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тейлс 2023-12-06 18:39:09 +04:00
commit 3a22d3a82a
752 changed files with 4594 additions and 0 deletions

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"Name","FileName","StartFrame","EndFrame","RunningTimeMs","Speed","TransitionInMs","TransitionOutMs","AutoFadeMs","Looping","Priority"
"string","string","int","int","int","int","int","int","int","boolean","string"
"Turret","turret.scw",-1,-1,-1,,,,,"true",
"GunslingerIdle","gunslinger_uipose.scw",-1,-1,-1,,100,100,,"true",
"GunslingerWalk","gunslinger_walk.scw",-1,-1,-1,150,100,100,,"true",1
"GunslingerPrimary","gunslinger_attack2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#3"
"GunslingerSecondary","gunslinger_attack2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#3"
"GunslingerRecoil","gunslinger_recoil.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4"
"GunslingerRecoil2","gunslinger_recoil2.scw",-1,-1,-1,,200,200,100,"false","ChestBone#4"
"GunslingerReload","gunslinger_uipose.scw",-1,-1,-1,,800,800,800,"false","ChestBone#2"
"GunslingerUipose","gunslinger_uipose.scw",-1,-1,-1,,200,200,200,"false",
"GunslingerPushback","gunslinger_idle.scw",-1,-1,-1,,200,100,200,"false",5
"GunslingerWin","gunslinger_win1.scw",-1,-1,-1,,,,200,"false",
"GunslingerWinloop","gunslinger_winloop1.scw",-1,-1,-1,,,,,"true",
"GunslingerLose","gunslinger_lose1.scw",-1,-1,-1,,,,200,"false",
"GunslingerLoseloop","gunslinger_loseloop1.scw",-1,-1,-1,,,,,"true",
"TntguyIdle","tntguy_idle1.scw",-1,-1,-1,,500,500,,"true",
"TntguyWalk","tntguy_walk1.scw",-1,-1,-1,250,500,500,,"true",1
"TntguyPrimary","tntguy_attack1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4"
"TntguySecondary","tntguy_attack1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
"TntguyRecoil","tntguy_recoil1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4"
"TntguyRecoil2","tntguy_ulti1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#4"
"TntguyReload","tntguy_idle1.scw",-1,-1,-1,,200,300,400,"false","ChestBone#2"
"TntguyUlti","tntguy_ulti1.scw",-1,-1,-1,,10,10,3,"false",5
"TntguyUipose","tntguy_uipose1.scw",-1,-1,-1,,100,200,400,"false",
"TntguyPushback","tntguy_idle1.scw",-1,-1,-1,,100,200,400,"false",5
"TntguyWin","tntguy_win1.scw",-1,-1,-1,,,,200,"false",
"TntguyWinloop","tntguy_winloop1.scw",-1,-1,-1,,,,,"true",
"TntguyLose","tntguy_lose1.scw",-1,-1,-1,,,,200,"false",
"TntguyLoseloop","tntguy_loseloop1.scw",-1,-1,-1,,,,,"true",
"BanditgirlIdle","shelly_idle.scw",-1,-1,-1,,100,100,,"true",
"BanditgirlWalk","shelly_idle.scw",-1,-1,-1,,100,100,,"true",1
"BanditgirlPrimary","shelly_idle.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
"BanditgirlSecondary","shelly_idle.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
"BanditgirlRecoil","shelly_idle.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
"BanditgirlRecoil2","shelly_idle.scw",-1,-1,-1,,100,200,500,"false","ChestBone#4"
"BanditgirlReload","shelly_idle.scw",-1,-1,-1,,200,300,500,"false","ChestBone#2"
"BanditgirlPushback","shelly_idle.scw",-1,-1,-1,,100,100,200,"false",5
"BullGuyIdle","basic_tank_bullguy_idle.scw",-1,-1,-1,,500,500,,"true",
"BullGuyWalk","basic_tank_bullguy_walk.scw",-1,-1,-1,,500,500,,"true",1
"BullGuyPrimary","basic_tank_bullguy_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
"BullGuySecondary","basic_tank_bullguy_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
"BullGuyRecoil","basic_tank_bullguy_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"BullGuyRecoil2","basic_tank_bullguy_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"BullGuyReload","basic_tank_bullguy_reload.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2"
"BullGuyPushback","basic_tank_bullguy_idle.scw",-1,-1,-1,,100,200,400,"false",5
"ShamangirlIdle","basic_female_shaman_idle.scw",-1,-1,-1,,100,100,,"true",
"ShamangirlWalk","basic_female_shaman_run.scw",-1,-1,-1,,100,100,,"true",1
"ShamangirlAttack","basic_female_shaman_attack.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
"ShamangirlSecondary","basic_female_shaman_attack.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
"ShamangirlRecoil","basic_female_shaman_attack.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
"ShamangirlReload","basic_female_shaman_attack.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
"ShamangirlPushback","basic_female_shaman_attack.scw",-1,-1,-1,,200,300,500,"false",5
"UndertakerIdle","undertaker_idle.scw",-1,-1,-1,,100,100,,"true",
"UndertakerAttack","undertaker_recoil1.scw",-1,-1,-1,,100,100,,"false","SpineBone#3"
"UndertakerWalk","undertaker_walk.scw",-1,-1,-1,,100,100,,"true",1
"UndertakerRecoil1","undertaker_recoil1.scw",-1,-1,-1,,100,100,,"false","SpineBone#3"
"UndertakerUltiRecoil1","undertaker_ulti_recoil1.scw",-1,-1,-1,,100,10,3,"false","ChestBone#4"
"UndertakerUltiAttack","undertaker_ulti_attack.scw",-1,-1,-1,,100,10,3,"false","ChestBone#3"
"UndertakerUipose","undertaker_uipose1.scw",-1,-1,-1,,100,10,3,"false","ChestBone#3"
"UndertakerWin","undertaker_win1.scw",-1,-1,-1,,,,200,"false","ChestBone#3"
"UndertakerWinloop","undertaker_winloop1.scw",-1,-1,-1,,,,,"true","ChestBone#3"
"UndertakerLose","undertaker_lose1.scw",-1,-1,-1,,,,200,"false","ChestBone#3"
"UndertakerLoseloop","undertaker_loseloop1.scw",-1,-1,-1,,,,,"true","ChestBone#3"
"MariachiIdle","mariachi_idle.scw",-1,-1,-1,,100,100,,"true",
"MariachiWalk","mariachi_walk.scw",-1,-1,-1,140,100,100,,"true",1
"MariachiAttack","mariachi_attack.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
"MariachiSecondary","mariachi_attack.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
"MariachiRecoil","mariachi_recoil.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
"MariachiReload","mariachi_reload.scw",-1,-1,-1,,100,200,200,"false","ChestBone#2"
"MariachiPushback","mariachi_idle.scw",-1,-1,-1,,200,300,500,"false",5
"MariachiWin","mariachi_win1.scw",-1,-1,-1,50,,,50,"false",
"MariachiWinloop","mariachi_winloop1.scw",-1,-1,-1,,,,,"true",
"MariachiLose","mariachi_lose1.scw",-1,-1,-1,,,,50,"false",
"MariachiLoseloop","mariachi_loseloop1.scw",-1,-1,-1,,,,,"true",
"CrowIdle","crow_idle1.scw",-1,-1,-1,,100,100,,"true",
"CrowWalk","crow_walk1.scw",-1,-1,-1,200,100,100,,"true",1
"CrowPrimary","crow_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
"CrowSecondary","crow_attack2.scw",-1,-1,-1,,50,50,10,"false",5
"CrowRecoil","crow_recoil1.scw",-1,-1,-1,,50,50,200,"false","ChestBone#4"
"CrowRecoil2","crow_attack2.scw",-1,-1,-1,,50,50,10,"false",5
"CrowReload","crow_idle1.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
"CrowUipose","crow_uipose1.scw",-1,-1,-1,,200,200,200,"false",
"CrowPushback","crow_idle1.scw",-1,-1,-1,,200,100,200,"false",5
"CrowWin","crow_win1.scw",-1,-1,-1,,,,200,"false",
"CrowWinloop","crow_winloop1.scw",-1,-1,-1,,,,,"true",
"CrowLose","crow_lose1.scw",-1,-1,-1,,,,200,"false",
"CrowLoseloop","crow_loseloop1.scw",-1,-1,-1,,,,,"true",
"BowGuyIdle","bowdude_idle.scw",-1,-1,-1,,500,500,,"true",
"BowGuyWalk","bowdude_walk.scw",-1,-1,-1,150,500,500,,"true",1
"BowGuyAttack","bowdude_attack.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
"BowGuySecondary","bowdude_ultiattack1.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
"BowGuyRecoil","bowdude_recoil.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
"BowGuyRecoil2","bowdude_ultirecoil1.scw",-1,-1,-1,,50,50,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
"BowGuyReload","bowdude_idle.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2"
"BowGuyPushback","bowdude_idle.scw",-1,-1,-1,,100,200,400,"false",5
"BowGuyUIpose","bowdude_menu.scw",-1,-1,-1,,500,500,,"true",
"BowGuyWin","bowdude_win1.scw",-1,-1,-1,,,,200,"false",
"BowGuyWinloop","bowdude_winloop1.scw",-1,-1,-1,,,,,"true",
"BowGuyLose","bowdude_lose1.scw",-1,-1,-1,,,,200,"false",
"BowGuyLoseloop","bowdude_loseloop1.scw",-1,-1,-1,,,,,"true",
"RickosheaIdle","rickoshea_idle.scw",-1,-1,-1,,100,100,,"true",
"RickosheaWalk","rickoshea_walk.scw",-1,-1,-1,100,100,100,,"true",1
"RickosheaPrimary","rickoshea_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
"RickosheaSecondary","rickoshea_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
"RickosheaRecoil","rickoshea_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4"
"RickosheaRecoil2","rickoshea_recoil.scw",-1,-1,-1,,100,200,400,"false","ChestBone#4"
"RickosheaReload","rickoshea_reload.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
"RickosheaUipose","rickoshea_menu.scw",-1,-1,-1,,200,200,200,"false",
"RickosheaPushback","rickoshea_idle.scw",-1,-1,-1,,200,100,200,"false",5
"RickosheaWin","rickoshea_win1.scw",-1,-1,-1,,,,200,"false",
"RickosheaWinloop","rickoshea_winloop1.scw",-1,-1,-1,,,,,"true",
"RickosheaLose","rickoshea_lose1.scw",-1,-1,-1,,,,200,"false",
"RickosheaLoseloop","rickoshea_loseloop1.scw",-1,-1,-1,,,,,"true",
"JunkerIdle","junker_idle1.scw",-1,-1,-1,,100,100,,"true",
"JunkerWalk","junker_walk1.scw",-1,-1,-1,200,100,100,,"true",1
"JunkerPrimary","junker_attack1.scw",-1,-1,-1,,100,300,600,"false","ChestBone#3"
"JunkerUltiAttack","junker_ulti1.scw",-1,-1,-1,,200,200,10,"false",5
"JunkerRecoil","junker_recoil1.scw",-1,-1,-1,,50,50,200,"false","ChestBone#4"
"JunkerUltiRecoil","junker_ultirecoil1.scw",-1,-1,-1,,200,200,100,"false",5
"JunkerReload","junker_idle1.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
"JunkerUipose","junker_uipose1.scw",-1,-1,-1,,200,200,200,"false",
"JunkerPushback","junker_idle1.scw",-1,-1,-1,,200,100,200,"false",5
"JunkerWin","junker_win1.scw",-1,-1,-1,,,,200,"false",
"JunkerWinloop","junker_winloop1.scw",-1,-1,-1,,,,,"true",
"JunkerLose","junker_lose1.scw",-1,-1,-1,,,,200,"false",
"JunkerLoseloop","junker_loseloop1.scw",-1,-1,-1,,,,,"true",
"BarkeepIdle","barkeep_idle.scw",-1,-1,-1,,100,100,,"true",
"BarkeepWalk","barkeep_walk.scw",-1,-1,-1,120,100,100,,"true",1
"BarkeepPrimary","barkeep_attack1.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
"BarkeepSecondary","barkeep_attack1.scw",-1,-1,-1,,100,50,200,"false","ChestBone#3"
"BarkeepRecoil","barkeep_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"BarkeepRecoil2","barkeep_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"BarkeepReload","barkeep_reload.scw",-1,-1,-1,,200,200,200,"false","ChestBone#2"
"BarkeepUipose","barkeep_uipose.scw",-1,-1,-1,,200,200,200,"false",
"BarkeepPushback","barkeep_idle.scw",-1,-1,-1,,200,100,200,"false",5
"BarkeepWin","barkeep_win1.scw",-1,-1,-1,,,,200,"false",
"BarkeepWinloop","barkeep_winloop1.scw",-1,-1,-1,,,,,"true",
"BarkeepLose","barkeep_lose1.scw",-1,-1,-1,,,,200,"false",
"BarkeepLoseloop","barkeep_loseloop1.scw",-1,-1,-1,,,,,"true",
"CactusIdle","cactus_idle1.scw",-1,-1,-1,,100,100,,"true",
"CactusWalk","cactus_walk1.scw",-1,-1,-1,100,100,100,,"true",1
"CactusPrimary","cactus_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"CactusSecondary","cactus_ultirecoil1.scw",-1,-1,-1,,50,50,200,"false",5
"CactusRecoil","cactus_recoil1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"CactusRecoil2","cactus_ultirecoil1.scw",-1,-1,-1,,50,50,200,"false",5
"CactusReload","cactus_idle1.scw",-1,-1,-1,,200,200,200,"false",5
"CactusUipose","cactus_uipose1.scw",-1,-1,-1,,200,200,,"true",
"CactusPushback","cactus_idle1.scw",-1,-1,-1,,200,100,200,"false",5
"CactusWin","cactus_win1.scw",-1,-1,-1,,,,200,"false",
"CactusWinloop","cactus_winloop1.scw",-1,-1,-1,,,,,"true",
"CactusLose","cactus_lose1.scw",-1,-1,-1,,,,200,"false",
"CactusLoseloop","cactus_loseloop1.scw",-1,-1,-1,,,,,"true",
"LouchadorIdle","louchador_idle.scw",-1,-1,-1,,500,500,,"true",
"LouchadorWalk","louchador_walk.scw",-1,-1,-1,150,120,200,,"true",1
"LouchadorPrimary","louchador_attack1.scw",-1,-1,-1,,100,100,50,"false","ChestBone#3"
"LouchadorSecondary","louchador_ulti_attack1.scw",-1,-1,-1,,100,100,,"false","ChestBone#3"
"LouchadorRecoil","louchador_recoil.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
"LouchadorReload","louchador_idle.scw",-1,-1,-1,,200,500,500,"false","ChestBone#2"
"LouchadorPushback","louchador_idle.scw",-1,-1,-1,,100,100,400,"false",5
"LouchadorUipose","louchador_menu.scw",-1,-1,-1,,500,500,,"true",
"LouchadorRecoil2","louchador_recoil2.scw",-1,-1,-1,,1,100,200,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
"LouchadorWin","luchador_win1.scw",-1,-1,-1,,,,200,"false",5
"LouchadorWinloop","luchador_winloop1.scw",-1,-1,-1,,,,,"true",1
"LouchadorLose","luchador_lose1.scw",-1,-1,-1,,,,200,"false",5
"LouchadorLoseloop","luchador_loseloop1.scw",-1,-1,-1,,,,,"true",1
"ShamanIdle","shaman_idle1.scw",-1,-1,-1,,100,100,,"true",
"ShamanWalk","shaman_walk1.scw",-1,-1,-1,200,100,100,,"true",1
"ShamanAttack","shaman_attack1.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
"ShamanSecondary","shaman_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
"ShamanRecoil","shaman_recoil1.scw",-1,-1,-1,,100,100,100,"false","PelvisBone#4+RLegBone#0+LLegBone#0"
"ShamanReload","shaman_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
"ShamanPushback","shaman_idle1.scw",-1,-1,-1,,200,300,500,"false",5
"ShamanUipose","shaman_uipose1.scw",-1,-1,-1,,200,300,500,"false",5
"ShamanWin","shaman_win1.scw",-1,-1,-1,,,,200,"false",5
"ShamanWinloop","shaman_winloop1.scw",-1,-1,-1,,,,,"true",1
"ShamanLose","shaman_lose1.scw",-1,-1,-1,,,,200,"false",5
"ShamanLoseloop","shaman_loseloop1.scw",-1,-1,-1,,,,,"true",1
"ShellyIdle","shelly_idle.scw",-1,-1,-1,,100,100,,"true",
"ShellyWalk","shelly_walk.scw",-1,-1,-1,,100,100,,"true",1
"ShellyPrimary","shelly_attack1.scw",-1,-1,-1,,100,100,300,"false","ChestBone#3"
"ShellySecondary","shelly_attack1.scw",-1,-1,-1,,100,100,200,"false","ChestBone#3"
"ShellyRecoil","shelly_recoil1.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
"ShellyRecoil2","shelly_recoil1.scw",-1,-1,-1,,100,200,100,"false","ChestBone#4"
"ShellyReload","shelly_reload.scw",-1,-1,-1,,200,10,100,"false","ChestBone#2"
"ShellyPushback","shelly_pushback.scw",-1,-1,-1,,100,100,200,"false",5
"ShellyUipose","shelly_uipose.scw",-1,-1,-1,,100,100,200,"false",5
"ShellyWin","shelly_win1.scw",-1,-1,-1,,,,200,"false",5
"ShellyWinloop","shelly_winloop1.scw",-1,-1,-1,,,,,"true",1
"ShellyLose","shelly_lose1.scw",-1,-1,-1,,,,200,"false",5
"ShellyLoseloop","shelly_loseloop1.scw",-1,-1,-1,,,,,"true",1
"BearIdle","bear_idle1.scw",-1,-1,-1,,100,100,,"true",
"BearWalk","bear_walk1.scw",-1,-1,-1,100,100,100,,"true",1
"BearAttack","bear_attack1.scw",-1,-1,-1,,100,200,150,"false","ChestBone#4"
"BearRecoil","bear_recoil1.scw",-1,-1,-1,,1,1,50,"false","ChestBone#4"
"BearPushback","bear_idle1.scw",-1,-1,-1,,200,300,500,"false",5
"BrockIdle","brock_idle1.scw",-1,-1,-1,,100,100,,"true",
"BrockWalk","brock_walk1.scw",-1,-1,-1,150,100,100,,"true",1
"BrockPrimary","brock_attack1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
"BrockSecondary","brock_ultiattack1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
"BrockRecoil","brock_recoil1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
"BrockRecoil2","brock_ultirecoil1.scw",-1,-1,-1,,1,100,100,"false","PelvisBone#4"
"BrockReload","brock_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
"BrockPushback","brock_idle1.scw",-1,-1,-1,,200,300,500,"false",5
"BrockUipose","brock_uipose1.scw",-1,-1,-1,,200,300,500,"false",5
"BrockWin","brock_win1.scw",-1,-1,-1,,,,200,"false",5
"BrockWinloop","brock_winloop1.scw",-1,-1,-1,,,,,"true",5
"BrockLose","brock_lose1.scw",-1,-1,-1,,,,200,"false",5
"BrockLoseloop","brock_loseloop1.scw",-1,-1,-1,,,,,"true",5
"BullIdle","bull_idle.scw",-1,-1,-1,,500,500,,"true",
"BullWalk","bull_run.scw",-1,-1,-1,,500,500,,"true",1
"BullPrimary","bull_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
"BullSecondary","bull_charge.scw",-1,-1,-1,,100,200,200,"true","ChestBone#4"
"BullRecoil","bull_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"BullRecoil2","bull_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"BullReload","bull_idle.scw",-1,-1,-1,,100,100,100,"false","ChestBone#2"
"BullPushback","bull_idle.scw",-1,-1,-1,,100,200,400,"false",5
"BullUipose","bull_menu.scw",-1,-1,-1,,200,300,500,"false",5
"BullRockIdle","bull_rock_idle.scw",-1,-1,-1,,500,500,,"true",
"BullRockWalk","bull_rock_run.scw",-1,-1,-1,140,500,500,,"true",1
"BullRockPrimary","bull_rock_attack.scw",-1,-1,-1,,100,200,200,"false","ChestBone#3"
"BullRockSecondary","bull_rock_charge.scw",-1,-1,-1,,100,200,200,"true","ChestBone#4"
"BullRockRecoil","bull_rock_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"BullRockRecoil2","bull_rock_recoil.scw",-1,-1,-1,,100,100,200,"false","ChestBone#4"
"BullRockReload","bull_rock_idle.scw",-1,-1,-1,,100,100,600,"false","ChestBone#2"
"BullRockPushback","bull_rock_idle.scw",-1,-1,-1,,100,200,400,"false",5
"BullRockUipose","bull_rock_menu.scw",-1,-1,-1,,200,300,500,"false",5
"BullRockWin","bull_rock_win1.scw",-1,-1,-1,,,,200,"false",5
"BullRockWinloop","bull_rock_winloop1.scw",-1,-1,-1,,,,,"true",5
"BullRockLose","bull_rock_lose1.scw",-1,-1,-1,,,,200,"false",5
"BullRockLoseloop","bull_rock_loseloop1.scw",-1,-1,-1,,,,,"true",5
"SniperIdle","sniper_idle1.scw",-1,-1,-1,,100,100,,"true",
"SniperWalk","sniper_walk1.scw",-1,-1,-1,150,100,100,,"true",1
"SniperAttack","sniper_attack1.scw",-1,-1,-1,,50,50,200,"false",5
"SniperSecondary","sniper_ulti1.scw",-1,-1,-1,,50,50,200,"false",5
"SniperRecoil","sniper_recoil1.scw",-1,-1,-1,,50,50,200,"false",5
"SniperReload","sniper_idle1.scw",-1,-1,-1,,100,200,500,"false","ChestBone#2"
"SniperPushback","sniper_idle1.scw",-1,-1,-1,,200,300,500,"false",5
"SniperUipose","sniper_idle1.scw",-1,-1,-1,,200,300,500,"false",5
"SniperWin","sniper_win1.scw",0,26,-1,,,,200,"false",5
"SniperWinloop","sniper_win1.scw",26,60,-1,,,,100,"true",1
"SniperLose","sniper_lose1.scw",0,30,-1,,,,200,"false",5
"SniperLoseloop","sniper_lose1.scw",30,39,-1,,,,,"true",1
1 Name FileName StartFrame EndFrame RunningTimeMs Speed TransitionInMs TransitionOutMs AutoFadeMs Looping Priority
2 string string int int int int int int int boolean string
3 Turret turret.scw -1 -1 -1 true
4 GunslingerIdle gunslinger_uipose.scw -1 -1 -1 100 100 true
5 GunslingerWalk gunslinger_walk.scw -1 -1 -1 150 100 100 true 1
6 GunslingerPrimary gunslinger_attack2.scw -1 -1 -1 200 200 100 false ChestBone#3
7 GunslingerSecondary gunslinger_attack2.scw -1 -1 -1 200 200 100 false ChestBone#3
8 GunslingerRecoil gunslinger_recoil.scw -1 -1 -1 200 200 100 false ChestBone#4
9 GunslingerRecoil2 gunslinger_recoil2.scw -1 -1 -1 200 200 100 false ChestBone#4
10 GunslingerReload gunslinger_uipose.scw -1 -1 -1 800 800 800 false ChestBone#2
11 GunslingerUipose gunslinger_uipose.scw -1 -1 -1 200 200 200 false
12 GunslingerPushback gunslinger_idle.scw -1 -1 -1 200 100 200 false 5
13 GunslingerWin gunslinger_win1.scw -1 -1 -1 200 false
14 GunslingerWinloop gunslinger_winloop1.scw -1 -1 -1 true
15 GunslingerLose gunslinger_lose1.scw -1 -1 -1 200 false
16 GunslingerLoseloop gunslinger_loseloop1.scw -1 -1 -1 true
17 TntguyIdle tntguy_idle1.scw -1 -1 -1 500 500 true
18 TntguyWalk tntguy_walk1.scw -1 -1 -1 250 500 500 true 1
19 TntguyPrimary tntguy_attack1.scw -1 -1 -1 1 1 50 false ChestBone#4
20 TntguySecondary tntguy_attack1.scw -1 -1 -1 100 200 200 false ChestBone#3
21 TntguyRecoil tntguy_recoil1.scw -1 -1 -1 1 1 50 false ChestBone#4
22 TntguyRecoil2 tntguy_ulti1.scw -1 -1 -1 100 200 200 false ChestBone#4
23 TntguyReload tntguy_idle1.scw -1 -1 -1 200 300 400 false ChestBone#2
24 TntguyUlti tntguy_ulti1.scw -1 -1 -1 10 10 3 false 5
25 TntguyUipose tntguy_uipose1.scw -1 -1 -1 100 200 400 false
26 TntguyPushback tntguy_idle1.scw -1 -1 -1 100 200 400 false 5
27 TntguyWin tntguy_win1.scw -1 -1 -1 200 false
28 TntguyWinloop tntguy_winloop1.scw -1 -1 -1 true
29 TntguyLose tntguy_lose1.scw -1 -1 -1 200 false
30 TntguyLoseloop tntguy_loseloop1.scw -1 -1 -1 true
31 BanditgirlIdle shelly_idle.scw -1 -1 -1 100 100 true
32 BanditgirlWalk shelly_idle.scw -1 -1 -1 100 100 true 1
33 BanditgirlPrimary shelly_idle.scw -1 -1 -1 100 100 300 false ChestBone#3
34 BanditgirlSecondary shelly_idle.scw -1 -1 -1 100 100 200 false ChestBone#3
35 BanditgirlRecoil shelly_idle.scw -1 -1 -1 100 200 150 false ChestBone#4
36 BanditgirlRecoil2 shelly_idle.scw -1 -1 -1 100 200 500 false ChestBone#4
37 BanditgirlReload shelly_idle.scw -1 -1 -1 200 300 500 false ChestBone#2
38 BanditgirlPushback shelly_idle.scw -1 -1 -1 100 100 200 false 5
39 BullGuyIdle basic_tank_bullguy_idle.scw -1 -1 -1 500 500 true
40 BullGuyWalk basic_tank_bullguy_walk.scw -1 -1 -1 500 500 true 1
41 BullGuyPrimary basic_tank_bullguy_attack.scw -1 -1 -1 100 200 200 false ChestBone#3
42 BullGuySecondary basic_tank_bullguy_attack.scw -1 -1 -1 100 200 200 false ChestBone#3
43 BullGuyRecoil basic_tank_bullguy_recoil.scw -1 -1 -1 100 100 200 false ChestBone#4
44 BullGuyRecoil2 basic_tank_bullguy_recoil.scw -1 -1 -1 100 100 200 false ChestBone#4
45 BullGuyReload basic_tank_bullguy_reload.scw -1 -1 -1 100 100 100 false ChestBone#2
46 BullGuyPushback basic_tank_bullguy_idle.scw -1 -1 -1 100 200 400 false 5
47 ShamangirlIdle basic_female_shaman_idle.scw -1 -1 -1 100 100 true
48 ShamangirlWalk basic_female_shaman_run.scw -1 -1 -1 100 100 true 1
49 ShamangirlAttack basic_female_shaman_attack.scw -1 -1 -1 100 100 300 false ChestBone#3
50 ShamangirlSecondary basic_female_shaman_attack.scw -1 -1 -1 100 100 200 false ChestBone#3
51 ShamangirlRecoil basic_female_shaman_attack.scw -1 -1 -1 100 200 150 false ChestBone#4
52 ShamangirlReload basic_female_shaman_attack.scw -1 -1 -1 100 200 500 false ChestBone#2
53 ShamangirlPushback basic_female_shaman_attack.scw -1 -1 -1 200 300 500 false 5
54 UndertakerIdle undertaker_idle.scw -1 -1 -1 100 100 true
55 UndertakerAttack undertaker_recoil1.scw -1 -1 -1 100 100 false SpineBone#3
56 UndertakerWalk undertaker_walk.scw -1 -1 -1 100 100 true 1
57 UndertakerRecoil1 undertaker_recoil1.scw -1 -1 -1 100 100 false SpineBone#3
58 UndertakerUltiRecoil1 undertaker_ulti_recoil1.scw -1 -1 -1 100 10 3 false ChestBone#4
59 UndertakerUltiAttack undertaker_ulti_attack.scw -1 -1 -1 100 10 3 false ChestBone#3
60 UndertakerUipose undertaker_uipose1.scw -1 -1 -1 100 10 3 false ChestBone#3
61 UndertakerWin undertaker_win1.scw -1 -1 -1 200 false ChestBone#3
62 UndertakerWinloop undertaker_winloop1.scw -1 -1 -1 true ChestBone#3
63 UndertakerLose undertaker_lose1.scw -1 -1 -1 200 false ChestBone#3
64 UndertakerLoseloop undertaker_loseloop1.scw -1 -1 -1 true ChestBone#3
65 MariachiIdle mariachi_idle.scw -1 -1 -1 100 100 true
66 MariachiWalk mariachi_walk.scw -1 -1 -1 140 100 100 true 1
67 MariachiAttack mariachi_attack.scw -1 -1 -1 100 100 300 false ChestBone#3
68 MariachiSecondary mariachi_attack.scw -1 -1 -1 100 100 200 false ChestBone#3
69 MariachiRecoil mariachi_recoil.scw -1 -1 -1 100 200 150 false ChestBone#4
70 MariachiReload mariachi_reload.scw -1 -1 -1 100 200 200 false ChestBone#2
71 MariachiPushback mariachi_idle.scw -1 -1 -1 200 300 500 false 5
72 MariachiWin mariachi_win1.scw -1 -1 -1 50 50 false
73 MariachiWinloop mariachi_winloop1.scw -1 -1 -1 true
74 MariachiLose mariachi_lose1.scw -1 -1 -1 50 false
75 MariachiLoseloop mariachi_loseloop1.scw -1 -1 -1 true
76 CrowIdle crow_idle1.scw -1 -1 -1 100 100 true
77 CrowWalk crow_walk1.scw -1 -1 -1 200 100 100 true 1
78 CrowPrimary crow_attack1.scw -1 -1 -1 100 300 600 false ChestBone#3
79 CrowSecondary crow_attack2.scw -1 -1 -1 50 50 10 false 5
80 CrowRecoil crow_recoil1.scw -1 -1 -1 50 50 200 false ChestBone#4
81 CrowRecoil2 crow_attack2.scw -1 -1 -1 50 50 10 false 5
82 CrowReload crow_idle1.scw -1 -1 -1 200 200 200 false ChestBone#2
83 CrowUipose crow_uipose1.scw -1 -1 -1 200 200 200 false
84 CrowPushback crow_idle1.scw -1 -1 -1 200 100 200 false 5
85 CrowWin crow_win1.scw -1 -1 -1 200 false
86 CrowWinloop crow_winloop1.scw -1 -1 -1 true
87 CrowLose crow_lose1.scw -1 -1 -1 200 false
88 CrowLoseloop crow_loseloop1.scw -1 -1 -1 true
89 BowGuyIdle bowdude_idle.scw -1 -1 -1 500 500 true
90 BowGuyWalk bowdude_walk.scw -1 -1 -1 150 500 500 true 1
91 BowGuyAttack bowdude_attack.scw -1 -1 -1 50 50 100 false PelvisBone#4+RLegBone#0+LLegBone#0
92 BowGuySecondary bowdude_ultiattack1.scw -1 -1 -1 50 50 100 false PelvisBone#4+RLegBone#0+LLegBone#0
93 BowGuyRecoil bowdude_recoil.scw -1 -1 -1 50 50 100 false PelvisBone#4+RLegBone#0+LLegBone#0
94 BowGuyRecoil2 bowdude_ultirecoil1.scw -1 -1 -1 50 50 100 false PelvisBone#4+RLegBone#0+LLegBone#0
95 BowGuyReload bowdude_idle.scw -1 -1 -1 100 100 100 false ChestBone#2
96 BowGuyPushback bowdude_idle.scw -1 -1 -1 100 200 400 false 5
97 BowGuyUIpose bowdude_menu.scw -1 -1 -1 500 500 true
98 BowGuyWin bowdude_win1.scw -1 -1 -1 200 false
99 BowGuyWinloop bowdude_winloop1.scw -1 -1 -1 true
100 BowGuyLose bowdude_lose1.scw -1 -1 -1 200 false
101 BowGuyLoseloop bowdude_loseloop1.scw -1 -1 -1 true
102 RickosheaIdle rickoshea_idle.scw -1 -1 -1 100 100 true
103 RickosheaWalk rickoshea_walk.scw -1 -1 -1 100 100 100 true 1
104 RickosheaPrimary rickoshea_attack1.scw -1 -1 -1 100 300 600 false ChestBone#3
105 RickosheaSecondary rickoshea_attack1.scw -1 -1 -1 100 300 600 false ChestBone#3
106 RickosheaRecoil rickoshea_recoil.scw -1 -1 -1 100 200 400 false ChestBone#4
107 RickosheaRecoil2 rickoshea_recoil.scw -1 -1 -1 100 200 400 false ChestBone#4
108 RickosheaReload rickoshea_reload.scw -1 -1 -1 200 200 200 false ChestBone#2
109 RickosheaUipose rickoshea_menu.scw -1 -1 -1 200 200 200 false
110 RickosheaPushback rickoshea_idle.scw -1 -1 -1 200 100 200 false 5
111 RickosheaWin rickoshea_win1.scw -1 -1 -1 200 false
112 RickosheaWinloop rickoshea_winloop1.scw -1 -1 -1 true
113 RickosheaLose rickoshea_lose1.scw -1 -1 -1 200 false
114 RickosheaLoseloop rickoshea_loseloop1.scw -1 -1 -1 true
115 JunkerIdle junker_idle1.scw -1 -1 -1 100 100 true
116 JunkerWalk junker_walk1.scw -1 -1 -1 200 100 100 true 1
117 JunkerPrimary junker_attack1.scw -1 -1 -1 100 300 600 false ChestBone#3
118 JunkerUltiAttack junker_ulti1.scw -1 -1 -1 200 200 10 false 5
119 JunkerRecoil junker_recoil1.scw -1 -1 -1 50 50 200 false ChestBone#4
120 JunkerUltiRecoil junker_ultirecoil1.scw -1 -1 -1 200 200 100 false 5
121 JunkerReload junker_idle1.scw -1 -1 -1 200 200 200 false ChestBone#2
122 JunkerUipose junker_uipose1.scw -1 -1 -1 200 200 200 false
123 JunkerPushback junker_idle1.scw -1 -1 -1 200 100 200 false 5
124 JunkerWin junker_win1.scw -1 -1 -1 200 false
125 JunkerWinloop junker_winloop1.scw -1 -1 -1 true
126 JunkerLose junker_lose1.scw -1 -1 -1 200 false
127 JunkerLoseloop junker_loseloop1.scw -1 -1 -1 true
128 BarkeepIdle barkeep_idle.scw -1 -1 -1 100 100 true
129 BarkeepWalk barkeep_walk.scw -1 -1 -1 120 100 100 true 1
130 BarkeepPrimary barkeep_attack1.scw -1 -1 -1 100 200 200 false ChestBone#3
131 BarkeepSecondary barkeep_attack1.scw -1 -1 -1 100 50 200 false ChestBone#3
132 BarkeepRecoil barkeep_recoil.scw -1 -1 -1 100 100 200 false ChestBone#4
133 BarkeepRecoil2 barkeep_recoil.scw -1 -1 -1 100 100 200 false ChestBone#4
134 BarkeepReload barkeep_reload.scw -1 -1 -1 200 200 200 false ChestBone#2
135 BarkeepUipose barkeep_uipose.scw -1 -1 -1 200 200 200 false
136 BarkeepPushback barkeep_idle.scw -1 -1 -1 200 100 200 false 5
137 BarkeepWin barkeep_win1.scw -1 -1 -1 200 false
138 BarkeepWinloop barkeep_winloop1.scw -1 -1 -1 true
139 BarkeepLose barkeep_lose1.scw -1 -1 -1 200 false
140 BarkeepLoseloop barkeep_loseloop1.scw -1 -1 -1 true
141 CactusIdle cactus_idle1.scw -1 -1 -1 100 100 true
142 CactusWalk cactus_walk1.scw -1 -1 -1 100 100 100 true 1
143 CactusPrimary cactus_attack1.scw -1 -1 -1 100 100 200 false ChestBone#4
144 CactusSecondary cactus_ultirecoil1.scw -1 -1 -1 50 50 200 false 5
145 CactusRecoil cactus_recoil1.scw -1 -1 -1 100 100 200 false ChestBone#4
146 CactusRecoil2 cactus_ultirecoil1.scw -1 -1 -1 50 50 200 false 5
147 CactusReload cactus_idle1.scw -1 -1 -1 200 200 200 false 5
148 CactusUipose cactus_uipose1.scw -1 -1 -1 200 200 true
149 CactusPushback cactus_idle1.scw -1 -1 -1 200 100 200 false 5
150 CactusWin cactus_win1.scw -1 -1 -1 200 false
151 CactusWinloop cactus_winloop1.scw -1 -1 -1 true
152 CactusLose cactus_lose1.scw -1 -1 -1 200 false
153 CactusLoseloop cactus_loseloop1.scw -1 -1 -1 true
154 LouchadorIdle louchador_idle.scw -1 -1 -1 500 500 true
155 LouchadorWalk louchador_walk.scw -1 -1 -1 150 120 200 true 1
156 LouchadorPrimary louchador_attack1.scw -1 -1 -1 100 100 50 false ChestBone#3
157 LouchadorSecondary louchador_ulti_attack1.scw -1 -1 -1 100 100 false ChestBone#3
158 LouchadorRecoil louchador_recoil.scw -1 -1 -1 1 100 200 false PelvisBone#4+RLegBone#0+LLegBone#0
159 LouchadorReload louchador_idle.scw -1 -1 -1 200 500 500 false ChestBone#2
160 LouchadorPushback louchador_idle.scw -1 -1 -1 100 100 400 false 5
161 LouchadorUipose louchador_menu.scw -1 -1 -1 500 500 true
162 LouchadorRecoil2 louchador_recoil2.scw -1 -1 -1 1 100 200 false PelvisBone#4+RLegBone#0+LLegBone#0
163 LouchadorWin luchador_win1.scw -1 -1 -1 200 false 5
164 LouchadorWinloop luchador_winloop1.scw -1 -1 -1 true 1
165 LouchadorLose luchador_lose1.scw -1 -1 -1 200 false 5
166 LouchadorLoseloop luchador_loseloop1.scw -1 -1 -1 true 1
167 ShamanIdle shaman_idle1.scw -1 -1 -1 100 100 true
168 ShamanWalk shaman_walk1.scw -1 -1 -1 200 100 100 true 1
169 ShamanAttack shaman_attack1.scw -1 -1 -1 100 100 300 false ChestBone#3
170 ShamanSecondary shaman_attack1.scw -1 -1 -1 100 100 200 false ChestBone#3
171 ShamanRecoil shaman_recoil1.scw -1 -1 -1 100 100 100 false PelvisBone#4+RLegBone#0+LLegBone#0
172 ShamanReload shaman_idle1.scw -1 -1 -1 100 200 500 false ChestBone#2
173 ShamanPushback shaman_idle1.scw -1 -1 -1 200 300 500 false 5
174 ShamanUipose shaman_uipose1.scw -1 -1 -1 200 300 500 false 5
175 ShamanWin shaman_win1.scw -1 -1 -1 200 false 5
176 ShamanWinloop shaman_winloop1.scw -1 -1 -1 true 1
177 ShamanLose shaman_lose1.scw -1 -1 -1 200 false 5
178 ShamanLoseloop shaman_loseloop1.scw -1 -1 -1 true 1
179 ShellyIdle shelly_idle.scw -1 -1 -1 100 100 true
180 ShellyWalk shelly_walk.scw -1 -1 -1 100 100 true 1
181 ShellyPrimary shelly_attack1.scw -1 -1 -1 100 100 300 false ChestBone#3
182 ShellySecondary shelly_attack1.scw -1 -1 -1 100 100 200 false ChestBone#3
183 ShellyRecoil shelly_recoil1.scw -1 -1 -1 100 200 150 false ChestBone#4
184 ShellyRecoil2 shelly_recoil1.scw -1 -1 -1 100 200 100 false ChestBone#4
185 ShellyReload shelly_reload.scw -1 -1 -1 200 10 100 false ChestBone#2
186 ShellyPushback shelly_pushback.scw -1 -1 -1 100 100 200 false 5
187 ShellyUipose shelly_uipose.scw -1 -1 -1 100 100 200 false 5
188 ShellyWin shelly_win1.scw -1 -1 -1 200 false 5
189 ShellyWinloop shelly_winloop1.scw -1 -1 -1 true 1
190 ShellyLose shelly_lose1.scw -1 -1 -1 200 false 5
191 ShellyLoseloop shelly_loseloop1.scw -1 -1 -1 true 1
192 BearIdle bear_idle1.scw -1 -1 -1 100 100 true
193 BearWalk bear_walk1.scw -1 -1 -1 100 100 100 true 1
194 BearAttack bear_attack1.scw -1 -1 -1 100 200 150 false ChestBone#4
195 BearRecoil bear_recoil1.scw -1 -1 -1 1 1 50 false ChestBone#4
196 BearPushback bear_idle1.scw -1 -1 -1 200 300 500 false 5
197 BrockIdle brock_idle1.scw -1 -1 -1 100 100 true
198 BrockWalk brock_walk1.scw -1 -1 -1 150 100 100 true 1
199 BrockPrimary brock_attack1.scw -1 -1 -1 1 100 100 false PelvisBone#4
200 BrockSecondary brock_ultiattack1.scw -1 -1 -1 1 100 100 false PelvisBone#4
201 BrockRecoil brock_recoil1.scw -1 -1 -1 1 100 100 false PelvisBone#4
202 BrockRecoil2 brock_ultirecoil1.scw -1 -1 -1 1 100 100 false PelvisBone#4
203 BrockReload brock_idle1.scw -1 -1 -1 100 200 500 false ChestBone#2
204 BrockPushback brock_idle1.scw -1 -1 -1 200 300 500 false 5
205 BrockUipose brock_uipose1.scw -1 -1 -1 200 300 500 false 5
206 BrockWin brock_win1.scw -1 -1 -1 200 false 5
207 BrockWinloop brock_winloop1.scw -1 -1 -1 true 5
208 BrockLose brock_lose1.scw -1 -1 -1 200 false 5
209 BrockLoseloop brock_loseloop1.scw -1 -1 -1 true 5
210 BullIdle bull_idle.scw -1 -1 -1 500 500 true
211 BullWalk bull_run.scw -1 -1 -1 500 500 true 1
212 BullPrimary bull_attack.scw -1 -1 -1 100 200 200 false ChestBone#3
213 BullSecondary bull_charge.scw -1 -1 -1 100 200 200 true ChestBone#4
214 BullRecoil bull_recoil.scw -1 -1 -1 100 100 200 false ChestBone#4
215 BullRecoil2 bull_recoil.scw -1 -1 -1 100 100 200 false ChestBone#4
216 BullReload bull_idle.scw -1 -1 -1 100 100 100 false ChestBone#2
217 BullPushback bull_idle.scw -1 -1 -1 100 200 400 false 5
218 BullUipose bull_menu.scw -1 -1 -1 200 300 500 false 5
219 BullRockIdle bull_rock_idle.scw -1 -1 -1 500 500 true
220 BullRockWalk bull_rock_run.scw -1 -1 -1 140 500 500 true 1
221 BullRockPrimary bull_rock_attack.scw -1 -1 -1 100 200 200 false ChestBone#3
222 BullRockSecondary bull_rock_charge.scw -1 -1 -1 100 200 200 true ChestBone#4
223 BullRockRecoil bull_rock_recoil.scw -1 -1 -1 100 100 200 false ChestBone#4
224 BullRockRecoil2 bull_rock_recoil.scw -1 -1 -1 100 100 200 false ChestBone#4
225 BullRockReload bull_rock_idle.scw -1 -1 -1 100 100 600 false ChestBone#2
226 BullRockPushback bull_rock_idle.scw -1 -1 -1 100 200 400 false 5
227 BullRockUipose bull_rock_menu.scw -1 -1 -1 200 300 500 false 5
228 BullRockWin bull_rock_win1.scw -1 -1 -1 200 false 5
229 BullRockWinloop bull_rock_winloop1.scw -1 -1 -1 true 5
230 BullRockLose bull_rock_lose1.scw -1 -1 -1 200 false 5
231 BullRockLoseloop bull_rock_loseloop1.scw -1 -1 -1 true 5
232 SniperIdle sniper_idle1.scw -1 -1 -1 100 100 true
233 SniperWalk sniper_walk1.scw -1 -1 -1 150 100 100 true 1
234 SniperAttack sniper_attack1.scw -1 -1 -1 50 50 200 false 5
235 SniperSecondary sniper_ulti1.scw -1 -1 -1 50 50 200 false 5
236 SniperRecoil sniper_recoil1.scw -1 -1 -1 50 50 200 false 5
237 SniperReload sniper_idle1.scw -1 -1 -1 100 200 500 false ChestBone#2
238 SniperPushback sniper_idle1.scw -1 -1 -1 200 300 500 false 5
239 SniperUipose sniper_idle1.scw -1 -1 -1 200 300 500 false 5
240 SniperWin sniper_win1.scw 0 26 -1 200 false 5
241 SniperWinloop sniper_win1.scw 26 60 -1 100 true 1
242 SniperLose sniper_lose1.scw 0 30 -1 200 false 5
243 SniperLoseloop sniper_lose1.scw 30 39 -1 true 1

View file

@ -0,0 +1,8 @@
"Name","TID","Disabled","ExistsApple","ExistsAndroid","Diamonds","USD","Order","IconExportName"
"String","String","boolean","boolean","boolean","int","int","int","string"
"com.supercell.laser.gempack0","TID_DIAMOND_PACK_1",,"TRUE","TRUE",20,199,1,"shop_gem_fistful"
"com.supercell.laser.gempack1","TID_DIAMOND_PACK_2",,"TRUE","TRUE",50,499,2,"shop_gem_bagful"
"com.supercell.laser.gempack2","TID_DIAMOND_PACK_3",,"TRUE","TRUE",110,999,3,"shop_gem_satchel"
"com.supercell.laser.gempack3","TID_DIAMOND_PACK_4",,"TRUE","TRUE",230,1999,4,"shop_gem_bucket"
"com.supercell.laser.gempack4","TID_DIAMOND_PACK_5",,"TRUE","TRUE",600,4999,5,"shop_gem_crate"
"com.supercell.laser.gempack5","TID_DIAMOND_PACK_6",,"TRUE","TRUE",1250,9999,6,"shop_gem_safe"
1 Name TID Disabled ExistsApple ExistsAndroid Diamonds USD Order IconExportName
2 String String boolean boolean boolean int int int string
3 com.supercell.laser.gempack0 TID_DIAMOND_PACK_1 TRUE TRUE 20 199 1 shop_gem_fistful
4 com.supercell.laser.gempack1 TID_DIAMOND_PACK_2 TRUE TRUE 50 499 2 shop_gem_bagful
5 com.supercell.laser.gempack2 TID_DIAMOND_PACK_3 TRUE TRUE 110 999 3 shop_gem_satchel
6 com.supercell.laser.gempack3 TID_DIAMOND_PACK_4 TRUE TRUE 230 1999 4 shop_gem_bucket
7 com.supercell.laser.gempack4 TID_DIAMOND_PACK_5 TRUE TRUE 600 4999 5 shop_gem_crate
8 com.supercell.laser.gempack5 TID_DIAMOND_PACK_6 TRUE TRUE 1250 9999 6 shop_gem_safe

View file

@ -0,0 +1,343 @@
Name,NumberValue,BooleanValue,TextValue,NumberArray,StringArray,AltStringArray
String,int,boolean,string,int,String,String
FEEDBACK_EMAIL,,,,,,
FEEDBACK_EMAIL_ANDROID,,,,,,
GAME_FACEBOOK_URL,,,,,,
GAME_WEIBO_URL,,,,,,
GAME_APPBANK_URL,,,,,,
GAME_EXTERNAL_URL,,,,,,
GAME_TWITTER_URL,,,,,,
GAME_TWITTER_URL_JP,,,,,,
TOS_URL,,,http://www.supercell.net/terms-of-service,,,
PRIVACY_POLICY_URL_JP,,,http://supercell.co.jp/privacy-policy.html,,,
TOS_URL_JP,,,http://supercell.co.jp/terms-of-service.html,,,
PRIVACY_POLICY_URL_KR,,,,,,
TOS_URL_KR,,,,,,
HELP_CENTER_LANGUAGES,,,,,EN,
,,,,,DE,
,,,,,IT,
,,,,,FR,
,,,,,ES,
,,,,,PT,
,,,,,NL,
,,,,,CN,
,,,,,JP,
,,,,,KR,
,,,,,TR,
,,,,,NO,
,,,,,RU,
FAQ_URL,,,,,,
FORUMS_URL,,,,,,
PRIVACY_POLICY_URL,,,http://www.supercell.net/privacy-policy,,,
FEEDBACK_CATEGORIES,,,,,Purchasing Issue,
,,,,,Connection Issue,
,,,,,Report Problem,
,,,,,Feedback,
,,,,,Lost Village,
,,,,,Account Locked,
FEEDBACK_CATEGORY_BANNED,,,Banned,,,
APP_RATE_XP_LEVEL,11,,,,,
COME_BACK_NOTIFICATION_DELAY_HOURS_SMALL,48,,,,,
COME_BACK_NOTIFICATION_DELAY_HOURS_MEDIUM,120,,,,,
COME_BACK_NOTIFICATION_DELAY_HOURS_LARGE,336,,,,,
GAMECENTER_REAUTHORIZE,,FALSE,,,,
BILLING_PACK_NAMES_FROM_CSV,,FALSE,,,,
LOW_MEM_DEVICES,,,,,iPod1,
,,,,,iPod2,
,,,,,iPod3,
,,,,,iPod4,
,,,,,iPad1,
,,,,,iPhone2,
,,,,,st25i,
MEDIUM_GFX_DEVICES,,,,,"iPad2,1",
,,,,,"iPad2,2",
,,,,,"iPad2,3",
,,,,,"iPad2,4",
,,,,,iPod5,
LOW_GFX_DEVICES,,,,,iPod1,
,,,,,iPod2,
,,,,,iPod3,
,,,,,iPod4,
,,,,,iPad1,
,,,,,iPhone1,
,,,,,iPhone2,
,,,,,iPhone3,
,,,,,iPhone4,
,,,,,"iPad2,5",
,,,,,"iPad2,6",
,,,,,"iPad2,7",
DROID_SANS_FALLBACK_ON_LOW_MEM_DEVICES,,TRUE,,,,
GOOGLE_SERVICE_ACHIEVEMENTS_BUTTON,,TRUE,,,,
ASH_CNT,250,,,,,
ASH_CNT_LOW,120,,,,,
ASH_CNT_COMBAT,40,,,,,
ASH_CNT_COMBAT_LOW,0,,,,,
SNOWFLAKE_CNT,0,,,,,
SNOWFLAKE_CNT_LOW,0,,,,,
SNOWFLAKE_CNT_COMBAT,0,,,,,
SNOWFLAKE_CNT_COMBAT_LOW,0,,,,,
PARTNER_AFTER_LOGIN,,TRUE,,,,
LOAD_DROID_SANS_FALLBACK_MANUALLY,,TRUE,,,,
LOAD_DROID_SANS_FALLBACK_MANUALLY_ANDROID,,FALSE,,,,
ANDROID_LOW_GFX_DEVICES,,,,,GT-N7000,
,,,,,GT-i8190N,
,,,,,U8950,
,,,,,SM-T211,
ANDROID_HIGH_MEMORY_LIMIT,900,,,,,
ANDROID_MEDIUM_MEMORY_LIMIT,600,,,,,
SEND_EVENTS_TO_FB,,FALSE,,,,
SEND_EVENTS_TO_TAPJOY,,TRUE,,,,
SEND_EVENTS_TO_ADCOLONY,,FALSE,,,,
SEND_EVENTS_TO_INMOBI,,TRUE,,,,
SEND_EVENTS_TO_MOBILE_APP_TRACKER,,TRUE,,,,
LIVE_REPLAY_PRESIMULATE_MAX_SUBTICKS_PER_FRAME,120,,,,,
LIVE_REPLAY_PRESIMULATE_MAX_SUBTICKS_TOTAL,14400,,,,,
WAR_COOLDOWN_MAX_DISPLAY_TIME,86400,,,,,
INITIAL_ZOOM_TABLET,90,,,,,
INITIAL_ZOOM_PHONE_WIDESCREEN,100,,,,,
INITIAL_ZOOM_PHONE,100,,,,,
MAX_WAR_TROOP_MESSAGE_LENGTH,40,,,,,
DISCONNECT_IF_NETWORK_UNREACHABLE,,FALSE,,,,
NETWORK_UNREACHABLE_TIMEOUT,30,,,,,
CLOSE_EXIT_CONFIRMATION_ON_BACK_KEY,,TRUE,,,,
LOADING_ANIM_DISPLAY_DELAY,1000,,,,,
SHOW_GEM_BALANCE_IN_JP,,TRUE,,,,
LIVE_REPLAY_SPEEDUP_TO_CATCHUP_TO_LIVE_FEED,,FALSE,,,,
POWER_SAVE_MODE_LESS_ENDTURN_MESSAGES,,TRUE,,,,
WALL_ANIMATE_CYCLE,45,,,,,
WALL_ANIMATE_CYCLE_LOW_END,90,,,,,
USE_CLOUDS_FOR_WAR_TRANSITION,,FALSE,,,,
WAR_MAP_SHOW_STARS_IN_REAL_TIME,,TRUE,,,,
ENABLE_KR_CALL_CENTER,,TRUE,,,,
ENABLE_ALLIANCE_WARS,,TRUE,,,,
ENABLE_OLD_WARS,,TRUE,,,,
ENABLE_WAR_HISTORY_MENU,,TRUE,,,,
ENABLE_WAR_STREAM,,TRUE,,,,
GOOGLE_SERVICE_ACHIEVEMENTS,,FALSE,,,,
GOOGLE_SERVICE_REAUTHORIZE,,,,,,
GOOGLE_SERVICE_POPUP_AFTER_FIRST_PURCHASE,,TRUE,,,,
GOOGLE_SERVICE_POPUP_AFTER_TOWN_HALL_LEVEL,3,,,,,
GOOGLE_SERVICE_POPUP_SHOW_AFTER_EACH_TOWNHALL,,TRUE,,,,
ENABLE_CHAT_IN_VISIT,,TRUE,,,,
ENABLE_CHAT_IN_CLOUDS,,TRUE,,,,
ENABLE_CHAT_IN_REPLAY,,TRUE,,,,
CLOUD_CHAT_TIME_LIMIT_SECONDS,4,,,,,
CLOUD_CHAT_TROPHY_LIMIT,3600,,,,,
CLOUD_CHAT_TROPHY_LIMIT_V2,2000,,,,,
USE_LOWRES_INGAME_ASSETS_IN_MEDIUM,,TRUE,,,,
CLOSE_TROOP_TRAINING_IN_TUTORIAL,,FALSE,,,,
RECOVER_EDIT_MODE_SESSION,,TRUE,,,,
IN_APP_RETRY_LIMIT,4,,,,,
SHOW_BUBBLE_ICON_ON_BROKEN_TRAPS,,FALSE,,,,
DISCONNECT_IN_APPS,,FALSE,,,,
RETRY_PURCHASES_IN_SHOP,,TRUE,,,,
RECONNECT_AFTER_SLEEPING_SECONDS,180,,,,,
SHOW_GEMS_PURCHASE_BUTTON_DURING_TUTORIAL,,FALSE,,,,
VILLAGE_EDIT_MODE_MINIMUM_TH_LEVEL,2,,,,,
CONTENT_UPDATE_HASH_CHECK,,TRUE,,,,
SEND_PERFORMANCE_EVENTS,,FALSE,,,,
SEND_PERFORMANCE_EVENTS_ANDROID,,FALSE,,,,
PERFORMANCE_EVENTS_INTERVAL_SECONDS,99999,,,,,
PERFORMANCE_EVENTS_INTERVAL_SECONDS_ANDROID,60,,,,,
HARD_BIND_TOWN_HALL_LEVEL,4,,,,,
SCALE_UNIT_UI_IN_BATTLE,,TRUE,,,,
USE_DEVICE_LINK,,TRUE,,,,
DISABLE_MASK_FROM_EMPTY_INPUT_FIELD,,TRUE,,,,
HIDE_ISO_ENGINE_IN_BIG_POPUPS,,TRUE,,,,
HIGE_ISO_ENGINE_UNDER_CHAT,,TRUE,,,,
HIDE_ISO_ENGINE_IN_SHOP,,TRUE,,,,
ONLY_INSTALLED_FACEBOOK_FRIENDS,,TRUE,,,,
CONFIRM_WORD_MAX_LENGTH,15,,,,,
HUD_PRINT_TIME,6,,,,,
HUD_PRINT_TIME_LONG,30,,,,,
PAYMENT_LIMIT_CONFIRMATION_ENABLED,,FALSE,,,,
PAYMENT_LIMIT_CONFIRMATION_USD,15000,,,,,
PAYMENT_LIMIT_CONFIRMATION_TIME,15,,,,,
SHOW_DONATION_STATS_FOR_ALL_CLANS,,TRUE,,,,
USE_NEW_LOADING_BAR_LOGIC,,TRUE,,,,
HIGH_SCORE_EMPTY_LINES,,,,10,,
,,,,50,,
,,,,100,,
,,,,150,,
,,,,200,,
SHOW_IAP_NOTIFICATION_POPUP,,TRUE,,,,
SEND_ONLY_INSTALL_EVENTS_TO_APP_TRACKER,,FALSE,,,,
DEFAULT_TO_LOCAL_HIGHSCORES,,FALSE,,,,
ENABLE_LOCAL_RANKINGS,,TRUE,,,,
DEFAULT_TO_LOCAL_CLAN_HIGHSCORES,,FALSE,,,,
ENABLE_LOCAL_CLAN_RANKINGS,,TRUE,,,,
USE_ARMY_READY_NOTIFICATION,,TRUE,,,,
USE_SPELLS_READY_NOTIFICATION,,TRUE,,,,
USE_LABORATORY_UPGRADE_READY_NOTIFICATION,,TRUE,,,,
USE_WALL_MOVE_TOOL,,TRUE,,,,
USE_HERO_HEALTH_FULL_NOTIFICATION,,FALSE,,,,
LOW_END_WALL_CORNERS,,TRUE,,,,
REPEAT_ATTACK_INSTRUCTION_TIME,5,,,,,
SWITCH_CONFIRMATION_XP_LEVEL,7,,,,,
DISABLE_ANIMATOR_RESET,,FALSE,,,,
BUFFER_SERVER_COMMANDS,,TRUE,,,,
NO_MONEY_COLOR_RED,255,,,,,
NO_MONEY_COLOR_GREEN,123,,,,,
NO_MONEY_COLOR_BLUE,114,,,,,
ACHIEVEMENTS_ENABLED,,TRUE,,,,
GAME_CENTER_ACHIEVEMENTS_ENABLED,,TRUE,,,,
GAME_CENTER_CHALLENGES_ENABLED,,TRUE,,,,
MAX_ALLIANCE_SEARCH_TROPHIES,50000,,,,,
RED_CAMPAIGN_ENABLED,,FALSE,,,,
SHOW_NEWS_INDICATOR_XP_LIMIT,10,,,,,
SEND_GC_ACHIEVEMENT_0_PROGRESS,,FALSE,,,,
USE_GC_SEND_ALL_ACHIEVEMENTS,,TRUE,,,,
SEND_GC_ACHIEVEMENT_PROGRESS_ONCE,,TRUE,,,,
HELPSHIFT_ENABLED,,TRUE,,,,
DISABLE_HELPSHIFT_CONTACT_US_FROM_NON_PAYING,,FALSE,,,,
DISABLE_STARTUP_CONSTANT_CONNECTION_FIX,,FALSE,,,,
HERO_HEALTH_WARNING_LEVEL,40,,,,,
KEEPALIVE_INTERVAL_SECONDS,5,,,,,
DISCONNECT_IF_KEEPALIVE_IS_BEHIND,,TRUE,,,,
KEEPALIVE_TIMEOUT,30,,,,,
KEEPALIVE_SHOW_WARNING_AFTER_SECONDS,10,,,,,
USE_RTT_FOR_THUMBNAILS,,TRUE,,,,
USE_DEFAULT_USER_NAME,,FALSE,,,,
PARENTS_GUIDE_URL,,,http://www.supercell.net/parents,,,
FORGET_WAR_PARTICIPANTS_WHEN_WAR_MAP_CLOSES,,TRUE,,,,
SHOW_VILLAGE_THUMBNAIL_ON_PROFILE,,TRUE,,,,
ALWAYS_FORCE_VALID_WAR_SIZE_IN_WAR_PARTICIPANTS_SCREEN,,FALSE,,,,
ONLY_SHOW_WAR_PREFERENCE_IN_CLAN_LIST,,TRUE,,,,
CLAN_BADGE_SCROLLER_SNAP_AGRESSIVENESS,200,,,,,
SHOW_SUPPORT_TARGETING_ICON,,FALSE,,,,
MAX_INSTRUCTOR_TH_LEVEL,0,,,,,
ENABLE_SC_CACHING,,TRUE,,,,
ENABLE_SC_CACHE_LOADING,,TRUE,,,,
SC_CACHE_FREE_SPACE_LIMIT,200,,,,,
SC_CACHE_FREE_SPACE_LIMIT_ANDROID,400,,,,,
SC_CACHE_USE_MODULO,,,,,,
INSTRUCTOR_RECOMMENDS_PVP,,FALSE,,,,
REMOVE_INSTRUCTOR_AFTER_CLAN_CASTLE_REPAIR,,FALSE,,,,
INSTRUCTOR_MIN_IDLE_TIME_SEC,5,,,,,
INSTRUCTOR_MAX_IDLE_TIME_SEC,10,,,,,
INSTRUCTOR_MIN_GOLD_PERCENT_FOR_RECOMMENDING_RAID,25,,,,,
INSTRUCTOR_MIN_ELIXIR_PERCENT_FOR_RECOMMENDING_RAID,25,,,,,
INSTRUCTOR_TIME_TO_HIDE_BUBBLE_AFTER_TAP_IN_SECONDS,10,,,,,
SHOW_SAFE_ZONE_WHEN_BUILDING_SELECTED,,TRUE,,,,
CONNECT_IOS_TO_KUNLUN,,TRUE,,,,
KUNLUN_SPLASH_MESSAGE,,,,,,
RENDER_TEXT_OUTLINES_FIRST,,TRUE,,,,
FALLBACK_ARABIC_FONT,,,,,,
USE_HELPSHIFT_SDK_LANGUAGE,,TRUE,,,,
EXTRA_HELPSHIFT_LANGUAGES,,,,,fi,
TRACK_GC_SPEND_MODULO,199,,,,,
LEGEND_TROPHY_LIMIT,5000,,,,,
TEXTFIELD_SCALE_FONT_SIZE_MAX_TESTS,3,,,,,
LANGUAGE_SETTINGS_SCROLL_MS,300,,,,,
LANGUAGE_SETTINGS_SCROLL_ENABLED,,TRUE,,,,
USE_REAL_WORLD_THRESHOLDS,,FALSE,,,,
PAN_THRESHOLD,16,,,,,
PINCH_THRESHOLD,13,,,,,
UNIT_BAR_SENSITIVITY,30,,,,,
CAMERA_EXTRA_BOUNDS_HOME,200,,,,,
CAMERA_EXTRA_BOUNDS_WAR,200,,,,,
CAMERA_EXTRA_BOUNDS_NPC,0,,,,,
CAMERA_EXTRA_BOUNDS_VILLAGE2,500,,,,,
CAMERA_EXTRA_BOUNDS_BOTTOM_HOME,400,,,,,
CAMERA_EXTRA_BOUNDS_BOTTOM_WAR,400,,,,,
CAMERA_EXTRA_BOUNDS_BOTTOM_NPC,-55,,,,,
CAMERA_EXTRA_BOUNDS_BOTTOM_VILLAGE2,800,,,,,
CAMERA_EXTRA_BOUNDS_TOP_HOME,100,,,,,
CAMERA_EXTRA_BOUNDS_TOP_WAR,100,,,,,
CAMERA_EXTRA_BOUNDS_TOP_NPC,0,,,,,
CAMERA_EXTRA_BOUNDS_TOP_VILLAGE2,600,,,,,
CLOUD_CHAT_NOTIFICATION_SOUND_TIME_LIMIT,10,,,,,
CANCEL_GAME_INPUT_ON_PAN_AND_PINCH,,TRUE,,,,
ALWAYS_SEND_DEVICE_TOKEN_MESSAGE_AFTER_SECONDS,15,,,,,
GOOGLE_PLAY_KUNLUN_TUTORIAL_VIDEO_URL,,,,,,
GOOGLE_PLAY_KUNLUN_TUTORIAL_VIDEO_URL_ANDROID,,,,,,
GOOGLE_KUNLUN_TRANSFER_COUNTRIES,,,,,CN,
GENERATE_CODE_TH_LEVEL_REQUIREMENT,3,,,,,
DEVICE_LINK_CHECK_BOUND_TO_KUNLUN,,TRUE,,,,
SHOW_CONTEXT_MENU_FOR_PLAYER,,TRUE,,,,
SHOW_IAP_INFO_IN_KOREA,,TRUE,,,,
USE_HELPSHIFT_LINKS,,FALSE,,,,
USE_TOS_AND_PP_FIRST_POPUP,,FALSE,,,,
TERMS_AND_CONDITIONS_HELPSHIFT_URL,,,,,,
USE_PEPPER_CRYPTO,,TRUE,,,,
IAP_INFO_KOREA_URL,,,,,,
HUD_PRINT_TIME_PERSONAL_BREAK,300,,,,,
GUARD_NOTIFICATION_TIME,900,,,,,
SHIELD_NOTIFICATION_TIME,0,,,,,
SHOW_SHIELD_BREAKING_POPUP_ONCE,,TRUE,,,,
ANIMATE_WAR_BUTTON_ON_ACTIVITY,,TRUE,,,,
HELPSHIFT_MIN_IOS_VERSION,,,7,,,
USE_TREASURY_WINDOW,,TRUE,,,,
APPLY_REPLAY_COMPATIBILITY_IF_CONTENT_VERSION,0,,,,,
MIN_COMPATIBLE_CONTENT_VERSION_FOR_REPLAY,0,,,,,
ENABLE_SCREENRECORDING,,FALSE,,,,
DISABLE_SCREENSHAKE_WHILE_RECORDING,,TRUE,,,,
SEND_CONNECTION_TYPE_INFO,,TRUE,,,,
HELPSHIFT_AFTER_LOGIN,,TRUE,,,,
SHOW_HELPSHIFT_CONTACT_IN_TH,4,,,,,
REMOVE_SHADOWS_FROM_DESTROYED_BUILDINGS,,TRUE,,,,
FINISH_DEFERRED_TRANSACTION_IN_HOURS,24,,,,,
RESET_PENDING_TRANSACTION_WHEN_FINISHING_DEFERRED_PURCHASE,,TRUE,,,,
LOAD_ADDITIONAL_SC_FILES,,FALSE,,,,
DO_GOOGLE_LOGIN_AT_STARTUP,,TRUE,,,,
USE_FIXED_TIME_STEP_EMITTERS,,TRUE,,,,
BUILDER_CONTEXT_MENU_ENABLED,,TRUE,,,,
LOOTCART_CONTEXT_MENU_ENABLED,,TRUE,,,,
EMITTER_MAX_DELTA_TIME_MS,0,,,,,
SHOW_INGAME_MAINTENANCE_SCREEN,,FALSE,,,,
USE_DEEP_LINKING,,TRUE,,,,
USE_GAMEOBJECT_SELECTION_IN_REPLAYS,,TRUE,,,,
SHOW_AOE_IN_REPLAYS,,TRUE,,,,
SHOW_FORGOT_ARMY_NOTIF,,TRUE,,,,
SHOW_FORGOT_SPELLS_NOTIF,,TRUE,,,,
SHOW_COMBINED_ARMY_READY_NOTIF,,TRUE,,,,
USE_COPY_PASTE_MENU,,TRUE,,,,
USE_STAR_BONUS_NOTIFICATION,,TRUE,,,,
SHOW_SHORT_NOTIFICATIONS,,TRUE,,,,
NEWS_DEFAULT_ITEM,,,news_entry_dynamic,,,
NEWS_DEFAULT_ICON,,,news_tutor_icon,,,
ENABLE_WATCH_LIVE_IN_SCOUTING,,TRUE,,,,
ENABLE_CHALLENGE_SCOUT,,TRUE,,,,
DEFAULT_LANGUAGE_FOR_CAFEBAZAAR,,,FA,,,
FORGOT_ARMY_NOTIF_MINUTES,720,,,,,
FORGOT_SPELLS_NOTIF_MINUTES,720,,,,,
FORGOT_SPELLS_NOTIF_SLOT_COUNT,2,,,,,
ALLIANCE_DATA_MESSAGE_OWN_ALLIANCE_FIX,,TRUE,,,,
ALLIANCE_WAR_ATTACK_HID_OBJ_NULL_CHECK,,TRUE,,,,
TRACK_MODULO,13,,,,,
TRACK_CURRENCY_BALANCE,,TRUE,,,,
ALLIANCE_VIEW_CLOSE_CONTEXT_ON_CLICK,,TRUE,,,,
USE_EMPTY_ANIM_FOR_BUILDINGS_UNDER_UPGRADE,,TRUE,,,,
ARMY_READY_NOTIF_ADDITIONAL_SECONDS,30,,,,,
CHALLENGE_FRIENDS_FROM_LIST,,FALSE,,,,
CANCEL_KUNLUN_PURCHASES_ON_WINDOW_CLOSED,,TRUE,,,,
TRAINING_SHOW_MAX_CAPACITY_WITH_OVERTRAINING,,FALSE,,,,
MINIMUM_LIVE_CHAT,-1,,,,,
DARK_COLOR_RED,0,,,,,
DARK_COLOR_GREEN,0,,,,,
DARK_COLOR_BLUE,35,,,,,
DARK_COLOR_ALPHA,95,,,,,
FOREGROUND_BUFFER_W,256,,,,,
FOREGROUND_BUFFER_H,256,,,,,
BACKGROUND_BUFFER_W_LOW_MEM,512,,,,,
BACKGROUND_BUFFER_H_LOW_MEM,512,,,,,
BACKGROUND_BUFFER_W,2048,,,,,
BACKGROUND_BUFFER_H,1024,,,,,
USE_ALLIANCE_CHAT_REPORTING,,TRUE,,,,
EVENT_LOCAL_NOTIF_TH_MIN_LIMIT,3,,,,,
SPECIAL_URLS,,,,,EN,
,,,,,CN,
USE_SHIP_SCREEN_URL,,FALSE,,,,
SHOW_VILLAGE_OBJECTS,,TRUE,,,,
PRELOAD_SOUNDS,,FALSE,,,,
SHARE_TAGS_ENABLED,,TRUE,,,,
SHARED_DEEPLINK_URL,,,,,,
DEFERRED_FILE_DOWNLOAD_ENABLED,,TRUE,,,,
SHOW_V2_COLLECTORS_FULL_NOTIF,,TRUE,,,,
SHOW_V2_DAILY_LIMIT_RESET_NOTIF,,TRUE,,,,
GC_TENCENT_CONFIRMATION_TH_LEVEL,3,,,,,
GIFT_PACK_LOCAL_EXTENSION,,,,,,
TENCENT_IOS_CHECK_LANGUAGE_CODE,,FALSE,,,,
ENABLE_TENCENT,,FALSE,,,,
ENABLE_TENCENT_FRIENDS,,FALSE,,,,
ENABLE_TUNE,,TRUE,,,,
1 Name NumberValue BooleanValue TextValue NumberArray StringArray AltStringArray
2 String int boolean string int String String
3 FEEDBACK_EMAIL
4 FEEDBACK_EMAIL_ANDROID
5 GAME_FACEBOOK_URL
6 GAME_WEIBO_URL
7 GAME_APPBANK_URL
8 GAME_EXTERNAL_URL
9 GAME_TWITTER_URL
10 GAME_TWITTER_URL_JP
11 TOS_URL http://www.supercell.net/terms-of-service
12 PRIVACY_POLICY_URL_JP http://supercell.co.jp/privacy-policy.html
13 TOS_URL_JP http://supercell.co.jp/terms-of-service.html
14 PRIVACY_POLICY_URL_KR
15 TOS_URL_KR
16 HELP_CENTER_LANGUAGES EN
17 DE
18 IT
19 FR
20 ES
21 PT
22 NL
23 CN
24 JP
25 KR
26 TR
27 NO
28 RU
29 FAQ_URL
30 FORUMS_URL
31 PRIVACY_POLICY_URL http://www.supercell.net/privacy-policy
32 FEEDBACK_CATEGORIES Purchasing Issue
33 Connection Issue
34 Report Problem
35 Feedback
36 Lost Village
37 Account Locked
38 FEEDBACK_CATEGORY_BANNED Banned
39 APP_RATE_XP_LEVEL 11
40 COME_BACK_NOTIFICATION_DELAY_HOURS_SMALL 48
41 COME_BACK_NOTIFICATION_DELAY_HOURS_MEDIUM 120
42 COME_BACK_NOTIFICATION_DELAY_HOURS_LARGE 336
43 GAMECENTER_REAUTHORIZE FALSE
44 BILLING_PACK_NAMES_FROM_CSV FALSE
45 LOW_MEM_DEVICES iPod1
46 iPod2
47 iPod3
48 iPod4
49 iPad1
50 iPhone2
51 st25i
52 MEDIUM_GFX_DEVICES iPad2,1
53 iPad2,2
54 iPad2,3
55 iPad2,4
56 iPod5
57 LOW_GFX_DEVICES iPod1
58 iPod2
59 iPod3
60 iPod4
61 iPad1
62 iPhone1
63 iPhone2
64 iPhone3
65 iPhone4
66 iPad2,5
67 iPad2,6
68 iPad2,7
69 DROID_SANS_FALLBACK_ON_LOW_MEM_DEVICES TRUE
70 GOOGLE_SERVICE_ACHIEVEMENTS_BUTTON TRUE
71 ASH_CNT 250
72 ASH_CNT_LOW 120
73 ASH_CNT_COMBAT 40
74 ASH_CNT_COMBAT_LOW 0
75 SNOWFLAKE_CNT 0
76 SNOWFLAKE_CNT_LOW 0
77 SNOWFLAKE_CNT_COMBAT 0
78 SNOWFLAKE_CNT_COMBAT_LOW 0
79 PARTNER_AFTER_LOGIN TRUE
80 LOAD_DROID_SANS_FALLBACK_MANUALLY TRUE
81 LOAD_DROID_SANS_FALLBACK_MANUALLY_ANDROID FALSE
82 ANDROID_LOW_GFX_DEVICES GT-N7000
83 GT-i8190N
84 U8950
85 SM-T211
86 ANDROID_HIGH_MEMORY_LIMIT 900
87 ANDROID_MEDIUM_MEMORY_LIMIT 600
88 SEND_EVENTS_TO_FB FALSE
89 SEND_EVENTS_TO_TAPJOY TRUE
90 SEND_EVENTS_TO_ADCOLONY FALSE
91 SEND_EVENTS_TO_INMOBI TRUE
92 SEND_EVENTS_TO_MOBILE_APP_TRACKER TRUE
93 LIVE_REPLAY_PRESIMULATE_MAX_SUBTICKS_PER_FRAME 120
94 LIVE_REPLAY_PRESIMULATE_MAX_SUBTICKS_TOTAL 14400
95 WAR_COOLDOWN_MAX_DISPLAY_TIME 86400
96 INITIAL_ZOOM_TABLET 90
97 INITIAL_ZOOM_PHONE_WIDESCREEN 100
98 INITIAL_ZOOM_PHONE 100
99 MAX_WAR_TROOP_MESSAGE_LENGTH 40
100 DISCONNECT_IF_NETWORK_UNREACHABLE FALSE
101 NETWORK_UNREACHABLE_TIMEOUT 30
102 CLOSE_EXIT_CONFIRMATION_ON_BACK_KEY TRUE
103 LOADING_ANIM_DISPLAY_DELAY 1000
104 SHOW_GEM_BALANCE_IN_JP TRUE
105 LIVE_REPLAY_SPEEDUP_TO_CATCHUP_TO_LIVE_FEED FALSE
106 POWER_SAVE_MODE_LESS_ENDTURN_MESSAGES TRUE
107 WALL_ANIMATE_CYCLE 45
108 WALL_ANIMATE_CYCLE_LOW_END 90
109 USE_CLOUDS_FOR_WAR_TRANSITION FALSE
110 WAR_MAP_SHOW_STARS_IN_REAL_TIME TRUE
111 ENABLE_KR_CALL_CENTER TRUE
112 ENABLE_ALLIANCE_WARS TRUE
113 ENABLE_OLD_WARS TRUE
114 ENABLE_WAR_HISTORY_MENU TRUE
115 ENABLE_WAR_STREAM TRUE
116 GOOGLE_SERVICE_ACHIEVEMENTS FALSE
117 GOOGLE_SERVICE_REAUTHORIZE
118 GOOGLE_SERVICE_POPUP_AFTER_FIRST_PURCHASE TRUE
119 GOOGLE_SERVICE_POPUP_AFTER_TOWN_HALL_LEVEL 3
120 GOOGLE_SERVICE_POPUP_SHOW_AFTER_EACH_TOWNHALL TRUE
121 ENABLE_CHAT_IN_VISIT TRUE
122 ENABLE_CHAT_IN_CLOUDS TRUE
123 ENABLE_CHAT_IN_REPLAY TRUE
124 CLOUD_CHAT_TIME_LIMIT_SECONDS 4
125 CLOUD_CHAT_TROPHY_LIMIT 3600
126 CLOUD_CHAT_TROPHY_LIMIT_V2 2000
127 USE_LOWRES_INGAME_ASSETS_IN_MEDIUM TRUE
128 CLOSE_TROOP_TRAINING_IN_TUTORIAL FALSE
129 RECOVER_EDIT_MODE_SESSION TRUE
130 IN_APP_RETRY_LIMIT 4
131 SHOW_BUBBLE_ICON_ON_BROKEN_TRAPS FALSE
132 DISCONNECT_IN_APPS FALSE
133 RETRY_PURCHASES_IN_SHOP TRUE
134 RECONNECT_AFTER_SLEEPING_SECONDS 180
135 SHOW_GEMS_PURCHASE_BUTTON_DURING_TUTORIAL FALSE
136 VILLAGE_EDIT_MODE_MINIMUM_TH_LEVEL 2
137 CONTENT_UPDATE_HASH_CHECK TRUE
138 SEND_PERFORMANCE_EVENTS FALSE
139 SEND_PERFORMANCE_EVENTS_ANDROID FALSE
140 PERFORMANCE_EVENTS_INTERVAL_SECONDS 99999
141 PERFORMANCE_EVENTS_INTERVAL_SECONDS_ANDROID 60
142 HARD_BIND_TOWN_HALL_LEVEL 4
143 SCALE_UNIT_UI_IN_BATTLE TRUE
144 USE_DEVICE_LINK TRUE
145 DISABLE_MASK_FROM_EMPTY_INPUT_FIELD TRUE
146 HIDE_ISO_ENGINE_IN_BIG_POPUPS TRUE
147 HIGE_ISO_ENGINE_UNDER_CHAT TRUE
148 HIDE_ISO_ENGINE_IN_SHOP TRUE
149 ONLY_INSTALLED_FACEBOOK_FRIENDS TRUE
150 CONFIRM_WORD_MAX_LENGTH 15
151 HUD_PRINT_TIME 6
152 HUD_PRINT_TIME_LONG 30
153 PAYMENT_LIMIT_CONFIRMATION_ENABLED FALSE
154 PAYMENT_LIMIT_CONFIRMATION_USD 15000
155 PAYMENT_LIMIT_CONFIRMATION_TIME 15
156 SHOW_DONATION_STATS_FOR_ALL_CLANS TRUE
157 USE_NEW_LOADING_BAR_LOGIC TRUE
158 HIGH_SCORE_EMPTY_LINES 10
159 50
160 100
161 150
162 200
163 SHOW_IAP_NOTIFICATION_POPUP TRUE
164 SEND_ONLY_INSTALL_EVENTS_TO_APP_TRACKER FALSE
165 DEFAULT_TO_LOCAL_HIGHSCORES FALSE
166 ENABLE_LOCAL_RANKINGS TRUE
167 DEFAULT_TO_LOCAL_CLAN_HIGHSCORES FALSE
168 ENABLE_LOCAL_CLAN_RANKINGS TRUE
169 USE_ARMY_READY_NOTIFICATION TRUE
170 USE_SPELLS_READY_NOTIFICATION TRUE
171 USE_LABORATORY_UPGRADE_READY_NOTIFICATION TRUE
172 USE_WALL_MOVE_TOOL TRUE
173 USE_HERO_HEALTH_FULL_NOTIFICATION FALSE
174 LOW_END_WALL_CORNERS TRUE
175 REPEAT_ATTACK_INSTRUCTION_TIME 5
176 SWITCH_CONFIRMATION_XP_LEVEL 7
177 DISABLE_ANIMATOR_RESET FALSE
178 BUFFER_SERVER_COMMANDS TRUE
179 NO_MONEY_COLOR_RED 255
180 NO_MONEY_COLOR_GREEN 123
181 NO_MONEY_COLOR_BLUE 114
182 ACHIEVEMENTS_ENABLED TRUE
183 GAME_CENTER_ACHIEVEMENTS_ENABLED TRUE
184 GAME_CENTER_CHALLENGES_ENABLED TRUE
185 MAX_ALLIANCE_SEARCH_TROPHIES 50000
186 RED_CAMPAIGN_ENABLED FALSE
187 SHOW_NEWS_INDICATOR_XP_LIMIT 10
188 SEND_GC_ACHIEVEMENT_0_PROGRESS FALSE
189 USE_GC_SEND_ALL_ACHIEVEMENTS TRUE
190 SEND_GC_ACHIEVEMENT_PROGRESS_ONCE TRUE
191 HELPSHIFT_ENABLED TRUE
192 DISABLE_HELPSHIFT_CONTACT_US_FROM_NON_PAYING FALSE
193 DISABLE_STARTUP_CONSTANT_CONNECTION_FIX FALSE
194 HERO_HEALTH_WARNING_LEVEL 40
195 KEEPALIVE_INTERVAL_SECONDS 5
196 DISCONNECT_IF_KEEPALIVE_IS_BEHIND TRUE
197 KEEPALIVE_TIMEOUT 30
198 KEEPALIVE_SHOW_WARNING_AFTER_SECONDS 10
199 USE_RTT_FOR_THUMBNAILS TRUE
200 USE_DEFAULT_USER_NAME FALSE
201 PARENTS_GUIDE_URL http://www.supercell.net/parents
202 FORGET_WAR_PARTICIPANTS_WHEN_WAR_MAP_CLOSES TRUE
203 SHOW_VILLAGE_THUMBNAIL_ON_PROFILE TRUE
204 ALWAYS_FORCE_VALID_WAR_SIZE_IN_WAR_PARTICIPANTS_SCREEN FALSE
205 ONLY_SHOW_WAR_PREFERENCE_IN_CLAN_LIST TRUE
206 CLAN_BADGE_SCROLLER_SNAP_AGRESSIVENESS 200
207 SHOW_SUPPORT_TARGETING_ICON FALSE
208 MAX_INSTRUCTOR_TH_LEVEL 0
209 ENABLE_SC_CACHING TRUE
210 ENABLE_SC_CACHE_LOADING TRUE
211 SC_CACHE_FREE_SPACE_LIMIT 200
212 SC_CACHE_FREE_SPACE_LIMIT_ANDROID 400
213 SC_CACHE_USE_MODULO
214 INSTRUCTOR_RECOMMENDS_PVP FALSE
215 REMOVE_INSTRUCTOR_AFTER_CLAN_CASTLE_REPAIR FALSE
216 INSTRUCTOR_MIN_IDLE_TIME_SEC 5
217 INSTRUCTOR_MAX_IDLE_TIME_SEC 10
218 INSTRUCTOR_MIN_GOLD_PERCENT_FOR_RECOMMENDING_RAID 25
219 INSTRUCTOR_MIN_ELIXIR_PERCENT_FOR_RECOMMENDING_RAID 25
220 INSTRUCTOR_TIME_TO_HIDE_BUBBLE_AFTER_TAP_IN_SECONDS 10
221 SHOW_SAFE_ZONE_WHEN_BUILDING_SELECTED TRUE
222 CONNECT_IOS_TO_KUNLUN TRUE
223 KUNLUN_SPLASH_MESSAGE
224 RENDER_TEXT_OUTLINES_FIRST TRUE
225 FALLBACK_ARABIC_FONT
226 USE_HELPSHIFT_SDK_LANGUAGE TRUE
227 EXTRA_HELPSHIFT_LANGUAGES fi
228 TRACK_GC_SPEND_MODULO 199
229 LEGEND_TROPHY_LIMIT 5000
230 TEXTFIELD_SCALE_FONT_SIZE_MAX_TESTS 3
231 LANGUAGE_SETTINGS_SCROLL_MS 300
232 LANGUAGE_SETTINGS_SCROLL_ENABLED TRUE
233 USE_REAL_WORLD_THRESHOLDS FALSE
234 PAN_THRESHOLD 16
235 PINCH_THRESHOLD 13
236 UNIT_BAR_SENSITIVITY 30
237 CAMERA_EXTRA_BOUNDS_HOME 200
238 CAMERA_EXTRA_BOUNDS_WAR 200
239 CAMERA_EXTRA_BOUNDS_NPC 0
240 CAMERA_EXTRA_BOUNDS_VILLAGE2 500
241 CAMERA_EXTRA_BOUNDS_BOTTOM_HOME 400
242 CAMERA_EXTRA_BOUNDS_BOTTOM_WAR 400
243 CAMERA_EXTRA_BOUNDS_BOTTOM_NPC -55
244 CAMERA_EXTRA_BOUNDS_BOTTOM_VILLAGE2 800
245 CAMERA_EXTRA_BOUNDS_TOP_HOME 100
246 CAMERA_EXTRA_BOUNDS_TOP_WAR 100
247 CAMERA_EXTRA_BOUNDS_TOP_NPC 0
248 CAMERA_EXTRA_BOUNDS_TOP_VILLAGE2 600
249 CLOUD_CHAT_NOTIFICATION_SOUND_TIME_LIMIT 10
250 CANCEL_GAME_INPUT_ON_PAN_AND_PINCH TRUE
251 ALWAYS_SEND_DEVICE_TOKEN_MESSAGE_AFTER_SECONDS 15
252 GOOGLE_PLAY_KUNLUN_TUTORIAL_VIDEO_URL
253 GOOGLE_PLAY_KUNLUN_TUTORIAL_VIDEO_URL_ANDROID
254 GOOGLE_KUNLUN_TRANSFER_COUNTRIES CN
255 GENERATE_CODE_TH_LEVEL_REQUIREMENT 3
256 DEVICE_LINK_CHECK_BOUND_TO_KUNLUN TRUE
257 SHOW_CONTEXT_MENU_FOR_PLAYER TRUE
258 SHOW_IAP_INFO_IN_KOREA TRUE
259 USE_HELPSHIFT_LINKS FALSE
260 USE_TOS_AND_PP_FIRST_POPUP FALSE
261 TERMS_AND_CONDITIONS_HELPSHIFT_URL
262 USE_PEPPER_CRYPTO TRUE
263 IAP_INFO_KOREA_URL
264 HUD_PRINT_TIME_PERSONAL_BREAK 300
265 GUARD_NOTIFICATION_TIME 900
266 SHIELD_NOTIFICATION_TIME 0
267 SHOW_SHIELD_BREAKING_POPUP_ONCE TRUE
268 ANIMATE_WAR_BUTTON_ON_ACTIVITY TRUE
269 HELPSHIFT_MIN_IOS_VERSION 7
270 USE_TREASURY_WINDOW TRUE
271 APPLY_REPLAY_COMPATIBILITY_IF_CONTENT_VERSION 0
272 MIN_COMPATIBLE_CONTENT_VERSION_FOR_REPLAY 0
273 ENABLE_SCREENRECORDING FALSE
274 DISABLE_SCREENSHAKE_WHILE_RECORDING TRUE
275 SEND_CONNECTION_TYPE_INFO TRUE
276 HELPSHIFT_AFTER_LOGIN TRUE
277 SHOW_HELPSHIFT_CONTACT_IN_TH 4
278 REMOVE_SHADOWS_FROM_DESTROYED_BUILDINGS TRUE
279 FINISH_DEFERRED_TRANSACTION_IN_HOURS 24
280 RESET_PENDING_TRANSACTION_WHEN_FINISHING_DEFERRED_PURCHASE TRUE
281 LOAD_ADDITIONAL_SC_FILES FALSE
282 DO_GOOGLE_LOGIN_AT_STARTUP TRUE
283 USE_FIXED_TIME_STEP_EMITTERS TRUE
284 BUILDER_CONTEXT_MENU_ENABLED TRUE
285 LOOTCART_CONTEXT_MENU_ENABLED TRUE
286 EMITTER_MAX_DELTA_TIME_MS 0
287 SHOW_INGAME_MAINTENANCE_SCREEN FALSE
288 USE_DEEP_LINKING TRUE
289 USE_GAMEOBJECT_SELECTION_IN_REPLAYS TRUE
290 SHOW_AOE_IN_REPLAYS TRUE
291 SHOW_FORGOT_ARMY_NOTIF TRUE
292 SHOW_FORGOT_SPELLS_NOTIF TRUE
293 SHOW_COMBINED_ARMY_READY_NOTIF TRUE
294 USE_COPY_PASTE_MENU TRUE
295 USE_STAR_BONUS_NOTIFICATION TRUE
296 SHOW_SHORT_NOTIFICATIONS TRUE
297 NEWS_DEFAULT_ITEM news_entry_dynamic
298 NEWS_DEFAULT_ICON news_tutor_icon
299 ENABLE_WATCH_LIVE_IN_SCOUTING TRUE
300 ENABLE_CHALLENGE_SCOUT TRUE
301 DEFAULT_LANGUAGE_FOR_CAFEBAZAAR FA
302 FORGOT_ARMY_NOTIF_MINUTES 720
303 FORGOT_SPELLS_NOTIF_MINUTES 720
304 FORGOT_SPELLS_NOTIF_SLOT_COUNT 2
305 ALLIANCE_DATA_MESSAGE_OWN_ALLIANCE_FIX TRUE
306 ALLIANCE_WAR_ATTACK_HID_OBJ_NULL_CHECK TRUE
307 TRACK_MODULO 13
308 TRACK_CURRENCY_BALANCE TRUE
309 ALLIANCE_VIEW_CLOSE_CONTEXT_ON_CLICK TRUE
310 USE_EMPTY_ANIM_FOR_BUILDINGS_UNDER_UPGRADE TRUE
311 ARMY_READY_NOTIF_ADDITIONAL_SECONDS 30
312 CHALLENGE_FRIENDS_FROM_LIST FALSE
313 CANCEL_KUNLUN_PURCHASES_ON_WINDOW_CLOSED TRUE
314 TRAINING_SHOW_MAX_CAPACITY_WITH_OVERTRAINING FALSE
315 MINIMUM_LIVE_CHAT -1
316 DARK_COLOR_RED 0
317 DARK_COLOR_GREEN 0
318 DARK_COLOR_BLUE 35
319 DARK_COLOR_ALPHA 95
320 FOREGROUND_BUFFER_W 256
321 FOREGROUND_BUFFER_H 256
322 BACKGROUND_BUFFER_W_LOW_MEM 512
323 BACKGROUND_BUFFER_H_LOW_MEM 512
324 BACKGROUND_BUFFER_W 2048
325 BACKGROUND_BUFFER_H 1024
326 USE_ALLIANCE_CHAT_REPORTING TRUE
327 EVENT_LOCAL_NOTIF_TH_MIN_LIMIT 3
328 SPECIAL_URLS EN
329 CN
330 USE_SHIP_SCREEN_URL FALSE
331 SHOW_VILLAGE_OBJECTS TRUE
332 PRELOAD_SOUNDS FALSE
333 SHARE_TAGS_ENABLED TRUE
334 SHARED_DEEPLINK_URL
335 DEFERRED_FILE_DOWNLOAD_ENABLED TRUE
336 SHOW_V2_COLLECTORS_FULL_NOTIF TRUE
337 SHOW_V2_DAILY_LIMIT_RESET_NOTIF TRUE
338 GC_TENCENT_CONFIRMATION_TH_LEVEL 3
339 GIFT_PACK_LOCAL_EXTENSION
340 TENCENT_IOS_CHECK_LANGUAGE_CODE FALSE
341 ENABLE_TENCENT FALSE
342 ENABLE_TENCENT_FRIENDS FALSE
343 ENABLE_TUNE TRUE

View file

@ -0,0 +1,27 @@
"Name",-0
"String","int"
"Mauritz Bart",
"Brad Bolinder",
"Paul Chambers",
"Chris Duong",
"Jon Franzas",
"Stefan Hauk",
"Juha Huotari",
"Tomi Joki-Korpela",
"Robert Kamphuis",
"Matti Kemppainen",
"Terje Koskinen",
"Mikko Laakkio",
"Mikko Lehtonen",
"Ryan Lighton",
"Phillip Lockwood",
"Jonne Loikkanen",
"Lauri Manninen",
"Antti Mattila",
"Taneli Oksama",
"Janne Peltola",
"Martin Schjøler",
"Antti Summala",
"Touko Tahkokallio",
"Antti Varila",
"Jaakko Väyrynen",
1 Name -0
2 String int
3 Mauritz Bart
4 Brad Bolinder
5 Paul Chambers
6 Chris Duong
7 Jon Franzas
8 Stefan Hauk
9 Juha Huotari
10 Tomi Joki-Korpela
11 Robert Kamphuis
12 Matti Kemppainen
13 Terje Koskinen
14 Mikko Laakkio
15 Mikko Lehtonen
16 Ryan Lighton
17 Phillip Lockwood
18 Jonne Loikkanen
19 Lauri Manninen
20 Antti Mattila
21 Taneli Oksama
22 Janne Peltola
23 Martin Schjøler
24 Antti Summala
25 Touko Tahkokallio
26 Antti Varila
27 Jaakko Väyrynen

431
2.57/csv_client/effects.csv Normal file
View file

@ -0,0 +1,431 @@
"Name","Loop","FollowParent","OwnScreenShake","OthersScreenShake","Time","Sound","Type","FileName","ExportName","ParticleEmitterName","Effect","Layer","FlashColor","Scale","FlashDuration","TextInstanceName","TextParentInstanceName","EnemyVersion","FlashWidth","EffectZ"
"string","boolean","boolean","int","int","int","string","string","string","string","string","string","string","int","int","int","string","string","string","int","int"
"Dummy_effect",,,,,,,,,,,,,,,,,,,,
"poisoned","true","true",,,,,"ParticleEmitter",,,"poisoned_particle",,"Object",,50,,,,,,
"Gen_Effect","true","true",,,,,"ParticleEmitter",,,"gen_round_particle",,"Object",,50,,,,,,
"shotgun_hit",,,,,,,"ParticleEmitter",,,"Hit_dust",,"Object",,,,,,,,
"no_hit",,,,,,,"ParticleEmitter",,,"no_hit_effect",,"Object",,,,,,,,
"hammer_attack",,,,,,,"ParticleEmitter",,,"Hit_dust",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,,,,,,,
"Electricity_hit_red",,,,,,"Jess_hit","ParticleEmitter",,,"Hit_dust",,"Above",,,,,,,,
,,,,,,,"SWF","sc/effects.sc","electricity_hit_red",,,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,,,,,,,
"Electricity_hit",,,,,,"Jess_hit","ParticleEmitter",,,"Hit_dust",,"Above",,,,,,"Electricity_hit_red",,
,,,,,,,"SWF","sc/effects.sc","electricity_hit",,,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,,,,,,,
"Poison_hit",,,,,,,"ParticleEmitter",,,"Hit_dust",,"Above",,200,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,300,,,,,,
,,,,,,,"ParticleEmitter",,,"poison_trail_particle",,"Above",,300,,,,,,
,,,,,,,"SWF","sc/effects.sc","Poison_hit",,,"Above",,,,,,,,
"Gen_hit",,,,,,,"ParticleEmitter",,,"Hit_dust",,"Above",,200,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,300,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,200,,,,,,
"Gen_Trail","true","true",,,,,"ParticleEmitter",,,"gen_trail_particle",,"Above",,50,,,,,,
"shotgun_trail_small","true","true",,,,,"ParticleEmitter",,,"shotgun_trail_small_particle",,"Above",,50,,,,,,
"poison_trail","true","true",,,,,"ParticleEmitter",,,"poison_trail_particle",,"Object",,50,,,,,,
"Gen_Trail_dust","true","true",,,,,"ParticleEmitter",,,"gen_trail_small_particle_smoke",,"Above",,50,,,,,,
"Gen_Trail_small","true","true",,,,,"ParticleEmitter",,,"gen_trail_small_particle",,"Above",,50,,,,,,
"Gen_Beam_Trail","true","true",,,,,"ParticleEmitter",,,"gen_beam_trail_particle",,"Above",,50,,,,,,
"Gen_Ground_fx",,,,,,,"Effect",,,,,"Ground",,,,,,,,
"Bats","true",,,,,,"ParticleEmitter",,,"bat_trail_emitter",,"Above",,50,,,,,,
"bear_spawn","true",,,,,"Nita_ulti_bear","ParticleEmitter",,,"magic_spark_exlposion",,"Above",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_dust_emitter_big",,"Above",,100,,,,,,
"magic_Trail","true",,,,,,"ParticleEmitter",,,"magic_spark_trail_emitter",,"Above",,50,,,,,,
,,,,,,,"ParticleEmitter",,,"electricity_ring_trail_emitter",,"Above",,,,,,,,
"electricity_Trail","true",,,,,,"ParticleEmitter",,,"electricity_spark_trail_emitter",,"Above",,50,,,,,,
,,,,,,,"ParticleEmitter",,,"electricity_ring_trail_emitter",,"Above",,,,,,,,
"Sniper_Trail","true",,,,,"Sniper_trail","ParticleEmitter",,,"sniper_trail_emitter",,"Above",,50,,,,,,
"Plasma_Trail","true",,,,,,"ParticleEmitter",,,"plasma_trail_emitter",,"Above",,50,,,,,,
,,,,,,,"ParticleEmitter",,,,,"Above",,,,,,,,
"Blink_old",,,,,70,,"ParticleEmitter",,,"Stunner",,"Object",,60,,,,,,
,,,,,,,"SWF","sc/effects.sc","ExplosionGroundGlowBlue",,,"Ground",,60,,,,,,
,,,,,130,,"SWF","sc/effects.sc","ElectricLightning",,,"Object",,60,,,,,,
,,,,,,,"SWF","sc/effects.sc","ElectricGlowBall",,,"Object",,60,,,,,,
,,,,,200,,"ScreenFlash",,,,,"Ground",-1258291201,60,,,,,,
"Plasmoid_glow",,,,,,,"SWF","sc/effects.sc","LevelUpGroundGlow",,,"Object",,20,,,,,,
,,,,,,,"SWF","sc/effects.sc","LevelUpFx",,,"Object",,,,,,,,
,,,,,,,"ScreenFlash",,,,,"Ground",-154,,,,,,,
"xp_bar_effect",,,,,,,"ParticleEmitter",,,"Death_sparkle_still1",,"Above",,,,,,,,
"Healing_old",,"true",,,,,"SWF",,,,,"Object",,100,,,,,,
"Immunity_old",,"true",,,,,"SWF",,,,,"Above",,100,,,,,,
"Blob_fx","true","true",,,,,"ParticleEmitter",,,"blob_fx_particles",,"Object",,,,,,,,
"Collect_plasmoid_old",,,,,70,"Orb_get","ParticleEmitter",,,"Stunner",,"Object",,60,,,,,,
,,,,,,,"SWF","sc/effects.sc","ExplosionGroundGlowBlue",,,"Ground",,60,,,,,,
,,,,,130,,"SWF","sc/effects.sc","ElectricLightning",,,"Object",,60,,,,,,
,,,,,,,"SWF","sc/effects.sc","ElectricGlowBall",,,"Object",,60,,,,,,
,,,,,200,,"ScreenFlash",,,,,"Ground",-1258291201,60,,,,,,
"Health_fx","true","true",,,,,"ParticleEmitter",,,"health_fx_particles",,"Object",,,,,,,,
"testfx1",,,,,,,"ParticleEmitter","sc/effects.sc",,"Dust_emitter",,"Object",,,,,,,,
"testfx2","true","true",,,,"Sound_poison_bomb","ParticleEmitter","sc/effects.sc",,"Toxic_emitter",,"Object",,,,,,,,
"heal_area_fx","true","true",,,,"Sound_Heal","ParticleEmitter","sc/effects.sc",,"heal_area_particles",,"Ground",,,,,,,,
"Collect_plasmoid",,"true",,,,"Orb_get","ParticleEmitter",,,"Point_collect_emitter",,"Object",,,,,,,,
,,,,,,,"SWF","sc/effects.sc","collect_glow1",,,"Ground",,75,,,,,,
"Ring_Trail","true","true",,,,,"ParticleEmitter",,,"Ring_trail_emitter",,"Above",,100,,,,,,
"Healing",,"true",,,,,"ParticleEmitter",,,"Health_collect_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"heal_particle",,"Above",,,,,,,,
"HealingBig",,"true",,,,"Sound_Heal","ParticleEmitter",,,"Health_collect_emitter",,"Object",,,,,,,,
,,,,,,,,,,"heal_particle",,"Above",,,,,,,,
"poison_fog",,,,,,,"ParticleEmitter",,,"poison_fog_emitter",,"Above",,,,,,,,
"poison_skull",,,,,,,"ParticleEmitter",,,"poison_fog_skull_particle",,"Above",,,,,,,,
"gen_troop_death",,,,,,,"ParticleEmitter",,,"ground_explosion",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"ground_splat_emitter",,"Ground",,,,,,,,
,,,,,,,"ParticleEmitter",,,"ground_splat_small",,"Ground",,,,,,,,
,,,,,,,"ParticleEmitter",,,"splats_flying",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Death_Dust_emitter",,"Object",,,,,,,,
,,,,,,,"SWF","sc/effects.sc",,,,"Object",,50,,,,,,
"Gen_small_explosion",,,200,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,70,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,70,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,70,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,70,,,,,,
"Gen_small_explosion_2",,,200,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,70,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,70,,,,,,
,,,,,,,"ParticleEmitter",,,"ground_explosion",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"sparks",,"Above",,70,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,70,,,,,,
"bandit_reload",,"true",,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"laser_attack",,,,,,"LaserShot01","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"laser_muzzle_emitter",,"Object",,100,,,,,,
"tgrenade_attack",,,,,,"Timedgrenade","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"laser_muzzle_emitter",,"Object",,100,,,,,,
"grenade_attack",,,,,,"Sound_Grenade","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Spawn_plasmoid",,"true",,,,"Orb_spawn","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"sniper_hit","true","true",100,50,,,"SWF","sc/effects.sc","sniper_hit",,,"Above",,50,,,,,,
"Mariachi_hit_red","true","true",,,,,"SWF","sc/effects.sc","sound_hit_red",,,"Above",,50,,,,,,
"Mariachi_hit","true","true",,,,,"SWF","sc/effects.sc","sound_hit",,,"Above",,50,,,,"Mariachi_hit_red",,
"Mariachi_soundwaves_trail","true","true",,,,,"ParticleEmitter",,,"soundwave_trail_dust",,"Object",,50,,,,,,
,,,,,,,"ParticleEmitter",,,"music_note_particle",,"Object",,,,,,,,
"nuts_bolts_metal_small","true","true",,,,,"ParticleEmitter",,,"Nuts_and_bolts_particle",,"Ground",,50,,,,,,
,,,,,,,"Effect",,,,"Gen_hit","Object",,100,,,,,,
"nuts_bolts_metal_explosion","true","true",,,,,"ParticleEmitter",,,"Nuts_and_bolts_particle_big",,"Object",,50,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_dark_smoke",,"Object",,,,,,,,
,,,,,,,"Effect",,,,"Gen_small_explosion_2","Object",,,,,,,,
"Mariachi_ulti_trail","true","true",,,,,"ParticleEmitter",,,"soundwave_trail_heal_ulti_flowers",,"Object",,50,,,,,,
,,,,,,,"ParticleEmitter",,,"soundwave_trail_heal_ulti",,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,,,"Above",,500,,,,,,
,,,,,,,"ParticleEmitter",,,"heal_particle",,"Above",,500,,,,,,
"safe_explosion","true","true",,,,,"ParticleEmitter",,,"Gems_flying",,"Above",,50,,,,,,
,,,,,,,"Effect",,,,"Gen_Explosion","Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks_big",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks",,"Object",,,,,,,,
"Shaman_trail","true","true",,,,,"ParticleEmitter",,,"Hammer_trail_particle",,"Ground",,50,,,,,,
,,,,,,,"ParticleEmitter",,,"magic_native_particle",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks_big",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_dust",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"magic_native_particle",,"Above",,,,,,,,
"Hammer_trail","true","true",,,,,"ParticleEmitter",,,"Hammer_trail_particle",,"Ground",,50,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks_big",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_dust",,"Above",,,,,,,,
"Purple_Trail","true","true",,,,,"ParticleEmitter",,,"purple_trail_particle",,"Above",,50,,,,,,
"Gen_dust_puff","true",,,,,,"ParticleEmitter",,,"dust_puff",,"Ground",,100,,,,,,
"Gen_move_fx","true",,,,,,"ParticleEmitter",,,"walking_smoke",,"Ground",,100,,,,,,
"Melee_alien_atk",,,,,,"Alien_melee_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Gen_alien_move_fx","true",,,,,,"SWF","sc/effects.sc","gen_move_fx",,,"Ground",,100,,,,,,
"Tap_direction",,"true",,,,"Tap_direction","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Blink_red",,,,,,"Sound_Blink","SWF","sc/effects.sc","teleport_light1_fx_red",,,"Above",,60,,,,,,
,,,,,200,,"ParticleEmitter",,,"Teleport_light_particles",,"Above",,,,,,,,
"Blink",,,,,,"Sound_Blink","SWF","sc/effects.sc","teleport_light1_fx",,,"Above",,60,,,,"Blink_red",,
,,,,,200,,"ParticleEmitter",,,"Teleport_light_particles",,"Above",,,,,,,,
"Immunity_red",,"true",,,,"Sound_Armor","SWF","sc/effects.sc","shield_fx_red",,,"Above",,100,,,,,,
,,,,,,,"SWF","sc/effects.sc","shield_fx_back_red",,,"Ground",,,,,,,,
"Immunity",,"true",,,,"Sound_Armor","SWF","sc/effects.sc","shield_fx",,,"Above",,100,,,,"Immunity_red",,
"poison_trail_old","true","true",,,,,"ParticleEmitter",,,"poison_trail_particle",,"Object",,75,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_trail_particle",,"Object",,33,,,,,,
"Chop_atk",,,,,,"Metal_swipe","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Hazzard_atk",,,,,,"Hazzard_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Deadeye_atk",,,,,,"Sound_Deadeye_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Gen_Grenade","true","true",,,,"Sound_Grenade","ParticleEmitter",,,"gen_trail_particle",,"Above",,50,,,,,,
"UltiReady",,"true",,,,"Ulti_ready","ParticleEmitter",,,"Point_collect_emitter",,"Object",,,,,,,,
"UltiGain",,"true",,,,"Ulti_gain","ParticleEmitter",,,"Point_collect_emitter",,"Object",,,,,,,,
"Grass_wind_fx",,,,,,,"ParticleEmitter",,,"Grass_wind",,"Object",,100,,,,,,
"Box_hit_fx",,,,,,"Bullet_rico_wood","ParticleEmitter",,,"splinters_small",,"Ground",,100,,,,,,
"mine_Grass_hit_fx",,,,,,"Bullet_rico_grass","ParticleEmitter",,,"Grass_hit_mine",,"Object",,100,,,,,,
"Grass_hit_fx_yellow",,,,,,"Bullet_rico_grass","ParticleEmitter",,,"Grass_hit_yellow",,"Object",,100,,,,,,
"Grass_hit_fx",,,,,,"Bullet_rico_grass","ParticleEmitter",,,"Grass_hit",,"Object",,100,,,,,,
"mine_Grass_explo_fx",,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Grass_hit_big_mine",,"Object",,,,,,,,
"Grass_explo_fx_yellow",,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Grass_hit_big_yellow",,"Object",,,,,,,,
"Grass_explo_fx",,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Grass_hit_big",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"leaves_on_ground",,"Object",,100,,,,,,
"mine_Rock_hit_fx",,,,,,"Bullet_rico_rock","ParticleEmitter",,,"Rock_hit_debris1_mine",,"Object",,133,,,,,,
"mine_blocking2_hit",,,,,,,"Effect",,,,"mine_Rock_hit_fx","Object",,133,,,,,,
"blocking2_hit",,,,,,,"Effect",,,,"Rock_hit_fx","Object",,133,,,,,,
"Rock_hit_fx",,,,,,"Bullet_rico_rock","ParticleEmitter",,,"Rock_hit_debris1",,"Object",,133,,,,,,
"mine_blocking2_explosion",,,,,,,"Effect",,,,"mine_Rock_explo_fx","Object",,100,,,,,,
"blocking2_explosion",,,,,,,"Effect",,,,"Gen_wood_explosion","Object",,100,,,,,,
"Gen_wood_explosion",,,,,,,"ParticleEmitter",,,"splinters",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"planks",,"Ground",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"planks_fly",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"fire_after_explosion",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"ground_explosion_small",,"Object",,,,,,,,
"oasis_Gen_wood_explosion",,,300,300,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris1_mine",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris2_mine",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
"mine_Rock_explo_fx",,,300,300,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris1_mine",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris2_mine",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
"oasis_fragile_explo_debris",,,,,,,"ParticleEmitter","sc/effects.sc",,"fragile_explo_debris_oasis",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Above",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
"fragile_explo_debris",,,,,,,"ParticleEmitter","sc/effects.sc",,"fragile_explo_debris",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Above",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
"Rock_explo_fx",,,300,300,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris1",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris2",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Above",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
"StartCharge",,"true",,,,"Rhinofire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"StartBuildTurretUlti",,"true",,,,"Robocon","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Bullet_bounce_enemy",,,,,,,"ParticleEmitter",,,"gen_bouncefx_dot_emitter",,"Object",,,,,,,,
"Bullet_bounce",,,,,,,"ParticleEmitter",,,"gen_bouncefx_dot_blue_emitter",,"Object",,,,,,"Bullet_bounce_enemy",,
"lucha_smoke_Trail","true","true",,,,,"ParticleEmitter",,,"lucha_smoke_emitter",,"Object",,75,,,,,,
"Smoke_Trail","true","true",,,,,"ParticleEmitter",,,"shotgun_trail_smoke_emitter",,"Object",,75,,,,,,
"Rocket_Trail","true","true",,,,,"ParticleEmitter",,,"rocket_trail_smoke_emitter",,"Above",,75,,,,,,
,,,,,,,"ParticleEmitter",,,"rocket_spark_emitter",,"Above",,75,,,,,,
"SpawnTurret",,"true",,,,"Roboturret","ParticleEmitter","sc/effects.sc",,"Gen_dust_emitter",,"Object",,100,,,,,,
"gunslinger_attack",,,100,,,"gunslinger_fire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shell",,"Ground",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,100,,,,,,
"gunslinger_attack_ulti",,,200,,,"gunslinger_fire_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shell",,"Ground",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,100,,,,,,
"shotgun_girl_attack",,,200,,,"Shotgun","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shell_shotgun",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"muzzle_flash",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
"shotgun_girl_attack_ulti",,,450,150,,"Utilshotgun","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
"No_ammo_shotgungirl",,"true",,,,"No_ammo_shotgungirl","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Dry_fire_shotgungirl",,"true",,,,"Dry_fire_shotgungirl","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"dry_fire_bowdude",,"true",,,,"Bow_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"dry_fire_mechanic",,"true",,,,"Jess_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"crow_dryfire",,"true",,,,"crow_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Brock_dryfire",,"true",,,,"Brock_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"dry_fire_barkeep",,"true",,,,"Barkeep_dryfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"bull_dude_attack",,,200,,,"Rhinofire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shell_shotgun",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"muzzle_flash",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
"tnt_attack",,,,,,"tnt_attack","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"tnt_attack_ulti",,,,,,"tnt_attack_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"rocket_girl_attack_ulti",,,200,,,"Robotfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
"rocket_girl_attack",,,200,,,"Robotfire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
"trickshot_dude_attack",,,100,,,"Trickshot_fire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shell",,"Ground",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,100,,,,,,
"trickshot_dude_attack_ulti",,,200,,,"Trickshot_fire_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shell",,"Ground",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,100,,,,,,
"cactus_attack",,,,,,"spike_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"cactus_attack_ulti",,,,,,"tnt_attack_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"bow_dude_attack",,,,,,"Bow_fire","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"bow_dude_ulti",,,,,,"tnt_attack_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"barkeep_attack",,,,,,"Barkeep_atk","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"barkeep_attack_ulti",,,,,,"Barkeep_ulti_throw","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"luchador_attack_red",,,,,,"Lucha_punch","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"luchador_attack",,,,,,"Lucha_punch","SWF","sc/effects.sc",,,,"Object",,100,,,,"luchador_attack_red",,
"hammer_ulti_explosion",,,450,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_ulti_rocks",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_ulti_cracks",,"Ground",,,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,,,,,,,
"mechanic_attack_red",,,200,,,"Jess_shoot","SWF","sc/effects.sc","electricity_attack_red",,,"Object",,30,,,,,,
"mechanic_attack",,,200,,,"Jess_shoot","SWF","sc/effects.sc","electricity_attack",,,"Object",,100,,,,"mechanic_attack_red",,
,,,,,,,"ParticleEmitter",,,"spark_fx_emitter",,"Object",,,,,,,,
"mechanic_ulti",,,,,,"Jess_throw","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"shaman_attack",,,200,,,"Earth_atk","Effect",,,,"mechanic_attack","Ground",,,,,,,,
"shaman_ulti",,,,,,"Nita_ulti_throw","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"bear_attack",,,,,,"tnt_attack","Effect",,,,"undertaker_attack","Object",,100,,,,,,
"undertaker_attack",,"true",,,,"Mortis_atk","SWF","sc/effects.sc","slash_gen",,,"Object",,100,,,,,,
"undertaker_attack_ulti",,,,,,"Mortis_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"crow_attack",,,,,,"Crow_throw","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"crow_ulti",,"true",,,,"tnt_attack_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"dead_mariachi_attack_red",,,,,,"Poco_atk","SWF","sc/effects.sc","sound_attack_red",,,"Object",,200,,,,,,100
"dead_mariachi_attack",,,,,,"Poco_atk","SWF","sc/effects.sc","sound_attack",,,"Object",,200,,,,"dead_mariachi_attack_red",,100
"dead_mariachi_attack_ulti_red",,,,,,"Poco_ulti","SWF","sc/effects.sc","sound_attack_ulti_red",,,"Object",,100,,,,,,
"dead_mariachi_attack_ulti",,,,,,"Poco_ulti","SWF","sc/effects.sc","sound_attack_ulti",,,"Object",,100,,,,"dead_mariachi_attack_ulti_red",,
"bull_dude_ulti",,,,,,"Rhinocharge","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"bull_dude_ulti_loop","true","true",,,,,"ParticleEmitter",,,"Hammer_trail_particle",,"Object",,75,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_rocks",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Hammer_trail_dust",,"Object",,75,,,,,,
"luchador_ulti",,"true",,,,"Lucha_ulti","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"sniper_attack",,,250,,,"Sniper_atk","ParticleEmitter",,,"shell",,"Object",,150,,,,,,
,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter_smaller",,"Object",,,,,,,,
"sniper_ulti",,,,,,"Sniper_ulti","Effect",,,,"Gen_dust_puff","Object",,100,,,,,,
"minigun_attack",,,,,,"tnt_attack","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"minigun_ulti",,,,,,"tnt_attack","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"charge_fx","true",,,,,,"ParticleEmitter",,,"charge_fx_emitter",,"Object",,200,,,,,,
"turret_attack",,,,,,"LaserShot01","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shell_shotgun",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"muzzle_flash_smaller",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,,,,,,,
"death_shotgun_girl",,,,,,,"Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"takedamage_gen",,,,,,,"SWF","sc/effects.sc",,,,"Object",,200,,,,,,
"death_gunslinger",,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_bull_dude",,,,,,"Rhino_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_rocket_girl",,,,,,"Female_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_trickshot_dude",,,,,,"Male_2_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_cactus",,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_barkeep",,,,,,"Male_2_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_mechanic",,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_shaman",,,,,,"Female_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_tnt_dude",,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_luchador",,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_undertaker",,,,,,"Female_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_crow",,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_dead_mariachi",,,,,,"Male_2_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_bow_dude",,,,,,"Male_2_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_sniper",,,,,,"Female_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"death_minigun",,,,,,"Male_1_death","Effect",,,"splat_emitter","gen_troop_death","Above",,,,,,,,
"reload_shotgun_girl",,"true",,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_gunslinger",,"true",,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_bull_dude",,"true",,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_rocket_girl",,"true",,,,"Brock_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_trickshot_dude",,"true",,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_cactus",,"true",,,,"Spike_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_barkeep",,"true",,,,"Barkeep_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_mechanic",,"true",,,,"Jess_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_tnt_dude",,"true",,,,"TNT_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_crow",,"true",,,,"crow_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_undertaker",,"true",,,,"Mortis_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_dead_mariachi",,"true",,,,"Poco_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_bow_dude",,"true",,,,"Bow_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_sniper",,"true",,,,"Sniper_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"reload_minigun",,"true",,,,"bandit_reload","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Gen_Big_Explosion",,"true",300,300,,"Sound_Gen_explosion","ParticleEmitter",,,"big_explosion_lines_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"big_explosion_streaks_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"big_Dust_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"big_Hot_dust_emitter",,"Object",,,,,,,,
,,,,,200,,"ScreenFlash",,,,,"Ground",-1258291201,60,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Object",,,,,,,,
"Gen_Very_Big_Explosion",,"true",300,300,,"Sound_Gen_explosion","ParticleEmitter",,,"very_big_explosion_lines_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"very_big_explosion_streaks_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"very_big_Dust_emitter",,"Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"very_big_Hot_dust_emitter",,"Object",,,,,,,,
,,,,,200,,"ScreenFlash",,,,,"Ground",-1258291201,60,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Object",,,,,,,,
"Gen_Explosion",,"true",200,200,,"Sound_Gen_explosion","Effect",,,,"Gen_small_explosion","Object",,130,,,,,,
"gen_take_damage",,"true",,,,,"SWF","sc/effects.sc",,,,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"shooting_spark_emitter",,"Object",,100,,,,,,
,,"true",,,,,"ParticleEmitter",,,"gen_small_smoke_emitter",,"Object",,100,,,,,,
"low_health","true","true",,,,"Low_health_1_loop","ParticleEmitter",,,,,"Object",,,,,,,,
"very_low_health","true","true",,,,"Low_health_2_loop","ParticleEmitter",,,,,"Object",,,,,,,,
"bgrfx","true","true",,,,,"ParticleEmitter",,,"bgr_test_emitter",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"bgr_test_trail_spark_emitter",,"Object",,100,,,,,,
"sniper_landing_smoke_ring",,,200,200,,"Sniper_land","SWF","sc/effects.sc","smoke_ring",,,"Ground",,100,,,,,,
"ground_hit_800",,,200,200,,"Sound_Gen_explosion","Effect",,,,"hammer_ulti_explosion","Object",,230,,,,,,
"explosion_1150",,,200,200,,"Sound_Gen_explosion","Effect",,,,"Gen_small_explosion","Object",,100,,,,,,
"explosion_1200",,,200,200,,"Sound_Gen_explosion","Effect",,,,"Gen_small_explosion","Object",,100,,,,,,
"explosion_200",,,150,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,70,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,70,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,70,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,70,,,,,,
"explosion_300",,,150,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,95,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,95,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,95,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,95,,,,,,
"explosion_450",,,150,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,120,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,120,,,,,,
"explosion_600",,,150,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,190,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,190,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,190,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,190,,,,,,
"explosion_800",,,150,150,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,230,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,230,,,,,,
"explosion_rocket_rose",,,200,50,,"explosion_rocket_rose","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,95,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,95,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,95,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,95,,,,,,
"explosion_rocket_rose_ulti",,,200,50,,"explosion_rocket_rose_ulti","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,120,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,120,,,,,,
"explosion_tnt_dude",,,200,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,120,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,120,,,,,,
"explosion_tnt_dude_ulti",,,450,150,,"Sound_TNT_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,230,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,230,,,,,,
"Solid_hit_fx",,,,,,"Bullet_rico_metal","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"explosion_cactus",,,200,50,,"Cactus_explo","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,95,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,95,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,95,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,95,,,,,,
"explosion_cactus_ulti_red",,,200,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,230,,,,,,
,,,,,,,"SWF","sc/effects.sc","cactus_field_red",,,"Ground",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,230,,,,,,
"explosion_cactus_ulti",,,200,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,230,,,,"explosion_cactus_ulti_red",,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,230,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,230,,,,,,
,,,,,,,"SWF","sc/effects.sc","cactus_field",,,"Ground",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,230,,,,,,
"explosion_barkeep",,,150,50,,"Barkeep_bottle_hit","ParticleEmitter",,,"gen_hit_flash",,"Object",,190,,,,,,
,,,,,,,"ParticleEmitter",,,"barkeep_shards",,"Object",,190,,,,,,
,,,,,,,"ParticleEmitter",,,"barkeep_splat",,"Ground",,,,,,,,
,,,,,,,"ParticleEmitter",,,"barkeep_smoke",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_Dust_emitter",,"Object",,,,,,,,
"explosion_barkeep_ulti",,,150,50,,"Barkeep_ulti_hit","ParticleEmitter",,,"barkeep_smoke_ulti",,"Above",,190,,,,,,
,,,,,,,"Effect",,,,"Gen_Explosion","Object",,,,,,,,
,,,,,,,"ParticleEmitter",,,"barkeep_fire",,"Ground",,,,,,,,
,,,,,,,"ParticleEmitter",,,"barkeep_splat_ulti",,"Ground",,,,,,,,
"explosion_bow_dude",,,200,50,,"Sound_Gen_small_explosion","ParticleEmitter",,,"Small_Dust_emitter",,"Object",,95,,,,,,
,,,,,,,"ParticleEmitter",,,"Small_explosion_streaks_emitter",,"Object",,95,,,,,,
,,,,,,,"SWF","sc/effects.sc","gen_explosion_ring2",,,"Object",,95,,,,,,
,,,,,,,"ParticleEmitter",,,"Gen_Small_Debris_emitter",,"Above",,95,,,,,,
"Lucha_hit",,,200,50,,"Punch_impact","ParticleEmitter",,,"Hit_dust",,"Above",,0,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,,,,,,,
,,,,,,,"SWF","sc/effects.sc","Primo_hit",,,"Above",,,,,,,,
"Gen_hit_melee",,,,,,"Punch_impact","ParticleEmitter",,,"Hit_dust",,"Above",,200,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hit_flash",,"Above",,300,,,,,,
,,,,,,,"ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,200,,,,,,
"Trickshot_hit_env",,,,,,"Trickshot_bullet","ParticleEmitter",,,"gen_hitfx_dot_blue_emitter",,"Above",,200,,,,,,
,,,,,,,"ParticleEmitter",,,"trickshot_hit_ring_emitter",,"Above",,200,,,,,,
"oasis_blocking2_explosion",,,300,300,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris1_mine",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Rock_explo_debris2_mine",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"Explo_dust",,"Object",,100,,,,,,
,,,,,,,"ParticleEmitter","sc/effects.sc",,"ground_explosion_small",,"Ground",,50,,,,,,
"Green_explo_fx",,,,,,,"ParticleEmitter",,,"Explo_dust",,"Object",,120,,,,,,
,,,,,,,"ParticleEmitter",,,"Grass_hit_big",,"Object",,,,,,,,
"Green_hit_fx",,,,,,"Bullet_rico_grass","ParticleEmitter",,,"Green_hit",,"Object",,100,,,,,,
"MineActive_enemy",,,,,,"Bomb_bleeps","ParticleEmitter",,,"Sharpie_emitter_enemy",,"Above",,100,,,,,,
,,,,,,,"ParticleEmitter",,,"MineRing_emitter_enemy",,"Above",,100,,,,,,
"MineActive",,,,,,"Bomb_bleeps_friend","ParticleEmitter",,,"Sharpie_emitter",,"Above",,100,,,,"MineActive_enemy",,
,,,,,,,"ParticleEmitter",,,"MineRing_emitter",,"Above",,100,,,,,,
"Spawn_Shield","true","true",,,,,"SWF","sc/effects.sc","spawnshield_fx",,,"Object",,100,,,,,,
"Spawn_mine",,"true",,,,"Bo_mine_spawn","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
"Spawn_sniper_bomb",,"true",,,,"Piper_mine_drop","SWF","sc/effects.sc",,,,"Object",,100,,,,,,
1 Name Loop FollowParent OwnScreenShake OthersScreenShake Time Sound Type FileName ExportName ParticleEmitterName Effect Layer FlashColor Scale FlashDuration TextInstanceName TextParentInstanceName EnemyVersion FlashWidth EffectZ
2 string boolean boolean int int int string string string string string string string int int int string string string int int
3 Dummy_effect
4 poisoned true true ParticleEmitter poisoned_particle Object 50
5 Gen_Effect true true ParticleEmitter gen_round_particle Object 50
6 shotgun_hit ParticleEmitter Hit_dust Object
7 no_hit ParticleEmitter no_hit_effect Object
8 hammer_attack ParticleEmitter Hit_dust Above
9 ParticleEmitter gen_hit_flash Above
10 ParticleEmitter gen_hitfx_dot_blue_emitter Above
11 Electricity_hit_red Jess_hit ParticleEmitter Hit_dust Above
12 SWF sc/effects.sc electricity_hit_red Above
13 ParticleEmitter gen_hitfx_dot_blue_emitter Above
14 Electricity_hit Jess_hit ParticleEmitter Hit_dust Above Electricity_hit_red
15 SWF sc/effects.sc electricity_hit Above
16 ParticleEmitter gen_hitfx_dot_blue_emitter Above
17 Poison_hit ParticleEmitter Hit_dust Above 200
18 ParticleEmitter gen_hit_flash Above 300
19 ParticleEmitter poison_trail_particle Above 300
20 SWF sc/effects.sc Poison_hit Above
21 Gen_hit ParticleEmitter Hit_dust Above 200
22 ParticleEmitter gen_hit_flash Above 300
23 ParticleEmitter gen_hitfx_dot_blue_emitter Above 200
24 Gen_Trail true true ParticleEmitter gen_trail_particle Above 50
25 shotgun_trail_small true true ParticleEmitter shotgun_trail_small_particle Above 50
26 poison_trail true true ParticleEmitter poison_trail_particle Object 50
27 Gen_Trail_dust true true ParticleEmitter gen_trail_small_particle_smoke Above 50
28 Gen_Trail_small true true ParticleEmitter gen_trail_small_particle Above 50
29 Gen_Beam_Trail true true ParticleEmitter gen_beam_trail_particle Above 50
30 Gen_Ground_fx Effect Ground
31 Bats true ParticleEmitter bat_trail_emitter Above 50
32 bear_spawn true Nita_ulti_bear ParticleEmitter magic_spark_exlposion Above 100
33 ParticleEmitter Gen_dust_emitter_big Above 100
34 magic_Trail true ParticleEmitter magic_spark_trail_emitter Above 50
35 ParticleEmitter electricity_ring_trail_emitter Above
36 electricity_Trail true ParticleEmitter electricity_spark_trail_emitter Above 50
37 ParticleEmitter electricity_ring_trail_emitter Above
38 Sniper_Trail true Sniper_trail ParticleEmitter sniper_trail_emitter Above 50
39 Plasma_Trail true ParticleEmitter plasma_trail_emitter Above 50
40 ParticleEmitter Above
41 Blink_old 70 ParticleEmitter Stunner Object 60
42 SWF sc/effects.sc ExplosionGroundGlowBlue Ground 60
43 130 SWF sc/effects.sc ElectricLightning Object 60
44 SWF sc/effects.sc ElectricGlowBall Object 60
45 200 ScreenFlash Ground -1258291201 60
46 Plasmoid_glow SWF sc/effects.sc LevelUpGroundGlow Object 20
47 SWF sc/effects.sc LevelUpFx Object
48 ScreenFlash Ground -154
49 xp_bar_effect ParticleEmitter Death_sparkle_still1 Above
50 Healing_old true SWF Object 100
51 Immunity_old true SWF Above 100
52 Blob_fx true true ParticleEmitter blob_fx_particles Object
53 Collect_plasmoid_old 70 Orb_get ParticleEmitter Stunner Object 60
54 SWF sc/effects.sc ExplosionGroundGlowBlue Ground 60
55 130 SWF sc/effects.sc ElectricLightning Object 60
56 SWF sc/effects.sc ElectricGlowBall Object 60
57 200 ScreenFlash Ground -1258291201 60
58 Health_fx true true ParticleEmitter health_fx_particles Object
59 testfx1 ParticleEmitter sc/effects.sc Dust_emitter Object
60 testfx2 true true Sound_poison_bomb ParticleEmitter sc/effects.sc Toxic_emitter Object
61 heal_area_fx true true Sound_Heal ParticleEmitter sc/effects.sc heal_area_particles Ground
62 Collect_plasmoid true Orb_get ParticleEmitter Point_collect_emitter Object
63 SWF sc/effects.sc collect_glow1 Ground 75
64 Ring_Trail true true ParticleEmitter Ring_trail_emitter Above 100
65 Healing true ParticleEmitter Health_collect_emitter Object
66 ParticleEmitter heal_particle Above
67 HealingBig true Sound_Heal ParticleEmitter Health_collect_emitter Object
68 heal_particle Above
69 poison_fog ParticleEmitter poison_fog_emitter Above
70 poison_skull ParticleEmitter poison_fog_skull_particle Above
71 gen_troop_death ParticleEmitter ground_explosion Above
72 ParticleEmitter ground_splat_emitter Ground
73 ParticleEmitter ground_splat_small Ground
74 ParticleEmitter splats_flying Object
75 ParticleEmitter Death_Dust_emitter Object
76 SWF sc/effects.sc Object 50
77 Gen_small_explosion 200 150 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 70
78 ParticleEmitter Small_explosion_streaks_emitter Object 70
79 SWF sc/effects.sc gen_explosion_ring2 Object 70
80 ParticleEmitter Gen_Small_Debris_emitter Above 70
81 Gen_small_explosion_2 200 150 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 70
82 ParticleEmitter Small_explosion_streaks_emitter Object 70
83 ParticleEmitter ground_explosion Above
84 ParticleEmitter sparks Above 70
85 ParticleEmitter Gen_Small_Debris_emitter Above 70
86 bandit_reload true bandit_reload SWF sc/effects.sc Object 100
87 laser_attack LaserShot01 SWF sc/effects.sc Object 100
88 ParticleEmitter laser_muzzle_emitter Object 100
89 tgrenade_attack Timedgrenade SWF sc/effects.sc Object 100
90 ParticleEmitter laser_muzzle_emitter Object 100
91 grenade_attack Sound_Grenade SWF sc/effects.sc Object 100
92 Spawn_plasmoid true Orb_spawn SWF sc/effects.sc Object 100
93 sniper_hit true true 100 50 SWF sc/effects.sc sniper_hit Above 50
94 Mariachi_hit_red true true SWF sc/effects.sc sound_hit_red Above 50
95 Mariachi_hit true true SWF sc/effects.sc sound_hit Above 50 Mariachi_hit_red
96 Mariachi_soundwaves_trail true true ParticleEmitter soundwave_trail_dust Object 50
97 ParticleEmitter music_note_particle Object
98 nuts_bolts_metal_small true true ParticleEmitter Nuts_and_bolts_particle Ground 50
99 Effect Gen_hit Object 100
100 nuts_bolts_metal_explosion true true ParticleEmitter Nuts_and_bolts_particle_big Object 50
101 ParticleEmitter Gen_dark_smoke Object
102 Effect Gen_small_explosion_2 Object
103 Mariachi_ulti_trail true true ParticleEmitter soundwave_trail_heal_ulti_flowers Object 50
104 ParticleEmitter soundwave_trail_heal_ulti Object 120
105 ParticleEmitter Above 500
106 ParticleEmitter heal_particle Above 500
107 safe_explosion true true ParticleEmitter Gems_flying Above 50
108 Effect Gen_Explosion Object
109 ParticleEmitter Hammer_trail_rocks_big Object
110 ParticleEmitter Hammer_trail_rocks Object
111 Shaman_trail true true ParticleEmitter Hammer_trail_particle Ground 50
112 ParticleEmitter magic_native_particle Above
113 ParticleEmitter Hammer_trail_rocks_big Above
114 ParticleEmitter Hammer_trail_rocks Above
115 ParticleEmitter Hammer_trail_dust Above
116 ParticleEmitter magic_native_particle Above
117 Hammer_trail true true ParticleEmitter Hammer_trail_particle Ground 50
118 ParticleEmitter Hammer_trail_rocks_big Above
119 ParticleEmitter Hammer_trail_rocks Above
120 ParticleEmitter Hammer_trail_dust Above
121 Purple_Trail true true ParticleEmitter purple_trail_particle Above 50
122 Gen_dust_puff true ParticleEmitter dust_puff Ground 100
123 Gen_move_fx true ParticleEmitter walking_smoke Ground 100
124 Melee_alien_atk Alien_melee_atk SWF sc/effects.sc Object 100
125 Gen_alien_move_fx true SWF sc/effects.sc gen_move_fx Ground 100
126 Tap_direction true Tap_direction SWF sc/effects.sc Object 100
127 Blink_red Sound_Blink SWF sc/effects.sc teleport_light1_fx_red Above 60
128 200 ParticleEmitter Teleport_light_particles Above
129 Blink Sound_Blink SWF sc/effects.sc teleport_light1_fx Above 60 Blink_red
130 200 ParticleEmitter Teleport_light_particles Above
131 Immunity_red true Sound_Armor SWF sc/effects.sc shield_fx_red Above 100
132 SWF sc/effects.sc shield_fx_back_red Ground
133 Immunity true Sound_Armor SWF sc/effects.sc shield_fx Above 100 Immunity_red
134 poison_trail_old true true ParticleEmitter poison_trail_particle Object 75
135 ParticleEmitter gen_trail_particle Object 33
136 Chop_atk Metal_swipe SWF sc/effects.sc Object 100
137 Hazzard_atk Hazzard_atk SWF sc/effects.sc Object 100
138 Deadeye_atk Sound_Deadeye_atk SWF sc/effects.sc Object 100
139 Gen_Grenade true true Sound_Grenade ParticleEmitter gen_trail_particle Above 50
140 UltiReady true Ulti_ready ParticleEmitter Point_collect_emitter Object
141 UltiGain true Ulti_gain ParticleEmitter Point_collect_emitter Object
142 Grass_wind_fx ParticleEmitter Grass_wind Object 100
143 Box_hit_fx Bullet_rico_wood ParticleEmitter splinters_small Ground 100
144 mine_Grass_hit_fx Bullet_rico_grass ParticleEmitter Grass_hit_mine Object 100
145 Grass_hit_fx_yellow Bullet_rico_grass ParticleEmitter Grass_hit_yellow Object 100
146 Grass_hit_fx Bullet_rico_grass ParticleEmitter Grass_hit Object 100
147 mine_Grass_explo_fx ParticleEmitter Explo_dust Object 120
148 ParticleEmitter Grass_hit_big_mine Object
149 Grass_explo_fx_yellow ParticleEmitter Explo_dust Object 120
150 ParticleEmitter Grass_hit_big_yellow Object
151 Grass_explo_fx ParticleEmitter Explo_dust Object 120
152 ParticleEmitter Grass_hit_big Object
153 ParticleEmitter leaves_on_ground Object 100
154 mine_Rock_hit_fx Bullet_rico_rock ParticleEmitter Rock_hit_debris1_mine Object 133
155 mine_blocking2_hit Effect mine_Rock_hit_fx Object 133
156 blocking2_hit Effect Rock_hit_fx Object 133
157 Rock_hit_fx Bullet_rico_rock ParticleEmitter Rock_hit_debris1 Object 133
158 mine_blocking2_explosion Effect mine_Rock_explo_fx Object 100
159 blocking2_explosion Effect Gen_wood_explosion Object 100
160 Gen_wood_explosion ParticleEmitter splinters Object 100
161 ParticleEmitter planks Ground 100
162 ParticleEmitter planks_fly Object
163 ParticleEmitter fire_after_explosion Object
164 ParticleEmitter Explo_dust Object 100
165 ParticleEmitter ground_explosion_small Object
166 oasis_Gen_wood_explosion 300 300 ParticleEmitter sc/effects.sc Rock_explo_debris1_mine Object 100
167 ParticleEmitter sc/effects.sc Rock_explo_debris2_mine Object 100
168 ParticleEmitter sc/effects.sc Explo_dust Object 100
169 ParticleEmitter sc/effects.sc ground_explosion_small Ground 50
170 mine_Rock_explo_fx 300 300 ParticleEmitter sc/effects.sc Rock_explo_debris1_mine Object 100
171 ParticleEmitter sc/effects.sc Rock_explo_debris2_mine Object 100
172 ParticleEmitter sc/effects.sc Explo_dust Object 100
173 ParticleEmitter sc/effects.sc ground_explosion_small Ground 50
174 oasis_fragile_explo_debris ParticleEmitter sc/effects.sc fragile_explo_debris_oasis Object 100
175 ParticleEmitter sc/effects.sc Explo_dust Above 100
176 ParticleEmitter sc/effects.sc ground_explosion_small Ground 50
177 fragile_explo_debris ParticleEmitter sc/effects.sc fragile_explo_debris Object 100
178 ParticleEmitter sc/effects.sc Explo_dust Above 100
179 ParticleEmitter sc/effects.sc ground_explosion_small Ground 50
180 Rock_explo_fx 300 300 ParticleEmitter sc/effects.sc Rock_explo_debris1 Object 100
181 ParticleEmitter sc/effects.sc Rock_explo_debris2 Object 100
182 ParticleEmitter sc/effects.sc Explo_dust Above 100
183 ParticleEmitter sc/effects.sc ground_explosion_small Ground 50
184 StartCharge true Rhinofire SWF sc/effects.sc Object 100
185 StartBuildTurretUlti true Robocon SWF sc/effects.sc Object 100
186 Bullet_bounce_enemy ParticleEmitter gen_bouncefx_dot_emitter Object
187 Bullet_bounce ParticleEmitter gen_bouncefx_dot_blue_emitter Object Bullet_bounce_enemy
188 lucha_smoke_Trail true true ParticleEmitter lucha_smoke_emitter Object 75
189 Smoke_Trail true true ParticleEmitter shotgun_trail_smoke_emitter Object 75
190 Rocket_Trail true true ParticleEmitter rocket_trail_smoke_emitter Above 75
191 ParticleEmitter rocket_spark_emitter Above 75
192 SpawnTurret true Roboturret ParticleEmitter sc/effects.sc Gen_dust_emitter Object 100
193 gunslinger_attack 100 gunslinger_fire SWF sc/effects.sc Object 100
194 ParticleEmitter shell Ground 100
195 ParticleEmitter muzzle_flash_smaller Object 100
196 ParticleEmitter shooting_spark_emitter Object 100
197 ParticleEmitter gen_small_smoke_emitter_smaller Object 100
198 gunslinger_attack_ulti 200 gunslinger_fire_ulti SWF sc/effects.sc Object 100
199 ParticleEmitter shell Ground 100
200 ParticleEmitter muzzle_flash_smaller Object 100
201 ParticleEmitter shooting_spark_emitter Object 100
202 ParticleEmitter gen_small_smoke_emitter_smaller Object 100
203 shotgun_girl_attack 200 Shotgun SWF sc/effects.sc Object 100
204 ParticleEmitter shell_shotgun Object 100
205 ParticleEmitter muzzle_flash Object 100
206 ParticleEmitter shooting_spark_emitter Object 100
207 ParticleEmitter gen_small_smoke_emitter Object 100
208 shotgun_girl_attack_ulti 450 150 Utilshotgun SWF sc/effects.sc Object 100
209 ParticleEmitter shooting_spark_emitter Object 100
210 ParticleEmitter gen_small_smoke_emitter Object 100
211 No_ammo_shotgungirl true No_ammo_shotgungirl SWF sc/effects.sc Object 100
212 Dry_fire_shotgungirl true Dry_fire_shotgungirl SWF sc/effects.sc Object 100
213 dry_fire_bowdude true Bow_dryfire SWF sc/effects.sc Object 100
214 dry_fire_mechanic true Jess_dryfire SWF sc/effects.sc Object 100
215 crow_dryfire true crow_dryfire SWF sc/effects.sc Object 100
216 Brock_dryfire true Brock_dryfire SWF sc/effects.sc Object 100
217 dry_fire_barkeep true Barkeep_dryfire SWF sc/effects.sc Object 100
218 bull_dude_attack 200 Rhinofire SWF sc/effects.sc Object 100
219 ParticleEmitter shell_shotgun Object 100
220 ParticleEmitter muzzle_flash Object 100
221 ParticleEmitter shooting_spark_emitter Object 100
222 ParticleEmitter gen_small_smoke_emitter Object 100
223 tnt_attack tnt_attack SWF sc/effects.sc Object 100
224 tnt_attack_ulti tnt_attack_ulti SWF sc/effects.sc Object 100
225 rocket_girl_attack_ulti 200 Robotfire SWF sc/effects.sc Object 100
226 ParticleEmitter shooting_spark_emitter Object 100
227 ParticleEmitter gen_small_smoke_emitter Object 100
228 rocket_girl_attack 200 Robotfire SWF sc/effects.sc Object 100
229 ParticleEmitter shooting_spark_emitter Object 100
230 ParticleEmitter gen_small_smoke_emitter Object 100
231 trickshot_dude_attack 100 Trickshot_fire SWF sc/effects.sc Object 100
232 ParticleEmitter shell Ground 100
233 ParticleEmitter muzzle_flash_smaller Object 100
234 ParticleEmitter shooting_spark_emitter Object 100
235 ParticleEmitter gen_small_smoke_emitter_smaller Object 100
236 trickshot_dude_attack_ulti 200 Trickshot_fire_ulti SWF sc/effects.sc Object 100
237 ParticleEmitter shell Ground 100
238 ParticleEmitter muzzle_flash_smaller Object 100
239 ParticleEmitter shooting_spark_emitter Object 100
240 ParticleEmitter gen_small_smoke_emitter_smaller Object 100
241 cactus_attack spike_atk SWF sc/effects.sc Object 100
242 cactus_attack_ulti tnt_attack_ulti SWF sc/effects.sc Object 100
243 bow_dude_attack Bow_fire SWF sc/effects.sc Object 100
244 bow_dude_ulti tnt_attack_ulti SWF sc/effects.sc Object 100
245 barkeep_attack Barkeep_atk SWF sc/effects.sc Object 100
246 barkeep_attack_ulti Barkeep_ulti_throw SWF sc/effects.sc Object 100
247 luchador_attack_red Lucha_punch SWF sc/effects.sc Object 100
248 luchador_attack Lucha_punch SWF sc/effects.sc Object 100 luchador_attack_red
249 hammer_ulti_explosion 450 150 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object
250 ParticleEmitter Small_explosion_streaks_emitter Object
251 ParticleEmitter Hammer_ulti_rocks Object
252 ParticleEmitter Hammer_ulti_cracks Ground
253 SWF sc/effects.sc gen_explosion_ring2 Object
254 ParticleEmitter Gen_Small_Debris_emitter Above
255 mechanic_attack_red 200 Jess_shoot SWF sc/effects.sc electricity_attack_red Object 30
256 mechanic_attack 200 Jess_shoot SWF sc/effects.sc electricity_attack Object 100 mechanic_attack_red
257 ParticleEmitter spark_fx_emitter Object
258 mechanic_ulti Jess_throw SWF sc/effects.sc Object 100
259 shaman_attack 200 Earth_atk Effect mechanic_attack Ground
260 shaman_ulti Nita_ulti_throw SWF sc/effects.sc Object 100
261 bear_attack tnt_attack Effect undertaker_attack Object 100
262 undertaker_attack true Mortis_atk SWF sc/effects.sc slash_gen Object 100
263 undertaker_attack_ulti Mortis_ulti SWF sc/effects.sc Object 100
264 crow_attack Crow_throw SWF sc/effects.sc Object 100
265 crow_ulti true tnt_attack_ulti SWF sc/effects.sc Object 100
266 dead_mariachi_attack_red Poco_atk SWF sc/effects.sc sound_attack_red Object 200 100
267 dead_mariachi_attack Poco_atk SWF sc/effects.sc sound_attack Object 200 dead_mariachi_attack_red 100
268 dead_mariachi_attack_ulti_red Poco_ulti SWF sc/effects.sc sound_attack_ulti_red Object 100
269 dead_mariachi_attack_ulti Poco_ulti SWF sc/effects.sc sound_attack_ulti Object 100 dead_mariachi_attack_ulti_red
270 bull_dude_ulti Rhinocharge SWF sc/effects.sc Object 100
271 bull_dude_ulti_loop true true ParticleEmitter Hammer_trail_particle Object 75
272 ParticleEmitter Hammer_trail_rocks Object
273 ParticleEmitter Hammer_trail_dust Object 75
274 luchador_ulti true Lucha_ulti SWF sc/effects.sc Object 100
275 sniper_attack 250 Sniper_atk ParticleEmitter shell Object 150
276 ParticleEmitter muzzle_flash_smaller Object
277 ParticleEmitter shooting_spark_emitter Object
278 ParticleEmitter gen_small_smoke_emitter_smaller Object
279 sniper_ulti Sniper_ulti Effect Gen_dust_puff Object 100
280 minigun_attack tnt_attack SWF sc/effects.sc Object 100
281 minigun_ulti tnt_attack SWF sc/effects.sc Object 100
282 charge_fx true ParticleEmitter charge_fx_emitter Object 200
283 turret_attack LaserShot01 SWF sc/effects.sc Object 100
284 ParticleEmitter shell_shotgun Object
285 ParticleEmitter muzzle_flash_smaller Object
286 ParticleEmitter shooting_spark_emitter Object
287 ParticleEmitter gen_small_smoke_emitter Object
288 death_shotgun_girl Effect splat_emitter gen_troop_death Above
289 takedamage_gen SWF sc/effects.sc Object 200
290 death_gunslinger Male_1_death Effect splat_emitter gen_troop_death Above
291 death_bull_dude Rhino_death Effect splat_emitter gen_troop_death Above
292 death_rocket_girl Female_1_death Effect splat_emitter gen_troop_death Above
293 death_trickshot_dude Male_2_death Effect splat_emitter gen_troop_death Above
294 death_cactus Male_1_death Effect splat_emitter gen_troop_death Above
295 death_barkeep Male_2_death Effect splat_emitter gen_troop_death Above
296 death_mechanic Male_1_death Effect splat_emitter gen_troop_death Above
297 death_shaman Female_1_death Effect splat_emitter gen_troop_death Above
298 death_tnt_dude Male_1_death Effect splat_emitter gen_troop_death Above
299 death_luchador Male_1_death Effect splat_emitter gen_troop_death Above
300 death_undertaker Female_1_death Effect splat_emitter gen_troop_death Above
301 death_crow Male_1_death Effect splat_emitter gen_troop_death Above
302 death_dead_mariachi Male_2_death Effect splat_emitter gen_troop_death Above
303 death_bow_dude Male_2_death Effect splat_emitter gen_troop_death Above
304 death_sniper Female_1_death Effect splat_emitter gen_troop_death Above
305 death_minigun Male_1_death Effect splat_emitter gen_troop_death Above
306 reload_shotgun_girl true bandit_reload SWF sc/effects.sc Object 100
307 reload_gunslinger true bandit_reload SWF sc/effects.sc Object 100
308 reload_bull_dude true bandit_reload SWF sc/effects.sc Object 100
309 reload_rocket_girl true Brock_reload SWF sc/effects.sc Object 100
310 reload_trickshot_dude true bandit_reload SWF sc/effects.sc Object 100
311 reload_cactus true Spike_reload SWF sc/effects.sc Object 100
312 reload_barkeep true Barkeep_reload SWF sc/effects.sc Object 100
313 reload_mechanic true Jess_reload SWF sc/effects.sc Object 100
314 reload_tnt_dude true TNT_reload SWF sc/effects.sc Object 100
315 reload_crow true crow_reload SWF sc/effects.sc Object 100
316 reload_undertaker true Mortis_reload SWF sc/effects.sc Object 100
317 reload_dead_mariachi true Poco_reload SWF sc/effects.sc Object 100
318 reload_bow_dude true Bow_reload SWF sc/effects.sc Object 100
319 reload_sniper true Sniper_reload SWF sc/effects.sc Object 100
320 reload_minigun true bandit_reload SWF sc/effects.sc Object 100
321 Gen_Big_Explosion true 300 300 Sound_Gen_explosion ParticleEmitter big_explosion_lines_emitter Object
322 ParticleEmitter big_explosion_streaks_emitter Object
323 ParticleEmitter big_Dust_emitter Object
324 ParticleEmitter big_Hot_dust_emitter Object
325 200 ScreenFlash Ground -1258291201 60
326 ParticleEmitter Gen_Small_Debris_emitter Object
327 Gen_Very_Big_Explosion true 300 300 Sound_Gen_explosion ParticleEmitter very_big_explosion_lines_emitter Object
328 ParticleEmitter very_big_explosion_streaks_emitter Object
329 ParticleEmitter very_big_Dust_emitter Object
330 ParticleEmitter very_big_Hot_dust_emitter Object
331 200 ScreenFlash Ground -1258291201 60
332 ParticleEmitter Gen_Small_Debris_emitter Object
333 Gen_Explosion true 200 200 Sound_Gen_explosion Effect Gen_small_explosion Object 130
334 gen_take_damage true SWF sc/effects.sc Object 100
335 ParticleEmitter shooting_spark_emitter Object 100
336 true ParticleEmitter gen_small_smoke_emitter Object 100
337 low_health true true Low_health_1_loop ParticleEmitter Object
338 very_low_health true true Low_health_2_loop ParticleEmitter Object
339 bgrfx true true ParticleEmitter bgr_test_emitter Object 100
340 ParticleEmitter bgr_test_trail_spark_emitter Object 100
341 sniper_landing_smoke_ring 200 200 Sniper_land SWF sc/effects.sc smoke_ring Ground 100
342 ground_hit_800 200 200 Sound_Gen_explosion Effect hammer_ulti_explosion Object 230
343 explosion_1150 200 200 Sound_Gen_explosion Effect Gen_small_explosion Object 100
344 explosion_1200 200 200 Sound_Gen_explosion Effect Gen_small_explosion Object 100
345 explosion_200 150 150 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 70
346 ParticleEmitter Small_explosion_streaks_emitter Object 70
347 SWF sc/effects.sc gen_explosion_ring2 Object 70
348 ParticleEmitter Gen_Small_Debris_emitter Above 70
349 explosion_300 150 150 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 95
350 ParticleEmitter Small_explosion_streaks_emitter Object 95
351 SWF sc/effects.sc gen_explosion_ring2 Object 95
352 ParticleEmitter Gen_Small_Debris_emitter Above 95
353 explosion_450 150 50 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 120
354 ParticleEmitter Small_explosion_streaks_emitter Object 120
355 SWF sc/effects.sc gen_explosion_ring2 Object 120
356 ParticleEmitter Gen_Small_Debris_emitter Above 120
357 explosion_600 150 150 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 190
358 ParticleEmitter Small_explosion_streaks_emitter Object 190
359 SWF sc/effects.sc gen_explosion_ring2 Object 190
360 ParticleEmitter Gen_Small_Debris_emitter Above 190
361 explosion_800 150 150 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 230
362 ParticleEmitter Small_explosion_streaks_emitter Object 230
363 SWF sc/effects.sc gen_explosion_ring2 Object 230
364 ParticleEmitter Gen_Small_Debris_emitter Above 230
365 explosion_rocket_rose 200 50 explosion_rocket_rose ParticleEmitter Small_Dust_emitter Object 95
366 ParticleEmitter Small_explosion_streaks_emitter Object 95
367 SWF sc/effects.sc gen_explosion_ring2 Object 95
368 ParticleEmitter Gen_Small_Debris_emitter Above 95
369 explosion_rocket_rose_ulti 200 50 explosion_rocket_rose_ulti ParticleEmitter Small_Dust_emitter Object 120
370 ParticleEmitter Small_explosion_streaks_emitter Object 120
371 SWF sc/effects.sc gen_explosion_ring2 Object 120
372 ParticleEmitter Gen_Small_Debris_emitter Above 120
373 explosion_tnt_dude 200 50 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 120
374 ParticleEmitter Small_explosion_streaks_emitter Object 120
375 SWF sc/effects.sc gen_explosion_ring2 Object 120
376 ParticleEmitter Gen_Small_Debris_emitter Above 120
377 explosion_tnt_dude_ulti 450 150 Sound_TNT_explosion ParticleEmitter Small_Dust_emitter Object 230
378 ParticleEmitter Small_explosion_streaks_emitter Object 230
379 SWF sc/effects.sc gen_explosion_ring2 Object 230
380 ParticleEmitter Gen_Small_Debris_emitter Above 230
381 Solid_hit_fx Bullet_rico_metal SWF sc/effects.sc Object 100
382 explosion_cactus 200 50 Cactus_explo ParticleEmitter Small_Dust_emitter Object 95
383 ParticleEmitter Small_explosion_streaks_emitter Object 95
384 SWF sc/effects.sc gen_explosion_ring2 Object 95
385 ParticleEmitter Gen_Small_Debris_emitter Above 95
386 explosion_cactus_ulti_red 200 50 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 230
387 ParticleEmitter Small_explosion_streaks_emitter Object 230
388 SWF sc/effects.sc gen_explosion_ring2 Object 230
389 SWF sc/effects.sc cactus_field_red Ground 100
390 ParticleEmitter Gen_Small_Debris_emitter Above 230
391 explosion_cactus_ulti 200 50 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 230 explosion_cactus_ulti_red
392 ParticleEmitter Small_explosion_streaks_emitter Object 230
393 SWF sc/effects.sc gen_explosion_ring2 Object 230
394 SWF sc/effects.sc cactus_field Ground 100
395 ParticleEmitter Gen_Small_Debris_emitter Above 230
396 explosion_barkeep 150 50 Barkeep_bottle_hit ParticleEmitter gen_hit_flash Object 190
397 ParticleEmitter barkeep_shards Object 190
398 ParticleEmitter barkeep_splat Ground
399 ParticleEmitter barkeep_smoke Above
400 ParticleEmitter Small_Dust_emitter Object
401 explosion_barkeep_ulti 150 50 Barkeep_ulti_hit ParticleEmitter barkeep_smoke_ulti Above 190
402 Effect Gen_Explosion Object
403 ParticleEmitter barkeep_fire Ground
404 ParticleEmitter barkeep_splat_ulti Ground
405 explosion_bow_dude 200 50 Sound_Gen_small_explosion ParticleEmitter Small_Dust_emitter Object 95
406 ParticleEmitter Small_explosion_streaks_emitter Object 95
407 SWF sc/effects.sc gen_explosion_ring2 Object 95
408 ParticleEmitter Gen_Small_Debris_emitter Above 95
409 Lucha_hit 200 50 Punch_impact ParticleEmitter Hit_dust Above 0
410 ParticleEmitter gen_hit_flash Above
411 ParticleEmitter gen_hitfx_dot_blue_emitter Above
412 SWF sc/effects.sc Primo_hit Above
413 Gen_hit_melee Punch_impact ParticleEmitter Hit_dust Above 200
414 ParticleEmitter gen_hit_flash Above 300
415 ParticleEmitter gen_hitfx_dot_blue_emitter Above 200
416 Trickshot_hit_env Trickshot_bullet ParticleEmitter gen_hitfx_dot_blue_emitter Above 200
417 ParticleEmitter trickshot_hit_ring_emitter Above 200
418 oasis_blocking2_explosion 300 300 ParticleEmitter sc/effects.sc Rock_explo_debris1_mine Object 100
419 ParticleEmitter sc/effects.sc Rock_explo_debris2_mine Object 100
420 ParticleEmitter sc/effects.sc Explo_dust Object 100
421 ParticleEmitter sc/effects.sc ground_explosion_small Ground 50
422 Green_explo_fx ParticleEmitter Explo_dust Object 120
423 ParticleEmitter Grass_hit_big Object
424 Green_hit_fx Bullet_rico_grass ParticleEmitter Green_hit Object 100
425 MineActive_enemy Bomb_bleeps ParticleEmitter Sharpie_emitter_enemy Above 100
426 ParticleEmitter MineRing_emitter_enemy Above 100
427 MineActive Bomb_bleeps_friend ParticleEmitter Sharpie_emitter Above 100 MineActive_enemy
428 ParticleEmitter MineRing_emitter Above 100
429 Spawn_Shield true true SWF sc/effects.sc spawnshield_fx Object 100
430 Spawn_mine true Bo_mine_spawn SWF sc/effects.sc Object 100
431 Spawn_sniper_bomb true Piper_mine_drop SWF sc/effects.sc Object 100

View file

@ -0,0 +1,9 @@
"Name","FileName","ExportName"
"String","String","String"
"BullGuyIdle","ui.sc","hero_portrait"
"BullGuyWalk","ui.sc","hero_portrait"
"BullGuyHappy","ui.sc","hero_portrait"
"BullGuySad","ui.sc","hero_portrait"
"BullGuySignature","ui.sc","hero_portrait"
"BullGuyUiPose","ui.sc","hero_portrait"
"ShellyFace","characters.sc","shelly_face"
1 Name FileName ExportName
2 String String String
3 BullGuyIdle ui.sc hero_portrait
4 BullGuyWalk ui.sc hero_portrait
5 BullGuyHappy ui.sc hero_portrait
6 BullGuySad ui.sc hero_portrait
7 BullGuySignature ui.sc hero_portrait
8 BullGuyUiPose ui.sc hero_portrait
9 ShellyFace characters.sc shelly_face

View file

@ -0,0 +1,3 @@
"Name","FileName","PlayerExportNameTop","PlayerExportNameBot","EnemyExportNameTop","EnemyExportNameBot","YourTeamExportNameTop","YourTeamExportNameBot"
"String","String","String","String","String","String","String","String"
"Medium","sc/ui.sc","player_info_badge","player_info_badge_btm","enemy_info_badge","enemy_info_badge_btm","yourteam_info_badge","teammate_info_badge_btm"
1 Name FileName PlayerExportNameTop PlayerExportNameBot EnemyExportNameTop EnemyExportNameBot YourTeamExportNameTop YourTeamExportNameBot
2 String String String String String String String String
3 Medium sc/ui.sc player_info_badge player_info_badge_btm enemy_info_badge enemy_info_badge_btm yourteam_info_badge teammate_info_badge_btm

19
2.57/csv_client/music.csv Normal file
View file

@ -0,0 +1,19 @@
"Name","FileName","Volume","Loop","PlayCount","FadeOutTimeSec","DurationSec"
"String","String","int","boolean","int","int","int"
"BattleMusic","music/Slugfest_ingame_01.ogg",65,"true",,,60
,"music/Slugfest_ingame_02.ogg",65,"true",,,60
,"music/Slugfest_ingame_03.ogg",65,"true",,,66
,"music/Slugfest_ingame_04.ogg",65,"true",,,57
,"music/Slugfest_ingame_05.ogg",65,"true",,,53
"SingleplayerBattlemusic","music/Slugfest_ingame_01.ogg",65,"true",,,60
,"music/Slugfest_ingame_02.ogg",65,"true",,,60
,"music/Slugfest_ingame_03.ogg",65,"true",,,66
,"music/Slugfest_ingame_04.ogg",65,"true",,,57
,"music/Slugfest_ingame_05.ogg",65,"true",,,60
"MenuMusic","music/Slugfest_menu_01.ogg",60,,1,,124
"WinJingle","music/slugfest_game_won_01.ogg",80,,1,,
"LoseJingle","music/slugfest_game_lost_01.ogg",70,,1,,
"DrawJingle","music/laser_game_draw_01.ogg",70,,1,,
"Win_loop","music/win_screen_loop_4x_01.ogg",60,"true",,,30
"Draw_loop","music/draw_screen_loop_4x_01.ogg",60,"true",,,34
"Lose_loop","music/lose_screen_loop_4x_01.ogg",60,"true",,,28
1 Name FileName Volume Loop PlayCount FadeOutTimeSec DurationSec
2 String String int boolean int int int
3 BattleMusic music/Slugfest_ingame_01.ogg 65 true 60
4 music/Slugfest_ingame_02.ogg 65 true 60
5 music/Slugfest_ingame_03.ogg 65 true 66
6 music/Slugfest_ingame_04.ogg 65 true 57
7 music/Slugfest_ingame_05.ogg 65 true 53
8 SingleplayerBattlemusic music/Slugfest_ingame_01.ogg 65 true 60
9 music/Slugfest_ingame_02.ogg 65 true 60
10 music/Slugfest_ingame_03.ogg 65 true 66
11 music/Slugfest_ingame_04.ogg 65 true 57
12 music/Slugfest_ingame_05.ogg 65 true 60
13 MenuMusic music/Slugfest_menu_01.ogg 60 1 124
14 WinJingle music/slugfest_game_won_01.ogg 80 1
15 LoseJingle music/slugfest_game_lost_01.ogg 70 1
16 DrawJingle music/laser_game_draw_01.ogg 70 1
17 Win_loop music/win_screen_loop_4x_01.ogg 60 true 30
18 Draw_loop music/draw_screen_loop_4x_01.ogg 60 true 34
19 Lose_loop music/lose_screen_loop_4x_01.ogg 60 true 28

View file

@ -0,0 +1,313 @@
"Name","MaxParticleCount","MinLife","MaxLife","ParticleMinInterval","ParticleMaxInterval","ParticleMinLife","ParticleMaxLife","ParticleMinAngle","ParticleMaxAngle","ParticleAngleRelativeToParent","ParticleRandomAngle","ParticleMinRadius","ParticleMaxRadius","ParticleMinSpeed","ParticleMaxSpeed","ParticleStartZ","ParticleMinVelocityZ","ParticleMaxVelocityZ","ParticleGravity","ParticleMinTailLength","ParticleMaxTailLength","ParticleResource","ParticleExportName","RotateToDirection","LoopParticleClip","StartScale","EndScale","FadeOutDuration","Inertia","EnemyVersion"
"string","int","int","int","int","int","int","int","int","int","boolean","boolean","int","int","int","int","int","int","int","int","int","int","string","string","boolean","boolean","int","int","int","int","string"
"music_note_particle_ulti_red",10,400,1000,,200,400,1000,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","music_note_red",,,150,50,100,20,
"music_note_particle_ulti",10,400,1000,,200,400,1000,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","music_note",,,150,50,100,20,"music_note_particle_ulti_red"
"music_note_particle_red",3,100,200,,200,200,800,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","music_note_red",,,100,50,500,20,
"music_note_particle",3,100,200,,200,200,800,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","music_note_1",,,80,10,500,20,"music_note_particle_red"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","music_note_2",,,,,,,
"magic_native_particle_red",20,150,200,,1000,1000,1200,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","magic_particle_red",,,100,1,500,20,
"magic_native_particle",20,150,200,,1000,1000,1200,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","magic_particle",,,100,1,500,20,"magic_native_particle_red"
"heal_particle",3,600,800,,200,500,600,,360,,"true",3,5,20,80,200,,50,200,,,"sc/effects.sc","Heal_particle",,,100,1,20,100,
"poisoned_particle",3,800,800,,10,600,800,,360,,"true",3,7,20,100,100,,50,35,,,"sc/effects.sc","poison_skull",,,100,50,500,20,
"sparks",7,400,700,,10,1000,1200,,360,,"true",0,4,20,600,,,50,400,,,"sc/effects.sc","gen_spark_anim",,,70,1,300,200,
,,,,,,,,,,,,,,,,,,,,,,,"gen_spark_anim_2",,,,,,,
"gen_round_particle",13,800,800,,10,600,800,,360,,"true",0,4,20,100,,,50,35,,,"sc/effects.sc","gen_particle_blue",,,55,80,500,20,
"gen_beam_particle",1,800,800,,10,600,800,,360,,"true",-4,4,15,300,,,50,35,,,"sc/effects.sc","gen_particle_blue",,,55,80,500,20,
"gen_hit",1,250,300,1,1,200,300,-360,360,,,0,0,0,0,30,1,1,,,,"sc/effects.sc","gen_hitlines_particle",,,,,100,,
"gen_trail_particle_enemy",15,30,40,30,40,600,1000,0,360,"true","true",0,0,1,12,,,0,35,500,500,"sc/effects.sc","gen_particle_red","true",,60,10,500,0,
"poison_trail_particle",5,30,40,50,50,200,300,0,360,"true","true",-1,1,1,12,,-3,3,35,500,500,"sc/effects.sc","poison_skull","true",,100,50,300,0,"gen_trail_particle_enemy"
"gen_trail_particle",15,30,40,30,40,600,1000,0,360,"true","true",-1,1,1,12,,-3,3,35,500,500,"sc/effects.sc","gen_particle_blue","true",,60,10,500,0,"gen_trail_particle_enemy"
"gen_trail_small_particle_enemy",3,30,40,30,40,600,1000,0,0,"true","true",0,0,1,12,,0,0,0,500,500,"sc/effects.sc","gen_particle_red","true",,45,3,500,0,
"shotgun_trail_small_particle",20,800,1200,1,30,400,600,0,0,"true","true",0,0,1,12,,0,0,0,300,400,"sc/effects.sc","shotgun_trail_particle","true",,20,1,500,0,"gen_trail_particle_enemy"
"gen_trail_small_particle",15,800,1200,1,30,400,600,0,0,"true","true",0,0,1,12,,0,0,0,500,500,"sc/effects.sc","gen_particle_blue","true",,100,3,500,0,"gen_trail_particle_enemy"
"gen_trail_small_particle_smoke",15,1000,2000,40,50,400,800,0,0,"true","true",0,0,1,12,,0,0,0,500,500,"sc/effects.sc","smokepuff_bigger",,,70,1,500,0,"gen_trail_particle_enemy"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","smokepuff_bigger_2",,,,,,,
"ground_explosion_small",1,,,,,2000,2000,-360,360,,,0,0,0,0,,,,,,,"sc/effects.sc","ground_hit","true",,50,40,0,,
"ground_explosion",1,,,,,2000,2000,-360,360,,,0,0,0,0,,,,,,,"sc/effects.sc","ground_hit","true",,100,80,0,,
"shotgun_hit",1,100,200,2,3,100,150,-360,360,"true","true",0,0,65,100,,,,,,,"sc/effects.sc","hit_star","true","true",10,110,10,,
"no_hit_effect_red",5,200,300,1,2,200,300,-360,360,"true","true",1,1,0,32,,,,,,,"sc/effects.sc","gen_hitfx_dot_red","true",,150,25,80,,
"no_hit_effect",5,200,300,1,2,200,300,-360,360,"true","true",1,1,0,32,,,,,,,"sc/effects.sc","gen_hitfx_dot_blue","true",,150,25,80,,"no_hit_effect_red"
"gen_hit_flash",1,10,40,1,1,30,60,-360,360,"true","true",-3,3,0,32,,,,,,,"sc/effects.sc","hit_star","true","true",100,25,0,,
"gen_hitfx_line_emitter",8,100,200,2,3,100,150,-360,360,"true","true",0,0,65,100,,,,,,,"sc/effects.sc","gen_hitfx_particle","true","true",50,110,50,,
"gen_hitfx_dot_emitter",5,200,300,1,2,200,300,-360,360,"true","true",1,1,0,32,,,,,,,"sc/effects.sc","gen_hitfx_dot","true",,100,25,80,,
"gen_beam_trail_particle_enemy",10,30,40,30,40,300,800,0,360,"true","true",0,0,2,12,,,0,,1000,1000,"sc/effects.sc","gen_particle_red","true",,45,1,1000,0,
"gen_beam_trail_particle",10,30,40,30,40,300,800,0,360,"true","true",0,0,2,12,,,0,,1000,1000,"sc/effects.sc","gen_particle_blue","true",,45,1,1000,0,"gen_beam_trail_particle_enemy"
"plasma_trail_emitter_red",20,100,200,12,24,300,800,0,360,"true","true",1,2,4,6,,0,0,15,,,"sc/effects.sc","tendril_particle_red","true",,70,5,1000,0,
"bat_trail_emitter_red",10,900,900,10,20,400,500,0,360,"true","true",1,2,2,6,,0,0,15,,,"sc/effects.sc","bat_flight_01_red","true","true",70,40,100,0,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bat_flight_02_red","true",,,,,,
"bat_trail_emitter",10,900,900,10,20,400,500,0,360,"true","true",1,2,2,6,,0,0,15,,,"sc/effects.sc","bat_flight_01","true","true",70,40,100,0,"bat_trail_emitter_red"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bat_flight_02","true",,,,,,
"sniper_trail_emitter",20,400,400,30,30,600,750,0,0,"true","true",1,2,4,6,,0,0,15,,,"sc/effects.sc","gradient_ring","true",,70,1,500,0,
"plasma_trail_emitter",20,100,200,12,24,300,800,0,360,"true","true",1,2,4,6,,0,0,15,,,"sc/effects.sc","tendril_particle_blue","true",,70,5,1000,0,"plasma_trail_emitter_red"
"magic_spark_exlposion",50,200,700,12,24,300,1000,0,360,"true","true",2,5,4,100,,0,0,200,,,"sc/effects.sc","magic_particle","true",,150,20,200,0,"plasma_trail_emitter_red"
"magic_spark_trail_emitter",5,100,200,12,24,300,400,0,360,"true","true",1,3,4,6,,0,0,15,,,"sc/effects.sc","magic_particle","true",,150,20,200,0,"plasma_trail_emitter_red"
"electricity_spark_trail_emitter_red",5,100,200,12,24,300,400,0,360,"true","true",1,3,4,6,,0,0,15,,,"sc/effects.sc","spark_4_red","true",,150,20,200,0,
"electricity_spark_trail_emitter",5,100,200,12,24,300,400,0,360,"true","true",1,3,4,6,,0,0,15,,,"sc/effects.sc","spark_4","true",,150,20,200,0,"electricity_spark_trail_emitter_red"
"blob_fx_particles",20,100,200,15,33,300,1200,265,280,,,-2,2,80,120,50,,,200,,,"sc/effects.sc","gen_turbulence_dot_yellow",,,50,15,100,450,
,,,,,,,,,,,,,,,,,,,,,,,"gen_turbulence_dot2_yellow",,,,,,,
"health_fx_particles",20,100,200,15,33,300,1200,265,280,,,-2,2,80,120,50,,,200,,,"sc/effects.sc","gen_turbulence_dot",,,50,15,100,450,
,,,,,,,,,,,,,,,,,,,,,,,"gen_turbulence_dot2",,,,,,,
"gen_explosion_ring_emitter",1,100,200,1,2,1000,2000,0,0,,,0,0,1,1,0,0,0,0,,,"sc/effects.sc","gen_explosion_ring1","false","false",100,100,300,,
"gen_explosion_lines_emitter",2,100,200,1,2,200,300,0,0,,,0,0,1,1,0,0,0,0,,,"sc/effects.sc","gen_explosion_lines1","false","false",50,200,33,,
"gen_explosion_dust1_emitter",1,3000,3000,3,5,5000,10000,0,360,,,-1,1,-1,1,0,0,0,10,,,"sc/effects.sc","gen_explosion_dust1","false","false",50,150,2000,,
"gen_explosion_dust2_emitter",1,3000,3000,3,5,5000,10000,0,360,,,-1,1,-1,1,0,0,0,10,,,"sc/effects.sc","gen_explosion_dust2","false","false",50,150,2000,,
"spark_fx_emitter",3,200,200,1,1,100,200,,360,,"true",-2,,400,500,,80,100,,200,400,"sc/effects.sc","Smallspark",,,50,30,,,
"Plasma_fx_emitter",9,200,300,,,200,300,,360,,"true",,,400,500,,80,100,,200,400,"sc/effects.sc","SparkleBlue",,,,,,,
"Dust_emitter",4,50,100,3,5,1200,1200,-360,360,"true","true",-4,4,5,12,10,1,2,10,,,"sc/effects.sc","dust_particle1","false",,80,10,400,100,
,,,,,,,,,,,,,,,,12,,,,,,,"dust_particle2",,,,,,,
,,,,,,,,,,,,,,,,15,,,,,,,"dust_particle3",,,,,,,
"Toxic_emitter_red",20,6000,6000,50,1000,2000,3200,-360,360,"true","true",-15,15,5,10,,10,20,-30,0,0,"sc/effects.sc","toxic_particle1_red","true",,20,230,2000,,
"Toxic_emitter",20,6000,6000,50,1000,2000,3200,-360,360,"true","true",-15,15,5,10,,10,20,-30,0,0,"sc/effects.sc","toxic_particle1","true",,20,230,2000,,"Toxic_emitter_red"
"explosion_streaks_emitter",4,200,300,,,400,600,80,100,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","gen_explosion_s1",,,100,10,400,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_s2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_s3",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_dark_streak1",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_s1",,,,,,,
"trickshot_hit_ring_emitter",1,,,,,300,400,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","ring_trail_particle","true","true",1,150,200,,"Ring_trail_emitter_red"
"poison_fog_skull_particle",1,0,0,0,0,600,1000,,360,,"true",3,7,,,100,,50,35,,,"sc/effects.sc","poison_skull",,,20,200,500,20,
"poison_fog_emitter",1,0,0,0,0,3000,4000,-140,140,"true","true",-3,3,300,1000,65,20,20,0,,,"sc/effects.sc","Poison_smoke","false","true",100,400,300,8000,
"Hot_dust_emitter",2,100,200,,,150,250,,360,,"true",,,0,0,10,0,0,,0,0,"sc/effects.sc","hot_dust_particle",,,110,33,100,,
"heal_area_particles",10,100,200,10,10,800,1200,0,360,,"true",-10,10,2,3,5,10,45,33,0,0,"sc/effects.sc","heal_particle","true","true",80,10,800,,
"Point_collect_emitter",33,100,200,10,20,300,450,0,360,,"true",-1,1,0,1,20,0,0,0,,,"sc/effects.sc","point_collect_particle1","true",,70,1,500,,
"Ring_trail_emitter_red",3,30,40,30,40,400,500,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","ring_trail_particle_red","true","true",1,100,300,,
"electricity_ring_red",3,30,40,30,40,400,500,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","electricity_ring_red","true","true",1,100,300,,
"electricity_ring_trail_emitter",3,30,40,30,40,400,500,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","electricity_ring","true","true",1,100,300,,"electricity_ring_red"
"Ring_trail_emitter",3,30,40,30,40,400,500,0,360,,,0,0,1,2,0,,,,,,"sc/effects.sc","ring_trail_particle","true","true",1,100,300,,"Ring_trail_emitter_red"
"Health_collect_emitter",33,100,200,10,20,300,450,0,360,,"true",-1,1,0,1,20,0,0,0,,,"sc/effects.sc","health_collect_particle1","true",,70,1,500,,
"explosion_arcs_emitter",3,200,300,,,200,300,80,100,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","gen_explosion_arc1",,,100,70,400,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_arc2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_explosion_arc2",,,,,,,
"gen_death_particle",13,100,200,3,4,800,1200,220,320,,"true",-1,3,10,15,65,30,65,-30,,,"sc/effects.sc","gen_particle_black",,,200,20,100,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_particle",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_particle_black",,,,,,,
"barkeep_smoke_red",70,1000,1000,20,20,700,2000,-140,140,"true","true",-10,20,200,300,40,20,200,20,,,"sc/effects.sc","barkeep_smoke_1_red","false","true",2,500,300,8000,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","barkeep_smoke_2_red",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,"barkeep_smoke_3_red",,,,,,,
"barkeep_smoke_ulti",100,2000,1600,20,20,1000,2000,-140,140,"true","true",-10,20,200,300,200,20,200,50,,,"sc/effects.sc","BlackSmoke","false","true",2,500,300,8000,"barkeep_smoke_red"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","BlackSmoke2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,"BlackSmoke3",,,,,,,
"barkeep_smoke",70,1000,1000,20,20,700,2000,-140,140,"true","true",-10,20,200,300,40,20,200,20,,,"sc/effects.sc","barkeep_smoke_1","false","true",10,300,100,8000,"barkeep_smoke_red"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","barkeep_smoke_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,"barkeep_smoke_3",,,,,,,
"Gen_dark_smoke",30,200,300,10,10,1000,2000,-140,140,"true","true",-6,8,200,300,65,20,200,20,,,"sc/effects.sc","BlackSmoke","false","true",350,1,0,8000,"Death_Dust_emitter_red"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","BlackSmoke2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,"BlackSmoke3",,,,,,,
"Gen_dust_emitter",20,200,300,10,10,200,700,-140,140,"true","true",-2,5,300,1000,65,20,200,20,,,"sc/effects.sc","gen_smoke_small_particle","false","true",200,1,0,8000,"Death_Dust_emitter_red"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_smoke_small_particle_2",,,,,,,
"Gen_dust_emitter_big",20,200,300,10,10,200,700,-140,140,"true","true",-3,10,300,1000,65,20,200,20,,,"sc/effects.sc","gen_smoke_small_particle","false","true",300,1,0,8000,"Death_Dust_emitter_red"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_smoke_small_particle_2",,,,,,,
"Death_Dust_emitter_top",5,100,200,4,5,2000,3000,-140,140,"true","true",2,0,100,200,100,20,200,20,,,"sc/effects.sc","BlackSmoke3","false","true",150,170,100,8000,
"Death_Dust_skull",1,100,200,4,5,2000,3000,-140,140,"true","true",0,0,100,200,100,20,200,20,,,"sc/effects.sc","deathskull","false","true",100,150,100,8000,
"Death_Dust_emitter_red",40,100,200,4,5,1000,2000,-140,140,"true","true",0,2,300,1000,65,20,200,20,,,"sc/effects.sc","smokepuff_red_01","false","true",400,5,100,8000,
"Death_Dust_emitter",40,100,200,4,5,1000,2000,-140,140,"true","true",0,2,300,1000,65,20,200,20,,,"sc/effects.sc","smokepuff_blue_01","false","true",400,5,100,8000,"Death_Dust_emitter_red"
"Small_Dust_emitter",10,50,100,3,5,10000,10000,-360,360,"true","true",-2,2,5,12,100,100,200,200,,,"sc/effects.sc","BlackSmoke","false",,150,100,100,100,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","BlackSmoke2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","BlackSmoke3",,,,,,,
"Small_explosion_streaks_emitter",3,200,300,,,400,600,80,360,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","explosion_spike_1",,,120,50,100,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","explosion_spike_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","explosion_spike_3",,,,,,,
"Small_Hot_dust_emitter",2,100,200,,,150,250,,360,,"true",,,0,0,10,0,0,,0,0,"sc/effects.sc","hot_dust_particle",,,75,20,100,,
"barkeep_shards_red",8,400,400,,1,600,1000,,360,,"true",-1,1,50,80,20,100,250,-2000,30,50,"sc/effects.sc","shard_red",,,150,50,100,10,
"barkeep_shards",8,400,400,,1,600,1000,,360,,"true",-1,1,50,80,20,100,250,-2000,30,50,"sc/effects.sc","shard",,,150,50,100,10,"barkeep_shards_red"
,,,,,,,,,,,,,,,,,,,,,,,"shard_2",,,,,,,
"Gen_Small_Debris_emitter",8,400,400,,5,600,800,,360,,"true",-1,1,50,80,20,100,250,-2000,30,50,"sc/effects.sc","gen_debris1_particle",,,50,10,50,10,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","gen_debris2_particle",,,,,,,
"Hammer_ulti_cracks",1,1,1,0,0,5000,6000,-360,360,"true","true",0,0,0,0,0,0,0,0,0,0,"sc/effects.sc","cracks_ground_01",,"true",200,200,1000,0,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","cracks_ground_02",,,,,,,
"Hammer_ulti_rocks",50,0,0,0,0,1000,3000,0,360,"true","true",-15,15,20,100,33,600,1500,-7000,0,0,"sc/effects.sc","stone_1",,"true",120,30,150,150,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
"Gems_flying",40,1000,1000,2,2,8000,10000,0,360,,"true",-10,7,100,200,0,1000,3000,-7000,0,0,"sc/effects.sc","gem_rotate",,"true",80,70,200,30,
"Hammer_trail_rocks_big",10,30,40,20,20,200,500,0,360,,"true",-7,7,20,300,0,600,1000,-7000,0,0,"sc/effects.sc","stone_1",,"true",190,100,200,500,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
"Hammer_trail_rocks",10,30,40,30,30,300,800,0,360,"true","true",-2,2,50,200,33,600,1500,-7000,0,0,"sc/effects.sc","stone_1",,"true",120,30,150,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
"Hammer_trail_dust",20,30,40,5,5,200,500,90,90,,,-5,7,10,50,70,10,20,35,500,500,"sc/effects.sc","hit_dust","true",,150,1,300,0,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","hit_dust_2",,,,,,,
"soundwave_trail_heal_ulti_red",40,500,1000,20,5,500,1000,90,90,,,-8,10,10,50,70,10,20,35,500,500,"sc/effects.sc","mexico_cloud_dark_red","true",,150,1,10,0,
"soundwave_trail_heal_ulti_flowers",40,100,200,20,40,100,200,0,360,,,-10,10,1,1,1,1,1,1,500,500,"sc/effects.sc","mexico_cloud_heal","true",,200,1,10,0,
"soundwave_trail_heal_ulti",40,500,1000,20,5,200,1200,90,90,,,-8,10,0,1,1,1,1,1,500,500,"sc/effects.sc","flower_01","true",,150,50,300,0,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","music_note_3",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","flower_02",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","flower_03",,,,,,,
"soundwave_trail_dust_red",20,30,40,5,5,50,200,90,90,,"true",-5,15,10,50,70,10,20,35,500,200,"sc/effects.sc","mexico_cloud_red","true",,100,1,50,0,
"soundwave_trail_dust",20,30,40,5,5,50,200,90,90,,"true",-5,15,10,50,70,10,20,35,500,200,"sc/effects.sc","mexico_cloud","true",,100,1,50,0,"soundwave_trail_dust_red"
"Nuts_and_bolts_particle_big",10,30,40,0,0,500,2000,0,360,"true","true",-2,2,50,200,33,600,1500,-7000,0,0,"sc/effects.sc","bolt_1",,"true",120,30,150,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bolt_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bolt_3",,,,,,,
"Nuts_and_bolts_particle",1,30,40,0,0,500,1000,0,360,"true","true",-2,2,50,200,33,600,1500,-7000,0,0,"sc/effects.sc","bolt_1",,"true",120,30,150,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bolt_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bolt_3",,,,,,,
"Hammer_trail_particle",4,40,40,70,70,700,700,,,,,-5,5,,,-50,-3,3,,500,500,"sc/effects.sc","cracks_ground_02","true",,70,70,700,0,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","cracks_ground_01",,,,,,,
"purple_trail_particle",10,30,40,30,40,400,500,0,360,"true","true",-1,1,1,12,,-3,3,35,500,500,"sc/effects.sc","gen_particle_purple","true",,60,10,500,0,
"gen_move_dust_emitter",10,100,200,100,200,600,800,0,360,"true","true",-1,1,3,5,10,30,20,20,,,"sc/effects.sc","dust_particle1_single",,"true",20,2,500,,
"Teleport_light_particles",33,40,100,10,20,2400,3200,0,360,"true","true",-1,1,10,12,30,-5,5,20,100,100,"sc/effects.sc","gen_particle",,,100,20,10,,
,,,,,,,,,,,,,,,,,,,,,,,"gen_particle_black",,,,,,,
"Stunner",9,100,200,,,100,400,,360,,"true",,,400,500,,80,100,,200,400,"sc/effects.sc","SparkleBlue",,,,,,,
"Death_sparkle_still1",12,180,180,1,3,300,2500,-20,20,"true",,,2,,35,25,,50,-150,,,"sc/effects.sc","Death_blue_sparkle1",,"true",80,10,2000,25,"Death_sparkle2_purple"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle3",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle4",,,,,,,
"Death_sparkle2_purple",12,180,180,1,3,600,2900,-20,20,"true",,,2,,35,25,,50,-150,,,"sc/effects.sc","Death_purple_sparkle1",,"true",80,10,1600,25,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle3",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,
"Grass_hit_debris1",12,100,200,10,20,300,800,0,360,,"true",-4,4,10,15,50,10,20,-100,,,"sc/effects.sc","grass_straw_1","true",,80,10,500,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_1",,,,,,,
"Grass_hit_big_mine",40,200,300,10,10,300,1200,-120,90,,"true",-5,5,10,200,100,20,40,-200,,,"sc/effects.sc","grass_straw_3_mine","true",,200,20,500,300,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2_mine",,,,,,,
"Grass_hit_big_yellow",40,200,300,10,10,300,1200,-120,90,,"true",-5,5,10,200,100,20,40,-200,,,"sc/effects.sc","grass_straw_1_desert","true",,200,20,500,300,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2_desert",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_3_desert",,,,,,,
"Grass_hit_big",40,200,300,10,10,300,1200,-120,90,,"true",-5,5,10,200,100,20,40,-200,,,"sc/effects.sc","grass_straw_3","true",,200,20,500,300,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
"Grass_hit_mine",5,200,300,10,10,300,900,-120,90,,"true",-2,2,10,200,170,20,40,-200,,,"sc/effects.sc","grass_straw_3_mine","true",,120,20,500,300,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2_mine",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,"grass_straw_1_mine",,,,,,,
"Grass_hit_yellow",5,200,300,10,10,300,900,-120,90,,"true",-2,2,10,200,170,20,40,-200,,,"sc/effects.sc","grass_straw_1_desert","true",,120,20,500,300,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2_desert",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,"grass_straw_3_desert",,,,,,,
"Grass_hit",5,200,300,10,10,300,900,-120,90,,"true",-2,2,10,200,170,20,40,-200,,,"sc/effects.sc","grass_straw_3","true",,120,20,500,300,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,"grass_straw_1",,,,,,,
"Grass_wind",1,200,300,1,3,50,900,-120,90,,"true",-5,5,30,45,50,20,40,-100,,,"sc/effects.sc","grass_straw_3","true",,70,20,500,5,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_1",,,,,,,
"Grass_explo_debris1",60,200,300,10,20,500,900,0,360,,"true",-5,5,30,45,50,20,40,-100,,,"sc/effects.sc","grass_straw_3","true",,80,45,500,5,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_1",,,,,,,
"leaves_on_ground",30,550,800,20,30,1000,2000,0,360,,"true",-5,5,20,50,40,10,20,-50,,,"sc/effects.sc","grass_straw_3","true",,75,50,400,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_1",,,,,,,
"shell",1,0,0,10,500,1000,2000,-360,360,,"true",-2,2,70,100,28,150,300,-2000,0,0,"sc/effects.sc","shell_1",,"true",60,70,300,10,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shell_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shell_3",,,,,,,
"shell_shotgun",1,0,0,10,500,1000,2000,90,110,,"true",-2,2,70,100,28,150,300,-2000,0,0,"sc/effects.sc","shell_1",,"true",60,70,300,10,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shell_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shell_3",,,,,,,
"Rock_hit_debris1_mine",1,0,0,10,500,100,1000,-45,45,,"true",-2,2,20,70,28,150,300,-2000,0,0,"sc/effects.sc","stone_1_mine","true","true",75,40,100,10,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2_mine",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3_mine",,,,,,,
"Rock_hit_debris1",1,0,0,10,500,100,1000,-45,45,,"true",-2,2,20,70,28,150,300,-2000,0,0,"sc/effects.sc","stone_1","true","true",75,40,100,10,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
"splinters_small",1,200,400,5,10,1000,2000,90,360,"true","true",-2,2,50,200,33,600,800,-7000,0,0,"sc/effects.sc","splinter_01",,"true",100,30,300,120,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_02",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_03",,,,,,,
"splinters",2,200,400,5,10,1000,2000,0,360,"true","true",-2,2,50,200,33,600,1500,-7000,0,0,"sc/effects.sc","splinter_01",,"true",100,30,300,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","nail_01",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_02",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_03",,,,,,,
"Rock_explo_debris1_mine",5,,,,,1000,2000,0,360,"true","true",-2,2,50,100,33,1000,2000,-7000,0,0,"sc/effects.sc","stone_1_mine",,"true",100,50,300,5,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2_mine",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3_mine",,,,,,,
"fragile_explo_debris_oasis",20,,,,,1000,2000,0,360,"true","true",-2,2,50,100,33,1000,2000,-7000,0,0,"sc/effects.sc","vase_shard_01",,"true",100,50,300,5,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","vase_shard_02",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","vase_shard_03",,,,,,,
"fragile_explo_debris",20,,,,,1000,2000,0,360,"true","true",-2,2,50,100,33,1000,2000,-7000,0,0,"sc/effects.sc","bone_01",,"true",100,50,300,5,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bone_02",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","bone_03",,,,,,,
"Rock_explo_debris1",5,,,,,1000,2000,0,360,"true","true",-2,2,50,100,33,1000,2000,-7000,0,0,"sc/effects.sc","stone_1",,"true",100,50,300,5,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
"Hit_dust",1,200,400,5,10,500,1000,-360,360,,"true",0,3,10,15,0,5,8,140,,,"sc/effects.sc","hit_dust_2",,,140,10,200,10,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","hit_dust",,,,,,,
"Explo_dust",20,50,500,1,2,100,1200,-360,360,,"true",-5,5,10,20,50,12,22,200,,,"sc/effects.sc","hit_dust",,,150,50,300,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","hit_dust_2",,,,,,,
"planks_fly",10,,,,,500,1000,90,360,,"true",-5,10,20,300,0,600,3000,-7000,0,0,"sc/effects.sc","plank_01",,"true",150,50,200,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","plank_02",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_02",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_03",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","plank_03",,,,,,,
"fire_after_explosion",3,,,,,200,5000,90,360,,"true",-10,15,,,,,,,0,0,"sc/effects.sc","fire_2",,"true",50,10,200,0,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_3",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_1",,,,,,,
"planks",10,,,,,2000,7000,90,360,,"true",-5,10,20,300,0,600,1000,-7000,0,0,"sc/effects.sc","plank_01",,"true",150,120,200,500,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","plank_02",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_02",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splinter_03",,,,,,,
"Rock_explo_debris2_mine",5,,,,,200,1000,0,360,,"true",-3,3,20,100,0,1000,3000,-6000,0,0,"sc/effects.sc","stone_1_mine",,"true",300,100,200,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2_mine",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3_mine",,,,,,,
"Rock_explo_debris2",5,,,,,200,1000,0,360,,"true",-3,3,20,100,0,1000,3000,-6000,0,0,"sc/effects.sc","stone_1",,"true",300,100,200,20,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","stone_3",,,,,,,
"Pix_emitter_red",50,1200,1200,10,20,900,1300,0,360,,,-5,5,2,3,140,-40,-100,-400,,,"sc/effects.sc","red_pix",,"true",100,20,200,,
"Pix_emitter",50,1200,1200,10,20,900,1300,0,360,,,-5,5,2,3,140,-40,-100,-400,,,"sc/effects.sc","blue_pix",,"true",100,20,200,,"Pix_emitter_red"
"Pix_emitter_up",50,1200,1200,10,20,900,1300,0,360,,,-5,5,2,3,0,40,120,200,,,"sc/effects.sc","blue_pix",,"true",100,20,200,,"Pix_emitter_red"
"Ground_glow_emitter_red",1,100,200,3,4,2000,2000,0,360,,,0,0,0,0,0,0,0,0,0,0,"sc/effects.sc","red_buildup_ground",,,450,350,200,,
"Ground_glow_emitter",1,100,200,3,4,2000,2000,0,360,,,0,0,0,0,0,0,0,0,0,0,"sc/effects.sc","buildup_ground",,,450,350,200,,"Ground_glow_emitter_red"
"gen_bouncefx_dot_blue_emitter",3,100,150,1,2,200,250,-360,360,"true","true",1,1,0,10,,,,,,,"sc/effects.sc","gen_hitfx_dot_blue","true",,80,2,140,,
"gen_bouncefx_dot_emitter",3,100,150,1,2,200,250,-360,360,"true","true",0,0,0,7,,,,,,,"sc/effects.sc","gen_hitfx_dot","true",,80,2,140,,
"rocket_trail_emitter_red",25,8500,8500,40,40,1000,1200,0,0,"true","true",0,0,1,12,,0,0,0,,,"sc/effects.sc","rocket_trail_particle_red","true",,100,50,500,0,
"rocket_trail_spark_emitter_red",20,8500,8500,50,50,500,750,-10,10,"true",,-1,1,5,25,,0,0,0,,,"sc/effects.sc","gen_hitfx_dot","true",,33,5,50,0,
"rocket_trail_emitter",25,8500,8500,40,40,1000,1200,0,0,"true","true",0,0,1,12,,0,0,0,,,"sc/effects.sc","rocket_trail_particle","true",,100,50,500,0,"rocket_trail_emitter_red"
"rocket_trail_smoke_emitter_red",33,0,0,30,30,5000,10000,-360,360,"true","true",,,1,12,,0,0,0,,,"sc/effects.sc","BlackSmoke_rocket_red","true",,70,1,800,0,"rocket_trail_smoke_emitter_red"
"lucha_smoke_emitter_red",100,0,0,30,30,2000,3000,-360,360,"true","true",-1,1,1,12,,0,0,0,,,"sc/effects.sc","lucha_smoke_red","true",,150,1,800,0,
"lucha_smoke_emitter",100,0,0,30,30,2000,3000,-360,360,"true","true",-1,1,1,12,,0,0,0,,,"sc/effects.sc","lucha_smoke","true",,150,1,800,0,"lucha_smoke_emitter_red"
"shotgun_trail_smoke_emitter",100,0,0,30,30,5000,10000,-360,360,"true","true",-1,1,1,12,,0,0,0,,,"sc/effects.sc","BlackSmoke_rocket","true",,100,50,800,0,"rocket_trail_smoke_emitter_red"
"rocket_trail_smoke_emitter",33,0,0,30,30,5000,10000,-360,360,"true","true",,,1,12,,0,0,0,,,"sc/effects.sc","BlackSmoke_rocket","true",,70,1,800,0,"rocket_trail_smoke_emitter_red"
"rocket_trail_spark_emitter",20,8500,8500,50,50,500,750,-10,10,"true",,-1,1,5,25,,0,0,0,,,"sc/effects.sc","gen_hitfx_dot","true",,33,5,50,0,"rocket_trail_spark_emitter_red"
"gen_small_smoke_emitter_red",5,180,240,10,20,1200,2400,0,0,"true","true",-3,3,20,30,70,-3,-30,20,,,"sc/effects.sc","gen_smoke_small_particle_red",,,200,20,800,10,
"Gen_small_smoke",5,700,800,5,7,1200,2400,-5,45,"true","true",-3,3,1,1,0,-3,0,100,,,"sc/effects.sc","smokepuff_walk",,,50,100,800,10,
"dust_puff",5,5,240,5,7,1200,2400,-5,45,"true","true",-2,2,1,1,0,-3,0,100,,,"sc/effects.sc","smokepuff_walk",,,200,50,800,10,
"walking_smoke",1,5,240,5,7,1200,2400,-5,45,"true","true",-1,1,1,1,0,-3,0,100,,,"sc/effects.sc","smokepuff_walk",,,50,100,800,10,
"gen_small_smoke_emitter_smaller",5,5,240,5,7,1000,1700,-5,45,"true","true",-3,3,40,50,70,-3,-30,20,,,"sc/effects.sc","gen_smoke_small_particle",,,50,10,800,10,
"gen_small_smoke_emitter",5,5,240,5,7,1000,1700,-5,45,"true","true",-3,3,40,50,70,-3,-30,20,,,"sc/effects.sc","gen_smoke_small_particle",,,100,20,800,10,
"shooting_spark_emitter_red",20,120,180,10,20,500,750,-5,45,"true",,0,0,100,120,70,0,0,0,,,"sc/effects.sc","gen_hitfx_dot","true",,33,1,100,0,
"muzzle_flash_smaller",3,3,1,20,100,100,100,-5,45,"true",,0,0,0,0,70,0,0,0,,,"sc/effects.sc","muzzle_flash","true","true",100,200,0,0,
,3,3,1,20,100,100,100,-5,45,"true",,0,0,0,0,70,0,0,0,,,"sc/effects.sc","muzzle_flash_2","true","true",150,300,0,0,
"muzzle_flash",3,3,1,20,100,100,100,-5,45,"true",,0,0,0,0,70,0,0,0,,,"sc/effects.sc","muzzle_flash","true","true",150,300,0,0,
,3,3,1,20,100,100,100,-5,45,"true",,0,0,0,0,70,0,0,0,,,"sc/effects.sc","muzzle_flash_2","true","true",150,300,0,0,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
"shooting_spark_emitter",7,10,180,10,,300,750,-5,45,"true",,0,0,100,120,70,0,0,0,,,"sc/effects.sc","gen_spark","true",,50,1,100,0,
"rocket_spark_emitter",1,,,20,,50,200,-356,,"true","true",,2,100,200,0,200,300,0,,,"sc/effects.sc","gen_spark","true",,30,1,200,0,
"rocket_attack_smoke_emitter_red",5,180,240,10,20,1200,2400,0,0,"true","true",-4,4,2,5,66,-100,-200,10,,,"sc/effects.sc","gen_smoke_small_particle_red",,,60,300,600,20,
"rocket_attack_smoke_emitter",5,180,240,10,20,1200,2400,0,0,"true","true",-4,4,2,5,66,-100,-200,10,,,"sc/effects.sc","gen_smoke_small_particle",,,60,300,600,20,"rocket_attack_smoke_emitter_red"
"rocket_shoot_spark_emitter_red",8,120,180,10,20,500,750,-5,45,"true",,-2,2,3,5,66,-400,-600,-200,10,30,"sc/effects.sc","gen_hitfx_dot","true",,70,1,200,0,
"rocket_shoot_spark_emitter",8,120,180,10,20,500,750,-5,45,"true",,-2,2,3,5,66,-400,-600,-200,10,30,"sc/effects.sc","gen_hitfx_dot_blue","true",,70,1,200,0,"rocket_shoot_spark_emitter_red"
"laser_muzzle_emitter_red",2,100,200,2,3,200,300,0,5,"true","true",0,0,0,0,75,0,0,0,,,"sc/effects.sc","gen_muzzleline_particle_red","true",,10,200,100,,
"laser_muzzle_emitter",2,100,200,2,3,200,300,0,5,"true","true",0,0,0,0,75,0,0,0,,,"sc/effects.sc","gen_muzzleline_particle","true",,10,200,100,,"laser_muzzle_emitter_red"
"charge_fx_emitter",30,500,1200,50,100,1200,2400,0,,"true","true",-1,1,10,20,50,0,0,-30,40,500,"sc/effects.sc","gen_smoke_small_particle","true",,100,300,300,,
"turret_muzzle_emitter_red",2,100,200,2,3,200,300,0,5,"true","true",0,0,0,0,20,0,0,0,,,"sc/effects.sc","gen_muzzleline_particle_red","true",,10,200,100,,
"turret_muzzle_emitter",2,100,200,2,3,200,300,0,5,"true","true",0,0,0,0,20,0,0,0,,,"sc/effects.sc","gen_muzzleline_particle","true",,10,200,100,,"turret_muzzle_emitter_red"
"splat_emitter",4,100,200,10,30,600,800,0,360,"true","true",-1,1,2,3,100,80,120,20,,,"sc/effects.sc","splat",,,20,50,600,,
"ground_splat_emitter_red",10,1,1,0,0,10000,10000,0,360,"true","true",-5,5,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_1_red",,,50,20,200,10,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splat_2_red",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splat_3_red",,,,,,,
"ground_splat_small_red",10,1,1,0,0,8000,9000,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_3_red",,,40,1,200,10,
"ground_splat_small",10,1,1,0,0,8000,9000,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_3",,,40,1,200,10,"ground_splat_small_red"
"ground_splat_emitter",10,1,1,0,0,10000,10000,0,360,"true","true",-5,5,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_1",,,50,20,200,10,"ground_splat_emitter_red"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splat_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","splat_3",,,,,,,
"barkeep_fire",70,1,1,0,0,100,5000,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","fire",,,80,30,200,300,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fire_3",,,,,,,
"barkeep_splat_red",10,1,1,0,0,1400,1400,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","barkeep_splat_1_red",,,70,50,200,300,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","barkeep_splat_2_red",,,,,,,
"barkeep_splat",10,1,1,0,0,1400,1400,0,360,"true","true",-15,15,1,2,0,0,0,0,0,0,"sc/effects.sc","barkeep_splat_1",,,70,50,200,300,"barkeep_splat_red"
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","barkeep_splat_2",,,,,,,
"barkeep_splat_ulti",1,1,1,0,0,3000,4000,0,360,"true","true",-20,20,1,2,0,0,0,0,0,0,"sc/effects.sc","splat_ulti",,,40,10,200,300,"barkeep_splat_red"
"splats_flying_red",10,,,,,100,700,90,360,,"true",-10,15,200,250,0,,,-2000,0,0,"sc/effects.sc","splat_3_red",,"true",100,10,200,200,
"splats_flying",10,,,,,100,700,90,360,,"true",-10,15,200,250,0,,,-2000,0,0,"sc/effects.sc","splat_3",,"true",100,10,200,200,"splats_flying_red"
"big_explosion_streaks_emitter",4,200,300,,,400,600,80,100,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","gen_explosion_s1",,,100,10,400,,
"big_explosion_lines_emitter",2,100,200,1,2,200,300,0,0,,,0,0,1,1,0,0,0,0,,,"sc/effects.sc","gen_explosion_lines1","false","false",50,200,33,,
"big_Dust_emitter",4,50,100,3,5,1200,1200,-360,360,"true","true",-4,4,5,12,10,1,2,10,,,"sc/effects.sc","dust_particle1","false",,150,10,400,100,
"big_Hot_dust_emitter",2,100,200,,,150,250,,360,,"true",,,0,0,10,0,0,,0,0,"sc/effects.sc","hot_dust_particle",,,200,33,100,,
"very_big_explosion_lines_emitter",4,200,300,,,400,600,80,100,,"false",-1,1,0,0,,80,100,,0,0,"sc/effects.sc","gen_explosion_s1",,,150,70,400,,
"very_big_explosion_streaks_emitter",2,100,200,1,2,200,300,0,0,,,0,0,1,1,0,0,0,0,,,"sc/effects.sc","gen_explosion_lines1","false","false",50,200,33,,
"very_big_Dust_emitter",4,50,100,3,5,1200,1200,-360,360,"true","true",-4,4,5,12,10,1,2,10,,,"sc/effects.sc","dust_particle1","false",,200,10,400,100,
"very_big_Hot_dust_emitter",2,100,200,,,150,250,,360,,"true",,,0,0,10,0,0,,0,0,"sc/effects.sc","hot_dust_particle",,,300,33,100,,
"bgr_test_emitter",15,8500,8500,70,120,3200,6400,0,360,,"true",-1,1,1,3,10,100,200,-10,,,"sc/effects.sc","dust_particle1","false","false",15,150,5500,,
"bgr_test_trail_spark_emitter",15,8500,8500,50,50,500,750,0,360,"true",,-1,1,1,3,,120,250,-20,,,"sc/effects.sc","gen_hitfx_dot","true",,33,5,50,0,"rocket_trail_spark_emitter_red"
"Green_hit",3,200,300,5,5,300,600,0,0,,"true",0,1,15,120,0,50,500,-1200,,,"sc/effects.sc","grass_straw_3","true",,120,20,500,100,
,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_straw_2",,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,"grass_straw_1",,,,,,,
"Sharpie_emitter",1,2,2,1,5,1200,1200,0,360,"true","true",0,0,1,1,5,5,15,10,,,"sc/effects.sc","sharpie_fx",,"true",45,45,50,500,
"Sharpie_emitter_enemy",1,2,2,1,5,1200,1200,0,360,"true","true",0,0,1,1,5,5,15,10,,,"sc/effects.sc","sharpie_fx_red",,"true",45,45,50,500,
"MineRing_emitter_enemy",1,1,1,1,1,1300,1300,0,0,"true",,0,0,0,0,0,0,0,0,,,"sc/effects.sc","mine_range600_red",,,40,40,50,,
"MineRing_emitter",1,1,1,1,1,1300,1300,0,0,"true",,0,0,0,0,0,0,0,0,,,"sc/effects.sc","mine_range600_blue",,,40,40,50,,
"SpawnShield_emitter",1,1,1,1,1,4000,4000,180,180,"true",,0,0,0,0,0,0,0,0,,,"sc/effects.sc","spawnshield_fx",,"true",100,100,50,,
1 Name MaxParticleCount MinLife MaxLife ParticleMinInterval ParticleMaxInterval ParticleMinLife ParticleMaxLife ParticleMinAngle ParticleMaxAngle ParticleAngleRelativeToParent ParticleRandomAngle ParticleMinRadius ParticleMaxRadius ParticleMinSpeed ParticleMaxSpeed ParticleStartZ ParticleMinVelocityZ ParticleMaxVelocityZ ParticleGravity ParticleMinTailLength ParticleMaxTailLength ParticleResource ParticleExportName RotateToDirection LoopParticleClip StartScale EndScale FadeOutDuration Inertia EnemyVersion
2 string int int int int int int int int int boolean boolean int int int int int int int int int int string string boolean boolean int int int int string
3 music_note_particle_ulti_red 10 400 1000 200 400 1000 360 true 3 7 20 100 100 50 35 sc/effects.sc music_note_red 150 50 100 20
4 music_note_particle_ulti 10 400 1000 200 400 1000 360 true 3 7 20 100 100 50 35 sc/effects.sc music_note 150 50 100 20 music_note_particle_ulti_red
5 music_note_particle_red 3 100 200 200 200 800 360 true 3 7 20 100 100 50 35 sc/effects.sc music_note_red 100 50 500 20
6 music_note_particle 3 100 200 200 200 800 360 true 3 7 20 100 100 50 35 sc/effects.sc music_note_1 80 10 500 20 music_note_particle_red
7 sc/effects.sc music_note_2
8 magic_native_particle_red 20 150 200 1000 1000 1200 360 true 3 7 20 100 100 50 35 sc/effects.sc magic_particle_red 100 1 500 20
9 magic_native_particle 20 150 200 1000 1000 1200 360 true 3 7 20 100 100 50 35 sc/effects.sc magic_particle 100 1 500 20 magic_native_particle_red
10 heal_particle 3 600 800 200 500 600 360 true 3 5 20 80 200 50 200 sc/effects.sc Heal_particle 100 1 20 100
11 poisoned_particle 3 800 800 10 600 800 360 true 3 7 20 100 100 50 35 sc/effects.sc poison_skull 100 50 500 20
12 sparks 7 400 700 10 1000 1200 360 true 0 4 20 600 50 400 sc/effects.sc gen_spark_anim 70 1 300 200
13 gen_spark_anim_2
14 gen_round_particle 13 800 800 10 600 800 360 true 0 4 20 100 50 35 sc/effects.sc gen_particle_blue 55 80 500 20
15 gen_beam_particle 1 800 800 10 600 800 360 true -4 4 15 300 50 35 sc/effects.sc gen_particle_blue 55 80 500 20
16 gen_hit 1 250 300 1 1 200 300 -360 360 0 0 0 0 30 1 1 sc/effects.sc gen_hitlines_particle 100
17 gen_trail_particle_enemy 15 30 40 30 40 600 1000 0 360 true true 0 0 1 12 0 35 500 500 sc/effects.sc gen_particle_red true 60 10 500 0
18 poison_trail_particle 5 30 40 50 50 200 300 0 360 true true -1 1 1 12 -3 3 35 500 500 sc/effects.sc poison_skull true 100 50 300 0 gen_trail_particle_enemy
19 gen_trail_particle 15 30 40 30 40 600 1000 0 360 true true -1 1 1 12 -3 3 35 500 500 sc/effects.sc gen_particle_blue true 60 10 500 0 gen_trail_particle_enemy
20 gen_trail_small_particle_enemy 3 30 40 30 40 600 1000 0 0 true true 0 0 1 12 0 0 0 500 500 sc/effects.sc gen_particle_red true 45 3 500 0
21 shotgun_trail_small_particle 20 800 1200 1 30 400 600 0 0 true true 0 0 1 12 0 0 0 300 400 sc/effects.sc shotgun_trail_particle true 20 1 500 0 gen_trail_particle_enemy
22 gen_trail_small_particle 15 800 1200 1 30 400 600 0 0 true true 0 0 1 12 0 0 0 500 500 sc/effects.sc gen_particle_blue true 100 3 500 0 gen_trail_particle_enemy
23 gen_trail_small_particle_smoke 15 1000 2000 40 50 400 800 0 0 true true 0 0 1 12 0 0 0 500 500 sc/effects.sc smokepuff_bigger 70 1 500 0 gen_trail_particle_enemy
24 sc/effects.sc smokepuff_bigger_2
25 ground_explosion_small 1 2000 2000 -360 360 0 0 0 0 sc/effects.sc ground_hit true 50 40 0
26 ground_explosion 1 2000 2000 -360 360 0 0 0 0 sc/effects.sc ground_hit true 100 80 0
27 shotgun_hit 1 100 200 2 3 100 150 -360 360 true true 0 0 65 100 sc/effects.sc hit_star true true 10 110 10
28 no_hit_effect_red 5 200 300 1 2 200 300 -360 360 true true 1 1 0 32 sc/effects.sc gen_hitfx_dot_red true 150 25 80
29 no_hit_effect 5 200 300 1 2 200 300 -360 360 true true 1 1 0 32 sc/effects.sc gen_hitfx_dot_blue true 150 25 80 no_hit_effect_red
30 gen_hit_flash 1 10 40 1 1 30 60 -360 360 true true -3 3 0 32 sc/effects.sc hit_star true true 100 25 0
31 gen_hitfx_line_emitter 8 100 200 2 3 100 150 -360 360 true true 0 0 65 100 sc/effects.sc gen_hitfx_particle true true 50 110 50
32 gen_hitfx_dot_emitter 5 200 300 1 2 200 300 -360 360 true true 1 1 0 32 sc/effects.sc gen_hitfx_dot true 100 25 80
33 gen_beam_trail_particle_enemy 10 30 40 30 40 300 800 0 360 true true 0 0 2 12 0 1000 1000 sc/effects.sc gen_particle_red true 45 1 1000 0
34 gen_beam_trail_particle 10 30 40 30 40 300 800 0 360 true true 0 0 2 12 0 1000 1000 sc/effects.sc gen_particle_blue true 45 1 1000 0 gen_beam_trail_particle_enemy
35 plasma_trail_emitter_red 20 100 200 12 24 300 800 0 360 true true 1 2 4 6 0 0 15 sc/effects.sc tendril_particle_red true 70 5 1000 0
36 bat_trail_emitter_red 10 900 900 10 20 400 500 0 360 true true 1 2 2 6 0 0 15 sc/effects.sc bat_flight_01_red true true 70 40 100 0
37 sc/effects.sc bat_flight_02_red true
38 bat_trail_emitter 10 900 900 10 20 400 500 0 360 true true 1 2 2 6 0 0 15 sc/effects.sc bat_flight_01 true true 70 40 100 0 bat_trail_emitter_red
39 sc/effects.sc bat_flight_02 true
40 sniper_trail_emitter 20 400 400 30 30 600 750 0 0 true true 1 2 4 6 0 0 15 sc/effects.sc gradient_ring true 70 1 500 0
41 plasma_trail_emitter 20 100 200 12 24 300 800 0 360 true true 1 2 4 6 0 0 15 sc/effects.sc tendril_particle_blue true 70 5 1000 0 plasma_trail_emitter_red
42 magic_spark_exlposion 50 200 700 12 24 300 1000 0 360 true true 2 5 4 100 0 0 200 sc/effects.sc magic_particle true 150 20 200 0 plasma_trail_emitter_red
43 magic_spark_trail_emitter 5 100 200 12 24 300 400 0 360 true true 1 3 4 6 0 0 15 sc/effects.sc magic_particle true 150 20 200 0 plasma_trail_emitter_red
44 electricity_spark_trail_emitter_red 5 100 200 12 24 300 400 0 360 true true 1 3 4 6 0 0 15 sc/effects.sc spark_4_red true 150 20 200 0
45 electricity_spark_trail_emitter 5 100 200 12 24 300 400 0 360 true true 1 3 4 6 0 0 15 sc/effects.sc spark_4 true 150 20 200 0 electricity_spark_trail_emitter_red
46 blob_fx_particles 20 100 200 15 33 300 1200 265 280 -2 2 80 120 50 200 sc/effects.sc gen_turbulence_dot_yellow 50 15 100 450
47 gen_turbulence_dot2_yellow
48 health_fx_particles 20 100 200 15 33 300 1200 265 280 -2 2 80 120 50 200 sc/effects.sc gen_turbulence_dot 50 15 100 450
49 gen_turbulence_dot2
50 gen_explosion_ring_emitter 1 100 200 1 2 1000 2000 0 0 0 0 1 1 0 0 0 0 sc/effects.sc gen_explosion_ring1 false false 100 100 300
51 gen_explosion_lines_emitter 2 100 200 1 2 200 300 0 0 0 0 1 1 0 0 0 0 sc/effects.sc gen_explosion_lines1 false false 50 200 33
52 gen_explosion_dust1_emitter 1 3000 3000 3 5 5000 10000 0 360 -1 1 -1 1 0 0 0 10 sc/effects.sc gen_explosion_dust1 false false 50 150 2000
53 gen_explosion_dust2_emitter 1 3000 3000 3 5 5000 10000 0 360 -1 1 -1 1 0 0 0 10 sc/effects.sc gen_explosion_dust2 false false 50 150 2000
54 spark_fx_emitter 3 200 200 1 1 100 200 360 true -2 400 500 80 100 200 400 sc/effects.sc Smallspark 50 30
55 Plasma_fx_emitter 9 200 300 200 300 360 true 400 500 80 100 200 400 sc/effects.sc SparkleBlue
56 Dust_emitter 4 50 100 3 5 1200 1200 -360 360 true true -4 4 5 12 10 1 2 10 sc/effects.sc dust_particle1 false 80 10 400 100
57 12 dust_particle2
58 15 dust_particle3
59 Toxic_emitter_red 20 6000 6000 50 1000 2000 3200 -360 360 true true -15 15 5 10 10 20 -30 0 0 sc/effects.sc toxic_particle1_red true 20 230 2000
60 Toxic_emitter 20 6000 6000 50 1000 2000 3200 -360 360 true true -15 15 5 10 10 20 -30 0 0 sc/effects.sc toxic_particle1 true 20 230 2000 Toxic_emitter_red
61 explosion_streaks_emitter 4 200 300 400 600 80 100 false -1 1 0 0 80 100 0 0 sc/effects.sc gen_explosion_s1 100 10 400
62 sc/effects.sc gen_explosion_s2
63 sc/effects.sc gen_explosion_s3
64 sc/effects.sc gen_explosion_dark_streak1
65 sc/effects.sc gen_explosion_s1
66 trickshot_hit_ring_emitter 1 300 400 0 360 0 0 1 2 0 sc/effects.sc ring_trail_particle true true 1 150 200 Ring_trail_emitter_red
67 poison_fog_skull_particle 1 0 0 0 0 600 1000 360 true 3 7 100 50 35 sc/effects.sc poison_skull 20 200 500 20
68 poison_fog_emitter 1 0 0 0 0 3000 4000 -140 140 true true -3 3 300 1000 65 20 20 0 sc/effects.sc Poison_smoke false true 100 400 300 8000
69 Hot_dust_emitter 2 100 200 150 250 360 true 0 0 10 0 0 0 0 sc/effects.sc hot_dust_particle 110 33 100
70 heal_area_particles 10 100 200 10 10 800 1200 0 360 true -10 10 2 3 5 10 45 33 0 0 sc/effects.sc heal_particle true true 80 10 800
71 Point_collect_emitter 33 100 200 10 20 300 450 0 360 true -1 1 0 1 20 0 0 0 sc/effects.sc point_collect_particle1 true 70 1 500
72 Ring_trail_emitter_red 3 30 40 30 40 400 500 0 360 0 0 1 2 0 sc/effects.sc ring_trail_particle_red true true 1 100 300
73 electricity_ring_red 3 30 40 30 40 400 500 0 360 0 0 1 2 0 sc/effects.sc electricity_ring_red true true 1 100 300
74 electricity_ring_trail_emitter 3 30 40 30 40 400 500 0 360 0 0 1 2 0 sc/effects.sc electricity_ring true true 1 100 300 electricity_ring_red
75 Ring_trail_emitter 3 30 40 30 40 400 500 0 360 0 0 1 2 0 sc/effects.sc ring_trail_particle true true 1 100 300 Ring_trail_emitter_red
76 Health_collect_emitter 33 100 200 10 20 300 450 0 360 true -1 1 0 1 20 0 0 0 sc/effects.sc health_collect_particle1 true 70 1 500
77 explosion_arcs_emitter 3 200 300 200 300 80 100 false -1 1 0 0 80 100 0 0 sc/effects.sc gen_explosion_arc1 100 70 400
78 sc/effects.sc gen_explosion_arc2
79 sc/effects.sc gen_explosion_arc2
80 gen_death_particle 13 100 200 3 4 800 1200 220 320 true -1 3 10 15 65 30 65 -30 sc/effects.sc gen_particle_black 200 20 100 20
81 sc/effects.sc gen_particle
82 sc/effects.sc gen_particle_black
83 barkeep_smoke_red 70 1000 1000 20 20 700 2000 -140 140 true true -10 20 200 300 40 20 200 20 sc/effects.sc barkeep_smoke_1_red false true 2 500 300 8000
84 sc/effects.sc barkeep_smoke_2_red
85 barkeep_smoke_3_red
86 barkeep_smoke_ulti 100 2000 1600 20 20 1000 2000 -140 140 true true -10 20 200 300 200 20 200 50 sc/effects.sc BlackSmoke false true 2 500 300 8000 barkeep_smoke_red
87 sc/effects.sc BlackSmoke2
88 BlackSmoke3
89 barkeep_smoke 70 1000 1000 20 20 700 2000 -140 140 true true -10 20 200 300 40 20 200 20 sc/effects.sc barkeep_smoke_1 false true 10 300 100 8000 barkeep_smoke_red
90 sc/effects.sc barkeep_smoke_2
91 barkeep_smoke_3
92 Gen_dark_smoke 30 200 300 10 10 1000 2000 -140 140 true true -6 8 200 300 65 20 200 20 sc/effects.sc BlackSmoke false true 350 1 0 8000 Death_Dust_emitter_red
93 sc/effects.sc BlackSmoke2
94 BlackSmoke3
95 Gen_dust_emitter 20 200 300 10 10 200 700 -140 140 true true -2 5 300 1000 65 20 200 20 sc/effects.sc gen_smoke_small_particle false true 200 1 0 8000 Death_Dust_emitter_red
96 sc/effects.sc gen_smoke_small_particle_2
97 Gen_dust_emitter_big 20 200 300 10 10 200 700 -140 140 true true -3 10 300 1000 65 20 200 20 sc/effects.sc gen_smoke_small_particle false true 300 1 0 8000 Death_Dust_emitter_red
98 sc/effects.sc gen_smoke_small_particle_2
99 Death_Dust_emitter_top 5 100 200 4 5 2000 3000 -140 140 true true 2 0 100 200 100 20 200 20 sc/effects.sc BlackSmoke3 false true 150 170 100 8000
100 Death_Dust_skull 1 100 200 4 5 2000 3000 -140 140 true true 0 0 100 200 100 20 200 20 sc/effects.sc deathskull false true 100 150 100 8000
101 Death_Dust_emitter_red 40 100 200 4 5 1000 2000 -140 140 true true 0 2 300 1000 65 20 200 20 sc/effects.sc smokepuff_red_01 false true 400 5 100 8000
102 Death_Dust_emitter 40 100 200 4 5 1000 2000 -140 140 true true 0 2 300 1000 65 20 200 20 sc/effects.sc smokepuff_blue_01 false true 400 5 100 8000 Death_Dust_emitter_red
103 Small_Dust_emitter 10 50 100 3 5 10000 10000 -360 360 true true -2 2 5 12 100 100 200 200 sc/effects.sc BlackSmoke false 150 100 100 100
104 sc/effects.sc BlackSmoke2
105 sc/effects.sc BlackSmoke3
106 Small_explosion_streaks_emitter 3 200 300 400 600 80 360 false -1 1 0 0 80 100 0 0 sc/effects.sc explosion_spike_1 120 50 100
107 sc/effects.sc explosion_spike_2
108 sc/effects.sc explosion_spike_3
109 Small_Hot_dust_emitter 2 100 200 150 250 360 true 0 0 10 0 0 0 0 sc/effects.sc hot_dust_particle 75 20 100
110 barkeep_shards_red 8 400 400 1 600 1000 360 true -1 1 50 80 20 100 250 -2000 30 50 sc/effects.sc shard_red 150 50 100 10
111 barkeep_shards 8 400 400 1 600 1000 360 true -1 1 50 80 20 100 250 -2000 30 50 sc/effects.sc shard 150 50 100 10 barkeep_shards_red
112 shard_2
113 Gen_Small_Debris_emitter 8 400 400 5 600 800 360 true -1 1 50 80 20 100 250 -2000 30 50 sc/effects.sc gen_debris1_particle 50 10 50 10
114 sc/effects.sc gen_debris2_particle
115 Hammer_ulti_cracks 1 1 1 0 0 5000 6000 -360 360 true true 0 0 0 0 0 0 0 0 0 0 sc/effects.sc cracks_ground_01 true 200 200 1000 0
116 sc/effects.sc cracks_ground_02
117 Hammer_ulti_rocks 50 0 0 0 0 1000 3000 0 360 true true -15 15 20 100 33 600 1500 -7000 0 0 sc/effects.sc stone_1 true 120 30 150 150
118 sc/effects.sc stone_2
119 sc/effects.sc stone_3
120 Gems_flying 40 1000 1000 2 2 8000 10000 0 360 true -10 7 100 200 0 1000 3000 -7000 0 0 sc/effects.sc gem_rotate true 80 70 200 30
121 Hammer_trail_rocks_big 10 30 40 20 20 200 500 0 360 true -7 7 20 300 0 600 1000 -7000 0 0 sc/effects.sc stone_1 true 190 100 200 500
122 sc/effects.sc stone_2
123 sc/effects.sc stone_3
124 Hammer_trail_rocks 10 30 40 30 30 300 800 0 360 true true -2 2 50 200 33 600 1500 -7000 0 0 sc/effects.sc stone_1 true 120 30 150 20
125 sc/effects.sc stone_2
126 sc/effects.sc stone_3
127 Hammer_trail_dust 20 30 40 5 5 200 500 90 90 -5 7 10 50 70 10 20 35 500 500 sc/effects.sc hit_dust true 150 1 300 0
128 sc/effects.sc hit_dust_2
129 soundwave_trail_heal_ulti_red 40 500 1000 20 5 500 1000 90 90 -8 10 10 50 70 10 20 35 500 500 sc/effects.sc mexico_cloud_dark_red true 150 1 10 0
130 soundwave_trail_heal_ulti_flowers 40 100 200 20 40 100 200 0 360 -10 10 1 1 1 1 1 1 500 500 sc/effects.sc mexico_cloud_heal true 200 1 10 0
131 soundwave_trail_heal_ulti 40 500 1000 20 5 200 1200 90 90 -8 10 0 1 1 1 1 1 500 500 sc/effects.sc flower_01 true 150 50 300 0
132 sc/effects.sc music_note_3
133 sc/effects.sc flower_02
134 sc/effects.sc flower_03
135 soundwave_trail_dust_red 20 30 40 5 5 50 200 90 90 true -5 15 10 50 70 10 20 35 500 200 sc/effects.sc mexico_cloud_red true 100 1 50 0
136 soundwave_trail_dust 20 30 40 5 5 50 200 90 90 true -5 15 10 50 70 10 20 35 500 200 sc/effects.sc mexico_cloud true 100 1 50 0 soundwave_trail_dust_red
137 Nuts_and_bolts_particle_big 10 30 40 0 0 500 2000 0 360 true true -2 2 50 200 33 600 1500 -7000 0 0 sc/effects.sc bolt_1 true 120 30 150 20
138 sc/effects.sc bolt_2
139 sc/effects.sc bolt_3
140 Nuts_and_bolts_particle 1 30 40 0 0 500 1000 0 360 true true -2 2 50 200 33 600 1500 -7000 0 0 sc/effects.sc bolt_1 true 120 30 150 20
141 sc/effects.sc bolt_2
142 sc/effects.sc bolt_3
143 Hammer_trail_particle 4 40 40 70 70 700 700 -5 5 -50 -3 3 500 500 sc/effects.sc cracks_ground_02 true 70 70 700 0
144 sc/effects.sc cracks_ground_01
145 purple_trail_particle 10 30 40 30 40 400 500 0 360 true true -1 1 1 12 -3 3 35 500 500 sc/effects.sc gen_particle_purple true 60 10 500 0
146 gen_move_dust_emitter 10 100 200 100 200 600 800 0 360 true true -1 1 3 5 10 30 20 20 sc/effects.sc dust_particle1_single true 20 2 500
147 Teleport_light_particles 33 40 100 10 20 2400 3200 0 360 true true -1 1 10 12 30 -5 5 20 100 100 sc/effects.sc gen_particle 100 20 10
148 gen_particle_black
149 Stunner 9 100 200 100 400 360 true 400 500 80 100 200 400 sc/effects.sc SparkleBlue
150 Death_sparkle_still1 12 180 180 1 3 300 2500 -20 20 true 2 35 25 50 -150 sc/effects.sc Death_blue_sparkle1 true 80 10 2000 25 Death_sparkle2_purple
151 sc/effects.sc Death_blue_sparkle2
152 sc/effects.sc Death_blue_sparkle3
153 sc/effects.sc Death_blue_sparkle4
154 Death_sparkle2_purple 12 180 180 1 3 600 2900 -20 20 true 2 35 25 50 -150 sc/effects.sc Death_purple_sparkle1 true 80 10 1600 25
155 sc/effects.sc Death_purple_sparkle2
156 sc/effects.sc Death_purple_sparkle3
157 sc/effects.sc Death_purple_sparkle4
158 Grass_hit_debris1 12 100 200 10 20 300 800 0 360 true -4 4 10 15 50 10 20 -100 sc/effects.sc grass_straw_1 true 80 10 500
159 sc/effects.sc grass_straw_1
160 Grass_hit_big_mine 40 200 300 10 10 300 1200 -120 90 true -5 5 10 200 100 20 40 -200 sc/effects.sc grass_straw_3_mine true 200 20 500 300
161 sc/effects.sc grass_straw_2_mine
162 Grass_hit_big_yellow 40 200 300 10 10 300 1200 -120 90 true -5 5 10 200 100 20 40 -200 sc/effects.sc grass_straw_1_desert true 200 20 500 300
163 sc/effects.sc grass_straw_2_desert
164 sc/effects.sc grass_straw_3_desert
165 Grass_hit_big 40 200 300 10 10 300 1200 -120 90 true -5 5 10 200 100 20 40 -200 sc/effects.sc grass_straw_3 true 200 20 500 300
166 sc/effects.sc grass_straw_2
167 Grass_hit_mine 5 200 300 10 10 300 900 -120 90 true -2 2 10 200 170 20 40 -200 sc/effects.sc grass_straw_3_mine true 120 20 500 300
168 sc/effects.sc grass_straw_2_mine
169 grass_straw_1_mine
170 Grass_hit_yellow 5 200 300 10 10 300 900 -120 90 true -2 2 10 200 170 20 40 -200 sc/effects.sc grass_straw_1_desert true 120 20 500 300
171 sc/effects.sc grass_straw_2_desert
172 grass_straw_3_desert
173 Grass_hit 5 200 300 10 10 300 900 -120 90 true -2 2 10 200 170 20 40 -200 sc/effects.sc grass_straw_3 true 120 20 500 300
174 sc/effects.sc grass_straw_2
175 grass_straw_1
176 Grass_wind 1 200 300 1 3 50 900 -120 90 true -5 5 30 45 50 20 40 -100 sc/effects.sc grass_straw_3 true 70 20 500 5
177 sc/effects.sc grass_straw_2
178 sc/effects.sc grass_straw_1
179 Grass_explo_debris1 60 200 300 10 20 500 900 0 360 true -5 5 30 45 50 20 40 -100 sc/effects.sc grass_straw_3 true 80 45 500 5
180 sc/effects.sc grass_straw_2
181 sc/effects.sc grass_straw_1
182 leaves_on_ground 30 550 800 20 30 1000 2000 0 360 true -5 5 20 50 40 10 20 -50 sc/effects.sc grass_straw_3 true 75 50 400 20
183 sc/effects.sc grass_straw_2
184 sc/effects.sc grass_straw_1
185 shell 1 0 0 10 500 1000 2000 -360 360 true -2 2 70 100 28 150 300 -2000 0 0 sc/effects.sc shell_1 true 60 70 300 10
186 sc/effects.sc shell_2
187 sc/effects.sc shell_3
188 shell_shotgun 1 0 0 10 500 1000 2000 90 110 true -2 2 70 100 28 150 300 -2000 0 0 sc/effects.sc shell_1 true 60 70 300 10
189 sc/effects.sc shell_2
190 sc/effects.sc shell_3
191 Rock_hit_debris1_mine 1 0 0 10 500 100 1000 -45 45 true -2 2 20 70 28 150 300 -2000 0 0 sc/effects.sc stone_1_mine true true 75 40 100 10
192 sc/effects.sc stone_2_mine
193 sc/effects.sc stone_3_mine
194 Rock_hit_debris1 1 0 0 10 500 100 1000 -45 45 true -2 2 20 70 28 150 300 -2000 0 0 sc/effects.sc stone_1 true true 75 40 100 10
195 sc/effects.sc stone_2
196 sc/effects.sc stone_3
197 splinters_small 1 200 400 5 10 1000 2000 90 360 true true -2 2 50 200 33 600 800 -7000 0 0 sc/effects.sc splinter_01 true 100 30 300 120
198 sc/effects.sc splinter_02
199 sc/effects.sc splinter_03
200 splinters 2 200 400 5 10 1000 2000 0 360 true true -2 2 50 200 33 600 1500 -7000 0 0 sc/effects.sc splinter_01 true 100 30 300 20
201 sc/effects.sc nail_01
202 sc/effects.sc splinter_02
203 sc/effects.sc splinter_03
204 Rock_explo_debris1_mine 5 1000 2000 0 360 true true -2 2 50 100 33 1000 2000 -7000 0 0 sc/effects.sc stone_1_mine true 100 50 300 5
205 sc/effects.sc stone_2_mine
206 sc/effects.sc stone_3_mine
207 fragile_explo_debris_oasis 20 1000 2000 0 360 true true -2 2 50 100 33 1000 2000 -7000 0 0 sc/effects.sc vase_shard_01 true 100 50 300 5
208 sc/effects.sc vase_shard_02
209 sc/effects.sc vase_shard_03
210 fragile_explo_debris 20 1000 2000 0 360 true true -2 2 50 100 33 1000 2000 -7000 0 0 sc/effects.sc bone_01 true 100 50 300 5
211 sc/effects.sc bone_02
212 sc/effects.sc bone_03
213 Rock_explo_debris1 5 1000 2000 0 360 true true -2 2 50 100 33 1000 2000 -7000 0 0 sc/effects.sc stone_1 true 100 50 300 5
214 sc/effects.sc stone_2
215 sc/effects.sc stone_3
216 Hit_dust 1 200 400 5 10 500 1000 -360 360 true 0 3 10 15 0 5 8 140 sc/effects.sc hit_dust_2 140 10 200 10
217 sc/effects.sc hit_dust
218 Explo_dust 20 50 500 1 2 100 1200 -360 360 true -5 5 10 20 50 12 22 200 sc/effects.sc hit_dust 150 50 300 20
219 sc/effects.sc hit_dust_2
220 planks_fly 10 500 1000 90 360 true -5 10 20 300 0 600 3000 -7000 0 0 sc/effects.sc plank_01 true 150 50 200 20
221 sc/effects.sc plank_02
222 sc/effects.sc splinter_02
223 sc/effects.sc splinter_03
224 sc/effects.sc plank_03
225 fire_after_explosion 3 200 5000 90 360 true -10 15 0 0 sc/effects.sc fire_2 true 50 10 200 0
226 sc/effects.sc fire_3
227 sc/effects.sc fire_1
228 planks 10 2000 7000 90 360 true -5 10 20 300 0 600 1000 -7000 0 0 sc/effects.sc plank_01 true 150 120 200 500
229 sc/effects.sc plank_02
230 sc/effects.sc splinter_02
231 sc/effects.sc splinter_03
232 Rock_explo_debris2_mine 5 200 1000 0 360 true -3 3 20 100 0 1000 3000 -6000 0 0 sc/effects.sc stone_1_mine true 300 100 200 20
233 sc/effects.sc stone_2_mine
234 sc/effects.sc stone_3_mine
235 Rock_explo_debris2 5 200 1000 0 360 true -3 3 20 100 0 1000 3000 -6000 0 0 sc/effects.sc stone_1 true 300 100 200 20
236 sc/effects.sc stone_2
237 sc/effects.sc stone_3
238 Pix_emitter_red 50 1200 1200 10 20 900 1300 0 360 -5 5 2 3 140 -40 -100 -400 sc/effects.sc red_pix true 100 20 200
239 Pix_emitter 50 1200 1200 10 20 900 1300 0 360 -5 5 2 3 140 -40 -100 -400 sc/effects.sc blue_pix true 100 20 200 Pix_emitter_red
240 Pix_emitter_up 50 1200 1200 10 20 900 1300 0 360 -5 5 2 3 0 40 120 200 sc/effects.sc blue_pix true 100 20 200 Pix_emitter_red
241 Ground_glow_emitter_red 1 100 200 3 4 2000 2000 0 360 0 0 0 0 0 0 0 0 0 0 sc/effects.sc red_buildup_ground 450 350 200
242 Ground_glow_emitter 1 100 200 3 4 2000 2000 0 360 0 0 0 0 0 0 0 0 0 0 sc/effects.sc buildup_ground 450 350 200 Ground_glow_emitter_red
243 gen_bouncefx_dot_blue_emitter 3 100 150 1 2 200 250 -360 360 true true 1 1 0 10 sc/effects.sc gen_hitfx_dot_blue true 80 2 140
244 gen_bouncefx_dot_emitter 3 100 150 1 2 200 250 -360 360 true true 0 0 0 7 sc/effects.sc gen_hitfx_dot true 80 2 140
245 rocket_trail_emitter_red 25 8500 8500 40 40 1000 1200 0 0 true true 0 0 1 12 0 0 0 sc/effects.sc rocket_trail_particle_red true 100 50 500 0
246 rocket_trail_spark_emitter_red 20 8500 8500 50 50 500 750 -10 10 true -1 1 5 25 0 0 0 sc/effects.sc gen_hitfx_dot true 33 5 50 0
247 rocket_trail_emitter 25 8500 8500 40 40 1000 1200 0 0 true true 0 0 1 12 0 0 0 sc/effects.sc rocket_trail_particle true 100 50 500 0 rocket_trail_emitter_red
248 rocket_trail_smoke_emitter_red 33 0 0 30 30 5000 10000 -360 360 true true 1 12 0 0 0 sc/effects.sc BlackSmoke_rocket_red true 70 1 800 0 rocket_trail_smoke_emitter_red
249 lucha_smoke_emitter_red 100 0 0 30 30 2000 3000 -360 360 true true -1 1 1 12 0 0 0 sc/effects.sc lucha_smoke_red true 150 1 800 0
250 lucha_smoke_emitter 100 0 0 30 30 2000 3000 -360 360 true true -1 1 1 12 0 0 0 sc/effects.sc lucha_smoke true 150 1 800 0 lucha_smoke_emitter_red
251 shotgun_trail_smoke_emitter 100 0 0 30 30 5000 10000 -360 360 true true -1 1 1 12 0 0 0 sc/effects.sc BlackSmoke_rocket true 100 50 800 0 rocket_trail_smoke_emitter_red
252 rocket_trail_smoke_emitter 33 0 0 30 30 5000 10000 -360 360 true true 1 12 0 0 0 sc/effects.sc BlackSmoke_rocket true 70 1 800 0 rocket_trail_smoke_emitter_red
253 rocket_trail_spark_emitter 20 8500 8500 50 50 500 750 -10 10 true -1 1 5 25 0 0 0 sc/effects.sc gen_hitfx_dot true 33 5 50 0 rocket_trail_spark_emitter_red
254 gen_small_smoke_emitter_red 5 180 240 10 20 1200 2400 0 0 true true -3 3 20 30 70 -3 -30 20 sc/effects.sc gen_smoke_small_particle_red 200 20 800 10
255 Gen_small_smoke 5 700 800 5 7 1200 2400 -5 45 true true -3 3 1 1 0 -3 0 100 sc/effects.sc smokepuff_walk 50 100 800 10
256 dust_puff 5 5 240 5 7 1200 2400 -5 45 true true -2 2 1 1 0 -3 0 100 sc/effects.sc smokepuff_walk 200 50 800 10
257 walking_smoke 1 5 240 5 7 1200 2400 -5 45 true true -1 1 1 1 0 -3 0 100 sc/effects.sc smokepuff_walk 50 100 800 10
258 gen_small_smoke_emitter_smaller 5 5 240 5 7 1000 1700 -5 45 true true -3 3 40 50 70 -3 -30 20 sc/effects.sc gen_smoke_small_particle 50 10 800 10
259 gen_small_smoke_emitter 5 5 240 5 7 1000 1700 -5 45 true true -3 3 40 50 70 -3 -30 20 sc/effects.sc gen_smoke_small_particle 100 20 800 10
260 shooting_spark_emitter_red 20 120 180 10 20 500 750 -5 45 true 0 0 100 120 70 0 0 0 sc/effects.sc gen_hitfx_dot true 33 1 100 0
261 muzzle_flash_smaller 3 3 1 20 100 100 100 -5 45 true 0 0 0 0 70 0 0 0 sc/effects.sc muzzle_flash true true 100 200 0 0
262 3 3 1 20 100 100 100 -5 45 true 0 0 0 0 70 0 0 0 sc/effects.sc muzzle_flash_2 true true 150 300 0 0
263 muzzle_flash 3 3 1 20 100 100 100 -5 45 true 0 0 0 0 70 0 0 0 sc/effects.sc muzzle_flash true true 150 300 0 0
264 3 3 1 20 100 100 100 -5 45 true 0 0 0 0 70 0 0 0 sc/effects.sc muzzle_flash_2 true true 150 300 0 0
265
266 shooting_spark_emitter 7 10 180 10 300 750 -5 45 true 0 0 100 120 70 0 0 0 sc/effects.sc gen_spark true 50 1 100 0
267 rocket_spark_emitter 1 20 50 200 -356 true true 2 100 200 0 200 300 0 sc/effects.sc gen_spark true 30 1 200 0
268 rocket_attack_smoke_emitter_red 5 180 240 10 20 1200 2400 0 0 true true -4 4 2 5 66 -100 -200 10 sc/effects.sc gen_smoke_small_particle_red 60 300 600 20
269 rocket_attack_smoke_emitter 5 180 240 10 20 1200 2400 0 0 true true -4 4 2 5 66 -100 -200 10 sc/effects.sc gen_smoke_small_particle 60 300 600 20 rocket_attack_smoke_emitter_red
270 rocket_shoot_spark_emitter_red 8 120 180 10 20 500 750 -5 45 true -2 2 3 5 66 -400 -600 -200 10 30 sc/effects.sc gen_hitfx_dot true 70 1 200 0
271 rocket_shoot_spark_emitter 8 120 180 10 20 500 750 -5 45 true -2 2 3 5 66 -400 -600 -200 10 30 sc/effects.sc gen_hitfx_dot_blue true 70 1 200 0 rocket_shoot_spark_emitter_red
272 laser_muzzle_emitter_red 2 100 200 2 3 200 300 0 5 true true 0 0 0 0 75 0 0 0 sc/effects.sc gen_muzzleline_particle_red true 10 200 100
273 laser_muzzle_emitter 2 100 200 2 3 200 300 0 5 true true 0 0 0 0 75 0 0 0 sc/effects.sc gen_muzzleline_particle true 10 200 100 laser_muzzle_emitter_red
274 charge_fx_emitter 30 500 1200 50 100 1200 2400 0 true true -1 1 10 20 50 0 0 -30 40 500 sc/effects.sc gen_smoke_small_particle true 100 300 300
275 turret_muzzle_emitter_red 2 100 200 2 3 200 300 0 5 true true 0 0 0 0 20 0 0 0 sc/effects.sc gen_muzzleline_particle_red true 10 200 100
276 turret_muzzle_emitter 2 100 200 2 3 200 300 0 5 true true 0 0 0 0 20 0 0 0 sc/effects.sc gen_muzzleline_particle true 10 200 100 turret_muzzle_emitter_red
277 splat_emitter 4 100 200 10 30 600 800 0 360 true true -1 1 2 3 100 80 120 20 sc/effects.sc splat 20 50 600
278 ground_splat_emitter_red 10 1 1 0 0 10000 10000 0 360 true true -5 5 1 2 0 0 0 0 0 0 sc/effects.sc splat_1_red 50 20 200 10
279 sc/effects.sc splat_2_red
280 sc/effects.sc splat_3_red
281 ground_splat_small_red 10 1 1 0 0 8000 9000 0 360 true true -15 15 1 2 0 0 0 0 0 0 sc/effects.sc splat_3_red 40 1 200 10
282 ground_splat_small 10 1 1 0 0 8000 9000 0 360 true true -15 15 1 2 0 0 0 0 0 0 sc/effects.sc splat_3 40 1 200 10 ground_splat_small_red
283 ground_splat_emitter 10 1 1 0 0 10000 10000 0 360 true true -5 5 1 2 0 0 0 0 0 0 sc/effects.sc splat_1 50 20 200 10 ground_splat_emitter_red
284 sc/effects.sc splat_2
285 sc/effects.sc splat_3
286 barkeep_fire 70 1 1 0 0 100 5000 0 360 true true -15 15 1 2 0 0 0 0 0 0 sc/effects.sc fire 80 30 200 300
287 sc/effects.sc fire_2
288 sc/effects.sc fire_3
289 barkeep_splat_red 10 1 1 0 0 1400 1400 0 360 true true -15 15 1 2 0 0 0 0 0 0 sc/effects.sc barkeep_splat_1_red 70 50 200 300
290 sc/effects.sc barkeep_splat_2_red
291 barkeep_splat 10 1 1 0 0 1400 1400 0 360 true true -15 15 1 2 0 0 0 0 0 0 sc/effects.sc barkeep_splat_1 70 50 200 300 barkeep_splat_red
292 sc/effects.sc barkeep_splat_2
293 barkeep_splat_ulti 1 1 1 0 0 3000 4000 0 360 true true -20 20 1 2 0 0 0 0 0 0 sc/effects.sc splat_ulti 40 10 200 300 barkeep_splat_red
294 splats_flying_red 10 100 700 90 360 true -10 15 200 250 0 -2000 0 0 sc/effects.sc splat_3_red true 100 10 200 200
295 splats_flying 10 100 700 90 360 true -10 15 200 250 0 -2000 0 0 sc/effects.sc splat_3 true 100 10 200 200 splats_flying_red
296 big_explosion_streaks_emitter 4 200 300 400 600 80 100 false -1 1 0 0 80 100 0 0 sc/effects.sc gen_explosion_s1 100 10 400
297 big_explosion_lines_emitter 2 100 200 1 2 200 300 0 0 0 0 1 1 0 0 0 0 sc/effects.sc gen_explosion_lines1 false false 50 200 33
298 big_Dust_emitter 4 50 100 3 5 1200 1200 -360 360 true true -4 4 5 12 10 1 2 10 sc/effects.sc dust_particle1 false 150 10 400 100
299 big_Hot_dust_emitter 2 100 200 150 250 360 true 0 0 10 0 0 0 0 sc/effects.sc hot_dust_particle 200 33 100
300 very_big_explosion_lines_emitter 4 200 300 400 600 80 100 false -1 1 0 0 80 100 0 0 sc/effects.sc gen_explosion_s1 150 70 400
301 very_big_explosion_streaks_emitter 2 100 200 1 2 200 300 0 0 0 0 1 1 0 0 0 0 sc/effects.sc gen_explosion_lines1 false false 50 200 33
302 very_big_Dust_emitter 4 50 100 3 5 1200 1200 -360 360 true true -4 4 5 12 10 1 2 10 sc/effects.sc dust_particle1 false 200 10 400 100
303 very_big_Hot_dust_emitter 2 100 200 150 250 360 true 0 0 10 0 0 0 0 sc/effects.sc hot_dust_particle 300 33 100
304 bgr_test_emitter 15 8500 8500 70 120 3200 6400 0 360 true -1 1 1 3 10 100 200 -10 sc/effects.sc dust_particle1 false false 15 150 5500
305 bgr_test_trail_spark_emitter 15 8500 8500 50 50 500 750 0 360 true -1 1 1 3 120 250 -20 sc/effects.sc gen_hitfx_dot true 33 5 50 0 rocket_trail_spark_emitter_red
306 Green_hit 3 200 300 5 5 300 600 0 0 true 0 1 15 120 0 50 500 -1200 sc/effects.sc grass_straw_3 true 120 20 500 100
307 sc/effects.sc grass_straw_2
308 grass_straw_1
309 Sharpie_emitter 1 2 2 1 5 1200 1200 0 360 true true 0 0 1 1 5 5 15 10 sc/effects.sc sharpie_fx true 45 45 50 500
310 Sharpie_emitter_enemy 1 2 2 1 5 1200 1200 0 360 true true 0 0 1 1 5 5 15 10 sc/effects.sc sharpie_fx_red true 45 45 50 500
311 MineRing_emitter_enemy 1 1 1 1 1 1300 1300 0 0 true 0 0 0 0 0 0 0 0 sc/effects.sc mine_range600_red 40 40 50
312 MineRing_emitter 1 1 1 1 1 1300 1300 0 0 true 0 0 0 0 0 0 0 0 sc/effects.sc mine_range600_blue 40 40 50
313 SpawnShield_emitter 1 1 1 1 1 4000 4000 180 180 true 0 0 0 0 0 0 0 0 sc/effects.sc spawnshield_fx true 100 100 50

353
2.57/csv_client/sounds.csv Normal file
View file

@ -0,0 +1,353 @@
"Name","FileNames","MinVolume","MaxVolume","MinPitch","MaxPitch","Priority","MaximumByType","MaxRepeatMs","Loop","PlayVariationsInSequence","PlayVariationsInSequenceManualReset","StartDelayMinMs","StartDelayMaxMs","PlayOnlyWhenInView","MaxVolumeScaleLimit","NoSoundScaleLimit","PadEmpyToEndMs"
"string","string","int","int","int","int","int","int","int","boolean","boolean","boolean","int","int","boolean","int","int","int"
"Laser_loading_jingle","sfx/laser_load_02.wav",40,40,200,200,1,1,4000,,,,,,,,,
"ButtonClick2","sfx/menu_click_08.wav",60,60,100,100,1,3,,,,,,,,,,
"Menu_goback","sfx/menu_go_back_01.wav",55,55,100,100,1,3,,,,,,,,,,
"Menu_dismiss","sfx/menu_dismiss_01.wav",40,40,100,100,1,3,,,,,,,,,,
"LaserShot01","sfx/laser_04.wav",25,35,94,106,1,10,30,,,,,,,,,
"Orb_spawn","sfx/pickup_spawn_03.wav",40,40,100,100,1,4,,,,,,,,,,
"Orb_land","sfx/pickup_land_01.wav",40,40,100,100,1,4,,,,,,,,,,
"Orb_get","sfx/get_pickup_06.wav",45,45,100,100,1,4,,,,,,,,,,
"Orb_glow_loop","sfx/orb_glow_03.wav",15,15,100,100,1,1,,"TRUE",,,,,,,,
"Squiddy_fire","sfx/alien_shot_01.wav",50,60,95,105,1,4,,,,,,,,,,
"Squiddy_die","sfx/alien_die_02.wav",60,70,95,105,1,3,,,,,,,,,,
"Alien_melee_atk","sfx/alien_melee_01.wav",40,50,95,105,1,3,,,,,,,,,,
"Tap_direction","sfx/tap_direction_03.wav",15,20,96,104,1,3,,,,,,,,,,
"Sound_Gen_explosion","sfx/laser_explo_01.wav",40,40,97,103,1,7,,,,,,,,,,
"Sound_TNT_explosion","sfx/tnt_ulti_01.wav",60,60,97,103,1,7,,,,,,,,,,
"Sound_Gen_small_explosion","sfx/gen_small_explo_02.wav",40,40,95,105,1,3,,,,,,,,,,
"TNT_reload","sfx/tnt_reload_03.wav",50,50,98,102,1,3,,,,,,,,,,
"Skill_select","sfx/skill_select_01.wav",40,40,100,100,1,3,,,,,,,,,,
"Skill_deselect","sfx/unselect_01.wav",30,30,100,100,1,3,,,,,,,,,,
"Metal_swipe","sfx/metal_swipe_03.wav",35,45,94,106,1,5,,,,,,,,,,
"Hazzard_atk","sfx/hazzard_fire_01.wav",40,50,95,105,1,3,,,,,,,,,,
"Sound_Deadeye_atk","sfx/deadyey_shot_01.wav",55,55,96,104,1,3,,,,,,,,,,
"Sound_poison_bomb","sfx/poison_loop_01.wav",25,25,100,100,1,1,,"TRUE",,,,,,,,
"Sound_Blink","sfx/blink_01.wav",60,60,98,102,1,3,,,,,,,,,,
"Sound_Armor","sfx/shield_03.wav",55,55,98,102,1,3,,,,,,,,,,
"Sound_Heal","sfx/heal01.wav",50,50,100,100,1,3,,,,,,,,,,
"Sound_Grenade","sfx/gr_launch02.wav",50,50,95,105,1,3,,,,,,,,,,
"Skill_activated","sfx/skill_used_03.wav",20,25,95,105,1,4,,,,,,,,,,
"Ulti_gain","sfx/ulti_gain_03.wav",25,25,100,100,1,1,100,,,,,,,,,
"Ulti_ready","sfx/ulti_ready_01.wav",60,60,100,100,1,1,,,,,,,,,,
"10_sec_panic","sfx/10secsfx_01.wav",80,80,100,100,1,1,,,,,,,,,,
"Laser_Count_15","sfx/countdown_01.wav",60,60,75,75,1,5,,,,,,,,,,
"Laser_Count_14","sfx/countdown_01.wav",60,60,79,79,1,5,,,,,,,,,,
"Laser_Count_13","sfx/countdown_01.wav",60,60,84,84,1,5,,,,,,,,,,
"Laser_Count_12","sfx/countdown_01.wav",60,60,89,89,1,5,,,,,,,,,,
"Laser_Count_11","sfx/countdown_01.wav",60,60,94,94,1,5,,,,,,,,,,
"Laser_Count_10","sfx/countdown_01.wav",60,60,100,100,1,5,,,,,,,,,,
"Laser_Count_9","sfx/countdown_01.wav",60,60,106,106,1,5,,,,,,,,,,
"Laser_Count_8","sfx/countdown_01.wav",60,60,112,112,1,5,,,,,,,,,,
"Laser_Count_7","sfx/countdown_01.wav",60,60,119,119,1,5,,,,,,,,,,
"Laser_Count_6","sfx/countdown_01.wav",60,60,126,128,1,5,,,,,,,,,,
"Laser_Count_5","sfx/countdown_01.wav",60,60,133,133,1,5,,,,,,,,,,
"Laser_Count_4","sfx/countdown_01.wav",60,60,141,141,1,5,,,,,,,,,,
"Laser_Count_3","sfx/countdown_01.wav",60,60,150,150,1,5,,,,,,,,,,
"Laser_Count_2","sfx/countdown_01.wav",60,60,159,159,1,5,,,,,,,,,,
"Laser_Count_1","sfx/countdown_01.wav",60,60,168,168,1,5,,,,,,,,,,
"Laser_Count_0","sfx/countdown_01.wav",60,60,178,178,1,5,,,,,,,,,,
"Low_health_1_loop","sfx/low_health_beep_03.wav",20,20,100,100,1,1,,"TRUE",,,,,,,,
"Low_health_2_loop","sfx/low_health_beep_03.wav",30,30,200,200,1,1,,"TRUE",,,,,,,,
"bandit_reload","sfx/bandit_reload_01.wav",25,25,95,105,1,3,,,,,,,,,,
"gunslinger_fire","sfx/pistol_fire_01.wav",15,30,95,105,1,20,50,,,,,,,,,
"gunslinger_fire_ulti","sfx/pistol_fire_ulti_01.wav",20,30,105,115,1,20,50,,,,,,,,,
"explosion_rocket_rose","sfx/rose_rocket_explo_01.wav",25,35,95,105,1,10,,,,,,,,,,
"explosion_rocket_rose_ulti","sfx/rose_rocket_ulti_explo_01.wav",30,40,95,105,1,10,,,,,,,,,,
"tnt_attack","sfx/dynamike_throw_01.wav",40,50,95,105,1,4,,,,,,,,,,
"tnt_attack_ulti","sfx/dynamike_throw_02.wav",50,60,95,105,1,4,,,,,,,,,,
"No_ammo_shotgungirl","sfx/sgg_out_of_ammo_02.wav",60,60,100,100,1,3,,,,,,,,,,
"Dry_fire_shotgungirl","sfx/sgg_dryfire_01.wav",60,60,95,105,1,3,,,,,,,,,,
"Rhinocharge","sfx/dummy.wav",1,1,98,102,1,5,,,,,,,,,,
"Rhinofire","sfx/rhino_fire_01.wav",40,45,95,105,1,5,,,,,,,,,,
"Rhinostep","sfx/rhinostep_01.wav",35,50,92,108,1,8,,,,,,,,,,
"Robotfire","sfx/rocket_rose_atk_02.wav",30,40,95,105,1,5,,,,,,,,,,
"Rocketgirlspecial","sfx/flowerrocket_01.wav",55,55,95,105,1,8,,,,,,,,,,
"Roboturret","sfx/roboturret01.wav",60,60,98,102,1,4,,,,,,,,,,
"Robocon","sfx/robocon_01.wav",60,60,98,102,1,3,,,,,,,,,,
"Timedgrenade","sfx/solgrenade01.wav",60,70,96,104,1,4,,,,,,,,,,
"Shotgun","sfx/shotgun_fire_01.wav",45,55,95,105,1,4,,,,,,,,,,
"Utilshotgun","sfx/bigshotgun01.wav",65,70,97,103,1,4,,,,,,,,,,
"Utilshotgun_Vo","sfx/shelly_ulti_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/shelly_ulti_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/shelly_ulti_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/shelly_ulti_04.wav",30,40,98,102,1,1,,,,,,,,,,
"ShellyTakedamge_Vo","sfx/shelly_hurt_01.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/shelly_hurt_02.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/shelly_hurt_03.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/shelly_hurt_04.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/shelly_hurt_05.wav",30,40,98,102,1,1,3000,,,,,,,,,
"Shelly_Die","sfx/shelly_die_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/shelly_die_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/shelly_die_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/shelly_die_04.wav",30,40,98,102,1,1,,,,,,,,,,
"Shelly_Kill","sfx/shelly_kill_01.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/shelly_kill_02.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/shelly_kill_03.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/shelly_kill_04.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/shelly_kill_05.wav",30,40,98,102,1,1,15000,,,,,,,,,
"Shelly_Lead","sfx/shelly_lead_01.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/shelly_lead_02.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/shelly_lead_03.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/shelly_lead_04.wav",30,40,98,102,1,1,20000,,,,,,,,,
"Shelly_Start","sfx/shelly_start_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/shelly_start_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/shelly_start_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/shelly_start_04.wav",30,40,98,102,1,1,,,,,,,,,,
"Jess_ulti","sfx/jess_ulti_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_ulti_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_ulti_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_ulti_04.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_ulti_05.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_ulti_06.wav",30,40,98,102,1,1,,,,,,,,,,
"Bull_takedamage_vo","sfx/bull_hurt_vo_01.wav",40,50,98,102,1,1,3000,,,,,,,,,
,"sfx/bull_hurt_vo_02.wav",40,50,98,102,1,1,3000,,,,,,,,,
,"sfx/bull_hurt_vo_03.wav",40,50,98,102,1,1,3000,,,,,,,,,
,"sfx/bull_hurt_vo_04.wav",40,50,98,102,1,1,3000,,,,,,,,,
,"sfx/bull_hurt_vo_05.wav",40,50,98,102,1,1,3000,,,,,,,,,
"Bull_die","sfx/bull_die_01.wav",40,50,98,102,1,1,,,,,,,,,,
,"sfx/bull_die_02.wav",40,50,98,102,1,1,,,,,,,,,,
,"sfx/bull_die_03.wav",40,50,98,102,1,1,,,,,,,,,,
,"sfx/bull_die_04.wav",40,50,98,102,1,1,,,,,,,,,,
"Bull_kill","sfx/bull_kill_vo_01.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/bull_kill_vo_02.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/bull_kill_vo_03.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/bull_kill_vo_04.wav",40,50,98,102,1,1,15000,,,,,,,,,
"Bull_lead","sfx/bull_lead_vo_01.wav",40,50,98,102,1,1,20000,,,,,,,,,
,"sfx/bull_lead_vo_02.wav",40,50,98,102,1,1,20000,,,,,,,,,
,"sfx/bull_lead_vo_03.wav",40,50,98,102,1,1,20000,,,,,,,,,
,"sfx/bull_lead_vo_04.wav",40,50,98,102,1,1,20000,,,,,,,,,
"Bull_start","sfx/bull_start_vo_01.wav",40,50,98,102,1,1,,,,,,,,,,
,"sfx/bull_start_vo_02.wav",40,50,98,102,1,1,,,,,,,,,,
,"sfx/bull_start_vo_03.wav",40,50,98,102,1,1,,,,,,,,,,
"Bull_ulti","sfx/bull_ulti_vo_01.wav",40,50,98,102,1,1,,,,,,,,,,
,"sfx/bull_ulti_vo_02.wav",40,50,98,102,1,1,,,,,,,,,,
,"sfx/bull_ulti_vo_03.wav",40,50,98,102,1,1,,,,,,,,,,
,"sfx/bull_ulti_vo_04.wav",40,50,98,102,1,1,,,,,,,,,,
"Jess_takedamage","sfx/jess_hurt_01.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/jess_hurt_02.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/jess_hurt_03.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/jess_hurt_04.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/jess_hurt_05.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/jess_hurt_06.wav",30,40,98,102,1,1,3000,,,,,,,,,
"Jess_die","sfx/jess_die_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_die_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_die_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_die_04.wav",30,40,98,102,1,1,,,,,,,,,,
"Jess_kill","sfx/jess_kill_01.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/jess_kill_02.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/jess_kill_03.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/jess_kill_04.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/jess_kill_05.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/jess_kill_06.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/jess_kill_07.wav",30,40,98,102,1,1,15000,,,,,,,,,
"Jess_lead","sfx/jess_lead_01.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/jess_lead_02.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/jess_lead_03.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/jess_lead_04.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/jess_lead_05.wav",30,40,98,102,1,1,20000,,,,,,,,,
"Jess_start","sfx/jess_start_vo_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_start_vo_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_start_vo_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_start_vo_04.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/jess_start_vo_05.wav",30,40,98,102,1,1,,,,,,,,,,
"Hotshot_Takedamge_Vo","sfx/hotshot_hurt_01.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/hotshot_hurt_02.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/hotshot_hurt_03.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/hotshot_hurt_04.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/hotshot_hurt_05.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/hotshot_hurt_06.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/hotshot_hurt_07.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/hotshot_hurt_08.wav",30,40,98,102,1,1,3000,,,,,,,,,
"Hotshot_Die","sfx/hotshot_die_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/hotshot_die_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/hotshot_die_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/hotshot_die_04.wav",30,40,98,102,1,1,,,,,,,,,,
"Hotshot_Kill","sfx/hotshot_kill_01.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/hotshot_kill_02.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/hotshot_kill_03.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/hotshot_kill_04.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/hotshot_kill_05.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/hotshot_kill_06.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/hotshot_kill_07.wav",30,40,98,102,1,1,15000,,,,,,,,,
"Hotshot_Lead","sfx/hotshot_lead_01.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/hotshot_lead_02.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/hotshot_lead_03.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/hotshot_lead_04.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/hotshot_lead_05.wav",30,40,98,102,1,1,20000,,,,,,,,,
"Hotshot_Start","sfx/hotshot_start_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/hotshot_start_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/hotshot_start_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/hotshot_start_04.wav",30,40,98,102,1,1,,,,,,,,,,
"Hotshot_Ulti","sfx/hotshot_ulti_01.wav",30,40,98,102,1,1,10000,,,,,,,,,
,"sfx/hotshot_ulti_02.wav",30,40,98,102,1,1,10000,,,,,,,,,
,"sfx/hotshot_ulti_03.wav",30,40,98,102,1,1,10000,,,,,,,,,
,"sfx/hotshot_ulti_04.wav",30,40,98,102,1,1,10000,,,,,,,,,
,"sfx/hotshot_ulti_05.wav",30,40,98,102,1,1,10000,,,,,,,,,
"Rick_start","sfx/rick_start_vo_01.wav",30,40,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_start_vo_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/rick_start_vo_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/rick_start_vo_04.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/rick_start_vo_05.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/rick_start_vo_06.wav",30,40,98,102,1,1,,,,,,,,,,
"Rick_kill","sfx/rick_kill_vo_01.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_kill_vo_02.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_kill_vo_03.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_kill_vo_04.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_kill_vo_05.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_kill_vo_06.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_kill_vo_07.wav",40,50,98,102,1,1,15000,,,,,,,,,
"Rick_hurt","sfx/rick_hurt_01.wav",40,50,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_hurt_02.wav",40,50,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_hurt_03.wav",40,50,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_hurt_04.wav",40,50,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_hurt_05.wav",40,50,98,102,1,1,10000,,,,,,,,,
"Rick_ulti","sfx/rick_ulti_01.wav",40,50,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_ulti_02.wav",40,50,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_ulti_03.wav",40,50,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_ulti_04.wav",40,50,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_ulti_05.wav",40,50,98,102,1,1,10000,,,,,,,,,
,"sfx/rick_ulti_06.wav",40,50,98,102,1,1,10000,,,,,,,,,
"Rick_lead","sfx/rick_lead_01.wav",40,50,98,102,1,1,20000,,,,,,,,,
,"sfx/rick_lead_02.wav",40,50,98,102,1,1,20000,,,,,,,,,
,"sfx/rick_lead_03.wav",40,50,98,102,1,1,20000,,,,,,,,,
,"sfx/rick_lead_04.wav",40,50,98,102,1,1,20000,,,,,,,,,
,"sfx/rick_lead_05.wav",40,50,98,102,1,1,20000,,,,,,,,,
"Rick_die","sfx/rick_die_01.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_die_02.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_die_03.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_die_04.wav",40,50,98,102,1,1,15000,,,,,,,,,
,"sfx/rick_die_05.wav",40,50,98,102,1,1,15000,,,,,,,,,
"Roll","sfx/safe_drop_01.wav",85,85,100,100,1,3,,,,,,,,,,
"Reveal","sfx/safe_drop_01.wav",1,1,100,100,1,3,,,,,,,,,,
"Upgrade","sfx/laser_upgrade_char_01.wav",70,70,100,100,1,3,1000,,,,,,,,,
"Male_1_death","sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
,"sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
"Male_2_death","sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
,"sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
"Female_1_death","sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
,"sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
"Rhino_death","sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
,"sfx/death_plop_01.wav",60,70,96,104,1,3,300,,,,,,,,,
"Robo_death","sfx/robo_death_01.wav",70,70,98,102,1,4,,,,,,,,,,
,"sfx/robo_death_02.wav",70,70,98,102,1,4,,,,,,,,,,
"laser_panic_jingle","sfx/laser_panic_01.wav",85,85,100,100,1,1,,,,,,,,,,
"ui_coin_gain","sfx/coin_count_03.wav",40,40,100,100,1,20,30,,,,,,,,,
"ui_firstcoin","sfx/coin_hit_01.wav",50,50,100,100,1,3,,,,,,,,,,
"ui_collect_coins","sfx/collect_coins_01.wav",60,60,100,100,1,5,,,,,,,,,,
"ui_tapbottomitem","sfx/tap_normal_02.wav",50,50,98,102,1,3,,,,,,,,,,
"ui_tapbottomguns","sfx/tap_guns_02.wav",50,50,98,102,1,3,,,,,,,,,,
"ui_upgradium_gain","sfx/shield_03.wav",40,50,95,105,1,20,,,,,,,,,,
"ui_dust_gain","sfx/get_pickup_02.wav",40,50,95,105,1,20,,,,,,,,,,
"ui_battle_end_xp_gain","sfx/get_xp_01.wav",30,30,100,100,1,20,50,,,,,,,,,
"ui_battle_end_trophy_gain","sfx/get_trophies_01.wav",50,50,100,100,1,20,50,,,,,,,,,
"ui_battle_end_trophy_loss","sfx/lose_trophies_01.wav",40,40,100,100,1,20,50,,,,,,,,,
"ui_battle_end_rank_up","sfx/rank_up_01.wav",70,70,100,100,1,1,,,,,,,,,,
"ui_battle_end_level_up","sfx/level_up_01.wav",60,60,100,100,1,1,,,,,,,,,,
"ui_battle_end_element_slide","sfx/blink_01v2.wav",40,50,95,105,1,20,,,,,,,,,,
"ui_battle_end_victory","sfx/post_match_win_cheer_01.wav",70,70,98,102,1,1,,,,,,,,,,
"ui_battle_end_defeat","sfx/post_match_lose_cheer_01.wav",70,70,98,102,1,1,,,,,,,,,,
"ui_battle_end_draw","sfx/post_match_draw_cheer_01.wav",70,70,98,102,1,1,,,,,,,,,,
"ui_battle_end_transition","sfx/planet_whoosh_03.wav",40,50,95,105,1,20,,,,,,,,,,
"ui_battle_end_mvp_you","sfx/mvp_jingle_01.wav",60,60,100,100,1,1,,,,,,,,,,
"ui_battle_end_mvp_enemy","sfx/mvp_jingle_01.wav",60,60,100,100,1,1,,,,,,,,,,
"ui_battle_end_mvp_other_friendly","sfx/dummy.wav",1,1,98,102,1,1,,,,,,,,,,
"ui_battle_end_score_decrease_appear","sfx/dummy.wav",1,1,98,102,1,1,,,,,,,,,,
"ui_battle_end_score_increase_appear","sfx/dummy.wav",1,1,98,102,1,1,,,,,,,,,,
"ui_battle_end_coin_element_appear","sfx/deadyey_shot_01.wav",40,50,95,105,1,20,,,,,,,,,,
"can_not_cast_ulti_tutorial","sfx/rhinostep_01.wav",35,50,92,108,1,8,,,,,,,,,,
"Bullet_rico_metal","sfx/bullet_rico_metal_01.wav",20,25,95,105,1,3,100,,,,,,,,,
"Bullet_rico_rock","sfx/bullet_rico_rock_01.wav",20,25,95,105,1,3,100,,,,,,,,,
"Bullet_rico_wood","sfx/bullet_rico_wood_01.wav",20,25,95,105,1,3,100,,,,,,,,,
"Bullet_rico_grass","sfx/bullet_rico_grass_02.wav",10,15,95,105,1,3,100,,,,,,,,,
"Chest_loop","sfx/Gatcha_loop_02.wav",10,10,100,100,1,1,,"TRUE",,,,,,,,
"Ulti_button_press","sfx/ulti_button_press_01.wav",70,70,100,100,1,1,,,,,,,,,,
"Ulti_button_cancel","sfx/ulti_button_cancel_01.wav",70,70,100,100,1,1,,,,,,,,,,
"Slugfest_go","sfx/slugfest_go_02.wav",60,60,100,100,1,1,,,,,,,,,,
"Tick_tock","sfx/slugfest_clock_01.wav",50,50,100,100,1,6,,,,,,,,,,
"Bad_kill","sfx/slug_bad_kill_01.wav",30,30,100,100,1,1,,,,,,,,,,
"Good_kill","sfx/slug_good_kill_01.wav",40,40,100,100,1,1,,,,,,,,,,
"Select_char","sfx/guntown_select_char_01.wav",70,70,100,100,1,1,,,,,,,,,,
"Wind_gust","sfx/wind_gust_01.wav",5,25,92,108,1,3,2000,,,,,,,,,
"Jess_shoot","sfx/jess_shoot_01.wav",45,55,96,104,1,3,,,,,,,,,,
"Jess_hit","sfx/jess_hit_01.wav",35,45,96,104,1,3,,,,,,,,,,
"Jess_throw","sfx/jess_throw_01.wav",45,55,98,102,1,3,,,,,,,,,,
"Jess_dryfire","sfx/jess_dry_fire_01.wav",45,55,98,102,1,3,,,,,,,,,,
"Jess_reload","sfx/jess_reload_02.wav",30,30,100,100,1,3,,,,,,,,,,
"Brock_dryfire","sfx/brock_dryfire_01.wav",55,55,98,102,1,3,,,,,,,,,,
"Brock_reload","sfx/brock_reload_01.wav",55,55,100,100,1,3,,,,,,,,,,
"Lucha_punch","sfx/lucha_punch_01.wav",25,45,90,110,1,10,,,,,,,,,,
"Lucha_ulti","sfx/lucha_ulti_01.wav",60,60,100,100,1,3,,,,,,,,,,
"Punch_impact","sfx/punch_impact_01.wav",30,60,92,108,1,10,,,,,100,100,,,,
,"sfx/punch_impact_02.wav",30,60,92,108,1,10,,,,,100,100,,,,
"Trickshot_fire","sfx/bounce_fire_01.wav",35,50,95,105,1,10,50,,,,,,,,,
"Trickshot_bullet","sfx/rick_bullet_01.wav",10,25,92,108,1,20,50,,,,,,,,,
"Trickshot_fire_ulti","sfx/bounce_fire_01.wav",25,40,135,150,1,20,30,,,,,,,,,
"Bow_fire","sfx/bow_fire_01.wav",20,40,90,100,1,12,50,,,,,,,,,
"Bow_reload","sfx/bow_reload_01.wav",30,35,96,104,1,3,,,,,,,,,,
"Bow_dryfire","sfx/bow_dryfire_01.wav",35,40,97,103,1,3,,,,,,,,,,
"Earth_atk","sfx/earth_atk_01.wav",45,55,93,107,1,3,,,,,,,,,,
"Crow_throw","sfx/crow_throw_01.wav",30,40,94,106,1,3,,,,,,,,,,
"crow_reload","sfx/crow_reload_01.wav",25,35,98,102,1,3,,,,,,,,,,
"crow_dryfire","sfx/crow_dryfire_01.wav",30,35,98,102,1,3,,,,,,,,,,
"spike_atk","sfx/spike_atk_01.wav",50,60,97,103,1,3,,,,,,,,,,
"Spike_reload","sfx/spike_reload_03.wav",30,30,98,102,1,3,,,,,,,,,,
"Cactus_explo","sfx/spike_ulti_explo_01.wav",70,80,96,104,1,3,,,,,,,,,,
"Mortis_atk","sfx/mortis_atk_01.wav",60,70,98,102,1,3,,,,,,,,,,
"Mortis_ulti","sfx/mortis_ulti_01.wav",80,80,100,100,1,3,,,,,,,,,,
"Mortis_reload","sfx/mortis_reload_02.wav",40,40,100,100,1,3,,,,,,,,,,
"Barkeep_atk","sfx/barkeep_throw_01.wav",60,70,98,102,1,3,,,,,,,,,,
"Barkeep_bottle_hit","sfx/barkeep_bottle_hit_01.wav",35,55,95,105,1,3,,,,,,,,,,
"Barkeep_reload","sfx/barkeep_reload_01.wav",60,70,96,104,1,3,,,,,,,,,,
"Barkeep_ulti_throw","sfx/barkeep_throw_ulti_01.wav",60,70,95,105,1,5,,,,,,,,,,
"Barkeep_ulti_hit","sfx/barkeep_ulti_hit_01.wav",60,70,98,105,1,5,,,,,,,,,,
"Barkeep_dryfire","sfx/barkeep_dryfire_01.wav",50,60,96,104,1,3,,,,,,,,,,
"Poco_reload","sfx/poco_new_reload_02.wav",40,40,98,102,1,3,,,,,,,,,,
"Poco_atk","sfx/poco_new_atk_01.wav",50,50,84,84,1,3,,,,,,,,,,
,"sfx/poco_new_atk_01.wav",50,40,89,89,1,3,,,,,,,,,,
,"sfx/poco_new_atk_01.wav",50,50,100,100,1,3,,,,,,,,,,
"Poco_ulti","sfx/poco_ulti_01.wav",50,50,100,100,1,3,,,,,,,,,,
"Tnt_guy_start_vo","sfx/tnt_guy_start_vo_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/tnt_guy_start_vo_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/tnt_guy_start_vo_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/tnt_guy_start_vo_04.wav",30,40,98,102,1,1,,,,,,,,,,
"Tnt_guy_lead_vo","sfx/tnt_guy_lead_01.wav",30,40,98,102,1,1,20000,,,,,,,,,
,"sfx/tnt_guy_lead_02.wav",30,40,98,102,1,1,20000,,,,,,,,,
"Tnt_guy_kill_vo","sfx/tnt_guy_kill_01.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/tnt_guy_kill_02.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/tnt_guy_kill_03.wav",30,40,98,102,1,1,15000,,,,,,,,,
,"sfx/tnt_guy_kill_04.wav",30,40,98,102,1,1,15000,,,,,,,,,
"Tnt_guy_hurt_vo","sfx/tnt_guy_hurt_01.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/tnt_guy_hurt_02.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/tnt_guy_hurt_03.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/tnt_guy_hurt_04.wav",30,40,98,102,1,1,3000,,,,,,,,,
,"sfx/tnt_guy_hurt_05.wav",30,40,98,102,1,1,3000,,,,,,,,,
"Tnt_guy_ulti_vo","sfx/tnt_guy_ulti_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/tnt_guy_ulti_02.wav",30,40,98,102,1,1,,,,,,,,,,
"Tnt_guy_die_vo","sfx/tnt_guy_die_01.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/tnt_guy_die_02.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/tnt_guy_die_03.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/tnt_guy_die_04.wav",30,40,98,102,1,1,,,,,,,,,,
,"sfx/tnt_guy_die_05.wav",30,40,98,102,1,1,,,,,,,,,,
"Nita_ulti_throw","sfx/nita_ulti_01.wav",50,50,100,100,1,3,,,,,,,,,,
"Nita_ulti_bear","sfx/bear_spawn_01.wav",70,70,96,104,1,3,,,,,,,,,,
"Bomb_bleeps","sfx/bomb_bleeps_01.wav",45,45,100,100,1,3,,,,,,,,,,
"Bomb_bleeps_friend","sfx/blue_mine_01.wav",45,45,100,100,1,3,,,,,,,,,,
"Tutorial_circle","sfx/tutorial_enter_circle_01.wav",50,50,100,100,1,3,,,,,,,,,,
"Reveal_common","sfx/reveal_common_card_01.wav",50,50,100,100,1,3,,,,,,,,,,
"Reveal_rare","sfx/reveal_rare_card_01.wav",60,60,100,100,1,3,,,,,,,,,,
"Reveal_epic","sfx/reveal_epic_card_01.wav",70,70,100,100,1,3,,,,,,,,,,
"Reveal_legendary","sfx/reveal_legendary_card_01.wav",90,90,100,100,1,3,,,,,,,,,,
"Reveal_loop","sfx/reveal_sparkle_loop_01.wav",50,50,100,100,1,3,,"TRUE",,,,,,,,
"Bo_mine_spawn","sfx/bo_mine_spawn_01.wav",40,50,95,105,1,6,,,,,,,,,,
"Buy_gems","sfx/buy_gems_01.wav",50,50,100,100,1,3,,,,,,,,,,
"Become_chips","sfx/become_chips_01.wav",75,75,100,100,1,1,,,,,,,,,,
"Safe_open_elixir","sfx/safe_open_elixir_01.wav",95,95,100,100,1,1,,,,,,,,,,
"Safe_open_char","sfx/safe_open_char_01.wav",95,95,100,100,1,1,,,,,,,,,,
"Getting_healed","sfx/heal_loop_01.wav",25,25,100,100,1,3,,,,,,,,,,
"Sniper_atk","sfx/princess_shoot_01.wav",70,70,98,102,1,3,,,,,,,,,,
"Sniper_trail","sfx/sniper_trail_02.wav",30,30,98,102,1,3,,"TRUE",,,,,,,,
"Sniper_reload","sfx/sniper_reload_01.wav",40,40,98,102,1,3,,,,,,,,,,
"Sniper_ulti","sfx/sniper_ulti_01.wav",60,60,100,100,1,3,,,,,,,,,,
"Piper_mine_drop","sfx/piper_mine_drop_02.wav",60,70,95,105,1,3,,,,,,,,,,
"Sniper_land","sfx/princess_land_01.wav",60,65,96,104,1,3,,,,,,,,,,
1 Name FileNames MinVolume MaxVolume MinPitch MaxPitch Priority MaximumByType MaxRepeatMs Loop PlayVariationsInSequence PlayVariationsInSequenceManualReset StartDelayMinMs StartDelayMaxMs PlayOnlyWhenInView MaxVolumeScaleLimit NoSoundScaleLimit PadEmpyToEndMs
2 string string int int int int int int int boolean boolean boolean int int boolean int int int
3 Laser_loading_jingle sfx/laser_load_02.wav 40 40 200 200 1 1 4000
4 ButtonClick2 sfx/menu_click_08.wav 60 60 100 100 1 3
5 Menu_goback sfx/menu_go_back_01.wav 55 55 100 100 1 3
6 Menu_dismiss sfx/menu_dismiss_01.wav 40 40 100 100 1 3
7 LaserShot01 sfx/laser_04.wav 25 35 94 106 1 10 30
8 Orb_spawn sfx/pickup_spawn_03.wav 40 40 100 100 1 4
9 Orb_land sfx/pickup_land_01.wav 40 40 100 100 1 4
10 Orb_get sfx/get_pickup_06.wav 45 45 100 100 1 4
11 Orb_glow_loop sfx/orb_glow_03.wav 15 15 100 100 1 1 TRUE
12 Squiddy_fire sfx/alien_shot_01.wav 50 60 95 105 1 4
13 Squiddy_die sfx/alien_die_02.wav 60 70 95 105 1 3
14 Alien_melee_atk sfx/alien_melee_01.wav 40 50 95 105 1 3
15 Tap_direction sfx/tap_direction_03.wav 15 20 96 104 1 3
16 Sound_Gen_explosion sfx/laser_explo_01.wav 40 40 97 103 1 7
17 Sound_TNT_explosion sfx/tnt_ulti_01.wav 60 60 97 103 1 7
18 Sound_Gen_small_explosion sfx/gen_small_explo_02.wav 40 40 95 105 1 3
19 TNT_reload sfx/tnt_reload_03.wav 50 50 98 102 1 3
20 Skill_select sfx/skill_select_01.wav 40 40 100 100 1 3
21 Skill_deselect sfx/unselect_01.wav 30 30 100 100 1 3
22 Metal_swipe sfx/metal_swipe_03.wav 35 45 94 106 1 5
23 Hazzard_atk sfx/hazzard_fire_01.wav 40 50 95 105 1 3
24 Sound_Deadeye_atk sfx/deadyey_shot_01.wav 55 55 96 104 1 3
25 Sound_poison_bomb sfx/poison_loop_01.wav 25 25 100 100 1 1 TRUE
26 Sound_Blink sfx/blink_01.wav 60 60 98 102 1 3
27 Sound_Armor sfx/shield_03.wav 55 55 98 102 1 3
28 Sound_Heal sfx/heal01.wav 50 50 100 100 1 3
29 Sound_Grenade sfx/gr_launch02.wav 50 50 95 105 1 3
30 Skill_activated sfx/skill_used_03.wav 20 25 95 105 1 4
31 Ulti_gain sfx/ulti_gain_03.wav 25 25 100 100 1 1 100
32 Ulti_ready sfx/ulti_ready_01.wav 60 60 100 100 1 1
33 10_sec_panic sfx/10secsfx_01.wav 80 80 100 100 1 1
34 Laser_Count_15 sfx/countdown_01.wav 60 60 75 75 1 5
35 Laser_Count_14 sfx/countdown_01.wav 60 60 79 79 1 5
36 Laser_Count_13 sfx/countdown_01.wav 60 60 84 84 1 5
37 Laser_Count_12 sfx/countdown_01.wav 60 60 89 89 1 5
38 Laser_Count_11 sfx/countdown_01.wav 60 60 94 94 1 5
39 Laser_Count_10 sfx/countdown_01.wav 60 60 100 100 1 5
40 Laser_Count_9 sfx/countdown_01.wav 60 60 106 106 1 5
41 Laser_Count_8 sfx/countdown_01.wav 60 60 112 112 1 5
42 Laser_Count_7 sfx/countdown_01.wav 60 60 119 119 1 5
43 Laser_Count_6 sfx/countdown_01.wav 60 60 126 128 1 5
44 Laser_Count_5 sfx/countdown_01.wav 60 60 133 133 1 5
45 Laser_Count_4 sfx/countdown_01.wav 60 60 141 141 1 5
46 Laser_Count_3 sfx/countdown_01.wav 60 60 150 150 1 5
47 Laser_Count_2 sfx/countdown_01.wav 60 60 159 159 1 5
48 Laser_Count_1 sfx/countdown_01.wav 60 60 168 168 1 5
49 Laser_Count_0 sfx/countdown_01.wav 60 60 178 178 1 5
50 Low_health_1_loop sfx/low_health_beep_03.wav 20 20 100 100 1 1 TRUE
51 Low_health_2_loop sfx/low_health_beep_03.wav 30 30 200 200 1 1 TRUE
52 bandit_reload sfx/bandit_reload_01.wav 25 25 95 105 1 3
53 gunslinger_fire sfx/pistol_fire_01.wav 15 30 95 105 1 20 50
54 gunslinger_fire_ulti sfx/pistol_fire_ulti_01.wav 20 30 105 115 1 20 50
55 explosion_rocket_rose sfx/rose_rocket_explo_01.wav 25 35 95 105 1 10
56 explosion_rocket_rose_ulti sfx/rose_rocket_ulti_explo_01.wav 30 40 95 105 1 10
57 tnt_attack sfx/dynamike_throw_01.wav 40 50 95 105 1 4
58 tnt_attack_ulti sfx/dynamike_throw_02.wav 50 60 95 105 1 4
59 No_ammo_shotgungirl sfx/sgg_out_of_ammo_02.wav 60 60 100 100 1 3
60 Dry_fire_shotgungirl sfx/sgg_dryfire_01.wav 60 60 95 105 1 3
61 Rhinocharge sfx/dummy.wav 1 1 98 102 1 5
62 Rhinofire sfx/rhino_fire_01.wav 40 45 95 105 1 5
63 Rhinostep sfx/rhinostep_01.wav 35 50 92 108 1 8
64 Robotfire sfx/rocket_rose_atk_02.wav 30 40 95 105 1 5
65 Rocketgirlspecial sfx/flowerrocket_01.wav 55 55 95 105 1 8
66 Roboturret sfx/roboturret01.wav 60 60 98 102 1 4
67 Robocon sfx/robocon_01.wav 60 60 98 102 1 3
68 Timedgrenade sfx/solgrenade01.wav 60 70 96 104 1 4
69 Shotgun sfx/shotgun_fire_01.wav 45 55 95 105 1 4
70 Utilshotgun sfx/bigshotgun01.wav 65 70 97 103 1 4
71 Utilshotgun_Vo sfx/shelly_ulti_01.wav 30 40 98 102 1 1
72 sfx/shelly_ulti_02.wav 30 40 98 102 1 1
73 sfx/shelly_ulti_03.wav 30 40 98 102 1 1
74 sfx/shelly_ulti_04.wav 30 40 98 102 1 1
75 ShellyTakedamge_Vo sfx/shelly_hurt_01.wav 30 40 98 102 1 1 3000
76 sfx/shelly_hurt_02.wav 30 40 98 102 1 1 3000
77 sfx/shelly_hurt_03.wav 30 40 98 102 1 1 3000
78 sfx/shelly_hurt_04.wav 30 40 98 102 1 1 3000
79 sfx/shelly_hurt_05.wav 30 40 98 102 1 1 3000
80 Shelly_Die sfx/shelly_die_01.wav 30 40 98 102 1 1
81 sfx/shelly_die_02.wav 30 40 98 102 1 1
82 sfx/shelly_die_03.wav 30 40 98 102 1 1
83 sfx/shelly_die_04.wav 30 40 98 102 1 1
84 Shelly_Kill sfx/shelly_kill_01.wav 30 40 98 102 1 1 15000
85 sfx/shelly_kill_02.wav 30 40 98 102 1 1 15000
86 sfx/shelly_kill_03.wav 30 40 98 102 1 1 15000
87 sfx/shelly_kill_04.wav 30 40 98 102 1 1 15000
88 sfx/shelly_kill_05.wav 30 40 98 102 1 1 15000
89 Shelly_Lead sfx/shelly_lead_01.wav 30 40 98 102 1 1 20000
90 sfx/shelly_lead_02.wav 30 40 98 102 1 1 20000
91 sfx/shelly_lead_03.wav 30 40 98 102 1 1 20000
92 sfx/shelly_lead_04.wav 30 40 98 102 1 1 20000
93 Shelly_Start sfx/shelly_start_01.wav 30 40 98 102 1 1
94 sfx/shelly_start_02.wav 30 40 98 102 1 1
95 sfx/shelly_start_03.wav 30 40 98 102 1 1
96 sfx/shelly_start_04.wav 30 40 98 102 1 1
97 Jess_ulti sfx/jess_ulti_01.wav 30 40 98 102 1 1
98 sfx/jess_ulti_02.wav 30 40 98 102 1 1
99 sfx/jess_ulti_03.wav 30 40 98 102 1 1
100 sfx/jess_ulti_04.wav 30 40 98 102 1 1
101 sfx/jess_ulti_05.wav 30 40 98 102 1 1
102 sfx/jess_ulti_06.wav 30 40 98 102 1 1
103 Bull_takedamage_vo sfx/bull_hurt_vo_01.wav 40 50 98 102 1 1 3000
104 sfx/bull_hurt_vo_02.wav 40 50 98 102 1 1 3000
105 sfx/bull_hurt_vo_03.wav 40 50 98 102 1 1 3000
106 sfx/bull_hurt_vo_04.wav 40 50 98 102 1 1 3000
107 sfx/bull_hurt_vo_05.wav 40 50 98 102 1 1 3000
108 Bull_die sfx/bull_die_01.wav 40 50 98 102 1 1
109 sfx/bull_die_02.wav 40 50 98 102 1 1
110 sfx/bull_die_03.wav 40 50 98 102 1 1
111 sfx/bull_die_04.wav 40 50 98 102 1 1
112 Bull_kill sfx/bull_kill_vo_01.wav 40 50 98 102 1 1 15000
113 sfx/bull_kill_vo_02.wav 40 50 98 102 1 1 15000
114 sfx/bull_kill_vo_03.wav 40 50 98 102 1 1 15000
115 sfx/bull_kill_vo_04.wav 40 50 98 102 1 1 15000
116 Bull_lead sfx/bull_lead_vo_01.wav 40 50 98 102 1 1 20000
117 sfx/bull_lead_vo_02.wav 40 50 98 102 1 1 20000
118 sfx/bull_lead_vo_03.wav 40 50 98 102 1 1 20000
119 sfx/bull_lead_vo_04.wav 40 50 98 102 1 1 20000
120 Bull_start sfx/bull_start_vo_01.wav 40 50 98 102 1 1
121 sfx/bull_start_vo_02.wav 40 50 98 102 1 1
122 sfx/bull_start_vo_03.wav 40 50 98 102 1 1
123 Bull_ulti sfx/bull_ulti_vo_01.wav 40 50 98 102 1 1
124 sfx/bull_ulti_vo_02.wav 40 50 98 102 1 1
125 sfx/bull_ulti_vo_03.wav 40 50 98 102 1 1
126 sfx/bull_ulti_vo_04.wav 40 50 98 102 1 1
127 Jess_takedamage sfx/jess_hurt_01.wav 30 40 98 102 1 1 3000
128 sfx/jess_hurt_02.wav 30 40 98 102 1 1 3000
129 sfx/jess_hurt_03.wav 30 40 98 102 1 1 3000
130 sfx/jess_hurt_04.wav 30 40 98 102 1 1 3000
131 sfx/jess_hurt_05.wav 30 40 98 102 1 1 3000
132 sfx/jess_hurt_06.wav 30 40 98 102 1 1 3000
133 Jess_die sfx/jess_die_01.wav 30 40 98 102 1 1
134 sfx/jess_die_02.wav 30 40 98 102 1 1
135 sfx/jess_die_03.wav 30 40 98 102 1 1
136 sfx/jess_die_04.wav 30 40 98 102 1 1
137 Jess_kill sfx/jess_kill_01.wav 30 40 98 102 1 1 15000
138 sfx/jess_kill_02.wav 30 40 98 102 1 1 15000
139 sfx/jess_kill_03.wav 30 40 98 102 1 1 15000
140 sfx/jess_kill_04.wav 30 40 98 102 1 1 15000
141 sfx/jess_kill_05.wav 30 40 98 102 1 1 15000
142 sfx/jess_kill_06.wav 30 40 98 102 1 1 15000
143 sfx/jess_kill_07.wav 30 40 98 102 1 1 15000
144 Jess_lead sfx/jess_lead_01.wav 30 40 98 102 1 1 20000
145 sfx/jess_lead_02.wav 30 40 98 102 1 1 20000
146 sfx/jess_lead_03.wav 30 40 98 102 1 1 20000
147 sfx/jess_lead_04.wav 30 40 98 102 1 1 20000
148 sfx/jess_lead_05.wav 30 40 98 102 1 1 20000
149 Jess_start sfx/jess_start_vo_01.wav 30 40 98 102 1 1
150 sfx/jess_start_vo_02.wav 30 40 98 102 1 1
151 sfx/jess_start_vo_03.wav 30 40 98 102 1 1
152 sfx/jess_start_vo_04.wav 30 40 98 102 1 1
153 sfx/jess_start_vo_05.wav 30 40 98 102 1 1
154 Hotshot_Takedamge_Vo sfx/hotshot_hurt_01.wav 30 40 98 102 1 1 3000
155 sfx/hotshot_hurt_02.wav 30 40 98 102 1 1 3000
156 sfx/hotshot_hurt_03.wav 30 40 98 102 1 1 3000
157 sfx/hotshot_hurt_04.wav 30 40 98 102 1 1 3000
158 sfx/hotshot_hurt_05.wav 30 40 98 102 1 1 3000
159 sfx/hotshot_hurt_06.wav 30 40 98 102 1 1 3000
160 sfx/hotshot_hurt_07.wav 30 40 98 102 1 1 3000
161 sfx/hotshot_hurt_08.wav 30 40 98 102 1 1 3000
162 Hotshot_Die sfx/hotshot_die_01.wav 30 40 98 102 1 1
163 sfx/hotshot_die_02.wav 30 40 98 102 1 1
164 sfx/hotshot_die_03.wav 30 40 98 102 1 1
165 sfx/hotshot_die_04.wav 30 40 98 102 1 1
166 Hotshot_Kill sfx/hotshot_kill_01.wav 30 40 98 102 1 1 15000
167 sfx/hotshot_kill_02.wav 30 40 98 102 1 1 15000
168 sfx/hotshot_kill_03.wav 30 40 98 102 1 1 15000
169 sfx/hotshot_kill_04.wav 30 40 98 102 1 1 15000
170 sfx/hotshot_kill_05.wav 30 40 98 102 1 1 15000
171 sfx/hotshot_kill_06.wav 30 40 98 102 1 1 15000
172 sfx/hotshot_kill_07.wav 30 40 98 102 1 1 15000
173 Hotshot_Lead sfx/hotshot_lead_01.wav 30 40 98 102 1 1 20000
174 sfx/hotshot_lead_02.wav 30 40 98 102 1 1 20000
175 sfx/hotshot_lead_03.wav 30 40 98 102 1 1 20000
176 sfx/hotshot_lead_04.wav 30 40 98 102 1 1 20000
177 sfx/hotshot_lead_05.wav 30 40 98 102 1 1 20000
178 Hotshot_Start sfx/hotshot_start_01.wav 30 40 98 102 1 1
179 sfx/hotshot_start_02.wav 30 40 98 102 1 1
180 sfx/hotshot_start_03.wav 30 40 98 102 1 1
181 sfx/hotshot_start_04.wav 30 40 98 102 1 1
182 Hotshot_Ulti sfx/hotshot_ulti_01.wav 30 40 98 102 1 1 10000
183 sfx/hotshot_ulti_02.wav 30 40 98 102 1 1 10000
184 sfx/hotshot_ulti_03.wav 30 40 98 102 1 1 10000
185 sfx/hotshot_ulti_04.wav 30 40 98 102 1 1 10000
186 sfx/hotshot_ulti_05.wav 30 40 98 102 1 1 10000
187 Rick_start sfx/rick_start_vo_01.wav 30 40 98 102 1 1 10000
188 sfx/rick_start_vo_02.wav 30 40 98 102 1 1
189 sfx/rick_start_vo_03.wav 30 40 98 102 1 1
190 sfx/rick_start_vo_04.wav 30 40 98 102 1 1
191 sfx/rick_start_vo_05.wav 30 40 98 102 1 1
192 sfx/rick_start_vo_06.wav 30 40 98 102 1 1
193 Rick_kill sfx/rick_kill_vo_01.wav 40 50 98 102 1 1 15000
194 sfx/rick_kill_vo_02.wav 40 50 98 102 1 1 15000
195 sfx/rick_kill_vo_03.wav 40 50 98 102 1 1 15000
196 sfx/rick_kill_vo_04.wav 40 50 98 102 1 1 15000
197 sfx/rick_kill_vo_05.wav 40 50 98 102 1 1 15000
198 sfx/rick_kill_vo_06.wav 40 50 98 102 1 1 15000
199 sfx/rick_kill_vo_07.wav 40 50 98 102 1 1 15000
200 Rick_hurt sfx/rick_hurt_01.wav 40 50 98 102 1 1 10000
201 sfx/rick_hurt_02.wav 40 50 98 102 1 1 10000
202 sfx/rick_hurt_03.wav 40 50 98 102 1 1 10000
203 sfx/rick_hurt_04.wav 40 50 98 102 1 1 10000
204 sfx/rick_hurt_05.wav 40 50 98 102 1 1 10000
205 Rick_ulti sfx/rick_ulti_01.wav 40 50 98 102 1 1 10000
206 sfx/rick_ulti_02.wav 40 50 98 102 1 1 10000
207 sfx/rick_ulti_03.wav 40 50 98 102 1 1 10000
208 sfx/rick_ulti_04.wav 40 50 98 102 1 1 10000
209 sfx/rick_ulti_05.wav 40 50 98 102 1 1 10000
210 sfx/rick_ulti_06.wav 40 50 98 102 1 1 10000
211 Rick_lead sfx/rick_lead_01.wav 40 50 98 102 1 1 20000
212 sfx/rick_lead_02.wav 40 50 98 102 1 1 20000
213 sfx/rick_lead_03.wav 40 50 98 102 1 1 20000
214 sfx/rick_lead_04.wav 40 50 98 102 1 1 20000
215 sfx/rick_lead_05.wav 40 50 98 102 1 1 20000
216 Rick_die sfx/rick_die_01.wav 40 50 98 102 1 1 15000
217 sfx/rick_die_02.wav 40 50 98 102 1 1 15000
218 sfx/rick_die_03.wav 40 50 98 102 1 1 15000
219 sfx/rick_die_04.wav 40 50 98 102 1 1 15000
220 sfx/rick_die_05.wav 40 50 98 102 1 1 15000
221 Roll sfx/safe_drop_01.wav 85 85 100 100 1 3
222 Reveal sfx/safe_drop_01.wav 1 1 100 100 1 3
223 Upgrade sfx/laser_upgrade_char_01.wav 70 70 100 100 1 3 1000
224 Male_1_death sfx/death_plop_01.wav 60 70 96 104 1 3 300
225 sfx/death_plop_01.wav 60 70 96 104 1 3 300
226 Male_2_death sfx/death_plop_01.wav 60 70 96 104 1 3 300
227 sfx/death_plop_01.wav 60 70 96 104 1 3 300
228 Female_1_death sfx/death_plop_01.wav 60 70 96 104 1 3 300
229 sfx/death_plop_01.wav 60 70 96 104 1 3 300
230 Rhino_death sfx/death_plop_01.wav 60 70 96 104 1 3 300
231 sfx/death_plop_01.wav 60 70 96 104 1 3 300
232 Robo_death sfx/robo_death_01.wav 70 70 98 102 1 4
233 sfx/robo_death_02.wav 70 70 98 102 1 4
234 laser_panic_jingle sfx/laser_panic_01.wav 85 85 100 100 1 1
235 ui_coin_gain sfx/coin_count_03.wav 40 40 100 100 1 20 30
236 ui_firstcoin sfx/coin_hit_01.wav 50 50 100 100 1 3
237 ui_collect_coins sfx/collect_coins_01.wav 60 60 100 100 1 5
238 ui_tapbottomitem sfx/tap_normal_02.wav 50 50 98 102 1 3
239 ui_tapbottomguns sfx/tap_guns_02.wav 50 50 98 102 1 3
240 ui_upgradium_gain sfx/shield_03.wav 40 50 95 105 1 20
241 ui_dust_gain sfx/get_pickup_02.wav 40 50 95 105 1 20
242 ui_battle_end_xp_gain sfx/get_xp_01.wav 30 30 100 100 1 20 50
243 ui_battle_end_trophy_gain sfx/get_trophies_01.wav 50 50 100 100 1 20 50
244 ui_battle_end_trophy_loss sfx/lose_trophies_01.wav 40 40 100 100 1 20 50
245 ui_battle_end_rank_up sfx/rank_up_01.wav 70 70 100 100 1 1
246 ui_battle_end_level_up sfx/level_up_01.wav 60 60 100 100 1 1
247 ui_battle_end_element_slide sfx/blink_01v2.wav 40 50 95 105 1 20
248 ui_battle_end_victory sfx/post_match_win_cheer_01.wav 70 70 98 102 1 1
249 ui_battle_end_defeat sfx/post_match_lose_cheer_01.wav 70 70 98 102 1 1
250 ui_battle_end_draw sfx/post_match_draw_cheer_01.wav 70 70 98 102 1 1
251 ui_battle_end_transition sfx/planet_whoosh_03.wav 40 50 95 105 1 20
252 ui_battle_end_mvp_you sfx/mvp_jingle_01.wav 60 60 100 100 1 1
253 ui_battle_end_mvp_enemy sfx/mvp_jingle_01.wav 60 60 100 100 1 1
254 ui_battle_end_mvp_other_friendly sfx/dummy.wav 1 1 98 102 1 1
255 ui_battle_end_score_decrease_appear sfx/dummy.wav 1 1 98 102 1 1
256 ui_battle_end_score_increase_appear sfx/dummy.wav 1 1 98 102 1 1
257 ui_battle_end_coin_element_appear sfx/deadyey_shot_01.wav 40 50 95 105 1 20
258 can_not_cast_ulti_tutorial sfx/rhinostep_01.wav 35 50 92 108 1 8
259 Bullet_rico_metal sfx/bullet_rico_metal_01.wav 20 25 95 105 1 3 100
260 Bullet_rico_rock sfx/bullet_rico_rock_01.wav 20 25 95 105 1 3 100
261 Bullet_rico_wood sfx/bullet_rico_wood_01.wav 20 25 95 105 1 3 100
262 Bullet_rico_grass sfx/bullet_rico_grass_02.wav 10 15 95 105 1 3 100
263 Chest_loop sfx/Gatcha_loop_02.wav 10 10 100 100 1 1 TRUE
264 Ulti_button_press sfx/ulti_button_press_01.wav 70 70 100 100 1 1
265 Ulti_button_cancel sfx/ulti_button_cancel_01.wav 70 70 100 100 1 1
266 Slugfest_go sfx/slugfest_go_02.wav 60 60 100 100 1 1
267 Tick_tock sfx/slugfest_clock_01.wav 50 50 100 100 1 6
268 Bad_kill sfx/slug_bad_kill_01.wav 30 30 100 100 1 1
269 Good_kill sfx/slug_good_kill_01.wav 40 40 100 100 1 1
270 Select_char sfx/guntown_select_char_01.wav 70 70 100 100 1 1
271 Wind_gust sfx/wind_gust_01.wav 5 25 92 108 1 3 2000
272 Jess_shoot sfx/jess_shoot_01.wav 45 55 96 104 1 3
273 Jess_hit sfx/jess_hit_01.wav 35 45 96 104 1 3
274 Jess_throw sfx/jess_throw_01.wav 45 55 98 102 1 3
275 Jess_dryfire sfx/jess_dry_fire_01.wav 45 55 98 102 1 3
276 Jess_reload sfx/jess_reload_02.wav 30 30 100 100 1 3
277 Brock_dryfire sfx/brock_dryfire_01.wav 55 55 98 102 1 3
278 Brock_reload sfx/brock_reload_01.wav 55 55 100 100 1 3
279 Lucha_punch sfx/lucha_punch_01.wav 25 45 90 110 1 10
280 Lucha_ulti sfx/lucha_ulti_01.wav 60 60 100 100 1 3
281 Punch_impact sfx/punch_impact_01.wav 30 60 92 108 1 10 100 100
282 sfx/punch_impact_02.wav 30 60 92 108 1 10 100 100
283 Trickshot_fire sfx/bounce_fire_01.wav 35 50 95 105 1 10 50
284 Trickshot_bullet sfx/rick_bullet_01.wav 10 25 92 108 1 20 50
285 Trickshot_fire_ulti sfx/bounce_fire_01.wav 25 40 135 150 1 20 30
286 Bow_fire sfx/bow_fire_01.wav 20 40 90 100 1 12 50
287 Bow_reload sfx/bow_reload_01.wav 30 35 96 104 1 3
288 Bow_dryfire sfx/bow_dryfire_01.wav 35 40 97 103 1 3
289 Earth_atk sfx/earth_atk_01.wav 45 55 93 107 1 3
290 Crow_throw sfx/crow_throw_01.wav 30 40 94 106 1 3
291 crow_reload sfx/crow_reload_01.wav 25 35 98 102 1 3
292 crow_dryfire sfx/crow_dryfire_01.wav 30 35 98 102 1 3
293 spike_atk sfx/spike_atk_01.wav 50 60 97 103 1 3
294 Spike_reload sfx/spike_reload_03.wav 30 30 98 102 1 3
295 Cactus_explo sfx/spike_ulti_explo_01.wav 70 80 96 104 1 3
296 Mortis_atk sfx/mortis_atk_01.wav 60 70 98 102 1 3
297 Mortis_ulti sfx/mortis_ulti_01.wav 80 80 100 100 1 3
298 Mortis_reload sfx/mortis_reload_02.wav 40 40 100 100 1 3
299 Barkeep_atk sfx/barkeep_throw_01.wav 60 70 98 102 1 3
300 Barkeep_bottle_hit sfx/barkeep_bottle_hit_01.wav 35 55 95 105 1 3
301 Barkeep_reload sfx/barkeep_reload_01.wav 60 70 96 104 1 3
302 Barkeep_ulti_throw sfx/barkeep_throw_ulti_01.wav 60 70 95 105 1 5
303 Barkeep_ulti_hit sfx/barkeep_ulti_hit_01.wav 60 70 98 105 1 5
304 Barkeep_dryfire sfx/barkeep_dryfire_01.wav 50 60 96 104 1 3
305 Poco_reload sfx/poco_new_reload_02.wav 40 40 98 102 1 3
306 Poco_atk sfx/poco_new_atk_01.wav 50 50 84 84 1 3
307 sfx/poco_new_atk_01.wav 50 40 89 89 1 3
308 sfx/poco_new_atk_01.wav 50 50 100 100 1 3
309 Poco_ulti sfx/poco_ulti_01.wav 50 50 100 100 1 3
310 Tnt_guy_start_vo sfx/tnt_guy_start_vo_01.wav 30 40 98 102 1 1
311 sfx/tnt_guy_start_vo_02.wav 30 40 98 102 1 1
312 sfx/tnt_guy_start_vo_03.wav 30 40 98 102 1 1
313 sfx/tnt_guy_start_vo_04.wav 30 40 98 102 1 1
314 Tnt_guy_lead_vo sfx/tnt_guy_lead_01.wav 30 40 98 102 1 1 20000
315 sfx/tnt_guy_lead_02.wav 30 40 98 102 1 1 20000
316 Tnt_guy_kill_vo sfx/tnt_guy_kill_01.wav 30 40 98 102 1 1 15000
317 sfx/tnt_guy_kill_02.wav 30 40 98 102 1 1 15000
318 sfx/tnt_guy_kill_03.wav 30 40 98 102 1 1 15000
319 sfx/tnt_guy_kill_04.wav 30 40 98 102 1 1 15000
320 Tnt_guy_hurt_vo sfx/tnt_guy_hurt_01.wav 30 40 98 102 1 1 3000
321 sfx/tnt_guy_hurt_02.wav 30 40 98 102 1 1 3000
322 sfx/tnt_guy_hurt_03.wav 30 40 98 102 1 1 3000
323 sfx/tnt_guy_hurt_04.wav 30 40 98 102 1 1 3000
324 sfx/tnt_guy_hurt_05.wav 30 40 98 102 1 1 3000
325 Tnt_guy_ulti_vo sfx/tnt_guy_ulti_01.wav 30 40 98 102 1 1
326 sfx/tnt_guy_ulti_02.wav 30 40 98 102 1 1
327 Tnt_guy_die_vo sfx/tnt_guy_die_01.wav 30 40 98 102 1 1
328 sfx/tnt_guy_die_02.wav 30 40 98 102 1 1
329 sfx/tnt_guy_die_03.wav 30 40 98 102 1 1
330 sfx/tnt_guy_die_04.wav 30 40 98 102 1 1
331 sfx/tnt_guy_die_05.wav 30 40 98 102 1 1
332 Nita_ulti_throw sfx/nita_ulti_01.wav 50 50 100 100 1 3
333 Nita_ulti_bear sfx/bear_spawn_01.wav 70 70 96 104 1 3
334 Bomb_bleeps sfx/bomb_bleeps_01.wav 45 45 100 100 1 3
335 Bomb_bleeps_friend sfx/blue_mine_01.wav 45 45 100 100 1 3
336 Tutorial_circle sfx/tutorial_enter_circle_01.wav 50 50 100 100 1 3
337 Reveal_common sfx/reveal_common_card_01.wav 50 50 100 100 1 3
338 Reveal_rare sfx/reveal_rare_card_01.wav 60 60 100 100 1 3
339 Reveal_epic sfx/reveal_epic_card_01.wav 70 70 100 100 1 3
340 Reveal_legendary sfx/reveal_legendary_card_01.wav 90 90 100 100 1 3
341 Reveal_loop sfx/reveal_sparkle_loop_01.wav 50 50 100 100 1 3 TRUE
342 Bo_mine_spawn sfx/bo_mine_spawn_01.wav 40 50 95 105 1 6
343 Buy_gems sfx/buy_gems_01.wav 50 50 100 100 1 3
344 Become_chips sfx/become_chips_01.wav 75 75 100 100 1 1
345 Safe_open_elixir sfx/safe_open_elixir_01.wav 95 95 100 100 1 1
346 Safe_open_char sfx/safe_open_char_01.wav 95 95 100 100 1 1
347 Getting_healed sfx/heal_loop_01.wav 25 25 100 100 1 3
348 Sniper_atk sfx/princess_shoot_01.wav 70 70 98 102 1 3
349 Sniper_trail sfx/sniper_trail_02.wav 30 30 98 102 1 3 TRUE
350 Sniper_reload sfx/sniper_reload_01.wav 40 40 98 102 1 3
351 Sniper_ulti sfx/sniper_ulti_01.wav 60 60 100 100 1 3
352 Piper_mine_drop sfx/piper_mine_drop_02.wav 60 70 95 105 1 3
353 Sniper_land sfx/princess_land_01.wav 60 65 96 104 1 3

800
2.57/csv_client/texts.csv Normal file
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"TID","EN"
"string","string"
"TID_CHOOSE_CHARACTER","Choose Brawler"
"TID_ARMOR","Health"
"TID_ARMOR_DESC","Health represents how much sustained damage the \nBrawler can absorb before going down."
"TID_SHOTGUN_GIRL","Shelly"
"TID_SHOTGUN_GIRL_DESC","Shotgun Shelly loves to run and gun! Her trusty boomstick makes sure no one gets in her way."
"TID_LONG_RANGE_SHOTGUN","Buckshot"
"TID_LONG_RANGE_SHOTGUN_DESC","Shelly's boomstick is always locked and loaded. You don't want to be anywhere in front of this baby."
"TID_MEGA_BLASH_ULTI","Super Shell"
"TID_MEGA_BLASH_ULTI_DESC","Shelly's Super Shell obliterates both cover and enemies. Any survivors get knocked out of the way."
"TID_GUNSLINGER","Colt"
"TID_GUNSLINGER_DESC","Town Sheriff and resident hair model, Colt enforces the law with long range accuracy and a mighty fine smile."
"TID_RAPID_FIRE","Six-Shooters"
"TID_RAPID_FIRE_DESC","Colt lets his long-range revolvers do his talking for him. He never seems to run out of lines."
"TID_RAPID_FIRE_ULTI","Bullet Train"
"TID_RAPID_FIRE_ULTI_DESC","Colt spins his chambers, rattling off a massive burst of bullets that will shred through almost anything."
"TID_BULL_DUDE","Bull"
"TID_BULL_DUDE_DESC","Bull Blanco is like a bull in a China Shop. A bull with a double barrel shotgun."
"TID_SHOTGUN_BLAST","Double-Barrel"
"TID_SHOTGUN_BLAST_DESC","Bull can't see ten feet, but he doesn't need to! His double barreled shotgun can blow off a barn door with ease."
"TID_CHARGE","Bulldozer"
"TID_CHARGE_DESC","Bull has always been headstrong. So he puts his head down and bulldozes through opponents and obstacles."
"TID_ROCKET_GIRL","Brock"
"TID_ROCKET_GIRL_DESC","When Brocks not lighting up the battle with rockets, he's lighting up the dance floor with his smooth moves."
"TID_FIREWORKS_WEAPON","Rockin' Rocket"
"TID_FIREWORKS_WEAPON_DESC","Brock lets fly with a single Rockin' Rocket that really goes the distance."
"TID_FIREWORKS_ULTI","Rocket Rain"
"TID_FIREWORKS_ULTI_DESC","Brock only wants to see you bathing in Rocket Rain: an explosive deluge that takes out enemies and obstacles."
"TID_TNT_DUDE","Dynamike"
"TID_TNT_DUDE_DESC","Dynamike is a retired miner who misses the favorite part of his old job - blowing stuff up!"
"TID_MORTAR","Short Fuse"
"TID_MORTAR_DESC","Short-tempered Mike is always moments from blowing up, just like the two lit sticks of dynamite he tosses."
"TID_MORTAR_ULTI","Big Barrel o' Boom"
"TID_MORTAR_ULTI_DESC","A big-bada-barrel of dynamite blows up just about everything. Enemies get knocked back on impact!"
"TID_LUCHADOR","El Primo"
"TID_LUCHADOR_DESC","El Primo was hit by a meteor from outer space, giving him superhuman strength and unrivaled charisma."
"TID_LUCHADOR_WEAPON","Fists of Fury"
"TID_LUCHADOR_WEAPON_DESC","El Primo fires off a furious flurry of four fiery fists.\nThat's a spicy jalapeno knuckle sandwich!"
"TID_LUCHADOR_ULTI","Flying Elbow Drop"
"TID_LUCHADOR_ULTI_DESC","Leaping high, El Primo drops an Intergalactic Elbow that pounds and pushes away anything he lands on!"
"TID_TRICKSHOT_DUDE","Ricochet"
"TID_TRICKSHOT_DUDE_DESC","A former Pool Bot made obsolete by a newer model, Ricochet is banking on his amazing angle-calculation skills to become a great Brawler."
"TID_TRICKSHOT_DUDE_WEAPON","Bouncy Bullets"
"TID_TRICKSHOT_DUDE_WEAPON_DESC","Ricochet's bullets bounce off everything except his opponents, and can hit them behind cover."
"TID_TRICKSHOT_DUDE_ULTI","Trick Shot"
"TID_TRICKSHOT_DUDE_ULTI_DESC","Ricochet fires a long burst of bullets that can pierce through enemies and bounce off walls."
"TID_CACTUS","Spike"
"TID_CACTUS_DESC","This strange desert dweller is the last of his kind.\nOr is he...?"
"TID_CACTUS_WEAPON","Needle Grenade"
"TID_CACTUS_WEAPON_DESC","Spike throws a small cactus that explodes, shooting spikes in different directions."
"TID_CACTUS_ULTI","Stick Around!"
"TID_CACTUS_ULTI_DESC","Spike invites all seedlings to a cactus party! Enemies caught in the area take damage and get slowed down."
"TID_BARKEEP","Barley"
"TID_BARKEEP_DESC","Barley just wants to be a regular barkeeper. Grind his gears though - steam comes out and bottles start flying!"
"TID_BARKEEP_WEAPON","Undiluted"
"TID_BARKEEP_WEAPON_DESC","Barley lobs a bottle, breaking it and spilling the contents. Its corrosive contents damage enemies standing in the puddle."
"TID_BARKEEP_ULTI","Last Call"
"TID_BARKEEP_ULTI_DESC","This ones on the house! Barley hurls a flurry of fiery bottles, covering a huge area in flames. Get out of there, bad guys!"
"TID_MECHANIC","Jessie"
"TID_MECHANIC_DESC","Junker Jessie is a hillbilly girl genius who fashions dangerous gun turrets from scrap."
"TID_MECHANIC_WEAPON","Shock Rifle"
"TID_MECHANIC_WEAPON_DESC","Jessie's own invention, the Shock Rifle fires an energy orb that seeks out up to three targets before fizzling out."
"TID_MECHANIC_ULTI","Scrappy!"
"TID_MECHANIC_ULTI_DESC","Jessie cobbles together a gun turret out of random scrap. She's a genius!"
"TID_SHAMAN","Nita"
"TID_SHAMAN_DESC","Nita Littlefoot is the latest in a long line of Tribal shamans. Her spirit animal is the Big Baby Bear."
"TID_SHAMAN_WEAPON","Rupture"
"TID_SHAMAN_WEAPON_DESC","Nita sends forth a shockwave, rupturing the ground and damaging enemies caught in the tremor."
"TID_SHAMAN_ULTI","Overbearing"
"TID_SHAMAN_ULTI_DESC","Nita calls the spirit of Big Baby Bear to manifest and maul her enemies."
"TID_UNDERTAKER","Mortis"
"TID_UNDERTAKER_DESC","Mortis the undertaker puts people in coffins. Despite his spindly frame and apparent years, he moves with surprising speed."
"TID_UNDERTAKER_WEAPON","Shovel Swing"
"TID_UNDERTAKER_WEAPON_DESC","Mortis creates business opportunities for himself by dashing forward with a sharp swing of his shovel."
"TID_UNDERTAKER_ULTI","Life Blood"
"TID_UNDERTAKER_ULTI_DESC","Mortis calls forth a swarm of vampire bats that drain the health of his enemies while restoring his. Creepy!"
"TID_CROW","Crow"
"TID_CROW_DESC","This enigmatic creature just appeared in town one day. Nobody dares to ruffle his feathers not anymore."
"TID_CROW_WEAPON","Knife Toss"
"TID_CROW_WEAPON_DESC","Crow throws a triple threat of poisoned daggers. Enemies nicked by these blades will take damage over time."
"TID_CROW_ULTI","Swoop"
"TID_CROW_ULTI_DESC","Crow takes to the skies, throwing a ring of poisoned daggers around him both on take-off and landing."
"TID_DEAD_MARIACHI","Poco"
"TID_DEAD_MARIACHI_DESC","After losing his fans to a rival band, Poco fills every waking moment trying to find the perfect riff to win it all back."
"TID_DEAD_MARIACHI_WEAPON","Power Chord"
"TID_DEAD_MARIACHI_WEAPON_DESC","Poco strums his guitarrón, sending forward bone-jarring sound waves. Enemies hit by the waves take damage."
"TID_DEAD_MARIACHI_ULTI","Encore"
"TID_DEAD_MARIACHI_ULTI_DESC","Poco plays an uplifting melody that heals himself and any teammates within range. Encore!"
"TID_BOW_DUDE","Bo"
"TID_BOW_DUDE_DESC","Bo the Eagle Hunter is the greatest bowman the Tribes have ever known. His arrows are simply explosive!"
"TID_BOW_DUDE_WEAPON","Eagle-eyed"
"TID_BOW_DUDE_WEAPON_DESC","Bo releases a trio of exploding arrows, tearing up enemies like an eagle's talons."
"TID_BOW_DUDE_ULTI","Catch a Fox"
"TID_BOW_DUDE_ULTI_DESC","Bo hides explosive traps on the ground. Enemies stepping on them get blown up and away!"
"TID_SNIPER","Piper"
"TID_SNIPER_DESC","Piper de la Prim is always the Belle of the Brawl. All class to begin with, she was also top of her class in sharpshooting."
"TID_SNIPER_WEAPON","Gunbrella"
"TID_SNIPER_WEAPON_DESC","Piper fires a sniper shot from the tip of her parasol. The shot gains more oompf the farther it flies!"
"TID_SNIPER_ULTI","Poppin'"
"TID_SNIPER_ULTI_DESC","Piper hops away to avoid pushy suitors. She leaves them a lady's favor though: three live grenades from her garter!"
"TID_MINIGUN_DUDE","Minigunner"
"TID_MINIGUN_DUDE_DESC","There's nothing mini about this gunner! Handy with his massive machine gun, the Minigunner can mow down almost any number of bad guys. (Movement speed slow, immune to pushback)"
"TID_MINIGUN_DUDE_WEAPON","Minigun"
"TID_MINIGUN_DUDE_WEAPON_DESC","The Minigunner makes wielding this massive machine gun easy. He can even walk while firing it full auto!"
"TID_MINIGUN_DUDE_ULTI","Bandage Dispenser"
"TID_MINIGUN_DUDE_ULTI_DESC","Sometimes you get scratches and flesh wounds in a high-intensity firefight. The Bandage Dispenser helps keep your whole team in fighting shape!"
"TID_TURRET_DAMAGE","Damage"
"TID_TURRET_HEALTH","Health"
"TID_STAT_DAMAGE_PER_SECOND","Damage per second"
"TID_STAT_DAMAGE_PER_SECOND_EACH","Damage per second"
"TID_STAT_DAMAGE_PER_STRIKE","Damage per punch"
"TID_ROBOT","Deputy Irons"
"TID_ROBOT_DESC","Built to serve. Deputized to destroy."
"TID_ROBOT_WEAPON","Rocket Snipe"
"TID_ROBOT_WEAPON_DESC","Deputy Irons shoots an explosive rocket at extreme ranges with mechanical precision."
"TID_ROBOT_ULTI","Crowd Control"
"TID_ROBOT_ULTI_DESC","When extreme measures are called for, Deputy Irons can rain down a barrage of rockets on the unruly crowd."
"TID_ARMOR_STAT","Health"
"TID_HEALTH","Health"
"TID_STAT_GRENADE_DAMAGE","Damage per grenade"
"TID_STAT_MISSILE_DAMAGE","Damage per rocket"
"TID_STAT_HEALTH","Hit points"
"TID_STAT_SPEED","Speed"
"TID_STAT_DAMAGE","Damage"
"TID_STAT_DAMAGE_PER_SHOT","Damage per bullet"
"TID_STAT_DAMAGE_PER_SHELL","Damage per shell"
"TID_STAT_HAMMER_DAMAGE","Damage every 0.2 sec"
"TID_BATTLE","Brawl"
"TID_QUIT","Quit"
"TID_MATCHMAKING_QUIT","Quit"
"TID_MATCHMAKING_HEADING","Searching for players"
"TID_MATCHMAKING_TIME_LABEL","Game starts in:"
"TID_MATCHMAKING_PLAYERS","Players found <x>/<y>"
"TID_BUTTON_CANCEL","Cancel"
"TID_BUTTON_OK","OK"
"TID_ENTER_NAME_TITLE","Welcome to Brawl Stars!"
"TID_ENTER_NAME_BODY","What's your name?"
"TID_TIME_DAYS","d"
"TID_TIME_HOURS","h"
"TID_TIME_MINS","min"
"TID_TIME_SECS","sec"
"TID_MATCHMAKING_TIME","Time to start <TIME>"
"TID_ERROR_POP_UP_OUT_OF_SYNC_TITLE","Error!"
"TID_ERROR_POP_UP_OUT_OF_SYNC","Client and server are out of sync!"
"TID_ERROR_POP_UP_OUT_OF_SYNC_BUTTON","Reload game"
"TID_ERROR_POP_UP_CONNECTION_FAILED_TITLE","Connection error"
"TID_ERROR_POP_UP_CONNECTION_FAILED","Unable to connect with the server. Check your internet connection and try again."
"TID_ERROR_POP_UP_CONNECTION_FAILED_BUTTON","Try again"
"TID_ERROR_POP_UP_LOGIN_FAILED_TITLE","Login failed"
"TID_ERROR_POP_UP_LOGIN_FAILED","Please try again later."
"TID_ERROR_POP_UP_LOGIN_FAILED_BUTTON","Try again"
"TID_ERROR_POP_UP_AUTO_DISCONNECTED_TITLE","Anyone there?"
"TID_ERROR_POP_UP_AUTO_DISCONNECTED","Click the button below to reload the game."
"TID_ERROR_POP_UP_AUTO_DISCONNECTED_BUTTON","Reload game"
"TID_ERROR_POP_UP_WRONG_CLIENT_VERSION_TITLE","Update is available!"
"TID_ERROR_POP_UP_WRONG_CLIENT_VERSION","Good news! A new version of Brawl Stars is available."
"TID_ERROR_POP_UP_WRONG_CLIENT_VERSION_BUTTON","Update"
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_TITLE","Maintenance break"
"TID_ERROR_POP_UP_SERVER_MAINTENANCE","Sorry, the servers are under maintenance. Please try again later."
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_BUTTON","Try again"
"TID_ERROR_POP_UP_BANNED_TITLE","You have been banned!"
"TID_ERROR_POP_UP_BANNED","You have been banned temporarily"
"TID_ERROR_POP_UP_BANNED_BUTTON","Okay"
"TID_ERROR_POP_UP_BANNED_BUTTON_CONTACT_PS","Contact Support"
"TID_ERROR_POP_UP_BANNED_ARTICLE_BUTTON","More Info"
"TID_INFO_POP_UP_IAP_NOTE_TITLE","Important Notice"
"TID_INFO_POP_UP_IAP_NOTE","Brawl Stars is free to play, but you can speed up progress with in-app purchases (you can disable this in your device settings). Tap Okay to accept our Terms and Privacy Policy."
"TID_INFO_POP_UP_IAP_NOTE_BUTTON","Okay"
"TID_SERVER_ERROR_TITLE","Server error <number>"
"TID_SERVER_ERROR","You were disconnected during combat."
"TID_SERVER_ERROR_BUTTON","Okay"
"TID_COME_BACK_NOTIFICATION_SMALL","How about another Brawl?"
"TID_COME_BACK_NOTIFICATION_MEDIUM","How about another Brawl?"
"TID_COME_BACK_NOTIFICATION_LARGE","How about another Brawl?"
"TID_ERROR_POP_UP_CONNECTION_LOST_TITLE","Connection lost"
"TID_ERROR_POP_UP_CONNECTION_LOST","Please try logging in again!"
"TID_ERROR_POP_UP_CONNECTION_LOST_BUTTON","Retry login"
"TID_TROPHIES","Trophies"
"TID_PRACTICE","Bot Brawl"
"TID_READY","Ready"
"TID_BATTLE_END_TITLE_VICTORY","Victory!"
"TID_BATTLE_END_TITLE_DEFEAT","Enemy team wins"
"TID_BATTLE_END_TITLE_DRAW","Draw"
"TID_BATTLE_END_DEATHMATCH_VICTORY","You are #1!"
"TID_BATTLE_END_DEATHMATCH_DEFEAT","Rank: <RANK>"
"TID_BATTLE_END_TVST_DRAW_DESC","Game ended in a draw because both teams collected the same amount of crystals!"
"TID_BATTLE_END_RETURN_HOME","Return home"
"TID_BATTLE_END_NEXT","Next"
"TID_BATTLE_END_TAP","tap to proceed"
"TID_BATTLE_END_NO_PRACTISE_TROPHIES","No trophies from matches against Bots"
"TID_BATTLE_END_XP_CAPPED","All event experience collected"
"TID_RESPAWNING","New life in:\n<n1>"
"TID_TEAM_JOIN_ROOM_CODE","Input room code here"
"TID_TEAM_JOIN_TITLE","Join Game Room"
"TID_TEAM_JOIN_INFO","Input the code you have received from your friend to join this room."
"TID_TEAM_JOIN_OK","Join"
"TID_TEAM_MEMBER_LEFT_0","You left the room."
"TID_TEAM_MEMBER_LEFT_1","You were kicked from room."
"TID_TEAM_MEMBER_LEFT_2","Room has been discarded because day has changed."
"TID_TEAM_GAME_STARTING","Game starting"
"TID_TEAM_ERROR_1","Room server error"
"TID_TEAM_ERROR_2","Cannot join room. Room is full."
"TID_TEAM_ERROR_3","Cannot join room. Room has already been disbanded."
"TID_TEAM_ERROR_4","Cannot join room. You haven't unlocked any of the required Brawlers."
"TID_TEAM_ERROR_5","Invalid room code. Please check that the code is correct."
"TID_TEAM_ERROR_6","Cannot find a room with the given code."
"TID_TEAM_ERROR_7","Cannot join room. You cannot rejoin a room you have been kicked out of."
"TID_TEAM_ERROR_8","Check side settings. No side can have more than 3 players."
"TID_TEAM_ERROR_9","Cannot join room. You haven't unlocked any of the required Brawlers."
"TID_TEAM_ERROR_10","Cannot create room. You are already in a room."
"TID_TEAM_ERROR_11","Cannot create room. Event has expired."
"TID_TEAM_ERROR_12","Cannot join room. Room has expired."
"TID_TEAM_ERROR_14","Cannot create room. This event does not support team play."
"TID_TEAM_ERROR_15","Cannot join room. This room is not in your region."
"TID_TEAM_ERROR_16","Cannot join room. You have not unlocked this room's event."
"TID_TEAM_ERROR_17","Cannot start game. Duplicate Brawlers are not allowed."
"TID_TEAM_ERROR_18","Cannot start game. Game is going down for maintenance."
"TID_TEAM_SEARCH_INVALID_CODE","Invalid room code. Please check that the code is correct."
"TID_TEAM_LEAVE","Leave"
"TID_TEAM_JOIN","Join"
"TID_TEAM_READY_BUTTON_LABEL","I'm ready"
"TID_TEAM_CANCEL_READY","Cancel"
"TID_TEAM_QUIT","Quit"
"TID_TEAM_TEAMCODE","Room code"
"TID_TEAM_TEAMCODE_DESC","Your friends can access the room using this code"
"TID_TEAM_WAITING_FOR_PLAYER","Invite with room code"
"TID_TEAM_NO_PLAYER","empty"
"TID_TEAMCREATE_EVENT","Location"
"TID_TEAM_KICK","Kick"
"TID_TEAM_TOGGLE_TEAM","Toggle side"
"TID_TEAM_SIDE_LABEL","Side</c>"
"TID_TEAM_SIDE_2","<c999999>Random</c>"
"TID_TEAM_SIDE_0","<cffd700>A</c>"
"TID_TEAM_SIDE_1","<c00ffff>B</c>"
"TID_TEAM_PRACTISE_BUTTON_LABEL","Practice against bots"
"TID_BONUS_REWARD","Bonus Reward for 3 victories:"
"TID_BONUS_REWARD_COLLECTED","Bonus Reward claimed"
"TID_INFO_SERVER_ERROR_TITLE","Server error"
"TID_INFO_SERVER_ERROR_BUTTON","Reload game"
"TID_RARITY_NAME_0",
"TID_RARITY_NAME_1","Rare"
"TID_RARITY_NAME_2","Epic"
"TID_RARITY_NAME_3","Legendary"
"TID_RARITY_COLOR_0","fdffe9"
"TID_RARITY_COLOR_1","79b5ff"
"TID_RARITY_COLOR_2","ff81ff"
"TID_RARITY_COLOR_3","ffe38f"
"TID_NAME_FAILED_TOO_SHORT","Name too short!"
"TID_NAME_FAILED_PROFANITIES","Name not accepted!"
"TID_NAME_FAILED","Name not accepted!"
"TID_EVENT_STARTED","<LOCATION> is now open! New rewards available!"
"TID_SELECT_HERO_INFO_1","<cFF8000>Players vs Players</c>"
"TID_SELECT_HERO_INFO_2","<c2288ff>Players vs Bots</c>"
"TID_SELECT_HERO_INFO_3","<c40E0D0>Play solo with Bots</c>"
"TID_SELECT_HERO_INFO_1_6","<cFF8000>Players vs Players</c>"
"TID_SELECT_HERO_INFO_3_6","<c40E0D0>Play solo with Bots</c>"
"TID_NAVI_1","Shop"
"TID_NAVI_2","News"
"TID_NAVI_3","Brawl"
"TID_NAVI_4","Brawlers"
"TID_NAVI_57","Social"
"TID_BATTLE_MAIN_NEXT_REWARD","Next reward: <VALUE>/<MAX>"
"TID_BATTLE_MAIN_NEXT_PLANET","New location in: <TIME>"
"TID_BATTLE_MAIN_COLLECTED_COINS","<VALUE> collected"
"TID_GATCHA_ERROR_NOT_ENOUGH_GOLD","Not enough Coins, Brawl to get more!"
"TID_GATCHA_INFO","<c0000ff>Brawl Boxes</c>\n\nOpen Brawl Boxes to find Brawlers or Elixir.\n\nFinding duplicate Brawlers will pay out in Chips."
"TID_HERO_INFO_ARMOR","Health"
"TID_HERO_INFO_ABILITY","Attack"
"TID_HERO_INFO_ULTI","Super"
"TID_HERO_INFO_BACK","BACK"
"TID_HERO_INFO_UPGRADE","UPGRADE"
"TID_HERO_INFO_ABILITY_LEVEL","LVL <LEVEL>/<MAXLEVEL>"
"TID_HERO_INFO_CRAFT_HERO","Buy Brawler"
"TID_MATCHMAKE_FAILED_5","Matchmake failed: event has expired"
"TID_MATCHMAKE_FAILED_7","Matchmake failed: room member was disconnected"
"TID_MATCHMAKE_FAILED_9","Matchmake failed: maintanance is starting"
"TID_SUDDEN_DEATH_TIMER","<n1>"
"TID_OWN_TEAM_WINNING","Blue team will win in:"
"TID_ENEMY_TEAM_WINNING","Red team will win in:"
"TID_OWN_TEAM","Blue team"
"TID_ENEMY_TEAM","Red team"
"TID_COUNTDOWN","COUNTDOWN"
"TID_HERO_LIST_UNLOCKED","Unlocked: <COUNT>/<TOTAL>"
"TID_HERO_LIST_LABEL","Brawlers"
"TID_HERO_LIST_DO_GATCHA","Open\nBrawl Box"
"TID_HERO_LOCKED_CANNOT_VIEW","Tap the roll button to unlock new Brawlers"
"TID_DAILY_COINS_COLLECTED","All Coins collected"
"TID_TEAM_BATTLE","Create game room"
"TID_TEAM_UNREADY","not ready"
"TID_TEAM_WAITING_WHILE_READY","You're ready!\nWaiting for others."
"TID_GATCHA_SCREEN_NEW_HERO","New <NAME> Brawler"
"TID_GATCHA_SCREEN_EXISTING_HERO","Duplicate <NAME>"
"TID_GATCHA_SCREEN_UPGRADIUM_DROP_HEADER","Elixir"
"TID_UPGRADIUM_GATCHA_DESC","Youve received Elixir! \n\nUse Elixir to upgrade your Brawlers."
"TID_DUST_GATCHA_DESC","Youve received Chips! \n\nUse Chips to buy new Brawlers!"
"TID_GATCHA_SCREEN_OK","Cool!"
"TID_GATCHA_SCREEN_TAP","Tap! Tap!"
"TID_NAVI_BLOCKED_1","You can't change page while ready!"
"TID_TEAM_MEMBER_INFO_READY","<NAME> is waiting for others to get ready"
"TID_TEAM_MEMBER_INFO_NOT_READY","<NAME> is not yet ready for the game"
"TID_TEAM_MEMBER_INFO_SELF_READY","Cannot change Brawler while ready!"
"TID_TEAM_NO_MEMBER_INFO","Share the room code manually. Your friends can use it to join this game room"
"TID_TEAM_INFO_TEAM_CODE","This code can be used to reference this room. Share it with your friends, and they will be able to join this room by entering the code into the room search."
"TID_FREEZER","Freezer"
"TID_GAME_OVER","Match over"
"TID_LEVEL","lvl<LVL>"
"TID_PLAYERS_IN_MM","There are players in the matchmaking!"
"TID_ONLINE_INFO","Players online: <ONLINE> in matchmaking: <MATCHMAKE> in match: <BATTLES>"
"TID_INPUT_NAME","Input your name here"
"TID_LEADERBOARD_YOUR_SCORE","Your score"
"TID_LEADERBOARD_YOUR_RANK","Your rank"
"TID_LEADERBOARD_HIGHEST_SCORE","Your Highest Score"
"TID_LEADERBOARD_LOCAL","Local (<COUNTRY>)"
"TID_REGION_0","North America"
"TID_REGION_1","Asia"
"TID_SET_REGION_RESULT_0","Region switched successfully to <REGION>"
"TID_SET_REGION_RESULT_1","Region change failed: cannot change region while in a Band"
"TID_SET_REGION_RESULT_2","Region change failed: cannot change region while in a game room"
"TID_VICTORY_CONDITION_COINRUSH_TITLE","Crystal Grab"
"TID_VICTORY_CONDITION_COINRUSH_TEXT","Grab and hold 10 crystals!"
"TID_BATTLE_END_MY_TEAM","Your Team"
"TID_BATTLE_END_ENEMY_TEAM","Enemy Team"
"TID_BACK","BACK"
"TID_CARD_CRAFT_ERROR_2","Not enough Elixir, open Brawl Boxes to get Elixir"
"TID_CARD_CRAFT_ERROR_3","Not enough Chips, open Brawl Boxes to get Chips"
"TID_UNLOCK_SKIN_ERROR_1","Not enough Gems"
"TID_EXPERIENCE_LEVEL","Experience level"
"TID_BOT_1","Bot 1"
"TID_BOT_2","Bot 2"
"TID_BOT_3","Bot 3"
"TID_BOT_4","Bot 4"
"TID_BOT_5","Bot 5"
"TID_BOT_6","Bot 6"
"TID_BOT_7","Bot 7"
"TID_BOT_8","Bot 8"
"TID_BOT_9","Bot 9"
"TID_CRAFT_HERO_TITLE","Buy Brawler"
"TID_CRAFT_HERO_BUTTON_LABEL","Buy"
"TID_UNLOCK_SKIN_TITLE","Buy skin"
"TID_UNLOCK_SKIN_BUTTON_LABEL","Buy"
"TID_HERO_LIST_TOTAL_TROPHIES","Total trophies"
"TID_TOP_TOOL_TIP_1","Collect Coins from new events and Brawls. \n\nUse Coins to open Brawl Boxes."
"TID_TOP_TOOL_TIP_2","Get Chips for duplicate Brawlers from Brawl Boxes.\n\n Use Chips to buy new Brawlers."
"TID_TOP_TOOL_TIP_3","Purchase Gems from the Shop with real money. \n\nUse Gems to buy Brawl Boxes, new skins and Boosters."
"TID_TOP_TOOL_TIP_4","Find Elixir inside Brawl Boxes. \n\nUse Elixir to upgrade your Brawlers."
"TID_GAME_MODE_0","Smash & Grab"
"TID_GAME_MODE_0_DESC","The team that grabs and holds 10 crystals to the end of countdown wins! Losing lives will spill grabbed crystals. "
"TID_GAME_MODE_2","Heist"
"TID_GAME_MODE_2_DESC","One team defends the safe. The other tries to break it open. Surprise! You wont know which team youll be on!"
"TID_GAME_MODE_3","Bounty"
"TID_GAME_MODE_3_DESC","Hunt the other team for Stars. More Stars on heads means bigger bounties. The team with the most stars wins!"
"TID_GAME_MODE_6","Showdown"
"TID_GAME_MODE_6_DESC","Take down the other nine and be the last one standing. There are no teams and you only have one life. Game on!"
"TID_BATTLE_END_GAIN_LABEL_FIRST_WIN","First win"
"TID_BATTLE_END_GAIN_LABEL_RANK_UP","Rank up"
"TID_BATTLE_END_GAIN_LABEL_LEVEL_UP","Level up"
"TID_BATTLE_END_GAIN_LABEL_VICTORY","Victory"
"TID_BATTLE_END_GAIN_LABEL_DEFEAT","Defeat"
"TID_BATTLE_END_GAIN_LABEL_DRAW","Draw"
"TID_BATTLE_END_GAIN_LABEL_MVP","Star Player"
"TID_BATTLE_END_GAIN_LABEL_SURVIVAL","Rank score"
"TID_BATTLE_END_GAIN_LABEL_COIN_BOOST","Coin boost\n <c00cc00><PARAM>%</c>"
"TID_BATTLE_END_GAIN_LABEL_COIN_DOUBLER","<c00cc00>Coin\nDoubler</c>"
"TID_BATTLE_END_COIN_REWARDS","Coin rewards"
"TID_BATTLE_END_MVP","STAR PLAYER"
"TID_BATTLE_END_DEFEAT_INFO","Better luck next time!"
"TID_TUTORIAL_1","Hello, I'm Shelly. Let me show you how to move around.\n\nTap on that yellow circle!"
"TID_TUTORIAL_2","You did it! Now move me to that next yellow circle."
"TID_TUTORIAL_3","You can hide from enemies in bushes. Let's go to that circle and I'll show you."
"TID_TUTORIAL_4","Awesome, now I'm totally hidden! Let's keep moving."
"TID_TUTORIAL_5","Attack by swiping and releasing towards your target.\n\nTry it on that target!"
"TID_TUTORIAL_6","Nice, keep going!"
"TID_TUTORIAL_7","Attacking targets charges up the Super attack meter. \n\nShoot those targets!"
"TID_TUTORIAL_8","Those targets don't stand a chance against my Super. Shoot!"
"TID_TUTORIAL_9","You're a natural Brawler! \n\nNow, let's go get 'em!"
"TID_TUTORIAL_10","Super is ready! Now tap on the Super button to activate it."
"TID_TUTORIAL_11","Kaboom! Oh, those orange bars show your ammo. I'll reload as fast as I can!"
"TID_FIGHT_TUTORIAL","Play"
"TID_HERO_SCORE_INFO","Collect trophies for this Brawler by winning games against other players. Reach <PROGRESS> trophies to achieve next rank and earn <COINS> Coins."
"TID_HERO_SCORE_INFO_MAXED","You have reached the final rank. Trophy limit is <CAP>"
"TID_XP_INFO_ME","Your experience level.\n\nGain experience by Brawling. Collect <REMPROGRESS> more experience points to reach level <LEVEL> and earn <COINS> Coins."
"TID_XP_INFO_OTHER","This player's experience level"
"TID_TUTORIAL_WIN_ONE_GAME_PROMPT","Win one practice match to unlock the full game"
"TID_HERO_SCORE_SUM_INFO","Total trophies of all Brawlers"
"TID_CLAN_TAB_CREATE","Create Band"
"TID_CLAN_TAB_SEARCH","Find Band"
"TID_CLAN_TAB_MY_CLAN","My Band"
"TID_CLAN_TAB_FRIENDS","Friends"
"TID_CLAN_CREATE_BUTTON","Create"
"TID_CLAN_SAVE_BUTTON","Save"
"TID_CLAN_CREATE_TITLE","Create a new Band"
"TID_ALLIANCE_TYPE_OPEN","Open"
"TID_ALLIANCE_TYPE_INVITE_ONLY","Invite only"
"TID_ALLIANCE_TYPE_CLOSED","Closed"
"TID_CLAN_SEARCH_TITLE","Search for Bands"
"TID_STREAM_ENTRY_AGE","<time> ago"
"TID_ALLIANCE_ROLE_LEADER","Leader"
"TID_ALLIANCE_ROLE_CO_LEADER","Co-leader"
"TID_ALLIANCE_ROLE_MEMBER","Member"
"TID_ALLIANCE_ROLE_ELDER","Elder"
"TID_STREAM_SENDER_YOU","You"
"TID_GOLDRUSH_1","Hard Rock Mine"
"TID_BANKHEIST_1","Bandit Stash"
"TID_WANTED_1","Temple Ruins"
"TID_BATTLE_ROYALE_1","Skull Creek"
"TID_GOLDRUSH_2","Crystal Cavern"
"TID_BANKHEIST_2","Kaboom Canyon"
"TID_WANTED_2","Outlaw Camp"
"TID_BATTLE_ROYALE_2","Stormy Plains"
"TID_GOLDRUSH_3","Mushroom Cave"
"TID_BANKHEIST_3","Safe Zone"
"TID_WANTED_3","Terracotta Square"
"TID_BATTLE_ROYALE_3","Death Valley"
"TID_WANTED_4","Cabbage Patch"
"TID_GOLDRUSH_4","Bone Box"
"TID_WANTED_5","Star Gulch"
"TID_GOLDRUSH_5","Temple Catacombs"
"TID_WANTED_6","Snake Prairie"
"TID_GOLDRUSH_6","Smash6"
"TID_WANTED_7","Shooting Star"
"TID_GOLDRUSH_7","Deep Hollows"
"TID_BATTLE_ROYALE_4","Feast or Famine"
"TID_CLAN_MEMBERS_ONLINE","<c00ff00>Online: <COUNT>/<TOTAL></c>"
"TID_CLAN_TOTAL_TROPHIES","Band trophies"
"TID_CLAN_SEARCH_OK","Search"
"TID_CLAN_INFO_NAME","Band Name"
"TID_CLAN_INFO_BADGE","Badge"
"TID_CLAN_INFO_DESC","Description"
"TID_CLAN_INFO_TOTAL_TROPHIES","Band trophies"
"TID_CLAN_INFO_TYPE","Type"
"TID_CLAN_INFO_TAG","Band Tag"
"TID_CLAN_INFO_MIN_TROPHIES","Required trophies"
"TID_CLAN_INFO_LEAVE","Leave"
"TID_CLAN_INFO_SETTINGS","Settings"
"TID_CLAN_INFO_JOIN","Join"
"TID_CLAN_INFO_MESSAGE","Message"
"TID_CLAN_INFO_REQUEST_JOIN","Request join"
"TID_CLAN_SEARCH_NO_RESULTS","No Bands found"
"TID_CLAN_INFO_MEMBERS","Members"
"TID_CLAN_INFO_SELECT_BADGE","Browse"
"TID_SELECT_BADGE","Select badge"
"TID_ALLIANCE_CREATE_OK","Band created successfully"
"TID_CLAN_CHANGE_SETTINGS_TITLE","Band settings"
"TID_TITLE_ALLIANCE","Band info"
"TID_ALLIANCE_LEFT","You have left the Band"
"TID_CLAN_MEMBER_DEMOTE","Demote"
"TID_CLAN_MEMBER_PROMOTE","Promote"
"TID_CLAN_MEMBER_KICK","Kick"
"TID_CLAN_MEMBER_VIEW_ALLIANCE","View Band"
"TID_BUTTON_INVITE","Invite"
"TID_PLAYER_INFO_GOTO_CLAN","View Band"
"TID_PLAYER_INFO_HEROES","Brawlers (<FOUND>/<TOTAL>)"
"TID_SELECT_PLAYER_THUMBNAIL","Select your icon"
"TID_SELECT_PLAYER_THUMBNAIL_FAIL_2","This icon requires experience level <LEVEL>"
"TID_SELECT_PLAYER_THUMBNAIL_FAIL_3","This icon requires <TROPHIES> total trophies"
"TID_PLAYER_STAT_1","Victories"
"TID_PLAYER_STAT_4","Highest trophies"
"TID_PLAYER_STAT_5","Brawlers found"
"TID_PLAYER_STAT_8","Showdown victories"
"TID_NO_CLAN","Not in a Band"
"TID_ULTIMATE_NOT_READY","Hit enemies to charge up your Super!"
"TID_CANT_ACTIVATE_ULTI","Cannot activate Super when defeated!"
"TID_NAME_TOO_SHORT","Your name is too short"
"TID_ALLIANCE_JOINED","Band joined"
"TID_COIN_RUSH_INTRO_TEXT","Collect crystals to win"
"TID_BOUNTY_HUNTER_INTRO_TEXT","Defeat Brawlers for stars"
"TID_ATTACK_DEFEND_INTRO_TEXT_ATTACK","Shoot open the safe"
"TID_ATTACK_DEFEND_INTRO_TEXT_DEFEND","Defend the safe"
"TID_GO","Brawl!"
"TID_ALLIANCE_LEAVE_CONFIRMATION_TITLE","Confirm Leave"
"TID_ALLIANCE_LEAVE_CONFIRMATION","Are you sure you want to leave?"
"TID_ALLIANCE_LEAVE_CONFIRMATION_LEAVE","Leave"
"TID_ALLIANCE_PROMOTE_TITLE","Confirm Promote"
"TID_ALLIANCE_PROMOTE_CONFIRMATION","Are you sure you want to promote <NAME> to role <ROLE>?"
"TID_ALLIANCE_PROMOTE_BUTTON","Promote"
"TID_ALLIANCE_KICK_TITLE","Confirm Kick"
"TID_ALLIANCE_KICK_CONFIRMATION","Are you sure you want to kick <NAME> from the Band?"
"TID_ALLIANCE_KICK_BUTTON","Kick"
"TID_ALLIANCE_DEMOTE_TITLE","Confirm Demote"
"TID_ALLIANCE_DEMOTE_CONFIRMATION","Are you sure you want to demote <NAME> to role <ROLE>?"
"TID_ALLIANCE_DEMOTE_BUTTON","Demote"
"TID_CLAN_RESPONSE_10","Settings saved"
"TID_CLAN_RESPONSE_20","Band created"
"TID_CLAN_RESPONSE_22","Name not accepted"
"TID_CLAN_RESPONSE_40","Band joined"
"TID_CLAN_RESPONSE_42","Join failed: Band is full"
"TID_CLAN_RESPONSE_43","Join failed: Band is not open"
"TID_CLAN_RESPONSE_45","Join failed: you don't have enough trophies to join this Band"
"TID_CLAN_RESPONSE_46","Join failed: you're banned from this Band because of an earlier kick/rejected join request"
"TID_CLAN_RESPONSE_47","Join failed: too many Band joins today. Joining a Band has been blocked for you today."
"TID_CLAN_RESPONSE_48","Join failed: cannot join a Band in another region."
"TID_CLAN_RESPONSE_50","Join request sent successfully"
"TID_CLAN_RESPONSE_51","Join request sending failed: Band is no longer open for membership requests"
"TID_CLAN_RESPONSE_52","Join request sending failed: you already have a pending request to this Band"
"TID_CLAN_RESPONSE_53","Join request sending failed: you don't have enough trophies to join this Band"
"TID_CLAN_RESPONSE_54","Join request failed: you're banned from this Band because of an earlier kick/rejected join request"
"TID_CLAN_RESPONSE_55","Join request failed: cannot join a Band in another region."
"TID_CLAN_RESPONSE_70","Kick success"
"TID_CLAN_RESPONSE_80","You left the Band"
"TID_CLAN_RESPONSE_81","Promote success"
"TID_CLAN_RESPONSE_82","Demote success"
"TID_CLAN_RESPONSE_90","Accept success"
"TID_CLAN_RESPONSE_91","Reject success"
"TID_CLAN_RESPONSE_92","Accept failed: target is already in a Band"
"TID_CLAN_RESPONSE_93","Handle failed: cannot find request"
"TID_CLAN_RESPONSE_94","Handle failed: request already handled"
"TID_CLAN_RESPONSE_95","Handle failed: no rights"
"TID_CLAN_RESPONSE_96","Accept failed: target has been banned from this Band"
"TID_CLAN_RESPONSE_100","You have been kicked from a Band"
"TID_CLAN_RESPONSE_101","You have been promoted"
"TID_CLAN_RESPONSE_102","You have been demoted"
"TID_ALLIANCE_NAME_TOO_SHORT","Band name too short"
"TID_CLAN_JOIN_REQUEST_TITLE","Request Band membership"
"TID_CLAN_JOIN_REQUEST_SEND","Send"
"TID_CLAN_JOIN_REQUEST_DEFAULT_MESSAGE","I would like to join your Band..."
"TID_CLAN_JOIN_REQUEST_ENTRY_TITLE","Accept this player to the Band?"
"TID_CLAN_JOIN_REQUEST_ENTRY_ACCEPT","Accept"
"TID_CLAN_JOIN_REQUEST_ENTRY_REJECT","Reject"
"TID_CLAN_JOIN_REQUEST_ENTRY_ACCEPTED_BY","Accepted by <name>"
"TID_CLAN_JOIN_REQUEST_ENTRY_REJECTED_BY","Rejected by <name>"
"TID_HINT_DRAG_TO_AIM","Drag to aim"
"TID_HINT_RELEASE_TO_SHOOT","Release to shoot"
"TID_HINT_ACTIVATE_ULTI","Push the SUPER button!"
"TID_HINT_DRAG_TO_ULTI","Drag to aim SUPER, release to fire!"
"TID_HINT_COLLECT_GOLD","Collect crystals to win"
"TID_HINT_HOLD_GOLD","Hold on to your crystals!"
"TID_HINT_GO_AFTER_ENEMY","Go after the enemy!"
"TID_HINT_ATTACK_BASE","Break open the safe!"
"TID_HINT_DEFEND_BASE","Defend the safe!"
"TID_HINT_SHOOT_ENEMIES","Defeat enemies for stars!"
"TID_HINT_YOU_ARE_WINNING","Your team is winning! Play defense!"
"TID_HINT_YOU_ARE_LOSING","Your team is losing! Play offense!"
"TID_HINT_TAP_TO_MOVE","Tap to move\nMove with your team"
"TID_BOUNTY_1","Watch out: you are worth a small bounty!"
"TID_BOUNTY_2","Watch out: you are worth a big bounty!"
"TID_BOUNTY_3","Watch out: you are worth a huge bounty!"
"TID_BOUNTY_4","Wanted dead or alive!"
"TID_NO_CLAN_TITLE","Find a Band of Brawlers"
"TID_NO_CLAN_BODY","Join a Band to chat and play with cool people!"
"TID_NO_CLAN_SUGGESTIONS","Recommended Bands for you"
"TID_NO_CLAN_RESULTS","Search results"
"TID_NO_CLAN_EMPTY","No recommended Bands :-("
"TID_NO_CLAN_WAITING_FOR_DATA","Waiting for data..."
"TID_CONNECTING_TO_SERVER","Connecting to server..."
"TID_TEAM_AD_BUTTON_LABEL","Advertise in your Band"
"TID_TEAM_AD_INFO_0","Looking for players for a team game"
"TID_TEAM_AD_JOIN","Join Team"
"TID_TEAM_AD_JOIN_FAIL_ALREADY_IN_A_TEAM","Cannot join. You're already in a team"
"TID_TEAM_MEMBER_STATUS_0","<c3333ff>offline</c>"
"TID_TEAM_MEMBER_STATUS_1","<c00ffff>in battle</c>"
"TID_TEAM_MEMBER_STATUS_2","<cff00ff>other screen</c>"
"TID_TEAM_MEMBER_STATUS_3","<c00ff00>present</c>"
"TID_TEAM_MEMBER_STATUS_4","<c77bbff>in matchmake</c>"
"TID_TEAM_AD_POST_FAIL_NOT_IN_ALLIANCE","You must join a Band to use this feature"
"TID_TEAM_AD_POST_FAIL_TEAM_FULL","Cannot advertise. Room is already full"
"TID_TEAM_LOC_INFO","<MODE> at <LOC>"
"TID_STREAM_EVENT_1","<target> has been kicked out of the Band by <sender>"
"TID_STREAM_EVENT_2","<target> was accepted to the Band by <sender>"
"TID_STREAM_EVENT_3","<sender> joined the Band!"
"TID_STREAM_EVENT_4","<sender> has left the Band!"
"TID_STREAM_EVENT_5","<target> was promoted by <sender>"
"TID_STREAM_EVENT_6","<target> was demoted by <sender>"
"TID_STREAM_EVENT_101","room created by <sender>"
"TID_STREAM_EVENT_102","<sender> joined"
"TID_STREAM_EVENT_103","<sender> left"
"TID_STREAM_EVENT_104","<sender> kicked <target>"
"TID_STREAM_EVENT_105","matchmake started"
"TID_STREAM_EVENT_106","matchmake cancelled"
"TID_STREAM_EVENT_107","game started"
"TID_STREAM_EVENT_108","game won"
"TID_STREAM_EVENT_109","game lost"
"TID_STREAM_EVENT_110","practice started"
"TID_STREAM_EVENT_111","practice ended"
"TID_STREAM_EVENT_112","game draw"
"TID_CHAT_BOTTOM_BUTTON","Scroll down"
"TID_CHAT_BOTTOM_NEW_MESSAGES","<count> new messages!"
"TID_CHAT_BOTTOM_NEW_MESSAGE","New message!"
"TID_HERO_INFO_UPGRADE_TITLE","<NAME> lvl <LVL>"
"TID_HERO_INFO_UPGRADE_INFO","Upgrade to lvl <LVL>"
"TID_HERO_INFO_UPGRADES","Upgrades"
"TID_HERO_INFO_SKINS","Skins"
"TID_HERO_INFO_LEADERBOARD","Leaderboard"
"TID_HERO_INFO_LEADERBOARD_LABEL","Best <HERO> players"
"TID_CLAN_SEARCH_GO","Search"
"TID_CANT_DEACTIVATE_ULTI_DURING_TUTORIAL","Drag to aim the Super!"
"TID_HINT_SHOOT","Drag to aim, release to fire"
"TID_HERO_SCORE_SUM_LEADERBOARD","Best players"
"TID_ALLIANCE_LEADERBOARD","Best Bands"
"TID_HINT_MAKE_GOAL","Drag to aim, release to throw the barrel"
"TID_BATTLE_ROYALE_INTRO_TEXT","Be the sole survivor!"
"TID_HINT_COLLECT_BUFFS","Collect Elixir from barrels and\nenemies to grow stronger!"
"TID_PLAYERS_LEFT","Brawlers left: <num>"
"TID_AVOID_POISON","Stay clear of the advancing poison clouds!"
"TID_CLAN_CREATE_COOLDOWN","Cannot create a Band yet. Try again in <TIME>"
"TID_PLAYER_DATA_MISSING","Player data missing"
"TID_ALLIANCE_DATA_MISSING","Band data missing"
"TID_BATTLE_END_PLAYER_NAME_YOU","<c00ff00><NAME></c>"
"TID_BATTLE_END_PLAYER_NAME_OTHER","<NAME>"
"TID_RECHARGE_HINT","Wait for ammo to recharge!"
"TID_EVENT_EXPIRED","Event expired"
"TID_EVENT_SLOT_LOCKED","Collect <HEROCOUNT> Brawlers to play this event"
"TID_DOUBLE_COINS_INFO","Brawling here gives you double Coins"
"TID_DOUBLE_XP_INFO","Brawling here gives you double experience"
"TID_SETTINGS_TITLE","Settings"
"TID_SETTINGS_CONTROL_MODE_TITLE","Control mode"
"TID_SETTINGS_CONTROL_MODE_VALUE_0","Tap to move"
"TID_SETTINGS_CONTROL_MODE_INFO_0","Tap the screen to make your Brawler move there. Drag to aim and release to shoot."
"TID_SETTINGS_CONTROL_MODE_VALUE_1","Joystick Move"
"TID_SETTINGS_CONTROL_MODE_INFO_1","Move your Brawler with a virtual joystick by dragging anywhere on the screen. Tap at a target to shoot."
"TID_EVENTS_TIME","<c00cc00><TIME></c>"
"TID_EVENTS_TEASER_TIME","<TIME>"
"TID_EVENTS_TIME_ENDING","<cFFFF00><TIME></c>"
"TID_EVENTS_TIME_ENDING_SOON","<cff0000><TIME></c>"
"TID_EVENTS_NEXT_EVENT_STARTING_AT","Next event in"
"TID_EVENTS_TIME_LEFT","Time left"
"TID_EVENTS_NEW","NEW!"
"TID_EVENTS_FREE_REWARD_WITH_BOOST","<AMOUNT> <c00ff00>+<BOOST></c>"
"TID_EVENTS_FREE_REWARD","<AMOUNT>"
"TID_EVENTS_XP_CAP_REACHED","All experience collected"
"TID_GAME_STARTING","A game is starting at <LOCATION>. Please join!"
"TID_WEEKEND_EVENT","Double experience event"
"TID_PLAYER_KILLED_SOMEONE","<name> defeated"
"TID_SHOP_SPECIAL_OFFER","Special offer"
"TID_SHOP_COIN_BOOSTERS","Boosters"
"TID_SHOP_GEM_PACKS","Gem Packs"
"TID_SHOP_COIN_BOOST_TITLE","Coin Boost\n 7 days"
"TID_SHOP_COIN_BOOST_TITLE_PURCHASED","Coin Boost Active\n<c00FF00><TIME></c>"
"TID_SHOP_COIN_BOOST_BOOST","+<VALUE>%"
"TID_SHOP_PURCHASED","Purchased"
"TID_SHOP_COIN_BOOST_PURCHASE_ERROR_2","Not enough Gems"
"TID_SHOP_DOUBLE_COINS_TITLE","Coin Doubler"
"TID_SHOP_DOUBLE_COINS_INFO","Doubles the next <AMOUNT> Coins you earn from Brawls"
"TID_SHOP_DOUBLE_COINS_COINS_REMAINING","Coins remaining:"
"TID_SHOP_DOUBLE_COINS_PURCHASE_ERROR_2","Not enough Gems"
"TID_SHOP_GEM_PACK_1_TITLE","Fistful of Gems"
"TID_SHOP_GEM_PACK_2_TITLE","Pouch of Gems"
"TID_SHOP_GEM_PACK_3_TITLE","Bucket of Gems"
"TID_SHOP_GEM_PACK_4_TITLE","Wagon of Gems"
"TID_SHOP_GEM_PACK_5_TITLE","Mountain of Gems"
"TID_SHOP_GEM_PACK_6_TITLE","Gem Bonanza"
"TID_TERMS_OF_SERVICE_BUTTON","Terms of Service"
"TID_IMMUNE","Immune"
"TID_SETTINGS_CONTROL_MODE_VALUE_4","Reverse Default"
"TID_SETTINGS_CONTROL_MODE_INFO_4","Drag to a location to make your Brawler move there. Tap to shoot."
"TID_BATTLE_END_PROCEED","Proceed"
"TID_TUTORIAL_1_1","Hi, I'm Shelly! Let's get a move on.\n\nPush the blue stick to get me to that yellow circle."
"TID_TUTORIAL_5_1","Tap on targets to attack. Shoot that target!"
"TID_HINT_TAP_TO_MOVE_1","Use the virtual stick to move\nMove with your team"
"TID_CANT_DEACTIVATE_ULTI_DURING_TUTORIAL_1","Tap on the enemies to shoot your Super!"
"TID_HINT_SHOOT_1","Tap to shoot"
"TID_HINT_DRAG_TO_ULTI_1","Tap to shoot your SUPER!"
"TID_BIND_TO_NEW_GAMECENTER_ACCOUNT_TITLE","New Game Center login"
"TID_BIND_TO_NEW_GAMECENTER_ACCOUNT","Do you want to save your current game on this Game Center account?"
"TID_GOOGLE_SERVICE_BOUND_TO_OTHER_ACCOUNT_TITLE","Google Account Alert"
"TID_GOOGLE_SERVICE_BOUND_TO_OTHER_ACCOUNT","Do you want to load <name>'s game with xp level <number>? Warning: progress in the current game will be lost."
"TID_BOUND_TO_OTHER_ACCOUNT_LOAD_VILLAGE_TITLE","Load game?"
"TID_BUTTON_VILLAGE_LOAD","Load"
"TID_GAMECENTER_BOUND_TO_OTHER_ACCOUNT_TITLE","Game Center Alert"
"TID_GAMECENTER_BOUND_TO_OTHER_ACCOUNT","Do you want to load <name>'s game with experience level <number>? Warning: Progress in the current game will be lost."
"TID_BUTTON_AVATAR_LOAD","Load"
"TID_SETTINGS_SCREEN_TITLE","Settings"
"TID_SETTINGS_MUSIC","Music"
"TID_SETTINGS_SFX","Sound Effects"
"TID_SETTINGS_OFF","Off"
"TID_SETTINGS_ON","On"
"TID_SETTINGS_LANGUAGE","Language"
"TID_ACCOUNT","Devices"
"TID_LINK_DEVICE_BUTTON","Link a device"
"TID_SETTINGS_FACEBOOK","Facebook"
"TID_CHANGE_NAME_BUTTON","Change Name"
"TID_CREDITS_BUTTON","Credits"
"TID_PRIVACY_POLICY_BUTTON","Privacy Policy"
"TID_PARENTS_GUIDE_BUTTON","Parent's Guide"
"TID_MULTIDEVICE_INFO","Sign in using your Game Center account to safeguard your progress and play with multiple iOS devices."
"TID_SETTINGS_GOOGLE","Google Play Sign-In"
"TID_SETTINGS_BUTTON_FACEBOOK_CONNECTED","Connected"
"TID_SETTINGS_BUTTON_FACEBOOK_DISCONNECTED","Disconnected"
"TID_FAQ_BUTTON","Help and support"
"TID_ABOUT","Credits\n\n<names>\n\nBrawl Stars ™ <version>\nCopyright 2016-2017 Supercell Ltd. All Rights Reserved.\nUS Patent Pending\nAll use of this software is subject to Terms and Conditions and Privacy Policy at www.supercell.com."
"TID_IAP_TRANSACTION_PENDING","Please wait. Transaction is pending."
"TID_RATE_APP_TITLE","Rate Brawl Stars"
"TID_RATE_APP_MESSAGE","Please rate or review Brawl Stars on App Store to give us valuable feedback!"
"TID_BUTTON_RATE_APP_LATER","Later"
"TID_BUTTON_RATE_APP_REVIEW","Review"
"TID_BUTTON_RATE_APP_NEVER","Never"
"TID_ERROR_POP_UP_UNLOCK_UNAVAILABLE_TITLE","Account unlock unavailable"
"TID_ERROR_POP_UP_UNLOCK_UNAVAILABLE","Account unlock is unavailable at the moment. Please try again later!"
"TID_ERROR_POP_UP_UNLOCK_UNAVAILABLE_BUTTON","Try again"
"TID_ACCOUNT_LOCKED_INVALID_CODE","Invalid unlock code!"
"TID_ACCOUNT_LOCKED_TITLE","Account Locked"
"TID_ACCONT_LOCKED_TEXT","Your account has been locked for security reasons. Enter the unlock code to recover your account."
"TID_ACCOUNT_LOCKED_TEXT2","Enter unlock code here:"
"TID_HERO_LIST_CONFIRM_GEM_GATCHA","Tap to confirm"
"TID_NOT_ENOUGH_GEMS_TITLE","Not enough Gems"
"TID_NOT_ENOUGH_GEMS_INFO","You're out of Gems. Visit the Shop to get some more!"
"TID_NOT_ENOUGH_GEMS_GO_TO_SHOP","Go to Shop"
"TID_COIN_DOUBLER_TITLE","Purchase Coin Doubler"
"TID_COIN_DOUBLER_INFO","Doubles the next <AMOUNT> Coins you earn from Brawls.\n\nExtra Coins are not affected by the Event Coin cap."
"TID_COIN_BOOST_TITLE","Purchase Coin Boost"
"TID_COIN_BOOST_INFO","Earn <c009900><BOOST> %</c> more Coins from all sources for the next <c0000ff><DAYS></c> days.\n\nExtra Coins are not affected by the Event Coin cap."
"TID_GEM_PRICE_OK","<COST>"
"TID_GEM_PRICE_WARN","<COST>"
"TID_STAT_PER_DYNAMITE","Damage per dynamite"
"TID_STARS_1","Watch out: you have a crystal!"
"TID_STARS_2","Watch out: you have crystals!"
"TID_STARS_3","Watch out: you have a lot of crystals!"
"TID_STARS_4","Watch out: you have a ton of crystals!"
"TID_EVENT_LOCKED","Locked"
"TID_EVENT_COMING_UP","Coming up"
"TID_EVENT_COMING_UP_INFO","This event will open in <TIME>"
"TID_SHOTGUN_DEFAULT_SKIN","Default"
"TID_GUNSLINGER_DEFAULT_SKIN","Default"
"TID_BULL_DEFAULT_SKIN","Default"
"TID_ROCKET_DEFAULT_SKIN","Default"
"TID_ROCKET_BEACH_SKIN","Beach"
"TID_TNT_DEFAULT_SKIN","Default"
"TID_LUCHADOR_DEFAULT_SKIN","Default"
"TID_TRICKSHOT_DEFAULT_SKIN","Default"
"TID_CACTUS_DEFAULT_SKIN","Default"
"TID_CACTUS_PINK_SKIN","Pinky"
"TID_BARKEEP_DEFAULT_SKIN","Default"
"TID_MECHANIC_DEFAULT_SKIN","Default"
"TID_SHAMAN_DEFAULT_SKIN","Default"
"TID_SHAMAN_PANDA_SKIN","Panda"
"TID_UNDERTAKER_DEFAULT_SKIN","Default"
"TID_CROW_DEFAULT_SKIN","Default"
"TID_CROW_WHITE_SKIN","White Crow"
"TID_DEADMARIACHI_DEFAULT_SKIN","Default"
"TID_BOW_DEFAULT_SKIN","Default"
"TID_SNIPER_DEFAULT_SKIN","Default"
"TID_MINIGUN_DEFAULT_SKIN","Default"
"TID_BULL_HAIR_SKIN","Viking"
"TID_TRICKSHOT_GOLD_SKIN","Golden"
"TID_BARKEEP_GOLD_SKIN","Golden"
"TID_GUNSLINGER_ROCKSTAR_SKIN","Rockstar"
"TID_STAT_HEAL","Heal"
"TID_LUCHADOR_RUDO_SKIN","El Rudo"
"TID_HERO_INFO_PURCHASE_SKIN_LABEL","Buy skin"
"TID_EVENTS_NEW_EVENT","New Event!"
"TID_SETTINGS_BRAWLHINTS","Battle Hints"
"TID_COLLECTED_COINS_INFO","You have collected <CURRENT> Coins out of the maximum of <MAX> from <PLANET>"
"TID_COLLECTED_COINS_INFO_CAPPED","You have collected all the Coins available on <PLANET>"
"TID_FIRST_WIN_ON_PLANET_INFO","First win against other players on <PLANET> is worth <AMOUNT> extra Coins"
"TID_EVENT_LIST_TITLE","Choose Event"
"TID_EVENT_LIST_INFO","Choose an Event to play"
"TID_EVENT_LIST_JOIN_TEAM","Join Game Room"
"TID_COOP","Co-op Brawl"
"TID_COOP_NOT_SUPPORTED_IN_SURVIVAL","Co-op Brawl not supported in Showdown"
"TID_BIND_TO_NEW_FACEBOOK_ACCOUNT_TITLE","New Facebook login"
"TID_BIND_TO_NEW_FACEBOOK_ACCOUNT","Do you want to link your current game to this Facebook account?"
"TID_BUTTON_OKAY","Okay"
"TID_SELECT_PLAYER_THUMBNAIL_FAIL_4","This icon requires <HERO>"
"TID_HERO_PORTRAIT_CRAFT_COST","<cffffff><COST></c>"
"TID_HERO_PORTRAIT_CRAFT_COST_NEG","<c999999><COST></c>"
"TID_EVENT_POPUP_CREATE_TEAM_INFO","Invite friends and \nplay together"
"TID_EVENT_POPUP_GMV_LABEL_TEAM","3 vs 3"
"TID_EVENT_POPUP_GMV_LABEL_NO_TEAM","Sole Survivor"
"TID_POPUP_ANDROID_EXIT_TITLE","Exit Brawl Stars?"
"TID_POPUP_ANDROID_EXIT","Are you sure you want to exit Brawl Stars?"
"TID_ROOM_NOT_SUPPORTED","Game rooms not supported in Showdown"
"TID_ERROR_POP_UP_PURCHASE_FAILED_TITLE","Purchase failed"
"TID_ERROR_POP_UP_PURCHASE_FAILED","Billing server not responding. Please try again later."
"TID_ERROR_POP_UP_PURCHASE_FAILED_BUTTON","Ok"
"TID_IAP_NOT_AVAILABLE","Please enable In-App Purchases in your device restrictions settings."
"TID_NEWS_TITLE","The Daily Brawler"
"TID_STAT_DAMAGE_PER_ARROW","Damage per arrow"
"TID_STAT_DAMAGE_PER_MINE","Damage per trap"
"TID_STAT_DAMAGE_PER_SPIKE","Damage per spike"
"TID_STAT_DAMAGE_PER_DAGGER","Damage per dagger"
"TID_FRIENDS_FACEBOOK_CONNECTED","Facebook connected"
"TID_FRIENDS_FACEBOOK_NOT_CONNECTED","Connect to Facebook to see your Facebook friends here!"
"TID_FRIENDS_NO_FRIENDS","No friends"
"TID_UNLOCK_SKIN_CONTENT","Buy <NAME> skin"
"TID_ERROR_POP_UP_LOGGED_FROM_ANOTHER_DEVICE_TITLE","Connection lost"
"TID_ERROR_POP_UP_LOGGED_FROM_ANOTHER_DEVICE","Another device is connecting to this game."
"TID_ERROR_POP_UP_LOGGED_FROM_ANOTHER_DEVICE_BUTTON","Reload"
"TID_BAD_CONNECTION","Bad network connection"
"TID_FACEBOOK_BOUND_TO_OTHER_ACCOUNT_TITLE","Facebook Alert"
"TID_FACEBOOK_BOUND_TO_OTHER_ACCOUNT","This Facebook account is already linked to another Brawl Stars game. Link it to your current game instead?"
"TID_TEAM_FREE_EVENT_REWARD_CLAIMED","Free event reward claimed"
"TID_GEM_BUY_CONFIRMATION","<AMOUNT> gems received!"
"TID_BLOCKED_TEAM_READY","Cannot display this while ready"
"TID_SHOTGUN_BANDITA_SKIN","Bandita"
"TID_SHUTDOWN_STARTED","Game is closing for a short maintenance break in 5 minutes."
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_LONG","Sorry, the servers are under maintenance. Please try again in a few hours."
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_TWO_HOURS","Sorry, the servers are under maintenance. Please try again in a couple hours."
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_HOUR_AND_HALF","Sorry, the servers are under maintenance. Please try again in about an hour and a half."
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_HOUR","Sorry, the servers are under maintenance. Please try again in about an hour."
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_MINUTES","Sorry, the servers are under maintenance. Please try again in about <value> minutes."
"TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_SOON","Sorry, the servers are under maintenance. Please try again in a few minutes."
"TID_SHUTDOWN_BATTLE_DISABLED","Game is closing for a maintenance in a few minutes. Starting new games is disabled until maintenance is over."
"TID_TEAM_SEARCH_NO_TEAM_CODE","Enter room code."
"TID_NO_RIGHTS_TO_ACCEPT_TO_JOIN_REQ","You don't have access to accept or reject join requests."
"TID_CLAN_RESPONSE_71","Elders have a cooldown between kicks"
"TID_STAT_MAX_DAMAGE","Damage at max range"
"TID_STAT_DAMAGE_PER_BOMB","Damage per grenade"
"TID_ELDER_KICK_FAIL_COOLDOWN","You have recently kicked a clan member. Try again in <time>."
"TID_LUCHADOR_KING_SKIN","El Rey"
"TID_PLAYER_DEFEATED_BR","Brawler defeated"
1 TID EN
2 string string
3 TID_CHOOSE_CHARACTER Choose Brawler
4 TID_ARMOR Health
5 TID_ARMOR_DESC Health represents how much sustained damage the \nBrawler can absorb before going down.
6 TID_SHOTGUN_GIRL Shelly
7 TID_SHOTGUN_GIRL_DESC Shotgun Shelly loves to run and gun! Her trusty boomstick makes sure no one gets in her way.
8 TID_LONG_RANGE_SHOTGUN Buckshot
9 TID_LONG_RANGE_SHOTGUN_DESC Shelly's boomstick is always locked and loaded. You don't want to be anywhere in front of this baby.
10 TID_MEGA_BLASH_ULTI Super Shell
11 TID_MEGA_BLASH_ULTI_DESC Shelly's Super Shell obliterates both cover and enemies. Any survivors get knocked out of the way.
12 TID_GUNSLINGER Colt
13 TID_GUNSLINGER_DESC Town Sheriff and resident hair model, Colt enforces the law with long range accuracy and a mighty fine smile.
14 TID_RAPID_FIRE Six-Shooters
15 TID_RAPID_FIRE_DESC Colt lets his long-range revolvers do his talking for him. He never seems to run out of lines.
16 TID_RAPID_FIRE_ULTI Bullet Train
17 TID_RAPID_FIRE_ULTI_DESC Colt spins his chambers, rattling off a massive burst of bullets that will shred through almost anything.
18 TID_BULL_DUDE Bull
19 TID_BULL_DUDE_DESC Bull Blanco is like a bull in a China Shop. A bull with a double barrel shotgun.
20 TID_SHOTGUN_BLAST Double-Barrel
21 TID_SHOTGUN_BLAST_DESC Bull can't see ten feet, but he doesn't need to! His double barreled shotgun can blow off a barn door with ease.
22 TID_CHARGE Bulldozer
23 TID_CHARGE_DESC Bull has always been headstrong. So he puts his head down and bulldozes through opponents and obstacles.
24 TID_ROCKET_GIRL Brock
25 TID_ROCKET_GIRL_DESC When Brock’s not lighting up the battle with rockets, he's lighting up the dance floor with his smooth moves.
26 TID_FIREWORKS_WEAPON Rockin' Rocket
27 TID_FIREWORKS_WEAPON_DESC Brock lets fly with a single Rockin' Rocket that really goes the distance.
28 TID_FIREWORKS_ULTI Rocket Rain
29 TID_FIREWORKS_ULTI_DESC Brock only wants to see you bathing in Rocket Rain: an explosive deluge that takes out enemies and obstacles.
30 TID_TNT_DUDE Dynamike
31 TID_TNT_DUDE_DESC Dynamike is a retired miner who misses the favorite part of his old job - blowing stuff up!
32 TID_MORTAR Short Fuse
33 TID_MORTAR_DESC Short-tempered Mike is always moments from blowing up, just like the two lit sticks of dynamite he tosses.
34 TID_MORTAR_ULTI Big Barrel o' Boom
35 TID_MORTAR_ULTI_DESC A big-bada-barrel of dynamite blows up just about everything. Enemies get knocked back on impact!
36 TID_LUCHADOR El Primo
37 TID_LUCHADOR_DESC El Primo was hit by a meteor from outer space, giving him superhuman strength and unrivaled charisma.
38 TID_LUCHADOR_WEAPON Fists of Fury
39 TID_LUCHADOR_WEAPON_DESC El Primo fires off a furious flurry of four fiery fists.\nThat's a spicy jalapeno knuckle sandwich!
40 TID_LUCHADOR_ULTI Flying Elbow Drop
41 TID_LUCHADOR_ULTI_DESC Leaping high, El Primo drops an Intergalactic Elbow that pounds and pushes away anything he lands on!
42 TID_TRICKSHOT_DUDE Ricochet
43 TID_TRICKSHOT_DUDE_DESC A former Pool Bot made obsolete by a newer model, Ricochet is banking on his amazing angle-calculation skills to become a great Brawler.
44 TID_TRICKSHOT_DUDE_WEAPON Bouncy Bullets
45 TID_TRICKSHOT_DUDE_WEAPON_DESC Ricochet's bullets bounce off everything except his opponents, and can hit them behind cover.
46 TID_TRICKSHOT_DUDE_ULTI Trick Shot
47 TID_TRICKSHOT_DUDE_ULTI_DESC Ricochet fires a long burst of bullets that can pierce through enemies and bounce off walls.
48 TID_CACTUS Spike
49 TID_CACTUS_DESC This strange desert dweller is the last of his kind.\nOr is he...?
50 TID_CACTUS_WEAPON Needle Grenade
51 TID_CACTUS_WEAPON_DESC Spike throws a small cactus that explodes, shooting spikes in different directions.
52 TID_CACTUS_ULTI Stick Around!
53 TID_CACTUS_ULTI_DESC Spike invites all seedlings to a cactus party! Enemies caught in the area take damage and get slowed down.
54 TID_BARKEEP Barley
55 TID_BARKEEP_DESC Barley just wants to be a regular barkeeper. Grind his gears though - steam comes out and bottles start flying!
56 TID_BARKEEP_WEAPON Undiluted
57 TID_BARKEEP_WEAPON_DESC Barley lobs a bottle, breaking it and spilling the contents. Its corrosive contents damage enemies standing in the puddle.
58 TID_BARKEEP_ULTI Last Call
59 TID_BARKEEP_ULTI_DESC This one’s on the house! Barley hurls a flurry of fiery bottles, covering a huge area in flames. Get out of there, bad guys!
60 TID_MECHANIC Jessie
61 TID_MECHANIC_DESC Junker Jessie is a hillbilly girl genius who fashions dangerous gun turrets from scrap.
62 TID_MECHANIC_WEAPON Shock Rifle
63 TID_MECHANIC_WEAPON_DESC Jessie's own invention, the Shock Rifle fires an energy orb that seeks out up to three targets before fizzling out.
64 TID_MECHANIC_ULTI Scrappy!
65 TID_MECHANIC_ULTI_DESC Jessie cobbles together a gun turret out of random scrap. She's a genius!
66 TID_SHAMAN Nita
67 TID_SHAMAN_DESC Nita Littlefoot is the latest in a long line of Tribal shamans. Her spirit animal is the Big Baby Bear.
68 TID_SHAMAN_WEAPON Rupture
69 TID_SHAMAN_WEAPON_DESC Nita sends forth a shockwave, rupturing the ground and damaging enemies caught in the tremor.
70 TID_SHAMAN_ULTI Overbearing
71 TID_SHAMAN_ULTI_DESC Nita calls the spirit of Big Baby Bear to manifest and maul her enemies.
72 TID_UNDERTAKER Mortis
73 TID_UNDERTAKER_DESC Mortis the undertaker puts people in coffins. Despite his spindly frame and apparent years, he moves with surprising speed.
74 TID_UNDERTAKER_WEAPON Shovel Swing
75 TID_UNDERTAKER_WEAPON_DESC Mortis creates business opportunities for himself by dashing forward with a sharp swing of his shovel.
76 TID_UNDERTAKER_ULTI Life Blood
77 TID_UNDERTAKER_ULTI_DESC Mortis calls forth a swarm of vampire bats that drain the health of his enemies while restoring his. Creepy!
78 TID_CROW Crow
79 TID_CROW_DESC This enigmatic creature just appeared in town one day. Nobody dares to ruffle his feathers – not anymore.
80 TID_CROW_WEAPON Knife Toss
81 TID_CROW_WEAPON_DESC Crow throws a triple threat of poisoned daggers. Enemies nicked by these blades will take damage over time.
82 TID_CROW_ULTI Swoop
83 TID_CROW_ULTI_DESC Crow takes to the skies, throwing a ring of poisoned daggers around him both on take-off and landing.
84 TID_DEAD_MARIACHI Poco
85 TID_DEAD_MARIACHI_DESC After losing his fans to a rival band, Poco fills every waking moment trying to find the perfect riff to win it all back.
86 TID_DEAD_MARIACHI_WEAPON Power Chord
87 TID_DEAD_MARIACHI_WEAPON_DESC Poco strums his guitarrón, sending forward bone-jarring sound waves. Enemies hit by the waves take damage.
88 TID_DEAD_MARIACHI_ULTI Encore
89 TID_DEAD_MARIACHI_ULTI_DESC Poco plays an uplifting melody that heals himself and any teammates within range. Encore!
90 TID_BOW_DUDE Bo
91 TID_BOW_DUDE_DESC Bo the Eagle Hunter is the greatest bowman the Tribes have ever known. His arrows are simply explosive!
92 TID_BOW_DUDE_WEAPON Eagle-eyed
93 TID_BOW_DUDE_WEAPON_DESC Bo releases a trio of exploding arrows, tearing up enemies like an eagle's talons.
94 TID_BOW_DUDE_ULTI Catch a Fox
95 TID_BOW_DUDE_ULTI_DESC Bo hides explosive traps on the ground. Enemies stepping on them get blown up and away!
96 TID_SNIPER Piper
97 TID_SNIPER_DESC Piper de la Prim is always the Belle of the Brawl. All class to begin with, she was also top of her class in sharpshooting.
98 TID_SNIPER_WEAPON Gunbrella
99 TID_SNIPER_WEAPON_DESC Piper fires a sniper shot from the tip of her parasol. The shot gains more oompf the farther it flies!
100 TID_SNIPER_ULTI Poppin'
101 TID_SNIPER_ULTI_DESC Piper hops away to avoid pushy suitors. She leaves them a lady's favor though: three live grenades from her garter!
102 TID_MINIGUN_DUDE Minigunner
103 TID_MINIGUN_DUDE_DESC There's nothing mini about this gunner! Handy with his massive machine gun, the Minigunner can mow down almost any number of bad guys. (Movement speed slow, immune to pushback)
104 TID_MINIGUN_DUDE_WEAPON Minigun
105 TID_MINIGUN_DUDE_WEAPON_DESC The Minigunner makes wielding this massive machine gun easy. He can even walk while firing it full auto!
106 TID_MINIGUN_DUDE_ULTI Bandage Dispenser
107 TID_MINIGUN_DUDE_ULTI_DESC Sometimes you get scratches and flesh wounds in a high-intensity firefight. The Bandage Dispenser helps keep your whole team in fighting shape!
108 TID_TURRET_DAMAGE Damage
109 TID_TURRET_HEALTH Health
110 TID_STAT_DAMAGE_PER_SECOND Damage per second
111 TID_STAT_DAMAGE_PER_SECOND_EACH Damage per second
112 TID_STAT_DAMAGE_PER_STRIKE Damage per punch
113 TID_ROBOT Deputy Irons
114 TID_ROBOT_DESC Built to serve. Deputized to destroy.
115 TID_ROBOT_WEAPON Rocket Snipe
116 TID_ROBOT_WEAPON_DESC Deputy Irons shoots an explosive rocket at extreme ranges with mechanical precision.
117 TID_ROBOT_ULTI Crowd Control
118 TID_ROBOT_ULTI_DESC When extreme measures are called for, Deputy Irons can rain down a barrage of rockets on the unruly crowd.
119 TID_ARMOR_STAT Health
120 TID_HEALTH Health
121 TID_STAT_GRENADE_DAMAGE Damage per grenade
122 TID_STAT_MISSILE_DAMAGE Damage per rocket
123 TID_STAT_HEALTH Hit points
124 TID_STAT_SPEED Speed
125 TID_STAT_DAMAGE Damage
126 TID_STAT_DAMAGE_PER_SHOT Damage per bullet
127 TID_STAT_DAMAGE_PER_SHELL Damage per shell
128 TID_STAT_HAMMER_DAMAGE Damage every 0.2 sec
129 TID_BATTLE Brawl
130 TID_QUIT Quit
131 TID_MATCHMAKING_QUIT Quit
132 TID_MATCHMAKING_HEADING Searching for players
133 TID_MATCHMAKING_TIME_LABEL Game starts in:
134 TID_MATCHMAKING_PLAYERS Players found <x>/<y>
135 TID_BUTTON_CANCEL Cancel
136 TID_BUTTON_OK OK
137 TID_ENTER_NAME_TITLE Welcome to Brawl Stars!
138 TID_ENTER_NAME_BODY What's your name?
139 TID_TIME_DAYS d
140 TID_TIME_HOURS h
141 TID_TIME_MINS min
142 TID_TIME_SECS sec
143 TID_MATCHMAKING_TIME Time to start <TIME>
144 TID_ERROR_POP_UP_OUT_OF_SYNC_TITLE Error!
145 TID_ERROR_POP_UP_OUT_OF_SYNC Client and server are out of sync!
146 TID_ERROR_POP_UP_OUT_OF_SYNC_BUTTON Reload game
147 TID_ERROR_POP_UP_CONNECTION_FAILED_TITLE Connection error
148 TID_ERROR_POP_UP_CONNECTION_FAILED Unable to connect with the server. Check your internet connection and try again.
149 TID_ERROR_POP_UP_CONNECTION_FAILED_BUTTON Try again
150 TID_ERROR_POP_UP_LOGIN_FAILED_TITLE Login failed
151 TID_ERROR_POP_UP_LOGIN_FAILED Please try again later.
152 TID_ERROR_POP_UP_LOGIN_FAILED_BUTTON Try again
153 TID_ERROR_POP_UP_AUTO_DISCONNECTED_TITLE Anyone there?
154 TID_ERROR_POP_UP_AUTO_DISCONNECTED Click the button below to reload the game.
155 TID_ERROR_POP_UP_AUTO_DISCONNECTED_BUTTON Reload game
156 TID_ERROR_POP_UP_WRONG_CLIENT_VERSION_TITLE Update is available!
157 TID_ERROR_POP_UP_WRONG_CLIENT_VERSION Good news! A new version of Brawl Stars is available.
158 TID_ERROR_POP_UP_WRONG_CLIENT_VERSION_BUTTON Update
159 TID_ERROR_POP_UP_SERVER_MAINTENANCE_TITLE Maintenance break
160 TID_ERROR_POP_UP_SERVER_MAINTENANCE Sorry, the servers are under maintenance. Please try again later.
161 TID_ERROR_POP_UP_SERVER_MAINTENANCE_BUTTON Try again
162 TID_ERROR_POP_UP_BANNED_TITLE You have been banned!
163 TID_ERROR_POP_UP_BANNED You have been banned temporarily
164 TID_ERROR_POP_UP_BANNED_BUTTON Okay
165 TID_ERROR_POP_UP_BANNED_BUTTON_CONTACT_PS Contact Support
166 TID_ERROR_POP_UP_BANNED_ARTICLE_BUTTON More Info
167 TID_INFO_POP_UP_IAP_NOTE_TITLE Important Notice
168 TID_INFO_POP_UP_IAP_NOTE Brawl Stars is free to play, but you can speed up progress with in-app purchases (you can disable this in your device settings). Tap Okay to accept our Terms and Privacy Policy.
169 TID_INFO_POP_UP_IAP_NOTE_BUTTON Okay
170 TID_SERVER_ERROR_TITLE Server error <number>
171 TID_SERVER_ERROR You were disconnected during combat.
172 TID_SERVER_ERROR_BUTTON Okay
173 TID_COME_BACK_NOTIFICATION_SMALL How about another Brawl?
174 TID_COME_BACK_NOTIFICATION_MEDIUM How about another Brawl?
175 TID_COME_BACK_NOTIFICATION_LARGE How about another Brawl?
176 TID_ERROR_POP_UP_CONNECTION_LOST_TITLE Connection lost
177 TID_ERROR_POP_UP_CONNECTION_LOST Please try logging in again!
178 TID_ERROR_POP_UP_CONNECTION_LOST_BUTTON Retry login
179 TID_TROPHIES Trophies
180 TID_PRACTICE Bot Brawl
181 TID_READY Ready
182 TID_BATTLE_END_TITLE_VICTORY Victory!
183 TID_BATTLE_END_TITLE_DEFEAT Enemy team wins
184 TID_BATTLE_END_TITLE_DRAW Draw
185 TID_BATTLE_END_DEATHMATCH_VICTORY You are #1!
186 TID_BATTLE_END_DEATHMATCH_DEFEAT Rank: <RANK>
187 TID_BATTLE_END_TVST_DRAW_DESC Game ended in a draw because both teams collected the same amount of crystals!
188 TID_BATTLE_END_RETURN_HOME Return home
189 TID_BATTLE_END_NEXT Next
190 TID_BATTLE_END_TAP tap to proceed
191 TID_BATTLE_END_NO_PRACTISE_TROPHIES No trophies from matches against Bots
192 TID_BATTLE_END_XP_CAPPED All event experience collected
193 TID_RESPAWNING New life in:\n<n1>
194 TID_TEAM_JOIN_ROOM_CODE Input room code here
195 TID_TEAM_JOIN_TITLE Join Game Room
196 TID_TEAM_JOIN_INFO Input the code you have received from your friend to join this room.
197 TID_TEAM_JOIN_OK Join
198 TID_TEAM_MEMBER_LEFT_0 You left the room.
199 TID_TEAM_MEMBER_LEFT_1 You were kicked from room.
200 TID_TEAM_MEMBER_LEFT_2 Room has been discarded because day has changed.
201 TID_TEAM_GAME_STARTING Game starting
202 TID_TEAM_ERROR_1 Room server error
203 TID_TEAM_ERROR_2 Cannot join room. Room is full.
204 TID_TEAM_ERROR_3 Cannot join room. Room has already been disbanded.
205 TID_TEAM_ERROR_4 Cannot join room. You haven't unlocked any of the required Brawlers.
206 TID_TEAM_ERROR_5 Invalid room code. Please check that the code is correct.
207 TID_TEAM_ERROR_6 Cannot find a room with the given code.
208 TID_TEAM_ERROR_7 Cannot join room. You cannot rejoin a room you have been kicked out of.
209 TID_TEAM_ERROR_8 Check side settings. No side can have more than 3 players.
210 TID_TEAM_ERROR_9 Cannot join room. You haven't unlocked any of the required Brawlers.
211 TID_TEAM_ERROR_10 Cannot create room. You are already in a room.
212 TID_TEAM_ERROR_11 Cannot create room. Event has expired.
213 TID_TEAM_ERROR_12 Cannot join room. Room has expired.
214 TID_TEAM_ERROR_14 Cannot create room. This event does not support team play.
215 TID_TEAM_ERROR_15 Cannot join room. This room is not in your region.
216 TID_TEAM_ERROR_16 Cannot join room. You have not unlocked this room's event.
217 TID_TEAM_ERROR_17 Cannot start game. Duplicate Brawlers are not allowed.
218 TID_TEAM_ERROR_18 Cannot start game. Game is going down for maintenance.
219 TID_TEAM_SEARCH_INVALID_CODE Invalid room code. Please check that the code is correct.
220 TID_TEAM_LEAVE Leave
221 TID_TEAM_JOIN Join
222 TID_TEAM_READY_BUTTON_LABEL I'm ready
223 TID_TEAM_CANCEL_READY Cancel
224 TID_TEAM_QUIT Quit
225 TID_TEAM_TEAMCODE Room code
226 TID_TEAM_TEAMCODE_DESC Your friends can access the room using this code
227 TID_TEAM_WAITING_FOR_PLAYER Invite with room code
228 TID_TEAM_NO_PLAYER empty
229 TID_TEAMCREATE_EVENT Location
230 TID_TEAM_KICK Kick
231 TID_TEAM_TOGGLE_TEAM Toggle side
232 TID_TEAM_SIDE_LABEL Side</c>
233 TID_TEAM_SIDE_2 <c999999>Random</c>
234 TID_TEAM_SIDE_0 <cffd700>A</c>
235 TID_TEAM_SIDE_1 <c00ffff>B</c>
236 TID_TEAM_PRACTISE_BUTTON_LABEL Practice against bots
237 TID_BONUS_REWARD Bonus Reward for 3 victories:
238 TID_BONUS_REWARD_COLLECTED Bonus Reward claimed
239 TID_INFO_SERVER_ERROR_TITLE Server error
240 TID_INFO_SERVER_ERROR_BUTTON Reload game
241 TID_RARITY_NAME_0
242 TID_RARITY_NAME_1 Rare
243 TID_RARITY_NAME_2 Epic
244 TID_RARITY_NAME_3 Legendary
245 TID_RARITY_COLOR_0 fdffe9
246 TID_RARITY_COLOR_1 79b5ff
247 TID_RARITY_COLOR_2 ff81ff
248 TID_RARITY_COLOR_3 ffe38f
249 TID_NAME_FAILED_TOO_SHORT Name too short!
250 TID_NAME_FAILED_PROFANITIES Name not accepted!
251 TID_NAME_FAILED Name not accepted!
252 TID_EVENT_STARTED <LOCATION> is now open! New rewards available!
253 TID_SELECT_HERO_INFO_1 <cFF8000>Players vs Players</c>
254 TID_SELECT_HERO_INFO_2 <c2288ff>Players vs Bots</c>
255 TID_SELECT_HERO_INFO_3 <c40E0D0>Play solo with Bots</c>
256 TID_SELECT_HERO_INFO_1_6 <cFF8000>Players vs Players</c>
257 TID_SELECT_HERO_INFO_3_6 <c40E0D0>Play solo with Bots</c>
258 TID_NAVI_1 Shop
259 TID_NAVI_2 News
260 TID_NAVI_3 Brawl
261 TID_NAVI_4 Brawlers
262 TID_NAVI_57 Social
263 TID_BATTLE_MAIN_NEXT_REWARD Next reward: <VALUE>/<MAX>
264 TID_BATTLE_MAIN_NEXT_PLANET New location in: <TIME>
265 TID_BATTLE_MAIN_COLLECTED_COINS <VALUE> collected
266 TID_GATCHA_ERROR_NOT_ENOUGH_GOLD Not enough Coins, Brawl to get more!
267 TID_GATCHA_INFO <c0000ff>Brawl Boxes</c>\n\nOpen Brawl Boxes to find Brawlers or Elixir.\n\nFinding duplicate Brawlers will pay out in Chips.
268 TID_HERO_INFO_ARMOR Health
269 TID_HERO_INFO_ABILITY Attack
270 TID_HERO_INFO_ULTI Super
271 TID_HERO_INFO_BACK BACK
272 TID_HERO_INFO_UPGRADE UPGRADE
273 TID_HERO_INFO_ABILITY_LEVEL LVL <LEVEL>/<MAXLEVEL>
274 TID_HERO_INFO_CRAFT_HERO Buy Brawler
275 TID_MATCHMAKE_FAILED_5 Matchmake failed: event has expired
276 TID_MATCHMAKE_FAILED_7 Matchmake failed: room member was disconnected
277 TID_MATCHMAKE_FAILED_9 Matchmake failed: maintanance is starting
278 TID_SUDDEN_DEATH_TIMER <n1>
279 TID_OWN_TEAM_WINNING Blue team will win in:
280 TID_ENEMY_TEAM_WINNING Red team will win in:
281 TID_OWN_TEAM Blue team
282 TID_ENEMY_TEAM Red team
283 TID_COUNTDOWN COUNTDOWN
284 TID_HERO_LIST_UNLOCKED Unlocked: <COUNT>/<TOTAL>
285 TID_HERO_LIST_LABEL Brawlers
286 TID_HERO_LIST_DO_GATCHA Open\nBrawl Box
287 TID_HERO_LOCKED_CANNOT_VIEW Tap the roll button to unlock new Brawlers
288 TID_DAILY_COINS_COLLECTED All Coins collected
289 TID_TEAM_BATTLE Create game room
290 TID_TEAM_UNREADY not ready
291 TID_TEAM_WAITING_WHILE_READY You're ready!\nWaiting for others.
292 TID_GATCHA_SCREEN_NEW_HERO New <NAME> Brawler
293 TID_GATCHA_SCREEN_EXISTING_HERO Duplicate <NAME>
294 TID_GATCHA_SCREEN_UPGRADIUM_DROP_HEADER Elixir
295 TID_UPGRADIUM_GATCHA_DESC You’ve received Elixir! \n\nUse Elixir to upgrade your Brawlers.
296 TID_DUST_GATCHA_DESC You’ve received Chips! \n\nUse Chips to buy new Brawlers!
297 TID_GATCHA_SCREEN_OK Cool!
298 TID_GATCHA_SCREEN_TAP Tap! Tap!
299 TID_NAVI_BLOCKED_1 You can't change page while ready!
300 TID_TEAM_MEMBER_INFO_READY <NAME> is waiting for others to get ready
301 TID_TEAM_MEMBER_INFO_NOT_READY <NAME> is not yet ready for the game
302 TID_TEAM_MEMBER_INFO_SELF_READY Cannot change Brawler while ready!
303 TID_TEAM_NO_MEMBER_INFO Share the room code manually. Your friends can use it to join this game room
304 TID_TEAM_INFO_TEAM_CODE This code can be used to reference this room. Share it with your friends, and they will be able to join this room by entering the code into the room search.
305 TID_FREEZER Freezer
306 TID_GAME_OVER Match over
307 TID_LEVEL lvl<LVL>
308 TID_PLAYERS_IN_MM There are players in the matchmaking!
309 TID_ONLINE_INFO Players online: <ONLINE> in matchmaking: <MATCHMAKE> in match: <BATTLES>
310 TID_INPUT_NAME Input your name here
311 TID_LEADERBOARD_YOUR_SCORE Your score
312 TID_LEADERBOARD_YOUR_RANK Your rank
313 TID_LEADERBOARD_HIGHEST_SCORE Your Highest Score
314 TID_LEADERBOARD_LOCAL Local (<COUNTRY>)
315 TID_REGION_0 North America
316 TID_REGION_1 Asia
317 TID_SET_REGION_RESULT_0 Region switched successfully to <REGION>
318 TID_SET_REGION_RESULT_1 Region change failed: cannot change region while in a Band
319 TID_SET_REGION_RESULT_2 Region change failed: cannot change region while in a game room
320 TID_VICTORY_CONDITION_COINRUSH_TITLE Crystal Grab
321 TID_VICTORY_CONDITION_COINRUSH_TEXT Grab and hold 10 crystals!
322 TID_BATTLE_END_MY_TEAM Your Team
323 TID_BATTLE_END_ENEMY_TEAM Enemy Team
324 TID_BACK BACK
325 TID_CARD_CRAFT_ERROR_2 Not enough Elixir, open Brawl Boxes to get Elixir
326 TID_CARD_CRAFT_ERROR_3 Not enough Chips, open Brawl Boxes to get Chips
327 TID_UNLOCK_SKIN_ERROR_1 Not enough Gems
328 TID_EXPERIENCE_LEVEL Experience level
329 TID_BOT_1 Bot 1
330 TID_BOT_2 Bot 2
331 TID_BOT_3 Bot 3
332 TID_BOT_4 Bot 4
333 TID_BOT_5 Bot 5
334 TID_BOT_6 Bot 6
335 TID_BOT_7 Bot 7
336 TID_BOT_8 Bot 8
337 TID_BOT_9 Bot 9
338 TID_CRAFT_HERO_TITLE Buy Brawler
339 TID_CRAFT_HERO_BUTTON_LABEL Buy
340 TID_UNLOCK_SKIN_TITLE Buy skin
341 TID_UNLOCK_SKIN_BUTTON_LABEL Buy
342 TID_HERO_LIST_TOTAL_TROPHIES Total trophies
343 TID_TOP_TOOL_TIP_1 Collect Coins from new events and Brawls. \n\nUse Coins to open Brawl Boxes.
344 TID_TOP_TOOL_TIP_2 Get Chips for duplicate Brawlers from Brawl Boxes.\n\n Use Chips to buy new Brawlers.
345 TID_TOP_TOOL_TIP_3 Purchase Gems from the Shop with real money. \n\nUse Gems to buy Brawl Boxes, new skins and Boosters.
346 TID_TOP_TOOL_TIP_4 Find Elixir inside Brawl Boxes. \n\nUse Elixir to upgrade your Brawlers.
347 TID_GAME_MODE_0 Smash & Grab
348 TID_GAME_MODE_0_DESC The team that grabs and holds 10 crystals to the end of countdown wins! Losing lives will spill grabbed crystals.
349 TID_GAME_MODE_2 Heist
350 TID_GAME_MODE_2_DESC One team defends the safe. The other tries to break it open. Surprise! You won’t know which team you’ll be on!
351 TID_GAME_MODE_3 Bounty
352 TID_GAME_MODE_3_DESC Hunt the other team for Stars. More Stars on heads means bigger bounties. The team with the most stars wins!
353 TID_GAME_MODE_6 Showdown
354 TID_GAME_MODE_6_DESC Take down the other nine and be the last one standing. There are no teams and you only have one life. Game on!
355 TID_BATTLE_END_GAIN_LABEL_FIRST_WIN First win
356 TID_BATTLE_END_GAIN_LABEL_RANK_UP Rank up
357 TID_BATTLE_END_GAIN_LABEL_LEVEL_UP Level up
358 TID_BATTLE_END_GAIN_LABEL_VICTORY Victory
359 TID_BATTLE_END_GAIN_LABEL_DEFEAT Defeat
360 TID_BATTLE_END_GAIN_LABEL_DRAW Draw
361 TID_BATTLE_END_GAIN_LABEL_MVP Star Player
362 TID_BATTLE_END_GAIN_LABEL_SURVIVAL Rank score
363 TID_BATTLE_END_GAIN_LABEL_COIN_BOOST Coin boost\n <c00cc00><PARAM>%</c>
364 TID_BATTLE_END_GAIN_LABEL_COIN_DOUBLER <c00cc00>Coin\nDoubler</c>
365 TID_BATTLE_END_COIN_REWARDS Coin rewards
366 TID_BATTLE_END_MVP STAR PLAYER
367 TID_BATTLE_END_DEFEAT_INFO Better luck next time!
368 TID_TUTORIAL_1 Hello, I'm Shelly. Let me show you how to move around.\n\nTap on that yellow circle!
369 TID_TUTORIAL_2 You did it! Now move me to that next yellow circle.
370 TID_TUTORIAL_3 You can hide from enemies in bushes. Let's go to that circle and I'll show you.
371 TID_TUTORIAL_4 Awesome, now I'm totally hidden! Let's keep moving.
372 TID_TUTORIAL_5 Attack by swiping and releasing towards your target.\n\nTry it on that target!
373 TID_TUTORIAL_6 Nice, keep going!
374 TID_TUTORIAL_7 Attacking targets charges up the Super attack meter. \n\nShoot those targets!
375 TID_TUTORIAL_8 Those targets don't stand a chance against my Super. Shoot!
376 TID_TUTORIAL_9 You're a natural Brawler! \n\nNow, let's go get 'em!
377 TID_TUTORIAL_10 Super is ready! Now tap on the Super button to activate it.
378 TID_TUTORIAL_11 Kaboom! Oh, those orange bars show your ammo. I'll reload as fast as I can!
379 TID_FIGHT_TUTORIAL Play
380 TID_HERO_SCORE_INFO Collect trophies for this Brawler by winning games against other players. Reach <PROGRESS> trophies to achieve next rank and earn <COINS> Coins.
381 TID_HERO_SCORE_INFO_MAXED You have reached the final rank. Trophy limit is <CAP>
382 TID_XP_INFO_ME Your experience level.\n\nGain experience by Brawling. Collect <REMPROGRESS> more experience points to reach level <LEVEL> and earn <COINS> Coins.
383 TID_XP_INFO_OTHER This player's experience level
384 TID_TUTORIAL_WIN_ONE_GAME_PROMPT Win one practice match to unlock the full game
385 TID_HERO_SCORE_SUM_INFO Total trophies of all Brawlers
386 TID_CLAN_TAB_CREATE Create Band
387 TID_CLAN_TAB_SEARCH Find Band
388 TID_CLAN_TAB_MY_CLAN My Band
389 TID_CLAN_TAB_FRIENDS Friends
390 TID_CLAN_CREATE_BUTTON Create
391 TID_CLAN_SAVE_BUTTON Save
392 TID_CLAN_CREATE_TITLE Create a new Band
393 TID_ALLIANCE_TYPE_OPEN Open
394 TID_ALLIANCE_TYPE_INVITE_ONLY Invite only
395 TID_ALLIANCE_TYPE_CLOSED Closed
396 TID_CLAN_SEARCH_TITLE Search for Bands
397 TID_STREAM_ENTRY_AGE <time> ago
398 TID_ALLIANCE_ROLE_LEADER Leader
399 TID_ALLIANCE_ROLE_CO_LEADER Co-leader
400 TID_ALLIANCE_ROLE_MEMBER Member
401 TID_ALLIANCE_ROLE_ELDER Elder
402 TID_STREAM_SENDER_YOU You
403 TID_GOLDRUSH_1 Hard Rock Mine
404 TID_BANKHEIST_1 Bandit Stash
405 TID_WANTED_1 Temple Ruins
406 TID_BATTLE_ROYALE_1 Skull Creek
407 TID_GOLDRUSH_2 Crystal Cavern
408 TID_BANKHEIST_2 Kaboom Canyon
409 TID_WANTED_2 Outlaw Camp
410 TID_BATTLE_ROYALE_2 Stormy Plains
411 TID_GOLDRUSH_3 Mushroom Cave
412 TID_BANKHEIST_3 Safe Zone
413 TID_WANTED_3 Terracotta Square
414 TID_BATTLE_ROYALE_3 Death Valley
415 TID_WANTED_4 Cabbage Patch
416 TID_GOLDRUSH_4 Bone Box
417 TID_WANTED_5 Star Gulch
418 TID_GOLDRUSH_5 Temple Catacombs
419 TID_WANTED_6 Snake Prairie
420 TID_GOLDRUSH_6 Smash6
421 TID_WANTED_7 Shooting Star
422 TID_GOLDRUSH_7 Deep Hollows
423 TID_BATTLE_ROYALE_4 Feast or Famine
424 TID_CLAN_MEMBERS_ONLINE <c00ff00>Online: <COUNT>/<TOTAL></c>
425 TID_CLAN_TOTAL_TROPHIES Band trophies
426 TID_CLAN_SEARCH_OK Search
427 TID_CLAN_INFO_NAME Band Name
428 TID_CLAN_INFO_BADGE Badge
429 TID_CLAN_INFO_DESC Description
430 TID_CLAN_INFO_TOTAL_TROPHIES Band trophies
431 TID_CLAN_INFO_TYPE Type
432 TID_CLAN_INFO_TAG Band Tag
433 TID_CLAN_INFO_MIN_TROPHIES Required trophies
434 TID_CLAN_INFO_LEAVE Leave
435 TID_CLAN_INFO_SETTINGS Settings
436 TID_CLAN_INFO_JOIN Join
437 TID_CLAN_INFO_MESSAGE Message
438 TID_CLAN_INFO_REQUEST_JOIN Request join
439 TID_CLAN_SEARCH_NO_RESULTS No Bands found
440 TID_CLAN_INFO_MEMBERS Members
441 TID_CLAN_INFO_SELECT_BADGE Browse
442 TID_SELECT_BADGE Select badge
443 TID_ALLIANCE_CREATE_OK Band created successfully
444 TID_CLAN_CHANGE_SETTINGS_TITLE Band settings
445 TID_TITLE_ALLIANCE Band info
446 TID_ALLIANCE_LEFT You have left the Band
447 TID_CLAN_MEMBER_DEMOTE Demote
448 TID_CLAN_MEMBER_PROMOTE Promote
449 TID_CLAN_MEMBER_KICK Kick
450 TID_CLAN_MEMBER_VIEW_ALLIANCE View Band
451 TID_BUTTON_INVITE Invite
452 TID_PLAYER_INFO_GOTO_CLAN View Band
453 TID_PLAYER_INFO_HEROES Brawlers (<FOUND>/<TOTAL>)
454 TID_SELECT_PLAYER_THUMBNAIL Select your icon
455 TID_SELECT_PLAYER_THUMBNAIL_FAIL_2 This icon requires experience level <LEVEL>
456 TID_SELECT_PLAYER_THUMBNAIL_FAIL_3 This icon requires <TROPHIES> total trophies
457 TID_PLAYER_STAT_1 Victories
458 TID_PLAYER_STAT_4 Highest trophies
459 TID_PLAYER_STAT_5 Brawlers found
460 TID_PLAYER_STAT_8 Showdown victories
461 TID_NO_CLAN Not in a Band
462 TID_ULTIMATE_NOT_READY Hit enemies to charge up your Super!
463 TID_CANT_ACTIVATE_ULTI Cannot activate Super when defeated!
464 TID_NAME_TOO_SHORT Your name is too short
465 TID_ALLIANCE_JOINED Band joined
466 TID_COIN_RUSH_INTRO_TEXT Collect crystals to win
467 TID_BOUNTY_HUNTER_INTRO_TEXT Defeat Brawlers for stars
468 TID_ATTACK_DEFEND_INTRO_TEXT_ATTACK Shoot open the safe
469 TID_ATTACK_DEFEND_INTRO_TEXT_DEFEND Defend the safe
470 TID_GO Brawl!
471 TID_ALLIANCE_LEAVE_CONFIRMATION_TITLE Confirm Leave
472 TID_ALLIANCE_LEAVE_CONFIRMATION Are you sure you want to leave?
473 TID_ALLIANCE_LEAVE_CONFIRMATION_LEAVE Leave
474 TID_ALLIANCE_PROMOTE_TITLE Confirm Promote
475 TID_ALLIANCE_PROMOTE_CONFIRMATION Are you sure you want to promote <NAME> to role <ROLE>?
476 TID_ALLIANCE_PROMOTE_BUTTON Promote
477 TID_ALLIANCE_KICK_TITLE Confirm Kick
478 TID_ALLIANCE_KICK_CONFIRMATION Are you sure you want to kick <NAME> from the Band?
479 TID_ALLIANCE_KICK_BUTTON Kick
480 TID_ALLIANCE_DEMOTE_TITLE Confirm Demote
481 TID_ALLIANCE_DEMOTE_CONFIRMATION Are you sure you want to demote <NAME> to role <ROLE>?
482 TID_ALLIANCE_DEMOTE_BUTTON Demote
483 TID_CLAN_RESPONSE_10 Settings saved
484 TID_CLAN_RESPONSE_20 Band created
485 TID_CLAN_RESPONSE_22 Name not accepted
486 TID_CLAN_RESPONSE_40 Band joined
487 TID_CLAN_RESPONSE_42 Join failed: Band is full
488 TID_CLAN_RESPONSE_43 Join failed: Band is not open
489 TID_CLAN_RESPONSE_45 Join failed: you don't have enough trophies to join this Band
490 TID_CLAN_RESPONSE_46 Join failed: you're banned from this Band because of an earlier kick/rejected join request
491 TID_CLAN_RESPONSE_47 Join failed: too many Band joins today. Joining a Band has been blocked for you today.
492 TID_CLAN_RESPONSE_48 Join failed: cannot join a Band in another region.
493 TID_CLAN_RESPONSE_50 Join request sent successfully
494 TID_CLAN_RESPONSE_51 Join request sending failed: Band is no longer open for membership requests
495 TID_CLAN_RESPONSE_52 Join request sending failed: you already have a pending request to this Band
496 TID_CLAN_RESPONSE_53 Join request sending failed: you don't have enough trophies to join this Band
497 TID_CLAN_RESPONSE_54 Join request failed: you're banned from this Band because of an earlier kick/rejected join request
498 TID_CLAN_RESPONSE_55 Join request failed: cannot join a Band in another region.
499 TID_CLAN_RESPONSE_70 Kick success
500 TID_CLAN_RESPONSE_80 You left the Band
501 TID_CLAN_RESPONSE_81 Promote success
502 TID_CLAN_RESPONSE_82 Demote success
503 TID_CLAN_RESPONSE_90 Accept success
504 TID_CLAN_RESPONSE_91 Reject success
505 TID_CLAN_RESPONSE_92 Accept failed: target is already in a Band
506 TID_CLAN_RESPONSE_93 Handle failed: cannot find request
507 TID_CLAN_RESPONSE_94 Handle failed: request already handled
508 TID_CLAN_RESPONSE_95 Handle failed: no rights
509 TID_CLAN_RESPONSE_96 Accept failed: target has been banned from this Band
510 TID_CLAN_RESPONSE_100 You have been kicked from a Band
511 TID_CLAN_RESPONSE_101 You have been promoted
512 TID_CLAN_RESPONSE_102 You have been demoted
513 TID_ALLIANCE_NAME_TOO_SHORT Band name too short
514 TID_CLAN_JOIN_REQUEST_TITLE Request Band membership
515 TID_CLAN_JOIN_REQUEST_SEND Send
516 TID_CLAN_JOIN_REQUEST_DEFAULT_MESSAGE I would like to join your Band...
517 TID_CLAN_JOIN_REQUEST_ENTRY_TITLE Accept this player to the Band?
518 TID_CLAN_JOIN_REQUEST_ENTRY_ACCEPT Accept
519 TID_CLAN_JOIN_REQUEST_ENTRY_REJECT Reject
520 TID_CLAN_JOIN_REQUEST_ENTRY_ACCEPTED_BY Accepted by <name>
521 TID_CLAN_JOIN_REQUEST_ENTRY_REJECTED_BY Rejected by <name>
522 TID_HINT_DRAG_TO_AIM Drag to aim
523 TID_HINT_RELEASE_TO_SHOOT Release to shoot
524 TID_HINT_ACTIVATE_ULTI Push the SUPER button!
525 TID_HINT_DRAG_TO_ULTI Drag to aim SUPER, release to fire!
526 TID_HINT_COLLECT_GOLD Collect crystals to win
527 TID_HINT_HOLD_GOLD Hold on to your crystals!
528 TID_HINT_GO_AFTER_ENEMY Go after the enemy!
529 TID_HINT_ATTACK_BASE Break open the safe!
530 TID_HINT_DEFEND_BASE Defend the safe!
531 TID_HINT_SHOOT_ENEMIES Defeat enemies for stars!
532 TID_HINT_YOU_ARE_WINNING Your team is winning! Play defense!
533 TID_HINT_YOU_ARE_LOSING Your team is losing! Play offense!
534 TID_HINT_TAP_TO_MOVE Tap to move\nMove with your team
535 TID_BOUNTY_1 Watch out: you are worth a small bounty!
536 TID_BOUNTY_2 Watch out: you are worth a big bounty!
537 TID_BOUNTY_3 Watch out: you are worth a huge bounty!
538 TID_BOUNTY_4 Wanted dead or alive!
539 TID_NO_CLAN_TITLE Find a Band of Brawlers
540 TID_NO_CLAN_BODY Join a Band to chat and play with cool people!
541 TID_NO_CLAN_SUGGESTIONS Recommended Bands for you
542 TID_NO_CLAN_RESULTS Search results
543 TID_NO_CLAN_EMPTY No recommended Bands :-(
544 TID_NO_CLAN_WAITING_FOR_DATA Waiting for data...
545 TID_CONNECTING_TO_SERVER Connecting to server...
546 TID_TEAM_AD_BUTTON_LABEL Advertise in your Band
547 TID_TEAM_AD_INFO_0 Looking for players for a team game
548 TID_TEAM_AD_JOIN Join Team
549 TID_TEAM_AD_JOIN_FAIL_ALREADY_IN_A_TEAM Cannot join. You're already in a team
550 TID_TEAM_MEMBER_STATUS_0 <c3333ff>offline</c>
551 TID_TEAM_MEMBER_STATUS_1 <c00ffff>in battle</c>
552 TID_TEAM_MEMBER_STATUS_2 <cff00ff>other screen</c>
553 TID_TEAM_MEMBER_STATUS_3 <c00ff00>present</c>
554 TID_TEAM_MEMBER_STATUS_4 <c77bbff>in matchmake</c>
555 TID_TEAM_AD_POST_FAIL_NOT_IN_ALLIANCE You must join a Band to use this feature
556 TID_TEAM_AD_POST_FAIL_TEAM_FULL Cannot advertise. Room is already full
557 TID_TEAM_LOC_INFO <MODE> at <LOC>
558 TID_STREAM_EVENT_1 <target> has been kicked out of the Band by <sender>
559 TID_STREAM_EVENT_2 <target> was accepted to the Band by <sender>
560 TID_STREAM_EVENT_3 <sender> joined the Band!
561 TID_STREAM_EVENT_4 <sender> has left the Band!
562 TID_STREAM_EVENT_5 <target> was promoted by <sender>
563 TID_STREAM_EVENT_6 <target> was demoted by <sender>
564 TID_STREAM_EVENT_101 room created by <sender>
565 TID_STREAM_EVENT_102 <sender> joined
566 TID_STREAM_EVENT_103 <sender> left
567 TID_STREAM_EVENT_104 <sender> kicked <target>
568 TID_STREAM_EVENT_105 matchmake started
569 TID_STREAM_EVENT_106 matchmake cancelled
570 TID_STREAM_EVENT_107 game started
571 TID_STREAM_EVENT_108 game won
572 TID_STREAM_EVENT_109 game lost
573 TID_STREAM_EVENT_110 practice started
574 TID_STREAM_EVENT_111 practice ended
575 TID_STREAM_EVENT_112 game draw
576 TID_CHAT_BOTTOM_BUTTON Scroll down
577 TID_CHAT_BOTTOM_NEW_MESSAGES <count> new messages!
578 TID_CHAT_BOTTOM_NEW_MESSAGE New message!
579 TID_HERO_INFO_UPGRADE_TITLE <NAME> lvl <LVL>
580 TID_HERO_INFO_UPGRADE_INFO Upgrade to lvl <LVL>
581 TID_HERO_INFO_UPGRADES Upgrades
582 TID_HERO_INFO_SKINS Skins
583 TID_HERO_INFO_LEADERBOARD Leaderboard
584 TID_HERO_INFO_LEADERBOARD_LABEL Best <HERO> players
585 TID_CLAN_SEARCH_GO Search
586 TID_CANT_DEACTIVATE_ULTI_DURING_TUTORIAL Drag to aim the Super!
587 TID_HINT_SHOOT Drag to aim, release to fire
588 TID_HERO_SCORE_SUM_LEADERBOARD Best players
589 TID_ALLIANCE_LEADERBOARD Best Bands
590 TID_HINT_MAKE_GOAL Drag to aim, release to throw the barrel
591 TID_BATTLE_ROYALE_INTRO_TEXT Be the sole survivor!
592 TID_HINT_COLLECT_BUFFS Collect Elixir from barrels and\nenemies to grow stronger!
593 TID_PLAYERS_LEFT Brawlers left: <num>
594 TID_AVOID_POISON Stay clear of the advancing poison clouds!
595 TID_CLAN_CREATE_COOLDOWN Cannot create a Band yet. Try again in <TIME>
596 TID_PLAYER_DATA_MISSING Player data missing
597 TID_ALLIANCE_DATA_MISSING Band data missing
598 TID_BATTLE_END_PLAYER_NAME_YOU <c00ff00><NAME></c>
599 TID_BATTLE_END_PLAYER_NAME_OTHER <NAME>
600 TID_RECHARGE_HINT Wait for ammo to recharge!
601 TID_EVENT_EXPIRED Event expired
602 TID_EVENT_SLOT_LOCKED Collect <HEROCOUNT> Brawlers to play this event
603 TID_DOUBLE_COINS_INFO Brawling here gives you double Coins
604 TID_DOUBLE_XP_INFO Brawling here gives you double experience
605 TID_SETTINGS_TITLE Settings
606 TID_SETTINGS_CONTROL_MODE_TITLE Control mode
607 TID_SETTINGS_CONTROL_MODE_VALUE_0 Tap to move
608 TID_SETTINGS_CONTROL_MODE_INFO_0 Tap the screen to make your Brawler move there. Drag to aim and release to shoot.
609 TID_SETTINGS_CONTROL_MODE_VALUE_1 Joystick Move
610 TID_SETTINGS_CONTROL_MODE_INFO_1 Move your Brawler with a virtual joystick by dragging anywhere on the screen. Tap at a target to shoot.
611 TID_EVENTS_TIME <c00cc00><TIME></c>
612 TID_EVENTS_TEASER_TIME <TIME>
613 TID_EVENTS_TIME_ENDING <cFFFF00><TIME></c>
614 TID_EVENTS_TIME_ENDING_SOON <cff0000><TIME></c>
615 TID_EVENTS_NEXT_EVENT_STARTING_AT Next event in
616 TID_EVENTS_TIME_LEFT Time left
617 TID_EVENTS_NEW NEW!
618 TID_EVENTS_FREE_REWARD_WITH_BOOST <AMOUNT> <c00ff00>+<BOOST></c>
619 TID_EVENTS_FREE_REWARD <AMOUNT>
620 TID_EVENTS_XP_CAP_REACHED All experience collected
621 TID_GAME_STARTING A game is starting at <LOCATION>. Please join!
622 TID_WEEKEND_EVENT Double experience event
623 TID_PLAYER_KILLED_SOMEONE <name> defeated
624 TID_SHOP_SPECIAL_OFFER Special offer
625 TID_SHOP_COIN_BOOSTERS Boosters
626 TID_SHOP_GEM_PACKS Gem Packs
627 TID_SHOP_COIN_BOOST_TITLE Coin Boost\n 7 days
628 TID_SHOP_COIN_BOOST_TITLE_PURCHASED Coin Boost Active\n<c00FF00><TIME></c>
629 TID_SHOP_COIN_BOOST_BOOST +<VALUE>%
630 TID_SHOP_PURCHASED Purchased
631 TID_SHOP_COIN_BOOST_PURCHASE_ERROR_2 Not enough Gems
632 TID_SHOP_DOUBLE_COINS_TITLE Coin Doubler
633 TID_SHOP_DOUBLE_COINS_INFO Doubles the next <AMOUNT> Coins you earn from Brawls
634 TID_SHOP_DOUBLE_COINS_COINS_REMAINING Coins remaining:
635 TID_SHOP_DOUBLE_COINS_PURCHASE_ERROR_2 Not enough Gems
636 TID_SHOP_GEM_PACK_1_TITLE Fistful of Gems
637 TID_SHOP_GEM_PACK_2_TITLE Pouch of Gems
638 TID_SHOP_GEM_PACK_3_TITLE Bucket of Gems
639 TID_SHOP_GEM_PACK_4_TITLE Wagon of Gems
640 TID_SHOP_GEM_PACK_5_TITLE Mountain of Gems
641 TID_SHOP_GEM_PACK_6_TITLE Gem Bonanza
642 TID_TERMS_OF_SERVICE_BUTTON Terms of Service
643 TID_IMMUNE Immune
644 TID_SETTINGS_CONTROL_MODE_VALUE_4 Reverse Default
645 TID_SETTINGS_CONTROL_MODE_INFO_4 Drag to a location to make your Brawler move there. Tap to shoot.
646 TID_BATTLE_END_PROCEED Proceed
647 TID_TUTORIAL_1_1 Hi, I'm Shelly! Let's get a move on.\n\nPush the blue stick to get me to that yellow circle.
648 TID_TUTORIAL_5_1 Tap on targets to attack. Shoot that target!
649 TID_HINT_TAP_TO_MOVE_1 Use the virtual stick to move\nMove with your team
650 TID_CANT_DEACTIVATE_ULTI_DURING_TUTORIAL_1 Tap on the enemies to shoot your Super!
651 TID_HINT_SHOOT_1 Tap to shoot
652 TID_HINT_DRAG_TO_ULTI_1 Tap to shoot your SUPER!
653 TID_BIND_TO_NEW_GAMECENTER_ACCOUNT_TITLE New Game Center login
654 TID_BIND_TO_NEW_GAMECENTER_ACCOUNT Do you want to save your current game on this Game Center account?
655 TID_GOOGLE_SERVICE_BOUND_TO_OTHER_ACCOUNT_TITLE Google Account Alert
656 TID_GOOGLE_SERVICE_BOUND_TO_OTHER_ACCOUNT Do you want to load <name>'s game with xp level <number>? Warning: progress in the current game will be lost.
657 TID_BOUND_TO_OTHER_ACCOUNT_LOAD_VILLAGE_TITLE Load game?
658 TID_BUTTON_VILLAGE_LOAD Load
659 TID_GAMECENTER_BOUND_TO_OTHER_ACCOUNT_TITLE Game Center Alert
660 TID_GAMECENTER_BOUND_TO_OTHER_ACCOUNT Do you want to load <name>'s game with experience level <number>? Warning: Progress in the current game will be lost.
661 TID_BUTTON_AVATAR_LOAD Load
662 TID_SETTINGS_SCREEN_TITLE Settings
663 TID_SETTINGS_MUSIC Music
664 TID_SETTINGS_SFX Sound Effects
665 TID_SETTINGS_OFF Off
666 TID_SETTINGS_ON On
667 TID_SETTINGS_LANGUAGE Language
668 TID_ACCOUNT Devices
669 TID_LINK_DEVICE_BUTTON Link a device
670 TID_SETTINGS_FACEBOOK Facebook
671 TID_CHANGE_NAME_BUTTON Change Name
672 TID_CREDITS_BUTTON Credits
673 TID_PRIVACY_POLICY_BUTTON Privacy Policy
674 TID_PARENTS_GUIDE_BUTTON Parent's Guide
675 TID_MULTIDEVICE_INFO Sign in using your Game Center account to safeguard your progress and play with multiple iOS devices.
676 TID_SETTINGS_GOOGLE Google Play Sign-In
677 TID_SETTINGS_BUTTON_FACEBOOK_CONNECTED Connected
678 TID_SETTINGS_BUTTON_FACEBOOK_DISCONNECTED Disconnected
679 TID_FAQ_BUTTON Help and support
680 TID_ABOUT Credits\n\n<names>\n\nBrawl Stars ™ <version>\nCopyright 2016-2017 Supercell Ltd. All Rights Reserved.\nUS Patent Pending\nAll use of this software is subject to Terms and Conditions and Privacy Policy at www.supercell.com.
681 TID_IAP_TRANSACTION_PENDING Please wait. Transaction is pending.
682 TID_RATE_APP_TITLE Rate Brawl Stars
683 TID_RATE_APP_MESSAGE Please rate or review Brawl Stars on App Store to give us valuable feedback!
684 TID_BUTTON_RATE_APP_LATER Later
685 TID_BUTTON_RATE_APP_REVIEW Review
686 TID_BUTTON_RATE_APP_NEVER Never
687 TID_ERROR_POP_UP_UNLOCK_UNAVAILABLE_TITLE Account unlock unavailable
688 TID_ERROR_POP_UP_UNLOCK_UNAVAILABLE Account unlock is unavailable at the moment. Please try again later!
689 TID_ERROR_POP_UP_UNLOCK_UNAVAILABLE_BUTTON Try again
690 TID_ACCOUNT_LOCKED_INVALID_CODE Invalid unlock code!
691 TID_ACCOUNT_LOCKED_TITLE Account Locked
692 TID_ACCONT_LOCKED_TEXT Your account has been locked for security reasons. Enter the unlock code to recover your account.
693 TID_ACCOUNT_LOCKED_TEXT2 Enter unlock code here:
694 TID_HERO_LIST_CONFIRM_GEM_GATCHA Tap to confirm
695 TID_NOT_ENOUGH_GEMS_TITLE Not enough Gems
696 TID_NOT_ENOUGH_GEMS_INFO You're out of Gems. Visit the Shop to get some more!
697 TID_NOT_ENOUGH_GEMS_GO_TO_SHOP Go to Shop
698 TID_COIN_DOUBLER_TITLE Purchase Coin Doubler
699 TID_COIN_DOUBLER_INFO Doubles the next <AMOUNT> Coins you earn from Brawls.\n\nExtra Coins are not affected by the Event Coin cap.
700 TID_COIN_BOOST_TITLE Purchase Coin Boost
701 TID_COIN_BOOST_INFO Earn <c009900><BOOST> %</c> more Coins from all sources for the next <c0000ff><DAYS></c> days.\n\nExtra Coins are not affected by the Event Coin cap.
702 TID_GEM_PRICE_OK <COST>
703 TID_GEM_PRICE_WARN <COST>
704 TID_STAT_PER_DYNAMITE Damage per dynamite
705 TID_STARS_1 Watch out: you have a crystal!
706 TID_STARS_2 Watch out: you have crystals!
707 TID_STARS_3 Watch out: you have a lot of crystals!
708 TID_STARS_4 Watch out: you have a ton of crystals!
709 TID_EVENT_LOCKED Locked
710 TID_EVENT_COMING_UP Coming up
711 TID_EVENT_COMING_UP_INFO This event will open in <TIME>
712 TID_SHOTGUN_DEFAULT_SKIN Default
713 TID_GUNSLINGER_DEFAULT_SKIN Default
714 TID_BULL_DEFAULT_SKIN Default
715 TID_ROCKET_DEFAULT_SKIN Default
716 TID_ROCKET_BEACH_SKIN Beach
717 TID_TNT_DEFAULT_SKIN Default
718 TID_LUCHADOR_DEFAULT_SKIN Default
719 TID_TRICKSHOT_DEFAULT_SKIN Default
720 TID_CACTUS_DEFAULT_SKIN Default
721 TID_CACTUS_PINK_SKIN Pinky
722 TID_BARKEEP_DEFAULT_SKIN Default
723 TID_MECHANIC_DEFAULT_SKIN Default
724 TID_SHAMAN_DEFAULT_SKIN Default
725 TID_SHAMAN_PANDA_SKIN Panda
726 TID_UNDERTAKER_DEFAULT_SKIN Default
727 TID_CROW_DEFAULT_SKIN Default
728 TID_CROW_WHITE_SKIN White Crow
729 TID_DEADMARIACHI_DEFAULT_SKIN Default
730 TID_BOW_DEFAULT_SKIN Default
731 TID_SNIPER_DEFAULT_SKIN Default
732 TID_MINIGUN_DEFAULT_SKIN Default
733 TID_BULL_HAIR_SKIN Viking
734 TID_TRICKSHOT_GOLD_SKIN Golden
735 TID_BARKEEP_GOLD_SKIN Golden
736 TID_GUNSLINGER_ROCKSTAR_SKIN Rockstar
737 TID_STAT_HEAL Heal
738 TID_LUCHADOR_RUDO_SKIN El Rudo
739 TID_HERO_INFO_PURCHASE_SKIN_LABEL Buy skin
740 TID_EVENTS_NEW_EVENT New Event!
741 TID_SETTINGS_BRAWLHINTS Battle Hints
742 TID_COLLECTED_COINS_INFO You have collected <CURRENT> Coins out of the maximum of <MAX> from <PLANET>
743 TID_COLLECTED_COINS_INFO_CAPPED You have collected all the Coins available on <PLANET>
744 TID_FIRST_WIN_ON_PLANET_INFO First win against other players on <PLANET> is worth <AMOUNT> extra Coins
745 TID_EVENT_LIST_TITLE Choose Event
746 TID_EVENT_LIST_INFO Choose an Event to play
747 TID_EVENT_LIST_JOIN_TEAM Join Game Room
748 TID_COOP Co-op Brawl
749 TID_COOP_NOT_SUPPORTED_IN_SURVIVAL Co-op Brawl not supported in Showdown
750 TID_BIND_TO_NEW_FACEBOOK_ACCOUNT_TITLE New Facebook login
751 TID_BIND_TO_NEW_FACEBOOK_ACCOUNT Do you want to link your current game to this Facebook account?
752 TID_BUTTON_OKAY Okay
753 TID_SELECT_PLAYER_THUMBNAIL_FAIL_4 This icon requires <HERO>
754 TID_HERO_PORTRAIT_CRAFT_COST <cffffff><COST></c>
755 TID_HERO_PORTRAIT_CRAFT_COST_NEG <c999999><COST></c>
756 TID_EVENT_POPUP_CREATE_TEAM_INFO Invite friends and \nplay together
757 TID_EVENT_POPUP_GMV_LABEL_TEAM 3 vs 3
758 TID_EVENT_POPUP_GMV_LABEL_NO_TEAM Sole Survivor
759 TID_POPUP_ANDROID_EXIT_TITLE Exit Brawl Stars?
760 TID_POPUP_ANDROID_EXIT Are you sure you want to exit Brawl Stars?
761 TID_ROOM_NOT_SUPPORTED Game rooms not supported in Showdown
762 TID_ERROR_POP_UP_PURCHASE_FAILED_TITLE Purchase failed
763 TID_ERROR_POP_UP_PURCHASE_FAILED Billing server not responding. Please try again later.
764 TID_ERROR_POP_UP_PURCHASE_FAILED_BUTTON Ok
765 TID_IAP_NOT_AVAILABLE Please enable In-App Purchases in your device restrictions settings.
766 TID_NEWS_TITLE The Daily Brawler
767 TID_STAT_DAMAGE_PER_ARROW Damage per arrow
768 TID_STAT_DAMAGE_PER_MINE Damage per trap
769 TID_STAT_DAMAGE_PER_SPIKE Damage per spike
770 TID_STAT_DAMAGE_PER_DAGGER Damage per dagger
771 TID_FRIENDS_FACEBOOK_CONNECTED Facebook connected
772 TID_FRIENDS_FACEBOOK_NOT_CONNECTED Connect to Facebook to see your Facebook friends here!
773 TID_FRIENDS_NO_FRIENDS No friends
774 TID_UNLOCK_SKIN_CONTENT Buy <NAME> skin
775 TID_ERROR_POP_UP_LOGGED_FROM_ANOTHER_DEVICE_TITLE Connection lost
776 TID_ERROR_POP_UP_LOGGED_FROM_ANOTHER_DEVICE Another device is connecting to this game.
777 TID_ERROR_POP_UP_LOGGED_FROM_ANOTHER_DEVICE_BUTTON Reload
778 TID_BAD_CONNECTION Bad network connection
779 TID_FACEBOOK_BOUND_TO_OTHER_ACCOUNT_TITLE Facebook Alert
780 TID_FACEBOOK_BOUND_TO_OTHER_ACCOUNT This Facebook account is already linked to another Brawl Stars game. Link it to your current game instead?
781 TID_TEAM_FREE_EVENT_REWARD_CLAIMED Free event reward claimed
782 TID_GEM_BUY_CONFIRMATION <AMOUNT> gems received!
783 TID_BLOCKED_TEAM_READY Cannot display this while ready
784 TID_SHOTGUN_BANDITA_SKIN Bandita
785 TID_SHUTDOWN_STARTED Game is closing for a short maintenance break in 5 minutes.
786 TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_LONG Sorry, the servers are under maintenance. Please try again in a few hours.
787 TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_TWO_HOURS Sorry, the servers are under maintenance. Please try again in a couple hours.
788 TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_HOUR_AND_HALF Sorry, the servers are under maintenance. Please try again in about an hour and a half.
789 TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_HOUR Sorry, the servers are under maintenance. Please try again in about an hour.
790 TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_MINUTES Sorry, the servers are under maintenance. Please try again in about <value> minutes.
791 TID_ERROR_POP_UP_SERVER_MAINTENANCE_ESTIMATED_SOON Sorry, the servers are under maintenance. Please try again in a few minutes.
792 TID_SHUTDOWN_BATTLE_DISABLED Game is closing for a maintenance in a few minutes. Starting new games is disabled until maintenance is over.
793 TID_TEAM_SEARCH_NO_TEAM_CODE Enter room code.
794 TID_NO_RIGHTS_TO_ACCEPT_TO_JOIN_REQ You don't have access to accept or reject join requests.
795 TID_CLAN_RESPONSE_71 Elders have a cooldown between kicks
796 TID_STAT_MAX_DAMAGE Damage at max range
797 TID_STAT_DAMAGE_PER_BOMB Damage per grenade
798 TID_ELDER_KICK_FAIL_COOLDOWN You have recently kicked a clan member. Try again in <time>.
799 TID_LUCHADOR_KING_SKIN El Rey
800 TID_PLAYER_DEFEATED_BR Brawler defeated

View file

@ -0,0 +1,15 @@
"Name","StartDelayMS","EndDelayMS","StartCondition","StartLocationX","StartLocationY","StartLocationRadius","AnimationX","AnimationY","AnimationX2","AnimationY2","CompleteCondition","CompleteLocationX","CompleteLocationY","CompleteLocationRadius","UseUltiX","UseUltiY","AnimationClipSWF","AnimationMovieClip","AnimationClipSWF2","AnimationMovieClip2","SpeechBubbleCharacterSWF","SpeechBubbleCharacterMovieClip","SpeechBubbleTIDs","SpawnCharacter","SpawnLocationX","SpawnLocationY","SpawnAmount","BlockingSpeechBubble","ShowUlti"
"string","int","int","string","int","int","int","int","int","int","int","string","int","int","int","int","int","string","string","string","string","string","string","string","string","int","int","int","boolean","boolean"
1,500,,"none",,,,1350,7600,1350,7600,"reach_waypoint",1350,7600,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_1",,,,,,
"1_1",500,,"none",,,,2750,7600,2750,7600,"reach_waypoint",2750,7600,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_2",,,,,,
2,500,,"none",,,,4050,6000,4050,6000,"reach_waypoint",4050,6000,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_3",,,,,,
3,500,,"none",,,,4050,4500,4050,4500,"reach_waypoint",4050,4500,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_4",,,,,,
4,500,,"none",,,,,,4300,4100,"kill_everything",,,,,,,,"sc/level.sc","finger_swipe","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_5","TutorialDummy",4800,3000,1,,
5,500,,"none",,,,4050,2700,4050,2700,"reach_waypoint",4050,2700,300,,,"sc/level.sc","tutorial_ring","sc/level.sc","finger_tap","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_11",,,,,,
6,500,,"none",,,,,,,,"none",,,,,,,,,,,,,"TutorialDummy2",4800,1400,1,,"true"
7,,,"none",,,,,,,,"kill_everything",,,,,,,,,,"sc/ui.sc","tutorial_character_top","TID_TUTORIAL_7","TutorialDummy2",3200,1400,1,,
8,500,,"none",,,,,,,,"click_ulti",,,,,,,,,,"sc/ui.sc","tutorial_character_top","TID_TUTORIAL_10",,,,,,
"8_1",,,"none",,,,,,,,"none",,,,,,,,,,,,,"TutorialDummy3",4350,1400,1,,
"8_2",,,"none",,,,,,,,"none",,,,,,,,,,,,,"TutorialDummy3",3500,1400,1,,
9,100,,"none",,,,,,3600,2400,"use_ulti",,,,3900,1000,,,"sc/level.sc","finger_swipe","sc/ui.sc","tutorial_character_top","TID_TUTORIAL_8","TutorialDummy3",3925,1400,1,,
10,1500,,"none",,,,,,,,"none",,,,,,,,,,"sc/ui.sc","tutorial_character_top","TID_TUTORIAL_9",,,,,"true",
1 Name StartDelayMS EndDelayMS StartCondition StartLocationX StartLocationY StartLocationRadius AnimationX AnimationY AnimationX2 AnimationY2 CompleteCondition CompleteLocationX CompleteLocationY CompleteLocationRadius UseUltiX UseUltiY AnimationClipSWF AnimationMovieClip AnimationClipSWF2 AnimationMovieClip2 SpeechBubbleCharacterSWF SpeechBubbleCharacterMovieClip SpeechBubbleTIDs SpawnCharacter SpawnLocationX SpawnLocationY SpawnAmount BlockingSpeechBubble ShowUlti
2 string int int string int int int int int int int string int int int int int string string string string string string string string int int int boolean boolean
3 1 500 none 1350 7600 1350 7600 reach_waypoint 1350 7600 300 sc/level.sc tutorial_ring sc/level.sc finger_tap sc/ui.sc tutorial_character_top TID_TUTORIAL_1
4 1_1 500 none 2750 7600 2750 7600 reach_waypoint 2750 7600 300 sc/level.sc tutorial_ring sc/level.sc finger_tap sc/ui.sc tutorial_character_top TID_TUTORIAL_2
5 2 500 none 4050 6000 4050 6000 reach_waypoint 4050 6000 300 sc/level.sc tutorial_ring sc/level.sc finger_tap sc/ui.sc tutorial_character_top TID_TUTORIAL_3
6 3 500 none 4050 4500 4050 4500 reach_waypoint 4050 4500 300 sc/level.sc tutorial_ring sc/level.sc finger_tap sc/ui.sc tutorial_character_top TID_TUTORIAL_4
7 4 500 none 4300 4100 kill_everything sc/level.sc finger_swipe sc/ui.sc tutorial_character_top TID_TUTORIAL_5 TutorialDummy 4800 3000 1
8 5 500 none 4050 2700 4050 2700 reach_waypoint 4050 2700 300 sc/level.sc tutorial_ring sc/level.sc finger_tap sc/ui.sc tutorial_character_top TID_TUTORIAL_11
9 6 500 none none TutorialDummy2 4800 1400 1 true
10 7 none kill_everything sc/ui.sc tutorial_character_top TID_TUTORIAL_7 TutorialDummy2 3200 1400 1
11 8 500 none click_ulti sc/ui.sc tutorial_character_top TID_TUTORIAL_10
12 8_1 none none TutorialDummy3 4350 1400 1
13 8_2 none none TutorialDummy3 3500 1400 1
14 9 100 none 3600 2400 use_ulti 3900 1000 sc/level.sc finger_swipe sc/ui.sc tutorial_character_top TID_TUTORIAL_8 TutorialDummy3 3925 1400 1
15 10 1500 none none sc/ui.sc tutorial_character_top TID_TUTORIAL_9 true

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@ -0,0 +1,22 @@
"Name","IconSWF","IconExportName","Category"
"String","String","String","String"
"clan_badge_01_01","sc/ui.sc","clan_badge_01_01",
"clan_badge_01_02","sc/ui.sc","clan_badge_01_02",
"clan_badge_01_03","sc/ui.sc","clan_badge_01_03",
"clan_badge_01_04","sc/ui.sc","clan_badge_01_04",
"clan_badge_02_01","sc/ui.sc","clan_badge_02_01",
"clan_badge_02_02","sc/ui.sc","clan_badge_02_02",
"clan_badge_02_03","sc/ui.sc","clan_badge_02_03",
"clan_badge_02_04","sc/ui.sc","clan_badge_02_04",
"clan_badge_03_01","sc/ui.sc","clan_badge_03_01",
"clan_badge_03_02","sc/ui.sc","clan_badge_03_02",
"clan_badge_03_03","sc/ui.sc","clan_badge_03_03",
"clan_badge_03_04","sc/ui.sc","clan_badge_03_04",
"clan_badge_04_01","sc/ui.sc","clan_badge_04_01",
"clan_badge_04_02","sc/ui.sc","clan_badge_04_02",
"clan_badge_04_03","sc/ui.sc","clan_badge_04_03",
"clan_badge_04_04","sc/ui.sc","clan_badge_04_04",
"clan_badge_05_01","sc/ui.sc","clan_badge_05_01",
"clan_badge_05_02","sc/ui.sc","clan_badge_05_02",
"clan_badge_05_03","sc/ui.sc","clan_badge_05_03",
"clan_badge_05_04","sc/ui.sc","clan_badge_05_04",
1 Name IconSWF IconExportName Category
2 String String String String
3 clan_badge_01_01 sc/ui.sc clan_badge_01_01
4 clan_badge_01_02 sc/ui.sc clan_badge_01_02
5 clan_badge_01_03 sc/ui.sc clan_badge_01_03
6 clan_badge_01_04 sc/ui.sc clan_badge_01_04
7 clan_badge_02_01 sc/ui.sc clan_badge_02_01
8 clan_badge_02_02 sc/ui.sc clan_badge_02_02
9 clan_badge_02_03 sc/ui.sc clan_badge_02_03
10 clan_badge_02_04 sc/ui.sc clan_badge_02_04
11 clan_badge_03_01 sc/ui.sc clan_badge_03_01
12 clan_badge_03_02 sc/ui.sc clan_badge_03_02
13 clan_badge_03_03 sc/ui.sc clan_badge_03_03
14 clan_badge_03_04 sc/ui.sc clan_badge_03_04
15 clan_badge_04_01 sc/ui.sc clan_badge_04_01
16 clan_badge_04_02 sc/ui.sc clan_badge_04_02
17 clan_badge_04_03 sc/ui.sc clan_badge_04_03
18 clan_badge_04_04 sc/ui.sc clan_badge_04_04
19 clan_badge_05_01 sc/ui.sc clan_badge_05_01
20 clan_badge_05_02 sc/ui.sc clan_badge_05_02
21 clan_badge_05_03 sc/ui.sc clan_badge_05_03
22 clan_badge_05_04 sc/ui.sc clan_badge_05_04

View file

@ -0,0 +1,7 @@
"Name","Level","TID","CanInvite","CanSendMail","CanChangeAllianceSettings","CanAcceptJoinRequest","CanKick","CanBePromotedToLeader","CanPromoteToOwnLevel"
"String","int","String","Boolean","Boolean","Boolean","Boolean","Boolean","Boolean","Boolean"
"NonMember",0,,"false","false","false","false",,,
"Member",1,"TID_ALLIANCE_ROLE_MEMBER","false","false","false","false","false",,
"Leader",20,"TID_ALLIANCE_ROLE_LEADER","true","true","true","true","true","true",
"Elder",5,"TID_ALLIANCE_ROLE_ELDER","true","false","false","true","true",,
"Co-leader",10,"TID_ALLIANCE_ROLE_CO_LEADER","true","true","true","true","true","true","true"
1 Name Level TID CanInvite CanSendMail CanChangeAllianceSettings CanAcceptJoinRequest CanKick CanBePromotedToLeader CanPromoteToOwnLevel
2 String int String Boolean Boolean Boolean Boolean Boolean Boolean Boolean
3 NonMember 0 false false false false
4 Member 1 TID_ALLIANCE_ROLE_MEMBER false false false false false
5 Leader 20 TID_ALLIANCE_ROLE_LEADER true true true true true true
6 Elder 5 TID_ALLIANCE_ROLE_ELDER true false false true true
7 Co-leader 10 TID_ALLIANCE_ROLE_CO_LEADER true true true true true true true

View file

@ -0,0 +1,19 @@
"Name","FileName","BlueExportName","RedExportName","Layer","Effect","Scale","TimeMs","Radius","Damage","CustomValue","Type","BulletExplosionBullet","BulletExplosionBulletDistance","DestroysEnvironment","PushbackStrength","PushbackStrengthSelf","FreezeStrength"
"string","string","string","string","string","string","int","int","int","int","int","string","string","int","boolean","int","int","int"
"RocketGirlExplosion","sc/effects.sc","range400_blue","range400_red","Ground","explosion_rocket_rose",70,700,300,,,"Damage",,,,,,
"RocketGirlUltiExplosion","sc/effects.sc","range450_blue","range450_red","Ground","explosion_rocket_rose_ulti",100,700,450,,,"Damage",,,"true",,,
"CactusExplosion","sc/effects.sc","range400_blue","range400_red","Ground","explosion_cactus",70,700,300,,,"Damage",,,,,,
"CactusSpikeExplosion","sc/effects.sc",,,"Ground",,100,700,300,,6,"BulletExplosion","CactusSpike",15,,,,
"CactusUltiExplosion","sc/effects.sc","range400_blue","range400_red","Ground","explosion_cactus_ulti",170,4500,800,200,,"Dot",,,,,,350
"BarkeepExplosion","sc/effects.sc","toxic_area_effect_blue","toxic_area_effect_red","Ground","explosion_barkeep",55,1900,600,,,"Dot",,,,,,
"BarkeepUltiExplosion","sc/effects.sc","toxic_area_effect_ulti_blue","toxic_area_effect_red","Ground","explosion_barkeep_ulti",55,3900,600,,,"Dot",,,,,,
"ExplodingBarrelExplosion","sc/effects.sc","gen_explosion_ring1_area","gen_explosion_ring1_area","Ground","explosion_600",100,700,600,500,,"Damage",,,"true",120,,
"PoisonBarrelExplosion","sc/effects.sc","toxic_area_effect_blue","toxic_area_effect_red","Ground","explosion_800",100,10500,800,100,,"Dot",,,,,,
"TntDudeExplosion","sc/effects.sc","range450_blue","range450_red","Ground","explosion_tnt_dude",100,700,450,,,"Damage",,,,,,
"TntDudeUltiExplosion","sc/effects.sc","range450_blue","range450_red","Ground","explosion_tnt_dude_ulti",165,700,800,,,"Damage",,,"true",150,,
"BowDudeExplosion","sc/effects.sc","range400_blue","range400_red","Ground","explosion_bow_dude",70,700,300,,,"Damage",,,,,,
"CrowUltiKnifes","sc/effects.sc",,,"Ground",,100,700,300,,14,"BulletExplosion","CrowUltiProjectile",22,,,,
"HealingStationHeal","sc/effects.sc","heal_area_effect_blue","heal_area_effect_red","Ground",,100,150000,800,-100,,"Hot",,,,,,
"Heal","sc/effects.sc","heal_area_effect_blue","heal_area_effect_red","Ground",,100,700,800,-140,,"Heal",,,,,,
"MineExplosion","sc/effects.sc",,,"Ground","explosion_600",100,700,600,99,,"Damage",,,"true",70,,
"SniperBombExplosion","sc/effects.sc",,,"Ground","explosion_600",100,700,600,99,,"Damage",,,"true",70,,
1 Name FileName BlueExportName RedExportName Layer Effect Scale TimeMs Radius Damage CustomValue Type BulletExplosionBullet BulletExplosionBulletDistance DestroysEnvironment PushbackStrength PushbackStrengthSelf FreezeStrength
2 string string string string string string int int int int int string string int boolean int int int
3 RocketGirlExplosion sc/effects.sc range400_blue range400_red Ground explosion_rocket_rose 70 700 300 Damage
4 RocketGirlUltiExplosion sc/effects.sc range450_blue range450_red Ground explosion_rocket_rose_ulti 100 700 450 Damage true
5 CactusExplosion sc/effects.sc range400_blue range400_red Ground explosion_cactus 70 700 300 Damage
6 CactusSpikeExplosion sc/effects.sc Ground 100 700 300 6 BulletExplosion CactusSpike 15
7 CactusUltiExplosion sc/effects.sc range400_blue range400_red Ground explosion_cactus_ulti 170 4500 800 200 Dot 350
8 BarkeepExplosion sc/effects.sc toxic_area_effect_blue toxic_area_effect_red Ground explosion_barkeep 55 1900 600 Dot
9 BarkeepUltiExplosion sc/effects.sc toxic_area_effect_ulti_blue toxic_area_effect_red Ground explosion_barkeep_ulti 55 3900 600 Dot
10 ExplodingBarrelExplosion sc/effects.sc gen_explosion_ring1_area gen_explosion_ring1_area Ground explosion_600 100 700 600 500 Damage true 120
11 PoisonBarrelExplosion sc/effects.sc toxic_area_effect_blue toxic_area_effect_red Ground explosion_800 100 10500 800 100 Dot
12 TntDudeExplosion sc/effects.sc range450_blue range450_red Ground explosion_tnt_dude 100 700 450 Damage
13 TntDudeUltiExplosion sc/effects.sc range450_blue range450_red Ground explosion_tnt_dude_ulti 165 700 800 Damage true 150
14 BowDudeExplosion sc/effects.sc range400_blue range400_red Ground explosion_bow_dude 70 700 300 Damage
15 CrowUltiKnifes sc/effects.sc Ground 100 700 300 14 BulletExplosion CrowUltiProjectile 22
16 HealingStationHeal sc/effects.sc heal_area_effect_blue heal_area_effect_red Ground 100 150000 800 -100 Hot
17 Heal sc/effects.sc heal_area_effect_blue heal_area_effect_red Ground 100 700 800 -140 Heal
18 MineExplosion sc/effects.sc Ground explosion_600 100 700 600 99 Damage true 70
19 SniperBombExplosion sc/effects.sc Ground explosion_600 100 700 600 99 Damage true 70

View file

@ -0,0 +1,9 @@
"Name","TID","PlayerCount","RequiredCampaignProgressToUnlock","Location","AllowedHeroes","Reward","LevelGenerationSeed","Map","Boss","BossLevel"
"string","string","int","int","string","string","String","int","string","string","int"
"boss1","TID_BOSS_1",3,6,"Planet1","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss2",1
"boss2","TID_BOSS_2",3,12,"Planet2","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss1",5
"boss3","TID_BOSS_3",3,18,"Planet3","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss2",9
"boss4","TID_BOSS_4",3,24,"Planet4","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss1",12
"boss5","TID_BOSS_5",3,30,"Planet5","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss2",15
"boss6","TID_BOSS_6",3,36,"Planet6","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss1",18
"boss7","TID_BOSS_7",3,54,"Planet7","Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer","Diamonds:10:",,"Pvp4","Boss2",20
1 Name TID PlayerCount RequiredCampaignProgressToUnlock Location AllowedHeroes Reward LevelGenerationSeed Map Boss BossLevel
2 string string int int string string String int string string int
3 boss1 TID_BOSS_1 3 6 Planet1 Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer Diamonds:10: Pvp4 Boss2 1
4 boss2 TID_BOSS_2 3 12 Planet2 Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer Diamonds:10: Pvp4 Boss1 5
5 boss3 TID_BOSS_3 3 18 Planet3 Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer Diamonds:10: Pvp4 Boss2 9
6 boss4 TID_BOSS_4 3 24 Planet4 Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer Diamonds:10: Pvp4 Boss1 12
7 boss5 TID_BOSS_5 3 30 Planet5 Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer Diamonds:10: Pvp4 Boss2 15
8 boss6 TID_BOSS_6 3 36 Planet6 Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer Diamonds:10: Pvp4 Boss1 18
9 boss7 TID_BOSS_7 3 54 Planet7 Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer Diamonds:10: Pvp4 Boss2 20

View file

@ -0,0 +1,56 @@
"Name","TID","Location","AllowedHeroes","Reward","LevelGenerationSeed","Map","Enemies","EnemyLevel","Boss","BossLevel","Base","NumBases","BaseLevel","Tower","NumTowers","TowerLevel","RequiredStars"
"string","string","string","string","String","int","string","string","int","string","int","string","int","int","string","int","int","int"
"Campaign_tutorial_1","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Pvp1","CampaignAlienRanged",1,,,"CampaignBase",0,1,"CampaignCannon",0,1,3
"Campaign_tutorial_2","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Pvp2","CampaignAlienRanged",1,,,"CampaignBase",0,1,"CampaignCannon",0,1,4
"Campaign_tutorial_3","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Pvp3","CampaignAlienRanged",1,,,"CampaignBase",0,1,"CampaignCannon",0,1,5
"Campaign_1","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",4,,,"CampaignBase",1,4,"CampaignCannon",2,4,10
"Campaign_2","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",3,,,"CampaignBase",1,3,"CampaignCannon",3,3,9
"Campaign_3","TID_CAMPAIGN_1","Planet1","GenericSoldier","Diamonds:3:",,"Pvp4","CampaignAlienRangedFast,CampaignAlienMeleeFast",5,,,"CampaignBase",0,5,"CampaignCannon",0,5,7
"Campaign_4","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",1,,,"CampaignDrone",1,1,"CampaignCannon",0,1,6
"Campaign_4_1","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",6,,,"CampaignBase",1,6,"CampaignCannon",2,6,12
"Campaign_5","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",6,,,"CampaignBase",1,6,"CampaignCannon",3,6,12
"Campaign_6","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Pvp5","CampaignAlienRangedFast,CampaignAlienMeleeFast",8,,,"CampaignBase",0,8,"CampaignCannon",0,8,10
"Campaign_7","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",3,,,"CampaignDrone",1,3,"CampaignCannon",0,3,9
"Campaign_8","TID_CAMPAIGN_1","Planet2","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",8,,,"CampaignBase",1,8,"CampaignCannon",2,8,14
"Campaign_9","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",8,,,"CampaignBase",1,8,"CampaignCannon",3,8,14
"Campaign_10","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Pvp6","CampaignAlienRangedFast,CampaignAlienMeleeFast",9,,,"CampaignBase",0,9,"CampaignCannon",0,9,11
"Campaign_11","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",4,,,"CampaignDrone",1,4,"CampaignCannon",0,4,10
"Campaign_12","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",10,,,"CampaignBase",1,10,"CampaignCannon",2,10,16
"Campaign_13","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",9,,,"CampaignBase",1,9,"CampaignCannon",3,9,15
"Campaign_14","TID_CAMPAIGN_1","Planet3","GenericSoldier","Diamonds:3:",,"Pvp7","CampaignAlienRangedFast,CampaignAlienMeleeFast",10,,,"CampaignBase",0,10,"CampaignCannon",0,10,12
"Campaign_15","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",6,,,"CampaignDrone",1,6,"CampaignCannon",0,6,12
"Campaign_16","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",11,,,"CampaignBase",1,11,"CampaignCannon",2,11,17
"Campaign_17","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",10,,,"CampaignBase",1,10,"CampaignCannon",3,10,16
"Campaign_18","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Pvp8","CampaignAlienRangedFast,CampaignAlienMeleeFast",12,,,"CampaignBase",0,12,"CampaignCannon",0,12,14
"Campaign_19","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",6,,,"CampaignDrone",1,6,"CampaignCannon",0,6,12
"Campaign_20","TID_CAMPAIGN_1","Planet4","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",12,,,"CampaignBase",1,12,"CampaignCannon",2,12,18
"Campaign_21","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",11,,,"CampaignBase",1,11,"CampaignCannon",3,11,17
"Campaign_22","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Pvp9","CampaignAlienRangedFast,CampaignAlienMeleeFast",12,,,"CampaignBase",0,12,"CampaignCannon",0,12,14
"Campaign_23","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",8,,,"CampaignDrone",1,8,"CampaignCannon",0,8,14
"Campaign_24","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",13,,,"CampaignBase",1,13,"CampaignCannon",2,13,19
"Campaign_25","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",12,,,"CampaignBase",1,12,"CampaignCannon",3,12,18
"Campaign_26","TID_CAMPAIGN_1","Planet5","GenericSoldier","Diamonds:3:",,"Pvp10","CampaignAlienRangedFast,CampaignAlienMeleeFast",14,,,"CampaignBase",0,14,"CampaignCannon",0,14,16
"Campaign_27","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",8,,,"CampaignDrone",1,8,"CampaignCannon",0,8,14
"Campaign_28","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",14,,,"CampaignBase",1,14,"CampaignCannon",2,14,20
"Campaign_29","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",13,,,"CampaignBase",1,13,"CampaignCannon",3,13,19
"Campaign_30","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Pvp1","CampaignAlienRangedFast,CampaignAlienMeleeFast",14,,,"CampaignBase",0,14,"CampaignCannon",0,14,16
"Campaign_31","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",9,,,"CampaignDrone",1,9,"CampaignCannon",0,9,15
"Campaign_32","TID_CAMPAIGN_1","Planet6","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",15,,,"CampaignBase",1,15,"CampaignCannon",2,15,21
"Campaign_33","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",14,,,"CampaignBase",1,14,"CampaignCannon",3,14,20
"Campaign_34","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Pvp2","CampaignAlienRangedFast,CampaignAlienMeleeFast",15,,,"CampaignBase",0,15,"CampaignCannon",0,15,17
"Campaign_35","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",10,,,"CampaignDrone",1,10,"CampaignCannon",0,10,16
"Campaign_36","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense3","CampaignAlienRanged,CampaignAlienMelee",16,,,"CampaignBase",1,16,"CampaignCannon",2,16,22
"Campaign_37","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense2","CampaignAlienRanged,CampaignAlienMelee",14,,,"CampaignBase",1,14,"CampaignCannon",3,14,20
"Campaign_38","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Pvp3","CampaignAlienRangedFast,CampaignAlienMeleeFast",16,,,"CampaignBase",0,16,"CampaignCannon",0,16,18
"Campaign_39","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",11,,,"CampaignDrone",1,11,"CampaignCannon",0,11,17
"Campaign_40","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",15,,,"CampaignBase",1,15,"CampaignCannon",4,15,21
"Campaign_41","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",16,,,"CampaignBase",1,15,"CampaignCannon",4,15,22
"Campaign_42","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",17,,,"CampaignBase",1,15,"CampaignCannon",4,15,23
"Campaign_43","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",18,,,"CampaignBase",1,15,"CampaignCannon",4,15,24
"Campaign_44","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",19,,,"CampaignBase",1,15,"CampaignCannon",4,15,25
"Campaign_45","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,26
"Campaign_46","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
"Campaign_47","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
"Campaign_48","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
"Campaign_49","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
"Campaign_50","TID_CAMPAIGN_1","Planet7","GenericSoldier","Diamonds:3:",,"Defense1","CampaignAlienRanged,CampaignAlienMelee",20,,,"CampaignBase",1,15,"CampaignCannon",4,15,27
1 Name TID Location AllowedHeroes Reward LevelGenerationSeed Map Enemies EnemyLevel Boss BossLevel Base NumBases BaseLevel Tower NumTowers TowerLevel RequiredStars
2 string string string string String int string string int string int string int int string int int int
3 Campaign_tutorial_1 TID_CAMPAIGN_1 Planet1 GenericSoldier Diamonds:3: Pvp1 CampaignAlienRanged 1 CampaignBase 0 1 CampaignCannon 0 1 3
4 Campaign_tutorial_2 TID_CAMPAIGN_1 Planet1 GenericSoldier Diamonds:3: Pvp2 CampaignAlienRanged 1 CampaignBase 0 1 CampaignCannon 0 1 4
5 Campaign_tutorial_3 TID_CAMPAIGN_1 Planet1 GenericSoldier Diamonds:3: Pvp3 CampaignAlienRanged 1 CampaignBase 0 1 CampaignCannon 0 1 5
6 Campaign_1 TID_CAMPAIGN_1 Planet1 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 4 CampaignBase 1 4 CampaignCannon 2 4 10
7 Campaign_2 TID_CAMPAIGN_1 Planet1 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 3 CampaignBase 1 3 CampaignCannon 3 3 9
8 Campaign_3 TID_CAMPAIGN_1 Planet1 GenericSoldier Diamonds:3: Pvp4 CampaignAlienRangedFast,CampaignAlienMeleeFast 5 CampaignBase 0 5 CampaignCannon 0 5 7
9 Campaign_4 TID_CAMPAIGN_1 Planet2 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 1 CampaignDrone 1 1 CampaignCannon 0 1 6
10 Campaign_4_1 TID_CAMPAIGN_1 Planet2 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 6 CampaignBase 1 6 CampaignCannon 2 6 12
11 Campaign_5 TID_CAMPAIGN_1 Planet2 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 6 CampaignBase 1 6 CampaignCannon 3 6 12
12 Campaign_6 TID_CAMPAIGN_1 Planet2 GenericSoldier Diamonds:3: Pvp5 CampaignAlienRangedFast,CampaignAlienMeleeFast 8 CampaignBase 0 8 CampaignCannon 0 8 10
13 Campaign_7 TID_CAMPAIGN_1 Planet2 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 3 CampaignDrone 1 3 CampaignCannon 0 3 9
14 Campaign_8 TID_CAMPAIGN_1 Planet2 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 8 CampaignBase 1 8 CampaignCannon 2 8 14
15 Campaign_9 TID_CAMPAIGN_1 Planet3 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 8 CampaignBase 1 8 CampaignCannon 3 8 14
16 Campaign_10 TID_CAMPAIGN_1 Planet3 GenericSoldier Diamonds:3: Pvp6 CampaignAlienRangedFast,CampaignAlienMeleeFast 9 CampaignBase 0 9 CampaignCannon 0 9 11
17 Campaign_11 TID_CAMPAIGN_1 Planet3 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 4 CampaignDrone 1 4 CampaignCannon 0 4 10
18 Campaign_12 TID_CAMPAIGN_1 Planet3 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 10 CampaignBase 1 10 CampaignCannon 2 10 16
19 Campaign_13 TID_CAMPAIGN_1 Planet3 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 9 CampaignBase 1 9 CampaignCannon 3 9 15
20 Campaign_14 TID_CAMPAIGN_1 Planet3 GenericSoldier Diamonds:3: Pvp7 CampaignAlienRangedFast,CampaignAlienMeleeFast 10 CampaignBase 0 10 CampaignCannon 0 10 12
21 Campaign_15 TID_CAMPAIGN_1 Planet4 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 6 CampaignDrone 1 6 CampaignCannon 0 6 12
22 Campaign_16 TID_CAMPAIGN_1 Planet4 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 11 CampaignBase 1 11 CampaignCannon 2 11 17
23 Campaign_17 TID_CAMPAIGN_1 Planet4 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 10 CampaignBase 1 10 CampaignCannon 3 10 16
24 Campaign_18 TID_CAMPAIGN_1 Planet4 GenericSoldier Diamonds:3: Pvp8 CampaignAlienRangedFast,CampaignAlienMeleeFast 12 CampaignBase 0 12 CampaignCannon 0 12 14
25 Campaign_19 TID_CAMPAIGN_1 Planet4 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 6 CampaignDrone 1 6 CampaignCannon 0 6 12
26 Campaign_20 TID_CAMPAIGN_1 Planet4 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 12 CampaignBase 1 12 CampaignCannon 2 12 18
27 Campaign_21 TID_CAMPAIGN_1 Planet5 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 11 CampaignBase 1 11 CampaignCannon 3 11 17
28 Campaign_22 TID_CAMPAIGN_1 Planet5 GenericSoldier Diamonds:3: Pvp9 CampaignAlienRangedFast,CampaignAlienMeleeFast 12 CampaignBase 0 12 CampaignCannon 0 12 14
29 Campaign_23 TID_CAMPAIGN_1 Planet5 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 8 CampaignDrone 1 8 CampaignCannon 0 8 14
30 Campaign_24 TID_CAMPAIGN_1 Planet5 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 13 CampaignBase 1 13 CampaignCannon 2 13 19
31 Campaign_25 TID_CAMPAIGN_1 Planet5 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 12 CampaignBase 1 12 CampaignCannon 3 12 18
32 Campaign_26 TID_CAMPAIGN_1 Planet5 GenericSoldier Diamonds:3: Pvp10 CampaignAlienRangedFast,CampaignAlienMeleeFast 14 CampaignBase 0 14 CampaignCannon 0 14 16
33 Campaign_27 TID_CAMPAIGN_1 Planet6 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 8 CampaignDrone 1 8 CampaignCannon 0 8 14
34 Campaign_28 TID_CAMPAIGN_1 Planet6 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 14 CampaignBase 1 14 CampaignCannon 2 14 20
35 Campaign_29 TID_CAMPAIGN_1 Planet6 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 13 CampaignBase 1 13 CampaignCannon 3 13 19
36 Campaign_30 TID_CAMPAIGN_1 Planet6 GenericSoldier Diamonds:3: Pvp1 CampaignAlienRangedFast,CampaignAlienMeleeFast 14 CampaignBase 0 14 CampaignCannon 0 14 16
37 Campaign_31 TID_CAMPAIGN_1 Planet6 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 9 CampaignDrone 1 9 CampaignCannon 0 9 15
38 Campaign_32 TID_CAMPAIGN_1 Planet6 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 15 CampaignBase 1 15 CampaignCannon 2 15 21
39 Campaign_33 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 14 CampaignBase 1 14 CampaignCannon 3 14 20
40 Campaign_34 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Pvp2 CampaignAlienRangedFast,CampaignAlienMeleeFast 15 CampaignBase 0 15 CampaignCannon 0 15 17
41 Campaign_35 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 10 CampaignDrone 1 10 CampaignCannon 0 10 16
42 Campaign_36 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense3 CampaignAlienRanged,CampaignAlienMelee 16 CampaignBase 1 16 CampaignCannon 2 16 22
43 Campaign_37 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense2 CampaignAlienRanged,CampaignAlienMelee 14 CampaignBase 1 14 CampaignCannon 3 14 20
44 Campaign_38 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Pvp3 CampaignAlienRangedFast,CampaignAlienMeleeFast 16 CampaignBase 0 16 CampaignCannon 0 16 18
45 Campaign_39 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 11 CampaignDrone 1 11 CampaignCannon 0 11 17
46 Campaign_40 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 15 CampaignBase 1 15 CampaignCannon 4 15 21
47 Campaign_41 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 16 CampaignBase 1 15 CampaignCannon 4 15 22
48 Campaign_42 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 17 CampaignBase 1 15 CampaignCannon 4 15 23
49 Campaign_43 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 18 CampaignBase 1 15 CampaignCannon 4 15 24
50 Campaign_44 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 19 CampaignBase 1 15 CampaignCannon 4 15 25
51 Campaign_45 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 20 CampaignBase 1 15 CampaignCannon 4 15 26
52 Campaign_46 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 20 CampaignBase 1 15 CampaignCannon 4 15 27
53 Campaign_47 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 20 CampaignBase 1 15 CampaignCannon 4 15 27
54 Campaign_48 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 20 CampaignBase 1 15 CampaignCannon 4 15 27
55 Campaign_49 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 20 CampaignBase 1 15 CampaignCannon 4 15 27
56 Campaign_50 TID_CAMPAIGN_1 Planet7 GenericSoldier Diamonds:3: Defense1 CampaignAlienRanged,CampaignAlienMelee 20 CampaignBase 1 15 CampaignCannon 4 15 27

70
2.57/csv_logic/cards.csv Normal file
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@ -0,0 +1,70 @@
"Name","IconSWF","IconExportName","Target","RequiresCard","Type","Skill","Value","Value2","NumCards","Rarity","TID","PowerNumberTID","PowerNumber2TID","PowerIcon1ExportName","PowerIcon2ExportName"
"String","String","String","String","String","String","String","int","int","int","String","String","String","String","String","String"
"ShotgunGirl_unlock","sc/ui.sc",,"ShotgunGirl",,"unlock",,,,1,"common",,,,,
"ShotgunGirl_hp","sc/ui.sc","health_icon","ShotgunGirl",,"hp",,40,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"ShotgunGirl_abi","sc/ui.sc","attack_icon","ShotgunGirl",,"skill","ShotgunGirlWeapon",4,,5,"common","TID_LONG_RANGE_SHOTGUN","TID_STAT_DAMAGE_PER_SHELL",,"genicon_damage",
"ShotgunGirl_ulti","sc/ui.sc","ulti_icon","ShotgunGirl",,"skill","ShotgunGirlUlti",4,,5,"common","TID_MEGA_BLASH_ULTI","TID_STAT_DAMAGE_PER_SHELL",,"genicon_damage",
"Gunslinger_unlock","sc/ui.sc",,"Gunslinger",,"unlock",,,,1,"common",,,,,
"Gunslinger_hp","sc/ui.sc","health_icon","Gunslinger",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"Gunslinger_abi","sc/ui.sc","attack_icon","Gunslinger",,"skill","GunslingerWeapon",4,,5,"common","TID_RAPID_FIRE","TID_STAT_DAMAGE_PER_SHOT",,"genicon_damage",
"Gunslinger_ulti","sc/ui.sc","ulti_icon","Gunslinger",,"skill","GunslingerUlti",4,,5,"common","TID_RAPID_FIRE_ULTI","TID_STAT_DAMAGE_PER_SHOT",,"genicon_damage",
"BullDude_unlock","sc/ui.sc",,"BullDude",,"unlock",,,,1,"rare",,,,,
"BullDude_hp","sc/ui.sc","health_icon","BullDude",,"hp",,60,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"BullDude_abi","sc/ui.sc","attack_icon","BullDude",,"skill","BullDudeWeapon",5,,5,"common","TID_SHOTGUN_BLAST","TID_STAT_DAMAGE_PER_SHELL",,"genicon_damage",
"BullDude_ulti","sc/ui.sc","ulti_icon","BullDude",,"skill","BullDudeUlti",10,,5,"common","TID_CHARGE","TID_STAT_DAMAGE",,"genicon_damage",
"RocketGirl_unlock","sc/ui.sc",,"RocketGirl",,"unlock",,,,1,"common",,,,,
"RocketGirl_hp","sc/ui.sc","health_icon","RocketGirl",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"RocketGirl_abi","sc/ui.sc","attack_icon","RocketGirl",,"skill","RocketGirlWeapon",13,,5,"common","TID_FIREWORKS_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
"RocketGirl_ulti","sc/ui.sc","ulti_icon","RocketGirl",,"skill","RocketGirlUlti",13,,5,"common","TID_FIREWORKS_ULTI","TID_STAT_MISSILE_DAMAGE",,"genicon_damage",
"TrickshotDude_unlock","sc/ui.sc",,"TrickshotDude",,"unlock",,,,1,"rare",,,,,
"TrickshotDude_hp","sc/ui.sc","health_icon","TrickshotDude",,"hp",,25,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"TrickshotDude_abi","sc/ui.sc","attack_icon","TrickshotDude",,"skill","TrickshotDudeWeapon",4,,5,"common","TID_TRICKSHOT_DUDE_WEAPON","TID_STAT_DAMAGE_PER_SHOT",,"genicon_damage",
"TrickshotDude_ulti","sc/ui.sc","ulti_icon","TrickshotDude",,"skill","TrickshotDudeUlti",4,,5,"common","TID_TRICKSHOT_DUDE_ULTI","TID_STAT_DAMAGE_PER_SHOT",,"genicon_damage",
"Cactus_unlock","sc/ui.sc",,"Cactus",,"unlock",,,,1,"legendary",,,,,
"Cactus_hp","sc/ui.sc","health_icon","Cactus",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"Cactus_abi","sc/ui.sc","attack_icon","Cactus",,"skill","CactusWeapon",6,,5,"common","TID_CACTUS_WEAPON","TID_STAT_DAMAGE_PER_SPIKE",,"genicon_damage",
"Cactus_ulti","sc/ui.sc","ulti_icon","Cactus",,"skill","CactusUlti",5,,5,"common","TID_CACTUS_ULTI","TID_STAT_DAMAGE_PER_SECOND",,"genicon_damage",
"Barkeep_unlock","sc/ui.sc",,"Barkeep",,"unlock",,,,1,"rare",,,,,
"Barkeep_hp","sc/ui.sc","health_icon","Barkeep",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"Barkeep_abi","sc/ui.sc","attack_icon","Barkeep",,"skill","BarkeepWeapon",6,,5,"common","TID_BARKEEP_WEAPON","TID_STAT_DAMAGE_PER_SECOND",,"genicon_damage",
"Barkeep_ulti","sc/ui.sc","ulti_icon","Barkeep",,"skill","BarkeepUlti",6,,5,"common","TID_BARKEEP_ULTI","TID_STAT_DAMAGE_PER_SECOND_EACH",,"genicon_damage",
"Mechanic_unlock","sc/ui.sc",,"Mechanic",,"unlock",,,,1,"common",,,,,
"Mechanic_hp","sc/ui.sc","health_icon","Mechanic",,"hp",,35,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"Mechanic_abi","sc/ui.sc","attack_icon","Mechanic",,"skill","MechanicWeapon",7,,5,"common","TID_MECHANIC_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
"Mechanic_ulti","sc/ui.sc","ulti_icon","Mechanic",,"skill","MechanicUlti",3,35,5,"common","TID_MECHANIC_ULTI","TID_TURRET_DAMAGE","TID_TURRET_HEALTH","genicon_damage","genicon_health"
"Shaman_unlock","sc/ui.sc",,"Shaman",,"unlock",,,,1,"common",,,,,
"Shaman_hp","sc/ui.sc","health_icon","Shaman",,"hp",,40,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"Shaman_abi","sc/ui.sc","attack_icon","Shaman",,"skill","ShamanWeapon",8,,5,"common","TID_SHAMAN_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
"Shaman_ulti","sc/ui.sc","ulti_icon","Shaman",,"skill","ShamanUlti",5,50,5,"common","TID_SHAMAN_ULTI","TID_TURRET_DAMAGE","TID_TURRET_HEALTH","genicon_damage","genicon_health"
"TntDude_unlock","sc/ui.sc",,"TntDude",,"unlock",,,,1,"common",,,,,
"TntDude_hp","sc/ui.sc","health_icon","TntDude",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"TntDude_abi","sc/ui.sc","attack_icon","TntDude",,"skill","TntDudeWeapon",8,,5,"common","TID_MORTAR","TID_STAT_PER_DYNAMITE",,"genicon_damage",
"TntDude_ulti","sc/ui.sc","ulti_icon","TntDude",,"skill","TntDudeUlti",25,,5,"common","TID_MORTAR_ULTI","TID_STAT_DAMAGE",,"genicon_damage",
"Luchador_unlock","sc/ui.sc",,"Luchador",,"unlock",,,,1,"common",,,,,
"Luchador_hp","sc/ui.sc","health_icon","Luchador",,"hp",,65,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"Luchador_abi","sc/ui.sc","attack_icon","Luchador",,"skill","LuchadorWeapon",4,,5,"common","TID_LUCHADOR_WEAPON","TID_STAT_DAMAGE_PER_STRIKE",,"genicon_damage",
"Luchador_ulti","sc/ui.sc","ulti_icon","Luchador",,"skill","LuchadorUlti",10,,5,"common","TID_LUCHADOR_ULTI","TID_STAT_DAMAGE",,"genicon_damage",
"Undertaker_unlock","sc/ui.sc",,"Undertaker",,"unlock",,,,1,"epic",,,,,
"Undertaker_hp","sc/ui.sc","health_icon","Undertaker",,"hp",,40,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"Undertaker_abi","sc/ui.sc","attack_icon","Undertaker",,"skill","UndertakerWeapon",8,,5,"common","TID_UNDERTAKER_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
"Undertaker_ulti","sc/ui.sc","ulti_icon","Undertaker",,"skill","UndertakerUlti",10,,5,"common","TID_UNDERTAKER_ULTI","TID_STAT_DAMAGE",,"genicon_damage",
"Crow_unlock","sc/ui.sc",,"Crow",,"unlock",,,,1,"legendary",,,,,
"Crow_hp","sc/ui.sc","health_icon","Crow",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"Crow_abi","sc/ui.sc","attack_icon","Crow",,"skill","CrowWeapon",3,,5,"common","TID_CROW_WEAPON","TID_STAT_DAMAGE_PER_DAGGER",,"genicon_damage",
"Crow_ulti","sc/ui.sc","ulti_icon","Crow",,"skill","CrowUlti",3,,5,"common","TID_CROW_ULTI","TID_STAT_DAMAGE_PER_DAGGER",,"genicon_damage",
"DeadMariachi_unlock","sc/ui.sc",,"DeadMariachi",,"unlock",,,,1,"rare",,,,,
"DeadMariachi_hp","sc/ui.sc","health_icon","DeadMariachi",,"hp",,40,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"DeadMariachi_abi","sc/ui.sc","attack_icon","DeadMariachi",,"skill","DeadMariachiWeapon",8,,5,"common","TID_DEAD_MARIACHI_WEAPON","TID_STAT_DAMAGE",,"genicon_damage",
"DeadMariachi_ulti","sc/ui.sc","ulti_icon","DeadMariachi",,"skill","DeadMariachiUlti",20,,5,"common","TID_DEAD_MARIACHI_ULTI","TID_STAT_HEAL",,"genicon_health",
"BowDude_unlock","sc/ui.sc",,"BowDude",,"unlock",,,,1,"epic",,,,,
"BowDude_hp","sc/ui.sc","health_icon","BowDude",,"hp",,45,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"BowDude_abi","sc/ui.sc","attack_icon","BowDude",,"skill","BowDudeWeapon",4,,5,"common","TID_BOW_DUDE_WEAPON","TID_STAT_DAMAGE_PER_ARROW",,"genicon_damage",
"BowDude_ulti","sc/ui.sc","ulti_icon","BowDude",,"skill","BowDudeUlti",15,,5,"common","TID_BOW_DUDE_ULTI","TID_STAT_DAMAGE_PER_MINE",,"genicon_damage",
"Sniper_unlock","sc/ui.sc",,"Sniper",,"unlock",,,,1,"epic",,,,,
"Sniper_hp","sc/ui.sc","health_icon","Sniper",,"hp",,30,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"Sniper_abi","sc/ui.sc","attack_icon","Sniper",,"skill","SniperWeapon",23,,5,"common","TID_SNIPER_WEAPON","TID_STAT_MAX_DAMAGE",,"genicon_damage",
"Sniper_ulti","sc/ui.sc","ulti_icon","Sniper",,"skill","SniperUlti",15,,5,"common","TID_SNIPER_ULTI","TID_STAT_DAMAGE_PER_BOMB",,"genicon_damage",
"MinigunDude_unlock","sc/ui.sc",,"MinigunDude",,"unlock",,,,1,"epic",,,,,
"MinigunDude_hp","sc/ui.sc","health_icon","MinigunDude",,"hp",,60,,5,"common","TID_ARMOR","TID_ARMOR_STAT",,"genicon_health",
"MinigunDude_abi","sc/ui.sc","attack_icon","MinigunDude",,"skill","MinigunDudeWeapon",3,,5,"common","TID_MINIGUN_DUDE_WEAPON","TID_STAT_DAMAGE_PER_SHELL",,"genicon_damage",
"MinigunDude_ulti","sc/ui.sc","ulti_icon","MinigunDude",,"skill","MinigunDudeUlti",5,40,5,"common","TID_MINIGUN_DUDE_ULTI","TID_STAT_DAMAGE",,"genicon_damage",
1 Name IconSWF IconExportName Target RequiresCard Type Skill Value Value2 NumCards Rarity TID PowerNumberTID PowerNumber2TID PowerIcon1ExportName PowerIcon2ExportName
2 String String String String String String String int int int String String String String String String
3 ShotgunGirl_unlock sc/ui.sc ShotgunGirl unlock 1 common
4 ShotgunGirl_hp sc/ui.sc health_icon ShotgunGirl hp 40 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
5 ShotgunGirl_abi sc/ui.sc attack_icon ShotgunGirl skill ShotgunGirlWeapon 4 5 common TID_LONG_RANGE_SHOTGUN TID_STAT_DAMAGE_PER_SHELL genicon_damage
6 ShotgunGirl_ulti sc/ui.sc ulti_icon ShotgunGirl skill ShotgunGirlUlti 4 5 common TID_MEGA_BLASH_ULTI TID_STAT_DAMAGE_PER_SHELL genicon_damage
7 Gunslinger_unlock sc/ui.sc Gunslinger unlock 1 common
8 Gunslinger_hp sc/ui.sc health_icon Gunslinger hp 30 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
9 Gunslinger_abi sc/ui.sc attack_icon Gunslinger skill GunslingerWeapon 4 5 common TID_RAPID_FIRE TID_STAT_DAMAGE_PER_SHOT genicon_damage
10 Gunslinger_ulti sc/ui.sc ulti_icon Gunslinger skill GunslingerUlti 4 5 common TID_RAPID_FIRE_ULTI TID_STAT_DAMAGE_PER_SHOT genicon_damage
11 BullDude_unlock sc/ui.sc BullDude unlock 1 rare
12 BullDude_hp sc/ui.sc health_icon BullDude hp 60 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
13 BullDude_abi sc/ui.sc attack_icon BullDude skill BullDudeWeapon 5 5 common TID_SHOTGUN_BLAST TID_STAT_DAMAGE_PER_SHELL genicon_damage
14 BullDude_ulti sc/ui.sc ulti_icon BullDude skill BullDudeUlti 10 5 common TID_CHARGE TID_STAT_DAMAGE genicon_damage
15 RocketGirl_unlock sc/ui.sc RocketGirl unlock 1 common
16 RocketGirl_hp sc/ui.sc health_icon RocketGirl hp 30 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
17 RocketGirl_abi sc/ui.sc attack_icon RocketGirl skill RocketGirlWeapon 13 5 common TID_FIREWORKS_WEAPON TID_STAT_DAMAGE genicon_damage
18 RocketGirl_ulti sc/ui.sc ulti_icon RocketGirl skill RocketGirlUlti 13 5 common TID_FIREWORKS_ULTI TID_STAT_MISSILE_DAMAGE genicon_damage
19 TrickshotDude_unlock sc/ui.sc TrickshotDude unlock 1 rare
20 TrickshotDude_hp sc/ui.sc health_icon TrickshotDude hp 25 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
21 TrickshotDude_abi sc/ui.sc attack_icon TrickshotDude skill TrickshotDudeWeapon 4 5 common TID_TRICKSHOT_DUDE_WEAPON TID_STAT_DAMAGE_PER_SHOT genicon_damage
22 TrickshotDude_ulti sc/ui.sc ulti_icon TrickshotDude skill TrickshotDudeUlti 4 5 common TID_TRICKSHOT_DUDE_ULTI TID_STAT_DAMAGE_PER_SHOT genicon_damage
23 Cactus_unlock sc/ui.sc Cactus unlock 1 legendary
24 Cactus_hp sc/ui.sc health_icon Cactus hp 30 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
25 Cactus_abi sc/ui.sc attack_icon Cactus skill CactusWeapon 6 5 common TID_CACTUS_WEAPON TID_STAT_DAMAGE_PER_SPIKE genicon_damage
26 Cactus_ulti sc/ui.sc ulti_icon Cactus skill CactusUlti 5 5 common TID_CACTUS_ULTI TID_STAT_DAMAGE_PER_SECOND genicon_damage
27 Barkeep_unlock sc/ui.sc Barkeep unlock 1 rare
28 Barkeep_hp sc/ui.sc health_icon Barkeep hp 30 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
29 Barkeep_abi sc/ui.sc attack_icon Barkeep skill BarkeepWeapon 6 5 common TID_BARKEEP_WEAPON TID_STAT_DAMAGE_PER_SECOND genicon_damage
30 Barkeep_ulti sc/ui.sc ulti_icon Barkeep skill BarkeepUlti 6 5 common TID_BARKEEP_ULTI TID_STAT_DAMAGE_PER_SECOND_EACH genicon_damage
31 Mechanic_unlock sc/ui.sc Mechanic unlock 1 common
32 Mechanic_hp sc/ui.sc health_icon Mechanic hp 35 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
33 Mechanic_abi sc/ui.sc attack_icon Mechanic skill MechanicWeapon 7 5 common TID_MECHANIC_WEAPON TID_STAT_DAMAGE genicon_damage
34 Mechanic_ulti sc/ui.sc ulti_icon Mechanic skill MechanicUlti 3 35 5 common TID_MECHANIC_ULTI TID_TURRET_DAMAGE TID_TURRET_HEALTH genicon_damage genicon_health
35 Shaman_unlock sc/ui.sc Shaman unlock 1 common
36 Shaman_hp sc/ui.sc health_icon Shaman hp 40 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
37 Shaman_abi sc/ui.sc attack_icon Shaman skill ShamanWeapon 8 5 common TID_SHAMAN_WEAPON TID_STAT_DAMAGE genicon_damage
38 Shaman_ulti sc/ui.sc ulti_icon Shaman skill ShamanUlti 5 50 5 common TID_SHAMAN_ULTI TID_TURRET_DAMAGE TID_TURRET_HEALTH genicon_damage genicon_health
39 TntDude_unlock sc/ui.sc TntDude unlock 1 common
40 TntDude_hp sc/ui.sc health_icon TntDude hp 30 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
41 TntDude_abi sc/ui.sc attack_icon TntDude skill TntDudeWeapon 8 5 common TID_MORTAR TID_STAT_PER_DYNAMITE genicon_damage
42 TntDude_ulti sc/ui.sc ulti_icon TntDude skill TntDudeUlti 25 5 common TID_MORTAR_ULTI TID_STAT_DAMAGE genicon_damage
43 Luchador_unlock sc/ui.sc Luchador unlock 1 common
44 Luchador_hp sc/ui.sc health_icon Luchador hp 65 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
45 Luchador_abi sc/ui.sc attack_icon Luchador skill LuchadorWeapon 4 5 common TID_LUCHADOR_WEAPON TID_STAT_DAMAGE_PER_STRIKE genicon_damage
46 Luchador_ulti sc/ui.sc ulti_icon Luchador skill LuchadorUlti 10 5 common TID_LUCHADOR_ULTI TID_STAT_DAMAGE genicon_damage
47 Undertaker_unlock sc/ui.sc Undertaker unlock 1 epic
48 Undertaker_hp sc/ui.sc health_icon Undertaker hp 40 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
49 Undertaker_abi sc/ui.sc attack_icon Undertaker skill UndertakerWeapon 8 5 common TID_UNDERTAKER_WEAPON TID_STAT_DAMAGE genicon_damage
50 Undertaker_ulti sc/ui.sc ulti_icon Undertaker skill UndertakerUlti 10 5 common TID_UNDERTAKER_ULTI TID_STAT_DAMAGE genicon_damage
51 Crow_unlock sc/ui.sc Crow unlock 1 legendary
52 Crow_hp sc/ui.sc health_icon Crow hp 30 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
53 Crow_abi sc/ui.sc attack_icon Crow skill CrowWeapon 3 5 common TID_CROW_WEAPON TID_STAT_DAMAGE_PER_DAGGER genicon_damage
54 Crow_ulti sc/ui.sc ulti_icon Crow skill CrowUlti 3 5 common TID_CROW_ULTI TID_STAT_DAMAGE_PER_DAGGER genicon_damage
55 DeadMariachi_unlock sc/ui.sc DeadMariachi unlock 1 rare
56 DeadMariachi_hp sc/ui.sc health_icon DeadMariachi hp 40 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
57 DeadMariachi_abi sc/ui.sc attack_icon DeadMariachi skill DeadMariachiWeapon 8 5 common TID_DEAD_MARIACHI_WEAPON TID_STAT_DAMAGE genicon_damage
58 DeadMariachi_ulti sc/ui.sc ulti_icon DeadMariachi skill DeadMariachiUlti 20 5 common TID_DEAD_MARIACHI_ULTI TID_STAT_HEAL genicon_health
59 BowDude_unlock sc/ui.sc BowDude unlock 1 epic
60 BowDude_hp sc/ui.sc health_icon BowDude hp 45 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
61 BowDude_abi sc/ui.sc attack_icon BowDude skill BowDudeWeapon 4 5 common TID_BOW_DUDE_WEAPON TID_STAT_DAMAGE_PER_ARROW genicon_damage
62 BowDude_ulti sc/ui.sc ulti_icon BowDude skill BowDudeUlti 15 5 common TID_BOW_DUDE_ULTI TID_STAT_DAMAGE_PER_MINE genicon_damage
63 Sniper_unlock sc/ui.sc Sniper unlock 1 epic
64 Sniper_hp sc/ui.sc health_icon Sniper hp 30 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
65 Sniper_abi sc/ui.sc attack_icon Sniper skill SniperWeapon 23 5 common TID_SNIPER_WEAPON TID_STAT_MAX_DAMAGE genicon_damage
66 Sniper_ulti sc/ui.sc ulti_icon Sniper skill SniperUlti 15 5 common TID_SNIPER_ULTI TID_STAT_DAMAGE_PER_BOMB genicon_damage
67 MinigunDude_unlock sc/ui.sc MinigunDude unlock 1 epic
68 MinigunDude_hp sc/ui.sc health_icon MinigunDude hp 60 5 common TID_ARMOR TID_ARMOR_STAT genicon_health
69 MinigunDude_abi sc/ui.sc attack_icon MinigunDude skill MinigunDudeWeapon 3 5 common TID_MINIGUN_DUDE_WEAPON TID_STAT_DAMAGE_PER_SHELL genicon_damage
70 MinigunDude_ulti sc/ui.sc ulti_icon MinigunDude skill MinigunDudeUlti 5 40 5 common TID_MINIGUN_DUDE_ULTI TID_STAT_DAMAGE genicon_damage

View file

@ -0,0 +1,34 @@
"Name","Disabled","WeaponSkill","UltimateSkill","Pet","Speed","Hitpoints","MeleeAutoAttackSplashDamage","AutoAttackSpeedMs","AutoAttackDamage","AutoAttackBulletsPerShot","AutoAttackMode","AutoAttackProjectileSpread","AutoAttackProjectile","AutoAttackRange","RegeneratePerSecond","UltiChargeMul","UltiChargeDiv","Type","DamagerPercentFromAliens","DefaultSkin","FileName","BlueExportName","RedExportName","ShadowExportName","AreaEffect","DeathAreaEffect","TakeDamageEffect","DeathEffect","MoveEffect","ReloadEffect","OutOfAmmoEffect","DryFireEffect","SpawnEffect","MeleeHitEffect","AutoAttackStartEffect","KillCelebrationSoundVO","InLeadCelebrationSoundVO","StartSoundVO","UseUltiSoundVO","TakeDamageSoundVO","DeathSoundVO","AttackStartEffectOffset","ShadowScaleX","ShadowScaleY","ShadowX","ShadowY","ShadowSkew","Scale","HeroScreenScale","EndScreenScale","CollisionRadius","HealthBar","HealthBarOffsetY","FlyingHeight","ProjectileStartZ","StopMovementAfterMS","WaitMS","TID","ForceAttackAnimationToEnd","IconSWF","IconExportName","ThumbnailCameraYAdjustment","ThumbnailCameraZAdjustment","Archetype","DamageCtg","SpeedCtg","HpCtg","RecoilAmount","Homeworld","FootstepClip","DifferentFootstepOffset","FootstepIntervalMS","AttackingWeaponScale","UseThrowingLeftWeaponBoneScaling","UseThrowingRightWeaponBoneScaling"
"string","boolean","string","string","string","int","int","boolean","int","int","int","string","int","string","int","int","int","int","String","int","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","int","int","int","int","int","int","int","int","int","int","string","int","int","int","int","int","string","boolean","string","string","int","int","int","int","int","int","int","string","string","int","int","int","boolean","boolean"
"ShotgunGirl",,"ShotgunGirlWeapon","ShotgunGirlUlti",,650,800,,,,,,,,12,,120,100,"Hero",,"BanditGirlDefault",,,,,,,"takedamage_gen","death_shotgun_girl","Gen_move_fx","reload_shotgun_girl","No_ammo_shotgungirl","Dry_fire_shotgungirl",,,,"Shelly_Kill","Shelly_Lead","Shelly_Start","Utilshotgun_Vo","ShellyTakedamge_Vo","Shelly_Die",30,80,80,,,35,110,95,80,120,"Medium",-50,,350,,,"TID_SHOTGUN_GIRL",,"sc/ui.sc","hero_icon_shelly",,,2,2,2,2,1000,"human","footstep",25,250,200,,
"Gunslinger",,"GunslingerWeapon","GunslingerUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"GunSlingerDefault",,,,,,,"takedamage_gen","death_gunslinger","Gen_move_fx","reload_gunslinger","No_ammo_shotgungirl",,,,,"Hotshot_Kill","Hotshot_Lead","Hotshot_Start","Hotshot_Ulti","Hotshot_Takedamge_Vo","Hotshot_Die",35,80,80,,,35,110,95,80,120,"Medium",-45,,350,,,"TID_GUNSLINGER",,"sc/ui.sc","hero_icon_colt",,,2,3,2,2,300,"human","footstep",25,300,160,,
"BullDude",,"BullDudeWeapon","BullDudeUlti",,650,1200,,,,,,,,12,,120,100,"Hero",,"BullGuyDefault",,,,,,,"takedamage_gen","death_bull_dude","Gen_move_fx","reload_bull_dude","No_ammo_shotgungirl",,,,,"Bull_kill","Bull_lead","Bull_start","Bull_ulti","Bull_takedamage_vo","Bull_die",40,80,80,,,35,110,93,80,145,"Medium",-55,,350,,,"TID_BULL_DUDE",,"sc/ui.sc","hero_icon_bull",2,5,1,2,2,3,600,"human","footstep",40,300,130,,
"RocketGirl",,"RocketGirlWeapon","RocketGirlUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"RocketGirlDefault",,,,,,,"takedamage_gen","death_rocket_girl","Gen_move_fx","reload_rocket_girl","No_ammo_shotgungirl","Brock_dryfire",,,,,,,,,,35,80,80,,,35,110,95,80,120,"Medium",-50,,350,,,"TID_ROCKET_GIRL",,"sc/ui.sc","hero_icon_brock",,,2,3,2,1,300,"human","footstep",25,300,100,,
"TrickshotDude",,"TrickshotDudeWeapon","TrickshotDudeUlti",,650,500,,,,,,,,12,,120,100,"Hero",,"TrickshotDefault",,,,,,,"takedamage_gen","death_trickshot_dude","Gen_move_fx","reload_trickshot_dude","No_ammo_shotgungirl",,,,,"Rick_kill","Rick_lead","Rick_start","Rick_ulti","Rick_hurt","Rick_die",70,80,80,,,35,110,95,80,120,"Medium",-45,,350,,,"TID_TRICKSHOT_DUDE",,"sc/ui.sc","hero_icon_rick",,,2,2,2,2,300,"human","footstep",25,300,160,,
"Cactus",,"CactusWeapon","CactusUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"CactusDefault",,,,,,,"takedamage_gen","death_cactus","Gen_move_fx","reload_cactus","No_ammo_shotgungirl",,,,,,,,,,,35,80,80,,,35,110,,80,120,"Medium",-30,,350,,,"TID_CACTUS",,"sc/ui.sc","hero_icon_spike",,,2,2,2,2,0,"human","footstep",40,300,100,"true","true"
"Barkeep",,"BarkeepWeapon","BarkeepUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"BarkeepDefault",,,,,,,"takedamage_gen","death_barkeep","Gen_move_fx","reload_barkeep","No_ammo_shotgungirl","dry_fire_barkeep",,,,,,,,,,,80,80,,,35,110,95,80,120,"Medium",-40,,350,,,"TID_BARKEEP",,"sc/ui.sc","hero_icon_barley",,,2,3,2,1,0,"human","footstep",25,300,100,"true","true"
"Mechanic",,"MechanicWeapon","MechanicUlti",,650,700,,,,,,,,12,,120,100,"Hero",,"MechanicDefault",,,,,,,"takedamage_gen","death_mechanic","Gen_move_fx","reload_mechanic","No_ammo_shotgungirl","dry_fire_mechanic",,,,"Jess_kill","Jess_lead","Jess_start","Jess_ulti","Jess_takedamage","Jess_die",35,80,80,,,35,110,100,80,120,"Medium",-45,,350,,,"TID_MECHANIC",,"sc/ui.sc","hero_icon_jess",,,2,2,2,2,500,"human","footstep",20,200,160,,
"Shaman",,"ShamanWeapon","ShamanUlti",,650,800,,,,,,,,12,,120,100,"Hero",,"ShamanDefault",,,,,,,"takedamage_gen","death_shaman","Gen_move_fx",,"No_ammo_shotgungirl",,,,,,,,,,,35,80,80,,,35,110,100,80,120,"Medium",-45,,350,,,"TID_SHAMAN",,"sc/ui.sc","hero_icon_nita",,,2,2,2,2,1000,"human","footstep",25,250,160,,
"TntDude",,"TntDudeWeapon","TntDudeUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"TntGuyDefault",,,,,,,"takedamage_gen","death_tnt_dude","Gen_move_fx","reload_tnt_dude","No_ammo_shotgungirl",,,,,"Tnt_guy_kill_vo","Tnt_guy_lead_vo","Tnt_guy_start_vo","Tnt_guy_ulti_vo","Tnt_guy_hurt_vo","Tnt_guy_die_vo",35,80,80,,,35,130,110,80,120,"Medium",-42,,350,,,"TID_TNT_DUDE",,"sc/ui.sc","hero_icon_mike",-1,0,2,3,2,1,0,"human","footstep",25,200,100,"true","true"
"Luchador",,"LuchadorWeapon","LuchadorUlti",,650,1300,,,,,,,,12,,120,100,"Hero",,"LuchadorDefault",,,,,,,"takedamage_gen","death_luchador","Gen_move_fx",,"No_ammo_shotgungirl",,,"Gen_hit_melee",,,,,,,,50,80,80,,,35,110,93,80,145,"Medium",-60,,350,,,"TID_LUCHADOR",,"sc/ui.sc","hero_icon_primo",2,5,1,2,2,3,0,"human","footstep",40,250,130,,
"Undertaker",,"UndertakerWeapon","UndertakerUlti",,750,800,,,,,,,,12,,120,100,"Hero",,"UndertakerDefault",,,,,,,"takedamage_gen","death_undertaker","Gen_move_fx","reload_undertaker","No_ammo_shotgungirl",,,,,,,,,,,50,80,80,,,35,110,100,80,120,"Medium",-55,,350,,,"TID_UNDERTAKER",,"sc/ui.sc","hero_icon_mortis",2,5,1,2,2,3,0,"human","footstep",25,350,165,,
"Crow",,"CrowWeapon","CrowUlti",,750,600,,,,,,,,12,,200,100,"Hero",,"CrowDefault",,,,,,,"takedamage_gen","death_crow","Gen_move_fx","reload_crow","No_ammo_shotgungirl","crow_dryfire",,,,,,,,,,45,80,80,,,35,110,100,80,120,"Medium",-38,,350,,,"TID_CROW",,"sc/ui.sc","hero_icon_crow",,,2,3,2,2,0,"human","footstep",20,200,100,"true","true"
"DeadMariachi",,"DeadMariachiWeapon","DeadMariachiUlti",,650,800,,,,,,,,12,,120,100,"Hero",,"DeadMariachiDefault",,,,,,,"takedamage_gen","death_dead_mariachi","Gen_move_fx","reload_dead_mariachi","No_ammo_shotgungirl",,,,,,,,,,,20,80,80,,,35,110,100,80,120,"Medium",-45,,0,,,"TID_DEAD_MARIACHI",,"sc/ui.sc","hero_icon_poco",,,2,3,2,2,0,"human","footstep",25,250,100,,
"BowDude",,"BowDudeWeapon","BowDudeUlti",,650,900,,,,,,,,12,,120,100,"Hero",,"BowDudeDefault",,,,,,,"takedamage_gen","death_bow_dude","Gen_move_fx","reload_bow_dude","No_ammo_shotgungirl","dry_fire_bowdude",,,,,,,,,,45,80,80,,,35,100,90,80,120,"Medium",-55,,350,,,"TID_BOW_DUDE",,"sc/ui.sc","hero_icon_bo",,,2,3,2,2,0,"human","footstep",30,300,100,,"true"
"Sniper",,"SniperWeapon","SniperUlti",,650,600,,,,,,,,12,,120,100,"Hero",,"SniperDefault",,,,,,,"takedamage_gen","death_sniper","Gen_move_fx","reload_sniper","No_ammo_shotgungirl",,,,,,,,,,,45,80,80,,,35,110,100,90,120,"Medium",-45,,350,,,"TID_SNIPER",,"sc/ui.sc","hero_icon_piper",,,2,3,2,2,100,"human","footstep",25,400,160,,
"MinigunDude","true","MinigunDudeWeapon","MinigunDudeUlti",,550,1200,,,,,,,,12,,120,100,"Hero",,"MinigunDudeDefault",,,,,,,"takedamage_gen","death_minigun","Gen_move_fx","reload_minigun","No_ammo_shotgungirl",,,,,,,,,,,50,80,80,,,35,110,,80,145,"Medium",-55,,350,,,"TID_MINIGUN_DUDE",,"sc/ui.sc","hero_icon_dummy",2,5,1,2,2,3,400,"human","footstep",30,400,130,,
"TutorialDummy",,,,,0,400,,,,,,,,12,,,,"Minion_Building",,"BullGuyDefault",,,,,,,"takedamage_gen","death_bull_dude","Gen_move_fx",,"No_ammo_shotgungirl",,,,,,,,,,,35,80,80,,,35,110,,,145,"Medium",-45,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,
"TutorialDummy2",,,,,0,400,,,,,,,,12,,,,"Minion_Building_charges_ulti",,"BullGuyDefault",,,,,,,"takedamage_gen","death_bull_dude","Gen_move_fx",,,,,,,,,,,,,35,80,80,,,35,110,,,145,"Medium",-45,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,
"MechanicTurret",,,,,0,700,,350,60,,,30,"MechanicTurretProjectile",27,,,,"Minion_Building",,"TurretDefault",,,,,,,"nuts_bolts_metal_small","nuts_bolts_metal_explosion",,,,,"SpawnTurret",,"turret_attack",,,,,,,35,75,75,,,25,110,150,,120,"Medium",-30,,150,,,,,,,,,,,,,,,"footstep",25,400,160,,
"HealingStation",,,,,0,800,,,,,,,,12,,,,"Minion_Building",,,"sc/chr_comtower.sc","comm_tower_1","comm_tower_1","safe_shadow","HealingStationHeal",,,,,,,,,,,,,,,,,,75,75,,,25,45,,,120,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,
"Safe1",,,,,0,5000,,700,,,,,,20,,,,"Pvp_Base",,,"sc/chr_comtower.sc","comm_tower_1","comm_tower_1","safe_shadow",,,"nuts_bolts_metal_small","safe_explosion",,,,,,,,,,,,,,,100,-100,0,0,0,100,,,160,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,
"Safe2",,,,,0,6000,,700,,,,,,20,,,,"Pvp_Base",,,"sc/chr_comtower.sc","comm_tower_1","comm_tower_1","safe_shadow",,,"nuts_bolts_metal_small","safe_explosion",,,,,,,,,,,,,,,100,-100,0,0,0,100,,,160,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,
"Safe3",,,,,0,8000,,700,,,,,,20,,,,"Pvp_Base",,,"sc/chr_comtower.sc","comm_tower_1","comm_tower_1","safe_shadow",,,"nuts_bolts_metal_small","safe_explosion",,,,,,,,,,,,,,,100,-100,0,0,0,100,,,160,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,
"Safe4",,,,,0,9000,,700,,,,,,20,,,,"Pvp_Base",,,"sc/chr_comtower.sc","comm_tower_1","comm_tower_1","safe_shadow",,,"nuts_bolts_metal_small","safe_explosion",,,,,,,,,,,,,,,100,-100,0,0,0,100,,,160,"Medium",-45,,300,,,,,,,,,,,,,,,"footstep",25,400,160,,
"ExplodingBarrel",,,,,0,3000,,,,,,,,,,,,"Minion_Building",,,"sc/level.sc","tnt_box","tnt_box","tnt_box_shadow",,"ExplodingBarrelExplosion",,,,,,,,,,,,,,,,35,100,-100,0,0,0,100,,,145,"Medium",-45,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,
"PoisonBarrel",,,,,0,2,,,,,,,,,,,,"Minion_Building",,,"sc/chr_comtower.sc","toxic_barrel_1","toxic_barrel_1","blocking4_mid_shadow",,"PoisonBarrelExplosion",,,,,,,,,,,,,,,,35,80,80,,,35,100,,,145,,,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,
"ShamanPet",,,,,500,1000,,600,100,,,,,6,,,,"Minion_FindEnemies",,"ShamanBearDefault",,,,,,,,"death_bull_dude","Gen_move_fx",,,,"bear_spawn",,"bear_attack",,,,,,,30,85,80,,,25,110,200,,145,"Medium",-58,,,,,,,,,,,,,,,,,"footstep",25,250,160,,
"BoneThrowerPet",,,,,800,700,,300,40,,,,,4,200,,,"Minion_Dog",,"RocketGirlDefault",,,,,,,,,"Gen_alien_move_fx",,,,,,,,,,,,,,85,80,,,25,80,,,120,"Medium",-40,,,,,,,,,,,,,,,,,"footstep",25,400,160,,
"LaserBall",,,,,0,1,,,,,,,,,,,,"LaserBall",,,"sc/chr_comtower.sc","exploding_barrel_1","exploding_barrel_1","blocking4_mid_shadow",,,,,,,,,,,,,,,,,,,80,80,,,25,70,,,120,,,,,,,,,,,,,,,,,,,,,,160,,
"LootBox",,,,,0,1500,,,,,,,,,,,,"LootBox",,,"sc/level.sc","powerup_barrel","powerup_barrel","powerup_barrel_shadow",,,,,,,,,,,,,,,,,,35,100,-100,0,0,0,100,,,145,"Medium",-40,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,
"TutorialDummy3",,,,,0,50,,,,,,,,12,,,,"Minion_Building_charges_ulti",,"TntGuyDefault",,,,,,,"takedamage_gen","death_bull_dude","Gen_move_fx",,,,,,,,,,,,,35,80,80,,,35,110,,,145,"Medium",-45,,350,,,,,,,,,,,,,,,"footstep",25,400,160,,
1 Name Disabled WeaponSkill UltimateSkill Pet Speed Hitpoints MeleeAutoAttackSplashDamage AutoAttackSpeedMs AutoAttackDamage AutoAttackBulletsPerShot AutoAttackMode AutoAttackProjectileSpread AutoAttackProjectile AutoAttackRange RegeneratePerSecond UltiChargeMul UltiChargeDiv Type DamagerPercentFromAliens DefaultSkin FileName BlueExportName RedExportName ShadowExportName AreaEffect DeathAreaEffect TakeDamageEffect DeathEffect MoveEffect ReloadEffect OutOfAmmoEffect DryFireEffect SpawnEffect MeleeHitEffect AutoAttackStartEffect KillCelebrationSoundVO InLeadCelebrationSoundVO StartSoundVO UseUltiSoundVO TakeDamageSoundVO DeathSoundVO AttackStartEffectOffset ShadowScaleX ShadowScaleY ShadowX ShadowY ShadowSkew Scale HeroScreenScale EndScreenScale CollisionRadius HealthBar HealthBarOffsetY FlyingHeight ProjectileStartZ StopMovementAfterMS WaitMS TID ForceAttackAnimationToEnd IconSWF IconExportName ThumbnailCameraYAdjustment ThumbnailCameraZAdjustment Archetype DamageCtg SpeedCtg HpCtg RecoilAmount Homeworld FootstepClip DifferentFootstepOffset FootstepIntervalMS AttackingWeaponScale UseThrowingLeftWeaponBoneScaling UseThrowingRightWeaponBoneScaling
2 string boolean string string string int int boolean int int int string int string int int int int String int string string string string string string string string string string string string string string string string string string string string string string int int int int int int int int int int string int int int int int string boolean string string int int int int int int int string string int int int boolean boolean
3 ShotgunGirl ShotgunGirlWeapon ShotgunGirlUlti 650 800 12 120 100 Hero BanditGirlDefault takedamage_gen death_shotgun_girl Gen_move_fx reload_shotgun_girl No_ammo_shotgungirl Dry_fire_shotgungirl Shelly_Kill Shelly_Lead Shelly_Start Utilshotgun_Vo ShellyTakedamge_Vo Shelly_Die 30 80 80 35 110 95 80 120 Medium -50 350 TID_SHOTGUN_GIRL sc/ui.sc hero_icon_shelly 2 2 2 2 1000 human footstep 25 250 200
4 Gunslinger GunslingerWeapon GunslingerUlti 650 600 12 120 100 Hero GunSlingerDefault takedamage_gen death_gunslinger Gen_move_fx reload_gunslinger No_ammo_shotgungirl Hotshot_Kill Hotshot_Lead Hotshot_Start Hotshot_Ulti Hotshot_Takedamge_Vo Hotshot_Die 35 80 80 35 110 95 80 120 Medium -45 350 TID_GUNSLINGER sc/ui.sc hero_icon_colt 2 3 2 2 300 human footstep 25 300 160
5 BullDude BullDudeWeapon BullDudeUlti 650 1200 12 120 100 Hero BullGuyDefault takedamage_gen death_bull_dude Gen_move_fx reload_bull_dude No_ammo_shotgungirl Bull_kill Bull_lead Bull_start Bull_ulti Bull_takedamage_vo Bull_die 40 80 80 35 110 93 80 145 Medium -55 350 TID_BULL_DUDE sc/ui.sc hero_icon_bull 2 5 1 2 2 3 600 human footstep 40 300 130
6 RocketGirl RocketGirlWeapon RocketGirlUlti 650 600 12 120 100 Hero RocketGirlDefault takedamage_gen death_rocket_girl Gen_move_fx reload_rocket_girl No_ammo_shotgungirl Brock_dryfire 35 80 80 35 110 95 80 120 Medium -50 350 TID_ROCKET_GIRL sc/ui.sc hero_icon_brock 2 3 2 1 300 human footstep 25 300 100
7 TrickshotDude TrickshotDudeWeapon TrickshotDudeUlti 650 500 12 120 100 Hero TrickshotDefault takedamage_gen death_trickshot_dude Gen_move_fx reload_trickshot_dude No_ammo_shotgungirl Rick_kill Rick_lead Rick_start Rick_ulti Rick_hurt Rick_die 70 80 80 35 110 95 80 120 Medium -45 350 TID_TRICKSHOT_DUDE sc/ui.sc hero_icon_rick 2 2 2 2 300 human footstep 25 300 160
8 Cactus CactusWeapon CactusUlti 650 600 12 120 100 Hero CactusDefault takedamage_gen death_cactus Gen_move_fx reload_cactus No_ammo_shotgungirl 35 80 80 35 110 80 120 Medium -30 350 TID_CACTUS sc/ui.sc hero_icon_spike 2 2 2 2 0 human footstep 40 300 100 true true
9 Barkeep BarkeepWeapon BarkeepUlti 650 600 12 120 100 Hero BarkeepDefault takedamage_gen death_barkeep Gen_move_fx reload_barkeep No_ammo_shotgungirl dry_fire_barkeep 80 80 35 110 95 80 120 Medium -40 350 TID_BARKEEP sc/ui.sc hero_icon_barley 2 3 2 1 0 human footstep 25 300 100 true true
10 Mechanic MechanicWeapon MechanicUlti 650 700 12 120 100 Hero MechanicDefault takedamage_gen death_mechanic Gen_move_fx reload_mechanic No_ammo_shotgungirl dry_fire_mechanic Jess_kill Jess_lead Jess_start Jess_ulti Jess_takedamage Jess_die 35 80 80 35 110 100 80 120 Medium -45 350 TID_MECHANIC sc/ui.sc hero_icon_jess 2 2 2 2 500 human footstep 20 200 160
11 Shaman ShamanWeapon ShamanUlti 650 800 12 120 100 Hero ShamanDefault takedamage_gen death_shaman Gen_move_fx No_ammo_shotgungirl 35 80 80 35 110 100 80 120 Medium -45 350 TID_SHAMAN sc/ui.sc hero_icon_nita 2 2 2 2 1000 human footstep 25 250 160
12 TntDude TntDudeWeapon TntDudeUlti 650 600 12 120 100 Hero TntGuyDefault takedamage_gen death_tnt_dude Gen_move_fx reload_tnt_dude No_ammo_shotgungirl Tnt_guy_kill_vo Tnt_guy_lead_vo Tnt_guy_start_vo Tnt_guy_ulti_vo Tnt_guy_hurt_vo Tnt_guy_die_vo 35 80 80 35 130 110 80 120 Medium -42 350 TID_TNT_DUDE sc/ui.sc hero_icon_mike -1 0 2 3 2 1 0 human footstep 25 200 100 true true
13 Luchador LuchadorWeapon LuchadorUlti 650 1300 12 120 100 Hero LuchadorDefault takedamage_gen death_luchador Gen_move_fx No_ammo_shotgungirl Gen_hit_melee 50 80 80 35 110 93 80 145 Medium -60 350 TID_LUCHADOR sc/ui.sc hero_icon_primo 2 5 1 2 2 3 0 human footstep 40 250 130
14 Undertaker UndertakerWeapon UndertakerUlti 750 800 12 120 100 Hero UndertakerDefault takedamage_gen death_undertaker Gen_move_fx reload_undertaker No_ammo_shotgungirl 50 80 80 35 110 100 80 120 Medium -55 350 TID_UNDERTAKER sc/ui.sc hero_icon_mortis 2 5 1 2 2 3 0 human footstep 25 350 165
15 Crow CrowWeapon CrowUlti 750 600 12 200 100 Hero CrowDefault takedamage_gen death_crow Gen_move_fx reload_crow No_ammo_shotgungirl crow_dryfire 45 80 80 35 110 100 80 120 Medium -38 350 TID_CROW sc/ui.sc hero_icon_crow 2 3 2 2 0 human footstep 20 200 100 true true
16 DeadMariachi DeadMariachiWeapon DeadMariachiUlti 650 800 12 120 100 Hero DeadMariachiDefault takedamage_gen death_dead_mariachi Gen_move_fx reload_dead_mariachi No_ammo_shotgungirl 20 80 80 35 110 100 80 120 Medium -45 0 TID_DEAD_MARIACHI sc/ui.sc hero_icon_poco 2 3 2 2 0 human footstep 25 250 100
17 BowDude BowDudeWeapon BowDudeUlti 650 900 12 120 100 Hero BowDudeDefault takedamage_gen death_bow_dude Gen_move_fx reload_bow_dude No_ammo_shotgungirl dry_fire_bowdude 45 80 80 35 100 90 80 120 Medium -55 350 TID_BOW_DUDE sc/ui.sc hero_icon_bo 2 3 2 2 0 human footstep 30 300 100 true
18 Sniper SniperWeapon SniperUlti 650 600 12 120 100 Hero SniperDefault takedamage_gen death_sniper Gen_move_fx reload_sniper No_ammo_shotgungirl 45 80 80 35 110 100 90 120 Medium -45 350 TID_SNIPER sc/ui.sc hero_icon_piper 2 3 2 2 100 human footstep 25 400 160
19 MinigunDude true MinigunDudeWeapon MinigunDudeUlti 550 1200 12 120 100 Hero MinigunDudeDefault takedamage_gen death_minigun Gen_move_fx reload_minigun No_ammo_shotgungirl 50 80 80 35 110 80 145 Medium -55 350 TID_MINIGUN_DUDE sc/ui.sc hero_icon_dummy 2 5 1 2 2 3 400 human footstep 30 400 130
20 TutorialDummy 0 400 12 Minion_Building BullGuyDefault takedamage_gen death_bull_dude Gen_move_fx No_ammo_shotgungirl 35 80 80 35 110 145 Medium -45 350 footstep 25 400 160
21 TutorialDummy2 0 400 12 Minion_Building_charges_ulti BullGuyDefault takedamage_gen death_bull_dude Gen_move_fx 35 80 80 35 110 145 Medium -45 350 footstep 25 400 160
22 MechanicTurret 0 700 350 60 30 MechanicTurretProjectile 27 Minion_Building TurretDefault nuts_bolts_metal_small nuts_bolts_metal_explosion SpawnTurret turret_attack 35 75 75 25 110 150 120 Medium -30 150 footstep 25 400 160
23 HealingStation 0 800 12 Minion_Building sc/chr_comtower.sc comm_tower_1 comm_tower_1 safe_shadow HealingStationHeal 75 75 25 45 120 Medium -45 300 footstep 25 400 160
24 Safe1 0 5000 700 20 Pvp_Base sc/chr_comtower.sc comm_tower_1 comm_tower_1 safe_shadow nuts_bolts_metal_small safe_explosion 100 -100 0 0 0 100 160 Medium -45 300 footstep 25 400 160
25 Safe2 0 6000 700 20 Pvp_Base sc/chr_comtower.sc comm_tower_1 comm_tower_1 safe_shadow nuts_bolts_metal_small safe_explosion 100 -100 0 0 0 100 160 Medium -45 300 footstep 25 400 160
26 Safe3 0 8000 700 20 Pvp_Base sc/chr_comtower.sc comm_tower_1 comm_tower_1 safe_shadow nuts_bolts_metal_small safe_explosion 100 -100 0 0 0 100 160 Medium -45 300 footstep 25 400 160
27 Safe4 0 9000 700 20 Pvp_Base sc/chr_comtower.sc comm_tower_1 comm_tower_1 safe_shadow nuts_bolts_metal_small safe_explosion 100 -100 0 0 0 100 160 Medium -45 300 footstep 25 400 160
28 ExplodingBarrel 0 3000 Minion_Building sc/level.sc tnt_box tnt_box tnt_box_shadow ExplodingBarrelExplosion 35 100 -100 0 0 0 100 145 Medium -45 350 footstep 25 400 160
29 PoisonBarrel 0 2 Minion_Building sc/chr_comtower.sc toxic_barrel_1 toxic_barrel_1 blocking4_mid_shadow PoisonBarrelExplosion 35 80 80 35 100 145 350 footstep 25 400 160
30 ShamanPet 500 1000 600 100 6 Minion_FindEnemies ShamanBearDefault death_bull_dude Gen_move_fx bear_spawn bear_attack 30 85 80 25 110 200 145 Medium -58 footstep 25 250 160
31 BoneThrowerPet 800 700 300 40 4 200 Minion_Dog RocketGirlDefault Gen_alien_move_fx 85 80 25 80 120 Medium -40 footstep 25 400 160
32 LaserBall 0 1 LaserBall sc/chr_comtower.sc exploding_barrel_1 exploding_barrel_1 blocking4_mid_shadow 80 80 25 70 120 160
33 LootBox 0 1500 LootBox sc/level.sc powerup_barrel powerup_barrel powerup_barrel_shadow 35 100 -100 0 0 0 100 145 Medium -40 350 footstep 25 400 160
34 TutorialDummy3 0 50 12 Minion_Building_charges_ulti TntGuyDefault takedamage_gen death_bull_dude Gen_move_fx 35 80 80 35 110 145 Medium -45 350 footstep 25 400 160

View file

@ -0,0 +1,28 @@
"Name","NumberValue","BooleanValue","TextValue","StringArray","NumberArray"
"String","int","boolean","string","String","int"
"ALLIANCE_CREATE_RESOURCE",,,"Gold",,
"ALLIANCE_CREATE_COST",0,,,,
"STARTING_DIAMONDS",0,,,,
"MAX_MESSAGE_LENGTH",128,,,,
"MAX_ALLIANCE_MAIL_LENGTH",256,,,,
"SPEED_UP_DIAMOND_COST_1_MIN",1,,,,
"SPEED_UP_DIAMOND_COST_1_HOUR",4,,,,
"SPEED_UP_DIAMOND_COST_24_HOURS",96,,,,
"SPEED_UP_DIAMOND_COST_1_WEEK",672,,,,
"SPEED_UP_FREE_SECONDS",0,,,,
"RESOURCE_DIAMOND_COST_1",1,,,,
"RESOURCE_DIAMOND_COST_10",2,,,,
"RESOURCE_DIAMOND_COST_100",20,,,,
"RESOURCE_DIAMOND_COST_1000",200,,,,
"RESOURCE_DIAMOND_COST_10000",2000,,,,
"RESOURCE_DIAMOND_COST_100000",20000,,,,
"RESOURCE_DIAMOND_COST_1000000",200000,,,,
"RESOURCE_DIAMOND_COST_10000000",2000000,,,,
"ALLIANCE_SCORE_CONTRIBUTION_PERCENTAGE",,,,,50
,,,,,25
,,,,,12
,,,,,10
,,,,,3
"STARTING_GOLD",92,,,,
"BATTLE_PING_SAMPLE_SECONDS",15,,,,
"ALLIANCE_UNLOCK_EXP_LEVEL",1,,,,
1 Name NumberValue BooleanValue TextValue StringArray NumberArray
2 String int boolean string String int
3 ALLIANCE_CREATE_RESOURCE Gold
4 ALLIANCE_CREATE_COST 0
5 STARTING_DIAMONDS 0
6 MAX_MESSAGE_LENGTH 128
7 MAX_ALLIANCE_MAIL_LENGTH 256
8 SPEED_UP_DIAMOND_COST_1_MIN 1
9 SPEED_UP_DIAMOND_COST_1_HOUR 4
10 SPEED_UP_DIAMOND_COST_24_HOURS 96
11 SPEED_UP_DIAMOND_COST_1_WEEK 672
12 SPEED_UP_FREE_SECONDS 0
13 RESOURCE_DIAMOND_COST_1 1
14 RESOURCE_DIAMOND_COST_10 2
15 RESOURCE_DIAMOND_COST_100 20
16 RESOURCE_DIAMOND_COST_1000 200
17 RESOURCE_DIAMOND_COST_10000 2000
18 RESOURCE_DIAMOND_COST_100000 20000
19 RESOURCE_DIAMOND_COST_1000000 200000
20 RESOURCE_DIAMOND_COST_10000000 2000000
21 ALLIANCE_SCORE_CONTRIBUTION_PERCENTAGE 50
22 25
23 12
24 10
25 3
26 STARTING_GOLD 92
27 BATTLE_PING_SAMPLE_SECONDS 15
28 ALLIANCE_UNLOCK_EXP_LEVEL 1

15
2.57/csv_logic/items.csv Normal file
View file

@ -0,0 +1,15 @@
"Name","FileName","ExportName","ExportNameEnemy","ShadowExportName","GroundGlowExportName","LoopingEffect","Value","Value2","TriggerRangeSubTiles","TriggerAreaEffect","CanBePickedUp","SpawnEffect"
"string","string","string","string","string","string","string","int","int","int","string","boolean","string"
"Health","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green","Health_fx",200,,3,,"true","Spawn_plasmoid"
"Speed","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green","Health_fx",300,,3,,"true","Spawn_plasmoid"
"Damage","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green","Health_fx",100,,3,,"true","Spawn_plasmoid"
"Point","sc/effects.sc","blob_pickup","blob_pickup",,"pickup_glow","Blob_fx",,,3,,"true","Spawn_plasmoid"
"Corpse","sc/effects.sc","Fear_face","Fear_face",,,,,,,,,"Spawn_plasmoid"
"OrbSpawner","sc/level.sc","spawn_hole","spawn_hole","spawn_hole_shadow",,,,,,,,"Spawn_plasmoid"
"Mine","sc/effects.sc","mine","mine_red","projectile_shadow",,,200,1300,3,"MineExplosion","true","Spawn_mine"
"SupplyCrate","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green",,,,,,,"Spawn_plasmoid"
"BoxOfMines","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green",,,,,,,"Spawn_plasmoid"
"BattleRoyaleBuff","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green","Health_fx",5,100,3,,"true","Spawn_plasmoid"
"Money","sc/effects.sc","wanted_star_pickup","wanted_star_pickup",,"pickup_glow_gold","Blob_fx",1,,3,,"true","Spawn_plasmoid"
"BoxOfBombs","sc/effects.sc","red_pickup","red_pickup",,"pickup_glow_green",,,,,,,"Spawn_plasmoid"
"Bomb","sc/effects.sc","grenade_01","grenade_01_red","projectile_shadow",,,200,300,200,"SniperBombExplosion","true","Spawn_sniper_bomb"
1 Name FileName ExportName ExportNameEnemy ShadowExportName GroundGlowExportName LoopingEffect Value Value2 TriggerRangeSubTiles TriggerAreaEffect CanBePickedUp SpawnEffect
2 string string string string string string string int int int string boolean string
3 Health sc/effects.sc red_pickup red_pickup pickup_glow_green Health_fx 200 3 true Spawn_plasmoid
4 Speed sc/effects.sc red_pickup red_pickup pickup_glow_green Health_fx 300 3 true Spawn_plasmoid
5 Damage sc/effects.sc red_pickup red_pickup pickup_glow_green Health_fx 100 3 true Spawn_plasmoid
6 Point sc/effects.sc blob_pickup blob_pickup pickup_glow Blob_fx 3 true Spawn_plasmoid
7 Corpse sc/effects.sc Fear_face Fear_face Spawn_plasmoid
8 OrbSpawner sc/level.sc spawn_hole spawn_hole spawn_hole_shadow Spawn_plasmoid
9 Mine sc/effects.sc mine mine_red projectile_shadow 200 1300 3 MineExplosion true Spawn_mine
10 SupplyCrate sc/effects.sc red_pickup red_pickup pickup_glow_green Spawn_plasmoid
11 BoxOfMines sc/effects.sc red_pickup red_pickup pickup_glow_green Spawn_plasmoid
12 BattleRoyaleBuff sc/effects.sc red_pickup red_pickup pickup_glow_green Health_fx 5 100 3 true Spawn_plasmoid
13 Money sc/effects.sc wanted_star_pickup wanted_star_pickup pickup_glow_gold Blob_fx 1 3 true Spawn_plasmoid
14 BoxOfBombs sc/effects.sc red_pickup red_pickup pickup_glow_green Spawn_plasmoid
15 Bomb sc/effects.sc grenade_01 grenade_01_red projectile_shadow 200 300 200 SniperBombExplosion true Spawn_sniper_bomb

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@ -0,0 +1,3 @@
"Name","IconSWF","IconExportName","LocalizedName","Enabled","FileName"
"String","String","String","String","Boolean","String"
"EN","sc/ui.sc","flag_gb","English","true","csv_client/texts.csv"
1 Name IconSWF IconExportName LocalizedName Enabled FileName
2 String String String String Boolean String
3 EN sc/ui.sc flag_gb English true csv_client/texts.csv

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@ -0,0 +1,31 @@
"Name","TID","TileSetPrefix","TileSetRedAdd","TileSetGreenAdd","TileSetBlueAdd","TileSetRedMul","TileSetGreenMul","TileSetBlueMul","IconSWF","IconExportName","GameMode","AllowedMaps","ShadowR","ShadowG","ShadowB","ShadowA","Music","LargeMap"
"string","string","string","int","int","int","int","int","int","string","string","string","string","int","int","int","int","string","boolean"
"Wanted1","TID_WANTED_1","oasis_",0,0,0,255,255,255,"sc/ui.sc","level_image_oasis","BountyHunter","Wanted_1",0,66,66,60,,
"Gemgrab1","TID_GOLDRUSH_1","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine","CoinRush","Gemgrab_1",0,0,100,60,,
"Survival1","TID_BATTLE_ROYALE_1",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_1",100,0,0,60,,
"Heist1","TID_BANKHEIST_1",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon","AttackDefend","Bankheist_1",100,0,0,60,,
"Wanted2","TID_WANTED_2","oasis_",0,0,0,255,255,255,"sc/ui.sc","level_image_oasis_01","BountyHunter","Wanted_2",0,66,66,60,,
"Gemgrab2","TID_GOLDRUSH_2","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine_01","CoinRush","Gemgrab_2",0,0,100,60,,
"Survival2","TID_BATTLE_ROYALE_2",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_2",100,0,0,60,,
"Heist2","TID_BANKHEIST_2",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_01","AttackDefend","Bankheist_2",100,0,0,60,,
"Wanted3","TID_WANTED_3","oasis_",0,0,0,255,255,255,"sc/ui.sc","level_image_oasis_02","BountyHunter","Wanted_3",0,66,66,60,,
"Gemgrab3","TID_GOLDRUSH_3","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine_02","CoinRush","Gemgrab_3",0,0,100,60,,
"Survival3","TID_BATTLE_ROYALE_3",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_3",100,0,0,60,,
"Heist3","TID_BANKHEIST_3",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_02","AttackDefend","Bankheist_3",100,0,0,60,,
"Wanted4","TID_WANTED_4",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon","BountyHunter","Gemgrab_3",100,0,0,60,,
"Gemgrab4","TID_GOLDRUSH_4","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine","CoinRush","Wanted_3",0,0,100,60,,
"Survival4","TID_BATTLE_ROYALE_4",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_4",100,0,0,60,,
"Heist4","TID_BANKHEIST_4",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon","AttackDefend","Bankheist_1",100,0,0,60,,
"Wanted5","TID_WANTED_5",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_02","BountyHunter","Gemgrab_2",100,0,0,60,,
"Gemgrab5","TID_GOLDRUSH_5","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine_01","CoinRush","Gemgrab_5",0,0,100,60,,
"Survival5","TID_BATTLE_ROYALE_5",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_2",100,0,0,60,,
"Heist5","TID_BANKHEIST_5",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon","AttackDefend","Bankheist_2",100,0,0,60,,
"Wanted6","TID_WANTED_6",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_01","BountyHunter","Wanted_4",0,66,66,60,,
"Gemgrab6","TID_GOLDRUSH_6","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine","CoinRush","Wanted_4",0,0,100,60,,
"Survival6","TID_BATTLE_ROYALE_6",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_2",100,0,0,60,,
"Heist6","TID_BANKHEIST_6",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_02","AttackDefend","Bankheist_2",100,0,0,60,,
"Wanted7","TID_WANTED_7",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon","BountyHunter","Wanted_5",100,0,0,60,,
"Gemgrab7","TID_GOLDRUSH_7","mine_",0,0,0,255,255,255,"sc/ui.sc","level_image_gemmine_01","CoinRush","Gemgrab_4",0,0,100,60,,
"Survival7","TID_BATTLE_ROYALE_7",,0,0,0,255,255,255,"sc/ui.sc","level_image_stormvalley","BattleRoyale","Survival_2",100,0,0,60,,
"Heist7","TID_BANKHEIST_7",,0,0,0,255,255,255,"sc/ui.sc","level_image_canyon_01","AttackDefend","Bankheist_2",100,0,0,60,,
"Tutorial",,,0,0,0,255,255,255,"sc/ui.sc",,"CoinRush",,100,0,0,60,,
1 Name TID TileSetPrefix TileSetRedAdd TileSetGreenAdd TileSetBlueAdd TileSetRedMul TileSetGreenMul TileSetBlueMul IconSWF IconExportName GameMode AllowedMaps ShadowR ShadowG ShadowB ShadowA Music LargeMap
2 string string string int int int int int int string string string string int int int int string boolean
3 Wanted1 TID_WANTED_1 oasis_ 0 0 0 255 255 255 sc/ui.sc level_image_oasis BountyHunter Wanted_1 0 66 66 60
4 Gemgrab1 TID_GOLDRUSH_1 mine_ 0 0 0 255 255 255 sc/ui.sc level_image_gemmine CoinRush Gemgrab_1 0 0 100 60
5 Survival1 TID_BATTLE_ROYALE_1 0 0 0 255 255 255 sc/ui.sc level_image_stormvalley BattleRoyale Survival_1 100 0 0 60
6 Heist1 TID_BANKHEIST_1 0 0 0 255 255 255 sc/ui.sc level_image_canyon AttackDefend Bankheist_1 100 0 0 60
7 Wanted2 TID_WANTED_2 oasis_ 0 0 0 255 255 255 sc/ui.sc level_image_oasis_01 BountyHunter Wanted_2 0 66 66 60
8 Gemgrab2 TID_GOLDRUSH_2 mine_ 0 0 0 255 255 255 sc/ui.sc level_image_gemmine_01 CoinRush Gemgrab_2 0 0 100 60
9 Survival2 TID_BATTLE_ROYALE_2 0 0 0 255 255 255 sc/ui.sc level_image_stormvalley BattleRoyale Survival_2 100 0 0 60
10 Heist2 TID_BANKHEIST_2 0 0 0 255 255 255 sc/ui.sc level_image_canyon_01 AttackDefend Bankheist_2 100 0 0 60
11 Wanted3 TID_WANTED_3 oasis_ 0 0 0 255 255 255 sc/ui.sc level_image_oasis_02 BountyHunter Wanted_3 0 66 66 60
12 Gemgrab3 TID_GOLDRUSH_3 mine_ 0 0 0 255 255 255 sc/ui.sc level_image_gemmine_02 CoinRush Gemgrab_3 0 0 100 60
13 Survival3 TID_BATTLE_ROYALE_3 0 0 0 255 255 255 sc/ui.sc level_image_stormvalley BattleRoyale Survival_3 100 0 0 60
14 Heist3 TID_BANKHEIST_3 0 0 0 255 255 255 sc/ui.sc level_image_canyon_02 AttackDefend Bankheist_3 100 0 0 60
15 Wanted4 TID_WANTED_4 0 0 0 255 255 255 sc/ui.sc level_image_canyon BountyHunter Gemgrab_3 100 0 0 60
16 Gemgrab4 TID_GOLDRUSH_4 mine_ 0 0 0 255 255 255 sc/ui.sc level_image_gemmine CoinRush Wanted_3 0 0 100 60
17 Survival4 TID_BATTLE_ROYALE_4 0 0 0 255 255 255 sc/ui.sc level_image_stormvalley BattleRoyale Survival_4 100 0 0 60
18 Heist4 TID_BANKHEIST_4 0 0 0 255 255 255 sc/ui.sc level_image_canyon AttackDefend Bankheist_1 100 0 0 60
19 Wanted5 TID_WANTED_5 0 0 0 255 255 255 sc/ui.sc level_image_canyon_02 BountyHunter Gemgrab_2 100 0 0 60
20 Gemgrab5 TID_GOLDRUSH_5 mine_ 0 0 0 255 255 255 sc/ui.sc level_image_gemmine_01 CoinRush Gemgrab_5 0 0 100 60
21 Survival5 TID_BATTLE_ROYALE_5 0 0 0 255 255 255 sc/ui.sc level_image_stormvalley BattleRoyale Survival_2 100 0 0 60
22 Heist5 TID_BANKHEIST_5 0 0 0 255 255 255 sc/ui.sc level_image_canyon AttackDefend Bankheist_2 100 0 0 60
23 Wanted6 TID_WANTED_6 0 0 0 255 255 255 sc/ui.sc level_image_canyon_01 BountyHunter Wanted_4 0 66 66 60
24 Gemgrab6 TID_GOLDRUSH_6 mine_ 0 0 0 255 255 255 sc/ui.sc level_image_gemmine CoinRush Wanted_4 0 0 100 60
25 Survival6 TID_BATTLE_ROYALE_6 0 0 0 255 255 255 sc/ui.sc level_image_stormvalley BattleRoyale Survival_2 100 0 0 60
26 Heist6 TID_BANKHEIST_6 0 0 0 255 255 255 sc/ui.sc level_image_canyon_02 AttackDefend Bankheist_2 100 0 0 60
27 Wanted7 TID_WANTED_7 0 0 0 255 255 255 sc/ui.sc level_image_canyon BountyHunter Wanted_5 100 0 0 60
28 Gemgrab7 TID_GOLDRUSH_7 mine_ 0 0 0 255 255 255 sc/ui.sc level_image_gemmine_01 CoinRush Gemgrab_4 0 0 100 60
29 Survival7 TID_BATTLE_ROYALE_7 0 0 0 255 255 255 sc/ui.sc level_image_stormvalley BattleRoyale Survival_2 100 0 0 60
30 Heist7 TID_BANKHEIST_7 0 0 0 255 255 255 sc/ui.sc level_image_canyon_01 AttackDefend Bankheist_2 100 0 0 60
31 Tutorial 0 0 0 255 255 255 sc/ui.sc CoinRush 100 0 0 60

705
2.57/csv_logic/maps.csv Normal file
View file

@ -0,0 +1,705 @@
"CodeName","Group","Data"
"String","String","String"
49,"Tutorial",".....T........T.."
50,,"................."
51,,"...T.....YY.C.YY."
52,,"NNNNNNNNNNNNNNNNN"
53,,".T.......N..D...."
54,,".....T...N......."
55,,"........CN....D.."
56,,"......T.CN.D....."
57,,"..T.....YN...D..."
58,,".........ND.....D"
59,,".....T..CN...D..."
60,,".........N.D....."
61,,"..T....T.N.....D."
62,,".........N......."
63,,"......T..N..RRR.."
64,,"..T......N.RRRRR."
65,,"....T....N.RRRRR."
66,,".T.....T.N.RRRRR."
67,,"...T.....N.RRRRR."
68,,".....T...N.RRRRR."
69,,"..T......N.RRRRR."
70,,"......T..N..RRR.."
71,,"...T.....N......."
72,,"NNNNNNNNNNN..NNMM"
73,,"YYC............MM"
74,,"...............MM"
75,,"..............CMM"
76,,"CY............CMM"
77,,"YCC.....YYC...YMM"
78,,"MMM...MMMMMMMMMMM"
79,,"MMM...MMMMMMMMMMM"
80,,"MMM...MMMMMMMMMMM"
81,,"MMM.1.MMMMMMMMMMM"
82,"Wanted_1",".RR...2.2.2......"
83,,".RR...........RR."
84,,"...........T..RR."
85,,"...T............."
86,,"................."
87,,"....RR.....RR...."
88,,"RR..MM.....MM..RR"
89,,"MMMMMM.....MMMMMM"
90,,"R...RR.....RR...R"
91,,"R...............R"
92,,"R...............R"
93,,"R....XRRXXXXD...R"
94,,"RR..BXRRR.B....RR"
95,,"RR...X.....D...RR"
96,,"RRM....D.......RR"
97,,"RRMB..........MRR"
98,,"RRM..D...D....MRR"
99,,"RRM..........BMRR"
100,,"RR....D......DMRR"
101,,"RR.........X...RR"
102,,"RR..D.B.RRRXB..RR"
103,,"R....XXXXRRX....R"
104,,"R...............R"
105,,"R...............R"
106,,"R...RR.....RR...R"
107,,"MMMMMM.....MMMMMM"
108,,"RR..MM.....MM..RR"
109,,"....RR.....RR...."
110,,"................."
111,,".............T..."
112,,".RR..T..........."
113,,".RR...........RR."
114,,"......1.1.1...RR."
115,"Wanted_2",".RR...2.2.2......"
116,,".RR...........RR."
117,,"..........D...RR."
118,,"B....D..........."
119,,"...............D."
120,,"....RRR...RRR...."
121,,"RR..MMR...RMM..RR"
122,,"MM..MMR...RMM..MM"
123,,"RRRRRRRRRRRRRRRRR"
124,,"R...........D...R"
125,,"R.....D......B..R"
126,,"R.CMMM...DMMMMY.R"
127,,"R..MRRRRRRRRRM..R"
128,,"R.BMRRRRRRRRR...R"
129,,"R..MRRRRRXXRR.D.R"
130,,"..DMRRRRRRRRR...."
131,,"...MRRRRRRRRRM..."
132,,"....RRRRRRRRRMB.."
133,,"R...RRXXRRRRRM.DR"
134,,"R.D.RRRRRRRRRM..R"
135,,"R..MRRRRRRRRRM..R"
136,,"R.YMMMM.D..MMMC.R"
137,,"R....B.....D....R"
138,,"R...D...........R"
139,,"RRRRRRRRRRRRRRRRR"
140,,"MM..MMR...RMM..MM"
141,,"RR..MMR...RMM..RR"
142,,"....RRR...RRR...."
143,,".D..............."
144,,"..........D.....B"
145,,".RR.............."
146,,".RR...D.......RR."
147,,"......1.1.1...RR."
148,"Wanted_3",".RR...2.2.2......"
149,,".RR...........RR."
150,,"....D.........RR."
151,,"...T.......D....."
152,,"................."
153,,"....RR.....RR...."
154,,"RR..CY.....CY..RR"
155,,"RRMMMM.....MMMMRR"
156,,"RRRRRR.....RRRRRR"
157,,"R...............R"
158,,"R...BD......B...R"
159,,"R..MMMM...MMMM..R"
160,,"R.BMRRR...RRRMB.R"
161,,"R..MR.....D.RM..R"
162,,"R..MR.D.....RM..R"
163,,"R..RR....D..RR..R"
164,,"R..RR.......RR..R"
165,,"R..RR.D.....RR..R"
166,,"R..MR......DRM..R"
167,,"R..MR..D....RM..R"
168,,"R.BMRRR...RRRMB.R"
169,,"R..MMMM...MMMM..R"
170,,"R...BD......B...R"
171,,"R...............R"
172,,"RRRRRR..D..RRRRRR"
173,,"RRMMMM.....MMMMRR"
174,,"RR..YC.....YC..RR"
175,,"....RR.....RR...."
176,,"................."
177,,".....D.......T..."
178,,".RR.....D........"
179,,".RR...........RR."
180,,"......1.1.1...RR."
181,"Gemgrab_1","CC....2.2.2....CC"
182,,"CC.............CC"
183,,"CC..............."
184,,"................."
185,,"................."
186,,".....YYY...YY.RRR"
187,,"..............RRR"
188,,"RRMX..........RRR"
189,,"RRMM.........XMRR"
190,,"RRRRRRRXMMRRRMMRR"
191,,"RRRRRRRRRRRRRMXRR"
192,,"RRMM...........RR"
193,,"RRXM............R"
194,,"RR.........RXM..R"
195,,"R..........RRM..."
196,,"R................"
197,,"................."
198,,"................R"
199,,"...MRR..........R"
200,,"R..MXR.........RR"
201,,"R............MXRR"
202,,"RR...........MMRR"
203,,"RRXMRRRRRRRRRRRRR"
204,,"RRMMRRRMMXRRRRRRR"
205,,"RRMX.........MMRR"
206,,"RRR..........XMRR"
207,,"RRR.............."
208,,"RRR.YY...YYY....."
209,,"................."
210,,"................."
211,,"...............CC"
212,,"CC.............CC"
213,,"CC....1.1.1....CC"
214,"Gemgrab_2","R.CYY.2.2.2.YY.RR"
215,,"R...............R"
216,,"RR..............R"
217,,"RR..............."
218,,"............D...."
219,,"................."
220,,"......D.....XMMMM"
221,,"..XMM............"
222,,"..MMX............"
223,,"...........D....."
224,,"................."
225,,"....RRR...RRR...."
226,,"....XMR.D.RMX...."
227,,"RR..MMR...RMM..RR"
228,,"RRR..D........RRR"
229,,"MRR.......D...RRX"
230,,"MRR...........RRM"
231,,"XRR........D..RRM"
232,,"RRR.D.........RRR"
233,,"RR..MMR...RMM..RR"
234,,"....XMR...RMX...."
235,,"....RRR...RRR...."
236,,"................."
237,,".........D......."
238,,"....D.......XMM.."
239,,"............MMX.."
240,,"MMMMX............"
241,,"................."
242,,"...D............."
243,,"........D......RR"
244,,"R..............RR"
245,,"R...............R"
246,,"RR.YY.1.1.1.YYC.R"
247,"Gemgrab_3","XR....2.2.2....RX"
248,,"RR.............RR"
249,,"RR..............."
250,,"................."
251,,"................."
252,,"....RRR...CY....."
253,,"Y...MMM..MMM...CY"
254,,"MMR......RRR..TMM"
255,,"RRR...........RRR"
256,,"................R"
257,,"....RRRRMD......."
258,,"TD..RTMMM........"
259,,"................."
260,,"MMD....D...RTMMD."
261,,"RR.........RRRM.."
262,,"R.............D.."
263,,"...D............."
264,,"................R"
265,,".DMRRR....D....RR"
266,,"..MMTR........DMM"
267,,"................."
268,,"..D....DMMMTR..DT"
269,,"........MRRRR...."
270,,"R................"
271,,"RRR...........RRR"
272,,"MMM..RRR......RMM"
273,,"YC...MMM..MMM...Y"
274,,".....YC...RRR...."
275,,"................."
276,,"................."
278,,"...............RR"
279,,"RR.............RR"
280,,"XR....1.1.1....RX"
281,"Bankheist_1","2.2.....7.....2.2"
282,,"................."
283,,"NNN...........NNN"
284,,".....NR...RN...RR"
285,,"RR...NRRRRRN...RR"
286,,"RR...NNNNNNN....."
287,,"NNNR...YCC....NNN"
288,,"..NR..........N.."
289,,"..NRR........RNRR"
290,,"..NRR.......RRNRR"
291,,"RRN.........RRN.."
292,,"RRN...WNNNW...N.."
293,,"..WWWWW.4.WWWWW.."
294,,"................."
295,,"................."
296,,"....Y.......Y...."
297,,"....Y.......Y...."
298,,"....C.......C...."
299,,"................."
300,,"................."
301,,"...NNNNNNNNNNN..."
302,,"...YYCYYYCCCYY..."
303,,"................."
304,,"................."
305,,"....C............"
306,,"................."
307,,".........C......."
308,,"................."
309,,"...C.........C..."
310,,"................."
311,,"C...............Y"
312,,"YY.............CC"
313,,"YYC...1.1.1...CCY"
314,"Bankheist_2","2.2...........2.2"
315,,"................."
316,,"NNN...........NNN"
317,,".....NR.8.RN....."
318,,"....RNRRRRRNR...R"
319,,"....RNNNNNNNR...R"
320,,"RR....4...4....RR"
321,,"NN.............NN"
322,,"RR...RRRRRRR....."
323,,"R....RRRRRRR....."
324,,".............RR.."
325,,"Y..WWWWNNNWWWWR.Y"
326,,"...RRR..........."
327,,"................."
328,,"................."
329,,".....RR........RR"
330,,"WWW..RWWWWW...WWW"
331,,"......YYYRR......"
332,,"RR..............."
333,,"RR..............R"
334,,"................R"
335,,"...WWWWWWWWWWW..."
336,,"................."
337,,"................."
338,,".........CCC....."
339,,".....YY.........."
340,,".....CY.........."
341,,"..........CC....."
342,,"..........CY....."
343,,"................."
344,,"C...............Y"
345,,"YY.............CC"
346,,"YYC...1.1.1...CCY"
347,"Bankheist_3","2.2...........2.2"
348,,"................."
349,,"MMM...........MMM"
350,,"RR...M..9..M...RR"
351,,"....RM.....MR...."
352,,"....RMMMMMMMR...."
353,,"MM..RRRRRRRRR..MM"
354,,".....RRRRRRR....T"
355,,".......RRR......."
356,,"RR.............RR"
357,,"MMWWWWW...WWWWWMM"
358,,"....MR.....RM...R"
359,,"...RMR.....RM...R"
360,,"T..RM......RMR..."
361,,"...RM.......MR..."
362,,"............M...."
363,,"....RR......M...T"
364,,"....MR..........."
365,,"....M...RR......."
366,,"T...M..MMM..M..MM"
367,,"....M.......M..RR"
368,,"..MMM.......M...."
369,,"..RRM......RM...."
370,,"....M.T....RM...."
371,,"....M.......M...."
372,,"....M.......M...T"
373,,"....M.......M...."
374,,"....M.......M...."
375,,"................."
376,,"................."
377,,"C...............Y"
378,,"YY.............CC"
379,,"YYC...1.1.1...CCY"
380,"Survival_1","........FF..F......1.FF..FFF..........1FF..........FFF......"
381,,"FF...FF..........MMM..F..FF.....FF.....FF..........FFF......"
382,,"F...FFFFFF........MM.....FF.....FFFFF...FF........FFF.....FF"
383,,"F...FFFFF.......B..................FFF..F.........FF.....FF."
384,,"....FFF.....FF.....FF.....FFF.........................F..FF."
385,,".....F.....FFF.....FF.....FFFFF.MMMMMM........M.FF...FFF...."
386,,"...........FFFF....F..MMM.......MMMMMM.......MM.FFF..FF....."
387,,".......FF..FFFF.......MMM...MM...MMMM....FFF.MM..FF..F......"
388,,"..F...FF...FFFF.FFFF..MMM...MM....MM...M.FFF.MM.FFF.......F."
389,,".FF...FF..FFFFF.FFFFF..MM...MM........MM.FFF.MM.FF..MM....F."
390,,".FF.....1.FFFFF.............MM........MM..F..M......MM...FF."
391,,"..........FFFF.....B...FF...M......T..M........F......1..F.."
392,,"...........FF.....B....FF......................F............"
393,,".......FF...F..........MF......FFFFFF.......T.FF............"
394,,"FF....FFF.....MMM..MMMMM........FFFF....D.F...FF.T.........."
395,,"FFF...FFF....MMMM..........F.4...F.....DBD....FF...FFF.T...."
396,,".......F....MM............4F....4..T....D.....F....FF......F"
397,,".........FF.....B....MMM.FFF................T.....FF.......F"
398,,".........FF.....B......M.FF...T.................T...T..FF.FF"
399,,"..........F............M.FF.....FF....M...............FFF..."
400,,"...MM..........4FF.....M.F.....FF.....M....4...F......FF...."
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402,,".1.......MM....FFF......B...........M.......T.FF..T..FF....."
403,,"......F.......FFF....M...M..MMMMMM..M....T....FF............"
404,,"FFF...FF.............M...M......MM.............FF.....T....."
405,,".FF...FF....FF.......M...M...............................MM."
406,,"..F.........FFF..MMMMM..FMMMF........MMMMM..MMM..MM......MM."
407,,"............F...........FFFFFF..M....MM..M..MMM4.MM........."
408,,"........FFFF.............FFFFFF.MMM......M..MM.............."
409,,".......FFFFF.....MM..44....F.44...M.....MM..M..4............"
410,,".FF.....FF.F..4..MM...............M.44..MM..M...MMM.......F."
411,,"FF.........BB....M......M.........M.........MM.4MMM.......F1"
412,,"FF..........F....M..MM..MMM..MMMMMM.........MM..MM.......FF."
413,,".....FFFF...FFF..MMMMM................M.............F....FF."
414,,".....FFFFF...FF..............44.......M..M....B.....FF......"
415,,"......F......FF...........M......M...MM..MM.......FFFF......"
416,,"...........F.....FFFF..M..M......M...M...M.......FFFFF..FFF."
417,,"....MMM...FFF...FFF....M..MMMMMMMM...........B...FFFFF.FF..."
418,,"....MMM...FF.........MMM................B...D.....FFFF......"
419,,"..........FF...4..................................FF.......F"
420,,".1.........F..............D..BBBB.D.D...M..4......F........F"
421,,"....FFF........F........BWWWWWWWWWWWWB..MMMMFFFF........F..F"
422,,"F...FF..MM..MMFFMM..MM..WWWWWWWWWWWWWW..MMMMFFF........FF..F"
423,,"F...F...MMF.MMFFMM..MM..BWWWWWWWWWWWWB.....MFFF..MM...FFF..."
424,,"FF..F..FFFF...............D..D.D....D............MM...FFF..."
425,,"FF....FFFF..............................T.....T.......FF...."
426,,"........MM..MMFFMM..MM..MM..MMT.....T......................."
427,,"........MM..MMFFMMFFMM..MM4.MM..4....FFFF...........T......."
428,,".....FF.....FFF....FFFFFF...F4FFF.T....FF.T.....T.........FF"
429,,"FF...FF................FF.....FFF....T........T.......1..FFF"
430,,"F....F..MM..MM..MM..MM.FMM..MM..FF.......................F.."
431,,"F.......MM..MM..MM..MM..MM..MMT.FF......MMM...BB....FF...F.."
432,,"....FFF..............FFFFF......FF.T....MMM........FFF......"
433,,"....FFF......1......FFFF........FF......MM.........FFF......"
434,,".....FF.MM.FMM..MM..MM.FMM..MM...FF.....MM......MMMMMF..M..."
435,,"....FFF.MM.FMM..MM..MM..MM..MM..T....T..MM......MMMMMF..M..."
436,,"FF..FFF....FFFF............................................."
437,,"FF...F......FFFF................F..T...........FFFFFF...F..."
438,,"F.......MM..MMFFMM..MM..MM..MM.FFF......BB.........FFF.FF..."
439,,"........MM..MMFFMM..MM..MM..MMFFF.1.............MM..FF.FF..."
440,"Survival_2","...FFFFFFFFFFFFFF..1.FFFFFFFFFFFFFFF..1..FFFFFFFFFFFFFFFFFFF"
441,,"..FFFFFFFFFFFFFFF....FFFFFFFFFFFFFFF.....FFFFFFFFFFFFFFFFFFF"
442,,".FFFFFFFFFFFFFFFF....FFFFFFFFFFFFFFF.....FFFFFFFFFFFFFFFFFFF"
443,,"FFFFFFFFFFFFF........FFFFFFFFFFFFFFF............FFFFFFFFFFFF"
444,,"FFFFFFFFFFFFF......B..........FF................FFFFFFFFFFFF"
445,,"FFFFFFFFFFFFF.................FF......FF....B.........FFFFFF"
446,,"FFFFFF......................44......B.FF..............FFFFFF"
447,,"FFFFFF..1.......B.....................FF..............FFFFFF"
448,,"FFFFFF.........BB.................................FFFFFFFFFF"
449,,"FFFFFF............................................FFFFFFFFFF"
450,,"FFFFFFFFFF..........MMMMMMMM..D.MMMMM.......B...........FFFF"
451,,"FFFFFFFFFF.B........MMMMMMMM....M.4MM.................1.FFFF"
452,,"FFFF.............D..M..MM44M....M..MM...MMMM............FFFF"
453,,"FFFF.......MMMM..B..M..MM..M.....................B......FFFF"
454,,"FFFF..................D.......FFF...D...D........B......FFFF"
455,,"FFFF.4...D.......D..........D.FFF.D....MMMMM..............FF"
456,,"FFFF.4.....MMMM....MMMMMMM..........B..MMMMM........B.....FF"
457,,"FFFF.......MMMM....MM.4.MM....MMMM......4MMM..............FF"
458,,"FFFF...B...MM4...B............MMMM..FF...MMM..MMMM........FF"
459,,"FFFF.....D.MM..FFF...D....D....4MM..FFB.......MMMM........FF"
460,,"..FF.......MM..FFF..........FF.........D.......4MM...B....FF"
461,,"..FF...............MMMMMM...FF...........MM.....MM..BB..FFFF"
462,,"..FF...B..FF.......MMMMMM.D.MM..FF..4M...MM...D.........FFFF"
463,,"..........FF.MMM.D.MMM4.....MM..FF.MMM...............4..FFFF"
464,,".1...........MM4...MMM....B.....FF......D............4..FFFF"
465,,"FF...........MM.........FF..........D.......MMMM.D....FFFFFF"
466,,"FF.......M.D.MMM...D..D.FF..MMMM......MMM.FF..MM......FFFFFF"
467,,"FF.....D.M..................MMMM.4M...MMM.FF.4MM............"
468,,"FF.......M.....FF.MMMMM..FF.MMMMMMM....MM.FF..MM.......B...."
469,,"FF.......M.....FF.MMMMM..FF.........D..4M...MMMM............"
470,,"FFFFB.......MM....MM4....MM.....D......4M............B......"
471,,"FFFFF.......MM4...MM4....MM..FFF.MMM..MMM.D......D.........1"
472,,"FFFFF....D..MMMM..MMMMM..FF..FFF.MMM..MMM..BFFF............."
473,,"FFFFF.......MMMM..MMMMM..FF......MMM.......BFFF..........FFF"
474,,"FFF......FF.......MMMMM......MM..MMM..FFF................FFF"
475,,"FFF......FF.............D...4MM.......FFF.D...MM....B....FFF"
476,,"FFF...........MM..FF.......MMMM.FF............MM.........FFF"
477,,"FFF...........MM..FF..MMM..MMMM.FF..MM..MM...4MM.D.......FF."
478,,"FFF........B..........MMM........B..MM44MM..MMMM.........FF."
479,,"......B...........MM..MMM...........MMMMMM..MMMM.........FF."
480,,".1.....B.......D..MM.....................................FF."
481,,"..................MM4....D..MM44MM.D.......D...D...BB......."
482,,"FFF..........B....MMMMM..B..MMMMMM...MMMM..........B.....FFF"
483,,"FFF...............MMMMM.....MMMMMM.......................FFF"
484,,"FFF......................................................FFF"
485,,"FFF.......4..............B.........B.............B....FFFFFF"
486,,"FFFFF.....4...B...D............................BB.....FFFFFF"
487,,"FFFFF...FFF...........................................FFFFFF"
488,,"FFFFF...FFF...............................4.............FFFF"
489,,"FFFFF..........B..........................4....BB.....1.FFFF"
490,,"FFFFF..........B.................B.......FF.............FFFF"
491,,"FFFFF....................................FF..........FFFFFFF"
492,,"FFFFF.....................FF.............FF..........FFFFFFF"
493,,"FFFFFFFFFFFFFFFF.1.FFF....FF.....FFF.....FF..........FFFFFFF"
494,,"FFFFFFFFFFFFFFFF...FFFFFFFFFFF...FFF.....FFFFFFFFFFFFFFFFFFF"
495,,"FFFFFFFFFFFFFFFF...FFFFFFFFFFF.1.FFF.....FFFFFFFFFFFFFFFFFFF"
496,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF...FFF.....FFFFFFFFFFFFFFFFFFF"
497,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF."
498,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF.."
499,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF..."
500,"Survival_3","FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF"
501,,"FFFFFFFFFFFFFFFFF...M..1..M.......M..1..M.......FFFFFFFFFFFF"
502,,"FFFFFFFFFFFFFFFFF...M.....M..4.4..M.....M.......FFFFFFFFFFFF"
503,,"FFFFFFFFFFFFFFFFF..MM.....M.......M.....MM...D..FFFFFFFFFFFF"
504,,"FFFFFFFFFFFFF.....MMM.....M.......M.....MMM.....FFFFFFFFFFFF"
505,,"FFFFFFFFFFFFF....MMMM.....MMMBBBMMM.....MMMM....FFFFFFFFFFFF"
506,,"FFFFFFFFFFFFF.....MMM.....FFFBBBFFF.....MMM.....FFFFFFFFFFFF"
507,,"FFFFFFF............MM..D..FFF...FFF..D..MM......FFFFFFFFFFFF"
508,,"FFFFFFF.......MM....M...................M....MM.........FFFF"
509,,"FFFFFFF.......M..D..M......M..4..M......M..D..M....FFF..FFFF"
510,,"FFFFFFF....4..............MM.....MM................FFF..FFFF"
511,,"FFFFFFF.............FFF..MMM..4..MMM..FFF........4.FFF..FFFF"
512,,"FFFFFFF......D...M..FFF...MM.....MM...FFF..M...D........FFFF"
513,,"F.......MM......MM.........M..4..M.........MM......M..D.FFFF"
514,,"F........M.....MMM....MM.D...........MM....MMM.....M....FFFF"
515,,"F............FFMMM..D..M.............M..D..MMMM.........FFFF"
516,,"F....M.......FFMMM.....MM..MM.F.MM..MM.....MMM........M....F"
517,,"F...MMM......FF.MM...MMMM...M.F.M...MMMM...MM.FFF....MMM...F"
518,,"F..MMMMM..............MMM...M.F.M.D.MMM.......FFF...MMMMM..F"
519,,"FMMMMMMMMM..........FFFMM...M.F.M...MMFFF.....FFF.MMMMMMMMMF"
520,,"F.............MMMMM.FFFM...MM.F.MM...MFFF.MMMM.............F"
521,,"F..............MMM....MM.............MM....MMM.............F"
522,,"F1.......MM....MM.......................D...MM...MM..D....1F"
523,,"F..............M..D....D..MM..4..MM..F.......M.............F"
524,,"F...................MM...............F.MM.......D..........F"
525,,"FMMMMM...M..FFF....BM.........D......FFFMB..D.....M...MMMMMF"
526,,"F....M...MM.FFF.....M....MM.......MM.FFFM.....D..MM...M....F"
527,,"F....M...........4..M....MM...4...MM.FFFM..4..........M....F"
528,,"F.4..BB.............MM...M...FFF...M...MM............BB..4.F"
529,,"F....BB..4...4.D...BMM.1.M..4FFF4..M.1.MMB....4...4..BB....F"
530,,"F.4..BB.............MM...M...FFF...M...MM............BB..4.F"
531,,"F....M...........4..MFFF.MM...4...MM....M..4..........M....F"
532,,"F....M...MM.FFF.....MFFF.MM.......MM....M.....FF.MM...M....F"
533,,"FMMMMM...M..FFF....BMFFF.....FFF........MB....FF..M...MMMMMF"
534,,"F...................MM.F.....FFF.....D.MM.....FF...........F"
535,,"F............D..M......F..M.......M.........M..............F"
536,,"F1.......MM....MM..D......MM..4..MM........MM....MM..D....1F"
537,,"F.............MMMM....MM.............MM....MMM.............F"
538,,"F............MMMMMM..FFM...........D.MFF..MMMMM............F"
539,,"FMMMMMMMMM...........FFM...MM.F.MM...MFF..........MMMMMMMMMF"
540,,"F..MMMMM....FFF......FFMM...M.F.M...MMFF......D.....MMMMM..F"
541,,"F...MMM.....FFF..M....MMM...M.F.M...MMM....M.........MMM...F"
542,,"F....M....M.....MM...MMMM...M.F.M...MMMM...MM....M....M....F"
543,,"F........MM....MMM.....M...MM.F.MM...M.....MMM...MM........F"
544,,"FFFFFFFF.....FFMMM..D..M.D.........D.M...D.MMMM.....FFFFFFFF"
545,,"FFFFFFFF.....FFMMM....MM.............MM....MMM......FFFFFFFF"
546,,"FFFFFFFF.....FF.MM.........M..4..M.........MM..D....FFFFFFFF"
547,,"FFFFFFFF..D.4....M..FFF...MM.....MM...FFF..M.....4..FFFFFFFF"
548,,"FFFFFFFF............FFF..MMM..4..MMM..FFF...........FFFFFFFF"
549,,"FFFFFFFF..................MM.....MM.................FFFFFFFF"
550,,"FFFFFFFFFFFFF..MM.D.M......M..4..M..D...M....MM...D.FFFFFFFF"
551,,"FFFFFFFFFFFFF..M....M...................M.....M.....FFFFFFFF"
552,,"FFFFFFFFFFFFF......MM...D.FFF...FFF.....MM......FFFFFFFFFFFF"
553,,"FFFFFFFFFFFFF.....MMM.....FFFBBBFFF.....MMM.....FFFFFFFFFFFF"
554,,"FFFFFFFFFFFFF....MMMM.....MMMBBBMMM..D..MMMM....FFFFFFFFFFFF"
555,,"FFFFFFFFFFFFF.....MMM.....M.......M.....MMM.....FFFFFFFFFFFF"
556,,"FFFFFFFFFFFFFFFFF..MM.....M.......M.....MM..FFFFFFFFFFFFFFFF"
557,,"FFFFFFFFFFFFFFFFF...M.....M..4.4..M.....M...FFFFFFFFFFFFFFFF"
558,,"FFFFFFFFFFFFFFFFF...M..1..M.......M..1..M...FFFFFFFFFFFFFFFF"
559,,"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF"
560,"Wanted_4","FFFFF.2.2.2.FFFFF"
561,,"FFFFF.......FFFFF"
562,,"FFFFFFFFFFFFFFFFF"
563,,"FFFFFFFFFFFFFFFFF"
564,,"FFFFFFFFFFFFMMMFF"
565,,"FFFYMMFFFFFFMMMFF"
566,,"FFFMMMFFFFFFFFFFF"
567,,"FFFFFFFFFFFFFFFFF"
568,,"FFFFFFFFFFFFFFFFF"
569,,"FFFFFFFMMCFFFMMMM"
570,,"FFFFFFFMMMFFFMMMM"
571,,"FFYMFFFFFFFFFFFFF"
572,,"FFMMFFFFFFFFFFFFF"
573,,"FFMMF.......FFFFF"
574,,"FFFFF.D.....FFFFF"
575,,"FFFFF....D..FFFFF"
576,,"FFFFF.......MMMFF"
577,,"MMMFF......DYMMFF"
578,,"MMCFF..D....FFFFF"
579,,"FFFFF.......FFFFF"
580,,"FFFFFFFFFFFFFFFFF"
581,,"FFFFFFFFFFFFFFFMM"
582,,"FFFFMMMFFFFMMFFMM"
583,,"FFFFMMMFFFFMMFFFF"
584,,"FFFFFFFFFFFMYFFFF"
585,,"MMFFFFFFFFFFFFFFF"
586,,"MMFFFFFFFFFFFFFFF"
587,,"FFFFFMMFFFFFMMFFF"
588,,"FFFFFMMFFFFFMMFFF"
589,,"FFFFFMCFFFFFFFFFF"
590,,"FFFFFFFFFFFFFFFFF"
591,,"FFFFF.......FFFFF"
592,,"FFFFF.1.1.1.FFFFF"
593,"Wanted_5","......2.2.2......"
594,,"................."
595,,"...............RR"
596,,"...............RR"
597,,".............MMMM"
598,,"..BB...........BB"
599,,"..MMRR..........."
600,,"..MMRR..........."
601,,"...........D....."
602,,"................B"
603,,"...D........RRMMM"
604,,".RRWWWRR....RRMMM"
605,,".RRWWWRR....D.BBB"
606,,".RRWWWRR........."
607,,"....BB..........."
608,,"....D............"
609,,"...........D....."
610,,"................."
611,,"...D.......BB...."
612,,".........RRWWWRR."
613,,"BBB......RRWWWRR."
614,,"MMMRR....RRWWWRR."
615,,"MMMRR............"
616,,"B..........D....."
617,,"................."
618,,"...........RRMM.."
619,,"....D......RRMM.."
620,,"BB...........BB.."
621,,"MMMM............."
622,,"RR..............."
623,,"RR..............."
624,,"................."
625,,"......1.1.1......"
626,"Gemgrab_4","......2.2.2......"
627,,"................."
628,,"...............RR"
629,,"...............RR"
630,,".............MMMM"
631,,"..BB...........BB"
632,,"..MMRR..........."
633,,"..MMRR..........."
634,,"...........D....."
635,,"................B"
636,,"...D........RRMMM"
637,,"............RRMMM"
638,,"..RRRRRR....D.BBB"
639,,"..RRRRRR........."
640,,"....BB..........."
641,,"....D............"
642,,"...........D....."
643,,"................."
644,,"...D.......BB...."
645,,".........RRRRRR.."
646,,"BBB......RRRRRR.."
647,,"MMMRR............"
648,,"MMMRR............"
649,,"B..........D....."
650,,"................."
651,,"...........RRMM.."
652,,"....D......RRMM.."
653,,"BB...........BB.."
654,,"MMMM............."
655,,"RR..............."
656,,"RR..............."
657,,"................."
658,,"......1.1.1......"
659,"Gemgrab_5",".RR...2.2.2......"
660,,".RR...........RR."
661,,"...........T..RR."
662,,"...T............."
663,,"................."
664,,"....RR.....RR...."
665,,"RR..MM.....MM..RR"
666,,"MMMMMM.....MMMMMM"
667,,"R...RR.....RR...R"
668,,"R...............R"
669,,"R...............R"
670,,"R....MRRMMMXD...R"
671,,"RR...MRRR......RR"
672,,"RR...X.....D...RR"
673,,"RRX....D.......RR"
674,,"RRM...........XRR"
675,,"RRM..D...D....MRR"
676,,"RRX...........MRR"
677,,"RR....D......DXRR"
678,,"RR.........X...RR"
679,,"RR..D...RRRM...RR"
680,,"R....XMMMRRM....R"
681,,"R...............R"
682,,"R...............R"
683,,"R...RR.....RR...R"
684,,"MMMMMM.....MMMMMM"
685,,"RR..MM.....MM..RR"
686,,"....RR.....RR...."
687,,"................."
688,,".............T..."
689,,".RR..T..........."
690,,".RR...........RR."
691,,"......1.1.1...RR."
692,"Survival_4","FFFFFFFFF..................................................F"
693,,"FFFFFFFFBF.WWWW.WWWWWWWWWWWWWWWWWWW.WWWW.WWWWWWWWF.WWWWWWWFF"
694,,"FFFFFFFFFFBWWWW.FFFFFBWWWWWBFFFFFBF.WWWW.BFFWWWWWFBWWWWWWWFF"
695,,"FFFFFFFFBF.WWWW.BFFFFFWWWWW.FFFFFFF.WWWW.FFFFWWWFF.WWWW.FFFF"
696,,"FFFFFFFFB..............WWW........D..WW......WWW....WWW.FFFF"
697,,"FFFFFFFF....D...D......DD..D.....DD....D...D...D..D.WW..D.FF"
698,,"FFFFFFFF...DD.....D...DD....DD......D.....D..D....DDD...D.FF"
699,,"FFFFFFFF.......D................M.....M.............D.D...FF"
700,,".......BB..................MMMMMM..D..MMMMMM..D...........FF"
701,,"FFFF.........D...FFFFF.......MMM........MMM......D.........."
702,,"FFF...B....B.....FFFFF..D..........4.........D........MMM..."
703,,"FFF......D.......FF...............F..F.............B....M.D."
704,,"FFF..........D.......F...BB...BB...4.FFF..MM......FFFFF.M..."
705,,"FFF..B...........D..4F...BBB..BBB.....FF..M...D......FF.M..."
706,,"FFF.....FFF......D..F4.....B..BBB....BFF..M.......F..FF....."
707,,"FFF.....FFF..D....................D..FFF..M..B..4....F......"
708,,"FF...D...FF....BB....................FFF.MM.....F4......D.FF"
709,,"FFD.........BWWWWWWWB....D....FF......B..M...D..........D.FF"
710,,"FF...D..D...BWWWWWWWBB......1..MFF..................D.....FF"
711,,"FF......FFF.BDWWWWWD..FMF......MFF..1...........B.........FF"
712,,"FF......FFF...........FMFF..D.........FMMM...MMFFFFFFFF.D.FF"
713,,"FF.....D.FF.D...D........F.........D..FM.....MM..FFFFFF...FF"
714,,"F..DD....F...........1........MM...........D.FF..FFFF.....FF"
715,,".....MMM.F.4...MMM......D...FFMMFF....D......FF...........FF"
716,,"....DMMM....F..MMM........MMFFFFFFMMB....1...FB......MM...FF"
717,,".....MMM...4...MMM..FF....MMFFFFFFMM.........FF..MM..MM....."
718,,"....................TF...FFFFFFFFFFFF.......FFF..MM.......D."
719,,".........................FFFFFFFFFFFF...FFM................."
720,,".D..B..MMM.DMMM.D.......FFFFFM44MFFFFF...FM............D...."
721,,".......MMM..MMM....1....MMFFF4..4FFFMM......D..MM........FFF"
722,,".......MMM..MMM.........MMFFF4..4FFFMM.B.......MM....4...FFF"
723,,"..MMM.................D.FFFFFM44MFFFFF.....1........F.F..FFF"
724,,"..MMM.........D.FFF......FFFFFFFFFFFF.........D...D..4...FFF"
725,,"..MMM..B..MMM...MMMFFF...FFFFFFFFFFFF...FFM..............FFF"
726,,"F.........MMM...MMMFF.....MMFFFFFFMM...FFMM....BB........FFF"
727,,"F....D....MMM...MMM.......MMFFFFFFMM..........BBBB.......FFF"
728,,"FFF..................1......FFMMFF....B.....DWWWWWWW.....FFF"
729,,"FFF.......D...T........F......MM............DWWWBBWWD..D...."
730,,"FFF.B..T....F..........FT...........D...1.....BB.DDDD......."
731,,"FFF.............D......FFF..DD......D......................."
732,,"FFFFFF......4F......T..........B......FFF................FFF"
733,,"FFFFFF.......4.........T..1..MF...1...MMM......T.D....D..FFF"
734,,"FFFFFFB..T.F.....T...........MF.....D......T........T.....FF"
735,,"FFFFFF..................B....MF.D............D............FF"
736,,"FFFFFF..B..T........T............................T......T..F"
737,,"FFFFFD...........T......FFFFF..MMM..MMM..M.FF.........D....F"
738,,"FFFFFFD.......T..........FFFF....M..M....M..F4.............."
739,,"FFFFFFF..T...........T.....FF.....BB.....M..4F...D..T......."
740,,"FFFFFFFBB.........T............D.DBBD..D.M..............B..."
741,,"FFFFFFFF....T............FFF.....M..M....M.......T.........."
742,,"FFFFFFFF.......T........4.4....MMM..MMM..M...........T.....F"
743,,"FFFFFFFF..B..B..............D...............T..............F"
744,,"FFFFFFFD..........T..D.............................B...B..FF"
745,,"FFFFFFFD.....T..........MM.MM..MMM..MMM..M....M...........FF"
746,,"FFFFFFFFFB......B...........M....M..M....M....M..T.......FFF"
747,,"FFFFFFFFF...........MM......M....M..M....M..MMM..........FFF"
748,,"FFFFFFFFFFFDFFDD...................................FFFFFFFFF"
749,,"FFFFFFFFFFFFFFDFFFDFD..FFFFFFF.............FFFFF...FFFFFFFFF"
750,,"FFFFFFFFFFFFFFFFFFFFF..FFFFFFFFFFFF...FFFFFFFFFF...FFFFFFFFF"
751,,"FFFFFFFFFFFFFFFFFFFFF..FFFFFFFFFFFF...FFFFFFFFFF...FFFFFFFFF"
752,"end",
1 CodeName Group Data
2 String String String
3 49 Tutorial .....T........T..
4 50 .................
5 51 ...T.....YY.C.YY.
6 52 NNNNNNNNNNNNNNNNN
7 53 .T.......N..D....
8 54 .....T...N.......
9 55 ........CN....D..
10 56 ......T.CN.D.....
11 57 ..T.....YN...D...
12 58 .........ND.....D
13 59 .....T..CN...D...
14 60 .........N.D.....
15 61 ..T....T.N.....D.
16 62 .........N.......
17 63 ......T..N..RRR..
18 64 ..T......N.RRRRR.
19 65 ....T....N.RRRRR.
20 66 .T.....T.N.RRRRR.
21 67 ...T.....N.RRRRR.
22 68 .....T...N.RRRRR.
23 69 ..T......N.RRRRR.
24 70 ......T..N..RRR..
25 71 ...T.....N.......
26 72 NNNNNNNNNNN..NNMM
27 73 YYC............MM
28 74 ...............MM
29 75 ..............CMM
30 76 CY............CMM
31 77 YCC.....YYC...YMM
32 78 MMM...MMMMMMMMMMM
33 79 MMM...MMMMMMMMMMM
34 80 MMM...MMMMMMMMMMM
35 81 MMM.1.MMMMMMMMMMM
36 82 Wanted_1 .RR...2.2.2......
37 83 .RR...........RR.
38 84 ...........T..RR.
39 85 ...T.............
40 86 .................
41 87 ....RR.....RR....
42 88 RR..MM.....MM..RR
43 89 MMMMMM.....MMMMMM
44 90 R...RR.....RR...R
45 91 R...............R
46 92 R...............R
47 93 R....XRRXXXXD...R
48 94 RR..BXRRR.B....RR
49 95 RR...X.....D...RR
50 96 RRM....D.......RR
51 97 RRMB..........MRR
52 98 RRM..D...D....MRR
53 99 RRM..........BMRR
54 100 RR....D......DMRR
55 101 RR.........X...RR
56 102 RR..D.B.RRRXB..RR
57 103 R....XXXXRRX....R
58 104 R...............R
59 105 R...............R
60 106 R...RR.....RR...R
61 107 MMMMMM.....MMMMMM
62 108 RR..MM.....MM..RR
63 109 ....RR.....RR....
64 110 .................
65 111 .............T...
66 112 .RR..T...........
67 113 .RR...........RR.
68 114 ......1.1.1...RR.
69 115 Wanted_2 .RR...2.2.2......
70 116 .RR...........RR.
71 117 ..........D...RR.
72 118 B....D...........
73 119 ...............D.
74 120 ....RRR...RRR....
75 121 RR..MMR...RMM..RR
76 122 MM..MMR...RMM..MM
77 123 RRRRRRRRRRRRRRRRR
78 124 R...........D...R
79 125 R.....D......B..R
80 126 R.CMMM...DMMMMY.R
81 127 R..MRRRRRRRRRM..R
82 128 R.BMRRRRRRRRR...R
83 129 R..MRRRRRXXRR.D.R
84 130 ..DMRRRRRRRRR....
85 131 ...MRRRRRRRRRM...
86 132 ....RRRRRRRRRMB..
87 133 R...RRXXRRRRRM.DR
88 134 R.D.RRRRRRRRRM..R
89 135 R..MRRRRRRRRRM..R
90 136 R.YMMMM.D..MMMC.R
91 137 R....B.....D....R
92 138 R...D...........R
93 139 RRRRRRRRRRRRRRRRR
94 140 MM..MMR...RMM..MM
95 141 RR..MMR...RMM..RR
96 142 ....RRR...RRR....
97 143 .D...............
98 144 ..........D.....B
99 145 .RR..............
100 146 .RR...D.......RR.
101 147 ......1.1.1...RR.
102 148 Wanted_3 .RR...2.2.2......
103 149 .RR...........RR.
104 150 ....D.........RR.
105 151 ...T.......D.....
106 152 .................
107 153 ....RR.....RR....
108 154 RR..CY.....CY..RR
109 155 RRMMMM.....MMMMRR
110 156 RRRRRR.....RRRRRR
111 157 R...............R
112 158 R...BD......B...R
113 159 R..MMMM...MMMM..R
114 160 R.BMRRR...RRRMB.R
115 161 R..MR.....D.RM..R
116 162 R..MR.D.....RM..R
117 163 R..RR....D..RR..R
118 164 R..RR.......RR..R
119 165 R..RR.D.....RR..R
120 166 R..MR......DRM..R
121 167 R..MR..D....RM..R
122 168 R.BMRRR...RRRMB.R
123 169 R..MMMM...MMMM..R
124 170 R...BD......B...R
125 171 R...............R
126 172 RRRRRR..D..RRRRRR
127 173 RRMMMM.....MMMMRR
128 174 RR..YC.....YC..RR
129 175 ....RR.....RR....
130 176 .................
131 177 .....D.......T...
132 178 .RR.....D........
133 179 .RR...........RR.
134 180 ......1.1.1...RR.
135 181 Gemgrab_1 CC....2.2.2....CC
136 182 CC.............CC
137 183 CC...............
138 184 .................
139 185 .................
140 186 .....YYY...YY.RRR
141 187 ..............RRR
142 188 RRMX..........RRR
143 189 RRMM.........XMRR
144 190 RRRRRRRXMMRRRMMRR
145 191 RRRRRRRRRRRRRMXRR
146 192 RRMM...........RR
147 193 RRXM............R
148 194 RR.........RXM..R
149 195 R..........RRM...
150 196 R................
151 197 .................
152 198 ................R
153 199 ...MRR..........R
154 200 R..MXR.........RR
155 201 R............MXRR
156 202 RR...........MMRR
157 203 RRXMRRRRRRRRRRRRR
158 204 RRMMRRRMMXRRRRRRR
159 205 RRMX.........MMRR
160 206 RRR..........XMRR
161 207 RRR..............
162 208 RRR.YY...YYY.....
163 209 .................
164 210 .................
165 211 ...............CC
166 212 CC.............CC
167 213 CC....1.1.1....CC
168 214 Gemgrab_2 R.CYY.2.2.2.YY.RR
169 215 R...............R
170 216 RR..............R
171 217 RR...............
172 218 ............D....
173 219 .................
174 220 ......D.....XMMMM
175 221 ..XMM............
176 222 ..MMX............
177 223 ...........D.....
178 224 .................
179 225 ....RRR...RRR....
180 226 ....XMR.D.RMX....
181 227 RR..MMR...RMM..RR
182 228 RRR..D........RRR
183 229 MRR.......D...RRX
184 230 MRR...........RRM
185 231 XRR........D..RRM
186 232 RRR.D.........RRR
187 233 RR..MMR...RMM..RR
188 234 ....XMR...RMX....
189 235 ....RRR...RRR....
190 236 .................
191 237 .........D.......
192 238 ....D.......XMM..
193 239 ............MMX..
194 240 MMMMX............
195 241 .................
196 242 ...D.............
197 243 ........D......RR
198 244 R..............RR
199 245 R...............R
200 246 RR.YY.1.1.1.YYC.R
201 247 Gemgrab_3 XR....2.2.2....RX
202 248 RR.............RR
203 249 RR...............
204 250 .................
205 251 .................
206 252 ....RRR...CY.....
207 253 Y...MMM..MMM...CY
208 254 MMR......RRR..TMM
209 255 RRR...........RRR
210 256 ................R
211 257 ....RRRRMD.......
212 258 TD..RTMMM........
213 259 .................
214 260 MMD....D...RTMMD.
215 261 RR.........RRRM..
216 262 R.............D..
217 263 ...D.............
218 264 ................R
219 265 .DMRRR....D....RR
220 266 ..MMTR........DMM
221 267 .................
222 268 ..D....DMMMTR..DT
223 269 ........MRRRR....
224 270 R................
225 271 RRR...........RRR
226 272 MMM..RRR......RMM
227 273 YC...MMM..MMM...Y
228 274 .....YC...RRR....
229 275 .................
230 276 .................
231 278 ...............RR
232 279 RR.............RR
233 280 XR....1.1.1....RX
234 281 Bankheist_1 2.2.....7.....2.2
235 282 .................
236 283 NNN...........NNN
237 284 .....NR...RN...RR
238 285 RR...NRRRRRN...RR
239 286 RR...NNNNNNN.....
240 287 NNNR...YCC....NNN
241 288 ..NR..........N..
242 289 ..NRR........RNRR
243 290 ..NRR.......RRNRR
244 291 RRN.........RRN..
245 292 RRN...WNNNW...N..
246 293 ..WWWWW.4.WWWWW..
247 294 .................
248 295 .................
249 296 ....Y.......Y....
250 297 ....Y.......Y....
251 298 ....C.......C....
252 299 .................
253 300 .................
254 301 ...NNNNNNNNNNN...
255 302 ...YYCYYYCCCYY...
256 303 .................
257 304 .................
258 305 ....C............
259 306 .................
260 307 .........C.......
261 308 .................
262 309 ...C.........C...
263 310 .................
264 311 C...............Y
265 312 YY.............CC
266 313 YYC...1.1.1...CCY
267 314 Bankheist_2 2.2...........2.2
268 315 .................
269 316 NNN...........NNN
270 317 .....NR.8.RN.....
271 318 ....RNRRRRRNR...R
272 319 ....RNNNNNNNR...R
273 320 RR....4...4....RR
274 321 NN.............NN
275 322 RR...RRRRRRR.....
276 323 R....RRRRRRR.....
277 324 .............RR..
278 325 Y..WWWWNNNWWWWR.Y
279 326 ...RRR...........
280 327 .................
281 328 .................
282 329 .....RR........RR
283 330 WWW..RWWWWW...WWW
284 331 ......YYYRR......
285 332 RR...............
286 333 RR..............R
287 334 ................R
288 335 ...WWWWWWWWWWW...
289 336 .................
290 337 .................
291 338 .........CCC.....
292 339 .....YY..........
293 340 .....CY..........
294 341 ..........CC.....
295 342 ..........CY.....
296 343 .................
297 344 C...............Y
298 345 YY.............CC
299 346 YYC...1.1.1...CCY
300 347 Bankheist_3 2.2...........2.2
301 348 .................
302 349 MMM...........MMM
303 350 RR...M..9..M...RR
304 351 ....RM.....MR....
305 352 ....RMMMMMMMR....
306 353 MM..RRRRRRRRR..MM
307 354 .....RRRRRRR....T
308 355 .......RRR.......
309 356 RR.............RR
310 357 MMWWWWW...WWWWWMM
311 358 ....MR.....RM...R
312 359 ...RMR.....RM...R
313 360 T..RM......RMR...
314 361 ...RM.......MR...
315 362 ............M....
316 363 ....RR......M...T
317 364 ....MR...........
318 365 ....M...RR.......
319 366 T...M..MMM..M..MM
320 367 ....M.......M..RR
321 368 ..MMM.......M....
322 369 ..RRM......RM....
323 370 ....M.T....RM....
324 371 ....M.......M....
325 372 ....M.......M...T
326 373 ....M.......M....
327 374 ....M.......M....
328 375 .................
329 376 .................
330 377 C...............Y
331 378 YY.............CC
332 379 YYC...1.1.1...CCY
333 380 Survival_1 ........FF..F......1.FF..FFF..........1FF..........FFF......
334 381 FF...FF..........MMM..F..FF.....FF.....FF..........FFF......
335 382 F...FFFFFF........MM.....FF.....FFFFF...FF........FFF.....FF
336 383 F...FFFFF.......B..................FFF..F.........FF.....FF.
337 384 ....FFF.....FF.....FF.....FFF.........................F..FF.
338 385 .....F.....FFF.....FF.....FFFFF.MMMMMM........M.FF...FFF....
339 386 ...........FFFF....F..MMM.......MMMMMM.......MM.FFF..FF.....
340 387 .......FF..FFFF.......MMM...MM...MMMM....FFF.MM..FF..F......
341 388 ..F...FF...FFFF.FFFF..MMM...MM....MM...M.FFF.MM.FFF.......F.
342 389 .FF...FF..FFFFF.FFFFF..MM...MM........MM.FFF.MM.FF..MM....F.
343 390 .FF.....1.FFFFF.............MM........MM..F..M......MM...FF.
344 391 ..........FFFF.....B...FF...M......T..M........F......1..F..
345 392 ...........FF.....B....FF......................F............
346 393 .......FF...F..........MF......FFFFFF.......T.FF............
347 394 FF....FFF.....MMM..MMMMM........FFFF....D.F...FF.T..........
348 395 FFF...FFF....MMMM..........F.4...F.....DBD....FF...FFF.T....
349 396 .......F....MM............4F....4..T....D.....F....FF......F
350 397 .........FF.....B....MMM.FFF................T.....FF.......F
351 398 .........FF.....B......M.FF...T.................T...T..FF.FF
352 399 ..........F............M.FF.....FF....M...............FFF...
353 400 ...MM..........4FF.....M.F.....FF.....M....4...F......FF....
354 401 ...MM...MMM.....FF.............FF...MMM.......FF.....FFFF...
355 402 .1.......MM....FFF......B...........M.......T.FF..T..FF.....
356 403 ......F.......FFF....M...M..MMMMMM..M....T....FF............
357 404 FFF...FF.............M...M......MM.............FF.....T.....
358 405 .FF...FF....FF.......M...M...............................MM.
359 406 ..F.........FFF..MMMMM..FMMMF........MMMMM..MMM..MM......MM.
360 407 ............F...........FFFFFF..M....MM..M..MMM4.MM.........
361 408 ........FFFF.............FFFFFF.MMM......M..MM..............
362 409 .......FFFFF.....MM..44....F.44...M.....MM..M..4............
363 410 .FF.....FF.F..4..MM...............M.44..MM..M...MMM.......F.
364 411 FF.........BB....M......M.........M.........MM.4MMM.......F1
365 412 FF..........F....M..MM..MMM..MMMMMM.........MM..MM.......FF.
366 413 .....FFFF...FFF..MMMMM................M.............F....FF.
367 414 .....FFFFF...FF..............44.......M..M....B.....FF......
368 415 ......F......FF...........M......M...MM..MM.......FFFF......
369 416 ...........F.....FFFF..M..M......M...M...M.......FFFFF..FFF.
370 417 ....MMM...FFF...FFF....M..MMMMMMMM...........B...FFFFF.FF...
371 418 ....MMM...FF.........MMM................B...D.....FFFF......
372 419 ..........FF...4..................................FF.......F
373 420 .1.........F..............D..BBBB.D.D...M..4......F........F
374 421 ....FFF........F........BWWWWWWWWWWWWB..MMMMFFFF........F..F
375 422 F...FF..MM..MMFFMM..MM..WWWWWWWWWWWWWW..MMMMFFF........FF..F
376 423 F...F...MMF.MMFFMM..MM..BWWWWWWWWWWWWB.....MFFF..MM...FFF...
377 424 FF..F..FFFF...............D..D.D....D............MM...FFF...
378 425 FF....FFFF..............................T.....T.......FF....
379 426 ........MM..MMFFMM..MM..MM..MMT.....T.......................
380 427 ........MM..MMFFMMFFMM..MM4.MM..4....FFFF...........T.......
381 428 .....FF.....FFF....FFFFFF...F4FFF.T....FF.T.....T.........FF
382 429 FF...FF................FF.....FFF....T........T.......1..FFF
383 430 F....F..MM..MM..MM..MM.FMM..MM..FF.......................F..
384 431 F.......MM..MM..MM..MM..MM..MMT.FF......MMM...BB....FF...F..
385 432 ....FFF..............FFFFF......FF.T....MMM........FFF......
386 433 ....FFF......1......FFFF........FF......MM.........FFF......
387 434 .....FF.MM.FMM..MM..MM.FMM..MM...FF.....MM......MMMMMF..M...
388 435 ....FFF.MM.FMM..MM..MM..MM..MM..T....T..MM......MMMMMF..M...
389 436 FF..FFF....FFFF.............................................
390 437 FF...F......FFFF................F..T...........FFFFFF...F...
391 438 F.......MM..MMFFMM..MM..MM..MM.FFF......BB.........FFF.FF...
392 439 ........MM..MMFFMM..MM..MM..MMFFF.1.............MM..FF.FF...
393 440 Survival_2 ...FFFFFFFFFFFFFF..1.FFFFFFFFFFFFFFF..1..FFFFFFFFFFFFFFFFFFF
394 441 ..FFFFFFFFFFFFFFF....FFFFFFFFFFFFFFF.....FFFFFFFFFFFFFFFFFFF
395 442 .FFFFFFFFFFFFFFFF....FFFFFFFFFFFFFFF.....FFFFFFFFFFFFFFFFFFF
396 443 FFFFFFFFFFFFF........FFFFFFFFFFFFFFF............FFFFFFFFFFFF
397 444 FFFFFFFFFFFFF......B..........FF................FFFFFFFFFFFF
398 445 FFFFFFFFFFFFF.................FF......FF....B.........FFFFFF
399 446 FFFFFF......................44......B.FF..............FFFFFF
400 447 FFFFFF..1.......B.....................FF..............FFFFFF
401 448 FFFFFF.........BB.................................FFFFFFFFFF
402 449 FFFFFF............................................FFFFFFFFFF
403 450 FFFFFFFFFF..........MMMMMMMM..D.MMMMM.......B...........FFFF
404 451 FFFFFFFFFF.B........MMMMMMMM....M.4MM.................1.FFFF
405 452 FFFF.............D..M..MM44M....M..MM...MMMM............FFFF
406 453 FFFF.......MMMM..B..M..MM..M.....................B......FFFF
407 454 FFFF..................D.......FFF...D...D........B......FFFF
408 455 FFFF.4...D.......D..........D.FFF.D....MMMMM..............FF
409 456 FFFF.4.....MMMM....MMMMMMM..........B..MMMMM........B.....FF
410 457 FFFF.......MMMM....MM.4.MM....MMMM......4MMM..............FF
411 458 FFFF...B...MM4...B............MMMM..FF...MMM..MMMM........FF
412 459 FFFF.....D.MM..FFF...D....D....4MM..FFB.......MMMM........FF
413 460 ..FF.......MM..FFF..........FF.........D.......4MM...B....FF
414 461 ..FF...............MMMMMM...FF...........MM.....MM..BB..FFFF
415 462 ..FF...B..FF.......MMMMMM.D.MM..FF..4M...MM...D.........FFFF
416 463 ..........FF.MMM.D.MMM4.....MM..FF.MMM...............4..FFFF
417 464 .1...........MM4...MMM....B.....FF......D............4..FFFF
418 465 FF...........MM.........FF..........D.......MMMM.D....FFFFFF
419 466 FF.......M.D.MMM...D..D.FF..MMMM......MMM.FF..MM......FFFFFF
420 467 FF.....D.M..................MMMM.4M...MMM.FF.4MM............
421 468 FF.......M.....FF.MMMMM..FF.MMMMMMM....MM.FF..MM.......B....
422 469 FF.......M.....FF.MMMMM..FF.........D..4M...MMMM............
423 470 FFFFB.......MM....MM4....MM.....D......4M............B......
424 471 FFFFF.......MM4...MM4....MM..FFF.MMM..MMM.D......D.........1
425 472 FFFFF....D..MMMM..MMMMM..FF..FFF.MMM..MMM..BFFF.............
426 473 FFFFF.......MMMM..MMMMM..FF......MMM.......BFFF..........FFF
427 474 FFF......FF.......MMMMM......MM..MMM..FFF................FFF
428 475 FFF......FF.............D...4MM.......FFF.D...MM....B....FFF
429 476 FFF...........MM..FF.......MMMM.FF............MM.........FFF
430 477 FFF...........MM..FF..MMM..MMMM.FF..MM..MM...4MM.D.......FF.
431 478 FFF........B..........MMM........B..MM44MM..MMMM.........FF.
432 479 ......B...........MM..MMM...........MMMMMM..MMMM.........FF.
433 480 .1.....B.......D..MM.....................................FF.
434 481 ..................MM4....D..MM44MM.D.......D...D...BB.......
435 482 FFF..........B....MMMMM..B..MMMMMM...MMMM..........B.....FFF
436 483 FFF...............MMMMM.....MMMMMM.......................FFF
437 484 FFF......................................................FFF
438 485 FFF.......4..............B.........B.............B....FFFFFF
439 486 FFFFF.....4...B...D............................BB.....FFFFFF
440 487 FFFFF...FFF...........................................FFFFFF
441 488 FFFFF...FFF...............................4.............FFFF
442 489 FFFFF..........B..........................4....BB.....1.FFFF
443 490 FFFFF..........B.................B.......FF.............FFFF
444 491 FFFFF....................................FF..........FFFFFFF
445 492 FFFFF.....................FF.............FF..........FFFFFFF
446 493 FFFFFFFFFFFFFFFF.1.FFF....FF.....FFF.....FF..........FFFFFFF
447 494 FFFFFFFFFFFFFFFF...FFFFFFFFFFF...FFF.....FFFFFFFFFFFFFFFFFFF
448 495 FFFFFFFFFFFFFFFF...FFFFFFFFFFF.1.FFF.....FFFFFFFFFFFFFFFFFFF
449 496 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF...FFF.....FFFFFFFFFFFFFFFFFFF
450 497 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF.
451 498 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF..
452 499 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF...
453 500 Survival_3 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
454 501 FFFFFFFFFFFFFFFFF...M..1..M.......M..1..M.......FFFFFFFFFFFF
455 502 FFFFFFFFFFFFFFFFF...M.....M..4.4..M.....M.......FFFFFFFFFFFF
456 503 FFFFFFFFFFFFFFFFF..MM.....M.......M.....MM...D..FFFFFFFFFFFF
457 504 FFFFFFFFFFFFF.....MMM.....M.......M.....MMM.....FFFFFFFFFFFF
458 505 FFFFFFFFFFFFF....MMMM.....MMMBBBMMM.....MMMM....FFFFFFFFFFFF
459 506 FFFFFFFFFFFFF.....MMM.....FFFBBBFFF.....MMM.....FFFFFFFFFFFF
460 507 FFFFFFF............MM..D..FFF...FFF..D..MM......FFFFFFFFFFFF
461 508 FFFFFFF.......MM....M...................M....MM.........FFFF
462 509 FFFFFFF.......M..D..M......M..4..M......M..D..M....FFF..FFFF
463 510 FFFFFFF....4..............MM.....MM................FFF..FFFF
464 511 FFFFFFF.............FFF..MMM..4..MMM..FFF........4.FFF..FFFF
465 512 FFFFFFF......D...M..FFF...MM.....MM...FFF..M...D........FFFF
466 513 F.......MM......MM.........M..4..M.........MM......M..D.FFFF
467 514 F........M.....MMM....MM.D...........MM....MMM.....M....FFFF
468 515 F............FFMMM..D..M.............M..D..MMMM.........FFFF
469 516 F....M.......FFMMM.....MM..MM.F.MM..MM.....MMM........M....F
470 517 F...MMM......FF.MM...MMMM...M.F.M...MMMM...MM.FFF....MMM...F
471 518 F..MMMMM..............MMM...M.F.M.D.MMM.......FFF...MMMMM..F
472 519 FMMMMMMMMM..........FFFMM...M.F.M...MMFFF.....FFF.MMMMMMMMMF
473 520 F.............MMMMM.FFFM...MM.F.MM...MFFF.MMMM.............F
474 521 F..............MMM....MM.............MM....MMM.............F
475 522 F1.......MM....MM.......................D...MM...MM..D....1F
476 523 F..............M..D....D..MM..4..MM..F.......M.............F
477 524 F...................MM...............F.MM.......D..........F
478 525 FMMMMM...M..FFF....BM.........D......FFFMB..D.....M...MMMMMF
479 526 F....M...MM.FFF.....M....MM.......MM.FFFM.....D..MM...M....F
480 527 F....M...........4..M....MM...4...MM.FFFM..4..........M....F
481 528 F.4..BB.............MM...M...FFF...M...MM............BB..4.F
482 529 F....BB..4...4.D...BMM.1.M..4FFF4..M.1.MMB....4...4..BB....F
483 530 F.4..BB.............MM...M...FFF...M...MM............BB..4.F
484 531 F....M...........4..MFFF.MM...4...MM....M..4..........M....F
485 532 F....M...MM.FFF.....MFFF.MM.......MM....M.....FF.MM...M....F
486 533 FMMMMM...M..FFF....BMFFF.....FFF........MB....FF..M...MMMMMF
487 534 F...................MM.F.....FFF.....D.MM.....FF...........F
488 535 F............D..M......F..M.......M.........M..............F
489 536 F1.......MM....MM..D......MM..4..MM........MM....MM..D....1F
490 537 F.............MMMM....MM.............MM....MMM.............F
491 538 F............MMMMMM..FFM...........D.MFF..MMMMM............F
492 539 FMMMMMMMMM...........FFM...MM.F.MM...MFF..........MMMMMMMMMF
493 540 F..MMMMM....FFF......FFMM...M.F.M...MMFF......D.....MMMMM..F
494 541 F...MMM.....FFF..M....MMM...M.F.M...MMM....M.........MMM...F
495 542 F....M....M.....MM...MMMM...M.F.M...MMMM...MM....M....M....F
496 543 F........MM....MMM.....M...MM.F.MM...M.....MMM...MM........F
497 544 FFFFFFFF.....FFMMM..D..M.D.........D.M...D.MMMM.....FFFFFFFF
498 545 FFFFFFFF.....FFMMM....MM.............MM....MMM......FFFFFFFF
499 546 FFFFFFFF.....FF.MM.........M..4..M.........MM..D....FFFFFFFF
500 547 FFFFFFFF..D.4....M..FFF...MM.....MM...FFF..M.....4..FFFFFFFF
501 548 FFFFFFFF............FFF..MMM..4..MMM..FFF...........FFFFFFFF
502 549 FFFFFFFF..................MM.....MM.................FFFFFFFF
503 550 FFFFFFFFFFFFF..MM.D.M......M..4..M..D...M....MM...D.FFFFFFFF
504 551 FFFFFFFFFFFFF..M....M...................M.....M.....FFFFFFFF
505 552 FFFFFFFFFFFFF......MM...D.FFF...FFF.....MM......FFFFFFFFFFFF
506 553 FFFFFFFFFFFFF.....MMM.....FFFBBBFFF.....MMM.....FFFFFFFFFFFF
507 554 FFFFFFFFFFFFF....MMMM.....MMMBBBMMM..D..MMMM....FFFFFFFFFFFF
508 555 FFFFFFFFFFFFF.....MMM.....M.......M.....MMM.....FFFFFFFFFFFF
509 556 FFFFFFFFFFFFFFFFF..MM.....M.......M.....MM..FFFFFFFFFFFFFFFF
510 557 FFFFFFFFFFFFFFFFF...M.....M..4.4..M.....M...FFFFFFFFFFFFFFFF
511 558 FFFFFFFFFFFFFFFFF...M..1..M.......M..1..M...FFFFFFFFFFFFFFFF
512 559 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
513 560 Wanted_4 FFFFF.2.2.2.FFFFF
514 561 FFFFF.......FFFFF
515 562 FFFFFFFFFFFFFFFFF
516 563 FFFFFFFFFFFFFFFFF
517 564 FFFFFFFFFFFFMMMFF
518 565 FFFYMMFFFFFFMMMFF
519 566 FFFMMMFFFFFFFFFFF
520 567 FFFFFFFFFFFFFFFFF
521 568 FFFFFFFFFFFFFFFFF
522 569 FFFFFFFMMCFFFMMMM
523 570 FFFFFFFMMMFFFMMMM
524 571 FFYMFFFFFFFFFFFFF
525 572 FFMMFFFFFFFFFFFFF
526 573 FFMMF.......FFFFF
527 574 FFFFF.D.....FFFFF
528 575 FFFFF....D..FFFFF
529 576 FFFFF.......MMMFF
530 577 MMMFF......DYMMFF
531 578 MMCFF..D....FFFFF
532 579 FFFFF.......FFFFF
533 580 FFFFFFFFFFFFFFFFF
534 581 FFFFFFFFFFFFFFFMM
535 582 FFFFMMMFFFFMMFFMM
536 583 FFFFMMMFFFFMMFFFF
537 584 FFFFFFFFFFFMYFFFF
538 585 MMFFFFFFFFFFFFFFF
539 586 MMFFFFFFFFFFFFFFF
540 587 FFFFFMMFFFFFMMFFF
541 588 FFFFFMMFFFFFMMFFF
542 589 FFFFFMCFFFFFFFFFF
543 590 FFFFFFFFFFFFFFFFF
544 591 FFFFF.......FFFFF
545 592 FFFFF.1.1.1.FFFFF
546 593 Wanted_5 ......2.2.2......
547 594 .................
548 595 ...............RR
549 596 ...............RR
550 597 .............MMMM
551 598 ..BB...........BB
552 599 ..MMRR...........
553 600 ..MMRR...........
554 601 ...........D.....
555 602 ................B
556 603 ...D........RRMMM
557 604 .RRWWWRR....RRMMM
558 605 .RRWWWRR....D.BBB
559 606 .RRWWWRR.........
560 607 ....BB...........
561 608 ....D............
562 609 ...........D.....
563 610 .................
564 611 ...D.......BB....
565 612 .........RRWWWRR.
566 613 BBB......RRWWWRR.
567 614 MMMRR....RRWWWRR.
568 615 MMMRR............
569 616 B..........D.....
570 617 .................
571 618 ...........RRMM..
572 619 ....D......RRMM..
573 620 BB...........BB..
574 621 MMMM.............
575 622 RR...............
576 623 RR...............
577 624 .................
578 625 ......1.1.1......
579 626 Gemgrab_4 ......2.2.2......
580 627 .................
581 628 ...............RR
582 629 ...............RR
583 630 .............MMMM
584 631 ..BB...........BB
585 632 ..MMRR...........
586 633 ..MMRR...........
587 634 ...........D.....
588 635 ................B
589 636 ...D........RRMMM
590 637 ............RRMMM
591 638 ..RRRRRR....D.BBB
592 639 ..RRRRRR.........
593 640 ....BB...........
594 641 ....D............
595 642 ...........D.....
596 643 .................
597 644 ...D.......BB....
598 645 .........RRRRRR..
599 646 BBB......RRRRRR..
600 647 MMMRR............
601 648 MMMRR............
602 649 B..........D.....
603 650 .................
604 651 ...........RRMM..
605 652 ....D......RRMM..
606 653 BB...........BB..
607 654 MMMM.............
608 655 RR...............
609 656 RR...............
610 657 .................
611 658 ......1.1.1......
612 659 Gemgrab_5 .RR...2.2.2......
613 660 .RR...........RR.
614 661 ...........T..RR.
615 662 ...T.............
616 663 .................
617 664 ....RR.....RR....
618 665 RR..MM.....MM..RR
619 666 MMMMMM.....MMMMMM
620 667 R...RR.....RR...R
621 668 R...............R
622 669 R...............R
623 670 R....MRRMMMXD...R
624 671 RR...MRRR......RR
625 672 RR...X.....D...RR
626 673 RRX....D.......RR
627 674 RRM...........XRR
628 675 RRM..D...D....MRR
629 676 RRX...........MRR
630 677 RR....D......DXRR
631 678 RR.........X...RR
632 679 RR..D...RRRM...RR
633 680 R....XMMMRRM....R
634 681 R...............R
635 682 R...............R
636 683 R...RR.....RR...R
637 684 MMMMMM.....MMMMMM
638 685 RR..MM.....MM..RR
639 686 ....RR.....RR....
640 687 .................
641 688 .............T...
642 689 .RR..T...........
643 690 .RR...........RR.
644 691 ......1.1.1...RR.
645 692 Survival_4 FFFFFFFFF..................................................F
646 693 FFFFFFFFBF.WWWW.WWWWWWWWWWWWWWWWWWW.WWWW.WWWWWWWWF.WWWWWWWFF
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648 695 FFFFFFFFBF.WWWW.BFFFFFWWWWW.FFFFFFF.WWWW.FFFFWWWFF.WWWW.FFFF
649 696 FFFFFFFFB..............WWW........D..WW......WWW....WWW.FFFF
650 697 FFFFFFFF....D...D......DD..D.....DD....D...D...D..D.WW..D.FF
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658 705 FFF..B...........D..4F...BBB..BBB.....FF..M...D......FF.M...
659 706 FFF.....FFF......D..F4.....B..BBB....BFF..M.......F..FF.....
660 707 FFF.....FFF..D....................D..FFF..M..B..4....F......
661 708 FF...D...FF....BB....................FFF.MM.....F4......D.FF
662 709 FFD.........BWWWWWWWB....D....FF......B..M...D..........D.FF
663 710 FF...D..D...BWWWWWWWBB......1..MFF..................D.....FF
664 711 FF......FFF.BDWWWWWD..FMF......MFF..1...........B.........FF
665 712 FF......FFF...........FMFF..D.........FMMM...MMFFFFFFFF.D.FF
666 713 FF.....D.FF.D...D........F.........D..FM.....MM..FFFFFF...FF
667 714 F..DD....F...........1........MM...........D.FF..FFFF.....FF
668 715 .....MMM.F.4...MMM......D...FFMMFF....D......FF...........FF
669 716 ....DMMM....F..MMM........MMFFFFFFMMB....1...FB......MM...FF
670 717 .....MMM...4...MMM..FF....MMFFFFFFMM.........FF..MM..MM.....
671 718 ....................TF...FFFFFFFFFFFF.......FFF..MM.......D.
672 719 .........................FFFFFFFFFFFF...FFM.................
673 720 .D..B..MMM.DMMM.D.......FFFFFM44MFFFFF...FM............D....
674 721 .......MMM..MMM....1....MMFFF4..4FFFMM......D..MM........FFF
675 722 .......MMM..MMM.........MMFFF4..4FFFMM.B.......MM....4...FFF
676 723 ..MMM.................D.FFFFFM44MFFFFF.....1........F.F..FFF
677 724 ..MMM.........D.FFF......FFFFFFFFFFFF.........D...D..4...FFF
678 725 ..MMM..B..MMM...MMMFFF...FFFFFFFFFFFF...FFM..............FFF
679 726 F.........MMM...MMMFF.....MMFFFFFFMM...FFMM....BB........FFF
680 727 F....D....MMM...MMM.......MMFFFFFFMM..........BBBB.......FFF
681 728 FFF..................1......FFMMFF....B.....DWWWWWWW.....FFF
682 729 FFF.......D...T........F......MM............DWWWBBWWD..D....
683 730 FFF.B..T....F..........FT...........D...1.....BB.DDDD.......
684 731 FFF.............D......FFF..DD......D.......................
685 732 FFFFFF......4F......T..........B......FFF................FFF
686 733 FFFFFF.......4.........T..1..MF...1...MMM......T.D....D..FFF
687 734 FFFFFFB..T.F.....T...........MF.....D......T........T.....FF
688 735 FFFFFF..................B....MF.D............D............FF
689 736 FFFFFF..B..T........T............................T......T..F
690 737 FFFFFD...........T......FFFFF..MMM..MMM..M.FF.........D....F
691 738 FFFFFFD.......T..........FFFF....M..M....M..F4..............
692 739 FFFFFFF..T...........T.....FF.....BB.....M..4F...D..T.......
693 740 FFFFFFFBB.........T............D.DBBD..D.M..............B...
694 741 FFFFFFFF....T............FFF.....M..M....M.......T..........
695 742 FFFFFFFF.......T........4.4....MMM..MMM..M...........T.....F
696 743 FFFFFFFF..B..B..............D...............T..............F
697 744 FFFFFFFD..........T..D.............................B...B..FF
698 745 FFFFFFFD.....T..........MM.MM..MMM..MMM..M....M...........FF
699 746 FFFFFFFFFB......B...........M....M..M....M....M..T.......FFF
700 747 FFFFFFFFF...........MM......M....M..M....M..MMM..........FFF
701 748 FFFFFFFFFFFDFFDD...................................FFFFFFFFF
702 749 FFFFFFFFFFFFFFDFFFDFD..FFFFFFF.............FFFFF...FFFFFFFFF
703 750 FFFFFFFFFFFFFFFFFFFFF..FFFFFFFFFFFF...FFFFFFFFFF...FFFFFFFFF
704 751 FFFFFFFFFFFFFFFFFFFFF..FFFFFFFFFFFF...FFFFFFFFFF...FFFFFFFFF
705 752 end

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@ -0,0 +1,30 @@
"Name","RequiredExpLevel","RequiredTotalTrophies","RequiredHero","IconSWF","IconExportName","SortOrder"
"string","int","int","string","string","string","int"
"base1",1,0,,"sc/ui.sc","player_icon_00",0
"base2",10,0,,"sc/ui.sc","player_icon_01",1
"base3",20,0,,"sc/ui.sc","player_icon_02",2
"hero1",0,0,"ShotgunGirl","sc/ui.sc","player_icon_shelly",12
"hero2",0,0,"Gunslinger","sc/ui.sc","player_icon_colt",13
"hero3",0,0,"RocketGirl","sc/ui.sc","player_icon_brock",14
"hero4",0,0,"Mechanic","sc/ui.sc","player_icon_jess",15
"hero5",0,0,"Shaman","sc/ui.sc","player_icon_nita",16
"hero6",0,0,"TntDude","sc/ui.sc","player_icon_mike",17
"hero7",0,0,"Luchador","sc/ui.sc","player_icon_primo",18
"hero8",0,0,"BullDude","sc/ui.sc","player_icon_bull",19
"hero9",0,0,"TrickshotDude","sc/ui.sc","player_icon_rick",20
"hero10",0,0,"Barkeep","sc/ui.sc","player_icon_barley",21
"hero11",0,0,"DeadMariachi","sc/ui.sc","player_icon_poco",22
"hero12",0,0,"Undertaker","sc/ui.sc","player_icon_mortis",23
"hero13",0,0,"BowDude","sc/ui.sc","player_icon_bo",24
"hero14",0,0,"Cactus","sc/ui.sc","player_icon_spike",26
"hero15",0,0,"Crow","sc/ui.sc","player_icon_crow",27
"hero16",0,0,"Sniper","sc/ui.sc","player_icon_piper",25
"base4",40,0,,"sc/ui.sc","player_icon_03",3
"base5",80,0,,"sc/ui.sc","player_icon_04",4
"base6",120,0,,"sc/ui.sc","player_icon_05",5
"base7",160,0,,"sc/ui.sc","player_icon_06",6
"base8",200,0,,"sc/ui.sc","player_icon_07",7
"trophy1",0,500,,"sc/ui.sc","player_icon_trophy_00",8
"trophy2",0,1000,,"sc/ui.sc","player_icon_trophy_01",9
"trophy3",0,2000,,"sc/ui.sc","player_icon_trophy_02",10
"trophy4",0,4000,,"sc/ui.sc","player_icon_trophy_03",11
1 Name RequiredExpLevel RequiredTotalTrophies RequiredHero IconSWF IconExportName SortOrder
2 string int int string string string int
3 base1 1 0 sc/ui.sc player_icon_00 0
4 base2 10 0 sc/ui.sc player_icon_01 1
5 base3 20 0 sc/ui.sc player_icon_02 2
6 hero1 0 0 ShotgunGirl sc/ui.sc player_icon_shelly 12
7 hero2 0 0 Gunslinger sc/ui.sc player_icon_colt 13
8 hero3 0 0 RocketGirl sc/ui.sc player_icon_brock 14
9 hero4 0 0 Mechanic sc/ui.sc player_icon_jess 15
10 hero5 0 0 Shaman sc/ui.sc player_icon_nita 16
11 hero6 0 0 TntDude sc/ui.sc player_icon_mike 17
12 hero7 0 0 Luchador sc/ui.sc player_icon_primo 18
13 hero8 0 0 BullDude sc/ui.sc player_icon_bull 19
14 hero9 0 0 TrickshotDude sc/ui.sc player_icon_rick 20
15 hero10 0 0 Barkeep sc/ui.sc player_icon_barley 21
16 hero11 0 0 DeadMariachi sc/ui.sc player_icon_poco 22
17 hero12 0 0 Undertaker sc/ui.sc player_icon_mortis 23
18 hero13 0 0 BowDude sc/ui.sc player_icon_bo 24
19 hero14 0 0 Cactus sc/ui.sc player_icon_spike 26
20 hero15 0 0 Crow sc/ui.sc player_icon_crow 27
21 hero16 0 0 Sniper sc/ui.sc player_icon_piper 25
22 base4 40 0 sc/ui.sc player_icon_03 3
23 base5 80 0 sc/ui.sc player_icon_04 4
24 base6 120 0 sc/ui.sc player_icon_05 5
25 base7 160 0 sc/ui.sc player_icon_06 6
26 base8 200 0 sc/ui.sc player_icon_07 7
27 trophy1 0 500 sc/ui.sc player_icon_trophy_00 8
28 trophy2 0 1000 sc/ui.sc player_icon_trophy_01 9
29 trophy3 0 2000 sc/ui.sc player_icon_trophy_02 10
30 trophy4 0 4000 sc/ui.sc player_icon_trophy_03 11

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@ -0,0 +1,39 @@
"Name","Speed","FileName","BlueExportName","RedExportName","ShadowExportName","BlueGroundGlowExportName","RedGroundGlowExportName","PreExplosionBlueExportName","PreExplosionRedExportName","PreExplosionTimeMs","HitEffectEnv","HitEffectChar","MaxRangeReachedEffect","Radius","Indirect","ConstantFlyTime","TriggerWithDelayMs","BouncePercent","Gravity","EarlyTicks","HideTime","Scale","RandomStartFrame","SpawnAreaEffectObject","SpawnAreaEffectObject2","SpawnCharacter","SpawnItem","TrailEffect","ShotByHero","IsBeam","IsBouncing","Rendering","PiercesCharacters","PiercesEnvironment","PiercesEnvironmentLikeButter","PushbackStrength","ChainsToEnemies","ChainBullet","DamagePercentStart","DamagePercentEnd","DamagesConstantly","FreezeStrength","StunLengthMS","ScaleStart","ScaleEnd","AttractsPet","LifeStealPercent","PassesEnvironment","PoisonDamagePercent","SameProjectileCanNotDamageMS","HealOwnPercent"
"string","int","string","string","string","string","string","string","string","string","int","string","string","string","int","boolean","boolean","int","int","int","int","int","int","boolean","string","string","string","string","string","boolean","boolean","boolean","string","boolean","boolean","boolean","int","int","string","int","int","boolean","int","int","int","int","boolean","int","boolean","int","int","int"
"ShotgunGirlProjectile",2700,"sc/effects.sc","shotgun_shell_blue","shotgun_shell_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,"shotgun_trail_small","true",,,,,,,,,,,,,,,,,,,,,,
"ShotgunGirlUltiProjectile",3800,"sc/effects.sc","shotgun_shell_ulti_blue","shotgun_shell_ulti_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",50,,,,,0,2,20,100,,,,,,"Smoke_Trail","true",,,,"true","true",,70,,,,,,,,,,,,,,,
"GunslingerProjectile",3200,"sc/effects.sc","Bullet_blue","Bullet_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,"Gen_Trail_small","true",,,,,,,,,,,,,,,,,,,,,,
"GunslingerUltiProjectile",4500,"sc/effects.sc","Bullet_blue_ulti","Bullet_blue_ulti_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,"Gen_Trail_small","true",,,,"true","true",,,,,,,,,,,,,,,,,
"BullDudeProjectile",2625,"sc/effects.sc","shotgun_shell_blue","shotgun_shell_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,"shotgun_trail_small","true",,,,,,,,,,,,,,,,,,,,,,
"RocketGirlProjectile",2300,"sc/effects.sc","rocket1_projectile_blue","rocket1_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,50,,,,,0,1,20,100,,"RocketGirlExplosion",,,,"Rocket_Trail","true",,,"Use360Frames",,,,,,,,,,,,,,,,,,,
"RocketGirlUltiProjectile",800,"sc/effects.sc","ballisticrocket1_projectile_blue","ballisticrocket1_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true","true",,,70,1,20,100,,"RocketGirlUltiExplosion",,,,"Rocket_Trail","true",,,"UseZFrames",,,,,,,,,,,,,,,,,,,
"TrickshotDudeProjectile",3200,"sc/effects.sc","Bouncy_bullet_blue","Bouncy_bullet_red","projectile_shadow",,,,,,"Trickshot_hit_env","Gen_hit","no_hit",0,,,,,0,3,20,100,,,,,,"Gen_Trail_small","true",,"true",,,,,,,,,,,,,,,,,,,,
"TrickshotDudeUltiProjectile",4500,"sc/effects.sc","Bouncy_bullet_blue_ulti","Bouncy_bullet_red_ulti","projectile_shadow",,,,,,"Trickshot_hit_env","Gen_hit","no_hit",0,,,,,0,3,20,100,,,,,,"Plasma_Trail","true",,"true",,"true",,,,,,,,,,,,,,,,,,
"CactusProjectile",2000,"sc/effects.sc","cactus_projectile","cactus_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,100,,,,,0,1,20,100,,"CactusExplosion","CactusSpikeExplosion",,,"Gen_Trail_dust","true",,,"DoNotRotateClip",,,,,,,,,,,,,,,,,,,
"CactusUltiProjectile",1200,"sc/effects.sc","cactus_ulti_projectile","cactus_ulti_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,100,1,20,100,,"CactusUltiExplosion",,,,"Gen_Trail_dust","true",,,,,,,,,,,,,,,,,,,,,,
"CactusSpike",3000,"sc/effects.sc","cactus_projectile_spike","cactus_projectile_spike_red",,,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,1,20,100,,,,,,"Gen_Trail_dust","true",,,,,,,,,,,,,,,,,,,,,,
"MechanicProjectile1",2400,"sc/effects.sc","electricity_ball","electricity_ball_red",,"projectile_light","projectile_light_red",,,,"Electricity_hit","Electricity_hit","no_hit",100,,,,,0,2,20,100,,,,,,"electricity_Trail","true",,,,,,,,1,"MechanicProjectile2",,,,,,,,,,,,,
"MechanicProjectile2",1400,"sc/effects.sc","electricity_ball","electricity_ball_red",,"projectile_light","projectile_light_red",,,,"Electricity_hit","Electricity_hit","no_hit",100,,,,,0,1,20,100,,,,,,"electricity_Trail","true",,,,,,,,1,"MechanicProjectile3",,,,,,,,,,,,,
"MechanicProjectile3",1400,"sc/effects.sc","electricity_ball","electricity_ball_red",,"projectile_light","projectile_light_red",,,,"Electricity_hit","Electricity_hit","no_hit",100,,,,,0,1,20,100,,,,,,"electricity_Trail","true",,,,,,,,,,,,,,,,,,,,,,
"MechanicUltiProjectile",1100,"sc/effects.sc","turret_projectile","turret_projectile","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,120,1,20,100,,,,,,"Plasma_Trail","true",,,,,,,,,,,,,,,,,,,,,,
"ShamanUltiProjectile",1100,"sc/effects.sc","projectile_plasmaball","projectile_plasmaball_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,120,1,20,100,,,,,,"magic_Trail","true",,,,,,,,,,,,,,,,,,,,,,
"BarkeepProjectile",1200,"sc/effects.sc","bottle_blue","bottle_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,110,1,20,100,"true","BarkeepExplosion",,,,"Gen_Trail","true",,,,,,,,,,,,,,,,,,,,,,
"BarkeepUltiProjectile",1300,"sc/effects.sc","bottle_blue_ulti","bottle_red_ulti","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,120,1,20,100,"true","BarkeepUltiExplosion",,,,"Gen_Trail","true",,,,,,,,,,,,,,,,,,,,,,
"TntDudeProjectile",1200,"sc/effects.sc","basic_grenade_projectile","dynamite_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,1500,35,180,1,20,100,"true","TntDudeExplosion",,,,"Gen_Trail","true",,,"DoNotRotateClip",,,,,,,,,,,,,,,,,,,
"TntDudeUltiProjectile",1200,"sc/effects.sc","grenadeer_ulti","dynamite_bundle_ulti_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,1500,35,180,1,20,100,,"TntDudeUltiExplosion",,,,"Plasma_Trail","true",,,"DoNotRotateClip",,,,,,,,,,,,,,,,,,,
"BoneThrowerProjectile",1200,"sc/effects.sc","basic_grenade_projectile","basic_grenade_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,4000,35,130,1,20,100,,,,,,"Gen_Trail","true",,,,,,,,,,,,,,,,,"true",,,,,
"BoneThrowerUltiProjectile",1200,"sc/effects.sc","projectile_plasmaball","projectile_plasmaball_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,15000,35,130,1,20,100,,,,,,"Plasma_Trail","true",,,,,,,,,,,,,,,,,"true",,,,,
"ShamanProjectile",2500,"sc/effects.sc","shaman_ptojectile","shaman_ptojectile_red",,,,,,,"Gen_hit","Gen_hit",,200,,,,,0,1,20,100,,,,,,"Shaman_trail","true",,,"DoNotRotateClip","true",,,,,,,,,,,,,,,,,,
"DummyProjectileForLaserBall",2300,"sc/effects.sc","projectile_small_blue","projectile_small_red",,"projectile_light","projectile_light_red",,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,1,20,100,,,,,,"Gen_Trail_small","true",,"true",,,,,,,,,,,,,,,,,,,,
"MechanicTurretProjectile",2400,"sc/effects.sc","Bullet_blue","Bullet_red","projectile_shadow","projectile_light","projectile_light_red",,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,2,20,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
"UndertakerUltiProjectile",2500,"sc/effects.sc","bat_clump_projectile","bat_clump_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,400,,,,,0,1,20,100,,,,,,"Bats","true",,,,"true",,,,,,,,,,,,,,100,"true",,,
"CrowProjectile",3000,"sc/effects.sc","throwing_knife","throwing_knife_red","projectile_shadow",,,,,,"Gen_hit","Poison_hit","no_hit",0,,,,,0,2,20,100,,,,,,"poison_trail","true",,,,,,,,,,,,,,,,,,,,150,,
"CrowUltiProjectile",3000,"sc/effects.sc","throwing_knife_spinning","throwing_knife_spinning_red","projectile_shadow",,,,,,"Gen_hit","Poison_hit","no_hit",0,,,,,0,1,20,100,,,,,,"poison_trail","true",,,,,,,,,,,,,,,,,,,,150,,
"DeadMariachiProjectile",1800,"sc/effects.sc","soundwave","soundwave","soundwave",,,,,,"Mariachi_hit","Mariachi_hit",,150,,,,,0,4,20,100,,,,,,"Mariachi_soundwaves_trail","true",,,,"true",,,,,,,,,,,,,,,,,400,
"DeadMariachiUltiProjectile",2400,"sc/effects.sc","Hammer_ptojectile","Hammer_ptojectile_red",,,,,,,"Mariachi_hit","Mariachi_hit",,400,,,,,0,1,20,100,,,,,,"Mariachi_ulti_trail","true",,,"DoNotRotateClip","true",,,,,,,,,,,,,,,"true",,400,100
"BowDudeSpawnMineProjectile",2200,"sc/effects.sc","ballistic_minearrow_projectile","ballistic_minearrow_projectile_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit",,0,"true",,,,350,2,20,100,,,,,,"Plasma_Trail","true",,,"UseZFrames",,,,,,,,,,,,,,,,,,,
"BowDudeProjectile",2400,"sc/effects.sc","bomb_arrow","bomb_arrow_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",50,,,,,0,4,20,100,,"BowDudeExplosion",,,,"Gen_Trail_small","true",,,,,,,,,,,,,,,,,,,,,,
"SniperProjectile",3800,"sc/effects.sc","sniper_bullet_blue","sniper_bullet_red","projectile_shadow",,,,,,"sniper_hit","sniper_hit","no_hit",50,,,,,0,3,20,100,,,,,,"Sniper_Trail","true",,,,,,,,,,10,100,,,,,,,,,,,
"MinigunDudeProjectile",3800,"sc/effects.sc","Bullet_blue","Bullet_red","projectile_shadow",,,,,,"Gen_hit","Gen_hit","no_hit",0,,,,,0,1,20,100,,,,,,"Gen_Trail_small","true",,,,,,,,,,,,,,,,,,,,,,
"MinigunDudeUltiProjectile",1100,"sc/effects.sc","projectile_plasmaball","projectile_plasmaball_red","projectile_shadow",,,,,,,,,0,"true",,,,100,1,20,100,,,,,,"Plasma_Trail","true",,,,,,,,,,,,,,,,,,,,,,
"LuchadorProjectile",3000,"sc/effects.sc","primo_fist_blue","Primo_fist_red","projectile_shadow_big",,,,,,,"Lucha_hit",,150,,,,,0,1,20,80,,,,,,"lucha_smoke_Trail","true",,,"Use360Frames","true",,,,,,,,,,,20,100,,,,,,
1 Name Speed FileName BlueExportName RedExportName ShadowExportName BlueGroundGlowExportName RedGroundGlowExportName PreExplosionBlueExportName PreExplosionRedExportName PreExplosionTimeMs HitEffectEnv HitEffectChar MaxRangeReachedEffect Radius Indirect ConstantFlyTime TriggerWithDelayMs BouncePercent Gravity EarlyTicks HideTime Scale RandomStartFrame SpawnAreaEffectObject SpawnAreaEffectObject2 SpawnCharacter SpawnItem TrailEffect ShotByHero IsBeam IsBouncing Rendering PiercesCharacters PiercesEnvironment PiercesEnvironmentLikeButter PushbackStrength ChainsToEnemies ChainBullet DamagePercentStart DamagePercentEnd DamagesConstantly FreezeStrength StunLengthMS ScaleStart ScaleEnd AttractsPet LifeStealPercent PassesEnvironment PoisonDamagePercent SameProjectileCanNotDamageMS HealOwnPercent
2 string int string string string string string string string string int string string string int boolean boolean int int int int int int boolean string string string string string boolean boolean boolean string boolean boolean boolean int int string int int boolean int int int int boolean int boolean int int int
3 ShotgunGirlProjectile 2700 sc/effects.sc shotgun_shell_blue shotgun_shell_red projectile_shadow Gen_hit Gen_hit no_hit 0 0 2 20 100 shotgun_trail_small true
4 ShotgunGirlUltiProjectile 3800 sc/effects.sc shotgun_shell_ulti_blue shotgun_shell_ulti_red projectile_shadow Gen_hit Gen_hit no_hit 50 0 2 20 100 Smoke_Trail true true true 70
5 GunslingerProjectile 3200 sc/effects.sc Bullet_blue Bullet_red projectile_shadow Gen_hit Gen_hit no_hit 0 0 2 20 100 Gen_Trail_small true
6 GunslingerUltiProjectile 4500 sc/effects.sc Bullet_blue_ulti Bullet_blue_ulti_red projectile_shadow Gen_hit Gen_hit no_hit 0 0 2 20 100 Gen_Trail_small true true true
7 BullDudeProjectile 2625 sc/effects.sc shotgun_shell_blue shotgun_shell_red projectile_shadow Gen_hit Gen_hit no_hit 0 0 2 20 100 shotgun_trail_small true
8 RocketGirlProjectile 2300 sc/effects.sc rocket1_projectile_blue rocket1_projectile_red projectile_shadow Gen_hit Gen_hit 50 0 1 20 100 RocketGirlExplosion Rocket_Trail true Use360Frames
9 RocketGirlUltiProjectile 800 sc/effects.sc ballisticrocket1_projectile_blue ballisticrocket1_projectile_red projectile_shadow Gen_hit Gen_hit 0 true true 70 1 20 100 RocketGirlUltiExplosion Rocket_Trail true UseZFrames
10 TrickshotDudeProjectile 3200 sc/effects.sc Bouncy_bullet_blue Bouncy_bullet_red projectile_shadow Trickshot_hit_env Gen_hit no_hit 0 0 3 20 100 Gen_Trail_small true true
11 TrickshotDudeUltiProjectile 4500 sc/effects.sc Bouncy_bullet_blue_ulti Bouncy_bullet_red_ulti projectile_shadow Trickshot_hit_env Gen_hit no_hit 0 0 3 20 100 Plasma_Trail true true true
12 CactusProjectile 2000 sc/effects.sc cactus_projectile cactus_projectile_red projectile_shadow Gen_hit Gen_hit 100 0 1 20 100 CactusExplosion CactusSpikeExplosion Gen_Trail_dust true DoNotRotateClip
13 CactusUltiProjectile 1200 sc/effects.sc cactus_ulti_projectile cactus_ulti_projectile_red projectile_shadow Gen_hit Gen_hit 0 true 100 1 20 100 CactusUltiExplosion Gen_Trail_dust true
14 CactusSpike 3000 sc/effects.sc cactus_projectile_spike cactus_projectile_spike_red Gen_hit Gen_hit no_hit 0 0 1 20 100 Gen_Trail_dust true
15 MechanicProjectile1 2400 sc/effects.sc electricity_ball electricity_ball_red projectile_light projectile_light_red Electricity_hit Electricity_hit no_hit 100 0 2 20 100 electricity_Trail true 1 MechanicProjectile2
16 MechanicProjectile2 1400 sc/effects.sc electricity_ball electricity_ball_red projectile_light projectile_light_red Electricity_hit Electricity_hit no_hit 100 0 1 20 100 electricity_Trail true 1 MechanicProjectile3
17 MechanicProjectile3 1400 sc/effects.sc electricity_ball electricity_ball_red projectile_light projectile_light_red Electricity_hit Electricity_hit no_hit 100 0 1 20 100 electricity_Trail true
18 MechanicUltiProjectile 1100 sc/effects.sc turret_projectile turret_projectile projectile_shadow Gen_hit Gen_hit 0 true 120 1 20 100 Plasma_Trail true
19 ShamanUltiProjectile 1100 sc/effects.sc projectile_plasmaball projectile_plasmaball_red projectile_shadow Gen_hit Gen_hit 0 true 120 1 20 100 magic_Trail true
20 BarkeepProjectile 1200 sc/effects.sc bottle_blue bottle_red projectile_shadow Gen_hit Gen_hit 0 true 110 1 20 100 true BarkeepExplosion Gen_Trail true
21 BarkeepUltiProjectile 1300 sc/effects.sc bottle_blue_ulti bottle_red_ulti projectile_shadow Gen_hit Gen_hit 0 true 120 1 20 100 true BarkeepUltiExplosion Gen_Trail true
22 TntDudeProjectile 1200 sc/effects.sc basic_grenade_projectile dynamite_projectile_red projectile_shadow Gen_hit Gen_hit 0 true 1500 35 180 1 20 100 true TntDudeExplosion Gen_Trail true DoNotRotateClip
23 TntDudeUltiProjectile 1200 sc/effects.sc grenadeer_ulti dynamite_bundle_ulti_red projectile_shadow Gen_hit Gen_hit 0 true 1500 35 180 1 20 100 TntDudeUltiExplosion Plasma_Trail true DoNotRotateClip
24 BoneThrowerProjectile 1200 sc/effects.sc basic_grenade_projectile basic_grenade_projectile_red projectile_shadow Gen_hit Gen_hit 0 true 4000 35 130 1 20 100 Gen_Trail true true
25 BoneThrowerUltiProjectile 1200 sc/effects.sc projectile_plasmaball projectile_plasmaball_red projectile_shadow Gen_hit Gen_hit 0 true 15000 35 130 1 20 100 Plasma_Trail true true
26 ShamanProjectile 2500 sc/effects.sc shaman_ptojectile shaman_ptojectile_red Gen_hit Gen_hit 200 0 1 20 100 Shaman_trail true DoNotRotateClip true
27 DummyProjectileForLaserBall 2300 sc/effects.sc projectile_small_blue projectile_small_red projectile_light projectile_light_red Gen_hit Gen_hit no_hit 0 0 1 20 100 Gen_Trail_small true true
28 MechanicTurretProjectile 2400 sc/effects.sc Bullet_blue Bullet_red projectile_shadow projectile_light projectile_light_red Gen_hit Gen_hit no_hit 0 0 2 20 100
29 UndertakerUltiProjectile 2500 sc/effects.sc bat_clump_projectile bat_clump_projectile_red projectile_shadow Gen_hit Gen_hit 400 0 1 20 100 Bats true true 100 true
30 CrowProjectile 3000 sc/effects.sc throwing_knife throwing_knife_red projectile_shadow Gen_hit Poison_hit no_hit 0 0 2 20 100 poison_trail true 150
31 CrowUltiProjectile 3000 sc/effects.sc throwing_knife_spinning throwing_knife_spinning_red projectile_shadow Gen_hit Poison_hit no_hit 0 0 1 20 100 poison_trail true 150
32 DeadMariachiProjectile 1800 sc/effects.sc soundwave soundwave soundwave Mariachi_hit Mariachi_hit 150 0 4 20 100 Mariachi_soundwaves_trail true true 400
33 DeadMariachiUltiProjectile 2400 sc/effects.sc Hammer_ptojectile Hammer_ptojectile_red Mariachi_hit Mariachi_hit 400 0 1 20 100 Mariachi_ulti_trail true DoNotRotateClip true true 400 100
34 BowDudeSpawnMineProjectile 2200 sc/effects.sc ballistic_minearrow_projectile ballistic_minearrow_projectile_red projectile_shadow Gen_hit Gen_hit 0 true 350 2 20 100 Plasma_Trail true UseZFrames
35 BowDudeProjectile 2400 sc/effects.sc bomb_arrow bomb_arrow_red projectile_shadow Gen_hit Gen_hit no_hit 50 0 4 20 100 BowDudeExplosion Gen_Trail_small true
36 SniperProjectile 3800 sc/effects.sc sniper_bullet_blue sniper_bullet_red projectile_shadow sniper_hit sniper_hit no_hit 50 0 3 20 100 Sniper_Trail true 10 100
37 MinigunDudeProjectile 3800 sc/effects.sc Bullet_blue Bullet_red projectile_shadow Gen_hit Gen_hit no_hit 0 0 1 20 100 Gen_Trail_small true
38 MinigunDudeUltiProjectile 1100 sc/effects.sc projectile_plasmaball projectile_plasmaball_red projectile_shadow 0 true 100 1 20 100 Plasma_Trail true
39 LuchadorProjectile 3000 sc/effects.sc primo_fist_blue Primo_fist_red projectile_shadow_big Lucha_hit 150 0 1 20 80 lucha_smoke_Trail true Use360Frames true 20 100

268
2.57/csv_logic/regions.csv Normal file
View file

@ -0,0 +1,268 @@
Name,TID,DisplayName,IsCountry
String,String,String,boolean
_EU,,Europe,FALSE
_NA,,North America,FALSE
_SA,,South America,FALSE
_AS,,Asia,FALSE
_AU,,Australia,FALSE
_AF,,Africa,FALSE
_INT,TID_REGION_INT,International,FALSE
AF,,Afghanistan,TRUE
AX,,Åland Islands,TRUE
AL,,Albania,TRUE
DZ,,Algeria,TRUE
AS,,American Samoa,TRUE
AD,,Andorra,TRUE
AO,,Angola,TRUE
AI,,Anguilla,TRUE
AQ,,Antarctica,TRUE
AG,,Antigua and Barbuda,TRUE
AR,,Argentina,TRUE
AM,,Armenia,TRUE
AW,,Aruba,TRUE
AC,,Ascension Island,TRUE
AU,,Australia,TRUE
AT,,Austria,TRUE
AZ,,Azerbaijan,TRUE
BS,,Bahamas,TRUE
BH,,Bahrain,TRUE
BD,,Bangladesh,TRUE
BB,,Barbados,TRUE
BY,,Belarus,TRUE
BE,,Belgium,TRUE
BZ,,Belize,TRUE
BJ,,Benin,TRUE
BM,,Bermuda,TRUE
BT,,Bhutan,TRUE
BO,,Bolivia,TRUE
BA,,Bosnia and Herzegovina,TRUE
BW,,Botswana,TRUE
BV,,Bouvet Island,TRUE
BR,,Brazil,TRUE
IO,,British Indian Ocean Territory,TRUE
VG,,British Virgin Islands,TRUE
BN,,Brunei,TRUE
BG,,Bulgaria,TRUE
BF,,Burkina Faso,TRUE
BI,,Burundi,TRUE
KH,,Cambodia,TRUE
CM,,Cameroon,TRUE
CA,,Canada,TRUE
IC,,Canary Islands,TRUE
CV,,Cape Verde,TRUE
BQ,,Caribbean Netherlands,TRUE
KY,,Cayman Islands,TRUE
CF,,Central African Republic,TRUE
EA,,Ceuta and Melilla,TRUE
TD,,Chad,TRUE
CL,,Chile,TRUE
CN,,China,TRUE
CX,,Christmas Island,TRUE
CC,,Cocos (Keeling) Islands,TRUE
CO,,Colombia,TRUE
KM,,Comoros,TRUE
CG,,Congo (DRC),TRUE
CD,,Congo (Republic),TRUE
CK,,Cook Islands,TRUE
CR,,Costa Rica,TRUE
CI,,Côte dIvoire,TRUE
HR,,Croatia,TRUE
CU,,Cuba,TRUE
CW,,Curaçao,TRUE
CY,,Cyprus,TRUE
CZ,,Czech Republic,TRUE
DK,,Denmark,TRUE
DG,,Diego Garcia,TRUE
DJ,,Djibouti,TRUE
DM,,Dominica,TRUE
DO,,Dominican Republic,TRUE
EC,,Ecuador,TRUE
EG,,Egypt,TRUE
SV,,El Salvador,TRUE
GQ,,Equatorial Guinea,TRUE
ER,,Eritrea,TRUE
EE,,Estonia,TRUE
ET,,Ethiopia,TRUE
FK,,Falkland Islands,TRUE
FO,,Faroe Islands,TRUE
FJ,,Fiji,TRUE
FI,,Finland,TRUE
FR,,France,TRUE
GF,,French Guiana,TRUE
PF,,French Polynesia,TRUE
TF,,French Southern Territories,TRUE
GA,,Gabon,TRUE
GM,,Gambia,TRUE
GE,,Georgia,TRUE
DE,,Germany,TRUE
GH,,Ghana,TRUE
GI,,Gibraltar,TRUE
GR,,Greece,TRUE
GL,,Greenland,TRUE
GD,,Grenada,TRUE
GP,,Guadeloupe,TRUE
GU,,Guam,TRUE
GT,,Guatemala,TRUE
GG,,Guernsey,TRUE
GN,,Guinea,TRUE
GW,,Guinea-Bissau,TRUE
GY,,Guyana,TRUE
HT,,Haiti,TRUE
HM,,Heard & McDonald Islands,TRUE
HN,,Honduras,TRUE
HK,,Hong Kong,TRUE
HU,,Hungary,TRUE
IS,,Iceland,TRUE
IN,,India,TRUE
ID,,Indonesia,TRUE
IR,,Iran,TRUE
IQ,,Iraq,TRUE
IE,,Ireland,TRUE
IM,,Isle of Man,TRUE
IL,,Israel,TRUE
IT,,Italy,TRUE
JM,,Jamaica,TRUE
JP,,Japan,TRUE
JE,,Jersey,TRUE
JO,,Jordan,TRUE
KZ,,Kazakhstan,TRUE
KE,,Kenya,TRUE
KI,,Kiribati,TRUE
XK,,Kosovo,TRUE
KW,,Kuwait,TRUE
KG,,Kyrgyzstan,TRUE
LA,,Laos,TRUE
LV,,Latvia,TRUE
LB,,Lebanon,TRUE
LS,,Lesotho,TRUE
LR,,Liberia,TRUE
LY,,Libya,TRUE
LI,,Liechtenstein,TRUE
LT,,Lithuania,TRUE
LU,,Luxembourg,TRUE
MO,,Macau,TRUE
MK,,Macedonia (FYROM),TRUE
MG,,Madagascar,TRUE
MW,,Malawi,TRUE
MY,,Malaysia,TRUE
MV,,Maldives,TRUE
ML,,Mali,TRUE
MT,,Malta,TRUE
MH,,Marshall Islands,TRUE
MQ,,Martinique,TRUE
MR,,Mauritania,TRUE
MU,,Mauritius,TRUE
YT,,Mayotte,TRUE
MX,,Mexico,TRUE
FM,,Micronesia,TRUE
MD,,Moldova,TRUE
MC,,Monaco,TRUE
MN,,Mongolia,TRUE
ME,,Montenegro,TRUE
MS,,Montserrat,TRUE
MA,,Morocco,TRUE
MZ,,Mozambique,TRUE
MM,,Myanmar (Burma),TRUE
NA,,Namibia,TRUE
NR,,Nauru,TRUE
NP,,Nepal,TRUE
NL,,Netherlands,TRUE
NC,,New Caledonia,TRUE
NZ,,New Zealand,TRUE
NI,,Nicaragua,TRUE
NE,,Niger,TRUE
NG,,Nigeria,TRUE
NU,,Niue,TRUE
NF,,Norfolk Island,TRUE
KP,,North Korea,TRUE
MP,,Northern Mariana Islands,TRUE
NO,,Norway,TRUE
OM,,Oman,TRUE
PK,,Pakistan,TRUE
PW,,Palau,TRUE
PS,,Palestine,TRUE
PA,,Panama,TRUE
PG,,Papua New Guinea,TRUE
PY,,Paraguay,TRUE
PE,,Peru,TRUE
PH,,Philippines,TRUE
PN,,Pitcairn Islands,TRUE
PL,,Poland,TRUE
PT,,Portugal,TRUE
PR,,Puerto Rico,TRUE
QA,,Qatar,TRUE
RE,,Réunion,TRUE
RO,,Romania,TRUE
RU,,Russia,TRUE
RW,,Rwanda,TRUE
BL,,Saint Barthélemy,TRUE
SH,,Saint Helena,TRUE
KN,,Saint Kitts and Nevis,TRUE
LC,,Saint Lucia,TRUE
MF,,Saint Martin,TRUE
PM,,Saint Pierre and Miquelon,TRUE
WS,,Samoa,TRUE
SM,,San Marino,TRUE
ST,,São Tomé and Príncipe,TRUE
SA,,Saudi Arabia,TRUE
SN,,Senegal,TRUE
RS,,Serbia,TRUE
SC,,Seychelles,TRUE
SL,,Sierra Leone,TRUE
SG,,Singapore,TRUE
SX,,Sint Maarten,TRUE
SK,,Slovakia,TRUE
SI,,Slovenia,TRUE
SB,,Solomon Islands,TRUE
SO,,Somalia,TRUE
ZA,,South Africa,TRUE
KR,,South Korea,TRUE
SS,,South Sudan,TRUE
ES,,Spain,TRUE
LK,,Sri Lanka,TRUE
VC,,St. Vincent & Grenadines,TRUE
SD,,Sudan,TRUE
SR,,Suriname,TRUE
SJ,,Svalbard and Jan Mayen,TRUE
SZ,,Swaziland,TRUE
SE,,Sweden,TRUE
CH,,Switzerland,TRUE
SY,,Syria,TRUE
TW,,Taiwan,TRUE
TJ,,Tajikistan,TRUE
TZ,,Tanzania,TRUE
TH,,Thailand,TRUE
TL,,Timor-Leste,TRUE
TG,,Togo,TRUE
TK,,Tokelau,TRUE
TO,,Tonga,TRUE
TT,,Trinidad and Tobago,TRUE
TA,,Tristan da Cunha,TRUE
TN,,Tunisia,TRUE
TR,,Turkey,TRUE
TM,,Turkmenistan,TRUE
TC,,Turks and Caicos Islands,TRUE
TV,,Tuvalu,TRUE
UM,,U.S. Outlying Islands,TRUE
VI,,U.S. Virgin Islands,TRUE
UG,,Uganda,TRUE
UA,,Ukraine,TRUE
AE,,United Arab Emirates,TRUE
GB,,United Kingdom,TRUE
US,,United States,TRUE
UY,,Uruguay,TRUE
UZ,,Uzbekistan,TRUE
VU,,Vanuatu,TRUE
VA,,Vatican City,TRUE
VE,,Venezuela,TRUE
VN,,Vietnam,TRUE
WF,,Wallis and Futuna,TRUE
EH,,Western Sahara,TRUE
YE,,Yemen,TRUE
ZM,,Zambia,TRUE
ZW,,Zimbabwe,TRUE
CUSTOM1,TID_REGION_CUSTOM1,,FALSE
CUSTOM2,TID_REGION_CUSTOM2,,FALSE
CUSTOM3,TID_REGION_CUSTOM3,,FALSE
CUSTOM4,TID_REGION_CUSTOM4,,FALSE
CUSTOM5,TID_REGION_CUSTOM5,,FALSE
1 Name TID DisplayName IsCountry
2 String String String boolean
3 _EU Europe FALSE
4 _NA North America FALSE
5 _SA South America FALSE
6 _AS Asia FALSE
7 _AU Australia FALSE
8 _AF Africa FALSE
9 _INT TID_REGION_INT International FALSE
10 AF Afghanistan TRUE
11 AX Åland Islands TRUE
12 AL Albania TRUE
13 DZ Algeria TRUE
14 AS American Samoa TRUE
15 AD Andorra TRUE
16 AO Angola TRUE
17 AI Anguilla TRUE
18 AQ Antarctica TRUE
19 AG Antigua and Barbuda TRUE
20 AR Argentina TRUE
21 AM Armenia TRUE
22 AW Aruba TRUE
23 AC Ascension Island TRUE
24 AU Australia TRUE
25 AT Austria TRUE
26 AZ Azerbaijan TRUE
27 BS Bahamas TRUE
28 BH Bahrain TRUE
29 BD Bangladesh TRUE
30 BB Barbados TRUE
31 BY Belarus TRUE
32 BE Belgium TRUE
33 BZ Belize TRUE
34 BJ Benin TRUE
35 BM Bermuda TRUE
36 BT Bhutan TRUE
37 BO Bolivia TRUE
38 BA Bosnia and Herzegovina TRUE
39 BW Botswana TRUE
40 BV Bouvet Island TRUE
41 BR Brazil TRUE
42 IO British Indian Ocean Territory TRUE
43 VG British Virgin Islands TRUE
44 BN Brunei TRUE
45 BG Bulgaria TRUE
46 BF Burkina Faso TRUE
47 BI Burundi TRUE
48 KH Cambodia TRUE
49 CM Cameroon TRUE
50 CA Canada TRUE
51 IC Canary Islands TRUE
52 CV Cape Verde TRUE
53 BQ Caribbean Netherlands TRUE
54 KY Cayman Islands TRUE
55 CF Central African Republic TRUE
56 EA Ceuta and Melilla TRUE
57 TD Chad TRUE
58 CL Chile TRUE
59 CN China TRUE
60 CX Christmas Island TRUE
61 CC Cocos (Keeling) Islands TRUE
62 CO Colombia TRUE
63 KM Comoros TRUE
64 CG Congo (DRC) TRUE
65 CD Congo (Republic) TRUE
66 CK Cook Islands TRUE
67 CR Costa Rica TRUE
68 CI Côte d’Ivoire TRUE
69 HR Croatia TRUE
70 CU Cuba TRUE
71 CW Curaçao TRUE
72 CY Cyprus TRUE
73 CZ Czech Republic TRUE
74 DK Denmark TRUE
75 DG Diego Garcia TRUE
76 DJ Djibouti TRUE
77 DM Dominica TRUE
78 DO Dominican Republic TRUE
79 EC Ecuador TRUE
80 EG Egypt TRUE
81 SV El Salvador TRUE
82 GQ Equatorial Guinea TRUE
83 ER Eritrea TRUE
84 EE Estonia TRUE
85 ET Ethiopia TRUE
86 FK Falkland Islands TRUE
87 FO Faroe Islands TRUE
88 FJ Fiji TRUE
89 FI Finland TRUE
90 FR France TRUE
91 GF French Guiana TRUE
92 PF French Polynesia TRUE
93 TF French Southern Territories TRUE
94 GA Gabon TRUE
95 GM Gambia TRUE
96 GE Georgia TRUE
97 DE Germany TRUE
98 GH Ghana TRUE
99 GI Gibraltar TRUE
100 GR Greece TRUE
101 GL Greenland TRUE
102 GD Grenada TRUE
103 GP Guadeloupe TRUE
104 GU Guam TRUE
105 GT Guatemala TRUE
106 GG Guernsey TRUE
107 GN Guinea TRUE
108 GW Guinea-Bissau TRUE
109 GY Guyana TRUE
110 HT Haiti TRUE
111 HM Heard & McDonald Islands TRUE
112 HN Honduras TRUE
113 HK Hong Kong TRUE
114 HU Hungary TRUE
115 IS Iceland TRUE
116 IN India TRUE
117 ID Indonesia TRUE
118 IR Iran TRUE
119 IQ Iraq TRUE
120 IE Ireland TRUE
121 IM Isle of Man TRUE
122 IL Israel TRUE
123 IT Italy TRUE
124 JM Jamaica TRUE
125 JP Japan TRUE
126 JE Jersey TRUE
127 JO Jordan TRUE
128 KZ Kazakhstan TRUE
129 KE Kenya TRUE
130 KI Kiribati TRUE
131 XK Kosovo TRUE
132 KW Kuwait TRUE
133 KG Kyrgyzstan TRUE
134 LA Laos TRUE
135 LV Latvia TRUE
136 LB Lebanon TRUE
137 LS Lesotho TRUE
138 LR Liberia TRUE
139 LY Libya TRUE
140 LI Liechtenstein TRUE
141 LT Lithuania TRUE
142 LU Luxembourg TRUE
143 MO Macau TRUE
144 MK Macedonia (FYROM) TRUE
145 MG Madagascar TRUE
146 MW Malawi TRUE
147 MY Malaysia TRUE
148 MV Maldives TRUE
149 ML Mali TRUE
150 MT Malta TRUE
151 MH Marshall Islands TRUE
152 MQ Martinique TRUE
153 MR Mauritania TRUE
154 MU Mauritius TRUE
155 YT Mayotte TRUE
156 MX Mexico TRUE
157 FM Micronesia TRUE
158 MD Moldova TRUE
159 MC Monaco TRUE
160 MN Mongolia TRUE
161 ME Montenegro TRUE
162 MS Montserrat TRUE
163 MA Morocco TRUE
164 MZ Mozambique TRUE
165 MM Myanmar (Burma) TRUE
166 NA Namibia TRUE
167 NR Nauru TRUE
168 NP Nepal TRUE
169 NL Netherlands TRUE
170 NC New Caledonia TRUE
171 NZ New Zealand TRUE
172 NI Nicaragua TRUE
173 NE Niger TRUE
174 NG Nigeria TRUE
175 NU Niue TRUE
176 NF Norfolk Island TRUE
177 KP North Korea TRUE
178 MP Northern Mariana Islands TRUE
179 NO Norway TRUE
180 OM Oman TRUE
181 PK Pakistan TRUE
182 PW Palau TRUE
183 PS Palestine TRUE
184 PA Panama TRUE
185 PG Papua New Guinea TRUE
186 PY Paraguay TRUE
187 PE Peru TRUE
188 PH Philippines TRUE
189 PN Pitcairn Islands TRUE
190 PL Poland TRUE
191 PT Portugal TRUE
192 PR Puerto Rico TRUE
193 QA Qatar TRUE
194 RE Réunion TRUE
195 RO Romania TRUE
196 RU Russia TRUE
197 RW Rwanda TRUE
198 BL Saint Barthélemy TRUE
199 SH Saint Helena TRUE
200 KN Saint Kitts and Nevis TRUE
201 LC Saint Lucia TRUE
202 MF Saint Martin TRUE
203 PM Saint Pierre and Miquelon TRUE
204 WS Samoa TRUE
205 SM San Marino TRUE
206 ST São Tomé and Príncipe TRUE
207 SA Saudi Arabia TRUE
208 SN Senegal TRUE
209 RS Serbia TRUE
210 SC Seychelles TRUE
211 SL Sierra Leone TRUE
212 SG Singapore TRUE
213 SX Sint Maarten TRUE
214 SK Slovakia TRUE
215 SI Slovenia TRUE
216 SB Solomon Islands TRUE
217 SO Somalia TRUE
218 ZA South Africa TRUE
219 KR South Korea TRUE
220 SS South Sudan TRUE
221 ES Spain TRUE
222 LK Sri Lanka TRUE
223 VC St. Vincent & Grenadines TRUE
224 SD Sudan TRUE
225 SR Suriname TRUE
226 SJ Svalbard and Jan Mayen TRUE
227 SZ Swaziland TRUE
228 SE Sweden TRUE
229 CH Switzerland TRUE
230 SY Syria TRUE
231 TW Taiwan TRUE
232 TJ Tajikistan TRUE
233 TZ Tanzania TRUE
234 TH Thailand TRUE
235 TL Timor-Leste TRUE
236 TG Togo TRUE
237 TK Tokelau TRUE
238 TO Tonga TRUE
239 TT Trinidad and Tobago TRUE
240 TA Tristan da Cunha TRUE
241 TN Tunisia TRUE
242 TR Turkey TRUE
243 TM Turkmenistan TRUE
244 TC Turks and Caicos Islands TRUE
245 TV Tuvalu TRUE
246 UM U.S. Outlying Islands TRUE
247 VI U.S. Virgin Islands TRUE
248 UG Uganda TRUE
249 UA Ukraine TRUE
250 AE United Arab Emirates TRUE
251 GB United Kingdom TRUE
252 US United States TRUE
253 UY Uruguay TRUE
254 UZ Uzbekistan TRUE
255 VU Vanuatu TRUE
256 VA Vatican City TRUE
257 VE Venezuela TRUE
258 VN Vietnam TRUE
259 WF Wallis and Futuna TRUE
260 EH Western Sahara TRUE
261 YE Yemen TRUE
262 ZM Zambia TRUE
263 ZW Zimbabwe TRUE
264 CUSTOM1 TID_REGION_CUSTOM1 FALSE
265 CUSTOM2 TID_REGION_CUSTOM2 FALSE
266 CUSTOM3 TID_REGION_CUSTOM3 FALSE
267 CUSTOM4 TID_REGION_CUSTOM4 FALSE
268 CUSTOM5 TID_REGION_CUSTOM5 FALSE

View file

@ -0,0 +1,9 @@
"Name","TID","IconSWF","CollectEffect","IconExportName","Type","Rarity","PremiumCurrency","TextRed","TextGreen","TextBlue","Cap"
"String","String","String","String","String","String","String","Boolean","int","int","int","int"
"Diamonds","TID_DIAMONDS","sc/ui.sc",,"genicon_gem",,,"TRUE",,255,92,
"Gold","TID_GOLD","sc/ui.sc","Collect Gold","genicon_coin",,,,192,,192,
"owcAny","TID_OFFER_WILDCARD_ANY","sc/ui.sc",,"icon_owcAny",,,,,,,
"owcRareOrBetter","TID_OFFER_WILDCARD_RARE_OR_BETTER","sc/ui.sc",,"icon_owcRareOrBetter",,,,,,,
"owcEpicOrBetter","TID_OFFER_WILDCARD_EPIC_OR_BETTER","sc/ui.sc",,"icon_owcEpicOrBetter",,,,,,,
"Dust","TID_DUST","sc/ui.sc",,"genicon_dust",,,,,,,
"Upgradium","TID_UPGRADIUM","sc/ui.sc",,"genicon_upgradium",,,,,,,
1 Name TID IconSWF CollectEffect IconExportName Type Rarity PremiumCurrency TextRed TextGreen TextBlue Cap
2 String String String String String String String Boolean int int int int
3 Diamonds TID_DIAMONDS sc/ui.sc genicon_gem TRUE 255 92
4 Gold TID_GOLD sc/ui.sc Collect Gold genicon_coin 192 192
5 owcAny TID_OFFER_WILDCARD_ANY sc/ui.sc icon_owcAny
6 owcRareOrBetter TID_OFFER_WILDCARD_RARE_OR_BETTER sc/ui.sc icon_owcRareOrBetter
7 owcEpicOrBetter TID_OFFER_WILDCARD_EPIC_OR_BETTER sc/ui.sc icon_owcEpicOrBetter
8 Dust TID_DUST sc/ui.sc genicon_dust
9 Upgradium TID_UPGRADIUM sc/ui.sc genicon_upgradium

44
2.57/csv_logic/skills.csv Normal file
View file

@ -0,0 +1,44 @@
"Name","BehaviorType","CanMoveAtSameTime","Targeted","Cooldown","ActiveTime","CastingTime","CastingRange","MaxCastingRange","RechargeTime","MaxCharge","Damage","MsBetweenAttacks","Spread","AttackPattern","NumBulletsInOneAttack","TwoGuns","ExecuteFirstAttackImmediately","ChargePushback","ChargeSpeed","ChargeType","NumSpawns","MaxSpawns","AlwaysCastAtMaxRange","Projectile","SummonedCharacter","AreaEffectObject","AreaEffectObject2","SpawnedItem","IconSWF","IconExportName","LargeIconSWF","LargeIconExportName","ButtonSWF","ButtonExportName","AttackEffect","UseEffect","EndEffect","LoopEffect"
"string","String","boolean","boolean","int","int","int","int","int","int","int","int","int","int","int","int","boolean","boolean","int","int","int","int","int","boolean","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string"
"ShotgunGirlWeapon","Attack","true","true",250,150,,23,,1250,3,80,100,50,,5,,"true",,,,,,,"ShotgunGirlProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","shotgun_girl_attack",,,
"ShotgunGirlUlti","Attack","true","true",250,150,,23,,,,80,100,100,,9,,"true",,,,,,,"ShotgunGirlUltiProjectile",,,,,,"skillicon_megablast",,,"sc/ui.sc","rapid_fire_button","shotgun_girl_attack_ulti",,,
"GunslingerWeapon","Attack","true","true",50,650,,30,,1500,3,80,100,0,,1,"true","true",,,,,,,"GunslingerProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","gunslinger_attack",,,
"GunslingerUlti","Attack","true","true",50,1250,,40,,,,80,100,0,,1,"true","true",,,,,,,"GunslingerUltiProjectile",,,,,,"skillicon_bullet_storm",,,"sc/ui.sc","rapid_fire_button","gunslinger_attack_ulti",,,
"BullDudeWeapon","Attack","true","true",250,150,,16,,1500,3,100,100,90,,5,,"true",,,,,,,"BullDudeProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","bull_dude_attack",,,
"BullDudeUlti","Charge",,"true",50,,,33,,,,200,,,,,,,130,1800,1,,,"true",,,,,,,"skillicon_powercharge",,,"sc/ui.sc","charge_button",,"bull_dude_ulti",,"bull_dude_ulti_loop"
"RocketGirlWeapon","Attack","true","true",250,150,,36,,2300,3,260,100,,,1,,"true",,,,,,,"RocketGirlProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","rocket_girl_attack",,,
"RocketGirlUlti","Attack","true","true",250,1850,,25,,,,260,300,150,,1,,"true",,,,,,,"RocketGirlUltiProjectile",,,,,,"skillicon_bigger_granade",,,"sc/ui.sc","plasma_bomb_button","rocket_girl_attack_ulti",,,
"TrickshotDudeWeapon","Attack","true","true",50,800,,40,,1250,3,80,150,15,1,1,,"true",,,,,,,"TrickshotDudeProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","trickshot_dude_attack",,,
"TrickshotDudeUlti","Attack","true","true",50,1250,,60,,,,80,100,20,1,1,,"true",,,,,,,"TrickshotDudeUltiProjectile",,,,,,"skillicon_bullet_storm",,,"sc/ui.sc","rapid_fire_button","trickshot_dude_attack_ulti",,,
"CactusWeapon","Attack","true","true",250,150,,23,,2200,3,120,100,,,1,,"true",,,,,,,"CactusProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","cactus_attack",,,
"CactusUlti","Attack","true","true",250,150,,23,,,,100,100,0,,1,,"true",,,,,,,"CactusUltiProjectile",,,,,,"skillicon_bigger_granade",,,"sc/ui.sc","plasma_bomb_button","cactus_attack_ulti",,,
"BarkeepWeapon","Attack","true","true",250,150,,22,,2000,3,120,100,0,,1,,"true",,,,,,,"BarkeepProjectile",,,,,,,,,"sc/ui.sc","plasma_bomb_button","barkeep_attack",,,
"BarkeepUlti","Attack","true","true",250,1050,,28,,,,120,200,100,,1,,"true",,,,,,,"BarkeepUltiProjectile",,,,,,"skillicon_bigger_granade",,,"sc/ui.sc","plasma_bomb_button","barkeep_attack_ulti",,,
"MechanicWeapon","Attack","true","true",250,150,,27,,2000,3,140,100,0,,1,,"true",,,,,,,"MechanicProjectile1",,,,,,,,,"sc/ui.sc","rapid_fire_button","mechanic_attack",,,
"MechanicUlti","Attack","true","true",50,250,,15,,,,,200,,,1,,,,,,1,1,,"MechanicUltiProjectile","MechanicTurret",,,,,"skillicon_build_bigger_turret",,,"sc/ui.sc","turret_button","mechanic_ulti",,,
"ShamanWeapon","Attack","true","true",250,150,,18,,1250,3,160,100,0,,1,,"true",,,,,,,"ShamanProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","shaman_attack",,,
"ShamanUlti","Attack","true","true",50,250,,15,,,,,200,,,1,,,,,,1,1,,"ShamanUltiProjectile","ShamanPet",,,,,"skillicon_build_bigger_turret",,,"sc/ui.sc","turret_button","shaman_ulti",,,
"TntDudeWeapon","Attack","true","true",250,150,,22,,1700,3,160,100,30,,2,,"true",,,,,,,"TntDudeProjectile",,,,,,,,,"sc/ui.sc","plasma_bomb_button","tnt_attack",,,
"TntDudeUlti","Attack","true","true",250,150,,22,,,,500,100,0,,1,,"true",,,,,,,"TntDudeUltiProjectile",,,,,,"skillicon_dynamite_ulti",,,"sc/ui.sc","plasma_bomb_button","tnt_attack_ulti",,,
"LuchadorWeapon","Attack","true","true",50,650,,9,,800,3,80,150,0,,1,"true",,,,,,,,"LuchadorProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","luchador_attack",,,
"LuchadorUlti","Charge",,"true",50,,,27,,,,200,,,,,,,130,1600,3,,,,,,,,,,"skillicon_hammer_ulti",,,"sc/ui.sc","charge_button",,"luchador_ulti","ground_hit_800",
"UndertakerWeapon","Charge",,"true",0,,,9,,2500,3,160,,,,,,,,2700,4,,,"true",,,,,,,"skillicon_powercharge",,,"sc/ui.sc","charge_button",,"undertaker_attack",,
"UndertakerUlti","Attack","true","true",0,200,,40,,,,200,150,,,1,,,,,,,,,"UndertakerUltiProjectile",,,,,,"skillicon_powercharge",,,"sc/ui.sc","rapid_fire_button","undertaker_attack_ulti",,,
"CrowWeapon","Attack","true","true",250,150,,28,,1500,3,60,100,45,,3,,"true",,,,,,,"CrowProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","crow_attack",,,
"CrowUlti","Charge",,"true",50,,,26,,,,60,,,,,,,0,1500,2,,,,,,"CrowUltiKnifes",,,,"skillicon_hammer_ulti",,,"sc/ui.sc","charge_button",,"crow_ulti",,
"DeadMariachiWeapon","Attack","true","true",250,150,,19,,2000,3,160,100,130,,4,,"true",,,,,,,"DeadMariachiProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","dead_mariachi_attack",,,
"DeadMariachiUlti","Attack","true","true",250,150,,28,,,,400,100,130,,3,,"true",,,,,,,"DeadMariachiUltiProjectile",,,,,,"skillicon_powercharge",,,"sc/ui.sc","rapid_fire_button","dead_mariachi_attack_ulti",,,
"BowDudeWeapon","Attack","true","true",50,650,,26,,2000,3,80,200,30,2,1,,,,,,,,,"BowDudeProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","bow_dude_attack",,,
"BowDudeUlti","Attack","true","true",50,250,,26,,,,300,200,,,1,,,,,,1,1,,"BowDudeSpawnMineProjectile",,,,"BoxOfMines",,"skillicon_build_bigger_turret",,,"sc/ui.sc","button_mine","bow_dude_ulti",,,
"SniperWeapon","Attack","true","true",250,150,,35,,3000,3,460,100,0,,1,,"true",,,,,,,"SniperProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","sniper_attack",,,
"SniperUlti","Charge",,"true",50,,,26,,,,300,,,,,,,0,1500,6,1,1,,,,,,"BoxOfBombs",,"skillicon_hammer_ulti",,,"sc/ui.sc","charge_button",,"sniper_ulti","sniper_landing_smoke_ring",
"MinigunDudeWeapon","Attack","true","true",50,1950,,27,,2500,3,60,100,70,3,1,,,,,,,,,"MinigunDudeProjectile",,,,,,,,,"sc/ui.sc","rapid_fire_button","minigun_attack",,,
"MinigunDudeUlti","Attack","true","true",50,250,,15,,,,,200,,,1,,,,,,1,1,,"MinigunDudeUltiProjectile","HealingStation",,,,,"skillicon_build_bigger_turret",,,"sc/ui.sc","button_mine","minigun_ulti",,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
"Warp","Blink","true","true",8000,,,19,,,,,,,,,,,,,,,,,,,,,,"sc/ui.sc","item_icon_teleport",,,"sc/ui.sc","button_teleport",,,,
"Invisibility","Invisibility","true",,15000,5000,1000,,,,,,,,,,,,,,,,,,,,,,,,,,,"sc/ui.sc","button_sprint",,,,
"SupplyCrate","SpawnItem","true","true",40000,,1000,14,,,,,,,,,,,,,,,,,,,,,"SupplyCrate",,,,,"sc/ui.sc","button_mine",,,,
"Bow","Attack","true","true",500,150,,20,40,,,150,100,0,,,,"true",,,,,,,,,,,,,,,,"sc/ui.sc","rapid_fire_button","laser_attack",,,
"BouncingForceBall","Attack","true","true",900,150,,80,,,,140,100,,,,,"true",,,,,,,,,,,,,"skillicon_powercharge",,,"sc/ui.sc","rapid_fire_button","laser_attack",,,
"BoneThrowerWeapon","Attack","true","true",300,250,,27,,,,,200,0,,,,,,,,,,,"BoneThrowerProjectile",,,,,,,,,"sc/ui.sc","plasma_bomb_button",,,,
"BoneThrowerUlti","BuffMinion","true","true",300,,200,27,,,,25,150,,,,,,,,,,,,"BoneThrowerUltiProjectile",,,,,,"skillicon_bigger_granade",,,"sc/ui.sc","plasma_bomb_button",,,,
1 Name BehaviorType CanMoveAtSameTime Targeted Cooldown ActiveTime CastingTime CastingRange MaxCastingRange RechargeTime MaxCharge Damage MsBetweenAttacks Spread AttackPattern NumBulletsInOneAttack TwoGuns ExecuteFirstAttackImmediately ChargePushback ChargeSpeed ChargeType NumSpawns MaxSpawns AlwaysCastAtMaxRange Projectile SummonedCharacter AreaEffectObject AreaEffectObject2 SpawnedItem IconSWF IconExportName LargeIconSWF LargeIconExportName ButtonSWF ButtonExportName AttackEffect UseEffect EndEffect LoopEffect
2 string String boolean boolean int int int int int int int int int int int int boolean boolean int int int int int boolean string string string string string string string string string string string string string string string
3 ShotgunGirlWeapon Attack true true 250 150 23 1250 3 80 100 50 5 true ShotgunGirlProjectile sc/ui.sc rapid_fire_button shotgun_girl_attack
4 ShotgunGirlUlti Attack true true 250 150 23 80 100 100 9 true ShotgunGirlUltiProjectile skillicon_megablast sc/ui.sc rapid_fire_button shotgun_girl_attack_ulti
5 GunslingerWeapon Attack true true 50 650 30 1500 3 80 100 0 1 true true GunslingerProjectile sc/ui.sc rapid_fire_button gunslinger_attack
6 GunslingerUlti Attack true true 50 1250 40 80 100 0 1 true true GunslingerUltiProjectile skillicon_bullet_storm sc/ui.sc rapid_fire_button gunslinger_attack_ulti
7 BullDudeWeapon Attack true true 250 150 16 1500 3 100 100 90 5 true BullDudeProjectile sc/ui.sc rapid_fire_button bull_dude_attack
8 BullDudeUlti Charge true 50 33 200 130 1800 1 true skillicon_powercharge sc/ui.sc charge_button bull_dude_ulti bull_dude_ulti_loop
9 RocketGirlWeapon Attack true true 250 150 36 2300 3 260 100 1 true RocketGirlProjectile sc/ui.sc rapid_fire_button rocket_girl_attack
10 RocketGirlUlti Attack true true 250 1850 25 260 300 150 1 true RocketGirlUltiProjectile skillicon_bigger_granade sc/ui.sc plasma_bomb_button rocket_girl_attack_ulti
11 TrickshotDudeWeapon Attack true true 50 800 40 1250 3 80 150 15 1 1 true TrickshotDudeProjectile sc/ui.sc rapid_fire_button trickshot_dude_attack
12 TrickshotDudeUlti Attack true true 50 1250 60 80 100 20 1 1 true TrickshotDudeUltiProjectile skillicon_bullet_storm sc/ui.sc rapid_fire_button trickshot_dude_attack_ulti
13 CactusWeapon Attack true true 250 150 23 2200 3 120 100 1 true CactusProjectile sc/ui.sc rapid_fire_button cactus_attack
14 CactusUlti Attack true true 250 150 23 100 100 0 1 true CactusUltiProjectile skillicon_bigger_granade sc/ui.sc plasma_bomb_button cactus_attack_ulti
15 BarkeepWeapon Attack true true 250 150 22 2000 3 120 100 0 1 true BarkeepProjectile sc/ui.sc plasma_bomb_button barkeep_attack
16 BarkeepUlti Attack true true 250 1050 28 120 200 100 1 true BarkeepUltiProjectile skillicon_bigger_granade sc/ui.sc plasma_bomb_button barkeep_attack_ulti
17 MechanicWeapon Attack true true 250 150 27 2000 3 140 100 0 1 true MechanicProjectile1 sc/ui.sc rapid_fire_button mechanic_attack
18 MechanicUlti Attack true true 50 250 15 200 1 1 1 MechanicUltiProjectile MechanicTurret skillicon_build_bigger_turret sc/ui.sc turret_button mechanic_ulti
19 ShamanWeapon Attack true true 250 150 18 1250 3 160 100 0 1 true ShamanProjectile sc/ui.sc rapid_fire_button shaman_attack
20 ShamanUlti Attack true true 50 250 15 200 1 1 1 ShamanUltiProjectile ShamanPet skillicon_build_bigger_turret sc/ui.sc turret_button shaman_ulti
21 TntDudeWeapon Attack true true 250 150 22 1700 3 160 100 30 2 true TntDudeProjectile sc/ui.sc plasma_bomb_button tnt_attack
22 TntDudeUlti Attack true true 250 150 22 500 100 0 1 true TntDudeUltiProjectile skillicon_dynamite_ulti sc/ui.sc plasma_bomb_button tnt_attack_ulti
23 LuchadorWeapon Attack true true 50 650 9 800 3 80 150 0 1 true LuchadorProjectile sc/ui.sc rapid_fire_button luchador_attack
24 LuchadorUlti Charge true 50 27 200 130 1600 3 skillicon_hammer_ulti sc/ui.sc charge_button luchador_ulti ground_hit_800
25 UndertakerWeapon Charge true 0 9 2500 3 160 2700 4 true skillicon_powercharge sc/ui.sc charge_button undertaker_attack
26 UndertakerUlti Attack true true 0 200 40 200 150 1 UndertakerUltiProjectile skillicon_powercharge sc/ui.sc rapid_fire_button undertaker_attack_ulti
27 CrowWeapon Attack true true 250 150 28 1500 3 60 100 45 3 true CrowProjectile sc/ui.sc rapid_fire_button crow_attack
28 CrowUlti Charge true 50 26 60 0 1500 2 CrowUltiKnifes skillicon_hammer_ulti sc/ui.sc charge_button crow_ulti
29 DeadMariachiWeapon Attack true true 250 150 19 2000 3 160 100 130 4 true DeadMariachiProjectile sc/ui.sc rapid_fire_button dead_mariachi_attack
30 DeadMariachiUlti Attack true true 250 150 28 400 100 130 3 true DeadMariachiUltiProjectile skillicon_powercharge sc/ui.sc rapid_fire_button dead_mariachi_attack_ulti
31 BowDudeWeapon Attack true true 50 650 26 2000 3 80 200 30 2 1 BowDudeProjectile sc/ui.sc rapid_fire_button bow_dude_attack
32 BowDudeUlti Attack true true 50 250 26 300 200 1 1 1 BowDudeSpawnMineProjectile BoxOfMines skillicon_build_bigger_turret sc/ui.sc button_mine bow_dude_ulti
33 SniperWeapon Attack true true 250 150 35 3000 3 460 100 0 1 true SniperProjectile sc/ui.sc rapid_fire_button sniper_attack
34 SniperUlti Charge true 50 26 300 0 1500 6 1 1 BoxOfBombs skillicon_hammer_ulti sc/ui.sc charge_button sniper_ulti sniper_landing_smoke_ring
35 MinigunDudeWeapon Attack true true 50 1950 27 2500 3 60 100 70 3 1 MinigunDudeProjectile sc/ui.sc rapid_fire_button minigun_attack
36 MinigunDudeUlti Attack true true 50 250 15 200 1 1 1 MinigunDudeUltiProjectile HealingStation skillicon_build_bigger_turret sc/ui.sc button_mine minigun_ulti
37
38 Warp Blink true true 8000 19 sc/ui.sc item_icon_teleport sc/ui.sc button_teleport
39 Invisibility Invisibility true 15000 5000 1000 sc/ui.sc button_sprint
40 SupplyCrate SpawnItem true true 40000 1000 14 SupplyCrate sc/ui.sc button_mine
41 Bow Attack true true 500 150 20 40 150 100 0 true sc/ui.sc rapid_fire_button laser_attack
42 BouncingForceBall Attack true true 900 150 80 140 100 true skillicon_powercharge sc/ui.sc rapid_fire_button laser_attack
43 BoneThrowerWeapon Attack true true 300 250 27 200 0 BoneThrowerProjectile sc/ui.sc plasma_bomb_button
44 BoneThrowerUlti BuffMinion true true 300 200 27 25 150 BoneThrowerUltiProjectile skillicon_bigger_granade sc/ui.sc plasma_bomb_button

33
2.57/csv_logic/skins.csv Normal file
View file

@ -0,0 +1,33 @@
"Name","Character","PetSkin","CostGems","TID","Model","BlueTexture","RedTexture","BlueSpecular","RedSpecular","IdleAnim","WalkAnim","PrimarySkillAnim","SecondarySkillAnim","PrimarySkillRecoilAnim","PrimarySkillRecoilAnim2","SecondarySkillRecoilAnim","SecondarySkillRecoilAnim2","ReloadingAnim","PushbackAnim","HappyAnim","HappyAnimLoop","SadAnim","SadAnimLoop","SignatureAnim","UiPoseAnim","IdleFace","WalkFace","HappyFace","SadFace","SignatureFace","UiPoseFace","HeadRotationIngame","HatScaleIngame"
"String","String","String","int","string","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","String","int","int"
"BanditGirlDefault","ShotgunGirl",,,"TID_SHOTGUN_DEFAULT_SKIN","shelly_geo.scw:body+gun","shelly_tex2.pvr","shelly_tex2.pvr","shelly_tex2.pvr","shelly_tex2.pvr","ShellyIdle","ShellyWalk","ShellyPrimary","ShellySecondary","ShellyRecoil",,"ShellyRecoil",,"ShellyReload","ShellyPushback","ShellyWin","ShellyWinloop","ShellyLose","ShellyLoseloop","ShellyWin","ShellyUipose",,,,,,,0,100
"GunSlingerDefault","Gunslinger",,,"TID_GUNSLINGER_DEFAULT_SKIN","gunslinger_geo.scw:male_eyebrows003+male_gunslingerbody1+male_guns1+male_gunslingerhead1","gunslinger_color.pvr","gunslinger_color.pvr","gunslinger_color.pvr","gunslinger_color.pvr","GunslingerIdle","GunslingerWalk","GunslingerPrimary","GunslingerSecondary","GunslingerRecoil","GunslingerRecoil2","GunslingerRecoil","GunslingerRecoil2","GunslingerReload","GunslingerPushback","GunslingerWin","GunslingerWinloop","GunslingerLose","GunslingerLoseloop","GunslingerWin","GunslingerUipose",,,,,,,0,100
"GunSlingerRockstar","Gunslinger",,50,"TID_GUNSLINGER_ROCKSTAR_SKIN","gunslinger_geo.scw:male_eyebrows003+male_gunslingerbody1+male_guns1+male_gunslingerhead1","gunslingerRockstar_d_01.pvr","gunslingerRockstar_d_01.pvr","gunslingerRockstar_d_01.pvr","gunslingerRockstar_d_01.pvr","GunslingerIdle","GunslingerWalk","GunslingerPrimary","GunslingerSecondary","GunslingerRecoil","GunslingerRecoil2","GunslingerRecoil","GunslingerRecoil2","GunslingerReload","GunslingerPushback","GunslingerWin","GunslingerWinloop","GunslingerLose","GunslingerLoseloop","GunslingerWin","GunslingerUipose",,,,,,,0,100
"BullGuyDefault","BullDude",,,"TID_BULL_DEFAULT_SKIN","bull_rock_geo.scw:body+gun+head","bull_rock_tex.pvr","bull_rock_tex.pvr","bull_rock_tex.pvr","bull_rock_tex.pvr","BullRockIdle","BullRockWalk","BullRockPrimary","BullRockSecondary","BullRockRecoil",,"BullRockRecoil",,"BullRockReload","BullRockPushback","BullRockWin","BullRockWinloop","BullRockLose","BullRockLoseloop","BullRockWin","BullRockUipose",,,,,,,0,100
"RocketGirlDefault","RocketGirl",,,"TID_ROCKET_DEFAULT_SKIN","brock_geo.scw:male_eyebrows004+brock_body1+brock_weapon1+brock_head1+brock_glasses1+brock_hat1","brock_d_01_blue.pvr","brock_d_01.pvr","brock_d_01_blue.pvr","brock_d_01.pvr","BrockIdle","BrockWalk","GunslingerPrimary","BrockSecondary","BrockRecoil",,"BrockRecoil2",,"BrockIdle","BrockIdle","BrockWin","BrockWinloop","BrockLose","BrockLoseloop","BrockWin","BrockUipose",,,,,,,0,100
"RocketGirlBeach","RocketGirl",,50,"TID_ROCKET_BEACH_SKIN","brock_geo.scw:male_eyebrows004+brock_bodynoboots+brock_weapon1+brock_head1+brock_glasses1+brock_hat1","brockBeach_d_01_blue.pvr","brockBeach_d_01.pvr","brockBeach_d_01_blue.pvr","brockBeach_d_01.pvr","BrockIdle","BrockWalk","GunslingerPrimary","BrockSecondary","BrockRecoil",,"BrockRecoil2",,"BrockIdle","BrockIdle","BrockWin","BrockWinloop","BrockLose","BrockLoseloop","BrockWin","BrockUipose",,,,,,,0,100
"TntGuyDefault","TntDude",,,"TID_TNT_DEFAULT_SKIN","tntguy_geo.scw:male_eyebrows006+tnt_barrel1+tnt_body1+tnt_boots1+tnt_dynamite1+tnt_dynamite1_02+tnt_gloves1+tnt_hat1+tnt_head1","tnt_d_01_blue.pvr","tnt_d_01.pvr","tnt_d_01_blue.pvr","tnt_d_01.pvr","TntguyIdle","TntguyWalk","TntguyPrimary","TntguySecondary","TntguyRecoil",,"TntguyUlti",,"TntguyReload","TntguyPushback","TntguyWin","TntguyWinloop","TntguyLose","TntguyLoseloop","TntguyWin","TntguyUipose",,,,,,,0,100
"LuchadorDefault","Luchador",,,"TID_LUCHADOR_DEFAULT_SKIN","louchador_geo.scw:body+buckle1","louchador_tex.pvr","louchador_tex.pvr","louchador_tex.pvr","louchador_tex.pvr","LouchadorIdle","LouchadorWalk","LouchadorPrimary","LouchadorSecondary","LouchadorRecoil","LouchadorRecoil2","LouchadorRecoil",,,"LouchadorPushback","LouchadorWin","LouchadorWinloop","LouchadorLose","LouchadorLoseloop","LouchadorWin","LouchadorUipose",,,,,,,0,100
"TurretDefault","MechanicTurret",,,,"turret.scw","turret_diffuse.pvr","turret_diffuse.pvr","turret_diffuse.pvr","turret_diffuse.pvr","Turret","Turret","Turret","Turret","Turret",,"Turret",,"Turret",,,"Turret",,"Turret",,"Turret",,,,,,,0,100
"TrickshotDefault","TrickshotDude",,,"TID_TRICKSHOT_DEFAULT_SKIN","rickoshea_geo.scw:head+body+shoes+hat+gun","rickoshea_tex.pvr","rickoshea_tex.pvr","rickoshea_tex.pvr","rickoshea_tex.pvr","RickosheaIdle","RickosheaWalk","RickosheaPrimary","RickosheaSecondary","RickosheaRecoil",,"RickosheaRecoil",,"RickosheaReload","RickosheaPushback","RickosheaWin","RickosheaWinloop","RickosheaLose","RickosheaLoseloop","RickosheaWin","RickosheaUipose",,,,,,,0,100
"CactusDefault","Cactus",,,"TID_CACTUS_DEFAULT_SKIN","cactus_geo.scw:cactus_arms1+cactus_body1+cactus_flower1+cactus_needles1+cactus_waistcoat1+cactus_ammo1","cactus_d_01.pvr","cactus_d_01.pvr","cactus_d_01.pvr","cactus_d_01.pvr","CactusIdle","CactusWalk","CactusPrimary","CactusSecondary","CactusRecoil",,"CactusRecoil2",,"CactusReload","CactusIdle","CactusWin","CactusWinloop","CactusLose","CactusLoseloop","CactusWin","CactusUipose",,,,,,,0,100
"CactusPink","Cactus",,200,"TID_CACTUS_PINK_SKIN","cactusPink_geo.scw:cactus_arms1+cactus_body1+cactus_flowergirl+cactus_flowergirl001+cactus_needles1+cactus_waistcoat1+cactus_ammo1","cactusPink_d_01.pvr","cactusPink_d_01.pvr","cactusPink_d_01.pvr","cactusPink_d_01.pvr","CactusIdle","CactusWalk","CactusPrimary","CactusSecondary","CactusRecoil",,"CactusRecoil2",,"CactusReload","CactusIdle","CactusWin","CactusWinloop","CactusLose","CactusLoseloop","CactusWin","CactusUipose",,,,,,,0,100
"BarkeepDefault","Barkeep",,,"TID_BARKEEP_DEFAULT_SKIN","barkeep_geo.scw:head+body+shoes+hat+Bottle_R+rag","barkeep_tex.pvr","barkeep_tex.pvr","barkeep_tex.pvr","barkeep_tex.pvr","BarkeepIdle","BarkeepWalk","BarkeepPrimary","BarkeepSecondary","BarkeepRecoil",,"BarkeepRecoil",,"BarkeepReload","BarkeepPushback","BarkeepWin","BarkeepWinloop","BarkeepLose","BarkeepLoseloop","BarkeepWin","BarkeepUipose",,,,,,,0,100
"MechanicDefault","Mechanic","TurretDefault",,"TID_MECHANIC_DEFAULT_SKIN","junker_geo.scw:female_eyebrows1+junker_backpack1+junker_beltbuckle1+junker_body1+junker_gun1+junker_hat1+junker_head1","junker_d_01.pvr","junker_d_01.pvr","junker_d_01.pvr","junker_d_01.pvr","JunkerIdle","JunkerWalk","JunkerPrimary","JunkerUltiAttack","JunkerRecoil",,"JunkerUltiRecoil",,"JunkerReload","JunkerPushback","JunkerWin","JunkerWinloop","JunkerLose","JunkerLoseloop","JunkerWin","JunkerUipose",,,,,,,0,100
"ShamanDefault","Shaman","ShamanBearDefault",,"TID_SHAMAN_DEFAULT_SKIN","shaman_geo.scw:shaman_body1+shaman_deadeye1+shaman_hair1+shaman_head1+shaman_shawl1","shaman_d_01.pvr","shaman_d_01.pvr","shaman_d_01.pvr","shaman_d_01.pvr","ShamanIdle","ShamanWalk","ShamanAttack","ShamanSecondary","ShamanRecoil",,"ShamanRecoil",,"ShamanReload","ShamanPushback","ShamanWin","ShamanWinloop","ShamanLose","ShamanLoseloop","ShamanWin","ShamanUipose",,,,,,,0,100
"ShamanPanda","Shaman","ShamanBearPanda",50,"TID_SHAMAN_PANDA_SKIN","shaman_geo.scw:shaman_body1+shaman_deadeye1+shaman_hair1+shaman_head1+shaman_shawl1","shamanPanda_d_01.pvr","shamanPanda_d_01.pvr","shamanPanda_d_01.pvr","shamanPanda_d_01.pvr","ShamanIdle","ShamanWalk","ShamanAttack","ShamanSecondary","ShamanRecoil",,"ShamanRecoil",,"ShamanReload","ShamanPushback","ShamanWin","ShamanWinloop","ShamanLose","ShamanLoseloop","ShamanWin","ShamanUipose",,,,,,,0,100
"ShamanBearDefault","ShamanPet",,,,"bear_geo.scw","shamanbear_d_01.pvr","shamanbear_d_01.pvr","shamanbear_d_01.pvr","shamanbear_d_01.pvr","BearIdle","BearWalk","BearAttack","BearIdle","BearRecoil",,"BearIdle",,"BearIdle","BearPushback","BearIdle","BearWalk","BearIdle","BearIdle","BearIdle","BearIdle",,,,,,,0,100
"ShamanBearPanda","ShamanPet",,,,"bear_geo.scw","shamanbearPanda_d_01.pvr","shamanbearPanda_d_01.pvr","shamanbearPanda_d_01.pvr","shamanbearPanda_d_01.pvr","BearIdle","BearWalk","BearAttack","BearIdle","BearRecoil",,"BearIdle",,"BearIdle","BearPushback","BearIdle","BearWalk","BearIdle","BearIdle","BearIdle","BearIdle",,,,,,,0,100
"UndertakerDefault","Undertaker",,,"TID_UNDERTAKER_DEFAULT_SKIN","basic_tall_geo.scw:body+legs+shovel","undertaker_tex.pvr","undertaker_tex.pvr","undertaker_tex.pvr","undertaker_tex.pvr","UndertakerIdle","UndertakerWalk","UndertakerAttack","UndertakerUltiAttack","UndertakerRecoil1",,"UndertakerUltiRecoil1",,,"UndertakerIdle","UndertakerWin","UndertakerWinloop","UndertakerLose","UndertakerLoseloop","UndertakerWin","UndertakerUipose",,,,,,,0,100
"CrowDefault","Crow",,,"TID_CROW_DEFAULT_SKIN","crow_geo.scw:crow_accessories1+crow_body1+crow_boots1+crow_hands1+crow_head1","crow_d_01.pvr","crow_d_01.pvr","crow_d_01.pvr","crow_d_01.pvr","CrowIdle","CrowWalk","CrowPrimary","CrowSecondary","CrowRecoil",,"CrowSecondary",,"CrowReload","CrowPushback","CrowWin","CrowWinloop","CrowLose","CrowLoseloop","CrowWin","CrowUipose",,,,,,,0,100
"CrowWhite","Crow",,200,"TID_CROW_WHITE_SKIN","crow_geo.scw:crow_accessories1+crow_body1+crow_boots1+crow_hands1+crow_head1","crowWhite_d_01.pvr","crowWhite_d_01.pvr","crowWhite_d_01.pvr","crowWhite_d_01.pvr","CrowIdle","CrowWalk","CrowPrimary","CrowSecondary","CrowRecoil",,"CrowSecondary",,"CrowReload","CrowPushback","CrowWin","CrowWinloop","CrowLose","CrowLoseloop","CrowWin","CrowUipose",,,,,,,0,100
"DeadMariachiDefault","DeadMariachi",,,"TID_DEADMARIACHI_DEFAULT_SKIN","mariachi_geo.scw:Body+Guitar","mariachi_tex.pvr","mariachi_tex.pvr","mariachi_tex.pvr","mariachi_tex.pvr","MariachiIdle","MariachiWalk","MariachiAttack","MariachiSecondary","MariachiRecoil",,"MariachiRecoil",,"MariachiReload","MariachiPushback","MariachiWin","MariachiWinloop","MariachiLose","MariachiLoseloop","MariachiWin","MariachiWin",,,,,,,0,100
"BowDudeDefault","BowDude",,,"TID_BOW_DEFAULT_SKIN","bowdude_geo.scw:head+body+shoes+quiver+bow+arrow+eagle_hat","bowman_blue_tex.pvr","bowman_tex.pvr","bowman_blue_tex.pvr","bowman_tex.pvr","BowGuyIdle","BowGuyWalk","BowGuyAttack","BowGuySecondary","BowGuyRecoil",,"BowGuyRecoil2",,,"BowGuyIdle","BowGuyWin","BowGuyWinloop","BowGuyLose","BowGuyLoseloop","BowGuyWin","BowGuyUIpose",,,,,,,0,100
"SniperDefault","Sniper",,,"TID_SNIPER_DEFAULT_SKIN","sniper_geo.scw:gunbrella_01+head_01+bow_01+body_01","sniper_d_01.pvr","sniper_d_01.pvr","sniper_d_01.pvr","sniper_d_01.pvr","SniperIdle","SniperWalk","SniperAttack","SniperSecondary","SniperRecoil",,"SniperRecoil",,"SniperReload","SniperPushback","SniperWin","SniperWinloop","SniperLose","SniperLoseloop","SniperWin","SniperWin",,,,,,,0,100
"MinigunDudeDefault","MinigunDude",,,"TID_MINIGUN_DEFAULT_SKIN","basic_tank_geo.scw:tank_torso2+tank_legs1+male_boots2+tank_face1+tank_hair1+tank_ears1+tank_eyebrows1+tank_nose1+tank_bullhead+tank_gun1","bullguy_tex.pvr","bullguy_tex.pvr","bullguy_tex.pvr","bullguy_tex.pvr","BullGuyIdle","BullGuyWalk","BullGuyPrimary","BullGuySecondary","BullGuyRecoil",,"BullGuyRecoil",,"BullGuyReload","BullGuyPushback","BullGuyPrimary","BullGuyWalk","BullGuyIdle","BullGuyIdle","BullGuyWalk","BullGuyIdle",,,,,,,0,100
"BullGuyHair","BullDude",,50,"TID_BULL_HAIR_SKIN","bull_geo.scw:body+gun","bull_tex.pvr","bull_tex.pvr","bull_tex.pvr","bull_tex.pvr","BullIdle","BullWalk","BullPrimary","BullSecondary","BullRecoil",,"BullRecoil",,"BullReload","BullPushback","BullRockWin","BullRockWinloop","BullRockLose","BullRockLoseloop","BullRockWin","BullUipose",,,,,,,0,100
"TrickshotGold","TrickshotDude",,100,"TID_TRICKSHOT_GOLD_SKIN","rickoshea_geo.scw:head+body+shoes+hat+gun","rickoshea_gold_tex.pvr","rickoshea_gold_tex.pvr","rickoshea_gold_tex.pvr","rickoshea_gold_tex.pvr","RickosheaIdle","RickosheaWalk","RickosheaPrimary","RickosheaSecondary","RickosheaRecoil",,"RickosheaRecoil",,"RickosheaReload","RickosheaPushback","RickosheaWin","RickosheaWinloop","RickosheaLose","RickosheaLoseloop","RickosheaWin","RickosheaUipose",,,,,,,0,100
"BarkeepGold","Barkeep",,100,"TID_BARKEEP_GOLD_SKIN","barkeep_geo.scw:head+body+shoes+hat+Bottle_R+rag","barkeep_gold_tex.pvr","barkeep_gold_tex.pvr","barkeep_gold_tex.pvr","barkeep_gold_tex.pvr","BarkeepIdle","BarkeepWalk","BarkeepPrimary","BarkeepSecondary","BarkeepRecoil",,"BarkeepRecoil",,"BarkeepReload","BarkeepPushback","BarkeepWin","BarkeepWinloop","BarkeepLose","BarkeepLoseloop","BarkeepWin","BarkeepUipose",,,,,,,0,100
"LuchadorRudo","Luchador",,50,"TID_LUCHADOR_RUDO_SKIN","louchador_geo.scw:body+buckle1+wings","louchador_rudo_tex.pvr","louchador_rudo_tex.pvr","louchador_rudo_tex.pvr","louchador_rudo_tex.pvr","LouchadorIdle","LouchadorWalk","LouchadorPrimary","LouchadorSecondary","LouchadorRecoil","LouchadorRecoil2","LouchadorRecoil",,,"LouchadorPushback","LouchadorWin","LouchadorWinloop","LouchadorLose","LouchadorLoseloop","LouchadorWin","LouchadorUipose",,,,,,,0,100
"BanditGirlBandita","ShotgunGirl",,50,"TID_SHOTGUN_BANDITA_SKIN","shelly_geo.scw:body+gun","shelly_bandito_d_01.pvr","shelly_bandito_d_01.pvr","shelly_bandito_d_01.pvr","shelly_bandito_d_01.pvr","ShellyIdle","ShellyWalk","ShellyPrimary","ShellySecondary","ShellyRecoil",,"ShellyRecoil",,"ShellyReload","ShellyPushback","ShellyWin","ShellyWinloop","ShellyLose","ShellyLoseloop","ShellyWin","ShellyUipose",,,,,,,0,100
"LuchadorRey","Luchador",,100,"TID_LUCHADOR_KING_SKIN","louchador_geo.scw:body+buckle2+kingcrown1+kingcape1+kingcapeback1+kingpin1","louchadorRey_d_01.pvr","louchadorRey_d_01.pvr","louchadorRey_d_01.pvr","louchadorRey_d_01.pvr","LouchadorIdle","LouchadorWalk","LouchadorPrimary","LouchadorSecondary","LouchadorRecoil","LouchadorRecoil2","LouchadorRecoil",,,"LouchadorPushback","LouchadorWin","LouchadorWinloop","LouchadorLose","LouchadorLoseloop","LouchadorWin","LouchadorUipose",,,,,,,0,100
1 Name Character PetSkin CostGems TID Model BlueTexture RedTexture BlueSpecular RedSpecular IdleAnim WalkAnim PrimarySkillAnim SecondarySkillAnim PrimarySkillRecoilAnim PrimarySkillRecoilAnim2 SecondarySkillRecoilAnim SecondarySkillRecoilAnim2 ReloadingAnim PushbackAnim HappyAnim HappyAnimLoop SadAnim SadAnimLoop SignatureAnim UiPoseAnim IdleFace WalkFace HappyFace SadFace SignatureFace UiPoseFace HeadRotationIngame HatScaleIngame
2 String String String int string String String String String String String String String String String String String String String String String String String String String String String String String String String String int int
3 BanditGirlDefault ShotgunGirl TID_SHOTGUN_DEFAULT_SKIN shelly_geo.scw:body+gun shelly_tex2.pvr shelly_tex2.pvr shelly_tex2.pvr shelly_tex2.pvr ShellyIdle ShellyWalk ShellyPrimary ShellySecondary ShellyRecoil ShellyRecoil ShellyReload ShellyPushback ShellyWin ShellyWinloop ShellyLose ShellyLoseloop ShellyWin ShellyUipose 0 100
4 GunSlingerDefault Gunslinger TID_GUNSLINGER_DEFAULT_SKIN gunslinger_geo.scw:male_eyebrows003+male_gunslingerbody1+male_guns1+male_gunslingerhead1 gunslinger_color.pvr gunslinger_color.pvr gunslinger_color.pvr gunslinger_color.pvr GunslingerIdle GunslingerWalk GunslingerPrimary GunslingerSecondary GunslingerRecoil GunslingerRecoil2 GunslingerRecoil GunslingerRecoil2 GunslingerReload GunslingerPushback GunslingerWin GunslingerWinloop GunslingerLose GunslingerLoseloop GunslingerWin GunslingerUipose 0 100
5 GunSlingerRockstar Gunslinger 50 TID_GUNSLINGER_ROCKSTAR_SKIN gunslinger_geo.scw:male_eyebrows003+male_gunslingerbody1+male_guns1+male_gunslingerhead1 gunslingerRockstar_d_01.pvr gunslingerRockstar_d_01.pvr gunslingerRockstar_d_01.pvr gunslingerRockstar_d_01.pvr GunslingerIdle GunslingerWalk GunslingerPrimary GunslingerSecondary GunslingerRecoil GunslingerRecoil2 GunslingerRecoil GunslingerRecoil2 GunslingerReload GunslingerPushback GunslingerWin GunslingerWinloop GunslingerLose GunslingerLoseloop GunslingerWin GunslingerUipose 0 100
6 BullGuyDefault BullDude TID_BULL_DEFAULT_SKIN bull_rock_geo.scw:body+gun+head bull_rock_tex.pvr bull_rock_tex.pvr bull_rock_tex.pvr bull_rock_tex.pvr BullRockIdle BullRockWalk BullRockPrimary BullRockSecondary BullRockRecoil BullRockRecoil BullRockReload BullRockPushback BullRockWin BullRockWinloop BullRockLose BullRockLoseloop BullRockWin BullRockUipose 0 100
7 RocketGirlDefault RocketGirl TID_ROCKET_DEFAULT_SKIN brock_geo.scw:male_eyebrows004+brock_body1+brock_weapon1+brock_head1+brock_glasses1+brock_hat1 brock_d_01_blue.pvr brock_d_01.pvr brock_d_01_blue.pvr brock_d_01.pvr BrockIdle BrockWalk GunslingerPrimary BrockSecondary BrockRecoil BrockRecoil2 BrockIdle BrockIdle BrockWin BrockWinloop BrockLose BrockLoseloop BrockWin BrockUipose 0 100
8 RocketGirlBeach RocketGirl 50 TID_ROCKET_BEACH_SKIN brock_geo.scw:male_eyebrows004+brock_bodynoboots+brock_weapon1+brock_head1+brock_glasses1+brock_hat1 brockBeach_d_01_blue.pvr brockBeach_d_01.pvr brockBeach_d_01_blue.pvr brockBeach_d_01.pvr BrockIdle BrockWalk GunslingerPrimary BrockSecondary BrockRecoil BrockRecoil2 BrockIdle BrockIdle BrockWin BrockWinloop BrockLose BrockLoseloop BrockWin BrockUipose 0 100
9 TntGuyDefault TntDude TID_TNT_DEFAULT_SKIN tntguy_geo.scw:male_eyebrows006+tnt_barrel1+tnt_body1+tnt_boots1+tnt_dynamite1+tnt_dynamite1_02+tnt_gloves1+tnt_hat1+tnt_head1 tnt_d_01_blue.pvr tnt_d_01.pvr tnt_d_01_blue.pvr tnt_d_01.pvr TntguyIdle TntguyWalk TntguyPrimary TntguySecondary TntguyRecoil TntguyUlti TntguyReload TntguyPushback TntguyWin TntguyWinloop TntguyLose TntguyLoseloop TntguyWin TntguyUipose 0 100
10 LuchadorDefault Luchador TID_LUCHADOR_DEFAULT_SKIN louchador_geo.scw:body+buckle1 louchador_tex.pvr louchador_tex.pvr louchador_tex.pvr louchador_tex.pvr LouchadorIdle LouchadorWalk LouchadorPrimary LouchadorSecondary LouchadorRecoil LouchadorRecoil2 LouchadorRecoil LouchadorPushback LouchadorWin LouchadorWinloop LouchadorLose LouchadorLoseloop LouchadorWin LouchadorUipose 0 100
11 TurretDefault MechanicTurret turret.scw turret_diffuse.pvr turret_diffuse.pvr turret_diffuse.pvr turret_diffuse.pvr Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret 0 100
12 TrickshotDefault TrickshotDude TID_TRICKSHOT_DEFAULT_SKIN rickoshea_geo.scw:head+body+shoes+hat+gun rickoshea_tex.pvr rickoshea_tex.pvr rickoshea_tex.pvr rickoshea_tex.pvr RickosheaIdle RickosheaWalk RickosheaPrimary RickosheaSecondary RickosheaRecoil RickosheaRecoil RickosheaReload RickosheaPushback RickosheaWin RickosheaWinloop RickosheaLose RickosheaLoseloop RickosheaWin RickosheaUipose 0 100
13 CactusDefault Cactus TID_CACTUS_DEFAULT_SKIN cactus_geo.scw:cactus_arms1+cactus_body1+cactus_flower1+cactus_needles1+cactus_waistcoat1+cactus_ammo1 cactus_d_01.pvr cactus_d_01.pvr cactus_d_01.pvr cactus_d_01.pvr CactusIdle CactusWalk CactusPrimary CactusSecondary CactusRecoil CactusRecoil2 CactusReload CactusIdle CactusWin CactusWinloop CactusLose CactusLoseloop CactusWin CactusUipose 0 100
14 CactusPink Cactus 200 TID_CACTUS_PINK_SKIN cactusPink_geo.scw:cactus_arms1+cactus_body1+cactus_flowergirl+cactus_flowergirl001+cactus_needles1+cactus_waistcoat1+cactus_ammo1 cactusPink_d_01.pvr cactusPink_d_01.pvr cactusPink_d_01.pvr cactusPink_d_01.pvr CactusIdle CactusWalk CactusPrimary CactusSecondary CactusRecoil CactusRecoil2 CactusReload CactusIdle CactusWin CactusWinloop CactusLose CactusLoseloop CactusWin CactusUipose 0 100
15 BarkeepDefault Barkeep TID_BARKEEP_DEFAULT_SKIN barkeep_geo.scw:head+body+shoes+hat+Bottle_R+rag barkeep_tex.pvr barkeep_tex.pvr barkeep_tex.pvr barkeep_tex.pvr BarkeepIdle BarkeepWalk BarkeepPrimary BarkeepSecondary BarkeepRecoil BarkeepRecoil BarkeepReload BarkeepPushback BarkeepWin BarkeepWinloop BarkeepLose BarkeepLoseloop BarkeepWin BarkeepUipose 0 100
16 MechanicDefault Mechanic TurretDefault TID_MECHANIC_DEFAULT_SKIN junker_geo.scw:female_eyebrows1+junker_backpack1+junker_beltbuckle1+junker_body1+junker_gun1+junker_hat1+junker_head1 junker_d_01.pvr junker_d_01.pvr junker_d_01.pvr junker_d_01.pvr JunkerIdle JunkerWalk JunkerPrimary JunkerUltiAttack JunkerRecoil JunkerUltiRecoil JunkerReload JunkerPushback JunkerWin JunkerWinloop JunkerLose JunkerLoseloop JunkerWin JunkerUipose 0 100
17 ShamanDefault Shaman ShamanBearDefault TID_SHAMAN_DEFAULT_SKIN shaman_geo.scw:shaman_body1+shaman_deadeye1+shaman_hair1+shaman_head1+shaman_shawl1 shaman_d_01.pvr shaman_d_01.pvr shaman_d_01.pvr shaman_d_01.pvr ShamanIdle ShamanWalk ShamanAttack ShamanSecondary ShamanRecoil ShamanRecoil ShamanReload ShamanPushback ShamanWin ShamanWinloop ShamanLose ShamanLoseloop ShamanWin ShamanUipose 0 100
18 ShamanPanda Shaman ShamanBearPanda 50 TID_SHAMAN_PANDA_SKIN shaman_geo.scw:shaman_body1+shaman_deadeye1+shaman_hair1+shaman_head1+shaman_shawl1 shamanPanda_d_01.pvr shamanPanda_d_01.pvr shamanPanda_d_01.pvr shamanPanda_d_01.pvr ShamanIdle ShamanWalk ShamanAttack ShamanSecondary ShamanRecoil ShamanRecoil ShamanReload ShamanPushback ShamanWin ShamanWinloop ShamanLose ShamanLoseloop ShamanWin ShamanUipose 0 100
19 ShamanBearDefault ShamanPet bear_geo.scw shamanbear_d_01.pvr shamanbear_d_01.pvr shamanbear_d_01.pvr shamanbear_d_01.pvr BearIdle BearWalk BearAttack BearIdle BearRecoil BearIdle BearIdle BearPushback BearIdle BearWalk BearIdle BearIdle BearIdle BearIdle 0 100
20 ShamanBearPanda ShamanPet bear_geo.scw shamanbearPanda_d_01.pvr shamanbearPanda_d_01.pvr shamanbearPanda_d_01.pvr shamanbearPanda_d_01.pvr BearIdle BearWalk BearAttack BearIdle BearRecoil BearIdle BearIdle BearPushback BearIdle BearWalk BearIdle BearIdle BearIdle BearIdle 0 100
21 UndertakerDefault Undertaker TID_UNDERTAKER_DEFAULT_SKIN basic_tall_geo.scw:body+legs+shovel undertaker_tex.pvr undertaker_tex.pvr undertaker_tex.pvr undertaker_tex.pvr UndertakerIdle UndertakerWalk UndertakerAttack UndertakerUltiAttack UndertakerRecoil1 UndertakerUltiRecoil1 UndertakerIdle UndertakerWin UndertakerWinloop UndertakerLose UndertakerLoseloop UndertakerWin UndertakerUipose 0 100
22 CrowDefault Crow TID_CROW_DEFAULT_SKIN crow_geo.scw:crow_accessories1+crow_body1+crow_boots1+crow_hands1+crow_head1 crow_d_01.pvr crow_d_01.pvr crow_d_01.pvr crow_d_01.pvr CrowIdle CrowWalk CrowPrimary CrowSecondary CrowRecoil CrowSecondary CrowReload CrowPushback CrowWin CrowWinloop CrowLose CrowLoseloop CrowWin CrowUipose 0 100
23 CrowWhite Crow 200 TID_CROW_WHITE_SKIN crow_geo.scw:crow_accessories1+crow_body1+crow_boots1+crow_hands1+crow_head1 crowWhite_d_01.pvr crowWhite_d_01.pvr crowWhite_d_01.pvr crowWhite_d_01.pvr CrowIdle CrowWalk CrowPrimary CrowSecondary CrowRecoil CrowSecondary CrowReload CrowPushback CrowWin CrowWinloop CrowLose CrowLoseloop CrowWin CrowUipose 0 100
24 DeadMariachiDefault DeadMariachi TID_DEADMARIACHI_DEFAULT_SKIN mariachi_geo.scw:Body+Guitar mariachi_tex.pvr mariachi_tex.pvr mariachi_tex.pvr mariachi_tex.pvr MariachiIdle MariachiWalk MariachiAttack MariachiSecondary MariachiRecoil MariachiRecoil MariachiReload MariachiPushback MariachiWin MariachiWinloop MariachiLose MariachiLoseloop MariachiWin MariachiWin 0 100
25 BowDudeDefault BowDude TID_BOW_DEFAULT_SKIN bowdude_geo.scw:head+body+shoes+quiver+bow+arrow+eagle_hat bowman_blue_tex.pvr bowman_tex.pvr bowman_blue_tex.pvr bowman_tex.pvr BowGuyIdle BowGuyWalk BowGuyAttack BowGuySecondary BowGuyRecoil BowGuyRecoil2 BowGuyIdle BowGuyWin BowGuyWinloop BowGuyLose BowGuyLoseloop BowGuyWin BowGuyUIpose 0 100
26 SniperDefault Sniper TID_SNIPER_DEFAULT_SKIN sniper_geo.scw:gunbrella_01+head_01+bow_01+body_01 sniper_d_01.pvr sniper_d_01.pvr sniper_d_01.pvr sniper_d_01.pvr SniperIdle SniperWalk SniperAttack SniperSecondary SniperRecoil SniperRecoil SniperReload SniperPushback SniperWin SniperWinloop SniperLose SniperLoseloop SniperWin SniperWin 0 100
27 MinigunDudeDefault MinigunDude TID_MINIGUN_DEFAULT_SKIN basic_tank_geo.scw:tank_torso2+tank_legs1+male_boots2+tank_face1+tank_hair1+tank_ears1+tank_eyebrows1+tank_nose1+tank_bullhead+tank_gun1 bullguy_tex.pvr bullguy_tex.pvr bullguy_tex.pvr bullguy_tex.pvr BullGuyIdle BullGuyWalk BullGuyPrimary BullGuySecondary BullGuyRecoil BullGuyRecoil BullGuyReload BullGuyPushback BullGuyPrimary BullGuyWalk BullGuyIdle BullGuyIdle BullGuyWalk BullGuyIdle 0 100
28 BullGuyHair BullDude 50 TID_BULL_HAIR_SKIN bull_geo.scw:body+gun bull_tex.pvr bull_tex.pvr bull_tex.pvr bull_tex.pvr BullIdle BullWalk BullPrimary BullSecondary BullRecoil BullRecoil BullReload BullPushback BullRockWin BullRockWinloop BullRockLose BullRockLoseloop BullRockWin BullUipose 0 100
29 TrickshotGold TrickshotDude 100 TID_TRICKSHOT_GOLD_SKIN rickoshea_geo.scw:head+body+shoes+hat+gun rickoshea_gold_tex.pvr rickoshea_gold_tex.pvr rickoshea_gold_tex.pvr rickoshea_gold_tex.pvr RickosheaIdle RickosheaWalk RickosheaPrimary RickosheaSecondary RickosheaRecoil RickosheaRecoil RickosheaReload RickosheaPushback RickosheaWin RickosheaWinloop RickosheaLose RickosheaLoseloop RickosheaWin RickosheaUipose 0 100
30 BarkeepGold Barkeep 100 TID_BARKEEP_GOLD_SKIN barkeep_geo.scw:head+body+shoes+hat+Bottle_R+rag barkeep_gold_tex.pvr barkeep_gold_tex.pvr barkeep_gold_tex.pvr barkeep_gold_tex.pvr BarkeepIdle BarkeepWalk BarkeepPrimary BarkeepSecondary BarkeepRecoil BarkeepRecoil BarkeepReload BarkeepPushback BarkeepWin BarkeepWinloop BarkeepLose BarkeepLoseloop BarkeepWin BarkeepUipose 0 100
31 LuchadorRudo Luchador 50 TID_LUCHADOR_RUDO_SKIN louchador_geo.scw:body+buckle1+wings louchador_rudo_tex.pvr louchador_rudo_tex.pvr louchador_rudo_tex.pvr louchador_rudo_tex.pvr LouchadorIdle LouchadorWalk LouchadorPrimary LouchadorSecondary LouchadorRecoil LouchadorRecoil2 LouchadorRecoil LouchadorPushback LouchadorWin LouchadorWinloop LouchadorLose LouchadorLoseloop LouchadorWin LouchadorUipose 0 100
32 BanditGirlBandita ShotgunGirl 50 TID_SHOTGUN_BANDITA_SKIN shelly_geo.scw:body+gun shelly_bandito_d_01.pvr shelly_bandito_d_01.pvr shelly_bandito_d_01.pvr shelly_bandito_d_01.pvr ShellyIdle ShellyWalk ShellyPrimary ShellySecondary ShellyRecoil ShellyRecoil ShellyReload ShellyPushback ShellyWin ShellyWinloop ShellyLose ShellyLoseloop ShellyWin ShellyUipose 0 100
33 LuchadorRey Luchador 100 TID_LUCHADOR_KING_SKIN louchador_geo.scw:body+buckle2+kingcrown1+kingcape1+kingcapeback1+kingpin1 louchadorRey_d_01.pvr louchadorRey_d_01.pvr louchadorRey_d_01.pvr louchadorRey_d_01.pvr LouchadorIdle LouchadorWalk LouchadorPrimary LouchadorSecondary LouchadorRecoil LouchadorRecoil2 LouchadorRecoil LouchadorPushback LouchadorWin LouchadorWinloop LouchadorLose LouchadorLoseloop LouchadorWin LouchadorUipose 0 100

16
2.57/csv_logic/tiles.csv Normal file
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"Name","TileCode","BlocksMovement","BlocksProjectiles","IsDestructible","IsDestructibleNormalWeapon","HidesHero","RespawnSeconds","CollisionMargin","BaseExportName","BaseExplosionEffect","BaseHitEffect","BaseWindEffect","BaseBulletHole1","BaseBulletHole2","BaseCrack1","BaseCrack2","SortOffset","HasHitAnim","HasWindAnim","ShadowScaleX","ShadowScaleY","ShadowX","ShadowY","ShadowSkew"
"string","string","boolean","boolean","boolean","boolean","boolean","int","int","string","string","string","string","string","string","string","string","int","boolean","boolean","int","int","int","int","int"
"Open",".",,,,,,,,,,,,,,,,,,,100,60,-10,60,25
"Blocking1","M","true","true","true",,,,,"blocking1","Rock_explo_fx","Rock_hit_fx",,,,,,,"true",,100,60,-10,60,25
"Blocking2","X","true","true","true",,,,,"blocking2","blocking2_explosion","blocking2_hit",,,,,,-1,"true",,100,60,-10,60,25
"Blocking3","Y","true","true","true",,,,,"blocking3","Gen_wood_explosion","Box_hit_fx",,,,,,,"true",,100,60,-10,60,25
"Blocking4","C","true","true","true",,,,,"blocking4","Gen_wood_explosion","Box_hit_fx",,,,,,,"true",,100,60,-10,60,25
"DecoDestructible","D",,,,"true",,,,"destructable",,,,,,,,,"true",,100,60,-10,60,25
"Indestructible","I","true","true",,,,,,"indestructible",,"Solid_hit_fx",,,,,,1,"true",,100,60,-10,60,25
"Forest","F",,,"true",,"true",,,"forest","Grass_explo_fx_yellow","Grass_hit_fx_yellow",,,,,,-1,"true","true",100,60,-10,60,25
"RespawningForest","R",,,"true",,"true",35,,"respawningforest","Grass_explo_fx","Grass_hit_fx",,,,,,-1,"true","true",100,60,-10,60,25
"Water","W","true",,,,,,,"water_tile",,,,,,,,,,,100,60,-10,60,25
"RespawningWall","T","true","true","true",,,35,,"respawningwall","Green_explo_fx","Green_hit_fx",,,,,,-1,"true",,100,60,-10,60,25
"InvisibleWater","V","true",,,,,,,,,,,,,,,,,,100,60,-10,60,25
"BlockingDestroyableWithWeapon","B","true","true","true","true",,,,"fragile","fragile_explo_debris",,,,,,,,"true",,100,60,-10,60,25
"Fence","N","true","true","true",,,,100,"fence_tile","Gen_wood_explosion","Box_hit_fx",,,,,,,,,100,60,-10,30,25
1 Name TileCode BlocksMovement BlocksProjectiles IsDestructible IsDestructibleNormalWeapon HidesHero RespawnSeconds CollisionMargin BaseExportName BaseExplosionEffect BaseHitEffect BaseWindEffect BaseBulletHole1 BaseBulletHole2 BaseCrack1 BaseCrack2 SortOffset HasHitAnim HasWindAnim ShadowScaleX ShadowScaleY ShadowX ShadowY ShadowSkew
2 string string boolean boolean boolean boolean boolean int int string string string string string string string string int boolean boolean int int int int int
3 Open . 100 60 -10 60 25
4 Blocking1 M true true true blocking1 Rock_explo_fx Rock_hit_fx true 100 60 -10 60 25
5 Blocking2 X true true true blocking2 blocking2_explosion blocking2_hit -1 true 100 60 -10 60 25
6 Blocking3 Y true true true blocking3 Gen_wood_explosion Box_hit_fx true 100 60 -10 60 25
7 Blocking4 C true true true blocking4 Gen_wood_explosion Box_hit_fx true 100 60 -10 60 25
8 DecoDestructible D true destructable true 100 60 -10 60 25
9 Indestructible I true true indestructible Solid_hit_fx 1 true 100 60 -10 60 25
10 Forest F true true forest Grass_explo_fx_yellow Grass_hit_fx_yellow -1 true true 100 60 -10 60 25
11 RespawningForest R true true 35 respawningforest Grass_explo_fx Grass_hit_fx -1 true true 100 60 -10 60 25
12 Water W true water_tile 100 60 -10 60 25
13 RespawningWall T true true true 35 respawningwall Green_explo_fx Green_hit_fx -1 true 100 60 -10 60 25
14 InvisibleWater V true 100 60 -10 60 25
15 BlockingDestroyableWithWeapon B true true true true fragile fragile_explo_debris true 100 60 -10 60 25
16 Fence N true true true 100 fence_tile Gen_wood_explosion Box_hit_fx 100 60 -10 30 25

1
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#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
varying vec2 v_texCoord0;
#ifdef LIGHTMAP
varying vec2 v_texCoordLightmap;
#endif
varying highp vec3 v_normal;
#ifdef AMBIENT
uniform mediump vec4 u_ambient;
#endif
#ifdef DIFFUSE_COLOR
uniform mediump vec4 u_diffuse;
#endif
#ifdef DIFFUSE_TEX
uniform sampler2D diffuseTex;
#endif
#ifdef STENCIL
uniform sampler2D stencilTex;
#endif
#ifdef COLORIZE_COLOR
uniform mediump vec4 u_colorize;
#endif
#ifdef COLORIZE_TEX
uniform sampler2D colorizeTex;
#endif
#ifdef SPECULAR
uniform mediump vec4 u_specular;
#endif
#ifdef EMISSION_COLOR
uniform mediump vec4 u_emission;
#endif
#ifdef EMISSION_TEX
uniform sampler2D emissionTex;
#endif
#ifdef OPACITY_VALUE
uniform mediump float u_opacity;
#endif
#ifdef OPACITY_TEX
uniform sampler2D opacityTex;
#endif
#ifdef LIGHTMAP_DIFFUSE
uniform sampler2D lightmapDiffuse;
#endif
#ifdef LIGHTMAP_SPECULAR
uniform mediump float u_reflectivity;
uniform sampler2D lightmapSpecular;
#endif
void main (void)
{
vec4 color = vec4(0.0);
#ifdef DIFFUSE_COLOR
color += u_diffuse;
#endif
#ifdef DIFFUSE_TEX
color += texture2D(diffuseTex, v_texCoord0);
#endif
#ifdef LIGHTMAP_DIFFUSE
color *= texture2D(lightmapDiffuse, v_texCoordLightmap);
#endif
#ifdef COLORIZE_COLOR
color *= u_colorize;
#endif
#ifdef COLORIZE_TEX
color *= texture2D(colorizeTex, v_texCoord0);
#endif
#ifdef AMBIENT
color += u_ambient;
#endif
#ifdef EMISSION_COLOR
color += u_emission;
#endif
#ifdef EMISSION_TEX
color += texture2D(emissionTex, v_texCoord0);
#endif
#ifdef LIGHTMAP_SPECULAR
#ifdef SPECULAR
color += texture2D(lightmapSpecular, v_texCoordLightmap) * u_specular * u_reflectivity;
#else
color += texture2D(lightmapSpecular, v_texCoordLightmap) * u_reflectivity;
#endif
#endif // LIGHTMAP_SPECULAR
#ifdef OPACITY_VALUE
color *= u_opacity;
#endif
#ifdef OPACITY_TEX
color *= texture2D(opacity, v_texCoord0).b;
#endif
#ifdef GAMMA_CORRECT
color = vec4(pow(color.rgb, vec3(0.454545)), color.a);
#endif
gl_FragColor = color;
}
/*
uniform mat4 model;
uniform vec3 cameraPosition;
// material settings
uniform sampler2D materialTex;
uniform float materialShininess;
uniform vec3 materialSpecularColor;
uniform struct Light {
vec3 position;
vec3 intensities; //a.k.a the color of the light
float attenuation;
float ambientCoefficient;
} light;
in vec2 fragTexCoord;
in vec3 fragNormal;
in vec3 fragVert;
out vec4 finalColor;
void main() {
vec3 normal = normalize(transpose(inverse(mat3(model))) * fragNormal);
vec3 surfacePos = vec3(model * vec4(fragVert, 1));
vec4 surfaceColor = texture(materialTex, fragTexCoord);
vec3 surfaceToLight = normalize(light.position - surfacePos);
vec3 surfaceToCamera = normalize(cameraPosition - surfacePos);
//ambient
vec3 ambient = light.ambientCoefficient * surfaceColor.rgb * light.intensities;
//diffuse
float diffuseCoefficient = max(0.0, dot(normal, surfaceToLight));
vec3 diffuse = diffuseCoefficient * surfaceColor.rgb * light.intensities;
//specular
float specularCoefficient = 0.0;
if(diffuseCoefficient > 0.0)
specularCoefficient = pow(max(0.0, dot(surfaceToCamera, reflect(-surfaceToLight, normal))), materialShininess);
vec3 specular = specularCoefficient * materialSpecularColor * light.intensities;
//attenuation
float distanceToLight = length(light.position - surfacePos);
float attenuation = 1.0 / (1.0 + light.attenuation * pow(distanceToLight, 2));
//linear color (color before gamma correction)
vec3 linearColor = ambient + attenuation*(diffuse + specular);
//final color (after gamma correction)
vec3 gamma = vec3(1.0/2.2);
finalColor = vec4(pow(linearColor, gamma), surfaceColor.a);
}
*/

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#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
attribute vec2 a_uv0;
attribute vec3 a_normal;
uniform mat4 u_projectionViewModel;
uniform mat4 u_viewModelIT;
varying vec2 v_texCoord0;
#ifdef LIGHTMAP
varying vec2 v_texCoordLightmap;
#endif
varying highp vec3 v_normal;
void main(void)
{
v_texCoord0 = a_uv0;
v_normal = normalize(vec3(u_viewModelIT * vec4(a_normal, 0.0)));
#ifdef LIGHTMAP
v_texCoordLightmap = v_normal.xy * vec2(0.5, -0.5) + vec2(0.5, 0.5);
#endif
gl_Position = u_projectionViewModel * a_pos;
}

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#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
varying vec2 v_texCoord0;
#ifdef LIGHTMAP
varying vec2 v_texCoordLightmap;
#endif
#ifdef STENCIL
varying vec2 v_texCoordStencil;
#endif
varying highp vec3 v_normal;
#ifdef AMBIENT
uniform mediump vec4 u_ambient;
#endif
#ifdef DIFFUSE_COLOR
uniform mediump vec4 u_diffuse;
#endif
#ifdef DIFFUSE_TEX
uniform sampler2D diffuseTex;
#endif
#ifdef STENCIL
uniform sampler2D stencilTex;
#endif
#ifdef COLORIZE_COLOR
uniform mediump vec4 u_colorize;
#endif
#ifdef COLORIZE_TEX
uniform sampler2D colorizeTex;
#endif
#ifdef SPECULAR_COLOR
uniform mediump vec4 u_specular;
#endif
#ifdef SPECULAR_TEX
uniform sampler2D specularTex;
#endif
#ifdef EMISSION_COLOR
uniform mediump vec4 u_emission;
#endif
#ifdef EMISSION_TEX
uniform sampler2D emissionTex;
#endif
#ifdef OPACITY_VALUE
uniform mediump float u_opacity;
#endif
#ifdef OPACITY_TEX
uniform sampler2D opacityTex;
#endif
#ifdef LIGHTMAP_DIFFUSE
uniform sampler2D lightmapDiffuse;
#endif
#ifdef LIGHTMAP_SPECULAR
uniform sampler2D lightmapSpecular;
#endif
void main (void)
{
vec4 color = vec4(1.0);
#ifdef DIFFUSE_COLOR
color = u_diffuse;
#endif
#ifdef DIFFUSE_TEX
color = texture2D(diffuseTex, v_texCoord0);
#endif
#ifdef LIGHTMAP_DIFFUSE
color.rgb *= texture2D(lightmapDiffuse, v_texCoordLightmap).rgb;
#endif
#ifdef COLORIZE_COLOR
color *= u_colorize;
#endif
#ifdef COLORIZE_TEX
color *= texture2D(colorizeTex, v_texCoord0);
#endif
#ifdef AMBIENT
color.rgb += u_ambient.rgb;
#endif
#ifdef EMISSION_COLOR
color.rgb = texture2D(diffuseTex, v_texCoord0).rgb + u_emission.rgb;
#endif
#ifdef STENCIL
vec4 stencilColor = texture2D(stencilTex, v_texCoordStencil);
color = vec4(mix(color.rgb, stencilColor.rgb, stencilColor.a), color.a);
#endif
#ifdef EMISSION_TEX
color.rgb += texture2D(emissionTex, v_texCoord0).rgb;
#endif
#ifdef LIGHTMAP_SPECULAR
#ifdef SPECULAR_TEX
color.rgb += texture2D(lightmapSpecular, v_texCoordLightmap).rgb * texture2D(specularTex, v_texCoord0).rgb;
#else
color.rgb += texture2D(lightmapSpecular, v_texCoordLightmap).rgb * u_specular.rgb;
#endif
#endif // LIGHTMAP_SPECULAR
#ifdef OPACITY_VALUE
color.a *= u_opacity;
#endif
#ifdef OPACITY_TEX
color.a *= texture2D(opacity, v_texCoord0).b;
#endif
#ifdef GAMMA_CORRECT
color = vec4(pow(color.rgb, vec3(0.454545)), color.a);
#endif
gl_FragColor = color;
}
/*
uniform mat4 model;
uniform vec3 cameraPosition;
// material settings
uniform sampler2D materialTex;
uniform float materialShininess;
uniform vec3 materialSpecularColor;
uniform struct Light {
vec3 position;
vec3 intensities; //a.k.a the color of the light
float attenuation;
float ambientCoefficient;
} light;
in vec2 fragTexCoord;
in vec3 fragNormal;
in vec3 fragVert;
out vec4 finalColor;
void main() {
vec3 normal = normalize(transpose(inverse(mat3(model))) * fragNormal);
vec3 surfacePos = vec3(model * vec4(fragVert, 1));
vec4 surfaceColor = texture(materialTex, fragTexCoord);
vec3 surfaceToLight = normalize(light.position - surfacePos);
vec3 surfaceToCamera = normalize(cameraPosition - surfacePos);
//ambient
vec3 ambient = light.ambientCoefficient * surfaceColor.rgb * light.intensities;
//diffuse
float diffuseCoefficient = max(0.0, dot(normal, surfaceToLight));
vec3 diffuse = diffuseCoefficient * surfaceColor.rgb * light.intensities;
//specular
float specularCoefficient = 0.0;
if(diffuseCoefficient > 0.0)
specularCoefficient = pow(max(0.0, dot(surfaceToCamera, reflect(-surfaceToLight, normal))), materialShininess);
vec3 specular = specularCoefficient * materialSpecularColor * light.intensities;
//attenuation
float distanceToLight = length(light.position - surfacePos);
float attenuation = 1.0 / (1.0 + light.attenuation * pow(distanceToLight, 2));
//linear color (color before gamma correction)
vec3 linearColor = ambient + attenuation*(diffuse + specular);
//final color (after gamma correction)
vec3 gamma = vec3(1.0/2.2);
finalColor = vec4(pow(linearColor, gamma), surfaceColor.a);
}
*/

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#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif
attribute vec4 a_pos;
attribute vec2 a_uv0;
attribute vec3 a_normal;
uniform mat4 u_projectionViewModel;
uniform mat4 u_viewModelIT;
varying vec2 v_texCoord0;
#ifdef LIGHTMAP
varying vec2 v_texCoordLightmap;
#endif
#ifdef STENCIL
uniform vec4 u_stencilScaleOffset;
varying vec2 v_texCoordStencil;
#endif
varying highp vec3 v_normal;
void main(void)
{
v_texCoord0 = a_uv0;
v_normal = normalize(vec3(u_viewModelIT * vec4(a_normal, 0.0)));
#ifdef LIGHTMAP
v_texCoordLightmap = v_normal.xy * vec2(0.5, -0.5) + vec2(0.5, 0.5);
#endif
#ifdef STENCIL
v_texCoordStencil = a_uv0 * u_stencilScaleOffset.xy + u_stencilScaleOffset.zw;
#endif
gl_Position = u_projectionViewModel * a_pos;
}

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#Fri, 30 Jun 2017 11:18:50 +0300
#build version number file
version=2
#do not edit this otherwise than change this to 0 when you update version or revision number
build=57
content_revision=1