHAT_BOTTOM_BUTTON","Scroll down"
|
||||||
|
"TID_CHAT_BOTTOM_NEW_MESSAGES","<count> new messages!"
|
||||||
|
"TID_CHAT_BOTTOM_NEW_MESSAGE","New message!"
|
||||||
|
"TID_HERO_INFO_UPGRADE_TITLE","<NAME> lvl <LVL>"
|
||||||
|
"TID_HERO_INFO_UPGRADE_INFO","Upgrade to lvl <LVL>"
|
||||||
|
"TID_HERO_INFO_UPGRADES","Upgrades"
|
||||||
|
"TID_HERO_INFO_SKINS","Skins"
|
||||||
|
"TID_HERO_INFO_LEADERBOARD","Leaderboard"
|
||||||
|
"TID_HERO_INFO_LEADERBOARD_LABEL","Best <HERO> players"
|
||||||
|
"TID_CLAN_SEARCH_GO","Search"
|
||||||
|
"TID_CANT_DEACTIVATE_ULTI_DURING_TUTORIAL","Drag to aim the Super!"
|
||||||
|
"TID_HINT_SHOOT","Drag to aim, release to fire"
|
||||||
|
"TID_HERO_SCORE_SUM_LEADERBOARD","Best players"
|
||||||
|
"TID_ALLIANCE_LEADERBOARD","Best Bands"
|
||||||
|
"TID_HINT_MAKE_GOAL","Drag to aim, release to kick the Ball"
|
||||||
|
"TID_BATTLE_ROYALE_INTRO_TEXT","Be the sole survivor!"
|
||||||
|
"TID_HINT_COLLECT_BUFFS","Collect Elixir from barrels and\nenemies to grow stronger!"
|
||||||
|
"TID_PLAYERS_LEFT","Brawlers left: <num>"
|
||||||
|
"TID_AVOID_POISON","Stay clear of the advancing poison clouds!"
|
||||||
|
"TID_CLAN_CREATE_COOLDOWN","Cannot create a Band yet. Try again in <TIME>"
|
||||||
|
"TID_PLAYER_DATA_MISSING","Player data missing"
|
||||||
|
"TID_ALLIANCE_DATA_MISSING","Band data missing"
|
||||||
|
"TID_BATTLE_END_PLAYER_NAME_YOU","<c00ff00><NAME></c>"
|
||||||
|
"TID_BATTLE_END_PLAYER_NAME_OTHER","<NAME>"
|
||||||
|
"TID_RECHARGE_HINT","Wait for ammo to recharge!"
|
||||||
|
"TID_EVENT_EXPIRED","Event expired"
|
||||||
|
"TID_EVENT_SLOT_LOCKED","Collect <HEROCOUNT> Brawlers to play this event"
|
||||||
|
"TID_DOUBLE_COINS_INFO","Brawling here gives you double Coins"
|
||||||
|
"TID_DOUBLE_XP_INFO","Brawling here gives you double experience"
|
||||||
|
"TID_SETTINGS_TITLE","Settings"
|
||||||
|
"TID_SETTINGS_CONTROL_MODE_TITLE","Control mode"
|
||||||
|
"TID_SETTINGS_CONTROL_MODE_VALUE_0","Tap to move"
|
||||||
|
"TID_SETTINGS_CONTROL_MODE_INFO_0","Tap the screen to make your Brawler move there. Drag to aim and release to shoot."
|
||||||
|
"TID_SETTINGS_CONTROL_MODE_VALUE_1","Joystick Move (Right Handed)"
|
||||||
|
"TID_SETTINGS_CONTROL_MODE_INFO_1","Move your Brawler with a virtual joystick in the bottom left corner. Tap at a target to shoot."
|
||||||
|
"TID_SETTINGS_CONTROL_MODE_VALUE_2","Joystick Move (Left Handed)"
|
||||||
|
"TID_SETTINGS_CONTROL_MODE_INFO_2","Move your Brawler with a virtual joystick in the bottom right corner. Tap at a target to shoot."
|
||||||
|
"TID_EVENTS_TIME","<c00cc00><TIME></c>"
|
||||||
|
"TID_EVENTS_TEASER_TIME","<TIME>"
|
||||||
|
"TID_EVENTS_TIME_ENDING","<cFFFF00><TIME></c>"
|
||||||
|
"TID_EVENTS_TIME_ENDING_SOON","<cff0000><TIME></c>"
|
||||||
|
"TID_EVENTS_NEXT_EVENT_STARTING_AT","Next event in"
|
||||||
|
"TID_EVENTS_TIME_LEFT","Time left"
|
||||||
|
"TID_EVENTS_NEW","NEW!"
|
||||||
|
"TID_EVENTS_FREE_REWARD_WITH_BOOST","<AMOUNT> <c00ff00>+<BOOST></c>"
|
||||||
|
"TID_EVENTS_FREE_REWARD","<AMOUNT>"
|
||||||
|
"TID_EVENTS_XP_CAP_REACHED","All experience collected"
|
||||||
|
"TID_GAME_STARTING","A game is starting at <LOCATION>. Please join!"
|
||||||
|
"TID_WEEKEND_EVENT","Double experience event"
|
||||||
|
"TID_PLAYER_KILLED_SOMEONE","<name> defeated"
|
||||||
|
"TID_SHOP_SPECIAL_OFFER","Special offer"
|
||||||
|
"TID_SHOP_COIN_BOOSTERS","Boosters"
|
||||||
|
"TID_SHOP_GEM_PACKS","Gem Packs"
|
||||||
|
"TID_SHOP_COIN_BOOST_TITLE","<TIME> Day Coin Booster"
|
||||||
|
"TID_SHOP_COIN_BOOST_INFO","Boost all coins earnt by"
|
||||||
|
"TID_SHOP_COIN_BOOST_TITLE_PURCHASED","Coin Booster"
|
||||||
|
"TID_SHOP_COIN_BOOST_BOOST","+<VALUE>%"
|
||||||
|
"TID_SHOP_COIN_BOOST_TIME_REMAINING","Time Remaining:"
|
||||||
|
"TID_SHOP_PURCHASED","Purchased"
|
||||||
|
"TID_SHOP_ACTIVE","Active"
|
||||||
|
"TID_SHOP_COIN_BOOST_PURCHASE_ERROR_2","Not enough Gems"
|
||||||
|
"TID_SHOP_DOUBLE_COINS_TITLE","Jessie's Coin Doubler"
|
||||||
|
"TID_SHOP_DOUBLE_COINS_INFO","Doubles the next"
|
||||||
|
"TID_SHOP_DOUBLE_COINS_INFO_2","you earn from Brawls"
|
||||||
|
"TID_SHOP_DOUBLE_COINS_COINS_REMAINING","Coins remaining:"
|
||||||
|
"TID_SHOP_DOUBLE_COINS_PURCHASE_ERROR_2","Not enough Gems"
|
||||||
|
"TID_SHOP_GEM_PACK_1_TITLE","Fistful of Gems"
|
||||||
|
"TID_SHOP_GEM_PACK_2_TITLE","Pouch of Gems"
|
||||||
|
"TID_SHOP_GEM_PACK_3_TITLE","Bucket of Gems"
|
||||||
|
"TID_SHOP_GEM_PACK_4_TITLE","Wagon of Gems"
|
||||||
|
"TID_SHOP_GEM_PACK_5_TITLE","Mountain of Gems"
|
||||||
|
"TID_SHOP_GEM_PACK_6_TITLE","Gem Bonanza"
|
||||||
|
"TID_SHOP_HEROES_OF_RARITY","Boxes with guaranteed Brawlers"
|
||||||
|
"TID_SHOP_HERO_OF_RARITY_TITLE","<c<COLOR>><NAME></c>"
|
||||||
|
"TID_SHOP_HERO_OF_RARITY_BOX","Brawler Box"
|
||||||
|
"TID_SHOP_GATCHA_BOXES","Boxes"
|
||||||
|
"TID_SHOP_GATCHA_BOX_2","Brawl Box"
|
||||||
|
"TID_SHOP_GATCHA_BOX_3","BIG Box"
|
||||||
|
"TID_GATCHA_BOX_TITLE_2","Purchase Brawl Box"
|
||||||
|
"TID_GATCHA_BOX_TITLE_3","Purchase BIG Box"
|
||||||
|
"TID_GATCHA_BOX_INFO_2","Contains a Brawler, Elixir or a Booster.\n\nDuplicate Brawlers will pay out in chips."
|
||||||
|
"TID_GATCHA_BOX_INFO_3","\n\nContains <AMOUNT> Brawl Boxes."
|
||||||
|
"TID_HERO_OF_RARITY_POPUP_TITLE","<c<COLOR>><NAME></c> Brawler Box"
|
||||||
|
"TID_HERO_OF_RARITY_POPUP_INFO","Purchase a random <RARITY> Brawler."
|
||||||
|
"TID_HERO_OF_RARITY_POPUP_WARNING","\n\nNote: you may get a Brawler you already have."
|
||||||
|
"TID_HERO_OF_RARITY_MAXED","You already have all the Brawlers of this rarity unlocked."
|
||||||
|
"TID_TERMS_OF_SERVICE_BUTTON","Terms of Service"
|
||||||
|
"TID_IMMUNE","Immune"
|
||||||
|
"TID_SETTINGS_CONTROL_MODE_VALUE_4","Reverse Default"
|
||||||
|
"TID_SETTINGS_CONTROL_MODE_INFO_4","Drag to a location to make your Brawler move there. Tap to shoot."
|
||||||
|
"TID_BATTLE_END_PROCEED","Proceed"
|
||||||
|
"TID_TUTORIAL_1_1","Hi, I'm Shelly! Let's get a move on.\n\nPush the blue stick to get me to that yellow circle."
|
||||||
|
"TID_TUTORIAL_5_1","Tap on targets to attack. Shoot that target!"
|
||||||
|
"TID_HINT_TAP_TO_MOVE_1","Use the virtual stick to move\nMove with your team"
|
||||||
|
"TID_CANT_DEACTIVATE_ULTI_DURING_TUTORIAL_1","Tap on the enemies to shoot your Super!"
|
||||||
|
"TID_HINT_SHOOT_1","Tap to shoot"
|
||||||
|
"TID_HINT_DRAG_TO_ULTI_1","Tap to shoot your SUPER!"
|
||||||
|
"TID_BIND_TO_NEW_GAMECENTER_ACCOUNT_TITLE","New Game Center login"
|
||||||
|
"TID_BIND_TO_NEW_GAMECENTER_ACCOUNT","Do you want to save your current game on this Game Center account?"
|
||||||
|
"TID_GOOGLE_SERVICE_BOUND_TO_OTHER_ACCOUNT_TITLE","Google Account Alert"
|
||||||
|
"TID_GOOGLE_SERVICE_BOUND_TO_OTHER_ACCOUNT","Do you want to load <name>'s game with experience level <number>? Warning: progress in the current game will be lost."
|
||||||
|
"TID_BOUND_TO_OTHER_ACCOUNT_LOAD_VILLAGE_TITLE","Load game?"
|
||||||
|
"TID_BUTTON_VILLAGE_LOAD","Load"
|
||||||
|
"TID_GAMECENTER_BOUND_TO_OTHER_ACCOUNT_TITLE","Game Center Alert"
|
||||||
|
"TID_GAMECENTER_BOUND_TO_OTHER_ACCOUNT","Do you want to load <name>'s game with experience level <number>? Warning: Progress in the current game will be lost."
|
||||||
|
"TID_BUTTON_AVATAR_LOAD","Load"
|
||||||
|
"TID_SETTINGS_SCREEN_TITLE","Settings"
|
||||||
|
"TID_SETTINGS_MUSIC","Music"
|
||||||
|
"TID_SETTINGS_SFX","Sound Effects"
|
||||||
|
"TID_SETTINGS_OFF","Off"
|
||||||
|
"TID_SETTINGS_ON","On"
|
||||||
|
"TID_SETTINGS_LANGUAGE","Language"
|
||||||
|
"TID_ACCOUNT","Devices"
|
||||||
|
"TID_LINK_DEVICE_BUTTON","Link a device"
|
||||||
|
"TID_SETTINGS_FACEBOOK","Facebook"
|
||||||
|
"TID_CHANGE_NAME_BUTTON","Change Name"
|
||||||
|
"TID_CREDITS_BUTTON","Credits"
|
||||||
|
"TID_PRIVACY_POLICY_BUTTON","Privacy Policy"
|
||||||
|
"TID_PARENTS_GUIDE_BUTTON","Parent's Guide"
|
||||||
|
"TID_MULTIDEVICE_INFO","Sign in using your Game Center account to safeguard your progress and play with multiple iOS devices."
|
||||||
|
"TID_SETTINGS_GOOGLE","Google Play Sign-In"
|
||||||
|
"TID_SETTINGS_BUTTON_FACEBOOK_CONNECTED","Connected"
|
||||||
|
"TID_SETTINGS_BUTTON_FACEBOOK_DISCONNECTED","Disconnected"
|
||||||
|
"TID_FAQ_BUTTON","Help and support"
|
||||||
|
"TID_ABOUT","Credits\n\n<names>\n\nBrawl Stars ™ <version>\nCopyright 2016-2017 Supercell Ltd. All Rights Reserved.\nUS Patent Pending\nAll use of this software is subject to Terms and Conditions and Privacy Policy at www.supercell.com."
|
||||||
|
"TID_IAP_TRANSACTION_PENDING","Please wait. Transaction is pending."
|
||||||
|
"TID_RATE_APP_TITLE","Rate Brawl Stars"
|
||||||
|
"TID_RATE_APP_MESSAGE","Please rate or review Brawl Stars on App Store to give us valuable feedback!"
|
||||||
|
"TID_BUTTON_RATE_APP_LATER","Later"
|
||||||
|
"TID_BUTTON_RATE_APP_REVIEW","Review"
|
||||||
|
"TID_BUTTON_RATE_APP_NEVER","Never"
|
||||||
|
"TID_ERROR_POP_UP_UNLOCK_UNAVAILABLE_TITLE","Account unlock unavailable"
|
||||||
|
"TID_ERROR_POP_UP_UNLOCK_UNAVAILABLE","Account unlock is unavailable at the moment. Please try again later!"
|
||||||
|
"TID_ERROR_POP_UP_UNLOCK_UNAVAILABLE_BUTTON","Try again"
|
||||||
|
"TID_ACCOUNT_LOCKED_INVALID_CODE","Invalid unlock code!"
|
||||||
|
"TID_ACCOUNT_LOCKED_TITLE","Account Locked"
|
||||||
|
"TID_ACCONT_LOCKED_TEXT","Your account has been locked for security reasons. Enter the unlock code to recover your account."
|
||||||
|
"TID_ACCOUNT_LOCKED_TEXT2","Enter unlock code here:"
|
||||||
|
"TID_HERO_LIST_CONFIRM_GEM_GATCHA","Tap to confirm"
|
||||||
|
"TID_NOT_ENOUGH_GEMS_TITLE","Not enough Gems"
|
||||||
|
"TID_NOT_ENOUGH_GEMS_INFO","You're out of Gems. Visit the Shop to get some more!"
|
||||||
|
"TID_NOT_ENOUGH_GEMS_GO_TO_SHOP","Go to Shop"
|
||||||
|
"TID_COIN_DOUBLER_TITLE","Purchase Coin Doubler"
|
||||||
|
"TID_COIN_DOUBLER_TITLE_WITH_COINS","Add Coins to Coin Doubler"
|
||||||
|
"TID_COIN_DOUBLER_INFO","Doubles the next <c009900><AMOUNT></c> Coins you earn from Brawls.\n\nExtra Coins are not affected by the Event Coin cap."
|
||||||
|
"TID_COIN_DOUBLER_INFO_WITH_COINS","Add <c009900><AMOUNT></c> Coins to your Coin Doubler.\n\nCoin Doubler doubles the Coins you earn from brawls."
|
||||||
|
"TID_COIN_BOOST_TITLE","Purchase Coin Boost"
|
||||||
|
"TID_COIN_BOOST_TITLE_WITH_TIME","Add time to Coin Booster"
|
||||||
|
"TID_COIN_BOOST_INFO","Earn <c009900><BOOST> %</c> more Coins from all sources for the next <c0000ff><DAYS></c> days.\n\nExtra Coins are not affected by the Event Coin cap."
|
||||||
|
"TID_COIN_BOOST_INFO_WITH_TIME","Add <c0000ff><DAYS></c> days to your Coin Booster.\n\nCoin Booster gives you <c009900><BOOST> %</c> more Coins from all sources."
|
||||||
|
"TID_GEM_PRICE_OK","<COST>"
|
||||||
|
"TID_GEM_PRICE_WARN","<COST>"
|
||||||
|
"TID_STAT_PER_DYNAMITE","Damage per dynamite"
|
||||||
|
"TID_STARS_1","Watch out: you have a crystal!"
|
||||||
|
"TID_STARS_2","Watch out: you have crystals!"
|
||||||
|
"TID_STARS_3","Watch out: you have a lot of crystals!"
|
||||||
|
"TID_STARS_4","Watch out: you have a ton of crystals!"
|
||||||
|
"TID_EVENT_LOCKED","Locked"
|
||||||
|
"TID_EVENT_COMING_UP","Coming up"
|
||||||
|
"TID_EVENT_COMING_UP_INFO","This event will open in <TIME>"
|
||||||
|
"TID_SHOTGUN_DEFAULT_SKIN","Default"
|
||||||
|
"TID_GUNSLINGER_DEFAULT_SKIN","Default"
|
||||||
|
"TID_BULL_DEFAULT_SKIN","Default"
|
||||||
|
"TID_ROCKET_DEFAULT_SKIN","Default"
|
||||||
|
"TID_ROCKET_BEACH_SKIN","Beach"
|
||||||
|
"TID_TNT_DEFAULT_SKIN","Default"
|
||||||
|
"TID_LUCHADOR_DEFAULT_SKIN","Default"
|
||||||
|
"TID_TRICKSHOT_DEFAULT_SKIN","Default"
|
||||||
|
"TID_CACTUS_DEFAULT_SKIN","Default"
|
||||||
|
"TID_CACTUS_PINK_SKIN","Pinky"
|
||||||
|
"TID_BARKEEP_DEFAULT_SKIN","Default"
|
||||||
|
"TID_MECHANIC_DEFAULT_SKIN","Default"
|
||||||
|
"TID_SHAMAN_DEFAULT_SKIN","Default"
|
||||||
|
"TID_SHAMAN_PANDA_SKIN","Panda"
|
||||||
|
"TID_UNDERTAKER_DEFAULT_SKIN","Default"
|
||||||
|
"TID_CROW_DEFAULT_SKIN","Default"
|
||||||
|
"TID_CROW_WHITE_SKIN","White Crow"
|
||||||
|
"TID_DEADMARIACHI_DEFAULT_SKIN","Default"
|
||||||
|
"TID_BOW_DEFAULT_SKIN","Default"
|
||||||
|
"TID_SNIPER_DEFAULT_SKIN","Default"
|
||||||
|
"TID_MINIGUN_DEFAULT_SKIN","Default"
|
||||||
|
"TID_BULL_HAIR_SKIN","Viking"
|
||||||
|
"TID_TRICKSHOT_GOLD_SKIN","Golden"
|
||||||
|
"TID_BARKEEP_GOLD_SKIN","Golden"
|
||||||
|
"TID_GUNSLINGER_ROCKSTAR_SKIN","Rockstar"
|
||||||
|
"TID_STAT_HEAL","Heal"
|
||||||
|
"TID_LUCHADOR_RUDO_SKIN","El Rudo"
|
||||||
|
"TID_HERO_INFO_PURCHASE_SKIN_LABEL","Buy skin"
|
||||||
|
"TID_EVENTS_NEW_EVENT","New Event!"
|
||||||
|
"TID_SETTINGS_BRAWLHINTS","Battle Hints"
|
||||||
|
"TID_COLLECTED_COINS_INFO","You have collected <CURRENT> Coins out of the maximum of <MAX> from <PLANET>"
|
||||||
|
"TID_COLLECTED_COINS_INFO_CAPPED","You have collected all the Coins available on <PLANET>"
|
||||||
|
"TID_FIRST_WIN_ON_PLANET_INFO","First win against other players on <PLANET> is worth <AMOUNT> extra Coins"
|
||||||
|
"TID_EVENT_LIST_TITLE","Choose Event"
|
||||||
|
"TID_EVENT_LIST_INFO","Choose an Event to play"
|
||||||
|
"TID_EVENT_LIST_JOIN_TEAM","Join Game Room"
|
||||||
|
"TID_COOP","Co-op Brawl"
|
||||||
|
"TID_COOP_NOT_SUPPORTED_IN_SURVIVAL","Co-op Brawl not supported in Showdown"
|
||||||
|
"TID_BIND_TO_NEW_FACEBOOK_ACCOUNT_TITLE","New Facebook login"
|
||||||
|
"TID_BIND_TO_NEW_FACEBOOK_ACCOUNT","Do you want to link your current game to this Facebook account?"
|
||||||
|
"TID_BUTTON_OKAY","Okay"
|
||||||
|
"TID_SELECT_PLAYER_THUMBNAIL_FAIL_4","This icon requires <HERO>"
|
||||||
|
"TID_HERO_PORTRAIT_CRAFT_COST","<cffffff><COST></c>"
|
||||||
|
"TID_HERO_PORTRAIT_CRAFT_COST_NEG","<c999999><COST></c>"
|
||||||
|
"TID_EVENT_POPUP_CREATE_TEAM_INFO","Invite friends and \nplay together"
|
||||||
|
"TID_EVENT_POPUP_GMV_LABEL_TEAM","3 vs 3"
|
||||||
|
"TID_EVENT_POPUP_GMV_LABEL_NO_TEAM","Sole Survivor"
|
||||||
|
"TID_POPUP_ANDROID_EXIT_TITLE","Exit Brawl Stars?"
|
||||||
|
"TID_POPUP_ANDROID_EXIT","Are you sure you want to exit Brawl Stars?"
|
||||||
|
"TID_ROOM_NOT_SUPPORTED","Game rooms not supported in Showdown"
|
||||||
|
"TID_ERROR_POP_UP_PURCHASE_FAILED_TITLE","Purchase failed"
|
||||||
|
"TID_ERROR_POP_UP_PURCHASE_FAILED","Billing server not responding. Please try again later."
|
||||||
|
"TID_ERROR_POP_UP_PURCHASE_FAILED_BUTTON","Ok"
|
||||||
|
"TID_IAP_NOT_AVAILABLE","Please enable In-App Purchases in your device restrictions settings."
|
||||||
|
"TID_NEWS_TITLE","The Daily Brawler"
|
||||||
|
"TID_STAT_DAMAGE_PER_ARROW","Damage per arrow"
|
||||||
|
"TID_STAT_DAMAGE_PER_MINE","Damage per trap"
|
||||||
|
"TID_STAT_DAMAGE_PER_SPIKE","Damage per spike"
|
||||||
|
"TID_STAT_DAMAGE_PER_DAGGER","Damage per dagger"
|
||||||
|
"TID_FRIENDS_FACEBOOK_CONNECTED","Facebook connected"
|
||||||
|
"TID_FRIENDS_FACEBOOK_NOT_CONNECTED","Connect to Facebook to see your Facebook friends here!"
|
||||||
|
"TID_FRIENDS_NO_FRIENDS","No friends"
|
||||||
|
"TID_UNLOCK_SKIN_CONTENT","Buy <NAME> skin"
|
||||||
|
"TID_ERROR_POP_UP_LOGGED_FROM_ANOTHER_DEVICE_TITLE","Connection lost"
|
||||||
|
"TID_ERROR_POP_UP_LOGGED_FROM_ANOTHER_DEVICE","Another device is connecting to this game."
|
||||||
|
"TID_ERROR_POP_UP_LOGGED_FROM_ANOTHER_DEVICE_BUTTON","Reload"
|
||||||
|
"TID_BAD_CONNECTION","Bad network connection"
|
||||||
|
"TID_FACEBOOK_BOUND_TO_OTHER_ACCOUNT_TITLE","Facebook Alert"
|
||||||
|
"TID_FACEBOOK_BOUND_TO_OTHER_ACCOUNT","This Facebook account is already linked to another Brawl Stars game. Link it to your current game instead?"
|
||||||
|
"TID_TEAM_FREE_EVENT_REWARD_CLAIMED","Free event reward claimed"
|
||||||
|
"TID_GEM_BUY_CONFIRMATION","<AMOUNT> gems received!"
|
||||||
|
"TID_BLOCKED_TEAM_READY","Cannot display this while ready"
|
||||||
|
"TID_SHOTGUN_BANDITA_SKIN","Bandita"
|
||||||
|
"TID_SHUTDOWN_STARTED","Game is closing for a short maintenance break in 5 minutes."
|
||||||
|
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_LONG","Sorry, the servers are under maintenance. Please try again in a few hours."
|
||||||
|
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_TWO_HOURS","Sorry, the servers are under maintenance. Please try again in a couple hours."
|
||||||
|
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_HOUR_AND_HALF","Sorry, the servers are under maintenance. Please try again in about an hour and a half."
|
||||||
|
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_HOUR","Sorry, the servers are under maintenance. Please try again in about an hour."
|
||||||
|
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_MINUTES","Sorry, the servers are under maintenance. Please try again in about <value> minutes."
|
||||||
|
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_SOON","Sorry, the servers are under maintenance. Please try again in a few minutes."
|
||||||
|
"TID_SHUTDOWN_BATTLE_DISABLED","Game is closing for a maintenance in a few minutes. Starting new games is disabled until maintenance is over."
|
||||||
|
"TID_TEAM_SEARCH_NO_TEAM_CODE","Enter room code."
|
||||||
|
"TID_NO_RIGHTS_TO_ACCEPT_TO_JOIN_REQ","You don't have access to accept or reject join requests."
|
||||||
|
"TID_CLAN_RESPONSE_71","Elders have a cooldown between kicks"
|
||||||
|
"TID_STAT_MAX_DAMAGE","Damage at max range"
|
||||||
|
"TID_STAT_DAMAGE_PER_BOMB","Damage per grenade"
|
||||||
|
"TID_ELDER_KICK_FAIL_COOLDOWN","You have recently kicked a clan member. Try again in <time>."
|
||||||
|
"TID_LUCHADOR_KING_SKIN","El Rey"
|
||||||
|
"TID_PLAYER_DEFEATED_BR","Brawler defeated"
|
||||||
|
"TID_BALL_1","Backyard Bowl"
|
||||||
|
"TID_HINT_GET_BALL","Get the Ball!"
|
||||||
|
"TID_LASER_BALL_INTRO_TEXT","Score two goals to win!"
|
||||||
|
"TID_AFK_WARNING","Idle Warning! Please move!"
|
||||||
|
"TID_AFK_DISCONNECTED_MSG","You were disconnected from the battle because of idling"
|
||||||
|
"TID_AFK_BANNED_MSG","You are banned from your current battle because of idling. You will be allowed back into the game once the battle is over."
|
||||||
|
"TID_AFK_DISCONNECTED_TITLE","Idle Disconnect"
|
||||||
|
"TID_AFK_BANNED_TITLE","Banned From Battle"
|
||||||
|
"TID_AFK_RELOAD","Reload"
|
||||||
|
"TID_GAME_MODE_7","Boss Fight"
|
||||||
|
"TID_GAME_MODE_7_DESC","One player plays a Boss version of their Brawler. The other five try to defeat the Boss before time runs out!"
|
||||||
|
"TID_BOSS_INTRO_TEXT_ATTACK","Defeat the Boss"
|
||||||
|
"TID_BOSS_INTRO_TEXT_DEFEND","You are the Boss! Good luck!"
|
||||||
|
"TID_BOSS_1","Boss Level"
|
||||||
|
"TID_SEASON_END_TITLE","Season Ended!"
|
||||||
|
"TID_SEASON_END_TROPHYS","Total Trophies"
|
||||||
|
"TID_SEASON_END_BEST_HERO","Best Hero"
|
||||||
|
"TID_SEASON_END_TOTAL_TROPHIES_VALUE","<VALUE>"
|
||||||
|
"TID_SEASON_END_SEASON_POINTS_VALUE","<VALUE>"
|
||||||
|
"TID_SEASON_END_GOLD_VALUE_WITH_BOOST","<VALUE><c00ff00>+<BOOST></c>"
|
||||||
|
"TID_SEASON_END_POINTS","Season Points"
|
||||||
|
"TID_SEASON_END_GOLD_VALUE","<VALUE>"
|
||||||
|
"TID_STAT_HEALING_PER_SEC","Healing per second"
|
||||||
|
"TID_STAT_DAMAGE_PER_CARD","Damage per card"
|
||||||
|
"TID_OVERTIME","Overtime!"
|
||||||
|
"TID_COIN_DOUBLER_EXPIRED","Coin doubler exhausted"
|
||||||
|
"TID_COIN_DOUBLER_EXPIRED_INFO","Your coin doubler just ran out of charges. You can renew the doubler from the shop.\n\n<ccc7700>Coin doubler gives you best value (<c009900>2X</c><ccc7700>) value for you gems.</c>"
|
||||||
|
"TID_COIN_DOUBLER_EXPIRED_GO_TO_SHOP","Check out the shop!"
|
||||||
|
"TID_COIN_BOOSTER_EXPIRED","Coin booster expired"
|
||||||
|
"TID_COIN_BOOSTER_EXPIRED_INFO","Your coin booster has expired. You can renew the booster from the shop.\n\n<ccc7700>If you play a lot, the coin booster can provide you with AMAZING value. Combine with coin doubler to rocket your coin input through the roof!</c>"
|
||||||
|
"TID_COIN_BOOSTER_EXPIRED_GO_TO_SHOP","Check out the shop!"
|
||||||
|
"TID_STARTER_PACK_XP_REQ","Special offer for reaching experience level <XPLEVEL>"
|
||||||
|
"TID_VALUE","value"
|
||||||
|
"TID_SHOP_ONE_TIME_PURCHASE","This offer is a ONE time purchase!"
|
||||||
|
"TID_HINT_MAKE_GOAL_1","Tap to kick the Ball"
|
||||||
|
"TID_BALL_2","Triple Dribble"
|
||||||
|
"TID_BALL_3","Pinhole Punt"
|
||||||
|
"TID_STARTER_PACK_1","Shelly's Stash"
|
||||||
|
"TID_STARTER_PACK_2","Bull's Bag"
|
||||||
|
"TID_STARTER_PACK_3","Poco's Pouch"
|
||||||
|
"TID_BLACKHOLE_DEFAULT_SKIN","Default"
|
||||||
|
"TID_GOLD_CAP_HIT","Coin limit reached."
|
||||||
|
15
4.7/csv_client/tutorial.csv
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
"Name","StartDelayMS","EndDelayMS","StartCondition","StartLocationX","StartLocationY","StartLocationRadius","AnimationX","AnimationY","AnimationX2","AnimationY2","CompleteCondition","CompleteLocationX","CompleteLocationY","CompleteLocationRadius","UseUltiX","UseUltiY","AnimationClipSWF","AnimationMovieClip","AnimationClipSWF2","AnimationMovieClip2","SpeechBubbleCharacterSWF","SpeechBubbleCharacterMovieClip","SpeechBubbleTIDs","SpawnCharacter","SpawnLocationX","SpawnLocationY","SpawnAmount","BlockingSpeechBubble","ShowUlti"
|
||||||
|
"string","int","int","string","int","int","int","int","int","int","int","string","int","int","int","int","int","string","string","string","string","string","string","string","string","int","int","int","boolean","boolean"
|
||||||
|
1,500,,"none",,,,1350,7600,1350,7600,"reach_waypoint",1350,7600,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_1",,,,,,
|
||||||
|
"1_1",500,,"none",,,,2750,7600,2750,7600,"reach_waypoint",2750,7600,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_2",,,,,,
|
||||||
|
2,500,,"none",,,,4050,6000,4050,6000,"reach_waypoint",4050,6000,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_3",,,,,,
|
||||||
|
3,500,,"none",,,,4050,4500,4050,4500,"reach_waypoint",4050,4500,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_4",,,,,,
|
||||||
|
4,500,,"none",,,,,,4300,4100,"kill_everything",,,,,,,,"sc/level.sc","finger_swipe","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_5","TutorialDummy",4800,3000,1,,
|
||||||
|
5,500,,"none",,,,4050,2700,4050,2700,"reach_waypoint",4050,2700,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_11",,,,,,
|
||||||
|
6,500,,"none",,,,,,,,"none",,,,,,,,,,,,,"TutorialDummy2",4800,1400,1,,"true"
|
||||||
|
7,,,"none",,,,,,,,"kill_everything",,,,,,,,,,"sc/ui.sc","tutorial_character_top","TID_TUTORIAL_7","TutorialDummy2",3200,1400,1,,
|
||||||
|
8,500,,"none",,,,,,,,"click_ulti",,,,,,,,,,"sc/ui.sc","tutorial_character_top","TID_TUTORIAL_10",,,,,,
|
||||||
|
"8_1",,,"none",,,,,,,,"none",,,,,,,,,,,,,"TutorialDummy3",4350,1400,1,,
|
||||||
|
"8_2",,,"none",,,,,,,,"none",,,,,,,,,,,,,"TutorialDummy3",3500,1400,1,,
|
||||||
|
9,100,,"none",,,,,,3600,2400,"use_ulti",,,,3900,1000,,,"sc/level.sc","finger_swipe","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_8","TutorialDummy3",3925,1400,1,,
|
||||||
|
10,1500,,"none",,,,,,,,"none",,,,,,,,,,"sc/ui.sc","tutorial_character_top","TID_TUTORIAL_9",,,,,"true",
|
||||||
|
22
4.7/csv_logic/alliance_badges.csv
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
"Name","IconSWF","IconExportName","Category"
|
||||||
|
"String","String","String","String"
|
||||||
|
"clan_badge_01_01","sc/ui.sc","clan_badge_01_01",
|
||||||
|
"clan_badge_01_02","sc/ui.sc","clan_badge_01_02",
|
||||||
|
"clan_badge_01_03","sc/ui.sc","clan_badge_01_03",
|
||||||
|
"clan_badge_01_04","sc/ui.sc","clan_badge_01_04",
|
||||||
|
"clan_badge_02_01","sc/ui.sc","clan_badge_02_01",
|
||||||
|
"clan_badge_02_02","sc/ui.sc","clan_badge_02_02",
|
||||||
|
"clan_badge_02_03","sc/ui.sc","clan_badge_02_03",
|
||||||
|
"clan_badge_02_04","sc/ui.sc","clan_badge_02_04",
|
||||||
|
"clan_badge_03_01","sc/ui.sc","clan_badge_03_01",
|
||||||
|
"clan_badge_03_02","sc/ui.sc","clan_badge_03_02",
|
||||||
|
"clan_badge_03_03","sc/ui.sc","clan_badge_03_03",
|
||||||
|
"clan_badge_03_04","sc/ui.sc","clan_badge_03_04",
|
||||||
|
"clan_badge_04_01","sc/ui.sc","clan_badge_04_01",
|
||||||
|
"clan_badge_04_02","sc/ui.sc","clan_badge_04_02",
|
||||||
|
"clan_badge_04_03","sc/ui.sc","clan_badge_04_03",
|
||||||
|
"clan_badge_04_04","sc/ui.sc","clan_badge_04_04",
|
||||||
|
"clan_badge_05_01","sc/ui.sc","clan_badge_05_01",
|
||||||
|
"clan_badge_05_02","sc/ui.sc","clan_badge_05_02",
|
||||||
|
"clan_badge_05_03","sc/ui.sc","clan_badge_05_03",
|
||||||
|
"clan_badge_05_04","sc/ui.sc","clan_badge_05_04",
|
||||||
|
7
4.7/csv_logic/alliance_roles.csv
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
"Name","Level","TID","CanInvite","CanSendMail","CanChangeAllianceSettings","CanAcceptJoinRequest","CanKick","CanBePromotedToLeader","CanPromoteToOwnLevel"
|
||||||
|
"String","int","String","Boolean","Boolean","Boolean","Boolean","Boolean","Boolean","Boolean"
|
||||||
|
"NonMember",0,,"false","false","false","false",,,
|
||||||
|
"Member",1,"TID_ALLIANCE_ROLE_MEMBER","false","false","false","false","false",,
|
||||||
|
"Leader",20,"TID_ALLIANCE_ROLE_LEADER","true","true","true","true","true","true",
|
||||||
|
"Elder",5,"TID_ALLIANCE_ROLE_ELDER","true","false","false","true","true",,
|
||||||
|
"Co-leader",10,"TID_ALLIANCE_ROLE_CO_LEADER","true","true","true","true","true","true","true"
|
||||||
|
21
4.7/csv_logic/area_effects.csv
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
"Name","FileName","BlueExportName","RedExportName","Layer","Effect","LoopingEffect","Scale","TimeMs","Radius","Damage","CustomValue","Type","BulletExplosionBullet","BulletExplosionBulletDistance","DestroysEnvironment","PushbackStrength","PushbackStrengthSelf","FreezeStrength"
|
||||||
|
"string","string","string","string","string","string","string","int","int","int","int","int","string","string","int","boolean","int","int","int"
|
||||||
|
"RocketGirlExplosion","sc/effects.sc","range400_blue","range400_red","Ground","explosion_rocket_rose",,70,700,300,,,"Damage",,,,,,
|
||||||
|
"RocketGirlUltiExplosion","sc/effects.sc","range450_blue","range450_red","Ground","explosion_rocket_rose_ulti",,100,700,450,,,"Damage",,,"true",,,
|
||||||
|
"CactusExplosion","sc/effects.sc","range400_blue","range400_red","Ground","explosion_cactus",,70,700,300,,,"Damage",,,,,,
|
||||||
|
"CactusSpikeExplosion","sc/effects.sc",,,"Ground",,,100,700,300,,6,"BulletExplosion","CactusSpike",15,,,,
|
||||||
|
"CactusUltiExplosion","sc/effects.sc","range400_blue","range400_red","Ground","explosion_cactus_ulti",,170,4500,800,200,,"Dot",,,,,,350
|
||||||
|
"BarkeepExplosion","sc/effects.sc","toxic_area_effect_blue","toxic_area_effect_red","Ground","explosion_barkeep",,55,1900,600,,,"Dot",,,,,,
|
||||||
|
"BarkeepUltiExplosion","sc/effects.sc","toxic_area_effect_ulti_blue","toxic_area_effect_red","Ground","explosion_barkeep_ulti",,55,3900,600,,,"Dot",,,,,,
|
||||||
|
"ExplodingBarrelExplosion","sc/effects.sc","gen_explosion_ring1_area","gen_explosion_ring1_area","Ground","explosion_600",,100,700,600,500,,"Damage",,,"true",120,,
|
||||||
|
"PoisonBarrelExplosion","sc/effects.sc","toxic_area_effect_blue","toxic_area_effect_red","Ground","explosion_800",,100,10500,800,100,,"Dot",,,,,,
|
||||||
|
"TntDudeExplosion","sc/effects.sc","range450_blue","range450_red","Ground","explosion_tnt_dude",,100,700,450,,,"Damage",,,,,,
|
||||||
|
"TntDudeUltiExplosion","sc/effects.sc","range450_blue","range450_red","Ground","explosion_tnt_dude_ulti",,165,700,800,,,"Damage",,,"true",150,,
|
||||||
|
"BowDudeExplosion","sc/effects.sc","range400_blue","range400_red","Ground","explosion_bow_dude",,70,700,300,,,"Damage",,,,,,
|
||||||
|
"CrowUltiKnifes","sc/effects.sc",,,"Ground",,,100,700,300,,14,"BulletExplosion","CrowUltiProjectile",22,,,,
|
||||||
|
"HealingStationHeal","sc/effects.sc","heal_area_effect_blue","heal_area_effect_red","Ground",,"heal_area_fx",100,150000,800,-60,,"Hot",,,,,,
|
||||||
|
"Heal","sc/effects.sc","heal_area_effect_blue","heal_area_effect_red","Ground",,,100,700,800,-140,,"Heal",,,,,,
|
||||||
|
"MineExplosion","sc/effects.sc",,,"Ground","explosion_600",,100,700,600,99,,"Damage",,,"true",70,,
|
||||||
|
"SniperBombExplosion","sc/effects.sc",,,"Ground","explosion_600",,100,700,600,99,,"Damage",,,"true",70,,
|
||||||
|
"BlackHoleUltiExplosion","sc/effects.sc","range450_blue","range450_red","Ground","blackhole_ulti_damage",,100,1400,450,,700,"DelayedDamage",,,"true",50,,
|
||||||
|
"BlackHoleUltiSuck","sc/effects.sc","range450_blue","range450_red","Ground","blackhole_ulti_suck",,235,700,1200,,,"Pushback",,,,-150,,
|
||||||
|
9
4.7/csv_logic/bosses.csv
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
"Name","TID","PlayerCount","RequiredCampaignProgressToUnlock","Location","AllowedHeroes","Reward","LevelGenerationSeed","Map","Boss","BossLevel"
|
||||||
|
"string","string","int","int","string","string","String","int","string","string","int"
|
||||||
|
"boss1","TID_BOSS_1",3,6,"Planet1","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss2",1
|
||||||
|
"boss2","TID_BOSS_2",3,12,"Planet2","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss1",5
|
||||||
|
"boss3","TID_BOSS_3",3,18,"Planet3","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss2",9
|
||||||
|
"boss4","TID_BOSS_4",3,24,"Planet4","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss1",12
|
||||||
|
"boss5","TID_BOSS_5",3,30,"Planet5","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss2",15
|
||||||
|
"boss6","TID_BOSS_6",3,36,"Planet6","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss1",18
|
||||||
|
"boss7","TID_BOSS_7",3,54,"Planet7","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss2",20
|
||||||
|
56
4.7/csv_logic/campaign.csv
Normal file
|
|
@ -0,0 +1,56 @@
|
||||||
|
"Name","TID","Location","AllowedHeroes","Reward","LevelGenerationSeed","Map","Enemies","EnemyLevel","Boss","BossLevel","Base","NumBases","BaseLevel","Tower","NumTowers","TowerLevel","RequiredStars"
|
||||||
|
"string","string","string","string","String","int","string","string","int","string","int","string","int","int","string","int","int","int"
|
||||||
|
"Campaign_tutorial_1","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Pvp1","CampaignAlienRanged",1,,,"CampaignBase",0,1,"CampaignCannon",0,1,3
|
||||||
|
"Campaign_tutorial_2","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Pvp2","CampaignAlienRanged",1,,,"CampaignBase",0,1,"CampaignCannon",0,1,4
|
||||||
|
"Campaign_tutorial_3","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Pvp3","CampaignAlienRanged",1,,,"CampaignBase",0,1,"CampaignCannon",0,1,5
|
||||||
|
"Campaign_1","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",4,,,"CampaignBase",1,4,"CampaignCannon",2,4,10
|
||||||
|
"Campaign_2","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",3,,,"CampaignBase",1,3,"CampaignCannon",3,3,9
|
||||||
|
"Campaign_3","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Pvp4","CampaignAlienRangedFast,CampaignAlienMeleeFast",5,,,"CampaignBase",0,5,"CampaignCannon",0,5,7
|
||||||
|
"Campaign_4","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",1,,,"CampaignDrone",1,1,"CampaignCannon",0,1,6
|
||||||
|
"Campaign_4_1","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",6,,,"CampaignBase",1,6,"CampaignCannon",2,6,12
|
||||||
|
"Campaign_5","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",6,,,"CampaignBase",1,6,"CampaignCannon",3,6,12
|
||||||
|
"Campaign_6","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Pvp5","CampaignAlienRangedFast,CampaignAlienMeleeFast",8,,,"CampaignBase",0,8,"CampaignCannon",0,8,10
|
||||||
|
"Campaign_7","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",3,,,"CampaignDrone",1,3,"CampaignCannon",0,3,9
|
||||||
|
"Campaign_8","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",8,,,"CampaignBase",1,8,"CampaignCannon",2,8,14
|
||||||
|
"Campaign_9","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",8,,,"CampaignBase",1,8,"CampaignCannon",3,8,14
|
||||||
|
"Campaign_10","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Pvp6","CampaignAlienRangedFast,CampaignAlienMeleeFast",9,,,"CampaignBase",0,9,"CampaignCannon",0,9,11
|
||||||
|
"Campaign_11","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",4,,,"CampaignDrone",1,4,"CampaignCannon",0,4,10
|
||||||
|
"Campaign_12","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",10,,,"CampaignBase",1,10,"CampaignCannon",2,10,16
|
||||||
|
"Campaign_13","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",9,,,"CampaignBase",1,9,"CampaignCannon",3,9,15
|
||||||
|
"Campaign_14","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Pvp7","CampaignAlienRangedFast,CampaignAlienMeleeFast",10,,,"CampaignBase",0,10,"CampaignCannon",0,10,12
|
||||||
|
"Campaign_15","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",6,,,"CampaignDrone",1,6,"CampaignCannon",0,6,12
|
||||||
|
"Campaign_16","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",11,,,"CampaignBase",1,11,"CampaignCannon",2,11,17
|
||||||
|
"Campaign_17","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",10,,,"CampaignBase",1,10,"CampaignCannon",3,10,16
|
||||||
|
"Campaign_18","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Pvp8","CampaignAlienRangedFast,CampaignAlienMeleeFast",12,,,"CampaignBase",0,12,"CampaignCannon",0,12,14
|
||||||
|
"Campaign_19","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",6,,,"CampaignDrone",1,6,"CampaignCannon",0,6,12
|
||||||
|
"Campaign_20","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",12,,,"CampaignBase",1,12,"CampaignCannon",2,12,18
|
||||||
|
"Campaign_21","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",11,,,"CampaignBase",1,11,"CampaignCannon",3,11,17
|
||||||
|
"Campaign_22","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Pvp9","CampaignAlienRangedFast,CampaignAlienMeleeFast",12,,,"CampaignBase",0,12,"CampaignCannon",0,12,14
|
||||||
|
"Campaign_23","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",8,,,"CampaignDrone",1,8,"CampaignCannon",0,8,14
|
||||||
|
"Campaign_24","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",13,,,"CampaignBase",1,13,"CampaignCannon",2,13,19
|
||||||
|
"Campaign_25","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",12,,,"CampaignBase",1,12,"CampaignCannon",3,12,18
|
||||||
|
"Campaign_26","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Pvp10","CampaignAlienRangedFast,CampaignAlienMeleeFast",14,,,"CampaignBase",0,14,"CampaignCannon",0,14,16
|
||||||
|
"Campaign_27","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",8,,,"CampaignDrone",1,8,"CampaignCannon",0,8,14
|
||||||
|
"Campaign_28","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",14,,,"CampaignBase",1,14,"CampaignCannon",2,14,20
|
||||||
|
"Campaign_29","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",13,,,"CampaignBase",1,13,"CampaignCannon",3,13,19
|
||||||
|
"Campaign_30","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Pvp1","CampaignAlienRangedFast,CampaignAlienMeleeFast",14,,,"CampaignBase",0,14,"CampaignCannon",0,14,16
|
||||||
|
"Campaign_31","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",9,,,"CampaignDrone",1,9,"CampaignCannon",0,9,15
|
||||||
|
"Campaign_32","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",15,,,"CampaignBase",1,15,"CampaignCannon",2,15,21
|
||||||
|
"Campaign_33","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",14,,,"CampaignBase",1,14,"CampaignCannon",3,14,20
|
||||||
|
"Campaign_34","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Pvp2","CampaignAlienRangedFast,CampaignAlienMeleeFast",15,,,"CampaignBase",0,15,"CampaignCannon",0,15,17
|
||||||
|
"Campaign_35","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",10,,,"CampaignDrone",1,10,"CampaignCannon",0,10,16
|
||||||
|
"Campaign_36","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",16,,,"CampaignBase",1,16,"CampaignCannon",2,16,22
|
||||||
|
"Campaign_37","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",14,,,"CampaignBase",1,14,"CampaignCannon",3,14,20
|
||||||
|
"Campaign_38","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Pvp3","CampaignAlienRangedFast,CampaignAlienMeleeFast",16,,,"CampaignBase",0,16,"CampaignCannon",0,16,18
|
||||||
|
"Campaign_39","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",11,,,"CampaignDrone",1,11,"CampaignCannon",0,11,17
|
||||||
|
"Campaign_40","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",15,,,"CampaignBase",1,15,"CampaignCannon",4,15,21
|
||||||
|
"Campaign_41","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",16,,,"CampaignBase",1,15,"CampaignCannon",4,15,22
|
||||||
|
"Campaign_42","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",17,,,"CampaignBase",1,15,"CampaignCannon",4,15,23
|
||||||
|
"Campaign_43","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",18,,,"CampaignBase",1,15,"CampaignCannon",4,15,24
|
||||||
|
"Campaign_44","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",19,,,"CampaignBase",1,15,"CampaignCannon",4,15,25
|
||||||
|
"Campaign_45","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,26
|
||||||
|
"Campaign_46","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
|
||||||
|
"Campaign_47","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
|
||||||
|
"Campaign_48","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
|
||||||
|
"Campaign_49","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
|
||||||
|
"Campaign_50","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
|
||||||
|
74
4.7/csv_logic/cards.csv
Normal file
|
|
@ -0,0 +1,74 @@
|
||||||
|
"Name","IconSWF","IconExportName","Target","RequiresCard","Type","Skill","Value","Value2","NumCards","Rarity","TID","PowerNumberTID","PowerNumber2TID","PowerIcon1ExportName","PowerIcon2ExportName"
|
||||||
|
"String","String","String","String","String","String","String","int","int","int","String","String","String","String","String","String"
|
||||||
|
"ShotgunGirl_unlock","sc/ui.sc",,"ShotgunGirl",,"unlock",,,,1,"common",,,,,
|
||||||
|
"ShotgunGirl_hp","sc/ui.sc","health_icon","ShotgunGirl",,"hp",,40,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"ShotgunGirl_abi","sc/ui.sc","attack_icon","ShotgunGirl",,"skill","ShotgunGirlWeapon",4,,5,"common","TID_LONG_RANGE_SHOTGUN","TID_STAT_DAMAGE_PER_SHELL",,"genicon_damage",
|
||||||
|
"ShotgunGirl_ulti","sc/ui.sc","ulti_icon","ShotgunGirl",,"skill","ShotgunGirlUlti",4,,5,"common","TID_MEGA_BLASH_ULTI","TID_STAT_DAMAGE_PER_SHELL",,"genicon_damage",
|
||||||
|
"Gunslinger_unlock","sc/ui.sc",,"Gunslinger",,"unlock",,,,1,"common",,,,,
|
||||||
|
"Gunslinger_hp","sc/ui.sc","health_icon","Gunslinger",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"Gunslinger_abi","sc/ui.sc","attack_icon","Gunslinger",,"skill","GunslingerWeapon",4,,5,"common","TID_RAPID_FIRE","TID_STAT_DAMAGE_PER_SHOT",,"genicon_damage",
|
||||||
|
"Gunslinger_ulti","sc/ui.sc","ulti_icon","Gunslinger",,"skill","GunslingerUlti",4,,5,"common","TID_RAPID_FIRE_ULTI","TID_STAT_DAMAGE_PER_SHOT",,"genicon_damage",
|
||||||
|
"BullDude_unlock","sc/ui.sc",,"BullDude",,"unlock",,,,1,"rare",,,,,
|
||||||
|
"BullDude_hp","sc/ui.sc","health_icon","BullDude",,"hp",,60,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"BullDude_abi","sc/ui.sc","attack_icon","BullDude",,"skill","BullDudeWeapon",5,,5,"common","TID_SHOTGUN_BLAST","TID_STAT_DAMAGE_PER_SHELL",,"genicon_damage",
|
||||||
|
"BullDude_ulti","sc/ui.sc","ulti_icon","BullDude",,"skill","BullDudeUlti",10,,5,"common","TID_CHARGE","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
"RocketGirl_unlock","sc/ui.sc",,"RocketGirl",,"unlock",,,,1,"rare",,,,,
|
||||||
|
"RocketGirl_hp","sc/ui.sc","health_icon","RocketGirl",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"RocketGirl_abi","sc/ui.sc","attack_icon","RocketGirl",,"skill","RocketGirlWeapon",13,,5,"common","TID_FIREWORKS_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
"RocketGirl_ulti","sc/ui.sc","ulti_icon","RocketGirl",,"skill","RocketGirlUlti",13,,5,"common","TID_FIREWORKS_ULTI","TID_STAT_MISSILE_DAMAGE",,"genicon_damage",
|
||||||
|
"TrickshotDude_unlock","sc/ui.sc",,"TrickshotDude",,"unlock",,,,1,"super_rare",,,,,
|
||||||
|
"TrickshotDude_hp","sc/ui.sc","health_icon","TrickshotDude",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"TrickshotDude_abi","sc/ui.sc","attack_icon","TrickshotDude",,"skill","TrickshotDudeWeapon",4,,5,"common","TID_TRICKSHOT_DUDE_WEAPON","TID_STAT_DAMAGE_PER_SHOT",,"genicon_damage",
|
||||||
|
"TrickshotDude_ulti","sc/ui.sc","ulti_icon","TrickshotDude",,"skill","TrickshotDudeUlti",4,,5,"common","TID_TRICKSHOT_DUDE_ULTI","TID_STAT_DAMAGE_PER_SHOT",,"genicon_damage",
|
||||||
|
"Cactus_unlock","sc/ui.sc",,"Cactus",,"unlock",,,,1,"legendary",,,,,
|
||||||
|
"Cactus_hp","sc/ui.sc","health_icon","Cactus",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"Cactus_abi","sc/ui.sc","attack_icon","Cactus",,"skill","CactusWeapon",6,,5,"common","TID_CACTUS_WEAPON","TID_STAT_DAMAGE_PER_SPIKE",,"genicon_damage",
|
||||||
|
"Cactus_ulti","sc/ui.sc","ulti_icon","Cactus",,"skill","CactusUlti",5,,5,"common","TID_CACTUS_ULTI","TID_STAT_DAMAGE_PER_SECOND",,"genicon_damage",
|
||||||
|
"Barkeep_unlock","sc/ui.sc",,"Barkeep",,"unlock",,,,1,"rare",,,,,
|
||||||
|
"Barkeep_hp","sc/ui.sc","health_icon","Barkeep",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"Barkeep_abi","sc/ui.sc","attack_icon","Barkeep",,"skill","BarkeepWeapon",7,,5,"common","TID_BARKEEP_WEAPON","TID_STAT_DAMAGE_PER_SECOND",,"genicon_damage",
|
||||||
|
"Barkeep_ulti","sc/ui.sc","ulti_icon","Barkeep",,"skill","BarkeepUlti",7,,5,"common","TID_BARKEEP_ULTI","TID_STAT_DAMAGE_PER_SECOND_EACH",,"genicon_damage",
|
||||||
|
"Mechanic_unlock","sc/ui.sc",,"Mechanic",,"unlock",,,,1,"rare",,,,,
|
||||||
|
"Mechanic_hp","sc/ui.sc","health_icon","Mechanic",,"hp",,35,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"Mechanic_abi","sc/ui.sc","attack_icon","Mechanic",,"skill","MechanicWeapon",8,,5,"common","TID_MECHANIC_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
"Mechanic_ulti","sc/ui.sc","ulti_icon","Mechanic",,"skill","MechanicUlti",3,35,5,"common","TID_MECHANIC_ULTI","TID_TURRET_DAMAGE","TID_TURRET_HEALTH","genicon_damage","genicon_health"
|
||||||
|
"Shaman_unlock","sc/ui.sc",,"Shaman",,"unlock",,,,1,"common",,,,,
|
||||||
|
"Shaman_hp","sc/ui.sc","health_icon","Shaman",,"hp",,40,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"Shaman_abi","sc/ui.sc","attack_icon","Shaman",,"skill","ShamanWeapon",8,,5,"common","TID_SHAMAN_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
"Shaman_ulti","sc/ui.sc","ulti_icon","Shaman",,"skill","ShamanUlti",5,50,5,"common","TID_SHAMAN_ULTI","TID_TURRET_DAMAGE","TID_TURRET_HEALTH","genicon_damage","genicon_health"
|
||||||
|
"TntDude_unlock","sc/ui.sc",,"TntDude",,"unlock",,,,1,"common",,,,,
|
||||||
|
"TntDude_hp","sc/ui.sc","health_icon","TntDude",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"TntDude_abi","sc/ui.sc","attack_icon","TntDude",,"skill","TntDudeWeapon",9,,5,"common","TID_MORTAR","TID_STAT_PER_DYNAMITE",,"genicon_damage",
|
||||||
|
"TntDude_ulti","sc/ui.sc","ulti_icon","TntDude",,"skill","TntDudeUlti",27,,5,"common","TID_MORTAR_ULTI","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
"Luchador_unlock","sc/ui.sc",,"Luchador",,"unlock",,,,1,"common",,,,,
|
||||||
|
"Luchador_hp","sc/ui.sc","health_icon","Luchador",,"hp",,70,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"Luchador_abi","sc/ui.sc","attack_icon","Luchador",,"skill","LuchadorWeapon",4,,5,"common","TID_LUCHADOR_WEAPON","TID_STAT_DAMAGE_PER_STRIKE",,"genicon_damage",
|
||||||
|
"Luchador_ulti","sc/ui.sc","ulti_icon","Luchador",,"skill","LuchadorUlti",10,,5,"common","TID_LUCHADOR_ULTI","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
"Undertaker_unlock","sc/ui.sc",,"Undertaker",,"unlock",,,,1,"mega_epic",,,,,
|
||||||
|
"Undertaker_hp","sc/ui.sc","health_icon","Undertaker",,"hp",,35,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"Undertaker_abi","sc/ui.sc","attack_icon","Undertaker",,"skill","UndertakerWeapon",8,,5,"common","TID_UNDERTAKER_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
"Undertaker_ulti","sc/ui.sc","ulti_icon","Undertaker",,"skill","UndertakerUlti",10,,5,"common","TID_UNDERTAKER_ULTI","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
"Crow_unlock","sc/ui.sc",,"Crow",,"unlock",,,,1,"legendary",,,,,
|
||||||
|
"Crow_hp","sc/ui.sc","health_icon","Crow",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"Crow_abi","sc/ui.sc","attack_icon","Crow",,"skill","CrowWeapon",4,,5,"common","TID_CROW_WEAPON","TID_STAT_DAMAGE_PER_DAGGER",,"genicon_damage",
|
||||||
|
"Crow_ulti","sc/ui.sc","ulti_icon","Crow",,"skill","CrowUlti",4,,5,"common","TID_CROW_ULTI","TID_STAT_DAMAGE_PER_DAGGER",,"genicon_damage",
|
||||||
|
"DeadMariachi_unlock","sc/ui.sc",,"DeadMariachi",,"unlock",,,,1,"super_rare",,,,,
|
||||||
|
"DeadMariachi_hp","sc/ui.sc","health_icon","DeadMariachi",,"hp",,40,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"DeadMariachi_abi","sc/ui.sc","attack_icon","DeadMariachi",,"skill","DeadMariachiWeapon",7,,5,"common","TID_DEAD_MARIACHI_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
"DeadMariachi_ulti","sc/ui.sc","ulti_icon","DeadMariachi",,"skill","DeadMariachiUlti",20,,5,"common","TID_DEAD_MARIACHI_ULTI","TID_STAT_HEAL",,"genicon_health",
|
||||||
|
"BowDude_unlock","sc/ui.sc",,"BowDude",,"unlock",,,,1,"super_rare",,,,,
|
||||||
|
"BowDude_hp","sc/ui.sc","health_icon","BowDude",,"hp",,45,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"BowDude_abi","sc/ui.sc","attack_icon","BowDude",,"skill","BowDudeWeapon",4,,5,"common","TID_BOW_DUDE_WEAPON","TID_STAT_DAMAGE_PER_ARROW",,"genicon_damage",
|
||||||
|
"BowDude_ulti","sc/ui.sc","ulti_icon","BowDude",,"skill","BowDudeUlti",15,,5,"common","TID_BOW_DUDE_ULTI","TID_STAT_DAMAGE_PER_MINE",,"genicon_damage",
|
||||||
|
"Sniper_unlock","sc/ui.sc",,"Sniper",,"unlock",,,,1,"epic",,,,,
|
||||||
|
"Sniper_hp","sc/ui.sc","health_icon","Sniper",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"Sniper_abi","sc/ui.sc","attack_icon","Sniper",,"skill","SniperWeapon",21,,5,"common","TID_SNIPER_WEAPON","TID_STAT_MAX_DAMAGE",,"genicon_damage",
|
||||||
|
"Sniper_ulti","sc/ui.sc","ulti_icon","Sniper",,"skill","SniperUlti",10,,5,"common","TID_SNIPER_ULTI","TID_STAT_DAMAGE_PER_BOMB",,"genicon_damage",
|
||||||
|
"MinigunDude_unlock","sc/ui.sc",,"MinigunDude",,"unlock",,,,1,"epic",,,,,
|
||||||
|
"MinigunDude_hp","sc/ui.sc","health_icon","MinigunDude",,"hp",,50,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"MinigunDude_abi","sc/ui.sc","attack_icon","MinigunDude",,"skill","MinigunDudeWeapon",2,,5,"common","TID_MINIGUN_DUDE_WEAPON","TID_STAT_DAMAGE_PER_SHOT",,"genicon_damage",
|
||||||
|
"MinigunDude_ulti","sc/ui.sc","ulti_icon","MinigunDude",,"skill","MinigunDudeUlti",3,45,5,"common","TID_MINIGUN_DUDE_ULTI","TID_STAT_HEALING_PER_SEC","TID_TURRET_HEALTH","genicon_heal","genicon_health"
|
||||||
|
"BlackHole_unlock","sc/ui.sc",,"BlackHole",,"unlock",,,,1,"mega_epic",,,,,
|
||||||
|
"BlackHole_hp","sc/ui.sc","health_icon","BlackHole",,"hp",,40,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
|
||||||
|
"BlackHole_abi","sc/ui.sc","attack_icon","BlackHole",,"skill","BlackHoleWeapon",5,,5,"common","TID_BLACK_HOLE_WEAPON","TID_STAT_DAMAGE_PER_CARD",,"genicon_damage",
|
||||||
|
"BlackHole_ulti","sc/ui.sc","ulti_icon","BlackHole",,"skill","BlackHoleUlti",5,,5,"common","TID_BLACK_HOLE_ULTI","TID_STAT_DAMAGE",,"genicon_damage",
|
||||||
|
35
4.7/csv_logic/characters.csv
Normal file
|
|
@ -0,0 +1,35 @@
|
||||||
|
"Name","Disabled","WeaponSkill","UltimateSkill","Pet","Speed","Hitpoints","MeleeAutoAttackSplashDamage","AutoAttackSpeedMs","AutoAttackDamage","AutoAttackBulletsPerShot","AutoAttackMode","AutoAttackProjectileSpread","AutoAttackProjectile","AutoAttackRange","RegeneratePerSecond","UltiChargeMul","UltiChargeDiv","Type","DamagerPercentFromAliens","DefaultSkin","FileName","BlueExportName","RedExportName","ShadowExportName","AreaEffect","DeathAreaEffect","TakeDamageEffect","DeathEffect","MoveEffect","ReloadEffect","OutOfAmmoEffect","DryFireEffect","SpawnEffect","MeleeHitEffect","AutoAttackStartEffect","BoneEffect1","BoneEffect2","KillCelebrationSoundVO","InLeadCelebrationSoundVO","StartSoundVO","UseUltiSoundVO","TakeDamageSoundVO","DeathSoundVO","AttackStartEffectOffset","ShadowScaleX","ShadowScaleY","ShadowX","ShadowY","ShadowSkew","Scale","HeroScreenScale","EndScreenScale","CollisionRadius","HealthBar","HealthBarOffsetY","FlyingHeight","ProjectileStartZ","StopMovementAfterMS","WaitMS","TID","ForceAttackAnimationToEnd","IconSWF","IconExportName","ThumbnailCameraYAdjustment","ThumbnailCameraZAdjustment","Archetype","DamageCtg","SpeedCtg","HpCtg","RecoilAmount","Homeworld","FootstepClip","DifferentFootstepOffset","FootstepIntervalMS","AttackingWeaponScale","UseThrowingLeftWeaponBoneScaling","UseThrowingRightWeaponBoneScaling","ShowEnemyInMenus"
|
||||||
|
"string","boolean","string","string","string","int","int","boolean","int","int","int","string","int","string","int","int","int","int","String","int","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","int","int","int","int","int","int","int","int","int","int","string","int","int","int","int","int","string","boolean","string","string","int","int","int","int","int","int","int","string","string","int","int","int","boolean","boolean","boolean"
|
||||||
|
"ShotgunGirl",,"ShotgunGirlWeapon","ShotgunGirlUlti",,650,800,,,,,,,,12,,120,100,"Hero",,"BanditGirlDefault",,,,,,,"takedamage_gen","death_shotgun_girl","Gen_move_fx","reload_shotgun_girl","No_ammo_shotgungirl","Dry_fire_shotgungirl",,,,,,"Shelly_Kill","Shelly_Lead","Shelly_Start","Utilshotgun_Vo","ShellyTakedamge_Vo","Shelly_Die",30,80,80,,,35,110,95,80,120,"Medium",-50,,350,,,"TID_SHOTGUN_GIRL",,"sc/ui.sc","hero_icon_shelly",,,2,2,2,2,1000,"human","footstep",25,250,200,,,
|
||||||
|
"Gunslinger",,"GunslingerWeapon","GunslingerUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"GunSlingerDefault",,,,,,,"takedamage_gen","death_gunslinger","Gen_move_fx","reload_gunslinger","No_ammo_shotgungirl",,,,,,,"Hotshot_Kill","Hotshot_Lead","Hotshot_Start","Hotshot_Ulti","Hotshot_Takedamge_Vo","Hotshot_Die",35,80,80,,,35,110,95,80,120,"Medium",-45,,350,,,"TID_GUNSLINGER",,"sc/ui.sc","hero_icon_colt",,,2,3,2,2,300,"human","footstep",25,300,160,,,
|
||||||
|
"BullDude",,"BullDudeWeapon","BullDudeUlti",,650,1200,,,,,,,,12,,120,100,"Hero",,"BullGuyDefault",,,,,,,"takedamage_gen","death_bull_dude","Gen_move_fx","reload_bull_dude","No_ammo_shotgungirl",,,,,,,"Bull_kill","Bull_lead","Bull_start","Bull_ulti","Bull_takedamage_vo","Bull_die",40,80,80,,,35,110,93,80,145,"Medium",-55,,350,,,"TID_BULL_DUDE",,"sc/ui.sc","hero_icon_bull",2,5,1,2,2,3,600,"human","footstep",40,300,130,,,
|
||||||
|
"RocketGirl",,"RocketGirlWeapon","RocketGirlUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"RocketGirlDefault",,,,,,,"takedamage_gen","death_rocket_girl","Gen_move_fx","reload_rocket_girl","No_ammo_shotgungirl","Brock_dryfire",,,,,,,,,,,,35,80,80,,,35,110,95,80,120,"Medium",-50,,350,,,"TID_ROCKET_GIRL",,"sc/ui.sc","hero_icon_brock",,,2,3,2,1,300,"human","footstep",25,300,100,,,"true"
|
||||||
|
"TrickshotDude",,"TrickshotDudeWeapon","TrickshotDudeUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"TrickshotDefault",,,,,,,"takedamage_gen","death_trickshot_dude","Gen_move_fx","reload_trickshot_dude","No_ammo_shotgungirl",,,,,,,"Rick_kill","Rick_lead","Rick_start","Rick_ulti","Rick_hurt","Rick_die",70,80,80,,,35,110,95,80,120,"Medium",-45,,350,,,"TID_TRICKSHOT_DUDE",,"sc/ui.sc","hero_icon_rick",,,2,2,2,2,300,"human","footstep",25,300,160,,,
|
||||||
|
"Cactus",,"CactusWeapon","CactusUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"CactusDefault",,,,,,,"takedamage_gen","death_cactus","Gen_move_fx","reload_cactus","No_ammo_shotgungirl",,,,,,,,,,,,,35,80,80,,,35,110,,80,120,"Medium",-30,,350,,,"TID_CACTUS",,"sc/ui.sc","hero_icon_spike",,,2,2,2,2,0,"human","footstep",40,300,100,"true","true",
|
||||||
|
"Barkeep",,"BarkeepWeapon","BarkeepUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"BarkeepDefault",,,,,,,"takedamage_gen","death_barkeep","Gen_move_fx","reload_barkeep","No_ammo_shotgungirl","dry_fire_barkeep",,,,,,,,,,,,,80,80,,,35,110,95,80,120,"Medium",-40,,350,,,"TID_BARKEEP",,"sc/ui.sc","hero_icon_barley",,,2,3,2,1,0,"human","footstep",25,300,100,"true","true",
|
||||||
|
"Mechanic",,"MechanicWeapon","MechanicUlti",,650,700,,,,,,,,12,,100,100,"Hero",,"MechanicDefault",,,,,,,"takedamage_gen","death_mechanic","Gen_move_fx","reload_mechanic","No_ammo_shotgungirl","dry_fire_mechanic",,,,,,"Jess_kill","Jess_lead","Jess_start","Jess_ulti","Jess_takedamage","Jess_die",35,80,80,,,35,110,100,80,120,"Medium",-45,,350,,,"TID_MECHANIC",,"sc/ui.sc","hero_icon_jess",,,2,2,2,2,500,"human","footstep",20,200,160,,,
|
||||||
|
"Shaman",,"ShamanWeapon","ShamanUlti",,650,800,,,,,,,,12,,90,100,"Hero",,"ShamanDefault",,,,,,,"takedamage_gen","death_shaman","Gen_move_fx",,"No_ammo_shotgungirl",,,,,,,,,,,,,35,80,80,,,35,110,100,80,120,"Medium",-45,,350,,,"TID_SHAMAN",,"sc/ui.sc","hero_icon_nita",,,2,2,2,2,1000,"human","footstep",25,250,160,,,
|
||||||
|
"TntDude",,"TntDudeWeapon","TntDudeUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"TntGuyDefault",,,,,,,"takedamage_gen","death_tnt_dude","Gen_move_fx","reload_tnt_dude","No_ammo_shotgungirl",,,,,,,"Tnt_guy_kill_vo","Tnt_guy_lead_vo","Tnt_guy_start_vo","Tnt_guy_ulti_vo","Tnt_guy_hurt_vo","Tnt_guy_die_vo",35,80,80,,,35,130,110,80,120,"Medium",-42,,350,,,"TID_TNT_DUDE",,"sc/ui.sc","hero_icon_mike",-1,0,2,3,2,1,0,"human","footstep",25,200,100,"true","true","true"
|
||||||
|
"Luchador",,"LuchadorWeapon","LuchadorUlti",,650,1400,,,,,,,,12,,120,100,"Hero",,"LuchadorDefault",,,,,,,"takedamage_gen","death_luchador","Gen_move_fx",,"No_ammo_shotgungirl",,,"Gen_hit_melee",,,,"El_primo_kill","El_primo_lead","El_primo_start","El_primo_ulti","El_primo_hurt","El_primo_die",50,80,80,,,35,110,93,80,145,"Medium",-60,,350,,,"TID_LUCHADOR",,"sc/ui.sc","hero_icon_primo",2,5,1,2,2,3,0,"human","footstep",40,250,130,,,
|
||||||
|
"Undertaker",,"UndertakerWeapon","UndertakerUlti",,750,700,,,,,,,,12,,120,100,"Hero",,"UndertakerDefault",,,,,,,"takedamage_gen","death_undertaker","Gen_move_fx","reload_undertaker","No_ammo_shotgungirl",,,,,,,,,,,,,50,80,80,,,35,110,100,80,120,"Medium",-55,,350,,,"TID_UNDERTAKER",,"sc/ui.sc","hero_icon_mortis",2,5,1,2,2,3,0,"human","footstep",25,350,165,,,
|
||||||
|
"Crow",,"CrowWeapon","CrowUlti",,750,600,,,,,,,,12,,200,100,"Hero",,"CrowDefault",,,,,,,"takedamage_gen","death_crow","Gen_move_fx","reload_crow","No_ammo_shotgungirl","crow_dryfire",,,,,,,,,,,,45,80,80,,,35,110,100,80,120,"Medium",-38,,350,,,"TID_CROW",,"sc/ui.sc","hero_icon_crow",,,2,3,2,2,0,"human","footstep",20,200,100,"true","true",
|
||||||
|
"DeadMariachi",,"DeadMariachiWeapon","DeadMariachiUlti",,650,800,,,,,,,,12,,150,100,"Hero",,"DeadMariachiDefault",,,,,,,"takedamage_gen","death_dead_mariachi","Gen_move_fx","reload_dead_mariachi","No_ammo_shotgungirl",,,,,,,,,,,,,20,80,80,,,35,110,100,80,120,"Medium",-45,,0,,,"TID_DEAD_MARIACHI",,"sc/ui.sc","hero_icon_poco",,,2,3,2,2,0,"human","footstep",25,250,100,,,
|
||||||
|
"BowDude",,"BowDudeWeapon","BowDudeUlti",,650,900,,,,,,,,12,,120,100,"Hero",,"BowDudeDefault",,,,,,,"takedamage_gen","death_bow_dude","Gen_move_fx","reload_bow_dude","No_ammo_shotgungirl","dry_fire_bowdude",,,,,,,,,,,,45,80,80,,,35,100,90,80,120,"Medium",-55,,350,,,"TID_BOW_DUDE",,"sc/ui.sc","hero_icon_bo",,,2,3,2,2,0,"human","footstep",30,300,100,,"true",
|
||||||
|
"Sniper",,"SniperWeapon","SniperUlti",,650,600,,,,,,,,12,,90,100,"Hero",,"SniperDefault",,,,,,,"takedamage_gen","death_sniper","Gen_move_fx","reload_sniper","No_ammo_shotgungirl",,,,,,,,,,,,,45,80,80,,,35,110,100,90,120,"Medium",-45,,350,,,"TID_SNIPER",,"sc/ui.sc","hero_icon_piper",,,2,3,2,2,100,"human","footstep",25,400,160,,,
|
||||||
|
"MinigunDude",,"MinigunDudeWeapon","MinigunDudeUlti",,650,1000,,,,,,,,12,,120,100,"Hero",,"MinigunDudeDefault",,,,,,,"takedamage_gen","death_minigun","Gen_move_fx","reload_minigun","No_ammo_shotgungirl","Minig_dryfire",,,,,,,,,,,,40,80,80,,,35,90,80,70,145,"Medium",-55,,350,,,"TID_MINIGUN_DUDE",,"sc/ui.sc","hero_icon_mj",2,5,1,2,2,3,400,"human","footstep",30,400,130,,,
|
||||||
|
"BlackHole",,"BlackHoleWeapon","BlackHoleUlti",,650,800,,,,,,,,12,,90,100,"Hero",,"BlackholeDefault",,,,,,,"takedamage_gen","death_blackhole","Gen_move_fx","reload_blackhole","No_ammo_shotgungirl","Mystic_dryfire",,,,,,,,,,,,50,80,80,,,35,110,100,90,120,"Medium",-55,,350,,,"TID_BLACK_HOLE",,"sc/ui.sc","hero_icon_taro",2,5,1,2,2,3,400,"human","footstep",30,400,130,,,
|
||||||
|
"TutorialDummy",,,,,0,400,,,,,,,,12,,,,"Minion_Building",,"BullGuyDefault",,,,,,,"takedamage_gen","death_bull_dude","Gen_move_fx",,"No_ammo_shotgungirl",,,,,,,,,,,,,35,80,80,,,35,110,,,145,"Medium",-45,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"TutorialDummy2",,,,,0,400,,,,,,,,12,,,,"Minion_Building_charges_ulti",,"BullGuyDefault",,,,,,,"takedamage_gen","death_bull_dude","Gen_move_fx",,,,,,,,,,,,,,,35,80,80,,,35,110,,,145,"Medium",-45,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"MechanicTurret",,,,,0,700,,300,60,,,30,"MechanicTurretProjectile",27,,,,"Minion_Building",,"TurretDefault",,,,,,,"nuts_bolts_metal_small","nuts_bolts_metal_explosion",,,,,"SpawnTurret",,"turret_attack",,,,,,,,,35,75,75,,,25,110,150,,120,"Medium",-30,,150,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"HealingStation",,,,,0,900,,,,,,,,12,,,,"Minion_Building",,"HealstationDefault",,,,,"HealingStationHeal",,"nuts_bolts_metal_small","nuts_bolts_metal_explosion",,,,,"SpawnTurret",,,,,,,,,,,,75,75,,,25,100,,,120,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"Safe1",,,,,0,4800,,700,,,,,,20,,,,"Pvp_Base",,,"sc/chr_comtower.sc","comm_tower_1","comm_tower_1","safe_shadow",,,"nuts_bolts_metal_small","safe_explosion",,,,,,,,,,,,,,,,,100,-100,0,0,0,80,,,160,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"Safe2",,,,,0,5800,,700,,,,,,20,,,,"Pvp_Base",,,"sc/chr_comtower.sc","comm_tower_1","comm_tower_1","safe_shadow",,,"nuts_bolts_metal_small","safe_explosion",,,,,,,,,,,,,,,,,100,-100,0,0,0,100,,,160,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"Safe3",,,,,0,6800,,700,,,,,,20,,,,"Pvp_Base",,,"sc/chr_comtower.sc","comm_tower_1","comm_tower_1","safe_shadow",,,"nuts_bolts_metal_small","safe_explosion",,,,,,,,,,,,,,,,,100,-100,0,0,0,100,,,160,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"Safe4",,,,,0,7800,,700,,,,,,20,,,,"Pvp_Base",,,"sc/chr_comtower.sc","comm_tower_1","comm_tower_1","safe_shadow",,,"nuts_bolts_metal_small","safe_explosion",,,,,,,,,,,,,,,,,100,-100,0,0,0,100,,,160,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"ExplodingBarrel",,,,,0,3000,,,,,,,,,,,,"Minion_Building",,,"sc/level.sc","tnt_box","tnt_box","tnt_box_shadow",,"ExplodingBarrelExplosion",,,,,,,,,,,,,,,,,,35,100,-100,0,0,0,100,,,145,"Medium",-45,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"PoisonBarrel",,,,,0,2,,,,,,,,,,,,"Minion_Building",,,"sc/chr_comtower.sc","toxic_barrel_1","toxic_barrel_1","blocking4_mid_shadow",,"PoisonBarrelExplosion",,,,,,,,,,,,,,,,,,35,80,80,,,35,100,,,145,,,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"ShamanPet",,,,,500,1000,,600,100,,,,,6,,,,"Minion_FindEnemies",,"ShamanBearDefault",,,,,,,,"death_bull_dude","Gen_move_fx",,,,"bear_spawn",,"bear_attack",,,,,,,,,30,85,80,,,25,110,200,,145,"Medium",-58,,,,,,,,,,,,,,,,,"footstep",25,250,160,,,
|
||||||
|
"BoneThrowerPet",,,,,800,700,,300,40,,,,,4,200,,,"Minion_Dog",,"RocketGirlDefault",,,,,,,,,"Gen_alien_move_fx",,,,,,,,,,,,,,,,85,80,,,25,80,,,120,"Medium",-40,,,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"LaserBall",,,,,0,1,,,,,,,,,,,,"LaserBall",,"BallDefault",,,,,,,,"laser_ball_goal",,,,,,,,,,,,,,,,,80,80,,,25,170,,,120,,,,,,,,,,,,,,,,,,,,,,160,,,
|
||||||
|
"LootBox",,,,,0,1500,,,,,,,,,,,,"LootBox",,,"sc/level.sc","powerup_barrel","powerup_barrel","powerup_barrel_shadow",,,,"Gen_wood_explosion",,,,,,,,,,,,,,,,35,100,-100,0,0,0,100,,,145,"Medium",-40,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
"TutorialDummy3",,,,,0,50,,,,,,,,12,,,,"Minion_Building_charges_ulti",,"TntGuyDefault",,,,,,,"takedamage_gen","death_bull_dude","Gen_move_fx",,,,,,,,,,,,,,,35,80,80,,,35,110,,,145,"Medium",-45,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,,
|
||||||
|
34
4.7/csv_logic/globals.csv
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
"Name","NumberValue","BooleanValue","TextValue","StringArray","NumberArray"
|
||||||
|
"String","int","boolean","string","String","int"
|
||||||
|
"ALLIANCE_CREATE_RESOURCE",,,"Gold",,
|
||||||
|
"ALLIANCE_CREATE_COST",0,,,,
|
||||||
|
"STARTING_DIAMONDS",0,,,,
|
||||||
|
"MAX_MESSAGE_LENGTH",128,,,,
|
||||||
|
"MAX_ALLIANCE_MAIL_LENGTH",256,,,,
|
||||||
|
"SPEED_UP_DIAMOND_COST_1_MIN",1,,,,
|
||||||
|
"SPEED_UP_DIAMOND_COST_1_HOUR",4,,,,
|
||||||
|
"SPEED_UP_DIAMOND_COST_24_HOURS",96,,,,
|
||||||
|
"SPEED_UP_DIAMOND_COST_1_WEEK",672,,,,
|
||||||
|
"SPEED_UP_FREE_SECONDS",0,,,,
|
||||||
|
"RESOURCE_DIAMOND_COST_1",1,,,,
|
||||||
|
"RESOURCE_DIAMOND_COST_10",2,,,,
|
||||||
|
"RESOURCE_DIAMOND_COST_100",20,,,,
|
||||||
|
"RESOURCE_DIAMOND_COST_1000",200,,,,
|
||||||
|
"RESOURCE_DIAMOND_COST_10000",2000,,,,
|
||||||
|
"RESOURCE_DIAMOND_COST_100000",20000,,,,
|
||||||
|
"RESOURCE_DIAMOND_COST_1000000",200000,,,,
|
||||||
|
"RESOURCE_DIAMOND_COST_10000000",2000000,,,,
|
||||||
|
"ALLIANCE_SCORE_CONTRIBUTION_PERCENTAGE",,,,,50
|
||||||
|
,,,,,25
|
||||||
|
,,,,,12
|
||||||
|
,,,,,10
|
||||||
|
,,,,,3
|
||||||
|
"STARTING_GOLD",92,,,,
|
||||||
|
"BATTLE_PING_SAMPLE_SECONDS",15,,,,
|
||||||
|
"ALLIANCE_UNLOCK_EXP_LEVEL",1,,,,
|
||||||
|
"AFK_TIMER_SECONDS",15,,,,
|
||||||
|
"BOSS_DAMAGE_PERCENT_INCREASE",50,,,,
|
||||||
|
"BOSS_HEALTH_INCREASE",16000,,,,
|
||||||
|
"BOSS_SPEED_INCREASE",100,,,,
|
||||||
|
"BOSS_RELOAD_TIME_DIV",20,,,,
|
||||||
|
"BOSS_PET_HEALTH_BONUS_DIV",10,,,,
|
||||||
|
15
4.7/csv_logic/items.csv
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
"Name","FileName","ExportName","ExportNameEnemy","ShadowExportName","GroundGlowExportName","LoopingEffect","Value","Value2","TriggerRangeSubTiles","TriggerAreaEffect","CanBePickedUp","SpawnEffect"
|
||||||
|
"string","string","string","string","string","string","string","int","int","int","string","boolean","string"
|
||||||
|
"Health","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green","Health_fx",200,,3,,"true","Spawn_plasmoid"
|
||||||
|
"Speed","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green","Health_fx",300,,3,,"true","Spawn_plasmoid"
|
||||||
|
"Damage","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green","Health_fx",100,,3,,"true","Spawn_plasmoid"
|
||||||
|
"Point","sc/effects.sc","blob_pickup","blob_pickup",,"pickup_glow","Blob_fx",,,3,,"true","Spawn_plasmoid"
|
||||||
|
"Corpse","sc/effects.sc","Fear_face","Fear_face",,,,,,,,,"Spawn_plasmoid"
|
||||||
|
"OrbSpawner","sc/level.sc","spawn_hole","spawn_hole","spawn_hole_shadow",,,,,,,,"Spawn_plasmoid"
|
||||||
|
"Mine","sc/effects.sc","mine","mine_red","projectile_shadow",,,200,1300,3,"MineExplosion","true","Spawn_mine"
|
||||||
|
"SupplyCrate","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green",,,,,,,"Spawn_plasmoid"
|
||||||
|
"BoxOfMines","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green",,4,8,,,,"Spawn_plasmoid"
|
||||||
|
"BattleRoyaleBuff","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green","Health_fx",10,100,3,,"true","Spawn_plasmoid"
|
||||||
|
"Money","sc/effects.sc","wanted_star_pickup","wanted_star_pickup",,"pickup_glow_gold","Blob_fx",1,,3,,"true","Spawn_plasmoid"
|
||||||
|
"BoxOfBombs","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green",,3,9,,,,"Spawn_plasmoid"
|
||||||
|
"Bomb","sc/effects.sc","grenade_01","grenade_01_red","projectile_shadow",,,200,300,200,"SniperBombExplosion","true","Spawn_sniper_bomb"
|
||||||
|
3
4.7/csv_logic/locales.csv
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
"Name","IconSWF","IconExportName","LocalizedName","Enabled","FileName"
|
||||||
|
"String","String","String","String","Boolean","String"
|
||||||
|
"EN","sc/ui.sc","flag_gb","English","true","csv_client/texts.csv"
|
||||||
|
29
4.7/csv_logic/locations.csv
Normal file
|
|
@ -0,0 +1,29 @@
|
||||||
|
"Name","TID","TileSetPrefix","TileSetRedAdd","TileSetGreenAdd","TileSetBlueAdd","TileSetRedMul","TileSetGreenMul","TileSetBlueMul","IconSWF","IconExportName","GameMode","AllowedMaps","ShadowR","ShadowG","ShadowB","ShadowA","Music","LargeMap"
|
||||||
|
"string","string","string","int","int","int","int","int","int","string","string","string","string","int","int","int","int","string","boolean"
|
||||||
|
"Wanted1","TID_WANTED_1","oasis_",0,0,0,255,255,255,"sc/ui.sc","level_image_oasis","BountyHunter","Wanted_1",0,66,66,60,,
|
||||||
|
"Wanted2","TID_WANTED_3","oasis_",0,0,0,255,255,255,"sc/ui.sc","level_image_oasis_02","BountyHunter","Wanted_3",0,66,66,60,,
|
||||||
|
"Wanted3","TID_WANTED_4",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon","BountyHunter","Gemgrab_3",100,0,0,60,,
|
||||||
|
"Wanted4","TID_WANTED_5",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_02","BountyHunter","Gemgrab_2",100,0,0,60,,
|
||||||
|
"Wanted5","TID_WANTED_6",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_01","BountyHunter","Wanted_4",100,0,0,60,,
|
||||||
|
"Wanted6","TID_WANTED_7",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon","BountyHunter","Wanted_5",100,0,0,60,,
|
||||||
|
"Wanted7","TID_WANTED_2","oasis_",0,0,0,255,255,255,"sc/ui.sc","level_image_oasis_01","BountyHunter","Wanted_2",0,66,66,60,,
|
||||||
|
"Gemgrab1","TID_GOLDRUSH_1","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine","CoinRush","Gemgrab_1",0,0,100,60,,
|
||||||
|
"Gemgrab2","TID_GOLDRUSH_2","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine_01","CoinRush","Gemgrab_2",0,0,100,60,,
|
||||||
|
"Gemgrab3","TID_GOLDRUSH_3","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine_02","CoinRush","Gemgrab_3",0,0,100,60,,
|
||||||
|
"Gemgrab4","TID_GOLDRUSH_4","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine","CoinRush","Wanted_3",0,0,100,60,,
|
||||||
|
"Gemgrab5","TID_GOLDRUSH_5","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine_01","CoinRush","Gemgrab_5",0,0,100,60,,
|
||||||
|
"Gemgrab6","TID_GOLDRUSH_7","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine_02","CoinRush","Gemgrab_4",0,0,100,60,,
|
||||||
|
"Survival1","TID_BATTLE_ROYALE_1",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_1",100,0,0,60,,
|
||||||
|
"Survival2","TID_BATTLE_ROYALE_2",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_2",100,0,0,60,,
|
||||||
|
"Survival3","TID_BATTLE_ROYALE_3",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_3",100,0,0,60,,
|
||||||
|
"Survival4","TID_BATTLE_ROYALE_4",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_4",100,0,0,60,,
|
||||||
|
"Heist1","TID_BANKHEIST_1",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon","AttackDefend","Bankheist_1",100,0,0,60,,
|
||||||
|
"Heist2","TID_BANKHEIST_2",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_01","AttackDefend","Bankheist_2",100,0,0,60,,
|
||||||
|
"Heist3","TID_BANKHEIST_3",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_02","AttackDefend","Bankheist_3",100,0,0,60,,
|
||||||
|
"Tutorial",,,0,0,0,255,255,255,"sc/ui.sc",,"CoinRush",,100,0,0,60,,
|
||||||
|
"BossFight1","TID_BOSS_1",,0,0,0,255,255,255,"sc/ui.sc","level_image_oasis","BossFight","BossFight_1",0,66,66,60,,
|
||||||
|
"Wanted8","TID_WANTED_8","oasis_",0,0,0,255,255,255,"sc/ui.sc","level_image_oasis_01","BountyHunter","Wanted_8",0,66,66,60,,
|
||||||
|
"Heist4","TID_BANKHEIST_4",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon","AttackDefend","Bankheist_4",100,0,0,60,,
|
||||||
|
"Ball1","TID_BALL_1","grassfield_",0,0,0,255,255,255,"sc/ui.sc","level_image_ball","LaserBall","Laserball_1",0,66,66,60,,
|
||||||
|
"Ball2","TID_BALL_2","grassfield_",0,0,0,255,255,255,"sc/ui.sc","level_image_ball","LaserBall","Laserball_2",0,66,66,60,,
|
||||||
|
"Ball3","TID_BALL_3","grassfield_",0,0,0,255,255,255,"sc/ui.sc","level_image_ball","LaserBall","Laserball_3",0,66,66,60,,
|
||||||
|
936
4.7/csv_logic/maps.csv
Normal file
|
|
@ -0,0 +1,936 @@
|
||||||
|
"CodeName","Group","Data"
|
||||||
|
"String","String","String"
|
||||||
|
49,"Tutorial",".....T........T.."
|
||||||
|
50,,"................."
|
||||||
|
51,,"...T.....YY.C.YY."
|
||||||
|
52,,"NNNNNNNNNNNNNNNNN"
|
||||||
|
53,,".T.......N..D...."
|
||||||
|
54,,".....T...N......."
|
||||||
|
55,,"........CN....D.."
|
||||||
|
56,,"......T.CN.D....."
|
||||||
|
57,,"..T.....YN...D..."
|
||||||
|
58,,".........ND.....D"
|
||||||
|
59,,".....T..CN...D..."
|
||||||
|
60,,".........N.D....."
|
||||||
|
61,,"..T....T.N.....D."
|
||||||
|
62,,".........N......."
|
||||||
|
63,,"......T..N..RRR.."
|
||||||
|
64,,"..T......N.RRRRR."
|
||||||
|
65,,"....T....N.RRRRR."
|
||||||
|
66,,".T.....T.N.RRRRR."
|
||||||
|
67,,"...T.....N.RRRRR."
|
||||||
|
68,,".....T...N.RRRRR."
|
||||||
|
69,,"..T......N.RRRRR."
|
||||||
|
70,,"......T..N..RRR.."
|
||||||
|
71,,"...T.....N......."
|
||||||
|
72,,"NNNNNNNNNNN..NNMM"
|
||||||
|
73,,"YYC............MM"
|
||||||
|
74,,"...............MM"
|
||||||
|
75,,"..............CMM"
|
||||||
|
76,,"CY............CMM"
|
||||||
|
77,,"YCC.....YYC...YMM"
|
||||||
|
78,,"MMM...MMMMMMMMMMM"
|
||||||
|
79,,"MMM...MMMMMMMMMMM"
|
||||||
|
80,,"MMM...MMMMMMMMMMM"
|
||||||
|
81,,"MMM.1.MMMMMMMMMMM"
|
||||||
|
82,"Wanted_1",".RR...2.2.2......"
|
||||||
|
83,,".RR...........RR."
|
||||||
|
84,,"...........T..RR."
|
||||||
|
85,,"...T............."
|
||||||
|
86,,"................."
|
||||||
|
87,,"....RR.....RR...."
|
||||||
|
88,,"RR..MM.....MM..RR"
|
||||||
|
89,,"MMMMMM.....MMMMMM"
|
||||||
|
90,,"R...RR.....RR...R"
|
||||||
|
91,,"R...............R"
|
||||||
|
92,,"R...............R"
|
||||||
|
93,,"R....XRRXXXXD...R"
|
||||||
|
94,,"RR..BXRRR.B....RR"
|
||||||
|
95,,"RR...X.....D...RR"
|
||||||
|
96,,"RRM....D.......RR"
|
||||||
|
97,,"RRMB..........MRR"
|
||||||
|
98,,"RRM..D...D....MRR"
|
||||||
|
99,,"RRM..........BMRR"
|
||||||
|
100,,"RR....D......DMRR"
|
||||||
|
101,,"RR.........X...RR"
|
||||||
|
102,,"RR..D.B.RRRXB..RR"
|
||||||
|
103,,"R....XXXXRRX....R"
|
||||||
|
104,,"R...............R"
|
||||||
|
105,,"R...............R"
|
||||||
|
106,,"R...RR.....RR...R"
|
||||||
|
107,,"MMMMMM.....MMMMMM"
|
||||||
|
108,,"RR..MM.....MM..RR"
|
||||||
|
109,,"....RR.....RR...."
|
||||||
|
110,,"................."
|
||||||
|
111,,".............T..."
|
||||||
|
112,,".RR..T..........."
|
||||||
|
113,,".RR...........RR."
|
||||||
|
114,,"......1.1.1...RR."
|
||||||
|
115,"Wanted_2",".RR...2.2.2......"
|
||||||
|
116,,".RR...........RR."
|
||||||
|
117,,"..........D...RR."
|
||||||
|
118,,"B....D..........."
|
||||||
|
119,,"...............D."
|
||||||
|
120,,"....RRR...RRR...."
|
||||||
|
121,,"RR..MMR...RMM..RR"
|
||||||
|
122,,"MM..MMR...RMM..MM"
|
||||||
|
123,,"RRRRRRRRRRRRRRRRR"
|
||||||
|
124,,"R...........D...R"
|
||||||
|
125,,"R.....D......B..R"
|
||||||
|
126,,"R.CMMM...DMMMMY.R"
|
||||||
|
127,,"R..MRRRRRRRRRM..R"
|
||||||
|
128,,"R.BMRRRRRRRRR...R"
|
||||||
|
129,,"R..MRRRRRXXRR.D.R"
|
||||||
|
130,,"..DMRRRRRRRRR...."
|
||||||
|
131,,"...MRRRRRRRRRM..."
|
||||||
|
132,,"....RRRRRRRRRMB.."
|
||||||
|
133,,"R...RRXXRRRRRM.DR"
|
||||||
|
134,,"R.D.RRRRRRRRRM..R"
|
||||||
|
135,,"R..MRRRRRRRRRM..R"
|
||||||
|
136,,"R.YMMMM.D..MMMC.R"
|
||||||
|
137,,"R....B.....D....R"
|
||||||
|
138,,"R...D...........R"
|
||||||
|
139,,"RRRRRRRRRRRRRRRRR"
|
||||||
|
140,,"MM..MMR...RMM..MM"
|
||||||
|
141,,"RR..MMR...RMM..RR"
|
||||||
|
142,,"....RRR...RRR...."
|
||||||
|
143,,".D..............."
|
||||||
|
144,,"..........D.....B"
|
||||||
|
145,,".RR.............."
|
||||||
|
146,,".RR...D.......RR."
|
||||||
|
147,,"......1.1.1...RR."
|
||||||
|
148,"Wanted_3",".RR...2.2.2......"
|
||||||
|
149,,".RR...........RR."
|
||||||
|
150,,"....D.........RR."
|
||||||
|
151,,"...T.......D....."
|
||||||
|
152,,"................."
|
||||||
|
153,,"....RR.....RR...."
|
||||||
|
154,,"RR..CY.....CY..RR"
|
||||||
|
155,,"RRMMMM.....MMMMRR"
|
||||||
|
156,,"RRRRRR.....RRRRRR"
|
||||||
|
157,,"R...............R"
|
||||||
|
158,,"R...BD......B...R"
|
||||||
|
159,,"R..MMMM...MMMM..R"
|
||||||
|
160,,"R.BMRRR...RRRMB.R"
|
||||||
|
161,,"R..MR.....D.RM..R"
|
||||||
|
162,,"R..MR.D.....RM..R"
|
||||||
|
163,,"R..RR....D..RR..R"
|
||||||
|
164,,"R..RR.......RR..R"
|
||||||
|
165,,"R..RR.D.....RR..R"
|
||||||
|
166,,"R..MR......DRM..R"
|
||||||
|
167,,"R..MR..D....RM..R"
|
||||||
|
168,,"R.BMRRR...RRRMB.R"
|
||||||
|
169,,"R..MMMM...MMMM..R"
|
||||||
|
170,,"R...BD......B...R"
|
||||||
|
171,,"R...............R"
|
||||||
|
172,,"RRRRRR..D..RRRRRR"
|
||||||
|
173,,"RRMMMM.....MMMMRR"
|
||||||
|
174,,"RR..YC.....YC..RR"
|
||||||
|
175,,"....RR.....RR...."
|
||||||
|
176,,"................."
|
||||||
|
177,,".....D.......T..."
|
||||||
|
178,,".RR.....D........"
|
||||||
|
179,,".RR...........RR."
|
||||||
|
180,,"......1.1.1...RR."
|
||||||
|
181,"Gemgrab_1","CC....2.2.2....CC"
|
||||||
|
182,,"CC.............CC"
|
||||||
|
183,,"CC..............."
|
||||||
|
184,,"................."
|
||||||
|
185,,"................."
|
||||||
|
186,,".....YYY...YY.RRR"
|
||||||
|
187,,"..............RRR"
|
||||||
|
188,,"RRMX..........RRR"
|
||||||
|
189,,"RRMM.........XMRR"
|
||||||
|
190,,"RRRRRRRXMMRRRMMRR"
|
||||||
|
191,,"RRRRRRRRRRRRRMXRR"
|
||||||
|
192,,"RRMM...........RR"
|
||||||
|
193,,"RRXM............R"
|
||||||
|
194,,"RR.........RXM..R"
|
||||||
|
195,,"R..........RRM..."
|
||||||
|
196,,"R................"
|
||||||
|
197,,"................."
|
||||||
|
198,,"................R"
|
||||||
|
199,,"...MRR..........R"
|
||||||
|
200,,"R..MXR.........RR"
|
||||||
|
201,,"R............MXRR"
|
||||||
|
202,,"RR...........MMRR"
|
||||||
|
203,,"RRXMRRRRRRRRRRRRR"
|
||||||
|
204,,"RRMMRRRMMXRRRRRRR"
|
||||||
|
205,,"RRMX.........MMRR"
|
||||||
|
206,,"RRR..........XMRR"
|
||||||
|
207,,"RRR.............."
|
||||||
|
208,,"RRR.YY...YYY....."
|
||||||
|
209,,"................."
|
||||||
|
210,,"................."
|
||||||
|
211,,"...............CC"
|
||||||
|
212,,"CC.............CC"
|
||||||
|
213,,"CC....1.1.1....CC"
|
||||||
|
214,"Gemgrab_2","R.CYY.2.2.2.YY.RR"
|
||||||
|
215,,"R...............R"
|
||||||
|
216,,"RR..............R"
|
||||||
|
217,,"RR..............."
|
||||||
|
218,,"............D...."
|
||||||
|
219,,"................."
|
||||||
|
220,,"......D.....XMMMM"
|
||||||
|
221,,"..XMM............"
|
||||||
|
222,,"..MMX............"
|
||||||
|
223,,"...........D....."
|
||||||
|
224,,"................."
|
||||||
|
225,,"....RRR...RRR...."
|
||||||
|
226,,"....XMR.D.RMX...."
|
||||||
|
227,,"RR..MMR...RMM..RR"
|
||||||
|
228,,"RRR..D........RRR"
|
||||||
|
229,,"MRR.......D...RRX"
|
||||||
|
230,,"MRR...........RRM"
|
||||||
|
231,,"XRR........D..RRM"
|
||||||
|
232,,"RRR.D.........RRR"
|
||||||
|
233,,"RR..MMR...RMM..RR"
|
||||||
|
234,,"....XMR...RMX...."
|
||||||
|
235,,"....RRR...RRR...."
|
||||||
|
236,,"................."
|
||||||
|
237,,".........D......."
|
||||||
|
238,,"....D.......XMM.."
|
||||||
|
239,,"............MMX.."
|
||||||
|
240,,"MMMMX............"
|
||||||
|
241,,"................."
|
||||||
|
242,,"...D............."
|
||||||
|
243,,"........D......RR"
|
||||||
|
244,,"R..............RR"
|
||||||
|
245,,"R...............R"
|
||||||
|
246,,"RR.YY.1.1.1.YYC.R"
|
||||||
|
247,"Gemgrab_3","XR....2.2.2....RX"
|
||||||
|
248,,"RR.............RR"
|
||||||
|
249,,"RR..............."
|
||||||
|
250,,"................."
|
||||||
|
251,,"................."
|
||||||
|
252,,"....RRR...CY....."
|
||||||
|
253,,"Y...MMM..MMM...CY"
|
||||||
|
254,,"MMR......RRR..TMM"
|
||||||
|
255,,"RRR...........RRR"
|
||||||
|
256,,"................R"
|
||||||
|
257,,"....RRRRMD......."
|
||||||
|
258,,".D..RTMMM........"
|
||||||
|
259,,"................."
|
||||||
|
260,,"MMD....D...RTMMD."
|
||||||
|
261,,"RR.........RRRM.."
|
||||||
|
262,,"R.............D.."
|
||||||
|
263,,"...D............."
|
||||||
|
264,,"................R"
|
||||||
|
265,,".DMRRR....D....RR"
|
||||||
|
266,,"..MMTR........DMM"
|
||||||
|
267,,"................."
|
||||||
|
268,,"..D....DMMMTR..D."
|
||||||
|
269,,"........MRRRR...."
|
||||||
|
270,,"R................"
|
||||||
|
271,,"RRR...........RRR"
|
||||||
|
272,,"MMM..RRR......RMM"
|
||||||
|
273,,"YC...MMM..MMM...Y"
|
||||||
|
274,,".....YC...RRR...."
|
||||||
|
275,,"................."
|
||||||
|
276,,"................."
|
||||||
|
278,,"...............RR"
|
||||||
|
279,,"RR.............RR"
|
||||||
|
280,,"XR....1.1.1....RX"
|
||||||
|
281,"Bankheist_1","2.2.....8.....2.2"
|
||||||
|
282,,"................."
|
||||||
|
283,,"NNN...........NNN"
|
||||||
|
284,,".....NR...RN...RR"
|
||||||
|
285,,"RR...NRRRRRN...RR"
|
||||||
|
286,,"RR...NNNNNNN....."
|
||||||
|
287,,"NNNR...YCC....NNN"
|
||||||
|
288,,"..NR..........N.."
|
||||||
|
289,,"..NRR........RNRR"
|
||||||
|
290,,"..NRR.......RRNRR"
|
||||||
|
291,,"RRN.........RRN.."
|
||||||
|
292,,"RRN...WNNNW...N.."
|
||||||
|
293,,"..WWWWW.4.WWWWW.."
|
||||||
|
294,,"................."
|
||||||
|
295,,"................."
|
||||||
|
296,,"....Y.......Y...."
|
||||||
|
297,,"....Y.......Y...."
|
||||||
|
298,,"....C.......C...."
|
||||||
|
299,,"................."
|
||||||
|
300,,"................."
|
||||||
|
301,,"...NNNNNNNNNNN..."
|
||||||
|
302,,"...YYCYYYCCCYY..."
|
||||||
|
303,,"................."
|
||||||
|
304,,"................."
|
||||||
|
305,,"....C............"
|
||||||
|
306,,"................."
|
||||||
|
307,,".........C......."
|
||||||
|
308,,"................."
|
||||||
|
309,,"...C.........C..."
|
||||||
|
310,,"................."
|
||||||
|
311,,"C...............Y"
|
||||||
|
312,,"YY.............CC"
|
||||||
|
313,,"YYC...1.1.1...CCY"
|
||||||
|
314,"Bankheist_2","2.2.....9.....2.2"
|
||||||
|
315,,"................."
|
||||||
|
316,,"NNN...........NNN"
|
||||||
|
317,,".....NR...RN....."
|
||||||
|
318,,"....RNRRRRRNR...R"
|
||||||
|
319,,"....RNNNNNNNR...R"
|
||||||
|
320,,"RR.............RR"
|
||||||
|
321,,"NN...RRRRRRR...NN"
|
||||||
|
322,,"RR...RRRRRRR...RR"
|
||||||
|
323,,"R....RRRRRRR....R"
|
||||||
|
324,,".....RRRRRRR....."
|
||||||
|
325,,".............RR.."
|
||||||
|
326,,"Y..WWWWNNNWWWWR.Y"
|
||||||
|
327,,"...RRR..........."
|
||||||
|
328,,"................."
|
||||||
|
329,,"................."
|
||||||
|
330,,".....RR........RR"
|
||||||
|
331,,"WWW..RWWWWW...WWW"
|
||||||
|
332,,"......YYYRR......"
|
||||||
|
333,,"RR..............."
|
||||||
|
334,,"RR..............R"
|
||||||
|
335,,"................R"
|
||||||
|
336,,"...WWWWWWWWWWW..."
|
||||||
|
337,,"................."
|
||||||
|
338,,"................."
|
||||||
|
339,,"....YY...CCC....."
|
||||||
|
340,,"....CY..........."
|
||||||
|
341,,"................."
|
||||||
|
342,,"..........CY....."
|
||||||
|
343,,"................."
|
||||||
|
344,,"C...............Y"
|
||||||
|
345,,"YY.............CC"
|
||||||
|
346,,"YYC...1.1.1...CCY"
|
||||||
|
347,"Bankheist_3","2.2.....8.....2.2"
|
||||||
|
348,,"................."
|
||||||
|
349,,"MMM...........MMM"
|
||||||
|
350,,"RR...M.....M...RR"
|
||||||
|
351,,"....RM.....MR...."
|
||||||
|
352,,"....RMMMMMMMR...."
|
||||||
|
353,,"MM..RRRRRRRRR..MM"
|
||||||
|
354,,".....RRRRRRR....T"
|
||||||
|
355,,"......MMMMM......"
|
||||||
|
356,,"................."
|
||||||
|
357,,"RR.............RR"
|
||||||
|
358,,"MMWWWWW...WWWWWMM"
|
||||||
|
359,,"....MR.....RM...R"
|
||||||
|
360,,"...RMR.....RM...R"
|
||||||
|
361,,"T..RM......RMR..."
|
||||||
|
362,,"...RM.......MR..."
|
||||||
|
363,,"............M...."
|
||||||
|
364,,"....RR......M...T"
|
||||||
|
365,,"....MR..........."
|
||||||
|
366,,"....M...RR......."
|
||||||
|
367,,"T...M..MMM..M..MM"
|
||||||
|
368,,"....M.......M..RR"
|
||||||
|
369,,"..MMM.......M...."
|
||||||
|
370,,"..RRM......RM...."
|
||||||
|
371,,"....M..T...RM...."
|
||||||
|
372,,"....M.......M...."
|
||||||
|
373,,"....M.......M...T"
|
||||||
|
374,,"....M.......M...."
|
||||||
|
375,,"................."
|
||||||
|
376,,"................."
|
||||||
|
377,,"C...............Y"
|
||||||
|
378,,"YY.............CC"
|
||||||
|
379,,"YYC...1.1.1...CCY"
|
||||||
|
380,"Survival_1","........FF..F......1.FF..FFF..........1FF..........FFF......"
|
||||||
|
381,,"FF...FF..........MMM..F..FF.....FF.....FF..........FFF......"
|
||||||
|
382,,"F...FFFFFF........MM.....FF.....FFFFF...FF........FFF.....FF"
|
||||||
|
383,,"F...FFFFF..........................FFF..F.........FF.....FF."
|
||||||
|
384,,"....FFF.....FF.....FF.....FFF.........................F..FF."
|
||||||
|
385,,".....F.....FFF.....FF.....FFFFF.MMMMMM........M.FF...FFF...."
|
||||||
|
386,,"...........FFFF....F..MMM.......MMMMMM.......MM.FFF..FF....."
|
||||||
|
387,,".......FF..FFFF.......MMM...MM...MMMM....FFF.MM..FF..F......"
|
||||||
|
388,,"..F...FF...FFFF.FFFF..MMM...MM....MM...M.FFF.MM.FFF.......F."
|
||||||
|
389,,".FF...FF..FFFFF.FFFFF..MM...MM........MM.FFF.MM.FF..MM....F."
|
||||||
|
390,,".FF.....1.FFFFF.............MM........MM..F..M......MM...FF."
|
||||||
|
391,,"..........FFFF.....B...FF...M......T..M........F......1..F.."
|
||||||
|
392,,"...........FF..........FF......................F............"
|
||||||
|
393,,".......FF...F..........MF......FFFFFF.......T.FF............"
|
||||||
|
394,,"FF....FFF.....MMM..MMMMM........FFFF....D.F...FF.T.........."
|
||||||
|
395,,"FFF...FFF....MMMM..........F.4...F.....DBD....FF...FFF.T...."
|
||||||
|
396,,".......F....MM............4F....4..T....D.....F....FF......F"
|
||||||
|
397,,".........FF..........MMM.FFF................T.....FF.......F"
|
||||||
|
398,,".........FF............M.FF...T.................T...T..FF.FF"
|
||||||
|
399,,"..........F............M.FF.....FF....M...............FFF..."
|
||||||
|
400,,"...MM..........4FF.....M.F.....FF.....M....4...F......FF...."
|
||||||
|
401,,"...MM...MMM.....FF.............FF...MMM.......FF.....FFFF..."
|
||||||
|
402,,".1.......MM....FFF..................M.......T.FF..T..FF....."
|
||||||
|
403,,"......F.......FFF....M...M..MMMMMM..M....T....FF............"
|
||||||
|
404,,"FFF...FF.............M...M......MM.............FF.....T....."
|
||||||
|
405,,".FF...FF....FF.......M...M...............................MM."
|
||||||
|
406,,"..F.........FFF..MMMMM..FMMMF........MMMMM..MMM..MM......MM."
|
||||||
|
407,,"............F...........FFFFFF..M....MM..M..MMM4.MM........."
|
||||||
|
408,,"........FFFF.............FFFFFF.MMM......M..MM.............."
|
||||||
|
409,,".......FFFFF.....MM..44....F.44...M.....MM..M..4............"
|
||||||
|
410,,".FF.....FF.F..4..MM...............M.44..MM..M...MMM.......F."
|
||||||
|
411,,"FF.........BB....M......M.........M.........MM.4MMM.......F1"
|
||||||
|
412,,"FF..........F....M...M..MMM..MMMMMM.........MM..MM.......FF."
|
||||||
|
413,,".....FFFF...FFF..MMMMM................M.............F....FF."
|
||||||
|
414,,".....FFFFF...FF..............44.......M..M..........FF......"
|
||||||
|
415,,"......F......FF...........M......M...MM..MM.......FFFF......"
|
||||||
|
416,,"...........F.....FFFF..M..M......M...M...M.......FFFFF..FFF."
|
||||||
|
417,,"....MMM...FFF...FFF....M..MMMMMMMM...........B...FFFFF.FF..."
|
||||||
|
418,,"....MMM...FF.........MMM....................D.....FFFF......"
|
||||||
|
419,,"..........FF...4..................................FF.......F"
|
||||||
|
420,,".1.........F..............D..BBBB.D.D...M..4......F........F"
|
||||||
|
421,,"....FFF........F........BWWWWWWWWWWWWB..MMMMFFFF........F..F"
|
||||||
|
422,,"F...FF..MM..MMFFMM..MM..WWWWWWWWWWWWWW..MMMMFFF........FF..F"
|
||||||
|
423,,"F...F...MMF.MMFFMM..MM..BWWWWWWWWWWWWB.....MFFF..MM...FFF..."
|
||||||
|
424,,"FF..F..FFFF...............D..D.D....D............MM...FFF..."
|
||||||
|
425,,"FF....FFFF..............................T.....T.......FF...."
|
||||||
|
426,,"........MM..MMFFMM..MM..MM..MMT.....T......................."
|
||||||
|
427,,"........MM..MMFFMMFFMM..MM4.MM..4....FFFF...........T......."
|
||||||
|
428,,".....FF.....FFF....FFFFFF...F4FFF.T....FF.T.....T.........FF"
|
||||||
|
429,,"FF...FF................FF.....FFF....T........T.......1..FFF"
|
||||||
|
430,,"F....F..MM..MM..MM..MM.FMM..MM..FF.......................F.."
|
||||||
|
431,,"F.......MM..MM..MM..MM..MM..MMT.FF......MMM...BB....FF...F.."
|
||||||
|
432,,"....FFF..............FFFFF......FF.T....MMM........FFF......"
|
||||||
|
433,,"....FFF......1......FFFF........FF......MM.........FFF......"
|
||||||
|
434,,".....FF.MM.FMM..MM..MM.FMM..MM...FF.....MM......MMMMMF..M..."
|
||||||
|
435,,"....FFF.MM.FMM..MM..MM..MM..MM..T....T..MM......MMMMMF..M..."
|
||||||
|
436,,"FF..FFF....FFFF............................................."
|
||||||
|
437,,"FF...F......FFFF................F..T...........FFFFFF...F..."
|
||||||
|
438,,"F.......MM..MMFFMM..MM..MM..MM.FFF......BB.........FFF.FF..."
|
||||||
|
439,,"........MM..MMFFMM..MM..MM..MMFFF.1.............MM..FF.FF..."
|
||||||
|
440,"Survival_2","...FFFFFFFFFFFFFF..1.FFFFFFFFFFFFFFF..1..FFFFFFFFFFFFFFFFFFF"
|
||||||
|
441,,"..FFFFFFFFFFFFFFF....FFFFFFFFFFFFFFF.....FFFFFFFFFFFFFFFFFFF"
|
||||||
|
442,,".FFFFFFFFFFFFFFFF....FFFFFFFFFFFFFFF.....FFFFFFFFFFFFFFFFFFF"
|
||||||
|
443,,"FFFFFFFFFFFFF........FFFFFFFFFFFFFFF............FFFFFFFFFFFF"
|
||||||
|
444,,"FFFFFFFFFFFFF......B..........FF................FFFFFFFFFFFF"
|
||||||
|
445,,"FFFFFFFFFFFFF.................FF......FF....B.........FFFFFF"
|
||||||
|
446,,"FFFFFF......................44......B.FF..............FFFFFF"
|
||||||
|
447,,"FFFFFF..1.......B.....................FF..............FFFFFF"
|
||||||
|
448,,"FFFFFF.........BB.................................FFFFFFFFFF"
|
||||||
|
449,,"FFFFFF............................................FFFFFFFFFF"
|
||||||
|
450,,"FFFFFFFFFF..........MMMMMMMM..D.MMMMM...................FFFF"
|
||||||
|
451,,"FFFFFFFFFF..........MMMMMMMM....M.4MM.................1.FFFF"
|
||||||
|
452,,"FFFF.............D..M..MM44M....M..MM...MMMM............FFFF"
|
||||||
|
453,,"FFFF.......MMMM..B..M..MM..M.....................B......FFFF"
|
||||||
|
454,,"FFFF..................D.......FFF...D...D........B......FFFF"
|
||||||
|
455,,"FFFF.4...D.......D..........D.FFF.D....MMMMM..............FF"
|
||||||
|
456,,"FFFF.4.....MMMM....MMMMMMM..........B..MMMMM........B.....FF"
|
||||||
|
457,,"FFFF.......MMMM....MM.4.MM....MMMM......4MMM..............FF"
|
||||||
|
458,,"FFFF...B...MM4................MMMM..FF...MMM..MMMM........FF"
|
||||||
|
459,,"FFFF.....D.MM..FFF...D....D....4MM..FFB.......MMMM........FF"
|
||||||
|
460,,"..FF.......MM..FFF..........FF.........D.......4MM...B....FF"
|
||||||
|
461,,"..FF...............MMMMMM...FF...........MM.....MM..BB..FFFF"
|
||||||
|
462,,"..FF...B..FF.......MMMMMM.D.MM..FF..4M...MM...D.........FFFF"
|
||||||
|
463,,"..........FF.MMM.D.MMM4.....MM..FF.MMM...............4..FFFF"
|
||||||
|
464,,".1...........MM4...MMM..........FF......D............4..FFFF"
|
||||||
|
465,,"FF...........MM.........FF..........D.......MMMM.D....FFFFFF"
|
||||||
|
466,,"FF.......M.D.MMM...D..D.FF..MMMM......MMM.FF..MM......FFFFFF"
|
||||||
|
467,,"FF.....D.M..................MMMM.4M...MMM.FF.4MM............"
|
||||||
|
468,,"FF.......M.....FF.MMMMM..FF.MMMMMMM....MM.FF..MM.......B...."
|
||||||
|
469,,"FF.......M.....FF.MMMMM..FF.........D..4M...MMMM............"
|
||||||
|
470,,"FFFFB.......MM....MM4....MM.....D......4M............B......"
|
||||||
|
471,,"FFFFF.......MM4...MM4....MM..FFF.MMM..MMM.D......D.........1"
|
||||||
|
472,,"FFFFF....D..MMMM..MMMMM..FF..FFF.MMM..MMM..BFFF............."
|
||||||
|
473,,"FFFFF.......MMMM..MMMMM..FF......MMM.......BFFF..........FFF"
|
||||||
|
474,,"FFF......FF.......MMMMM......MM..MMM..FFF................FFF"
|
||||||
|
475,,"FFF......FF.............D...4MM.......FFF.D...MM....B....FFF"
|
||||||
|
476,,"FFF...........MM..FF.......MMMM.FF............MM.........FFF"
|
||||||
|
477,,"FFF...........MM..FF..MMM..MMMM.FF..MM..MM...4MM.D.......FF."
|
||||||
|
478,,"FFF........B..........MMM........B..MM44MM..MMMM.........FF."
|
||||||
|
479,,"......B...........MM..MMM...........MMMMMM..MMMM.........FF."
|
||||||
|
480,,".1.....B.......D..MM.....................................FF."
|
||||||
|
481,,"..................MM4....D..MM44MM.D.......D...D...BB......."
|
||||||
|
482,,"FFF..........B....MMMMM..B..MMMMMM...MMMM..........B.....FFF"
|
||||||
|
483,,"FFF...............MMMMM.....MMMMMM.......................FFF"
|
||||||
|
484,,"FFF......................................................FFF"
|
||||||
|
485,,"FFF.......4..............B.........B.............B....FFFFFF"
|
||||||
|
486,,"FFFFF.....4...B...D............................BB.....FFFFFF"
|
||||||
|
487,,"FFFFF...FFF...........................................FFFFFF"
|
||||||
|
488,,"FFFFF...FFF...............................4.............FFFF"
|
||||||
|
489,,"FFFFF..........B..........................4....BB.....1.FFFF"
|
||||||
|
490,,"FFFFF..........B.................B.......FF.............FFFF"
|
||||||
|
491,,"FFFFF....................................FF..........FFFFFFF"
|
||||||
|
492,,"FFFFF.....................FF.............FF..........FFFFFFF"
|
||||||
|
493,,"FFFFFFFFFFFFFFFF.1.FFF....FF.....FFF.....FF..........FFFFFFF"
|
||||||
|
494,,"FFFFFFFFFFFFFFFF...FFFFFFFFFFF...FFF.....FFFFFFFFFFFFFFFFFFF"
|
||||||
|
495,,"FFFFFFFFFFFFFFFF...FFFFFFFFFFF.1.FFF.....FFFFFFFFFFFFFFFFFFF"
|
||||||
|
496,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF...FFF.....FFFFFFFFFFFFFFFFFFF"
|
||||||
|
497,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF."
|
||||||
|
498,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF.."
|
||||||
|
499,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF..."
|
||||||
|
500,"Survival_3","FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF"
|
||||||
|
501,,"FFFFFFFFFFFFFFFFF...M..1..M.......M..1..M.......FFFFFFFFFFFF"
|
||||||
|
502,,"FFFFFFFFFFFFFFFFF...M.....M..4.4..M.....M.......FFFFFFFFFFFF"
|
||||||
|
503,,"FFFFFFFFFFFFFFFFF..MM.....M.......M.....MM...D..FFFFFFFFFFFF"
|
||||||
|
504,,"FFFFFFFFFFFFF.....MMM.....M.......M.....MMM.....FFFFFFFFFFFF"
|
||||||
|
505,,"FFFFFFFFFFFFF....MMMM.....MMMBBBMMM.....MMMM....FFFFFFFFFFFF"
|
||||||
|
506,,"FFFFFFFFFFFFF.....MMM.....FFFBBBFFF.....MMM.....FFFFFFFFFFFF"
|
||||||
|
507,,"FFFFFFF............MM..D..FFF...FFF..D..MM......FFFFFFFFFFFF"
|
||||||
|
508,,"FFFFFFF.......MM....M...................M....MM.........FFFF"
|
||||||
|
509,,"FFFFFFF.......M..D..M......M..4..M......M..D..M....FFF..FFFF"
|
||||||
|
510,,"FFFFFFF....4..............MM.....MM................FFF..FFFF"
|
||||||
|
511,,"FFFFFFF.............FFF..MMM..4..MMM..FFF........4.FFF..FFFF"
|
||||||
|
512,,"FFFFFFF......D...M..FFF...MM.....MM...FFF..M...D........FFFF"
|
||||||
|
513,,"F.......MM......MM.........M..4..M.........MM......M..D.FFFF"
|
||||||
|
514,,"F........M.....MMM....MM.D...........MM....MMM.....M....FFFF"
|
||||||
|
515,,"F............FFMMM..D..M.............M..D..MMMM.........FFFF"
|
||||||
|
516,,"F....M.......FFMMM.....MM..MM.F.MM..MM.....MMM........M....F"
|
||||||
|
517,,"F...MMM......FF.MM...MMMM...M.F.M...MMMM...MM.FFF....MMM...F"
|
||||||
|
518,,"F..MMMMM..............MMM...M.F.M.D.MMM.......FFF...MMMMM..F"
|
||||||
|
519,,"FMMMMMMMMM..........FFFMM...M.F.M...MMFFF.....FFF.MMMMMMMMMF"
|
||||||
|
520,,"F.............MMMMM.FFFM...MM.F.MM...MFFF.MMMM.............F"
|
||||||
|
521,,"F..............MMM....MM.............MM....MMM.............F"
|
||||||
|
522,,"F1.......MM....MM.......................D...MM...MM..D....1F"
|
||||||
|
523,,"F..............M..D....D..MM..4..MM..F.......M.............F"
|
||||||
|
524,,"F...................MM...............F.MM.......D..........F"
|
||||||
|
525,,"FMMMMM...M..FFF....BM.........D......FFFMB..D.....M...MMMMMF"
|
||||||
|
526,,"F....M...MM.FFF.....M....MM.......MM.FFFM.....D..MM...M....F"
|
||||||
|
527,,"F....M...........4..M....MM...4...MM.FFFM..4..........M....F"
|
||||||
|
528,,"F.4..BB.............MM...M...FFF...M...MM............BB..4.F"
|
||||||
|
529,,"F....BB..4...4.D...BMM.1.M..4FFF4..M.1.MMB....4...4..BB....F"
|
||||||
|
530,,"F.4..BB.............MM...M...FFF...M...MM............BB..4.F"
|
||||||
|
531,,"F....M...........4..MFFF.MM...4...MM....M..4..........M....F"
|
||||||
|
532,,"F....M...MM.FFF.....MFFF.MM.......MM....M.....FF.MM...M....F"
|
||||||
|
533,,"FMMMMM...M..FFF....BMFFF.....FFF........MB....FF..M...MMMMMF"
|
||||||
|
534,,"F...................MM.F.....FFF.....D.MM.....FF...........F"
|
||||||
|
535,,"F............D..M......F..M.......M.........M..............F"
|
||||||
|
536,,"F1.......MM....MM..D......MM..4..MM........MM....MM..D....1F"
|
||||||
|
537,,"F.............MMMM....MM.............MM....MMM.............F"
|
||||||
|
538,,"F............MMMMMM..FFM...........D.MFF..MMMMM............F"
|
||||||
|
539,,"FMMMMMMMMM...........FFM...MM.F.MM...MFF..........MMMMMMMMMF"
|
||||||
|
540,,"F..MMMMM....FFF......FFMM...M.F.M...MMFF......D.....MMMMM..F"
|
||||||
|
541,,"F...MMM.....FFF..M....MMM...M.F.M...MMM....M.........MMM...F"
|
||||||
|
542,,"F....M....M.....MM...MMMM...M.F.M...MMMM...MM....M....M....F"
|
||||||
|
543,,"F........MM....MMM.....M...MM.F.MM...M.....MMM...MM........F"
|
||||||
|
544,,"FFFFFFFF.....FFMMM..D..M.D.........D.M...D.MMMM.....FFFFFFFF"
|
||||||
|
545,,"FFFFFFFF.....FFMMM....MM.............MM....MMM......FFFFFFFF"
|
||||||
|
546,,"FFFFFFFF.....FF.MM.........M..4..M.........MM..D....FFFFFFFF"
|
||||||
|
547,,"FFFFFFFF..D.4....M..FFF...MM.....MM...FFF..M.....4..FFFFFFFF"
|
||||||
|
548,,"FFFFFFFF............FFF..MMM..4..MMM..FFF...........FFFFFFFF"
|
||||||
|
549,,"FFFFFFFF..................MM.....MM.................FFFFFFFF"
|
||||||
|
550,,"FFFFFFFFFFFFF..MM.D.M......M..4..M..D...M....MM...D.FFFFFFFF"
|
||||||
|
551,,"FFFFFFFFFFFFF..M....M...................M.....M.....FFFFFFFF"
|
||||||
|
552,,"FFFFFFFFFFFFF......MM...D.FFF...FFF.....MM......FFFFFFFFFFFF"
|
||||||
|
553,,"FFFFFFFFFFFFF.....MMM.....FFFBBBFFF.....MMM.....FFFFFFFFFFFF"
|
||||||
|
554,,"FFFFFFFFFFFFF....MMMM.....MMMBBBMMM..D..MMMM....FFFFFFFFFFFF"
|
||||||
|
555,,"FFFFFFFFFFFFF.....MMM.....M.......M.....MMM.....FFFFFFFFFFFF"
|
||||||
|
556,,"FFFFFFFFFFFFFFFFF..MM.....M.......M.....MM..FFFFFFFFFFFFFFFF"
|
||||||
|
557,,"FFFFFFFFFFFFFFFFF...M.....M..4.4..M.....M...FFFFFFFFFFFFFFFF"
|
||||||
|
558,,"FFFFFFFFFFFFFFFFF...M..1..M.......M..1..M...FFFFFFFFFFFFFFFF"
|
||||||
|
559,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF"
|
||||||
|
560,"Wanted_4","FFFFF.2.2.2.FFFFF"
|
||||||
|
561,,"FFFFF.......FFFFF"
|
||||||
|
562,,"FFFFFFFFFFFFFFFFF"
|
||||||
|
563,,"FFFFFFFFFFFFFFFFF"
|
||||||
|
564,,"FFFFFFFFFFFFMMMFF"
|
||||||
|
565,,"FFFYMMFFFFFFMMMFF"
|
||||||
|
566,,"FFFMMMFFFFFFFFFFF"
|
||||||
|
567,,"FFFFFFFFFFFFFFFFF"
|
||||||
|
568,,"FFFFFFFFFFFFFFFFF"
|
||||||
|
569,,"FFFFFFFMMCFFFMMMM"
|
||||||
|
570,,"FFFFFFFMMMFFFMMMM"
|
||||||
|
571,,"FFYMFFFFFFFFFFFFF"
|
||||||
|
572,,"FFMMFFFFFFFFFFFFF"
|
||||||
|
573,,"FFMMF.......FFFFF"
|
||||||
|
574,,"FFFFF.D.....FFFFF"
|
||||||
|
575,,"FFFFF....D..FFFFF"
|
||||||
|
576,,"FFFFF.......MMMFF"
|
||||||
|
577,,"MMMFF......DYMMFF"
|
||||||
|
578,,"MMCFF..D....FFFFF"
|
||||||
|
579,,"FFFFF.......FFFFF"
|
||||||
|
580,,"FFFFFFFFFFFFFFFFF"
|
||||||
|
581,,"FFFFFFFFFFFFFFFMM"
|
||||||
|
582,,"FFFFMMMFFFFMMFFMM"
|
||||||
|
583,,"FFFFMMMFFFFMMFFFF"
|
||||||
|
584,,"FFFFFFFFFFFMYFFFF"
|
||||||
|
585,,"MMFFFFFFFFFFFFFFF"
|
||||||
|
586,,"MMFFFFFFFFFFFFFFF"
|
||||||
|
587,,"FFFFFMMFFFFFMMFFF"
|
||||||
|
588,,"FFFFFMMFFFFFMMFFF"
|
||||||
|
589,,"FFFFFMCFFFFFFFFFF"
|
||||||
|
590,,"FFFFFFFFFFFFFFFFF"
|
||||||
|
591,,"FFFFF.......FFFFF"
|
||||||
|
592,,"FFFFF.1.1.1.FFFFF"
|
||||||
|
593,"Wanted_5","......2.2.2......"
|
||||||
|
594,,"................."
|
||||||
|
595,,"...............RR"
|
||||||
|
596,,"...............RR"
|
||||||
|
597,,".............MMMM"
|
||||||
|
598,,"..BB...........BB"
|
||||||
|
599,,"..MMRR..........."
|
||||||
|
600,,"..MMRR..........."
|
||||||
|
601,,"...........D....."
|
||||||
|
602,,"................B"
|
||||||
|
603,,"...D........RRMMM"
|
||||||
|
604,,".RRWWWRR....RRMMM"
|
||||||
|
605,,".RRWWWRR....D.BBB"
|
||||||
|
606,,".RRWWWRR........."
|
||||||
|
607,,"....MMMM........."
|
||||||
|
608,,"....D............"
|
||||||
|
609,,"...........D....."
|
||||||
|
610,,"................."
|
||||||
|
611,,"...D.....MMMM...."
|
||||||
|
612,,".........RRWWWRR."
|
||||||
|
613,,"BBB......RRWWWRR."
|
||||||
|
614,,"MMMRR....RRWWWRR."
|
||||||
|
615,,"MMMRR............"
|
||||||
|
616,,"B..........D....."
|
||||||
|
617,,"................."
|
||||||
|
618,,"...........RRMM.."
|
||||||
|
619,,"....D......RRMM.."
|
||||||
|
620,,"BB...........BB.."
|
||||||
|
621,,"MMMM............."
|
||||||
|
622,,"RR..............."
|
||||||
|
623,,"RR..............."
|
||||||
|
624,,"................."
|
||||||
|
625,,"......1.1.1......"
|
||||||
|
626,"Gemgrab_4","......2.2.2......"
|
||||||
|
627,,"................."
|
||||||
|
628,,"...............RR"
|
||||||
|
629,,"...............RR"
|
||||||
|
630,,".............MMMM"
|
||||||
|
631,,"..BB...........BB"
|
||||||
|
632,,"..MMRR..........."
|
||||||
|
633,,"..MMRR..........."
|
||||||
|
634,,"...........D....."
|
||||||
|
635,,"................B"
|
||||||
|
636,,"...D........RRMMM"
|
||||||
|
637,,"......MMM...RRMMM"
|
||||||
|
638,,"..MRRRRR....D.BBB"
|
||||||
|
639,,"..MRRRRR........."
|
||||||
|
640,,"................."
|
||||||
|
641,,"....D.......MMM.."
|
||||||
|
642,,"...........D....."
|
||||||
|
643,,"..MMM............"
|
||||||
|
644,,"...D............."
|
||||||
|
645,,".........RRRRRM.."
|
||||||
|
646,,"BBB......RRRRRM.."
|
||||||
|
647,,"MMMRR...MMM......"
|
||||||
|
648,,"MMMRR............"
|
||||||
|
649,,"B..........D....."
|
||||||
|
650,,"................."
|
||||||
|
651,,"...........RRMM.."
|
||||||
|
652,,"....D......RRMM.."
|
||||||
|
653,,"BB...........BB.."
|
||||||
|
654,,"MMMM............."
|
||||||
|
655,,"RR..............."
|
||||||
|
656,,"RR..............."
|
||||||
|
657,,"................."
|
||||||
|
658,,"......1.1.1......"
|
||||||
|
659,"Gemgrab_5",".RR...2.2.2......"
|
||||||
|
660,,".RR...........RR."
|
||||||
|
661,,"...........T..RR."
|
||||||
|
662,,"...T............."
|
||||||
|
663,,"................."
|
||||||
|
664,,"....RR.....RR...."
|
||||||
|
665,,"RR..MM.....MM..RR"
|
||||||
|
666,,"MMMMMM.....MMMMMM"
|
||||||
|
667,,"R...RR.....RR...R"
|
||||||
|
668,,"R...............R"
|
||||||
|
669,,"R...............R"
|
||||||
|
670,,"R....MRRMMMXD...R"
|
||||||
|
671,,"RR...MRRR......RR"
|
||||||
|
672,,"RR...X.....D...RR"
|
||||||
|
673,,"RRX....D.......RR"
|
||||||
|
674,,"RRM...........XRR"
|
||||||
|
675,,"RRM..D...D....MRR"
|
||||||
|
676,,"RRX...........MRR"
|
||||||
|
677,,"RR....D......DXRR"
|
||||||
|
678,,"RR.........X...RR"
|
||||||
|
679,,"RR..D...RRRM...RR"
|
||||||
|
680,,"R....XMMMRRM....R"
|
||||||
|
681,,"R...............R"
|
||||||
|
682,,"R...............R"
|
||||||
|
683,,"R...RR.....RR...R"
|
||||||
|
684,,"MMMMMM.....MMMMMM"
|
||||||
|
685,,"RR..MM.....MM..RR"
|
||||||
|
686,,"....RR.....RR...."
|
||||||
|
687,,"................."
|
||||||
|
688,,".............T..."
|
||||||
|
689,,".RR..T..........."
|
||||||
|
690,,".RR...........RR."
|
||||||
|
691,,"......1.1.1...RR."
|
||||||
|
692,"Survival_4","FFFFFFFFF..................................................F"
|
||||||
|
693,,"FFFFFFFFBF.WWWW.WWWWWWWWWWWWWWWWWWW.WWWW.WWWWWWWWF.WWWWWWWFF"
|
||||||
|
694,,"FFFFFFFFFFBWWWW.FFFFFBWWWWWBFFFFFBF.WWWW.BFFWWWWWFBWWWWWWWFF"
|
||||||
|
695,,"FFFFFFFFBF.WWWW.DFFFFFWWWWW.FFFFFFF.WWWW.FFFFWWWFF.WWWW.FFFF"
|
||||||
|
696,,"FFFFFFFFB..............WWW......D.D..WW......WWW....WWW.FFFF"
|
||||||
|
697,,"FFFFFFFF....D...D......DD..D..D...D....D...D...D..D.WW..D.FF"
|
||||||
|
698,,"FFFFFFFF...DD.....D...DD............D.....D..D....DDD...D.FF"
|
||||||
|
699,,"FFFFFFFF.......D................M.....M.............D.D...FF"
|
||||||
|
700,,".......BB..................MMMMMM..D..MMMMMM..D...........FF"
|
||||||
|
701,,"FFFF.........D...FFFFF.......MMM........MMM......D.........."
|
||||||
|
702,,"FFF...B....B.....FFFFF..D..........4.........D........MMM..."
|
||||||
|
703,,"FFF......D.......FF...............F..F.............B....M.D."
|
||||||
|
704,,"FFF..........D.......F...BB...BB...4.FFF..MM......FFFFF.M..."
|
||||||
|
705,,"FFF..B...........D..4F...BBB..BBB.....FF..M...D......FF.M..."
|
||||||
|
706,,"FFF.....FFF......D..F4.....B..BBB....BFF..M.......F..FF....."
|
||||||
|
707,,"FFF.....FFF..D....................D..FFF..M..B..4....F......"
|
||||||
|
708,,"FF...D...FF....BB....................FFF.MM.....F4......D.FF"
|
||||||
|
709,,"FFD.........BWWWWWWWB....D....FF......B..M...D..........D.FF"
|
||||||
|
710,,"FF...D..D...BWWWWWWWBD......1..MFF..................D.....FF"
|
||||||
|
711,,"FF......FFF.BDWWWWWD..FMFF.....MFF..1...........D.........FF"
|
||||||
|
712,,"FF......FFF...........FMMF..D.........FMMM...MMFFFFFFFF.D.FF"
|
||||||
|
713,,"FF.....D.FF.D...........MF.........D..FM.....MM..FFFFFF...FF"
|
||||||
|
714,,"F..DD....F...........1........MM...........D.FF..FFFF.....FF"
|
||||||
|
715,,".....MMM.F.4...MMF......D...FFMMFF...........FF...........FF"
|
||||||
|
716,,"....DMMM....F..MMF........MMFFFFFFMMB....1...FB......MM...FF"
|
||||||
|
717,,".....MMM...4...FFF.MFF....MMFFFFFFMM.........FF..MM..MM....."
|
||||||
|
718,,"...................MMF...FFFFFFFFFFFF.......FFF..MM.......D."
|
||||||
|
719,,".........................FFFFFFFFFFFF...FFM................."
|
||||||
|
720,,".D..B..MMM..MMM.........FFFFFM44MFFFFF...FM............D...."
|
||||||
|
721,,".......MMM..MMM...1.....MMFFF4..4FFFMM......D..MM........FFF"
|
||||||
|
722,,".......MMM..MMM.........MMFFF4..4FFFMM.B.......MM....4...FFF"
|
||||||
|
723,,"..MMM.................D.FFFFFM44MFFFFF.....1........F.F..FFF"
|
||||||
|
724,,"..MMM...........FFFMM....FFFFFFFFFFFF.........D...D..4...FFF"
|
||||||
|
725,,"..MMM..B..MMM....FFMMF...FFFFFFFFFFFF...FFM..............FFF"
|
||||||
|
726,,"F.........MMM......FF.....MMFFFFFFMM...FFMM....BB........FFF"
|
||||||
|
727,,"F.........MMM.............MMFFFFFFMM..........BBBB.......FFF"
|
||||||
|
728,,"FFF..................1......FFMMFF....B.....DWWWWWWW.....FFF"
|
||||||
|
729,,"FFF...........T........F......MM............DWWWBBWWD..D...."
|
||||||
|
730,,"FFF.B..T....F..........MM...........D...1.....BB.DDDD......."
|
||||||
|
731,,"FFF.............D......MFF..DD......DMM....................."
|
||||||
|
732,,"FFFFFF......4F......T..........B.....MMMF................FFF"
|
||||||
|
733,,"FFFFFF.......4.........T..1..MF...1...FFF......T.D....D..FFF"
|
||||||
|
734,,"FFFFFFB..T.F.....T...........MF.....D......T........T.....FF"
|
||||||
|
735,,"FFFFFF..................B....MF.D............D............FF"
|
||||||
|
736,,"FFFFFF..D..T........T............................T......T..F"
|
||||||
|
737,,"FFFFFD...........T......FFFFF..MMM..MMM..M.FF.........D....F"
|
||||||
|
738,,"FFFFFFD.......T..........FFFF....M..M....M..F4.............."
|
||||||
|
739,,"FFFFFFF..T...........T.....FF.....BB...D.M..4F...D..T......."
|
||||||
|
740,,"FFFFFFFDD.........T...........D..DBBD....M..............B..."
|
||||||
|
741,,"FFFFFFFF....T............FFF.....M..M....M.......T.........."
|
||||||
|
742,,"FFFFFFFF.......T........4.4....MMM..MMM..M...........T.....F"
|
||||||
|
743,,"FFFFFFFF..D..D..............D...............T..............F"
|
||||||
|
744,,"FFFFFFFD..........T..D.............................B...B..FF"
|
||||||
|
745,,"FFFFFFFD.....T..........MM.MM..MMM..MMM..M....M...........FF"
|
||||||
|
746,,"FFFFFFFFFB......B...........M....M..M....M....M..T.......FFF"
|
||||||
|
747,,"FFFFFFFFF...........MM......M....M..M....M..MMM..........FFF"
|
||||||
|
748,,"FFFFFFFFFFFDFFDD...................................FFFFFFFFF"
|
||||||
|
749,,"FFFFFFFFFFFFFFDFFFDFD..FFFFFFF.............FFFFF...FFFFFFFFF"
|
||||||
|
750,,"FFFFFFFFFFFFFFFFFFFFF..FFFFFFFFFFFF...FFFFFFFFFF...FFFFFFFFF"
|
||||||
|
751,,"FFFFFFFFFFFFFFFFFFFFF..FFFFFFFFFFFF...FFFFFFFFFF...FFFFFFFFF"
|
||||||
|
752,"Wanted_8","......2.2.2......"
|
||||||
|
753,,"................."
|
||||||
|
754,,"................."
|
||||||
|
755,,"....NNNNY..Y....."
|
||||||
|
756,,"....RRRRR..N.RR.."
|
||||||
|
757,,"....RRRRR..N.RR.."
|
||||||
|
758,,"...........N.RR.."
|
||||||
|
759,,"...........N....."
|
||||||
|
760,,"..YYYYYC...NNNN.R"
|
||||||
|
761,,"............CCC.R"
|
||||||
|
762,,"................R"
|
||||||
|
763,,"...MMMM.........R"
|
||||||
|
764,,"...RRRM.........."
|
||||||
|
765,,"...RRRM.........."
|
||||||
|
766,,"..BRRRM...MRRRR.."
|
||||||
|
767,,".........DMRRRR.."
|
||||||
|
768,,"..........MRRRR.D"
|
||||||
|
769,,"R.T..T...DMRRRR.."
|
||||||
|
770,,"R..RR.....MMMMM.."
|
||||||
|
771,,"R..RR....BBD....."
|
||||||
|
772,,"R.T....D........."
|
||||||
|
773,,"...........D.RXR."
|
||||||
|
774,,".......BB....RXR."
|
||||||
|
775,,"..BB..XXXXR..RXR."
|
||||||
|
776,,"......RRRRR..XXR."
|
||||||
|
777,,"......RRRRR......"
|
||||||
|
778,,"............D...."
|
||||||
|
779,,"....X............"
|
||||||
|
780,,"....XRRR...RRR..."
|
||||||
|
781,,"....XXXX...XXX..."
|
||||||
|
782,,".B..............."
|
||||||
|
783,,"................."
|
||||||
|
784,,"......1.1.1......"
|
||||||
|
785,"Bankheist_4","FFF..YY.8.YY..FFF"
|
||||||
|
786,,"FFF..4Y...Y4..FFF"
|
||||||
|
787,,"FFF..YY...YY..FFF"
|
||||||
|
788,,"......Y...Y......"
|
||||||
|
789,,"......YYYYY......"
|
||||||
|
790,,"C..CNNNNNNC..CNNN"
|
||||||
|
791,,"................."
|
||||||
|
792,,"......2.2.2......"
|
||||||
|
793,,"................."
|
||||||
|
794,,".....CYYYYYC..C.."
|
||||||
|
795,,"................."
|
||||||
|
796,,"................."
|
||||||
|
797,,"..FFFFFF.N....NNN"
|
||||||
|
798,,"..FFFFFF.N....N.."
|
||||||
|
799,,"..FFFFFF.N....N.."
|
||||||
|
800,,"..FFFFFF.NN..NN.."
|
||||||
|
801,,"..FFFFFF........."
|
||||||
|
802,,"..FFFFFF........."
|
||||||
|
803,,"..FFFFFF.N.FFFF.."
|
||||||
|
804,,"..FFFFFF.N.FFFF.."
|
||||||
|
805,,".........N.FFFF.."
|
||||||
|
806,,"...CNNNNNN.FFFF.."
|
||||||
|
807,,"...........FFFF.."
|
||||||
|
808,,"..FFFFFF...FFFF.."
|
||||||
|
809,,"..FFFFFF.N.FFFF.N"
|
||||||
|
810,,"..FFFFFF.N.FFFF.N"
|
||||||
|
811,,"..FFFFFF.N......N"
|
||||||
|
812,,"..FFFFFF.NNN..NNN"
|
||||||
|
813,,"..FFFFFF........."
|
||||||
|
814,,"..FNNNNF........."
|
||||||
|
815,,"................."
|
||||||
|
816,,"................."
|
||||||
|
817,,"......1.1.1......"
|
||||||
|
818,"Gemgrab_6","......2.2.2......"
|
||||||
|
819,,"................."
|
||||||
|
820,,"................."
|
||||||
|
821,,"....MMMMM..M....."
|
||||||
|
822,,"....RRRRR..M.RR.."
|
||||||
|
823,,"....RRRRR..M.RR.."
|
||||||
|
824,,"...........M.RR.."
|
||||||
|
825,,"...........M....."
|
||||||
|
826,,"..MMMMMM...MMMM.R"
|
||||||
|
827,,"................R"
|
||||||
|
828,,".........RRRR...R"
|
||||||
|
829,,"...MMMM..MMMM...R"
|
||||||
|
830,,"...RRRM.........."
|
||||||
|
831,,"...RRRM.........."
|
||||||
|
832,,"..B........XRRR.."
|
||||||
|
833,,"...........XRRR.."
|
||||||
|
834,,"...........XRRR.D"
|
||||||
|
835,,"R.T..T.....XXXX.."
|
||||||
|
836,,"R..RR............"
|
||||||
|
837,,"R..RR............"
|
||||||
|
838,,"R.T..T.RXXXX....."
|
||||||
|
839,,".......RRRRR.RXR."
|
||||||
|
840,,".......RRRRR.RXR."
|
||||||
|
841,,"..BB.........RXR."
|
||||||
|
842,,"......XXX....XXR."
|
||||||
|
843,,"......RRR........"
|
||||||
|
844,,"............D...."
|
||||||
|
845,,"....X............"
|
||||||
|
846,,"....XRRR...RRR..."
|
||||||
|
847,,"....XXXX...XXX..."
|
||||||
|
848,,".B..............."
|
||||||
|
849,,"................."
|
||||||
|
850,,"......1.1.1......"
|
||||||
|
851,"Laserball_1","..7.I.......I.7.."
|
||||||
|
852,,"....I.......I...."
|
||||||
|
853,,"....IYY...YYI...."
|
||||||
|
854,,"....RRR...RRR...."
|
||||||
|
855,,"................."
|
||||||
|
856,,"YY.............YY"
|
||||||
|
857,,"...............RR"
|
||||||
|
858,,"...RYYYYYYYYY...."
|
||||||
|
859,,"...RRR2.2.2......"
|
||||||
|
860,,"................."
|
||||||
|
861,,"................."
|
||||||
|
862,,"..YYYR.....RRR..."
|
||||||
|
863,,"...RRR....YYYR..."
|
||||||
|
864,,"................."
|
||||||
|
865,,"................."
|
||||||
|
866,,"................."
|
||||||
|
867,,"Y...............Y"
|
||||||
|
868,,"................."
|
||||||
|
869,,"................."
|
||||||
|
870,,"................."
|
||||||
|
871,,"...RYYY....RRR..."
|
||||||
|
872,,"...RRR.....RYYY.."
|
||||||
|
873,,"................."
|
||||||
|
874,,"................."
|
||||||
|
875,,"......1.1.1RRR..."
|
||||||
|
876,,"....YYYYYYYYYR..."
|
||||||
|
877,,"RR..............."
|
||||||
|
878,,"YY.............YY"
|
||||||
|
879,,"................."
|
||||||
|
880,,"....RRR...RRR...."
|
||||||
|
881,,"....IYY...YYI...."
|
||||||
|
882,,"....I.......I...."
|
||||||
|
883,,"..6.I.......I.6.."
|
||||||
|
884,"BossFight_1","RR.............RR"
|
||||||
|
885,,"RR.............RR"
|
||||||
|
886,,"NNN.....2.....NNN"
|
||||||
|
887,,".....NRRRRRN....."
|
||||||
|
888,,".....NRRRRRN....R"
|
||||||
|
889,,".....NNNNNNN....R"
|
||||||
|
890,,"RR.............RR"
|
||||||
|
891,,"RR...RRRRRRR...RR"
|
||||||
|
892,,"NNN..RRRNRRR..NNN"
|
||||||
|
893,,".....RRRNRRR....."
|
||||||
|
894,,".....RRRNRRR....."
|
||||||
|
895,,"........N....RR.."
|
||||||
|
896,,"Y..WWWWNNNWWWWR.Y"
|
||||||
|
897,,"...RRR..........."
|
||||||
|
898,,"................."
|
||||||
|
899,,"................."
|
||||||
|
900,,".....RR........RR"
|
||||||
|
901,,"WWW..RWWWWW...WWW"
|
||||||
|
902,,"......YYYRR......"
|
||||||
|
903,,"RR..............."
|
||||||
|
904,,"RR..............R"
|
||||||
|
905,,"................R"
|
||||||
|
906,,"...WWWWWWWWWWW..."
|
||||||
|
907,,"................."
|
||||||
|
908,,"................."
|
||||||
|
909,,"....YY...CCC....."
|
||||||
|
910,,"....CY..........."
|
||||||
|
911,,"................."
|
||||||
|
912,,"..........CY....."
|
||||||
|
913,,"................."
|
||||||
|
914,,"C...............Y"
|
||||||
|
915,,"YY.............CC"
|
||||||
|
916,,"YYC.1.1.1.1.1.CCY"
|
||||||
|
917,"Laserball_2","RR7RI.......IR7RR"
|
||||||
|
918,,"RRRRI.......IRRRR"
|
||||||
|
919,,"RRRRIYY...YYIRRRR"
|
||||||
|
920,,"RRRR.........RRRR"
|
||||||
|
921,,"................."
|
||||||
|
922,,"..YYY.......YYY.."
|
||||||
|
923,,"................."
|
||||||
|
924,,".......CCC......."
|
||||||
|
925,,"CC..Y.......Y..CC"
|
||||||
|
926,,"CC..Y.......Y..CC"
|
||||||
|
927,,"....YYY...YYY...."
|
||||||
|
928,,"....RR2.2.2RR...."
|
||||||
|
929,,"....RR.....RR...."
|
||||||
|
930,,".............YY.."
|
||||||
|
931,,"..Y..YYY..RR.YY.."
|
||||||
|
932,,"..Y.......RR....."
|
||||||
|
933,,"..Y.RR..........."
|
||||||
|
934,,"..Y.RR..........."
|
||||||
|
935,,"..Y.....YYY..YY.."
|
||||||
|
936,,".............YY.."
|
||||||
|
937,,"....RR.....RR...."
|
||||||
|
938,,"....RR1.1.1RR...."
|
||||||
|
939,,"....YYY...YYY...."
|
||||||
|
940,,"CC..Y.......Y..CC"
|
||||||
|
941,,"CC..Y.......Y..CC"
|
||||||
|
942,,".......CCC......."
|
||||||
|
943,,"................."
|
||||||
|
944,,"..YYY.......YYY.."
|
||||||
|
945,,"................."
|
||||||
|
946,,"RRRR.........RRRR"
|
||||||
|
947,,"RRRRIYY...YYIRRRR"
|
||||||
|
948,,"RRRRI.......IRRRR"
|
||||||
|
949,,"RR6RI.......IR6RR"
|
||||||
|
950,"Laserball_3",".7.RI.......IR.7."
|
||||||
|
951,,"...RI.......IR..."
|
||||||
|
952,,"...RIYYY.YYYIR..."
|
||||||
|
953,,"...RRRRR.RRRRR..."
|
||||||
|
954,,"................."
|
||||||
|
955,,"......YYYYY......"
|
||||||
|
956,,"..YY.........YY.."
|
||||||
|
957,,"..RR.........RR.."
|
||||||
|
958,,"..RR.2..2..2.RR.."
|
||||||
|
959,,"..RR.........RR.."
|
||||||
|
960,,"..YY.........YY.."
|
||||||
|
961,,".......YYY......."
|
||||||
|
962,,"................."
|
||||||
|
963,,".....RRRRRRR....."
|
||||||
|
964,,"..YY.RRRRRRR.YY.."
|
||||||
|
965,,"..RR.RR...RR.RR.."
|
||||||
|
966,,"..RR.RR...RR.RR.."
|
||||||
|
967,,"..RR.RR...RR.RR.."
|
||||||
|
968,,"..YY.RRRRRRR.YY.."
|
||||||
|
969,,".....RRRRRRR....."
|
||||||
|
970,,"................."
|
||||||
|
971,,".......YYY......."
|
||||||
|
972,,"..YY.........YY.."
|
||||||
|
973,,"..RR.........RR.."
|
||||||
|
974,,"..RR.1..1..1.RR.."
|
||||||
|
975,,"..RR.........RR.."
|
||||||
|
976,,"..YY.........YY.."
|
||||||
|
977,,"......YYYYY......"
|
||||||
|
978,,"................."
|
||||||
|
979,,"...RRRRR.RRRRR..."
|
||||||
|
980,,"...RIYYY.YYYIR..."
|
||||||
|
981,,"...RI.......IR..."
|
||||||
|
982,,".6.RI.......IR.6."
|
||||||
|
983,"end",
|
||||||
|
36
4.7/csv_logic/player_thumbnails.csv
Normal file
|
|
@ -0,0 +1,36 @@
|
||||||
|
"Name","RequiredExpLevel","RequiredTotalTrophies","RequiredSeasonPoints","RequiredHero","IconSWF","IconExportName","SortOrder"
|
||||||
|
"string","int","int","int","string","string","string","int"
|
||||||
|
"base1",1,0,,,"sc/ui.sc","player_icon_00",0
|
||||||
|
"base2",10,0,,,"sc/ui.sc","player_icon_01",1
|
||||||
|
"base3",20,0,,,"sc/ui.sc","player_icon_02",2
|
||||||
|
"hero1",0,0,,"ShotgunGirl","sc/ui.sc","player_icon_shelly",16
|
||||||
|
"hero2",0,0,,"Gunslinger","sc/ui.sc","player_icon_colt",17
|
||||||
|
"hero3",0,0,,"RocketGirl","sc/ui.sc","player_icon_brock",22
|
||||||
|
"hero4",0,0,,"Mechanic","sc/ui.sc","player_icon_jess",24
|
||||||
|
"hero5",0,0,,"Shaman","sc/ui.sc","player_icon_nita",18
|
||||||
|
"hero6",0,0,,"TntDude","sc/ui.sc","player_icon_mike",19
|
||||||
|
"hero7",0,0,,"Luchador","sc/ui.sc","player_icon_primo",20
|
||||||
|
"hero8",0,0,,"BullDude","sc/ui.sc","player_icon_bull",21
|
||||||
|
"hero9",0,0,,"TrickshotDude","sc/ui.sc","player_icon_rick",25
|
||||||
|
"hero10",0,0,,"Barkeep","sc/ui.sc","player_icon_barley",23
|
||||||
|
"hero11",0,0,,"DeadMariachi","sc/ui.sc","player_icon_poco",26
|
||||||
|
"hero12",0,0,,"Undertaker","sc/ui.sc","player_icon_mortis",30
|
||||||
|
"hero13",0,0,,"BowDude","sc/ui.sc","player_icon_bo",27
|
||||||
|
"hero14",0,0,,"Cactus","sc/ui.sc","player_icon_spike",32
|
||||||
|
"hero15",0,0,,"Crow","sc/ui.sc","player_icon_crow",33
|
||||||
|
"hero16",0,0,,"Sniper","sc/ui.sc","player_icon_piper",28
|
||||||
|
"base4",40,0,,,"sc/ui.sc","player_icon_03",3
|
||||||
|
"base5",60,0,,,"sc/ui.sc","player_icon_04",4
|
||||||
|
"base6",80,0,,,"sc/ui.sc","player_icon_05",5
|
||||||
|
"base7",100,0,,,"sc/ui.sc","player_icon_06",6
|
||||||
|
"base8",120,0,,,"sc/ui.sc","player_icon_07",7
|
||||||
|
"trophy1",0,500,,,"sc/ui.sc","player_icon_trophy_00",8
|
||||||
|
"trophy2",0,1000,,,"sc/ui.sc","player_icon_trophy_01",9
|
||||||
|
"trophy3",0,2000,,,"sc/ui.sc","player_icon_trophy_02",10
|
||||||
|
"trophy4",0,3000,,,"sc/ui.sc","player_icon_trophy_03",11
|
||||||
|
"hero17",0,0,,"MinigunDude","sc/ui.sc","player_icon_mj",29
|
||||||
|
"hero18",0,0,,"BlackHole","sc/ui.sc","player_icon_taro",31
|
||||||
|
"trophy5",0,5000,,,"sc/ui.sc","player_icon_elite_00",12
|
||||||
|
"trophy6",0,7000,,,"sc/ui.sc","player_icon_elite_01",13
|
||||||
|
"trophy7",0,10000,,,"sc/ui.sc","player_icon_elite_02",14
|
||||||
|
"trophy8",0,13000,,,"sc/ui.sc","player_icon_elite_03",15
|
||||||
|
41
4.7/csv_logic/projectiles.csv
Normal file
|
|
@ -0,0 +1,41 @@
|
||||||
|
"Name","Speed","FileName","BlueExportName","RedExportName","ShadowExportName","BlueGroundGlowExportName","RedGroundGlowExportName","PreExplosionBlueExportName","PreExplosionRedExportName","PreExplosionTimeMs","HitEffectEnv","HitEffectChar","MaxRangeReachedEffect","Radius","Indirect","ConstantFlyTime","TriggerWithDelayMs","BouncePercent","Gravity","EarlyTicks","HideTime","Scale","RandomStartFrame","SpawnAreaEffectObject","SpawnAreaEffectObject2","SpawnCharacter","SpawnItem","TrailEffect","ShotByHero","IsBeam","IsBouncing","Rendering","PiercesCharacters","PiercesEnvironment","PiercesEnvironmentLikeButter","PushbackStrength","ChainsToEnemies","ChainBullet","DamagePercentStart","DamagePercentEnd","DamagesConstantly","FreezeStrength","StunLengthMS","ScaleStart","ScaleEnd","AttractsPet","LifeStealPercent","PassesEnvironment","PoisonDamagePercent","SameProjectileCanNotDamageMS","HealOwnPercent"
|
||||||
|
"string","int","string","string","string","string","string","string","string","string","int","string","string","string","int","boolean","boolean","int","int","int","int","int","int","int","string","string","string","string","string","boolean","boolean","boolean","string","boolean","boolean","boolean","int","int","string","int","int","boolean","int","int","int","int","boolean","int","boolean","int","int","int"
|
||||||
|
"ShotgunGirlProjectile",2700,"sc/effects.sc","shotgun_shell_blue","shotgun_shell_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,"shotgun_trail_small","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"ShotgunGirlUltiProjectile",3800,"sc/effects.sc","shotgun_shell_ulti_blue","shotgun_shell_ulti_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",50,,,,,0,2,20,100,,,,,,"Smoke_Trail","true",,,,"true","true",,70,,,,,,,,,,,,,,,
|
||||||
|
"GunslingerProjectile",3500,"sc/effects.sc","Bullet_blue","Bullet_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,"Gen_Trail_small","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"GunslingerUltiProjectile",4500,"sc/effects.sc","Bullet_blue_ulti","Bullet_blue_ulti_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,"Gen_Trail_small","true",,,,"true","true",,,,,,,,,,,,,,,,,
|
||||||
|
"BullDudeProjectile",2625,"sc/effects.sc","shotgun_shell_blue","shotgun_shell_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,"shotgun_trail_small","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"RocketGirlProjectile",2400,"sc/effects.sc","rocket1_projectile_blue","rocket1_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,50,,,,,0,1,20,100,,"RocketGirlExplosion",,,,"Rocket_Trail","true",,,"Use360Frames",,,,,,,,,,,,,,,,,,,
|
||||||
|
"RocketGirlUltiProjectile",800,"sc/effects.sc","ballisticrocket1_projectile_blue","ballisticrocket1_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true","true",,,80,1,20,100,,"RocketGirlUltiExplosion",,,,"Rocket_Trail","true",,,"UseZFrames",,,,,,,,,,,,,,,,,,,
|
||||||
|
"TrickshotDudeProjectile",3200,"sc/effects.sc","Bouncy_bullet_blue","Bouncy_bullet_red","projectile_shadow",,,,,,"Trickshot_hit_env","Gen_hit","no_hit",0,,,,,0,3,20,100,,,,,,"Gen_Trail_small","true",,"true",,,,,,,,,,,,,,,,,,,,
|
||||||
|
"TrickshotDudeUltiProjectile",4500,"sc/effects.sc","Bouncy_bullet_blue_ulti","Bouncy_bullet_red_ulti","projectile_shadow",,,,,,"Trickshot_hit_env","Gen_hit","no_hit",0,,,,,0,3,20,100,,,,,,"Plasma_Trail","true",,"true",,"true",,,,,,,,,,,,,,,,,,
|
||||||
|
"CactusProjectile",2000,"sc/effects.sc","cactus_projectile","cactus_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,100,,,,,0,1,20,100,,"CactusExplosion","CactusSpikeExplosion",,,"Gen_Trail_dust","true",,,"DoNotRotateClip",,,,,,,,,,,,,,,,,,,
|
||||||
|
"CactusUltiProjectile",1200,"sc/effects.sc","cactus_ulti_projectile","cactus_ulti_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,100,1,20,100,,"CactusUltiExplosion",,,,"Gen_Trail_dust","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"CactusSpike",3000,"sc/effects.sc","cactus_projectile_spike","cactus_projectile_spike_red",,,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,1,20,100,,,,,,"Gen_Trail_dust","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"MechanicProjectile1",2400,"sc/effects.sc","electricity_ball","electricity_ball_red",,"projectile_light","projectile_light_red",,,,"Electricity_hit","Electricity_hit","no_hit",100,,,,,0,2,20,100,,,,,,"electricity_Trail","true",,,,,,,,1,"MechanicProjectile2",,,,,,,,,,,,,
|
||||||
|
"MechanicProjectile2",1400,"sc/effects.sc","electricity_ball","electricity_ball_red",,"projectile_light","projectile_light_red",,,,"Electricity_hit","Electricity_hit","no_hit",100,,,,,0,1,20,100,,,,,,"electricity_Trail","true",,,,,,,,1,"MechanicProjectile3",,,,,,,,,,,,,
|
||||||
|
"MechanicProjectile3",1400,"sc/effects.sc","electricity_ball","electricity_ball_red",,"projectile_light","projectile_light_red",,,,"Electricity_hit","Electricity_hit","no_hit",100,,,,,0,1,20,100,,,,,,"electricity_Trail","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"MechanicUltiProjectile",1100,"sc/effects.sc","turret_projectile","turret_projectile","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,120,1,20,100,,,,,,"Plasma_Trail","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"ShamanUltiProjectile",1100,"sc/effects.sc","projectile_plasmaball","projectile_plasmaball_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,120,1,20,100,,,,,,"magic_Trail","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"BarkeepProjectile",1400,"sc/effects.sc","bottle_blue","bottle_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,145,1,20,100,1,"BarkeepExplosion",,,,"Gen_Trail","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"BarkeepUltiProjectile",1400,"sc/effects.sc","bottle_blue_ulti","bottle_red_ulti","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,145,1,20,100,1,"BarkeepUltiExplosion",,,,"Gen_Trail","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"TntDudeProjectile",1300,"sc/effects.sc","basic_grenade_projectile","dynamite_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,1400,35,200,1,20,100,1,"TntDudeExplosion",,,,"Gen_Trail","true",,,"DoNotRotateClip",,,,,,,,,,,,,,,,,,,
|
||||||
|
"TntDudeUltiProjectile",1300,"sc/effects.sc","grenadeer_ulti","dynamite_bundle_ulti_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,1400,35,200,1,20,100,,"TntDudeUltiExplosion",,,,"Plasma_Trail","true",,,"DoNotRotateClip",,,,,,,,,,,,,,,,,,,
|
||||||
|
"BoneThrowerProjectile",1200,"sc/effects.sc","basic_grenade_projectile","basic_grenade_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,4000,35,130,1,20,100,,,,,,"Gen_Trail","true",,,,,,,,,,,,,,,,,"true",,,,,
|
||||||
|
"BoneThrowerUltiProjectile",1200,"sc/effects.sc","projectile_plasmaball","projectile_plasmaball_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,15000,35,130,1,20,100,,,,,,"Plasma_Trail","true",,,,,,,,,,,,,,,,,"true",,,,,
|
||||||
|
"ShamanProjectile",2500,"sc/effects.sc","shaman_ptojectile","shaman_ptojectile_red",,,,,,,"Gen_hit","Gen_hit",,200,,,,,0,1,20,100,,,,,,"Shaman_trail","true",,,"DoNotRotateClip","true",,,,,,,,,,,,,,,,,,
|
||||||
|
"DummyProjectileForLaserBall",2300,"sc/effects.sc","projectile_small_blue","projectile_small_red",,"projectile_light","projectile_light_red",,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,1,20,100,,,,,,"Gen_Trail_small","true",,"true",,,,,,,,,,,,,,,,,,,,
|
||||||
|
"MechanicTurretProjectile",3200,"sc/effects.sc","Bullet_blue","Bullet_red","projectile_shadow","projectile_light","projectile_light_red",,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"UndertakerUltiProjectile",2500,"sc/effects.sc","bat_clump_projectile","bat_clump_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,400,,,,,0,1,20,100,,,,,,"Bats","true",,,,"true",,,,,,,,,,,,,,100,"true",,,
|
||||||
|
"CrowProjectile",3000,"sc/effects.sc","throwing_knife","throwing_knife_red","projectile_shadow",,,,,,"Gen_hit","Poison_hit","no_hit",0,,,,,0,2,20,100,,,,,,"poison_trail","true",,,,,,,,,,,,,,,,,,,,100,,
|
||||||
|
"CrowUltiProjectile",3000,"sc/effects.sc","throwing_knife_spinning","throwing_knife_spinning_red","projectile_shadow",,,,,,"Gen_hit","Poison_hit","no_hit",0,,,,,0,1,20,100,,,,,,"poison_trail","true",,,,,,,,,,,,,,,,,,,,100,,
|
||||||
|
"DeadMariachiProjectile",1800,"sc/effects.sc","soundwave","soundwave","soundwave",,,,,,"Mariachi_hit","Mariachi_hit",,150,,,,,0,4,20,100,,,,,,"Mariachi_soundwaves_trail","true",,,,"true",,,,,,,,,,,,,,,,,400,
|
||||||
|
"DeadMariachiUltiProjectile",2400,"sc/effects.sc","Hammer_ptojectile","Hammer_ptojectile_red",,,,,,,"Mariachi_hit","Mariachi_hit",,400,,,,,0,1,20,100,,,,,,"Mariachi_ulti_trail","true",,,"DoNotRotateClip","true",,,,,,,,,,,,,,,"true",,400,100
|
||||||
|
"BowDudeSpawnMineProjectile",2200,"sc/effects.sc","ballistic_minearrow_projectile","ballistic_minearrow_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,350,2,20,100,,,,,,"Plasma_Trail","true",,,"UseZFrames",,,,,,,,,,,,,,,,,,,
|
||||||
|
"BowDudeProjectile",2400,"sc/effects.sc","bomb_arrow","bomb_arrow_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",50,,,,,0,4,20,100,,"BowDudeExplosion",,,,"Gen_Trail_small","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"SniperProjectile",3800,"sc/effects.sc","sniper_bullet_blue","sniper_bullet_red","projectile_shadow",,,,,,"sniper_hit","sniper_hit","no_hit",50,,,,,0,3,20,100,,,,,,"Sniper_Trail","true",,,,,,,,,,10,100,,,,,,,,,,,
|
||||||
|
"MinigunDudeProjectile",3800,"sc/effects.sc","scrap_prjectile","scrap_prjectile_red","scrap_shadown",,,,,,"Trash_hit","Trash_hit","no_hit",50,,,,,0,2,20,100,2,,,,,"Gen_Trail_small","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"MinigunDudeUltiProjectile",1100,"sc/effects.sc","helstation_projectile_blue","helstation_projectile_red","projectile_shadow",,,,,,,,,0,"true",,,,120,3,20,100,,,,,,"Gen_Trail_dust","true",,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"LuchadorProjectile",3000,"sc/effects.sc","primo_fist_blue","Primo_fist_red","projectile_shadow_big",,,,,,,"Lucha_hit",,150,,,,,0,1,20,80,,,,,,"lucha_smoke_Trail","true",,,"Use360Frames","true",,,,,,,,,,,20,100,,,,,,
|
||||||
|
"BlackHoleProjectile",2900,"sc/effects.sc","playing_card","playing_card_red","projectile_shadow","projectile_light","projectile_light_red",,,,"blackhole_hit_envy","Gen_hit","blackhole_no_hit",50,,,,,0,2,20,100,,,,,,"sparkle_trail","true",,,,"true",,,,,,,,,,,,,,,,,,
|
||||||
|
"BlackHoleUltiProjectile",1400,"sc/effects.sc","black_hole_projectile","black_hole_projectile_red","projectile_shadow","projectile_light","projectile_light_red",,,,"Gen_hit","Gen_hit",,0,"true",,,,145,1,20,100,,"BlackHoleUltiSuck","BlackHoleUltiExplosion",,,"sparkle_trail_dark","true",,,"DoNotRotateClip",,,,,,,,,,,,,,,,,,,
|
||||||
|
268
4.7/csv_logic/regions.csv
Normal file
|
|
@ -0,0 +1,268 @@
|
||||||
|
Name,TID,DisplayName,IsCountry
|
||||||
|
String,String,String,boolean
|
||||||
|
_EU,,Europe,FALSE
|
||||||
|
_NA,,North America,FALSE
|
||||||
|
_SA,,South America,FALSE
|
||||||
|
_AS,,Asia,FALSE
|
||||||
|
_AU,,Australia,FALSE
|
||||||
|
_AF,,Africa,FALSE
|
||||||
|
_INT,TID_REGION_INT,International,FALSE
|
||||||
|
AF,,Afghanistan,TRUE
|
||||||
|
AX,,Åland Islands,TRUE
|
||||||
|
AL,,Albania,TRUE
|
||||||
|
DZ,,Algeria,TRUE
|
||||||
|
AS,,American Samoa,TRUE
|
||||||
|
AD,,Andorra,TRUE
|
||||||
|
AO,,Angola,TRUE
|
||||||
|
AI,,Anguilla,TRUE
|
||||||
|
AQ,,Antarctica,TRUE
|
||||||
|
AG,,Antigua and Barbuda,TRUE
|
||||||
|
AR,,Argentina,TRUE
|
||||||
|
AM,,Armenia,TRUE
|
||||||
|
AW,,Aruba,TRUE
|
||||||
|
AC,,Ascension Island,TRUE
|
||||||
|
AU,,Australia,TRUE
|
||||||
|
AT,,Austria,TRUE
|
||||||
|
AZ,,Azerbaijan,TRUE
|
||||||
|
BS,,Bahamas,TRUE
|
||||||
|
BH,,Bahrain,TRUE
|
||||||
|
BD,,Bangladesh,TRUE
|
||||||
|
BB,,Barbados,TRUE
|
||||||
|
BY,,Belarus,TRUE
|
||||||
|
BE,,Belgium,TRUE
|
||||||
|
BZ,,Belize,TRUE
|
||||||
|
BJ,,Benin,TRUE
|
||||||
|
BM,,Bermuda,TRUE
|
||||||
|
BT,,Bhutan,TRUE
|
||||||
|
BO,,Bolivia,TRUE
|
||||||
|
BA,,Bosnia and Herzegovina,TRUE
|
||||||
|
BW,,Botswana,TRUE
|
||||||
|
BV,,Bouvet Island,TRUE
|
||||||
|
BR,,Brazil,TRUE
|
||||||
|
IO,,British Indian Ocean Territory,TRUE
|
||||||
|
VG,,British Virgin Islands,TRUE
|
||||||
|
BN,,Brunei,TRUE
|
||||||
|
BG,,Bulgaria,TRUE
|
||||||
|
BF,,Burkina Faso,TRUE
|
||||||
|
BI,,Burundi,TRUE
|
||||||
|
KH,,Cambodia,TRUE
|
||||||
|
CM,,Cameroon,TRUE
|
||||||
|
CA,,Canada,TRUE
|
||||||
|
IC,,Canary Islands,TRUE
|
||||||
|
CV,,Cape Verde,TRUE
|
||||||
|
BQ,,Caribbean Netherlands,TRUE
|
||||||
|
KY,,Cayman Islands,TRUE
|
||||||
|
CF,,Central African Republic,TRUE
|
||||||
|
EA,,Ceuta and Melilla,TRUE
|
||||||
|
TD,,Chad,TRUE
|
||||||
|
CL,,Chile,TRUE
|
||||||
|
CN,,China,TRUE
|
||||||
|
CX,,Christmas Island,TRUE
|
||||||
|
CC,,Cocos (Keeling) Islands,TRUE
|
||||||
|
CO,,Colombia,TRUE
|
||||||
|
KM,,Comoros,TRUE
|
||||||
|
CG,,Congo (DRC),TRUE
|
||||||
|
CD,,Congo (Republic),TRUE
|
||||||
|
CK,,Cook Islands,TRUE
|
||||||
|
CR,,Costa Rica,TRUE
|
||||||
|
CI,,Côte d’Ivoire,TRUE
|
||||||
|
HR,,Croatia,TRUE
|
||||||
|
CU,,Cuba,TRUE
|
||||||
|
CW,,Curaçao,TRUE
|
||||||
|
CY,,Cyprus,TRUE
|
||||||
|
CZ,,Czech Republic,TRUE
|
||||||
|
DK,,Denmark,TRUE
|
||||||
|
DG,,Diego Garcia,TRUE
|
||||||
|
DJ,,Djibouti,TRUE
|
||||||
|
DM,,Dominica,TRUE
|
||||||
|
DO,,Dominican Republic,TRUE
|
||||||
|
EC,,Ecuador,TRUE
|
||||||
|
EG,,Egypt,TRUE
|
||||||
|
SV,,El Salvador,TRUE
|
||||||
|
GQ,,Equatorial Guinea,TRUE
|
||||||
|
ER,,Eritrea,TRUE
|
||||||
|
EE,,Estonia,TRUE
|
||||||
|
ET,,Ethiopia,TRUE
|
||||||
|
FK,,Falkland Islands,TRUE
|
||||||
|
FO,,Faroe Islands,TRUE
|
||||||
|
FJ,,Fiji,TRUE
|
||||||
|
FI,,Finland,TRUE
|
||||||
|
FR,,France,TRUE
|
||||||
|
GF,,French Guiana,TRUE
|
||||||
|
PF,,French Polynesia,TRUE
|
||||||
|
TF,,French Southern Territories,TRUE
|
||||||
|
GA,,Gabon,TRUE
|
||||||
|
GM,,Gambia,TRUE
|
||||||
|
GE,,Georgia,TRUE
|
||||||
|
DE,,Germany,TRUE
|
||||||
|
GH,,Ghana,TRUE
|
||||||
|
GI,,Gibraltar,TRUE
|
||||||
|
GR,,Greece,TRUE
|
||||||
|
GL,,Greenland,TRUE
|
||||||
|
GD,,Grenada,TRUE
|
||||||
|
GP,,Guadeloupe,TRUE
|
||||||
|
GU,,Guam,TRUE
|
||||||
|
GT,,Guatemala,TRUE
|
||||||
|
GG,,Guernsey,TRUE
|
||||||
|
GN,,Guinea,TRUE
|
||||||
|
GW,,Guinea-Bissau,TRUE
|
||||||
|
GY,,Guyana,TRUE
|
||||||
|
HT,,Haiti,TRUE
|
||||||
|
HM,,Heard & McDonald Islands,TRUE
|
||||||
|
HN,,Honduras,TRUE
|
||||||
|
HK,,Hong Kong,TRUE
|
||||||
|
HU,,Hungary,TRUE
|
||||||
|
IS,,Iceland,TRUE
|
||||||
|
IN,,India,TRUE
|
||||||
|
ID,,Indonesia,TRUE
|
||||||
|
IR,,Iran,TRUE
|
||||||
|
IQ,,Iraq,TRUE
|
||||||
|
IE,,Ireland,TRUE
|
||||||
|
IM,,Isle of Man,TRUE
|
||||||
|
IL,,Israel,TRUE
|
||||||
|
IT,,Italy,TRUE
|
||||||
|
JM,,Jamaica,TRUE
|
||||||
|
JP,,Japan,TRUE
|
||||||
|
JE,,Jersey,TRUE
|
||||||
|
JO,,Jordan,TRUE
|
||||||
|
KZ,,Kazakhstan,TRUE
|
||||||
|
KE,,Kenya,TRUE
|
||||||
|
KI,,Kiribati,TRUE
|
||||||
|
XK,,Kosovo,TRUE
|
||||||
|
KW,,Kuwait,TRUE
|
||||||
|
KG,,Kyrgyzstan,TRUE
|
||||||
|
LA,,Laos,TRUE
|
||||||
|
LV,,Latvia,TRUE
|
||||||
|
LB,,Lebanon,TRUE
|
||||||
|
LS,,Lesotho,TRUE
|
||||||
|
LR,,Liberia,TRUE
|
||||||
|
LY,,Libya,TRUE
|
||||||
|
LI,,Liechtenstein,TRUE
|
||||||
|
LT,,Lithuania,TRUE
|
||||||
|
LU,,Luxembourg,TRUE
|
||||||
|
MO,,Macau,TRUE
|
||||||
|
MK,,Macedonia (FYROM),TRUE
|
||||||
|
MG,,Madagascar,TRUE
|
||||||
|
MW,,Malawi,TRUE
|
||||||
|
MY,,Malaysia,TRUE
|
||||||
|
MV,,Maldives,TRUE
|
||||||
|
ML,,Mali,TRUE
|
||||||
|
MT,,Malta,TRUE
|
||||||
|
MH,,Marshall Islands,TRUE
|
||||||
|
MQ,,Martinique,TRUE
|
||||||
|
MR,,Mauritania,TRUE
|
||||||
|
MU,,Mauritius,TRUE
|
||||||
|
YT,,Mayotte,TRUE
|
||||||
|
MX,,Mexico,TRUE
|
||||||
|
FM,,Micronesia,TRUE
|
||||||
|
MD,,Moldova,TRUE
|
||||||
|
MC,,Monaco,TRUE
|
||||||
|
MN,,Mongolia,TRUE
|
||||||
|
ME,,Montenegro,TRUE
|
||||||
|
MS,,Montserrat,TRUE
|
||||||
|
MA,,Morocco,TRUE
|
||||||
|
MZ,,Mozambique,TRUE
|
||||||
|
MM,,Myanmar (Burma),TRUE
|
||||||
|
NA,,Namibia,TRUE
|
||||||
|
NR,,Nauru,TRUE
|
||||||
|
NP,,Nepal,TRUE
|
||||||
|
NL,,Netherlands,TRUE
|
||||||
|
NC,,New Caledonia,TRUE
|
||||||
|
NZ,,New Zealand,TRUE
|
||||||
|
NI,,Nicaragua,TRUE
|
||||||
|
NE,,Niger,TRUE
|
||||||
|
NG,,Nigeria,TRUE
|
||||||
|
NU,,Niue,TRUE
|
||||||
|
NF,,Norfolk Island,TRUE
|
||||||
|
KP,,North Korea,TRUE
|
||||||
|
MP,,Northern Mariana Islands,TRUE
|
||||||
|
NO,,Norway,TRUE
|
||||||
|
OM,,Oman,TRUE
|
||||||
|
PK,,Pakistan,TRUE
|
||||||
|
PW,,Palau,TRUE
|
||||||
|
PS,,Palestine,TRUE
|
||||||
|
PA,,Panama,TRUE
|
||||||
|
PG,,Papua New Guinea,TRUE
|
||||||
|
PY,,Paraguay,TRUE
|
||||||
|
PE,,Peru,TRUE
|
||||||
|
PH,,Philippines,TRUE
|
||||||
|
PN,,Pitcairn Islands,TRUE
|
||||||
|
PL,,Poland,TRUE
|
||||||
|
PT,,Portugal,TRUE
|
||||||
|
PR,,Puerto Rico,TRUE
|
||||||
|
QA,,Qatar,TRUE
|
||||||
|
RE,,Réunion,TRUE
|
||||||
|
RO,,Romania,TRUE
|
||||||
|
RU,,Russia,TRUE
|
||||||
|
RW,,Rwanda,TRUE
|
||||||
|
BL,,Saint Barthélemy,TRUE
|
||||||
|
SH,,Saint Helena,TRUE
|
||||||
|
KN,,Saint Kitts and Nevis,TRUE
|
||||||
|
LC,,Saint Lucia,TRUE
|
||||||
|
MF,,Saint Martin,TRUE
|
||||||
|
PM,,Saint Pierre and Miquelon,TRUE
|
||||||
|
WS,,Samoa,TRUE
|
||||||
|
SM,,San Marino,TRUE
|
||||||
|
ST,,São Tomé and Príncipe,TRUE
|
||||||
|
SA,,Saudi Arabia,TRUE
|
||||||
|
SN,,Senegal,TRUE
|
||||||
|
RS,,Serbia,TRUE
|
||||||
|
SC,,Seychelles,TRUE
|
||||||
|
SL,,Sierra Leone,TRUE
|
||||||
|
SG,,Singapore,TRUE
|
||||||
|
SX,,Sint Maarten,TRUE
|
||||||
|
SK,,Slovakia,TRUE
|
||||||
|
SI,,Slovenia,TRUE
|
||||||
|
SB,,Solomon Islands,TRUE
|
||||||
|
SO,,Somalia,TRUE
|
||||||
|
ZA,,South Africa,TRUE
|
||||||
|
KR,,South Korea,TRUE
|
||||||
|
SS,,South Sudan,TRUE
|
||||||
|
ES,,Spain,TRUE
|
||||||
|
LK,,Sri Lanka,TRUE
|
||||||
|
VC,,St. Vincent & Grenadines,TRUE
|
||||||
|
SD,,Sudan,TRUE
|
||||||
|
SR,,Suriname,TRUE
|
||||||
|
SJ,,Svalbard and Jan Mayen,TRUE
|
||||||
|
SZ,,Swaziland,TRUE
|
||||||
|
SE,,Sweden,TRUE
|
||||||
|
CH,,Switzerland,TRUE
|
||||||
|
SY,,Syria,TRUE
|
||||||
|
TW,,Taiwan,TRUE
|
||||||
|
TJ,,Tajikistan,TRUE
|
||||||
|
TZ,,Tanzania,TRUE
|
||||||
|
TH,,Thailand,TRUE
|
||||||
|
TL,,Timor-Leste,TRUE
|
||||||
|
TG,,Togo,TRUE
|
||||||
|
TK,,Tokelau,TRUE
|
||||||
|
TO,,Tonga,TRUE
|
||||||
|
TT,,Trinidad and Tobago,TRUE
|
||||||
|
TA,,Tristan da Cunha,TRUE
|
||||||
|
TN,,Tunisia,TRUE
|
||||||
|
TR,,Turkey,TRUE
|
||||||
|
TM,,Turkmenistan,TRUE
|
||||||
|
TC,,Turks and Caicos Islands,TRUE
|
||||||
|
TV,,Tuvalu,TRUE
|
||||||
|
UM,,U.S. Outlying Islands,TRUE
|
||||||
|
VI,,U.S. Virgin Islands,TRUE
|
||||||
|
UG,,Uganda,TRUE
|
||||||
|
UA,,Ukraine,TRUE
|
||||||
|
AE,,United Arab Emirates,TRUE
|
||||||
|
GB,,United Kingdom,TRUE
|
||||||
|
US,,United States,TRUE
|
||||||
|
UY,,Uruguay,TRUE
|
||||||
|
UZ,,Uzbekistan,TRUE
|
||||||
|
VU,,Vanuatu,TRUE
|
||||||
|
VA,,Vatican City,TRUE
|
||||||
|
VE,,Venezuela,TRUE
|
||||||
|
VN,,Vietnam,TRUE
|
||||||
|
WF,,Wallis and Futuna,TRUE
|
||||||
|
EH,,Western Sahara,TRUE
|
||||||
|
YE,,Yemen,TRUE
|
||||||
|
ZM,,Zambia,TRUE
|
||||||
|
ZW,,Zimbabwe,TRUE
|
||||||
|
CUSTOM1,TID_REGION_CUSTOM1,,FALSE
|
||||||
|
CUSTOM2,TID_REGION_CUSTOM2,,FALSE
|
||||||
|
CUSTOM3,TID_REGION_CUSTOM3,,FALSE
|
||||||
|
CUSTOM4,TID_REGION_CUSTOM4,,FALSE
|
||||||
|
CUSTOM5,TID_REGION_CUSTOM5,,FALSE
|
||||||
|
9
4.7/csv_logic/resources.csv
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
"Name","TID","IconSWF","CollectEffect","IconExportName","Type","Rarity","PremiumCurrency","TextRed","TextGreen","TextBlue","Cap"
|
||||||
|
"String","String","String","String","String","String","String","Boolean","int","int","int","int"
|
||||||
|
"Diamonds","TID_DIAMONDS","sc/ui.sc",,"genicon_gem",,,"TRUE",,255,92,
|
||||||
|
"Gold","TID_GOLD","sc/ui.sc","Collect Gold","genicon_coin",,,,192,,192,
|
||||||
|
"owcAny","TID_OFFER_WILDCARD_ANY","sc/ui.sc",,"icon_owcAny",,,,,,,
|
||||||
|
"owcRareOrBetter","TID_OFFER_WILDCARD_RARE_OR_BETTER","sc/ui.sc",,"icon_owcRareOrBetter",,,,,,,
|
||||||
|
"owcEpicOrBetter","TID_OFFER_WILDCARD_EPIC_OR_BETTER","sc/ui.sc",,"icon_owcEpicOrBetter",,,,,,,
|
||||||
|
"Dust","TID_DUST","sc/ui.sc",,"genicon_dust",,,,,,,
|
||||||
|
"Upgradium","TID_UPGRADIUM","sc/ui.sc",,"genicon_upgradium",,,,,,,
|
||||||
|
46
4.7/csv_logic/skills.csv
Normal file
|
|
@ -0,0 +1,46 @@
|
||||||
|
"Name","BehaviorType","CanMoveAtSameTime","Targeted","Cooldown","ActiveTime","CastingTime","CastingRange","MaxCastingRange","RechargeTime","MaxCharge","Damage","MsBetweenAttacks","Spread","AttackPattern","NumBulletsInOneAttack","TwoGuns","ExecuteFirstAttackImmediately","ChargePushback","ChargeSpeed","ChargeType","NumSpawns","MaxSpawns","AlwaysCastAtMaxRange","Projectile","SummonedCharacter","AreaEffectObject","AreaEffectObject2","SpawnedItem","IconSWF","IconExportName","LargeIconSWF","LargeIconExportName","ButtonSWF","ButtonExportName","AttackEffect","UseEffect","EndEffect","LoopEffect"
|
||||||
|
"string","String","boolean","boolean","int","int","int","int","int","int","int","int","int","int","int","int","boolean","boolean","int","int","int","int","int","boolean","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string"
|
||||||
|
"ShotgunGirlWeapon","Attack","true","true",250,150,,20,,1500,3,80,100,60,,5,,"true",,,,,,,"ShotgunGirlProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","shotgun_girl_attack",,,
|
||||||
|
"ShotgunGirlUlti","Attack","true","true",250,150,,23,,,,80,100,100,,9,,"true",,,,,,,"ShotgunGirlUltiProjectile",,,,,,"skillicon_megablast",,,"sc/ui.sc","rapid_fire_button","shotgun_girl_attack_ulti",,,
|
||||||
|
"GunslingerWeapon","Attack","true","true",50,650,,32,,1500,3,80,100,0,,1,"true","true",,,,,,,"GunslingerProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","gunslinger_attack",,,
|
||||||
|
"GunslingerUlti","Attack","true","true",50,1250,,40,,,,80,100,0,,1,"true","true",,,,,,,"GunslingerUltiProjectile",,,,,,"skillicon_bullet_storm",,,"sc/ui.sc","rapid_fire_button","gunslinger_attack_ulti",,,
|
||||||
|
"BullDudeWeapon","Attack","true","true",250,150,,16,,1600,3,100,100,90,,5,,"true",,,,,,,"BullDudeProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","bull_dude_attack",,,
|
||||||
|
"BullDudeUlti","Charge",,"true",50,,,33,,,,200,,,,,,,130,1800,1,,,"true",,,,,,,"skillicon_powercharge",,,"sc/ui.sc","charge_button",,"bull_dude_ulti",,"bull_dude_ulti_loop"
|
||||||
|
"RocketGirlWeapon","Attack","true","true",250,150,,36,,2100,3,260,100,,,1,,"true",,,,,,,"RocketGirlProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","rocket_girl_attack",,,
|
||||||
|
"RocketGirlUlti","Attack","true","true",250,1850,,25,,,,260,200,210,,1,,"true",,,,,,,"RocketGirlUltiProjectile",,,,,,"skillicon_bigger_granade",,,"sc/ui.sc","plasma_bomb_button","rocket_girl_attack_ulti",,,
|
||||||
|
"TrickshotDudeWeapon","Attack","true","true",50,800,,40,,1250,3,80,150,15,1,1,,"true",,,,,,,"TrickshotDudeProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","trickshot_dude_attack",,,
|
||||||
|
"TrickshotDudeUlti","Attack","true","true",50,1250,,60,,,,80,100,20,1,1,,"true",,,,,,,"TrickshotDudeUltiProjectile",,,,,,"skillicon_bullet_storm",,,"sc/ui.sc","rapid_fire_button","trickshot_dude_attack_ulti",,,
|
||||||
|
"CactusWeapon","Attack","true","true",250,150,,23,,2200,3,120,100,,,1,,"true",,,,,,,"CactusProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","cactus_attack",,,
|
||||||
|
"CactusUlti","Attack","true","true",250,150,,23,,,,100,100,0,,1,,"true",,,,,,,"CactusUltiProjectile",,,,,,"skillicon_bigger_granade",,,"sc/ui.sc","plasma_bomb_button","cactus_attack_ulti",,,
|
||||||
|
"BarkeepWeapon","Attack","true","true",250,150,,22,,2000,3,140,100,0,,1,,"true",,,,,,,"BarkeepProjectile",,,,,,,,,"sc/ui.sc","plasma_bomb_button","barkeep_attack",,,
|
||||||
|
"BarkeepUlti","Attack","true","true",250,1050,,28,,,,140,200,100,,1,,"true",,,,,,,"BarkeepUltiProjectile",,,,,,"skillicon_bigger_granade",,,"sc/ui.sc","plasma_bomb_button","barkeep_attack_ulti",,,
|
||||||
|
"MechanicWeapon","Attack","true","true",250,150,,27,,2000,3,160,100,0,,1,,"true",,,,,,,"MechanicProjectile1",,,,,,,,,"sc/ui.sc","rapid_fire_button","mechanic_attack",,,
|
||||||
|
"MechanicUlti","Attack","true","true",50,250,,15,,,,,200,,,1,,,,,,1,1,,"MechanicUltiProjectile","MechanicTurret",,,,,"skillicon_build_bigger_turret",,,"sc/ui.sc","turret_button","mechanic_ulti",,,
|
||||||
|
"ShamanWeapon","Attack","true","true",250,150,,18,,1250,3,160,100,0,,1,,"true",,,,,,,"ShamanProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","shaman_attack",,,
|
||||||
|
"ShamanUlti","Attack","true","true",50,250,,15,,,,,200,,,1,,,,,,1,1,,"ShamanUltiProjectile","ShamanPet",,,,,"skillicon_build_bigger_turret",,,"sc/ui.sc","turret_button","shaman_ulti",,,
|
||||||
|
"TntDudeWeapon","Attack","true","true",250,150,,22,,1700,3,180,100,30,,2,,"true",,,,,,,"TntDudeProjectile",,,,,,,,,"sc/ui.sc","plasma_bomb_button","tnt_attack",,,
|
||||||
|
"TntDudeUlti","Attack","true","true",250,150,,22,,,,540,100,0,,1,,"true",,,,,,,"TntDudeUltiProjectile",,,,,,"skillicon_dynamite_ulti",,,"sc/ui.sc","plasma_bomb_button","tnt_attack_ulti",,,
|
||||||
|
"LuchadorWeapon","Attack","true","true",50,650,,9,,800,3,80,150,0,,1,"true",,,,,,,,"LuchadorProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","luchador_attack",,,
|
||||||
|
"LuchadorUlti","Charge",,"true",50,,,27,,,,200,,,,,,,130,1600,3,,,,,,,,,,"skillicon_hammer_ulti",,,"sc/ui.sc","charge_button",,"luchador_ulti","luchador_ulti_ground_hit",
|
||||||
|
"UndertakerWeapon","Charge",,"true",0,,,9,,2500,3,160,,,,,,,,2700,4,,,"true",,,,,,,"skillicon_powercharge",,,"sc/ui.sc","charge_button",,"undertaker_attack",,
|
||||||
|
"UndertakerUlti","Attack","true","true",0,200,,40,,,,200,150,,,1,,,,,,,,,"UndertakerUltiProjectile",,,,,,"skillicon_powercharge",,,"sc/ui.sc","rapid_fire_button","undertaker_attack_ulti",,,
|
||||||
|
"CrowWeapon","Attack","true","true",250,150,,28,,1500,3,80,100,45,,3,,"true",,,,,,,"CrowProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","crow_attack",,,
|
||||||
|
"CrowUlti","Charge",,"true",50,,,26,,,,80,,,,,,,0,1500,2,,,,,,"CrowUltiKnifes",,,,"skillicon_hammer_ulti",,,"sc/ui.sc","charge_button",,"crow_ulti",,
|
||||||
|
"DeadMariachiWeapon","Attack","true","true",250,150,,19,,2000,3,140,100,130,,4,,"true",,,,,,,"DeadMariachiProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","dead_mariachi_attack",,,
|
||||||
|
"DeadMariachiUlti","Attack","true","true",250,150,,28,,,,400,100,130,,3,,"true",,,,,,,"DeadMariachiUltiProjectile",,,,,,"skillicon_powercharge",,,"sc/ui.sc","rapid_fire_button","dead_mariachi_attack_ulti",,,
|
||||||
|
"BowDudeWeapon","Attack","true","true",50,650,,26,,1700,3,80,200,30,2,1,,,,,,,,,"BowDudeProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","bow_dude_attack",,,
|
||||||
|
"BowDudeUlti","Attack","true","true",50,250,,26,,,,300,200,,,1,,,,,,1,1,,"BowDudeSpawnMineProjectile",,,,"BoxOfMines",,"skillicon_build_bigger_turret",,,"sc/ui.sc","button_mine","bow_dude_ulti",,,
|
||||||
|
"SniperWeapon","Attack","true","true",250,150,,35,,3000,3,420,100,0,,1,,"true",,,,,,,"SniperProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","sniper_attack",,,
|
||||||
|
"SniperUlti","Charge",,"true",50,,,26,,,,200,,,,,,,0,1500,6,1,1,,,,,,"BoxOfBombs",,"skillicon_hammer_ulti",,,"sc/ui.sc","charge_button",,"sniper_ulti","sniper_landing_smoke_ring",
|
||||||
|
"MinigunDudeWeapon","Attack","true","true",50,1150,,27,,1800,3,40,100,90,3,1,,"true",,,,,,,"MinigunDudeProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","minigun_attack",,,
|
||||||
|
"MinigunDudeUlti","Attack","true","true",50,250,,15,,,,,200,,,1,,,,,,1,1,,"MinigunDudeUltiProjectile","HealingStation",,,,,"skillicon_build_bigger_turret",,,"sc/ui.sc","button_mine","minigun_ulti",,,
|
||||||
|
"BlackHoleWeapon","Attack","true","true",250,150,,26,,1800,3,100,100,50,,3,,"true",,,,,,,"BlackHoleProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","blackhole_attack",,,
|
||||||
|
"BlackHoleUlti","Attack","true","true",250,150,,20,,,,100,100,0,,1,,"true",,,,,,,"BlackHoleUltiProjectile",,,,,,"skillicon_bullet_storm",,,"sc/ui.sc","rapid_fire_button","blackhole_ulti",,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
"Warp","Blink","true","true",8000,,,19,,,,,,,,,,,,,,,,,,,,,,"sc/ui.sc","item_icon_teleport",,,"sc/ui.sc","button_teleport",,,,
|
||||||
|
"Invisibility","Invisibility","true",,15000,5000,1000,,,,,,,,,,,,,,,,,,,,,,,,,,,"sc/ui.sc","button_sprint",,,,
|
||||||
|
"SupplyCrate","SpawnItem","true","true",40000,,1000,14,,,,,,,,,,,,,,,,,,,,,"SupplyCrate",,,,,"sc/ui.sc","button_mine",,,,
|
||||||
|
"Bow","Attack","true","true",500,150,,20,40,,,150,100,0,,,,"true",,,,,,,,,,,,,,,,"sc/ui.sc","rapid_fire_button","laser_attack",,,
|
||||||
|
"BouncingForceBall","Attack","true","true",900,150,,80,,,,140,100,,,,,"true",,,,,,,,,,,,,"skillicon_powercharge",,,"sc/ui.sc","rapid_fire_button","laser_attack",,,
|
||||||
|
"DummySkillForLaserBall","Attack","true","true",250,150,,24,,,,,100,,,1,,"true",,,,,,,"DummyProjectileForLaserBall",,,,,,,,,,,"laser_ball_throw",,,
|
||||||
|
"DummyUltiSkillForLaserBall","Attack","true","true",250,150,,36,,,,,100,,,1,,"true",,,,,,,"DummyProjectileForLaserBall",,,,,,,,,,,"laser_ball_throw_ulti",,,
|
||||||
|
36
4.7/csv_logic/skins.csv
Normal file
|
|
@ -0,0 +1,36 @@
|
||||||
|
"Name","Character","PetSkin","CostGems","TID","Model","BlueTexture","RedTexture","BlueSpecular","RedSpecular","IdleAnim","WalkAnim","PrimarySkillAnim","SecondarySkillAnim","PrimarySkillRecoilAnim","PrimarySkillRecoilAnim2","SecondarySkillRecoilAnim","SecondarySkillRecoilAnim2","ReloadingAnim","PushbackAnim","HappyAnim","HappyAnimLoop","SadAnim","SadAnimLoop","SignatureAnim","UiPoseAnim","IdleFace","WalkFace","HappyFace","SadFace","SignatureFace","UiPoseFace","HeadRotationIngame","HatScaleIngame"
|
||||||
|
"String","String","String","int","string","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","int","int"
|
||||||
|
"BanditGirlDefault","ShotgunGirl",,,"TID_SHOTGUN_DEFAULT_SKIN","shelly_geo.scw:body+gun+head","shelly_tex.pvr","shelly_tex.pvr","shelly_tex.pvr","shelly_tex.pvr","ShellyIdle","ShellyWalk","ShellyPrimary","ShellySecondary","ShellyRecoil",,"ShellyRecoil",,"ShellyReload","ShellyPushback","ShellyWin","ShellyWinloop","ShellyLose","ShellyLoseloop","ShellyWin","ShellyUipose",,,,,,,0,100
|
||||||
|
"GunSlingerDefault","Gunslinger",,,"TID_GUNSLINGER_DEFAULT_SKIN","gunslinger_geo.scw:male_eyebrows003+male_gunslingerbody1+male_guns1+male_gunslingerhead1","gunslinger_color.pvr","gunslinger_color.pvr","gunslinger_color.pvr","gunslinger_color.pvr","GunslingerIdle","GunslingerWalk","GunslingerPrimary","GunslingerSecondary","GunslingerRecoil","GunslingerRecoil2","GunslingerRecoil","GunslingerRecoil2","GunslingerReload","GunslingerPushback","GunslingerWin","GunslingerWinloop","GunslingerLose","GunslingerLoseloop","GunslingerWin","GunslingerUipose",,,,,,,0,100
|
||||||
|
"GunSlingerRockstar","Gunslinger",,20,"TID_GUNSLINGER_ROCKSTAR_SKIN","gunslinger_geo.scw:male_eyebrows003+male_gunslingerbody1+male_guns1+male_gunslingerhead1","gunslingerRockstar_d_01.pvr","gunslingerRockstar_d_01.pvr","gunslingerRockstar_d_01.pvr","gunslingerRockstar_d_01.pvr","GunslingerIdle","GunslingerWalk","GunslingerPrimary","GunslingerSecondary","GunslingerRecoil","GunslingerRecoil2","GunslingerRecoil","GunslingerRecoil2","GunslingerReload","GunslingerPushback","GunslingerWin","GunslingerWinloop","GunslingerLose","GunslingerLoseloop","GunslingerWin","GunslingerUipose",,,,,,,0,100
|
||||||
|
"BullGuyDefault","BullDude",,,"TID_BULL_DEFAULT_SKIN","bull_rock_geo.scw:body+gun+head","bull_rock_tex.pvr","bull_rock_tex.pvr","bull_rock_tex.pvr","bull_rock_tex.pvr","BullRockIdle","BullRockWalk","BullRockPrimary","BullRockSecondary","BullRockRecoil",,"BullRockRecoil",,"BullRockReload","BullRockPushback","BullRockWin","BullRockWinloop","BullRockLose","BullRockLoseloop","BullRockWin","BullRockUipose",,,,,,,0,100
|
||||||
|
"RocketGirlDefault","RocketGirl",,,"TID_ROCKET_DEFAULT_SKIN","brock_geo.scw:male_eyebrows004+brock_body1+brock_weapon1+brock_head1+brock_glasses1+brock_hat1","brock_d_01_blue.pvr","brock_d_01.pvr","brock_d_01_blue.pvr","brock_d_01.pvr","BrockIdle","BrockWalk","GunslingerPrimary","BrockSecondary","BrockRecoil",,"BrockRecoil2",,"BrockIdle","BrockIdle","BrockWin","BrockWinloop","BrockLose","BrockLoseloop","BrockWin","BrockUipose",,,,,,,0,100
|
||||||
|
"RocketGirlBeach","RocketGirl",,20,"TID_ROCKET_BEACH_SKIN","brock_geo.scw:male_eyebrows004+brock_bodynoboots+brock_weapon1+brock_head1+brock_glasses1+brock_hat1","brockBeach_d_01_blue.pvr","brockBeach_d_01.pvr","brockBeach_d_01_blue.pvr","brockBeach_d_01.pvr","BrockIdle","BrockWalk","GunslingerPrimary","BrockSecondary","BrockRecoil",,"BrockRecoil2",,"BrockIdle","BrockIdle","BrockWin","BrockWinloop","BrockLose","BrockLoseloop","BrockWin","BrockUipose",,,,,,,0,100
|
||||||
|
"TntGuyDefault","TntDude",,,"TID_TNT_DEFAULT_SKIN","tntguy_geo.scw:male_eyebrows006+tnt_barrel1+tnt_body1+tnt_boots1+tnt_dynamite1+tnt_dynamite1_02+tnt_gloves1+tnt_hat1+tnt_head1","tnt_d_01_blue.pvr","tnt_d_01.pvr","tnt_d_01_blue.pvr","tnt_d_01.pvr","TntguyIdle","TntguyWalk","TntguyPrimary","TntguySecondary","TntguyRecoil",,"TntguyUlti",,"TntguyReload","TntguyPushback","TntguyWin","TntguyWinloop","TntguyLose","TntguyLoseloop","TntguyWin","TntguyUipose",,,,,,,0,100
|
||||||
|
"LuchadorDefault","Luchador",,,"TID_LUCHADOR_DEFAULT_SKIN","louchador_geo.scw:body+buckle1","louchador_tex.pvr","louchador_tex.pvr","louchador_tex.pvr","louchador_tex.pvr","LouchadorIdle","LouchadorWalk","LouchadorPrimary","LouchadorSecondary","LouchadorRecoil","LouchadorRecoil2","LouchadorRecoil",,,"LouchadorPushback","LouchadorWin","LouchadorWinloop","LouchadorLose","LouchadorLoseloop","LouchadorWin","LouchadorUipose",,,,,,,0,100
|
||||||
|
"TurretDefault","MechanicTurret",,,,"turret.scw","turret_diffuse.pvr","turret_diffuse.pvr","turret_diffuse.pvr","turret_diffuse.pvr","Turret","Turret","Turret","Turret","Turret",,"Turret",,"Turret",,,"Turret",,"Turret",,"Turret",,,,,,,0,100
|
||||||
|
"TrickshotDefault","TrickshotDude",,,"TID_TRICKSHOT_DEFAULT_SKIN","rickoshea_geo.scw:head+body+shoes+hat+gun","rickoshea_tex.pvr","rickoshea_tex.pvr","rickoshea_tex.pvr","rickoshea_tex.pvr","RickosheaIdle","RickosheaWalk","RickosheaPrimary","RickosheaSecondary","RickosheaRecoil",,"RickosheaRecoil",,"RickosheaReload","RickosheaPushback","RickosheaWin","RickosheaWinloop","RickosheaLose","RickosheaLoseloop","RickosheaWin","RickosheaUipose",,,,,,,0,100
|
||||||
|
"CactusDefault","Cactus",,,"TID_CACTUS_DEFAULT_SKIN","cactus_geo.scw:cactus_arms1+cactus_body1+cactus_flower1+cactus_needles1+cactus_waistcoat1+cactus_ammo1","cactus_d_01.pvr","cactus_d_01.pvr","cactus_d_01.pvr","cactus_d_01.pvr","CactusIdle","CactusWalk","CactusPrimary","CactusSecondary","CactusRecoil",,"CactusRecoil2",,"CactusReload","CactusIdle","CactusWin","CactusWinloop","CactusLose","CactusLoseloop","CactusWin","CactusUipose",,,,,,,0,100
|
||||||
|
"CactusPink","Cactus",,100,"TID_CACTUS_PINK_SKIN","cactusPink_geo.scw:cactus_arms1+cactus_body1+cactus_flowergirl+cactus_flowergirl001+cactus_needles1+cactus_waistcoat1+cactus_ammo1","cactusPink_d_01.pvr","cactusPink_d_01.pvr","cactusPink_d_01.pvr","cactusPink_d_01.pvr","CactusIdle","CactusWalk","CactusPrimary","CactusSecondary","CactusRecoil",,"CactusRecoil2",,"CactusReload","CactusIdle","CactusWin","CactusWinloop","CactusLose","CactusLoseloop","CactusWin","CactusUipose",,,,,,,0,100
|
||||||
|
"BarkeepDefault","Barkeep",,,"TID_BARKEEP_DEFAULT_SKIN","barkeep_geo.scw:head+body+shoes+hat+Bottle_R+rag","barkeep_tex.pvr","barkeep_tex.pvr","barkeep_tex.pvr","barkeep_tex.pvr","BarkeepIdle","BarkeepWalk","BarkeepPrimary","BarkeepSecondary","BarkeepRecoil",,"BarkeepRecoil",,"BarkeepReload","BarkeepPushback","BarkeepWin","BarkeepWinloop","BarkeepLose","BarkeepLoseloop","BarkeepWin","BarkeepUipose",,,,,,,0,100
|
||||||
|
"MechanicDefault","Mechanic","TurretDefault",,"TID_MECHANIC_DEFAULT_SKIN","junker_geo.scw:female_eyebrows1+junker_backpack1+junker_beltbuckle1+junker_body1+junker_gun1+junker_hat1+junker_head1","junker_d_01.pvr","junker_d_01.pvr","junker_d_01.pvr","junker_d_01.pvr","JunkerIdle","JunkerWalk","JunkerPrimary","JunkerUltiAttack","JunkerRecoil",,"JunkerUltiRecoil",,"JunkerReload","JunkerPushback","JunkerWin","JunkerWinloop","JunkerLose","JunkerLoseloop","JunkerWin","JunkerUipose",,,,,,,0,100
|
||||||
|
"ShamanDefault","Shaman","ShamanBearDefault",,"TID_SHAMAN_DEFAULT_SKIN","shaman_geo.scw:shaman_body1+shaman_deadeye1+shaman_hair1+shaman_head1+shaman_shawl1","shaman_d_01.pvr","shaman_d_01.pvr","shaman_d_01.pvr","shaman_d_01.pvr","ShamanIdle","ShamanWalk","ShamanAttack","ShamanSecondary","ShamanRecoil",,"ShamanRecoil",,"ShamanReload","ShamanPushback","ShamanWin","ShamanWinloop","ShamanLose","ShamanLoseloop","ShamanWin","ShamanUipose",,,,,,,0,100
|
||||||
|
"ShamanPanda","Shaman","ShamanBearPanda",20,"TID_SHAMAN_PANDA_SKIN","shaman_geo.scw:shaman_body1+shaman_deadeye1+shaman_hair1+shaman_head1+shaman_shawl1","shamanPanda_d_01.pvr","shamanPanda_d_01.pvr","shamanPanda_d_01.pvr","shamanPanda_d_01.pvr","ShamanIdle","ShamanWalk","ShamanAttack","ShamanSecondary","ShamanRecoil",,"ShamanRecoil",,"ShamanReload","ShamanPushback","ShamanWin","ShamanWinloop","ShamanLose","ShamanLoseloop","ShamanWin","ShamanUipose",,,,,,,0,100
|
||||||
|
"ShamanBearDefault","ShamanPet",,,,"bear_geo.scw","shamanbear_d_01.pvr","shamanbear_d_01.pvr","shamanbear_d_01.pvr","shamanbear_d_01.pvr","BearIdle","BearWalk","BearAttack","BearIdle","BearRecoil",,"BearIdle",,"BearIdle","BearPushback","BearIdle","BearIdle","BearIdle","BearIdle","BearIdle","BearIdle",,,,,,,0,100
|
||||||
|
"ShamanBearPanda","ShamanPet",,,,"bear_geo.scw","shamanbearPanda_d_01.pvr","shamanbearPanda_d_01.pvr","shamanbearPanda_d_01.pvr","shamanbearPanda_d_01.pvr","BearIdle","BearWalk","BearAttack","BearIdle","BearRecoil",,"BearIdle",,"BearIdle","BearPushback","BearIdle","BearIdle","BearIdle","BearIdle","BearIdle","BearIdle",,,,,,,0,100
|
||||||
|
"UndertakerDefault","Undertaker",,,"TID_UNDERTAKER_DEFAULT_SKIN","basic_tall_geo.scw:body+legs+shovel","undertaker_tex.pvr","undertaker_tex.pvr","undertaker_tex.pvr","undertaker_tex.pvr","UndertakerIdle","UndertakerWalk","UndertakerAttack","UndertakerUltiAttack","UndertakerRecoil1",,"UndertakerUltiRecoil1",,,"UndertakerIdle","UndertakerWin","UndertakerWinloop","UndertakerLose","UndertakerLoseloop","UndertakerWin","UndertakerUipose",,,,,,,0,100
|
||||||
|
"CrowDefault","Crow",,,"TID_CROW_DEFAULT_SKIN","crow_geo.scw:crow_accessories1+crow_body1+crow_boots1+crow_hands1+crow_head1","crow_d_01.pvr","crow_d_01.pvr","crow_d_01.pvr","crow_d_01.pvr","CrowIdle","CrowWalk","CrowPrimary","CrowSecondary","CrowRecoil",,"CrowSecondary",,"CrowReload","CrowPushback","CrowWin","CrowWinloop","CrowLose","CrowLoseloop","CrowWin","CrowUipose",,,,,,,0,100
|
||||||
|
"CrowWhite","Crow",,100,"TID_CROW_WHITE_SKIN","crow_geo.scw:crow_accessories1+crow_body1+crow_boots1+crow_hands1+crow_head1","crowWhite_d_01.pvr","crowWhite_d_01.pvr","crowWhite_d_01.pvr","crowWhite_d_01.pvr","CrowIdle","CrowWalk","CrowPrimary","CrowSecondary","CrowRecoil",,"CrowSecondary",,"CrowReload","CrowPushback","CrowWin","CrowWinloop","CrowLose","CrowLoseloop","CrowWin","CrowUipose",,,,,,,0,100
|
||||||
|
"DeadMariachiDefault","DeadMariachi",,,"TID_DEADMARIACHI_DEFAULT_SKIN","mariachi_geo.scw:Body+Guitar+Head","mariachi_tex.pvr","mariachi_tex.pvr","mariachi_tex.pvr","mariachi_tex.pvr","MariachiIdle","MariachiWalk","MariachiAttack","MariachiSecondary","MariachiRecoil",,"MariachiRecoil",,"MariachiReload","MariachiPushback","MariachiWin","MariachiWinloop","MariachiLose","MariachiLoseloop","MariachiWin","MariachiWin",,,,,,,0,100
|
||||||
|
"BowDudeDefault","BowDude",,,"TID_BOW_DEFAULT_SKIN","bowdude_geo.scw:head+body+shoes+quiver+bow+arrow+eagle_hat","bowman_blue_tex.pvr","bowman_tex.pvr","bowman_blue_tex.pvr","bowman_tex.pvr","BowGuyIdle","BowGuyWalk","BowGuyAttack","BowGuySecondary","BowGuyRecoil",,"BowGuyRecoil2",,,"BowGuyIdle","BowGuyWin","BowGuyWinloop","BowGuyLose","BowGuyLoseloop","BowGuyWin","BowGuyUIpose",,,,,,,0,100
|
||||||
|
"SniperDefault","Sniper",,,"TID_SNIPER_DEFAULT_SKIN","sniper_geo.scw:gunbrella_01+head_01+bow_01+body_01","sniper_d_01.pvr","sniper_d_01.pvr","sniper_d_01.pvr","sniper_d_01.pvr","SniperIdle","SniperWalk","SniperAttack","SniperSecondary","SniperRecoil",,"SniperRecoil",,"SniperReload","SniperPushback","SniperWin","SniperWinloop","SniperLose","SniperLoseloop","SniperWin","SniperWin",,,,,,,0,100
|
||||||
|
"MinigunDudeDefault","MinigunDude","HealstationDefault",,"TID_MINIGUN_DEFAULT_SKIN","minigunner_geo.scw:body+head+nozzle+hose+backpack","missJ_tex.pvr","missJ_tex.pvr","missJ_tex.pvr","missJ_tex.pvr","MinigunnerIdle","MinigunnerWalk","MinigunnerPrimary","MinigunnerSecondary","MinigunnerRecoil",,"MinigunnerRecoil2",,"MinigunnerReload","MinigunnerPushback","MinigunnerWin","MinigunnerWinloop","MinigunnerLose","MinigunnerLoseloop","MinigunnerWin","MinigunnerUipose",,,,,,,0,100
|
||||||
|
"BullGuyHair","BullDude",,20,"TID_BULL_HAIR_SKIN","bull_geo.scw:body+gun","bull_tex.pvr","bull_tex.pvr","bull_tex.pvr","bull_tex.pvr","BullRockIdle","BullRockWalk","BullRockPrimary","BullRockSecondary","BullRockRecoil",,"BullRockRecoil",,"BullRockReload","BullRockPushback","BullRockWin","BullRockWinloop","BullRockLose","BullRockLoseloop","BullRockWin","BullRockUipose",,,,,,,0,100
|
||||||
|
"TrickshotGold","TrickshotDude",,20,"TID_TRICKSHOT_GOLD_SKIN","rickoshea_geo.scw:head+body+shoes+hat+gun","rickoshea_gold_tex.pvr","rickoshea_gold_tex.pvr","rickoshea_gold_tex.pvr","rickoshea_gold_tex.pvr","RickosheaIdle","RickosheaWalk","RickosheaPrimary","RickosheaSecondary","RickosheaRecoil",,"RickosheaRecoil",,"RickosheaReload","RickosheaPushback","RickosheaWin","RickosheaWinloop","RickosheaLose","RickosheaLoseloop","RickosheaWin","RickosheaUipose",,,,,,,0,100
|
||||||
|
"BarkeepGold","Barkeep",,20,"TID_BARKEEP_GOLD_SKIN","barkeep_geo.scw:head+body+shoes+hat+Bottle_R+rag","barkeep_gold_tex.pvr","barkeep_gold_tex.pvr","barkeep_gold_tex.pvr","barkeep_gold_tex.pvr","BarkeepIdle","BarkeepWalk","BarkeepPrimary","BarkeepSecondary","BarkeepRecoil",,"BarkeepRecoil",,"BarkeepReload","BarkeepPushback","BarkeepWin","BarkeepWinloop","BarkeepLose","BarkeepLoseloop","BarkeepWin","BarkeepUipose",,,,,,,0,100
|
||||||
|
"LuchadorRudo","Luchador",,20,"TID_LUCHADOR_RUDO_SKIN","louchador_geo.scw:body+buckle1+wings","louchador_rudo_tex.pvr","louchador_rudo_tex.pvr","louchador_rudo_tex.pvr","louchador_rudo_tex.pvr","LouchadorIdle","LouchadorWalk","LouchadorPrimary","LouchadorSecondary","LouchadorRecoil","LouchadorRecoil2","LouchadorRecoil",,,"LouchadorPushback","LouchadorWin","LouchadorWinloop","LouchadorLose","LouchadorLoseloop","LouchadorWin","LouchadorUipose",,,,,,,0,100
|
||||||
|
"BanditGirlBandita","ShotgunGirl",,20,"TID_SHOTGUN_BANDITA_SKIN","shelly_geo.scw:body+gun+head","shelly_bandito_d_01.pvr","shelly_bandito_d_01.pvr","shelly_bandito_d_01.pvr","shelly_bandito_d_01.pvr","ShellyIdle","ShellyWalk","ShellyPrimary","ShellySecondary","ShellyRecoil",,"ShellyRecoil",,"ShellyReload","ShellyPushback","ShellyWin","ShellyWinloop","ShellyLose","ShellyLoseloop","ShellyWin","ShellyUipose",,,,,,,0,100
|
||||||
|
"LuchadorRey","Luchador",,50,"TID_LUCHADOR_KING_SKIN","louchador_geo.scw:body+buckle2+kingcrown1+kingcape1+kingcapeback1+kingpin1","louchadorRey_d_01.pvr","louchadorRey_d_01.pvr","louchadorRey_d_01.pvr","louchadorRey_d_01.pvr","LouchadorIdle","LouchadorWalk","LouchadorPrimary","LouchadorSecondary","LouchadorRecoil","LouchadorRecoil2","LouchadorRecoil",,,"LouchadorPushback","LouchadorWin","LouchadorWinloop","LouchadorLose","LouchadorLoseloop","LouchadorWin","LouchadorUipose",,,,,,,0,100
|
||||||
|
"BallDefault","LaserBall",,,,"ball_geo.scw","ball_tex.pvr","ball_tex.pvr","ball_tex.pvr","ball_tex.pvr","Ball","Ball","Ball","Ball","Ball",,"Ball",,"Ball",,,"Ball",,"Ball",,"Ball",,,,,,,0,100
|
||||||
|
"BlackholeDefault","BlackHole",,,"TID_BLACKHOLE_DEFAULT_SKIN","ninja_geo.scw:body+cape+head+card001+card002+card003+card004+card005+card006","ninja_tex.pvr","ninja_red_tex.pvr","ninja_tex.pvr","ninja_red_tex.pvr","NinjaIdle","NinjaWalk","NinjaPrimary","NinjaSecondary","NinjaRecoil",,"NinjaRecoil2",,"NinjaReload","NinjaPushback","NinjaWin","NinjaWinloop","NinjaLose","NinjaLoseloop","NinjaWin","NinjaUipose",,,,,,,0,100
|
||||||
|
"HealstationDefault","HealingStation",,,,"healstation_geo.scw:body+healy","healstion_tex.pvr","healstion_red_tex.pvr","healstion_tex.pvr","healstion_red_tex.pvr","Turret","Turret","Turret","Turret","Turret",,"Turret",,"Turret",,,"Turret",,"Turret",,"Turret",,,,,,,0,100
|
||||||
|
16
4.7/csv_logic/tiles.csv
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
"Name","TileCode","BlocksMovement","BlocksProjectiles","IsDestructible","IsDestructibleNormalWeapon","HidesHero","RespawnSeconds","CollisionMargin","BaseExportName","BaseExplosionEffect","BaseHitEffect","BaseWindEffect","BaseBulletHole1","BaseBulletHole2","BaseCrack1","BaseCrack2","SortOffset","HasHitAnim","HasWindAnim","ShadowScaleX","ShadowScaleY","ShadowX","ShadowY","ShadowSkew"
|
||||||
|
"string","string","boolean","boolean","boolean","boolean","boolean","int","int","string","string","string","string","string","string","string","string","int","boolean","boolean","int","int","int","int","int"
|
||||||
|
"Open",".",,,,,,,,,,,,,,,,,,,100,60,-10,60,25
|
||||||
|
"Blocking1","M","true","true","true",,,,,"blocking1","Rock_explo_fx","Rock_hit_fx",,,,,,,"true",,100,60,-10,60,25
|
||||||
|
"Blocking2","X","true","true","true",,,,,"blocking2","blocking2_explosion","blocking2_hit",,,,,,-1,"true",,100,60,-10,60,25
|
||||||
|
"Blocking3","Y","true","true","true",,,,,"blocking3","Gen_wood_explosion","Box_hit_fx",,,,,,,"true",,100,60,-10,60,25
|
||||||
|
"Blocking4","C","true","true","true",,,,,"blocking4","Gen_wood_explosion","Box_hit_fx",,,,,,,"true",,100,60,-10,60,25
|
||||||
|
"DecoDestructible","D",,,,"true",,,,"destructable",,,,,,,,,"true",,100,60,-10,60,25
|
||||||
|
"Indestructible","I","true","true",,,,,,"indestructible",,"Solid_hit_fx",,,,,,1,"true",,100,60,-10,60,25
|
||||||
|
"Forest","F",,,"true",,"true",,,"forest","Grass_explo_fx_yellow","Grass_hit_fx_yellow",,,,,,-1,"true","true",100,60,-10,60,25
|
||||||
|
"RespawningForest","R",,,"true",,"true",35,,"respawningforest","Grass_explo_fx","Grass_hit_fx",,,,,,-1,"true","true",100,60,-10,60,25
|
||||||
|
"Water","W","true",,,,,,,"water_tile",,,,,,,,,,,100,60,-10,60,25
|
||||||
|
"RespawningWall","T","true","true","true",,,35,,"respawningwall","Green_explo_fx","Green_hit_fx",,,,,,-1,"true",,100,60,-10,60,25
|
||||||
|
"InvisibleWater","V","true",,,,,,,,,,,,,,,,,,100,60,-10,60,25
|
||||||
|
"BlockingDestroyableWithWeapon","B","true","true","true","true",,,,"fragile","fragile_explo_debris",,,,,,,,"true",,100,60,-10,60,25
|
||||||
|
"Fence","N","true","true","true",,,,100,"fence_tile","Gen_wood_explosion","Box_hit_fx",,,,,,,,,100,60,-10,30,25
|
||||||
|
1
4.7/fingerprint.json
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BIN
4.7/font/Brawl_Stars_Deputy.otf
Normal file
BIN
4.7/font/LilitaOne-Regular.ttf
Normal file
196
4.7/font/debug.fnt
Normal file
|
|
@ -0,0 +1,196 @@
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|
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BIN
4.7/font/debug.png
Normal file
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BIN
4.7/image/range.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
4.7/music/ios/Slugfest_ingame_01.m4a
Normal file
BIN
4.7/music/ios/Slugfest_ingame_02.m4a
Normal file
BIN
4.7/music/ios/Slugfest_ingame_03.m4a
Normal file
BIN
4.7/music/ios/Slugfest_ingame_04.m4a
Normal file
BIN
4.7/music/ios/Slugfest_ingame_05.m4a
Normal file
BIN
4.7/music/ios/Slugfest_menu_01.m4a
Normal file
BIN
4.7/music/ios/brawl_goal_01.m4a
Normal file
BIN
4.7/music/ios/brawl_panic_time_01.m4a
Normal file
BIN
4.7/music/ios/draw_screen_loop_4x_01.m4a
Normal file
BIN
4.7/music/ios/laser_game_draw_01.m4a
Normal file
BIN
4.7/music/ios/lose_screen_loop_4x_01.m4a
Normal file
BIN
4.7/music/ios/slugfest_game_lost_01.m4a
Normal file
BIN
4.7/music/ios/slugfest_game_won_01.m4a
Normal file
BIN
4.7/music/ios/win_screen_loop_4x_01.m4a
Normal file
BIN
4.7/sc/canyon_level.sc
Normal file
BIN
4.7/sc/canyon_level_tex.sc
Normal file
BIN
4.7/sc/characters.sc
Normal file
BIN
4.7/sc/characters_tex.sc
Normal file
BIN
4.7/sc/chr_comtower.sc
Normal file
BIN
4.7/sc/chr_comtower_tex.sc
Normal file
BIN
4.7/sc/debug.sc
Normal file
BIN
4.7/sc/debug_tex.sc
Normal file
BIN
4.7/sc/effects.sc
Normal file
BIN
4.7/sc/effects_tex.sc
Normal file
BIN
4.7/sc/grassfield_level.sc
Normal file
BIN
4.7/sc/grassfield_level_tex.sc
Normal file
BIN
4.7/sc/level.sc
Normal file
BIN
4.7/sc/level_tex.sc
Normal file
BIN
4.7/sc/mine_level.sc
Normal file
BIN
4.7/sc/mine_level_tex.sc
Normal file
BIN
4.7/sc/oasis_level.sc
Normal file
BIN
4.7/sc/oasis_level_tex.sc
Normal file
BIN
4.7/sc/survival_level.sc
Normal file
BIN
4.7/sc/survival_level_tex.sc
Normal file
BIN
4.7/sc/town_level.sc
Normal file
BIN
4.7/sc/town_level_tex.sc
Normal file
BIN
4.7/sc/ui.sc
Normal file
BIN
4.7/sc/ui_tex.sc
Normal file
BIN
4.7/sc3d/ball_geo.scw
Normal file
BIN
4.7/sc3d/ball_tex.pvr
Normal file
BIN
4.7/sc3d/barkeep_attack1.scw
Normal file
BIN
4.7/sc3d/barkeep_geo.scw
Normal file
BIN
4.7/sc3d/barkeep_gold_tex.pvr
Normal file
BIN
4.7/sc3d/barkeep_idle.scw
Normal file
BIN
4.7/sc3d/barkeep_lose1.scw
Normal file
BIN
4.7/sc3d/barkeep_loseloop1.scw
Normal file
BIN
4.7/sc3d/barkeep_recoil.scw
Normal file
BIN
4.7/sc3d/barkeep_reload.scw
Normal file
BIN
4.7/sc3d/barkeep_tex.pvr
Normal file
BIN
4.7/sc3d/barkeep_uipose.scw
Normal file
BIN
4.7/sc3d/barkeep_walk.scw
Normal file
BIN
4.7/sc3d/barkeep_win1.scw
Normal file
BIN
4.7/sc3d/barkeep_winloop1.scw
Normal file
BIN
4.7/sc3d/basic_female_geo.scw
Normal file
BIN
4.7/sc3d/basic_female_shaman_attack.scw
Normal file
BIN
4.7/sc3d/basic_female_shaman_idle.scw
Normal file
BIN
4.7/sc3d/basic_female_shaman_run.scw
Normal file
BIN
4.7/sc3d/basic_male_geo.scw
Normal file
BIN
4.7/sc3d/basic_male_gunslinger_idle.scw
Normal file
BIN
4.7/sc3d/basic_male_gunslinger_recoil1.scw
Normal file
BIN
4.7/sc3d/basic_male_gunslinger_recoil2.scw
Normal file
BIN
4.7/sc3d/basic_male_gunslinger_reload.scw
Normal file
BIN
4.7/sc3d/basic_male_gunslinger_shoot.scw
Normal file
BIN
4.7/sc3d/basic_male_gunslinger_walk.scw
Normal file
BIN
4.7/sc3d/basic_small_geo.scw
Normal file
BIN
4.7/sc3d/basic_tall_geo.scw
Normal file
BIN
4.7/sc3d/basic_tank_bullguy_attack.scw
Normal file
BIN
4.7/sc3d/basic_tank_bullguy_idle.scw
Normal file
BIN
4.7/sc3d/basic_tank_bullguy_recoil.scw
Normal file
BIN
4.7/sc3d/basic_tank_bullguy_reload.scw
Normal file
BIN
4.7/sc3d/basic_tank_bullguy_walk.scw
Normal file
BIN
4.7/sc3d/basic_tank_geo.scw
Normal file
BIN
4.7/sc3d/bear_attack1.scw
Normal file
BIN
4.7/sc3d/bear_geo.scw
Normal file
BIN
4.7/sc3d/bear_idle1.scw
Normal file
BIN
4.7/sc3d/bear_recoil1.scw
Normal file
BIN
4.7/sc3d/bear_walk1.scw
Normal file
BIN
4.7/sc3d/bowdude_attack.scw
Normal file
BIN
4.7/sc3d/bowdude_geo.scw
Normal file
BIN
4.7/sc3d/bowdude_idle.scw
Normal file
BIN
4.7/sc3d/bowdude_lose1.scw
Normal file
BIN
4.7/sc3d/bowdude_loseloop1.scw
Normal file
BIN
4.7/sc3d/bowdude_menu.scw
Normal file
BIN
4.7/sc3d/bowdude_recoil.scw
Normal file
BIN
4.7/sc3d/bowdude_reload.scw
Normal file
BIN
4.7/sc3d/bowdude_ultiattack1.scw
Normal file
BIN
4.7/sc3d/bowdude_ultirecoil1.scw
Normal file
BIN
4.7/sc3d/bowdude_walk.scw
Normal file
BIN
4.7/sc3d/bowdude_win1.scw
Normal file
BIN
4.7/sc3d/bowdude_winloop1.scw
Normal file
BIN
4.7/sc3d/bowman_blue_tex.pvr
Normal file
BIN
4.7/sc3d/bowman_tex.pvr
Normal file
BIN
4.7/sc3d/brockBeach_d_01.pvr
Normal file
BIN
4.7/sc3d/brockBeach_d_01_blue.pvr
Normal file
BIN
4.7/sc3d/brock_attack1.scw
Normal file
BIN
4.7/sc3d/brock_d_01.pvr
Normal file
BIN
4.7/sc3d/brock_d_01_blue.pvr
Normal file
BIN
4.7/sc3d/brock_geo.scw
Normal file
BIN
4.7/sc3d/brock_idle1.scw
Normal file
BIN
4.7/sc3d/brock_lose1.scw
Normal file
BIN
4.7/sc3d/brock_loseloop1.scw
Normal file
BIN
4.7/sc3d/brock_recoil1.scw
Normal file
BIN
4.7/sc3d/brock_uipose1.scw
Normal file
BIN
4.7/sc3d/brock_ultiattack1.scw
Normal file
BIN
4.7/sc3d/brock_ultirecoil1.scw
Normal file
BIN
4.7/sc3d/brock_walk1.scw
Normal file
BIN
4.7/sc3d/brock_win1.scw
Normal file
BIN
4.7/sc3d/brock_winloop1.scw
Normal file
BIN
4.7/sc3d/bull_attack.scw
Normal file
BIN
4.7/sc3d/bull_charge.scw
Normal file
BIN
4.7/sc3d/bull_geo.scw
Normal file
BIN
4.7/sc3d/bull_idle.scw
Normal file
BIN
4.7/sc3d/bull_menu.scw
Normal file
BIN
4.7/sc3d/bull_recoil.scw
Normal file
BIN
4.7/sc3d/bull_rock_attack.scw
Normal file
BIN
4.7/sc3d/bull_rock_charge.scw
Normal file
BIN
4.7/sc3d/bull_rock_geo.scw
Normal file
BIN
4.7/sc3d/bull_rock_idle.scw
Normal file
BIN
4.7/sc3d/bull_rock_lose1.scw
Normal file
BIN
4.7/sc3d/bull_rock_loseloop1.scw
Normal file
BIN
4.7/sc3d/bull_rock_menu.scw
Normal file
BIN
4.7/sc3d/bull_rock_recoil.scw
Normal file
BIN
4.7/sc3d/bull_rock_run.scw
Normal file
BIN
4.7/sc3d/bull_rock_tex.pvr
Normal file
BIN
4.7/sc3d/bull_rock_win1.scw
Normal file
BIN
4.7/sc3d/bull_rock_winloop1.scw
Normal file
BIN
4.7/sc3d/bull_run.scw
Normal file
BIN
4.7/sc3d/bull_tex.pvr
Normal file
BIN
4.7/sc3d/bullguy_tex.pvr
Normal file
BIN
4.7/sc3d/cactusPink_d_01.pvr
Normal file
BIN
4.7/sc3d/cactusPink_geo.scw
Normal file
BIN
4.7/sc3d/cactus_attack1.scw
Normal file
BIN
4.7/sc3d/cactus_d_01.pvr
Normal file
BIN
4.7/sc3d/cactus_geo.scw
Normal file
BIN
4.7/sc3d/cactus_idle1.scw
Normal file
BIN
4.7/sc3d/cactus_lose1.scw
Normal file
BIN
4.7/sc3d/cactus_loseloop1.scw
Normal file
BIN
4.7/sc3d/cactus_recoil1.scw
Normal file
BIN
4.7/sc3d/cactus_uipose1.scw
Normal file
BIN
4.7/sc3d/cactus_ultirecoil1.scw
Normal file
BIN
4.7/sc3d/cactus_walk1.scw
Normal file
BIN
4.7/sc3d/cactus_win1.scw
Normal file
BIN
4.7/sc3d/cactus_winloop1.scw
Normal file
BIN
4.7/sc3d/character_materials.scw
Normal file
BIN
4.7/sc3d/crowWhite_d_01.pvr
Normal file
BIN
4.7/sc3d/crow_attack1.scw
Normal file
BIN
4.7/sc3d/crow_attack2.scw
Normal file
BIN
4.7/sc3d/crow_d_01.pvr
Normal file
BIN
4.7/sc3d/crow_geo.scw
Normal file
BIN
4.7/sc3d/crow_idle1.scw
Normal file
BIN
4.7/sc3d/crow_lose1.scw
Normal file
BIN
4.7/sc3d/crow_loseloop1.scw
Normal file
BIN
4.7/sc3d/crow_recoil1.scw
Normal file
BIN
4.7/sc3d/crow_uipose1.scw
Normal file
BIN
4.7/sc3d/crow_walk1.scw
Normal file
BIN
4.7/sc3d/crow_win1.scw
Normal file
BIN
4.7/sc3d/crow_winloop1.scw
Normal file
BIN
4.7/sc3d/diffuse_lightmap.png
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
4.7/sc3d/gunslingerRockstar_d_01.pvr
Normal file
BIN
4.7/sc3d/gunslinger_attack1.scw
Normal file
BIN
4.7/sc3d/gunslinger_attack2.scw
Normal file
BIN
4.7/sc3d/gunslinger_color.pvr
Normal file
BIN
4.7/sc3d/gunslinger_geo.scw
Normal file
BIN
4.7/sc3d/gunslinger_idle.scw
Normal file
BIN
4.7/sc3d/gunslinger_lose1.scw
Normal file
BIN
4.7/sc3d/gunslinger_loseloop1.scw
Normal file
BIN
4.7/sc3d/gunslinger_recoil.scw
Normal file
BIN
4.7/sc3d/gunslinger_recoil2.scw
Normal file
BIN
4.7/sc3d/gunslinger_reload.scw
Normal file
BIN
4.7/sc3d/gunslinger_shoot.scw
Normal file
BIN
4.7/sc3d/gunslinger_uipose.scw
Normal file
BIN
4.7/sc3d/gunslinger_walk.scw
Normal file
BIN
4.7/sc3d/gunslinger_win1.scw
Normal file
BIN
4.7/sc3d/gunslinger_winloop1.scw
Normal file
BIN
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Normal file
|
After Width: | Height: | Size: 6.2 KiB |
BIN
4.7/sc3d/hair_specular_lightmap.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
4.7/sc3d/healstation_geo.scw
Normal file
BIN
4.7/sc3d/healstion_red_tex.pvr
Normal file
BIN
4.7/sc3d/healstion_tex.pvr
Normal file
BIN
4.7/sc3d/junker_attack1.scw
Normal file
BIN
4.7/sc3d/junker_d_01.pvr
Normal file
BIN
4.7/sc3d/junker_geo.scw
Normal file
BIN
4.7/sc3d/junker_idle1.scw
Normal file
BIN
4.7/sc3d/junker_lose1.scw
Normal file
BIN
4.7/sc3d/junker_loseloop1.scw
Normal file
BIN
4.7/sc3d/junker_recoil1.scw
Normal file
BIN
4.7/sc3d/junker_uipose1.scw
Normal file
BIN
4.7/sc3d/junker_ulti1.scw
Normal file
BIN
4.7/sc3d/junker_ultirecoil1.scw
Normal file
BIN
4.7/sc3d/junker_walk1.scw
Normal file
BIN
4.7/sc3d/junker_win1.scw
Normal file
BIN
4.7/sc3d/junker_winloop1.scw
Normal file
BIN
4.7/sc3d/louchadorRey_d_01.pvr
Normal file
BIN
4.7/sc3d/louchador_attack1.scw
Normal file
BIN
4.7/sc3d/louchador_geo.scw
Normal file
BIN
4.7/sc3d/louchador_idle.scw
Normal file
BIN
4.7/sc3d/louchador_menu.scw
Normal file
BIN
4.7/sc3d/louchador_recoil.scw
Normal file
BIN
4.7/sc3d/louchador_recoil2.scw
Normal file
BIN
4.7/sc3d/louchador_rudo_geo.scw
Normal file
BIN
4.7/sc3d/louchador_rudo_tex.pvr
Normal file
BIN
4.7/sc3d/louchador_tex.pvr
Normal file
BIN
4.7/sc3d/louchador_ulti_attack1.scw
Normal file
BIN
4.7/sc3d/louchador_walk.scw
Normal file
BIN
4.7/sc3d/luchador_lose1.scw
Normal file
BIN
4.7/sc3d/luchador_loseloop1.scw
Normal file
BIN
4.7/sc3d/luchador_win1.scw
Normal file
BIN
4.7/sc3d/luchador_winloop1.scw
Normal file
BIN
4.7/sc3d/male_boots1_tex.pvr
Normal file
BIN
4.7/sc3d/male_face1_tex.pvr
Normal file
BIN
4.7/sc3d/male_gun1_tex.pvr
Normal file
BIN
4.7/sc3d/male_hair1_tex.pvr
Normal file
BIN
4.7/sc3d/male_legs1_tex.pvr
Normal file
BIN
4.7/sc3d/male_torso1_tex.pvr
Normal file
BIN
4.7/sc3d/male_vest1_tex.pvr
Normal file
BIN
4.7/sc3d/mariachi_attack.scw
Normal file
BIN
4.7/sc3d/mariachi_geo.scw
Normal file
BIN
4.7/sc3d/mariachi_idle.scw
Normal file
BIN
4.7/sc3d/mariachi_lose1.scw
Normal file
BIN
4.7/sc3d/mariachi_loseloop1.scw
Normal file
BIN
4.7/sc3d/mariachi_menupose.scw
Normal file
BIN
4.7/sc3d/mariachi_recoil.scw
Normal file
BIN
4.7/sc3d/mariachi_reload.scw
Normal file
BIN
4.7/sc3d/mariachi_tex.pvr
Normal file
BIN
4.7/sc3d/mariachi_walk.scw
Normal file
BIN
4.7/sc3d/mariachi_win1.scw
Normal file
BIN
4.7/sc3d/mariachi_winloop1.scw
Normal file
BIN
4.7/sc3d/menu_diffuse_lightmap.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
4.7/sc3d/menu_hair_diffuse_lightmap.png
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
BIN
4.7/sc3d/menu_hair_specular_lightmap.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
4.7/sc3d/menu_metal_diffuse_lightmap.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
4.7/sc3d/menu_metal_specular_lightmap.png
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
4.7/sc3d/menu_specular_lightmap.png
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
BIN
4.7/sc3d/metal_diffuse_lightmap.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
4.7/sc3d/metal_specular_lightmap.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
4.7/sc3d/minigunner_attack.scw
Normal file
BIN
4.7/sc3d/minigunner_charge.scw
Normal file
BIN
4.7/sc3d/minigunner_geo.scw
Normal file
BIN
4.7/sc3d/minigunner_idle.scw
Normal file
BIN
4.7/sc3d/minigunner_lose1.scw
Normal file
BIN
4.7/sc3d/minigunner_loseloop1.scw
Normal file
BIN
4.7/sc3d/minigunner_menu.scw
Normal file
BIN
4.7/sc3d/minigunner_recoil.scw
Normal file
BIN
4.7/sc3d/minigunner_reload.scw
Normal file
BIN
4.7/sc3d/minigunner_run.scw
Normal file
BIN
4.7/sc3d/minigunner_ulti1.scw
Normal file
BIN
4.7/sc3d/minigunner_walk.scw
Normal file
BIN
4.7/sc3d/minigunner_win1.scw
Normal file
BIN
4.7/sc3d/minigunner_winloop1.scw
Normal file
BIN
4.7/sc3d/missJ_red_tex.pvr
Normal file
BIN
4.7/sc3d/missJ_tex.pvr
Normal file
BIN
4.7/sc3d/ninja_attack1.scw
Normal file
BIN
4.7/sc3d/ninja_geo.scw
Normal file
BIN
4.7/sc3d/ninja_idle.scw
Normal file
BIN
4.7/sc3d/ninja_lose1.scw
Normal file
BIN
4.7/sc3d/ninja_loseloop1.scw
Normal file
BIN
4.7/sc3d/ninja_pushback.scw
Normal file
BIN
4.7/sc3d/ninja_recoil1.scw
Normal file
BIN
4.7/sc3d/ninja_red_tex.pvr
Normal file
BIN
4.7/sc3d/ninja_reload.scw
Normal file
BIN
4.7/sc3d/ninja_tex.pvr
Normal file
BIN
4.7/sc3d/ninja_uipose.scw
Normal file
BIN
4.7/sc3d/ninja_ulti1.scw
Normal file
BIN
4.7/sc3d/ninja_walk.scw
Normal file
BIN
4.7/sc3d/ninja_win1.scw
Normal file
BIN
4.7/sc3d/ninja_winloop1.scw
Normal file
BIN
4.7/sc3d/rhino_charge.scw
Normal file
BIN
4.7/sc3d/rhino_diffuse.pvr
Normal file
BIN
4.7/sc3d/rhino_diffuse_red.pvr
Normal file
BIN
4.7/sc3d/rhino_geo.scw
Normal file
BIN
4.7/sc3d/rhino_idle.scw
Normal file
BIN
4.7/sc3d/rhino_pushback.scw
Normal file
BIN
4.7/sc3d/rhino_recoil.scw
Normal file
BIN
4.7/sc3d/rhino_reload.scw
Normal file
BIN
4.7/sc3d/rhino_run.scw
Normal file
BIN
4.7/sc3d/rhino_shoot.scw
Normal file
BIN
4.7/sc3d/rickoshea_attack1.scw
Normal file
BIN
4.7/sc3d/rickoshea_geo.scw
Normal file
BIN
4.7/sc3d/rickoshea_gold_tex.pvr
Normal file
BIN
4.7/sc3d/rickoshea_idle.scw
Normal file
BIN
4.7/sc3d/rickoshea_lose1.scw
Normal file
BIN
4.7/sc3d/rickoshea_loseloop1.scw
Normal file
BIN
4.7/sc3d/rickoshea_menu.scw
Normal file
BIN
4.7/sc3d/rickoshea_recoil.scw
Normal file
BIN
4.7/sc3d/rickoshea_reload.scw
Normal file
BIN
4.7/sc3d/rickoshea_tex.pvr
Normal file
BIN
4.7/sc3d/rickoshea_walk.scw
Normal file
BIN
4.7/sc3d/rickoshea_win1.scw
Normal file
BIN
4.7/sc3d/rickoshea_winloop1.scw
Normal file
BIN
4.7/sc3d/shamanPanda_d_01.pvr
Normal file
BIN
4.7/sc3d/shaman_attack1.scw
Normal file
BIN
4.7/sc3d/shaman_d_01.pvr
Normal file
BIN
4.7/sc3d/shaman_geo.scw
Normal file
BIN
4.7/sc3d/shaman_idle1.scw
Normal file
BIN
4.7/sc3d/shaman_lose1.scw
Normal file
BIN
4.7/sc3d/shaman_loseloop1.scw
Normal file
BIN
4.7/sc3d/shaman_recoil1.scw
Normal file
BIN
4.7/sc3d/shaman_uipose1.scw
Normal file
BIN
4.7/sc3d/shaman_walk1.scw
Normal file
BIN
4.7/sc3d/shaman_win1.scw
Normal file
BIN
4.7/sc3d/shaman_winloop1.scw
Normal file
BIN
4.7/sc3d/shamanbearPanda_d_01.pvr
Normal file
BIN
4.7/sc3d/shamanbear_d_01.pvr
Normal file
BIN
4.7/sc3d/shelly_attack1.scw
Normal file
BIN
4.7/sc3d/shelly_bandito_d_01.pvr
Normal file
BIN
4.7/sc3d/shelly_geo.scw
Normal file
BIN
4.7/sc3d/shelly_idle.scw
Normal file
BIN
4.7/sc3d/shelly_lose1.scw
Normal file
BIN
4.7/sc3d/shelly_loseloop1.scw
Normal file
BIN
4.7/sc3d/shelly_pushback.scw
Normal file
BIN
4.7/sc3d/shelly_recoil1.scw
Normal file
BIN
4.7/sc3d/shelly_reload.scw
Normal file
BIN
4.7/sc3d/shelly_tex.pvr
Normal file
BIN
4.7/sc3d/shelly_tex2.pvr
Normal file
BIN
4.7/sc3d/shelly_uipose.scw
Normal file
BIN
4.7/sc3d/shelly_walk.scw
Normal file
BIN
4.7/sc3d/shelly_win1.scw
Normal file
BIN
4.7/sc3d/shelly_winloop1.scw
Normal file
BIN
4.7/sc3d/sniper_attack1.scw
Normal file
BIN
4.7/sc3d/sniper_d_01.pvr
Normal file
BIN
4.7/sc3d/sniper_geo.scw
Normal file
BIN
4.7/sc3d/sniper_idle1.scw
Normal file
BIN
4.7/sc3d/sniper_lose1.scw
Normal file
BIN
4.7/sc3d/sniper_recoil1.scw
Normal file
BIN
4.7/sc3d/sniper_ulti1.scw
Normal file
BIN
4.7/sc3d/sniper_walk1.scw
Normal file
BIN
4.7/sc3d/sniper_win1.scw
Normal file
BIN
4.7/sc3d/specular_lightmap.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
BIN
4.7/sc3d/tnt_d_01.pvr
Normal file
BIN
4.7/sc3d/tnt_d_01_blue.pvr
Normal file
BIN
4.7/sc3d/tntguy_attack.scw
Normal file
BIN
4.7/sc3d/tntguy_attack1.scw
Normal file
BIN
4.7/sc3d/tntguy_geo.scw
Normal file
BIN
4.7/sc3d/tntguy_idle.scw
Normal file
BIN
4.7/sc3d/tntguy_idle1.scw
Normal file
BIN
4.7/sc3d/tntguy_lose1.scw
Normal file
BIN
4.7/sc3d/tntguy_loseloop1.scw
Normal file
BIN
4.7/sc3d/tntguy_recoil.scw
Normal file
BIN
4.7/sc3d/tntguy_recoil1.scw
Normal file
BIN
4.7/sc3d/tntguy_recoil2.scw
Normal file
BIN
4.7/sc3d/tntguy_specular.pvr
Normal file
BIN
4.7/sc3d/tntguy_uipose1.scw
Normal file
BIN
4.7/sc3d/tntguy_ulti1.scw
Normal file
BIN
4.7/sc3d/tntguy_walk.scw
Normal file
BIN
4.7/sc3d/tntguy_walk1.scw
Normal file
BIN
4.7/sc3d/tntguy_win1.scw
Normal file
BIN
4.7/sc3d/tntguy_winloop1.scw
Normal file
BIN
4.7/sc3d/turret.scw
Normal file
BIN
4.7/sc3d/turret_diffuse.pvr
Normal file
BIN
4.7/sc3d/turret_diffuse_blue.pvr
Normal file
BIN
4.7/sc3d/undertaker_attack.scw
Normal file
BIN
4.7/sc3d/undertaker_idle.scw
Normal file
BIN
4.7/sc3d/undertaker_lose1.scw
Normal file
BIN
4.7/sc3d/undertaker_loseloop1.scw
Normal file
BIN
4.7/sc3d/undertaker_recoil1.scw
Normal file
BIN
4.7/sc3d/undertaker_tex.pvr
Normal file
BIN
4.7/sc3d/undertaker_uipose1.scw
Normal file
BIN
4.7/sc3d/undertaker_ulti_attack.scw
Normal file
BIN
4.7/sc3d/undertaker_ulti_recoil1.scw
Normal file
BIN
4.7/sc3d/undertaker_walk.scw
Normal file
BIN
4.7/sc3d/undertaker_win1.scw
Normal file
BIN
4.7/sc3d/undertaker_winloop1.scw
Normal file
BIN
4.7/sfx/10secsfx_01.wav
Normal file
BIN
4.7/sfx/Gatcha_loop_02.wav
Normal file
BIN
4.7/sfx/alien_die_01.wav
Normal file
BIN
4.7/sfx/alien_die_02.wav
Normal file
BIN
4.7/sfx/alien_hit_01.wav
Normal file
BIN
4.7/sfx/alien_hit_02.wav
Normal file
BIN
4.7/sfx/alien_melee_01.wav
Normal file
BIN
4.7/sfx/alien_shot_01.wav
Normal file
BIN
4.7/sfx/bandit_reload_01.wav
Normal file
BIN
4.7/sfx/barkeep_bottle_hit_01.wav
Normal file
BIN
4.7/sfx/barkeep_dryfire_01.wav
Normal file
BIN
4.7/sfx/barkeep_reload_01.wav
Normal file
BIN
4.7/sfx/barkeep_throw_01.wav
Normal file
BIN
4.7/sfx/barkeep_throw_ulti_01.wav
Normal file
BIN
4.7/sfx/barkeep_ulti_hit_01.wav
Normal file
BIN
4.7/sfx/bear_spawn_01.wav
Normal file
BIN
4.7/sfx/become_chips_01.wav
Normal file
BIN
4.7/sfx/bigshotgun01.wav
Normal file
BIN
4.7/sfx/blink_01.wav
Normal file
BIN
4.7/sfx/blink_01v2.wav
Normal file
BIN
4.7/sfx/blue_mine_01.wav
Normal file
BIN
4.7/sfx/bo_mine_spawn_01.wav
Normal file
BIN
4.7/sfx/bomb_bleeps_01.wav
Normal file
BIN
4.7/sfx/bounce_fire_01.wav
Normal file
BIN
4.7/sfx/bow_dryfire_01.wav
Normal file
BIN
4.7/sfx/bow_fire_01.wav
Normal file
BIN
4.7/sfx/bow_reload_01.wav
Normal file
BIN
4.7/sfx/brawl_ball_kick_01.wav
Normal file
BIN
4.7/sfx/brawl_ball_kick_02.wav
Normal file
BIN
4.7/sfx/brock_dryfire_01.wav
Normal file
BIN
4.7/sfx/brock_reload_01.wav
Normal file
BIN
4.7/sfx/bull_die_vo_01.wav
Normal file
BIN
4.7/sfx/bull_die_vo_02.wav
Normal file
BIN
4.7/sfx/bull_die_vo_03.wav
Normal file
BIN
4.7/sfx/bull_die_vo_04.wav
Normal file
BIN
4.7/sfx/bull_hurt_vo_01.wav
Normal file
BIN
4.7/sfx/bull_hurt_vo_02.wav
Normal file
BIN
4.7/sfx/bull_hurt_vo_03.wav
Normal file
BIN
4.7/sfx/bull_hurt_vo_04.wav
Normal file
BIN
4.7/sfx/bull_hurt_vo_05.wav
Normal file
BIN
4.7/sfx/bull_kill_vo_01.wav
Normal file
BIN
4.7/sfx/bull_kill_vo_02.wav
Normal file
BIN
4.7/sfx/bull_kill_vo_03.wav
Normal file
BIN
4.7/sfx/bull_kill_vo_04.wav
Normal file
BIN
4.7/sfx/bull_lead_vo_01.wav
Normal file
BIN
4.7/sfx/bull_lead_vo_02.wav
Normal file
BIN
4.7/sfx/bull_lead_vo_03.wav
Normal file
BIN
4.7/sfx/bull_lead_vo_04.wav
Normal file
BIN
4.7/sfx/bull_start_vo_01.wav
Normal file
BIN
4.7/sfx/bull_start_vo_02.wav
Normal file
BIN
4.7/sfx/bull_start_vo_03.wav
Normal file
BIN
4.7/sfx/bull_ulti_vo_01.wav
Normal file
BIN
4.7/sfx/bull_ulti_vo_02.wav
Normal file
BIN
4.7/sfx/bull_ulti_vo_03.wav
Normal file
BIN
4.7/sfx/bull_ulti_vo_04.wav
Normal file
BIN
4.7/sfx/bullet_rico_grass_01.wav
Normal file
BIN
4.7/sfx/bullet_rico_grass_02.wav
Normal file
BIN
4.7/sfx/bullet_rico_metal_01.wav
Normal file
BIN
4.7/sfx/bullet_rico_rock_01.wav
Normal file
BIN
4.7/sfx/bullet_rico_wood_01.wav
Normal file
BIN
4.7/sfx/buy_gems_01.wav
Normal file
BIN
4.7/sfx/catch_bawl_01.wav
Normal file
BIN
4.7/sfx/coin_count_01.wav
Normal file
BIN
4.7/sfx/coin_count_02.wav
Normal file
BIN
4.7/sfx/coin_count_03.wav
Normal file
BIN
4.7/sfx/coin_hit_01.wav
Normal file
BIN
4.7/sfx/coingain.wav
Normal file
BIN
4.7/sfx/collect_coins_01.wav
Normal file
BIN
4.7/sfx/countdown_01.wav
Normal file
BIN
4.7/sfx/crow_dryfire_01.wav
Normal file
BIN
4.7/sfx/crow_reload_01.wav
Normal file
BIN
4.7/sfx/crow_throw_01.wav
Normal file
BIN
4.7/sfx/deadyey_shot_01.wav
Normal file
BIN
4.7/sfx/death_plop_01.wav
Normal file
BIN
4.7/sfx/dummy.wav
Normal file
BIN
4.7/sfx/dynamike_throw_01.wav
Normal file
BIN
4.7/sfx/dynamike_throw_02.wav
Normal file
BIN
4.7/sfx/earth_atk_01.wav
Normal file
BIN
4.7/sfx/el_primo_atk_01.wav
Normal file
BIN
4.7/sfx/el_primo_atk_02.wav
Normal file
BIN
4.7/sfx/el_primo_atk_03.wav
Normal file
BIN
4.7/sfx/el_primo_atk_04.wav
Normal file
BIN
4.7/sfx/el_primo_atk_05.wav
Normal file
BIN
4.7/sfx/el_primo_death_01.wav
Normal file
BIN
4.7/sfx/el_primo_death_02.wav
Normal file
BIN
4.7/sfx/el_primo_death_03.wav
Normal file
BIN
4.7/sfx/el_primo_death_04.wav
Normal file
BIN
4.7/sfx/el_primo_hurt_01.wav
Normal file
BIN
4.7/sfx/el_primo_hurt_02.wav
Normal file
BIN
4.7/sfx/el_primo_hurt_03.wav
Normal file
BIN
4.7/sfx/el_primo_hurt_04.wav
Normal file
BIN
4.7/sfx/el_primo_kill_01.wav
Normal file
BIN
4.7/sfx/el_primo_kill_02.wav
Normal file
BIN
4.7/sfx/el_primo_kill_03.wav
Normal file
BIN
4.7/sfx/el_primo_lead_01.wav
Normal file
BIN
4.7/sfx/el_primo_lead_02.wav
Normal file
BIN
4.7/sfx/el_primo_lead_03.wav
Normal file
BIN
4.7/sfx/el_primo_start_vo_01.wav
Normal file
BIN
4.7/sfx/el_primo_start_vo_02.wav
Normal file
BIN
4.7/sfx/el_primo_start_vo_03.wav
Normal file
BIN
4.7/sfx/el_primo_start_vo_04.wav
Normal file
BIN
4.7/sfx/el_primo_start_vo_05.wav
Normal file
BIN
4.7/sfx/el_primo_start_vo_06.wav
Normal file
BIN
4.7/sfx/el_primo_start_vo_07.wav
Normal file
BIN
4.7/sfx/el_primo_ulti_01.wav
Normal file
BIN
4.7/sfx/el_primo_ulti_02.wav
Normal file
BIN
4.7/sfx/female_pain_01.wav
Normal file
BIN
4.7/sfx/female_pain_02.wav
Normal file
BIN
4.7/sfx/flowerrocket_01.wav
Normal file
BIN
4.7/sfx/gen_small_explo_01.wav
Normal file
BIN
4.7/sfx/gen_small_explo_02.wav
Normal file
BIN
4.7/sfx/get_pickup_01.wav
Normal file
BIN
4.7/sfx/get_pickup_02.wav
Normal file
BIN
4.7/sfx/get_pickup_03.wav
Normal file
BIN
4.7/sfx/get_pickup_04.wav
Normal file
BIN
4.7/sfx/get_pickup_05.wav
Normal file
BIN
4.7/sfx/get_pickup_06.wav
Normal file
BIN
4.7/sfx/get_trophies_01.wav
Normal file
BIN
4.7/sfx/get_xp_01.wav
Normal file
BIN
4.7/sfx/gr_launch01.wav
Normal file
BIN
4.7/sfx/gr_launch02.wav
Normal file
BIN
4.7/sfx/grenade_launch_01.wav
Normal file
BIN
4.7/sfx/guntown_select_char_01.wav
Normal file
BIN
4.7/sfx/hazzard_fire_01.wav
Normal file
BIN
4.7/sfx/heal01.wav
Normal file
BIN
4.7/sfx/heal_loop_01.wav
Normal file
BIN
4.7/sfx/hotshot_die_01.wav
Normal file
BIN
4.7/sfx/hotshot_die_02.wav
Normal file
BIN
4.7/sfx/hotshot_die_03.wav
Normal file
BIN
4.7/sfx/hotshot_die_04.wav
Normal file
BIN
4.7/sfx/hotshot_hurt_01.wav
Normal file
BIN
4.7/sfx/hotshot_hurt_02.wav
Normal file
BIN
4.7/sfx/hotshot_hurt_03.wav
Normal file
BIN
4.7/sfx/hotshot_hurt_04.wav
Normal file
BIN
4.7/sfx/hotshot_hurt_05.wav
Normal file
BIN
4.7/sfx/hotshot_hurt_06.wav
Normal file
BIN
4.7/sfx/hotshot_hurt_07.wav
Normal file
BIN
4.7/sfx/hotshot_hurt_08.wav
Normal file
BIN
4.7/sfx/hotshot_kill_01.wav
Normal file
BIN
4.7/sfx/hotshot_kill_02.wav
Normal file
BIN
4.7/sfx/hotshot_kill_03.wav
Normal file
BIN
4.7/sfx/hotshot_kill_04.wav
Normal file
BIN
4.7/sfx/hotshot_kill_05.wav
Normal file
BIN
4.7/sfx/hotshot_kill_06.wav
Normal file
BIN
4.7/sfx/hotshot_kill_07.wav
Normal file
BIN
4.7/sfx/hotshot_lead_01.wav
Normal file
BIN
4.7/sfx/hotshot_lead_02.wav
Normal file
BIN
4.7/sfx/hotshot_lead_03.wav
Normal file
BIN
4.7/sfx/hotshot_lead_04.wav
Normal file
BIN
4.7/sfx/hotshot_lead_05.wav
Normal file
BIN
4.7/sfx/hotshot_start_01.wav
Normal file
BIN
4.7/sfx/hotshot_start_02.wav
Normal file
BIN
4.7/sfx/hotshot_start_03.wav
Normal file
BIN
4.7/sfx/hotshot_start_04.wav
Normal file
BIN
4.7/sfx/hotshot_ulti_01.wav
Normal file
BIN
4.7/sfx/hotshot_ulti_02.wav
Normal file
BIN
4.7/sfx/hotshot_ulti_03.wav
Normal file
BIN
4.7/sfx/hotshot_ulti_04.wav
Normal file
BIN
4.7/sfx/jess_die_01.wav
Normal file
BIN
4.7/sfx/jess_die_02.wav
Normal file
BIN
4.7/sfx/jess_die_03.wav
Normal file
BIN
4.7/sfx/jess_die_04.wav
Normal file
BIN
4.7/sfx/jess_dry_fire_01.wav
Normal file
BIN
4.7/sfx/jess_hit_01.wav
Normal file
BIN
4.7/sfx/jess_hurt_01.wav
Normal file
BIN
4.7/sfx/jess_hurt_02.wav
Normal file
BIN
4.7/sfx/jess_hurt_03.wav
Normal file
BIN
4.7/sfx/jess_hurt_04.wav
Normal file
BIN
4.7/sfx/jess_hurt_05.wav
Normal file
BIN
4.7/sfx/jess_hurt_06.wav
Normal file
BIN
4.7/sfx/jess_kill_01.wav
Normal file
BIN
4.7/sfx/jess_kill_02.wav
Normal file
BIN
4.7/sfx/jess_kill_03.wav
Normal file
BIN
4.7/sfx/jess_kill_04.wav
Normal file
BIN
4.7/sfx/jess_kill_05.wav
Normal file
BIN
4.7/sfx/jess_kill_06.wav
Normal file
BIN
4.7/sfx/jess_kill_07.wav
Normal file
BIN
4.7/sfx/jess_lead_01.wav
Normal file
BIN
4.7/sfx/jess_lead_02.wav
Normal file
BIN
4.7/sfx/jess_lead_03.wav
Normal file
BIN
4.7/sfx/jess_lead_04.wav
Normal file
BIN
4.7/sfx/jess_lead_05.wav
Normal file
BIN
4.7/sfx/jess_reload_01.wav
Normal file
BIN
4.7/sfx/jess_reload_02.wav
Normal file
BIN
4.7/sfx/jess_shoot_01.wav
Normal file
BIN
4.7/sfx/jess_start_vo_01.wav
Normal file
BIN
4.7/sfx/jess_start_vo_02.wav
Normal file
BIN
4.7/sfx/jess_start_vo_03.wav
Normal file
BIN
4.7/sfx/jess_start_vo_04.wav
Normal file
BIN
4.7/sfx/jess_start_vo_05.wav
Normal file
BIN
4.7/sfx/jess_throw_01.wav
Normal file
BIN
4.7/sfx/jess_ulti_01.wav
Normal file
BIN
4.7/sfx/jess_ulti_02.wav
Normal file
BIN
4.7/sfx/jess_ulti_03.wav
Normal file
BIN
4.7/sfx/jess_ulti_04.wav
Normal file
BIN
4.7/sfx/jess_ulti_05.wav
Normal file
BIN
4.7/sfx/jess_ulti_06.wav
Normal file
BIN
4.7/sfx/laser_01.wav
Normal file
BIN
4.7/sfx/laser_02.wav
Normal file
BIN
4.7/sfx/laser_03.wav
Normal file
BIN
4.7/sfx/laser_04.wav
Normal file
BIN
4.7/sfx/laser_explo_01.wav
Normal file
BIN
4.7/sfx/laser_load_01.wav
Normal file
BIN
4.7/sfx/laser_panic_01.wav
Normal file
BIN
4.7/sfx/laser_upgrade_char_01.wav
Normal file
BIN
4.7/sfx/lazer_cd_01.wav
Normal file
BIN
4.7/sfx/lazer_step_01.wav
Normal file
BIN
4.7/sfx/lazer_step_02.wav
Normal file
BIN
4.7/sfx/level_up_01.wav
Normal file
BIN
4.7/sfx/lose_trophies_01.wav
Normal file
BIN
4.7/sfx/low_health_beep_01.wav
Normal file
BIN
4.7/sfx/low_health_beep_02.wav
Normal file
BIN
4.7/sfx/low_health_beep_03.wav
Normal file
BIN
4.7/sfx/lucha_punch_01.wav
Normal file
BIN
4.7/sfx/lucha_ulti_01.wav
Normal file
BIN
4.7/sfx/male_death_01.wav
Normal file
BIN
4.7/sfx/male_death_02.wav
Normal file
BIN
4.7/sfx/male_death_03.wav
Normal file
BIN
4.7/sfx/male_death_04.wav
Normal file
BIN
4.7/sfx/menu_click01.wav
Normal file
BIN
4.7/sfx/menu_click_05.wav
Normal file
BIN
4.7/sfx/menu_click_06.wav
Normal file
BIN
4.7/sfx/menu_click_08.wav
Normal file
BIN
4.7/sfx/menu_dismiss_01.wav
Normal file
BIN
4.7/sfx/menu_go_back_01.wav
Normal file
BIN
4.7/sfx/metal_swipe_01.wav
Normal file
BIN
4.7/sfx/metal_swipe_02.wav
Normal file
BIN
4.7/sfx/metal_swipe_03.wav
Normal file
BIN
4.7/sfx/minig_dryfire_01.wav
Normal file
BIN
4.7/sfx/minig_fire_01.wav
Normal file
BIN
4.7/sfx/minig_reload_01.wav
Normal file
BIN
4.7/sfx/minig_ulti_01.wav
Normal file
BIN
4.7/sfx/mortis_atk_01.wav
Normal file
BIN
4.7/sfx/mortis_reload_02.wav
Normal file
BIN
4.7/sfx/mortis_ulti_01.wav
Normal file
BIN
4.7/sfx/mvp_jingle_01.wav
Normal file
BIN
4.7/sfx/mystic_atk_01.wav
Normal file
BIN
4.7/sfx/mystic_dryfire_01.wav
Normal file
BIN
4.7/sfx/mystic_hole_01.wav
Normal file
BIN
4.7/sfx/mystic_reload_01.wav
Normal file
BIN
4.7/sfx/mystic_ulti_deploy_01.wav
Normal file
BIN
4.7/sfx/nita_ulti_01.wav
Normal file
BIN
4.7/sfx/orb_glow_01.wav
Normal file
BIN
4.7/sfx/orb_glow_02.wav
Normal file
BIN
4.7/sfx/orb_glow_03.wav
Normal file
BIN
4.7/sfx/overtime_01.wav
Normal file
BIN
4.7/sfx/pickup_land_01.wav
Normal file
BIN
4.7/sfx/pickup_spawn_01.wav
Normal file
BIN
4.7/sfx/pickup_spawn_02.wav
Normal file
BIN
4.7/sfx/pickup_spawn_03.wav
Normal file
BIN
4.7/sfx/piper_mine_drop_01.wav
Normal file
BIN
4.7/sfx/piper_mine_drop_02.wav
Normal file
BIN
4.7/sfx/pistol_fire_01.wav
Normal file
BIN
4.7/sfx/pistol_fire_ulti_01.wav
Normal file
BIN
4.7/sfx/planet_whoosh_01.wav
Normal file
BIN
4.7/sfx/planet_whoosh_02.wav
Normal file
BIN
4.7/sfx/planet_whoosh_03.wav
Normal file
BIN
4.7/sfx/poco_new_atk_01.wav
Normal file
BIN
4.7/sfx/poco_new_reload_02.wav
Normal file
BIN
4.7/sfx/poco_ulti_01.wav
Normal file
BIN
4.7/sfx/poison_loop_01.wav
Normal file
BIN
4.7/sfx/pokereveal01.wav
Normal file
BIN
4.7/sfx/post_match_draw_cheer_01.wav
Normal file
BIN
4.7/sfx/post_match_lose_cheer_01.wav
Normal file
BIN
4.7/sfx/post_match_win_cheer_01.wav
Normal file
BIN
4.7/sfx/princess_land_01.wav
Normal file
BIN
4.7/sfx/princess_shoot_01.wav
Normal file
BIN
4.7/sfx/punch_impact_01.wav
Normal file
BIN
4.7/sfx/punch_impact_02.wav
Normal file
BIN
4.7/sfx/rank_up_01.wav
Normal file
BIN
4.7/sfx/reveal_common_card_01.wav
Normal file
BIN
4.7/sfx/reveal_epic_card_01.wav
Normal file
BIN
4.7/sfx/reveal_legendary_card_01.wav
Normal file
BIN
4.7/sfx/reveal_rare_card_01.wav
Normal file
BIN
4.7/sfx/reveal_sparkle_loop_01.wav
Normal file
BIN
4.7/sfx/rhino_fire_01.wav
Normal file
BIN
4.7/sfx/rhino_util_01.wav
Normal file
BIN
4.7/sfx/rhino_util_02.wav
Normal file
BIN
4.7/sfx/rhinodeath_01.wav
Normal file
BIN
4.7/sfx/rhinodeath_02.wav
Normal file
BIN
4.7/sfx/rhinostep_01.wav
Normal file
BIN
4.7/sfx/rick_bullet_01.wav
Normal file
BIN
4.7/sfx/rick_die_01.wav
Normal file
BIN
4.7/sfx/rick_die_02.wav
Normal file
BIN
4.7/sfx/rick_die_03.wav
Normal file
BIN
4.7/sfx/rick_die_04.wav
Normal file
BIN
4.7/sfx/rick_die_05.wav
Normal file
BIN
4.7/sfx/rick_hurt_01.wav
Normal file
BIN
4.7/sfx/rick_hurt_02.wav
Normal file
BIN
4.7/sfx/rick_hurt_03.wav
Normal file
BIN
4.7/sfx/rick_hurt_04.wav
Normal file
BIN
4.7/sfx/rick_hurt_05.wav
Normal file
BIN
4.7/sfx/rick_kill_vo_01.wav
Normal file
BIN
4.7/sfx/rick_kill_vo_02.wav
Normal file
BIN
4.7/sfx/rick_kill_vo_03.wav
Normal file
BIN
4.7/sfx/rick_kill_vo_04.wav
Normal file
BIN
4.7/sfx/rick_kill_vo_05.wav
Normal file
BIN
4.7/sfx/rick_kill_vo_06.wav
Normal file
BIN
4.7/sfx/rick_kill_vo_07.wav
Normal file
BIN
4.7/sfx/rick_lead_01.wav
Normal file
BIN
4.7/sfx/rick_lead_02.wav
Normal file
BIN
4.7/sfx/rick_lead_03.wav
Normal file
BIN
4.7/sfx/rick_lead_04.wav
Normal file
BIN
4.7/sfx/rick_lead_05.wav
Normal file
BIN
4.7/sfx/rick_start_vo_01.wav
Normal file
BIN
4.7/sfx/rick_start_vo_02.wav
Normal file
BIN
4.7/sfx/rick_start_vo_03.wav
Normal file
BIN
4.7/sfx/rick_start_vo_04.wav
Normal file
BIN
4.7/sfx/rick_start_vo_05.wav
Normal file
BIN
4.7/sfx/rick_start_vo_06.wav
Normal file
BIN
4.7/sfx/rick_ulti_01.wav
Normal file
BIN
4.7/sfx/rick_ulti_02.wav
Normal file
BIN
4.7/sfx/rick_ulti_03.wav
Normal file
BIN
4.7/sfx/rick_ulti_04.wav
Normal file
BIN
4.7/sfx/rick_ulti_05.wav
Normal file
BIN
4.7/sfx/rick_ulti_06.wav
Normal file
BIN
4.7/sfx/robo_death_01.wav
Normal file
BIN
4.7/sfx/robo_death_02.wav
Normal file
BIN
4.7/sfx/robocon_01.wav
Normal file
BIN
4.7/sfx/roborocket01.wav
Normal file
BIN
4.7/sfx/robotshoot_01.wav
Normal file
BIN
4.7/sfx/roboturret01.wav
Normal file
BIN
4.7/sfx/rocket_rose_atk_01.wav
Normal file
BIN
4.7/sfx/rocket_rose_atk_02.wav
Normal file
BIN
4.7/sfx/rolling01.wav
Normal file
BIN
4.7/sfx/rose_rocket_explo_01.wav
Normal file
BIN
4.7/sfx/rose_rocket_ulti_explo_01.wav
Normal file
BIN
4.7/sfx/safe_drop_01.wav
Normal file
BIN
4.7/sfx/safe_open_char_01.wav
Normal file
BIN
4.7/sfx/safe_open_elixir_01.wav
Normal file
BIN
4.7/sfx/sgg_dryfire_01.wav
Normal file
BIN
4.7/sfx/sgg_out_of_ammo_01.wav
Normal file
BIN
4.7/sfx/sgg_out_of_ammo_02.wav
Normal file
BIN
4.7/sfx/shelly_die_01.wav
Normal file
BIN
4.7/sfx/shelly_die_02.wav
Normal file
BIN
4.7/sfx/shelly_die_03.wav
Normal file
BIN
4.7/sfx/shelly_die_04.wav
Normal file
BIN
4.7/sfx/shelly_hurt_01.wav
Normal file
BIN
4.7/sfx/shelly_hurt_02.wav
Normal file
BIN
4.7/sfx/shelly_hurt_03.wav
Normal file
BIN
4.7/sfx/shelly_hurt_04.wav
Normal file
BIN
4.7/sfx/shelly_hurt_05.wav
Normal file
BIN
4.7/sfx/shelly_kill_01.wav
Normal file
BIN
4.7/sfx/shelly_kill_02.wav
Normal file
BIN
4.7/sfx/shelly_kill_03.wav
Normal file
BIN
4.7/sfx/shelly_kill_04.wav
Normal file
BIN
4.7/sfx/shelly_kill_05.wav
Normal file
BIN
4.7/sfx/shelly_lead_01.wav
Normal file
BIN
4.7/sfx/shelly_lead_02.wav
Normal file
BIN
4.7/sfx/shelly_lead_03.wav
Normal file
BIN
4.7/sfx/shelly_lead_04.wav
Normal file
BIN
4.7/sfx/shelly_start_01.wav
Normal file
BIN
4.7/sfx/shelly_start_02.wav
Normal file
BIN
4.7/sfx/shelly_start_03.wav
Normal file
BIN
4.7/sfx/shelly_start_04.wav
Normal file
BIN
4.7/sfx/shelly_ulti_01.wav
Normal file
BIN
4.7/sfx/shelly_ulti_02.wav
Normal file
BIN
4.7/sfx/shelly_ulti_03.wav
Normal file
BIN
4.7/sfx/shelly_ulti_04.wav
Normal file
BIN
4.7/sfx/shield_01.wav
Normal file
BIN
4.7/sfx/shield_02.wav
Normal file
BIN
4.7/sfx/shield_03.wav
Normal file
BIN
4.7/sfx/shotgun01.wav
Normal file
BIN
4.7/sfx/shotgun_fire_01.wav
Normal file
BIN
4.7/sfx/shotgun_ulti_01.wav
Normal file
BIN
4.7/sfx/skill_select_01.wav
Normal file
BIN
4.7/sfx/skill_used_01.wav
Normal file
BIN
4.7/sfx/skill_used_03.wav
Normal file
BIN
4.7/sfx/slug_bad_kill_01.wav
Normal file
BIN
4.7/sfx/slug_bullet_impact_01.wav
Normal file
BIN
4.7/sfx/slug_good_kill_01.wav
Normal file
BIN
4.7/sfx/slugfest_clock_01.wav
Normal file
BIN
4.7/sfx/slugfest_go_02.wav
Normal file
BIN
4.7/sfx/sniper_reload_01.wav
Normal file
BIN
4.7/sfx/sniper_shot_02.wav
Normal file
BIN
4.7/sfx/sniper_trail_01.wav
Normal file
BIN
4.7/sfx/sniper_trail_02.wav
Normal file
BIN
4.7/sfx/sniper_ulti_01.wav
Normal file
BIN
4.7/sfx/solgrenade01.wav
Normal file
BIN
4.7/sfx/spike_atk_01.wav
Normal file
BIN
4.7/sfx/spike_reload_03.wav
Normal file
BIN
4.7/sfx/spike_ulti_explo_01.wav
Normal file
BIN
4.7/sfx/squid_alien_hurt_01.wav
Normal file
BIN
4.7/sfx/squid_alien_hurt_02.wav
Normal file
BIN
4.7/sfx/squid_alien_hurt_03.wav
Normal file
BIN
4.7/sfx/squid_step_01.wav
Normal file
BIN
4.7/sfx/supercell_jingle.wav
Normal file
BIN
4.7/sfx/tap_direction_01.wav
Normal file
BIN
4.7/sfx/tap_direction_02.wav
Normal file
BIN
4.7/sfx/tap_direction_03.wav
Normal file
BIN
4.7/sfx/tap_guns_01.wav
Normal file
BIN
4.7/sfx/tap_guns_02.wav
Normal file
BIN
4.7/sfx/tap_normal_01.wav
Normal file
BIN
4.7/sfx/tap_normal_02.wav
Normal file
BIN
4.7/sfx/throw_bawl_01.wav
Normal file
BIN
4.7/sfx/throw_bawl_ulti_01.wav
Normal file
BIN
4.7/sfx/tnt_guy_die_01.wav
Normal file
BIN
4.7/sfx/tnt_guy_die_02.wav
Normal file
BIN
4.7/sfx/tnt_guy_die_03.wav
Normal file
BIN
4.7/sfx/tnt_guy_die_04.wav
Normal file
BIN
4.7/sfx/tnt_guy_die_05.wav
Normal file
BIN
4.7/sfx/tnt_guy_hurt_01.wav
Normal file
BIN
4.7/sfx/tnt_guy_hurt_02.wav
Normal file
BIN
4.7/sfx/tnt_guy_hurt_03.wav
Normal file
BIN
4.7/sfx/tnt_guy_hurt_04.wav
Normal file
BIN
4.7/sfx/tnt_guy_hurt_05.wav
Normal file
BIN
4.7/sfx/tnt_guy_kill_01.wav
Normal file
BIN
4.7/sfx/tnt_guy_kill_02.wav
Normal file
BIN
4.7/sfx/tnt_guy_kill_03.wav
Normal file
BIN
4.7/sfx/tnt_guy_kill_04.wav
Normal file
BIN
4.7/sfx/tnt_guy_lead_01.wav
Normal file
BIN
4.7/sfx/tnt_guy_lead_02.wav
Normal file
BIN
4.7/sfx/tnt_guy_start_vo_01.wav
Normal file
BIN
4.7/sfx/tnt_guy_start_vo_02.wav
Normal file
BIN
4.7/sfx/tnt_guy_start_vo_03.wav
Normal file
BIN
4.7/sfx/tnt_guy_start_vo_04.wav
Normal file
BIN
4.7/sfx/tnt_guy_ulti_01.wav
Normal file
BIN
4.7/sfx/tnt_guy_ulti_02.wav
Normal file
BIN
4.7/sfx/tnt_reload_03.wav
Normal file
BIN
4.7/sfx/tnt_ulti_01.wav
Normal file
BIN
4.7/sfx/tutorial_enter_circle_01.wav
Normal file
BIN
4.7/sfx/ulti_button_cancel_01.wav
Normal file
BIN
4.7/sfx/ulti_button_press_01.wav
Normal file
BIN
4.7/sfx/ulti_gain_02.wav
Normal file
BIN
4.7/sfx/ulti_gain_03.wav
Normal file
BIN
4.7/sfx/ulti_ready_01.wav
Normal file
BIN
4.7/sfx/unselect_01.wav
Normal file
BIN
4.7/sfx/upgrade01.wav
Normal file
BIN
4.7/sfx/wind_gust_01.wav
Normal file
155
4.7/shader/character.fsh
Normal file
|
|
@ -0,0 +1,155 @@
|
||||||
|
#ifdef GL_ES
|
||||||
|
precision highp float;
|
||||||
|
#else
|
||||||
|
#define highp
|
||||||
|
#define mediump
|
||||||
|
#define lowp
|
||||||
|
#endif
|
||||||
|
|
||||||
|
varying vec2 v_texCoord0;
|
||||||
|
#ifdef LIGHTMAP
|
||||||
|
varying vec2 v_texCoordLightmap;
|
||||||
|
#endif
|
||||||
|
varying highp vec3 v_normal;
|
||||||
|
|
||||||
|
#ifdef AMBIENT
|
||||||
|
uniform mediump vec4 u_ambient;
|
||||||
|
#endif
|
||||||
|
#ifdef DIFFUSE_COLOR
|
||||||
|
uniform mediump vec4 u_diffuse;
|
||||||
|
#endif
|
||||||
|
#ifdef DIFFUSE_TEX
|
||||||
|
uniform sampler2D diffuseTex;
|
||||||
|
#endif
|
||||||
|
#ifdef STENCIL
|
||||||
|
uniform sampler2D stencilTex;
|
||||||
|
#endif
|
||||||
|
#ifdef COLORIZE_COLOR
|
||||||
|
uniform mediump vec4 u_colorize;
|
||||||
|
#endif
|
||||||
|
#ifdef COLORIZE_TEX
|
||||||
|
uniform sampler2D colorizeTex;
|
||||||
|
#endif
|
||||||
|
#ifdef SPECULAR
|
||||||
|
uniform mediump vec4 u_specular;
|
||||||
|
#endif
|
||||||
|
#ifdef EMISSION_COLOR
|
||||||
|
uniform mediump vec4 u_emission;
|
||||||
|
#endif
|
||||||
|
#ifdef EMISSION_TEX
|
||||||
|
uniform sampler2D emissionTex;
|
||||||
|
#endif
|
||||||
|
#ifdef OPACITY_VALUE
|
||||||
|
uniform mediump float u_opacity;
|
||||||
|
#endif
|
||||||
|
#ifdef OPACITY_TEX
|
||||||
|
uniform sampler2D opacityTex;
|
||||||
|
#endif
|
||||||
|
#ifdef LIGHTMAP_DIFFUSE
|
||||||
|
uniform sampler2D lightmapDiffuse;
|
||||||
|
#endif
|
||||||
|
#ifdef LIGHTMAP_SPECULAR
|
||||||
|
uniform mediump float u_reflectivity;
|
||||||
|
uniform sampler2D lightmapSpecular;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void main (void)
|
||||||
|
{
|
||||||
|
vec4 color = vec4(0.0);
|
||||||
|
#ifdef DIFFUSE_COLOR
|
||||||
|
color += u_diffuse;
|
||||||
|
#endif
|
||||||
|
#ifdef DIFFUSE_TEX
|
||||||
|
color += texture2D(diffuseTex, v_texCoord0);
|
||||||
|
#endif
|
||||||
|
#ifdef LIGHTMAP_DIFFUSE
|
||||||
|
color *= texture2D(lightmapDiffuse, v_texCoordLightmap);
|
||||||
|
#endif
|
||||||
|
#ifdef COLORIZE_COLOR
|
||||||
|
color *= u_colorize;
|
||||||
|
#endif
|
||||||
|
#ifdef COLORIZE_TEX
|
||||||
|
color *= texture2D(colorizeTex, v_texCoord0);
|
||||||
|
#endif
|
||||||
|
#ifdef AMBIENT
|
||||||
|
color += u_ambient;
|
||||||
|
#endif
|
||||||
|
#ifdef EMISSION_COLOR
|
||||||
|
color += u_emission;
|
||||||
|
#endif
|
||||||
|
#ifdef EMISSION_TEX
|
||||||
|
color += texture2D(emissionTex, v_texCoord0);
|
||||||
|
#endif
|
||||||
|
#ifdef LIGHTMAP_SPECULAR
|
||||||
|
#ifdef SPECULAR
|
||||||
|
color += texture2D(lightmapSpecular, v_texCoordLightmap) * u_specular * u_reflectivity;
|
||||||
|
#else
|
||||||
|
color += texture2D(lightmapSpecular, v_texCoordLightmap) * u_reflectivity;
|
||||||
|
#endif
|
||||||
|
#endif // LIGHTMAP_SPECULAR
|
||||||
|
#ifdef OPACITY_VALUE
|
||||||
|
color *= u_opacity;
|
||||||
|
#endif
|
||||||
|
#ifdef OPACITY_TEX
|
||||||
|
color *= texture2D(opacity, v_texCoord0).b;
|
||||||
|
#endif
|
||||||
|
#ifdef GAMMA_CORRECT
|
||||||
|
color = vec4(pow(color.rgb, vec3(0.454545)), color.a);
|
||||||
|
#endif
|
||||||
|
gl_FragColor = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
uniform mat4 model;
|
||||||
|
uniform vec3 cameraPosition;
|
||||||
|
|
||||||
|
// material settings
|
||||||
|
uniform sampler2D materialTex;
|
||||||
|
uniform float materialShininess;
|
||||||
|
uniform vec3 materialSpecularColor;
|
||||||
|
|
||||||
|
uniform struct Light {
|
||||||
|
vec3 position;
|
||||||
|
vec3 intensities; //a.k.a the color of the light
|
||||||
|
float attenuation;
|
||||||
|
float ambientCoefficient;
|
||||||
|
} light;
|
||||||
|
|
||||||
|
in vec2 fragTexCoord;
|
||||||
|
in vec3 fragNormal;
|
||||||
|
in vec3 fragVert;
|
||||||
|
|
||||||
|
out vec4 finalColor;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
vec3 normal = normalize(transpose(inverse(mat3(model))) * fragNormal);
|
||||||
|
vec3 surfacePos = vec3(model * vec4(fragVert, 1));
|
||||||
|
vec4 surfaceColor = texture(materialTex, fragTexCoord);
|
||||||
|
vec3 surfaceToLight = normalize(light.position - surfacePos);
|
||||||
|
vec3 surfaceToCamera = normalize(cameraPosition - surfacePos);
|
||||||
|
|
||||||
|
//ambient
|
||||||
|
vec3 ambient = light.ambientCoefficient * surfaceColor.rgb * light.intensities;
|
||||||
|
|
||||||
|
//diffuse
|
||||||
|
float diffuseCoefficient = max(0.0, dot(normal, surfaceToLight));
|
||||||
|
vec3 diffuse = diffuseCoefficient * surfaceColor.rgb * light.intensities;
|
||||||
|
|
||||||
|
//specular
|
||||||
|
float specularCoefficient = 0.0;
|
||||||
|
if(diffuseCoefficient > 0.0)
|
||||||
|
specularCoefficient = pow(max(0.0, dot(surfaceToCamera, reflect(-surfaceToLight, normal))), materialShininess);
|
||||||
|
vec3 specular = specularCoefficient * materialSpecularColor * light.intensities;
|
||||||
|
|
||||||
|
//attenuation
|
||||||
|
float distanceToLight = length(light.position - surfacePos);
|
||||||
|
float attenuation = 1.0 / (1.0 + light.attenuation * pow(distanceToLight, 2));
|
||||||
|
|
||||||
|
//linear color (color before gamma correction)
|
||||||
|
vec3 linearColor = ambient + attenuation*(diffuse + specular);
|
||||||
|
|
||||||
|
//final color (after gamma correction)
|
||||||
|
vec3 gamma = vec3(1.0/2.2);
|
||||||
|
finalColor = vec4(pow(linearColor, gamma), surfaceColor.a);
|
||||||
|
}
|
||||||
|
*/
|
||||||
30
4.7/shader/character.vsh
Normal file
|
|
@ -0,0 +1,30 @@
|
||||||
|
#ifdef GL_ES
|
||||||
|
precision highp float;
|
||||||
|
#else
|
||||||
|
#define highp
|
||||||
|
#define mediump
|
||||||
|
#define lowp
|
||||||
|
#endif
|
||||||
|
|
||||||
|
attribute vec4 a_pos;
|
||||||
|
attribute vec2 a_uv0;
|
||||||
|
attribute vec3 a_normal;
|
||||||
|
|
||||||
|
uniform mat4 u_projectionViewModel;
|
||||||
|
uniform mat4 u_viewModelIT;
|
||||||
|
|
||||||
|
varying vec2 v_texCoord0;
|
||||||
|
#ifdef LIGHTMAP
|
||||||
|
varying vec2 v_texCoordLightmap;
|
||||||
|
#endif
|
||||||
|
varying highp vec3 v_normal;
|
||||||
|
|
||||||
|
void main(void)
|
||||||
|
{
|
||||||
|
v_texCoord0 = a_uv0;
|
||||||
|
v_normal = normalize(vec3(u_viewModelIT * vec4(a_normal, 0.0)));
|
||||||
|
#ifdef LIGHTMAP
|
||||||
|
v_texCoordLightmap = v_normal.xy * vec2(0.5, -0.5) + vec2(0.5, 0.5);
|
||||||
|
#endif
|
||||||
|
gl_Position = u_projectionViewModel * a_pos;
|
||||||
|
}
|
||||||
164
4.7/shader/uber.fsh
Normal file
|
|
@ -0,0 +1,164 @@
|
||||||
|
#ifdef GL_ES
|
||||||
|
precision highp float;
|
||||||
|
#else
|
||||||
|
#define highp
|
||||||
|
#define mediump
|
||||||
|
#define lowp
|
||||||
|
#endif
|
||||||
|
|
||||||
|
varying vec2 v_texCoord0;
|
||||||
|
#ifdef LIGHTMAP
|
||||||
|
varying vec2 v_texCoordLightmap;
|
||||||
|
#endif
|
||||||
|
#ifdef STENCIL
|
||||||
|
varying vec2 v_texCoordStencil;
|
||||||
|
#endif
|
||||||
|
varying highp vec3 v_normal;
|
||||||
|
|
||||||
|
#ifdef AMBIENT
|
||||||
|
uniform mediump vec4 u_ambient;
|
||||||
|
#endif
|
||||||
|
#ifdef DIFFUSE_COLOR
|
||||||
|
uniform mediump vec4 u_diffuse;
|
||||||
|
#endif
|
||||||
|
#ifdef DIFFUSE_TEX
|
||||||
|
uniform sampler2D diffuseTex;
|
||||||
|
#endif
|
||||||
|
#ifdef STENCIL
|
||||||
|
uniform sampler2D stencilTex;
|
||||||
|
#endif
|
||||||
|
#ifdef COLORIZE_COLOR
|
||||||
|
uniform mediump vec4 u_colorize;
|
||||||
|
#endif
|
||||||
|
#ifdef COLORIZE_TEX
|
||||||
|
uniform sampler2D colorizeTex;
|
||||||
|
#endif
|
||||||
|
#ifdef SPECULAR_COLOR
|
||||||
|
uniform mediump vec4 u_specular;
|
||||||
|
#endif
|
||||||
|
#ifdef SPECULAR_TEX
|
||||||
|
uniform sampler2D specularTex;
|
||||||
|
#endif
|
||||||
|
#ifdef EMISSION_COLOR
|
||||||
|
uniform mediump vec4 u_emission;
|
||||||
|
#endif
|
||||||
|
#ifdef EMISSION_TEX
|
||||||
|
uniform sampler2D emissionTex;
|
||||||
|
#endif
|
||||||
|
#ifdef OPACITY_VALUE
|
||||||
|
uniform mediump float u_opacity;
|
||||||
|
#endif
|
||||||
|
#ifdef OPACITY_TEX
|
||||||
|
uniform sampler2D opacityTex;
|
||||||
|
#endif
|
||||||
|
#ifdef LIGHTMAP_DIFFUSE
|
||||||
|
uniform sampler2D lightmapDiffuse;
|
||||||
|
#endif
|
||||||
|
#ifdef LIGHTMAP_SPECULAR
|
||||||
|
uniform sampler2D lightmapSpecular;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void main (void)
|
||||||
|
{
|
||||||
|
vec4 color = vec4(1.0);
|
||||||
|
#ifdef DIFFUSE_COLOR
|
||||||
|
color = u_diffuse;
|
||||||
|
#endif
|
||||||
|
#ifdef DIFFUSE_TEX
|
||||||
|
color = texture2D(diffuseTex, v_texCoord0);
|
||||||
|
#endif
|
||||||
|
#ifdef LIGHTMAP_DIFFUSE
|
||||||
|
color.rgb *= texture2D(lightmapDiffuse, v_texCoordLightmap).rgb;
|
||||||
|
#endif
|
||||||
|
#ifdef COLORIZE_COLOR
|
||||||
|
color *= u_colorize;
|
||||||
|
#endif
|
||||||
|
#ifdef COLORIZE_TEX
|
||||||
|
color *= texture2D(colorizeTex, v_texCoord0);
|
||||||
|
#endif
|
||||||
|
#ifdef AMBIENT
|
||||||
|
color.rgb += u_ambient.rgb;
|
||||||
|
#endif
|
||||||
|
#ifdef EMISSION_COLOR
|
||||||
|
color.rgb = texture2D(diffuseTex, v_texCoord0).rgb + u_emission.rgb;
|
||||||
|
#endif
|
||||||
|
#ifdef STENCIL
|
||||||
|
vec4 stencilColor = texture2D(stencilTex, v_texCoordStencil);
|
||||||
|
color = vec4(mix(color.rgb, stencilColor.rgb, stencilColor.a), color.a);
|
||||||
|
#endif
|
||||||
|
#ifdef EMISSION_TEX
|
||||||
|
color.rgb += texture2D(emissionTex, v_texCoord0).rgb;
|
||||||
|
#endif
|
||||||
|
#ifdef LIGHTMAP_SPECULAR
|
||||||
|
#ifdef SPECULAR_TEX
|
||||||
|
color.rgb += texture2D(lightmapSpecular, v_texCoordLightmap).rgb * texture2D(specularTex, v_texCoord0).rgb;
|
||||||
|
#else
|
||||||
|
color.rgb += texture2D(lightmapSpecular, v_texCoordLightmap).rgb * u_specular.rgb;
|
||||||
|
#endif
|
||||||
|
#endif // LIGHTMAP_SPECULAR
|
||||||
|
#ifdef OPACITY_VALUE
|
||||||
|
color.a *= u_opacity;
|
||||||
|
#endif
|
||||||
|
#ifdef OPACITY_TEX
|
||||||
|
color.a *= texture2D(opacity, v_texCoord0).b;
|
||||||
|
#endif
|
||||||
|
#ifdef GAMMA_CORRECT
|
||||||
|
color = vec4(pow(color.rgb, vec3(0.454545)), color.a);
|
||||||
|
#endif
|
||||||
|
gl_FragColor = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
uniform mat4 model;
|
||||||
|
uniform vec3 cameraPosition;
|
||||||
|
|
||||||
|
// material settings
|
||||||
|
uniform sampler2D materialTex;
|
||||||
|
uniform float materialShininess;
|
||||||
|
uniform vec3 materialSpecularColor;
|
||||||
|
|
||||||
|
uniform struct Light {
|
||||||
|
vec3 position;
|
||||||
|
vec3 intensities; //a.k.a the color of the light
|
||||||
|
float attenuation;
|
||||||
|
float ambientCoefficient;
|
||||||
|
} light;
|
||||||
|
|
||||||
|
in vec2 fragTexCoord;
|
||||||
|
in vec3 fragNormal;
|
||||||
|
in vec3 fragVert;
|
||||||
|
|
||||||
|
out vec4 finalColor;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
vec3 normal = normalize(transpose(inverse(mat3(model))) * fragNormal);
|
||||||
|
vec3 surfacePos = vec3(model * vec4(fragVert, 1));
|
||||||
|
vec4 surfaceColor = texture(materialTex, fragTexCoord);
|
||||||
|
vec3 surfaceToLight = normalize(light.position - surfacePos);
|
||||||
|
vec3 surfaceToCamera = normalize(cameraPosition - surfacePos);
|
||||||
|
|
||||||
|
//ambient
|
||||||
|
vec3 ambient = light.ambientCoefficient * surfaceColor.rgb * light.intensities;
|
||||||
|
|
||||||
|
//diffuse
|
||||||
|
float diffuseCoefficient = max(0.0, dot(normal, surfaceToLight));
|
||||||
|
vec3 diffuse = diffuseCoefficient * surfaceColor.rgb * light.intensities;
|
||||||
|
|
||||||
|
//specular
|
||||||
|
float specularCoefficient = 0.0;
|
||||||
|
if(diffuseCoefficient > 0.0)
|
||||||
|
specularCoefficient = pow(max(0.0, dot(surfaceToCamera, reflect(-surfaceToLight, normal))), materialShininess);
|
||||||
|
vec3 specular = specularCoefficient * materialSpecularColor * light.intensities;
|
||||||
|
|
||||||
|
//attenuation
|
||||||
|
float distanceToLight = length(light.position - surfacePos);
|
||||||
|
float attenuation = 1.0 / (1.0 + light.attenuation * pow(distanceToLight, 2));
|
||||||
|
|
||||||
|
//linear color (color before gamma correction)
|
||||||
|
vec3 linearColor = ambient + attenuation*(diffuse + specular);
|
||||||
|
|
||||||
|
//final color (after gamma correction)
|
||||||
|
vec3 gamma = vec3(1.0/2.2);
|
||||||
|
finalColor = vec4(pow(linearColor, gamma), surfaceColor.a);
|
||||||
|
}
|
||||||
|
*/
|
||||||
37
4.7/shader/uber.vsh
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
#ifdef GL_ES
|
||||||
|
precision highp float;
|
||||||
|
#else
|
||||||
|
#define highp
|
||||||
|
#define mediump
|
||||||
|
#define lowp
|
||||||
|
#endif
|
||||||
|
|
||||||
|
attribute vec4 a_pos;
|
||||||
|
attribute vec2 a_uv0;
|
||||||
|
attribute vec3 a_normal;
|
||||||
|
|
||||||
|
uniform mat4 u_projectionViewModel;
|
||||||
|
uniform mat4 u_viewModelIT;
|
||||||
|
|
||||||
|
varying vec2 v_texCoord0;
|
||||||
|
#ifdef LIGHTMAP
|
||||||
|
varying vec2 v_texCoordLightmap;
|
||||||
|
#endif
|
||||||
|
#ifdef STENCIL
|
||||||
|
uniform vec4 u_stencilScaleOffset;
|
||||||
|
varying vec2 v_texCoordStencil;
|
||||||
|
#endif
|
||||||
|
varying highp vec3 v_normal;
|
||||||
|
|
||||||
|
void main(void)
|
||||||
|
{
|
||||||
|
v_texCoord0 = a_uv0;
|
||||||
|
v_normal = normalize(vec3(u_viewModelIT * vec4(a_normal, 0.0)));
|
||||||
|
#ifdef LIGHTMAP
|
||||||
|
v_texCoordLightmap = v_normal.xy * vec2(0.5, -0.5) + vec2(0.5, 0.5);
|
||||||
|
#endif
|
||||||
|
#ifdef STENCIL
|
||||||
|
v_texCoordStencil = a_uv0 * u_stencilScaleOffset.xy + u_stencilScaleOffset.zw;
|
||||||
|
#endif
|
||||||
|
gl_Position = u_projectionViewModel * a_pos;
|
||||||
|
}
|
||||||
9
4.7/version.number
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
#Fri, 01 Sep 2017 18:26:59 +0300
|
||||||
|
#build version number file
|
||||||
|
|
||||||
|
version=4
|
||||||
|
|
||||||
|
#do not edit this otherwise than change this to 0 when you update version or revision number
|
||||||
|
build=7
|
||||||
|
|
||||||
|
content_revision=1
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
# Brawl Stars Assets
|
# Brawl Stars Assets
|
||||||
Assets from every Brawl Stars version
|
Assets from every Brawl Stars version
|
||||||
|
|
||||||
* Current weight of assets: `~9,00 GB`
|
* Current weight of assets: `~9,09 GB`
|
||||||
|
|
||||||
* Current amount of files: `99.250 files`
|
* Current amount of files: `100.094 files`
|
||||||
|
|
||||||
* Current amount of folders: `862 folders`
|
* Current amount of folders: `873 folders`
|
||||||
|
|
||||||
* Last update: `December 06, 2023`
|
* Last update: `December 06, 2023`
|
||||||
|
|
|
||||||